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RPGWatch Forums » Comments » News Comments » King Arthur: Knight's Tale - Reaches Goal

Default King Arthur: Knight's Tale - Reaches Goal

November 7th, 2020, 01:23
King Arthur: Knight's Tale has reached its funding goal on Kickstarter with 5 days remaining.

We've just reached 100% - thank you, we are overwhelmed by your support!

We've got some amazing stretch goals in store, such as the Sage class, PvP mode, and more! Now let's take a look at some more of the mechanics of Knight's Tale with a new episode of Battle Showcase, and an introduction to hero personalities!

Battle Showcase - Ranged Combat

[video at link]

Personality & Traits

Last time we talked about the Morality Chart: your decisions will shape your ideological standing and the characteristics of your regency, or, to put it bluntly, you will have an in-game personality of sorts.



This is true for all heroes in King Arthur: Knight's Tale. Each and every hero you hire has a distinct personality, as they have their own personal goals, world views and even conflicts.

The Personality of heroes is represented within the game mechanics as well: each hero has Traits, which will determine how they relate to you and each other, some of these can be unique to certain heroes.

Let's say there's a hero with a Virtuous trait. If you act as a Tyrant, they will be upset, and their loyalty will be eroded with each decision made. Adherents of the Old Faith will not be happy if they share a party with devout Christians. And so on.

Some of these trait combinations are very specific: Balan and Balin, for example, will have an additional advantage of sibling bond, but only if they're both in the same party.

King Arthur: Knight's Tale offers more than 100 personality traits for its heroes. It is your job to know your heroes and assign them to missions and parties accordingly. Well, at least, if you want the best results. If you want to see conflicts emerge at the cost of an efficient team, go for it! It might even be entertaining to see what happens!
More information.
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November 7th, 2020, 01:46
Awesome. And it looks like they'll at least reach the first stretch goal and unlock the extra class.
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November 7th, 2020, 01:57
The land and the King are one.
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November 7th, 2020, 14:58
I don't suppose there will be romance

The genre eludes me a bit, it seems very much combat-focused, with fight "arenas" designed as successive combat fields and big bosses. But as for a story, it's probably not the main objective of this game?

I haven't played that, perhaps it's similar to Warhammer 40k?
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November 7th, 2020, 18:20
Looks interesting. Not sure on game play right now. Going to track it though.
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November 7th, 2020, 22:49
I'll keep an eye on this one for sure. I'm not certain it's my cuppa, but I will be open to see what players feedback looks like when it's fully out.
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November 8th, 2020, 02:45
This means my compatriots / countrymen and cute lady developers will have a project to work on. Unfortunately it won't be any use to us if the game designers are brain-dead automatons churning out "games" tasting like plaster.. The only enjoyable game out of Hungary was amazing Jupiter Incident for me. That was made by good designers I worked with, who gave their heart and soul to create a unique experience. All the other unfortunates are just struggling under bad designers.
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SSI Gold Box-style game, we are working on.
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November 8th, 2020, 05:02
Glad they reached their goal. I didn't back it, but I like the art style, and I'll probably check it out at some point.
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