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Default Unsung Story - January Update

January 4th, 2020, 17:13
The January update for Unsung Story is about polishing the first chapter of the game.

December was a short month, but I am very excited about the progress. Our primary focus is to get all the remaining gameplay systems done, so we can play through Chapter 1 front to end. In last month's update, I listed the general roadmap for those tasks.

We made good progress on the following:

  • Art exploration of visual effects for skills and abilities. This is a new area that we haven't spent a lot of time on yet. It's important for the visual effects to feel integrated with the world and character art.
  • Design focused on implementing the Hazards system for all chapters, as well as refinement of the Trigger system which hooks into the Hazard system in several places. They also spent some time working with environment animations to build a guide for the art team. And lastly they built out UX wireframes for many of the screens we haven't worked on yet.
  • UI design across several new screens. There are some significant revisions to the direction we were heading once we got into more detailed screens. I feel like the added iterations has helped the UI visual language to mature a bit. I'll post some shots once we're comfortable with how things are going.
  • Lots of technical art polish to Mission #1. The focus here is to tighten up the art specs for the remaining missions. Many materials got upgraded and tweaked to be more cohesive and less flat. Once we're happy with Mission #1, we'll be doing Mission #7 as an interior example.
More information.
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