General News - ScummVM adds support for Ultima IV, VI and VIII - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » General News - ScummVM adds support for Ultima IV, VI and VIII

Default General News - ScummVM adds support for Ultima IV, VI and VIII

September 30th, 2020, 21:24
ScummVM has added support for Ultima IV, VI and VIII.
Sep 27, 2020: ScummVM "Interactive Fantasy" 2.2.0 Sees the Light
Posted by sev
A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That's right, the infamous Colossal Cave Adventure, the very first Interactive Fiction game, is now supported by ScummVM.

Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list:

  • Blazing Dragons
  • Eye of the Beholder - Sega CD version
  • Griffon Legend
  • Interactive Fiction games
  • Operation Stealth
  • Police Quest: SWAT
  • Prince and the Coward, English translation
  • Ultima IV - Quest of the Avatar
  • Ultima VI - The False Prophet
  • Ultima VIII - Pagan
As you can see, we continue our exploration into the world of RPGs.

Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence.

We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games.

Of course, you can find the comprehensive Release Notes here.

Grab your copy from our downloads page, or, on Windows or macOS, let the automatic updater fetch it for you.

In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at the Android Port subforum.

Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you're a dragon of course.
More information.
Silver is online now

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 8,120
Mentioned: 49 Post(s)

Default 

September 30th, 2020, 21:28
So apparently it can only support sequels that are even number?
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#2

Join Date: Oct 2006
Location: Florida, US
Posts: 27,980
Mentioned: 77 Post(s)
+1:

Default 

October 1st, 2020, 02:19
Glad to see The Sega CDs version of Eye of the Beholder getting some love, Soundtrack was made specially for that version by Yuzo 'Streets of Rage' Koshiro!
shamroxor is offline

shamroxor

shamroxor's Avatar
Watcher

#3

Join Date: Jun 2012
Location: Northern Hemisphere
Posts: 58
Mentioned: 0 Post(s)

Default 

October 1st, 2020, 14:40
Nice work! That led me a quick search for turn-based Ultimas. Turns out VI is turn based. Hmm.. Checking it out.
--
SSI Gold Box-style game, we are working on.
mercy is offline

mercy

mercy's Avatar
SasqWatch

#4

Join Date: Mar 2013
Posts: 2,610
Mentioned: 17 Post(s)

Default 

October 1st, 2020, 20:47
It looks like they incorporated other projects: xu4, Nuvie and Pentagram for the 4th, 6th and 8th games, so at least work on those projects didn't go to waste.

Which is fine; I'm sure if there was code they could use for the other games then they would have. There's also some code for Ultima 1 in there, but it's not enabled in release builds. I guess Exult is kind of large to be pulled in wholesale, since it's a bit bigger than just an engine for Ultima 7.
epithumia is offline

epithumia

epithumia's Avatar
thiefmissions.com
Original Sin 2 Donor

#5

Join Date: Jul 2009
Posts: 117
Mentioned: 0 Post(s)

Default 

October 2nd, 2020, 08:49
Originally Posted by epithumia View Post
It looks like they incorporated other projects: xu4, Nuvie and Pentagram for the 4th, 6th and 8th games, so at least work on those projects didn't go to waste.
Yup. Also worth noting that e.g. Xu4 supports midi music and vga-tilesets, so U4 looks slightly better as its original PC version you might remember.
Nuvie has a few quality-of-life enhancement tricks that makes U6 slightly less frustrating to play: bigger game screen, better inventory management, etc.
Pentagram features better Avatar control and a handy minimap, so U8 can be finally played proper.

All in all, if you have not played these great games (YES, U8 included - it is a great game on its own right, shut up), and you don't mind the old-school feeling -- then this is a great opportunity to soak in some ground breaking gaming history.
duerer is offline

duerer

Keeper of the Watch

#6

Join Date: Mar 2008
Posts: 722
Mentioned: 6 Post(s)

Default 

October 2nd, 2020, 23:13
Originally Posted by JDR13 View Post
So apparently it can only support sequels that are even number?
There is no need to support Ultima VII since we have Exult.
Sin2x is offline

Sin2x

Traveler

#7

Join Date: Jan 2015
Posts: 2
Mentioned: 0 Post(s)

Default 

October 3rd, 2020, 01:01
Originally Posted by Sin2x View Post
There is no need to support Ultima VII since we have Exult.
True, but Exult still isn't quite finished even after all these years.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#8

Join Date: Oct 2006
Location: Florida, US
Posts: 27,980
Mentioned: 77 Post(s)

Default 

October 4th, 2020, 09:46
Originally Posted by JDR13 View Post
True, but Exult still isn't quite finished even after all these years.
Well, I made a full replay (including the Silver Seed extension) a few years back, it was really great, and I don't remember missing anything (except a turn-based combat mode :-) ), nor having any crashes or bugs.
DR490N is offline

DR490N

Watchdog

#9

Join Date: Nov 2006
Posts: 138
Mentioned: 3 Post(s)

Default 

October 5th, 2020, 03:28
Originally Posted by DR490N View Post
Well, I made a full replay (including the Silver Seed extension) a few years back, it was really great, and I don't remember missing anything (except a turn-based combat mode :-) ), nor having any crashes or bugs.
Iirc, there are a few sound FX missing in Exult, and some of the NPCs schedules are slightly different. The party formation is also a little different than the original.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#10

Join Date: Oct 2006
Location: Florida, US
Posts: 27,980
Mentioned: 77 Post(s)
RPGWatch Forums » Comments » News Comments » General News - ScummVM adds support for Ultima IV, VI and VIII
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 14:00.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
Copyright by RPGWatch