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December 26th, 2020, 21:27
A new development update for Mount & Blade II: Bannerlord talks about rebellions and missions, which will be coming with the next few updates.

Development Update #6: Rebellions, Missions and More!

Greetings warriors of Calradia!

It's about time for another development update, don't you think? In this video, we take a look at some upcoming changes to the game, including two new mission types.

We hope you enjoy the video and we look forward to reading your comments about the updates! And as always, a text version can be found below for those that prefer to read.



Next, we have some new icons on settlement nameplates to indicate if there's any issues or tournaments happening within a settlement, without needing to enter.


A few important changes have been made to the campaign simulation that we wanted to highlight, some of which are already on beta and others that are coming in the next updates.

First, AI characters are now able to get married. And second, being somewhat connected is the addition of many new AI clan members. These changes aim to ensure that most, if not all, clans have enough clan members to lead parties, as well as, to increase the overall population and longevity of clans through children.

Additionally, more efforts have been made to address snowballing, with upcoming changes that enable factions to make comebacks, even after losing a few settlements. This is achieved through a more even distribution of wealth within each kingdom through a shared treasury, allowing clans to stick in the fight for much longer!

Finally, an inflation-related issue that allowed kingdoms to keep generating wealth has been resolved to make for a more healthy and stable economy.


A new rebellion feature is incoming with the next beta patch that enables unhappy citizens to rise up and seize control of settlements.

The loyalty and security of a settlement is affected by a number of things, such as if there is a culture mismatch between the settlement owner and its inhabitants, whether the town was recently captured, the strength of the garrison, kingdom policies, governor skills, and so on…

As the loyalty of a settlement decreases, more and more citizens will take up arms in the form of militia. Once the militia feels that they are stronger than the garrison, and providing loyalty is low enough, a rebellion will occur.

A new clan will then take control of the settlement and attempt to establish themselves and legitimise their rule. If they manage to hold on to the settlement for a period of time, eventually they will be recognised by other clans and will be able to initiate diplomacy with kingdoms.


And last, but by no means least, we have keep battles!

Keep battles present players with a different challenge from the standard field battles that make up the majority of Bannerlord's engagements, with the fight taking place at extreme close-quarters in an enclosed space.

When assaulting a castle, you may find that the defenders decide to pull back their remaining forces to the castle keep to make a final stand. And it's here where you will need to finish off the last of the defenders for the siege to be successful.


And that's it for Development Update #6. We hope you enjoyed the video and we are looking forward to hearing your feedback about the changes in the comment section below.

Thanks for watching!
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December 26th, 2020, 22:01
Nice just picked this up on sale at Steam. I will give it a try when these updates hit.
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December 27th, 2020, 00:50
Definitely looks better with all the released updates but I'm still waiting for it to fully release. I know they released the mod kit already so that's a plus as well in my book.
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December 29th, 2020, 14:54
OMG! They announced Mount & Blade Tactics!! An isometric / top-down, turn-based tactical military game!
SSI Gold Box-style game, we are working on.
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