VtM: Bloodlines 2 - Interview about Combat System @Gamasutra - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » VtM: Bloodlines 2 - Interview about Combat System @Gamasutra

Default VtM: Bloodlines 2 - Interview about Combat System @Gamasutra

December 2nd, 2019, 12:54
@Gamasutra An interview about reworking the combat system for Vampire: The Masquerade Bloodlines 2.

Feeling a bloodlust

"The combat system in the sequel is primarily focused on the idea that you are the weapon," Schwarzer said, adding that the feeling of being a vampire is the whole point of the game. "You are not a counter-terrorism specialist that needs to strap on a lot of gear, you are the badass."

Schwarzer said that that mindset led to a focus on forward motion, speed of movement, and the power imbalance between humans and vampires. Playing a vampire, even a weak one when you first begin your adventure, should make fighting humans somewhat trivial. Coupling your characters strength with quick movements based on forward motion, helped instill a feeling of power in the player.

Vampires are more durable and much stronger than humans, and the combat design reflects that. You'll deal more damage with melee weapons, like a crowbar, than humans and ranged weapons deal less damage to you due to an inherent capability called soak. Vampires absorb a set amount of damage before they start to get hurt. Dealing with humans, who often come in numbers, will be different than fighting another vampire.

"So attacking a vampire enemy with a ranged weapon is good for slowing them down," Schwarzer said. "But it isn't immediately as effective as going into close range, for example, and cutting them."

[…]
Thanks Farflame!

More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 7,171
Mentioned: 39 Post(s)

Default 

December 2nd, 2019, 23:20
This article proves I will read anything to do with this game.
mat9813004 is offline

mat9813004

Watcher

#2

Join Date: Mar 2015
Location: New Zealand
Posts: 95
Mentioned: 0 Post(s)

Default 

December 3rd, 2019, 00:32
Still disappointed it was delayed by half a year, but hopefully it will still release next year.
--
“Progress isn't made by early risers. It's made by
lazy men trying to find easier ways to do something.” ― Robert Heinlein
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Lazy Layabout

#3

Join Date: Oct 2010
Location: New England
Posts: 21,465
Mentioned: 49 Post(s)
+1:
RPGWatch Forums » Comments » News Comments » VtM: Bloodlines 2 - Interview about Combat System @Gamasutra
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 22:35.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Copyright by RPGWatch