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Default Matt Chat - George Ziets Interview about Ravenloft, Arcanum, BG3 and More

November 4th, 2019, 08:22
Matt Chat interviewed George Ziets about Ravenloft, Arcanum, Baldur's Gate 3 and more.

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George talks more about his plans for Digimany and the kind of games he'd most like to make. Loom, anyone? We also talk about BG3, Disco Elysium, and The Outer Worlds.
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November 5th, 2019, 08:02
Don't forget the last episode as he talks about Beambog cancelling games and focusing on MP games from now on. Bummer as they had a new Planescape RPG in development.

Link - https://rpgcodex.net/article.php?id=11271
The fifth and final episode of Matt Barton's interview with Trent Oster begins with a couple of pertinent questions from Codex user Micoselva. Regarding Siege of Dragonspear, without going into specifics Trent says the expansion suffered from poor scope management and a lack of oversight. As for Beamdog's mysterious Planescape project discovered by the Codex back in 2017, he confirms the widely held suspicion (also recently confirmed by David Gaider at PAX Australia) that the game was cancelled due to a failure to secure funding.

Eventually the interview gets around to the topic of Beamdog's latest project Axis & Allies 1942 Online, though it quickly turns into an extended rumination on Trent's game development philosophy and Beamdog's feature. He aims to keep the company small and also wants to do more multiplayer games going forward. It seems like the era of Edition Enhancing is well and truly over.The fifth and final episode of Matt Barton's interview with Trent Oster begins with a couple of pertinent questions from Codex user Micoselva. Regarding Siege of Dragonspear, without going into specifics Trent says the expansion suffered from poor scope management and a lack of oversight.

As for Beamdog's mysterious Planescape project discovered by the Codex back in 2017, he confirms the widely held suspicion (also recently confirmed by David Gaider at PAX Australia) that the game was cancelled due to a failure to secure funding. Eventually the interview gets around to the topic of Beamdog's latest project Axis & Allies 1942 Online, though it quickly turns into an extended rumination on Trent's game development philosophy and Beamdog's feature. He aims to keep the company small and also wants to do more multiplayer games going forward. It seems like the era of Edition Enhancing is well and truly over.
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November 5th, 2019, 17:42
I personally think Beamdog's recent decisions haven't been good ones. I wish them only the best of luck, but some of their choices run opposite to what drew me to the company in the first place.

On the other hand, listening about some of these older, great games brought back the nostalgia in a big way. Thanks for bringing this to our attention.
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November 5th, 2019, 18:34
I always wondered where Ferris Buehler's buddy ended up.
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