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December 1st, 2019, 09:51
Click4Gameplay shares his thoughts about believable open worlds in RPGs:

Believable Open Worlds in RPGs

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Creating believable worlds in RPGs, or games in general is not an easy task. It's also hard to define what this actually means, and it can be really subjective.
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December 1st, 2019, 10:56
In a game, suspension of disbelief coming from gameplay, the believability of an open world in a true, real RPG is expected to be truly, really subjective.
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December 2nd, 2019, 23:17
Originally Posted by ChienAboyeur View Post
In a game, suspension of disbelief coming from gameplay, the believability of an open world in a true, real RPG is expected to be truly, really subjective.
Man, your sentence has the syntax and semantic content of a bad neural network.
In fact lets test that theory using a neural network at https://talktotransformer.com

"Believable open worlds in RPGs" produces the following,

means different things to different people, and for me, what's good is feeling like I've stepped out into a fantastical land, looking at something that's unfamiliar and bringing back memories of being there. I love this feeling, and one thing that always made me really angry about games with too many different worlds was a lack of depth, or lack of what you might call real world style, where I'm in a bustling city, at a party with people I know, and they have an impressive chest of drawers full of stuff. Just throwing around abstract ideas.

So I would argue a neural network has better syntax than your sentence. Yes. Yes! I went there.
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December 2nd, 2019, 23:43
Originally Posted by mat9813004 View Post
Man, your sentence has the syntax and semantic content of a bad neural network.
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December 3rd, 2019, 00:02
Originally Posted by mat9813004 View Post
So I would argue a neural network has better syntax than your sentence. Yes. Yes! I went there.
Yes yes, but aren't we all neural networks?
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