Vagrus: The Riven Realms - Two Years Project Summary - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Vagrus: The Riven Realms - Two Years Project Summary

Default Vagrus: The Riven Realms - Two Years Project Summary

January 3rd, 2020, 23:52
The Lost Pilgrims Studio looks back at two years of Vagrus: The Riven Realms development:

Lost Pilgrims is 2 Years Old

It is hard to believe that we founded the studio two years ago - who would have thought that time was going to fly so quickly. We have achieved many things and learned a LOT about game development. We lived through highs and lows alike, but the most important thing is that we persevered. Just to give you an idea, here are a few highlights:

  • Founded Lost Pilgrims in 2017 December
  • Hired Szonja in March 2018
  • Published the demo of Vagrus in December 2018
  • Show-cased Vagrus for the first time in Dubrovnik in April 2019
  • Since then we attended: DreamHack Summer (Sweden), PlayIT (Hungary), GameDevDaysGraz (Austria), and most recently AdventureX2019 (United Kingdom)
  • Kicked off our crowdfunding campaign at Fig in May 2019, and since then raised over $50,000
  • Our narrative designers have written close to 400 thousand words of story and lore
  • Our graphic designers created hundreds of amazing art assets
  • Nobo has written approximately 113 thousand lines of code
  • We released six patches for Vagrus, the content and improvements of which our Fig Backers and Patrons can enjoy via the Discord library
It sounds quite exhausting even just to think of all the work that was involved. Therefore, a HUGE THANK YOU is definitely due to the team. So, what comes next?

Open World Patch Scheduled for Q1 2020

We worked really hard to get the first Open World region of the game ready by the end of 2019 but truth be told, we are not happy enough with the overall experience just yet. We did know that it would not be as tested and refined as the Pilgrims of the Wasteland story was (which is currently included in the available Alpha build) but wanted to reach a similar level of polish. Achieving that is going slower than expected, however. It is partly because even just this first region is over twice the size of Pilgrims - in terms of narrative and content -, and way more complex due to its open-world nature. Thus, reaching the same level of stability and gameplay experience has proven to be a task that needs more time and effort.

We want it to be a positive experience right away, so that even if players encounter bugs and incomplete features, the overall look and feel of the game would be very much to their liking. We want them to feel that the available content and gameplay holds so much potential that they just have to come back and play again, or better yet, tell their friends about it.

[…]
More information.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
RPGWatch Donor
Original Sin 1 & 2 Donor

#1

Join Date: Oct 2006
Location: NRW/Germany
Posts: 12,763
Mentioned: 67 Post(s)
RPGWatch Forums » Comments » News Comments » Vagrus: The Riven Realms - Two Years Project Summary
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 18:10.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
Copyright by RPGWatch