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Pathfinder: Wrath of the Righteous - Tips & Tricks & Help
September 10th, 2021, 09:50
I hate game romances. I've only ever done it twice to see how it goes, but it feels so fake most of the time…
It tends to be the person you speak to the most who falls in love with you.
It tends to be the person you speak to the most who falls in love with you.
September 10th, 2021, 09:56
Originally Posted by JFarrell71
Thanks, I'll check that out. A fancy rapier definitely fits. He's the "you have offended my honor and we shall duel at dawn" type.
Originally Posted by purpleblob1
I absolutely adore Daeran - romanceacle characters have far better character development when you romance them.
Originally Posted by wolfgrimdarkTo me, Daeran is living his life fully as if there were no tomorrow, rejecting duties and placing pleasure as a priority. He's rejecting anything lawful and I would expect him to face such an offend with a witty jest or a plain mockery showing that it doesn't make sense dueling.
To me he doesn't care much about his honor., even if he has a big ego. His main drive seems to be about being entertained and experiencing pleasures in life. I could see him pretending to feel insulted and arranging a duel only to not show up and instead pull an elaborate joke that would instead humiliate the person and then it would be more about the entertainment of doing it, and perhaps sharing it with his various admirers, then any actual affront to his honor.
He's supposed to be neutral but there's a hint of chaotic to me. He has opinions. And he's supposed to be evil but it feels very close to neutral for me. Not that I pay much attention to the alignment.
He's in my preferred companions so far, he's a bit wacky and unpredictable, certainly not boring, keeps you on your toes, and very useful in both support and damage.
I would see him with a fancy rapier though, it would fit the character perfectly from a RP point of view (he'd need a complete respec of course).
| +1: |
September 10th, 2021, 10:04
Originally Posted by purpleblob1I just can't use Ember effectively, it hasn't clicked for me yet. I hope that playing with hexes with my sylvan rogue will help a little.
Ember's hexes are great! She will pick up more hexes as you level up and she will become quite strong supporter. She requires a bit more management though.
And her character seems too naive, too forgiving.
September 10th, 2021, 10:37
Originally Posted by JFarrell71I forgot what his main attributes were, but you can essentially consider any subclass which has those attributes as mains. E.g. if he's Charismatic then he can be any of the subclasses with Charisma as main attribute.
He's already practically a cleric (Oracle) and Sosei is a cleric.
I'm not picky. I just want him to multiclass into something that would make him not completely redundant in a party in which my PC is an Oracle.
| +1: |
September 10th, 2021, 10:50
Originally Posted by PladioThe ones I choose probably aren't the best ones but I like using following:
@purpleblob1
I like Ember, but what hexes would you recommend ?
Slumber: later on you can get restless slumber which put enemies to sleep + does damage
Evil eye: -2 penalty of AC, ability checks, attack rolls, saving throws or skill checks.
Ameliorating: suppresses dazzled, fatigued, shaken or sickened
Healing: later on major healing
I forgot some of other ones I used… will add more as I level up lol
Originally Posted by PladioDaeran's main attribute as an oracle is CHA.
I forgot what his main attributes were, but you can essentially consider any subclass which has those attributes as mains. E.g. if he's Charismatic then he can be any of the subclasses with Charisma as main attribute.
September 10th, 2021, 11:12
@purpleblob1
Thanks
@JFarrell71
I had a quick look at classes and maybe these classes may be of interest:
- Bloodrager and several subclasses - Greenrager makes him into a summoner or Reformed Fiend makes him into a redeemed demon, which in my head can work with his story too.
- A Feyspeaker (Druid subclass) could work too
- Eldritch Scion (Magus subclass) fits him too in my opinion.
- Finally a Skald can work too if you want an alternative to a Bard.
Thanks
@JFarrell71
I had a quick look at classes and maybe these classes may be of interest:
- Bloodrager and several subclasses - Greenrager makes him into a summoner or Reformed Fiend makes him into a redeemed demon, which in my head can work with his story too.
- A Feyspeaker (Druid subclass) could work too
- Eldritch Scion (Magus subclass) fits him too in my opinion.
- Finally a Skald can work too if you want an alternative to a Bard.
September 10th, 2021, 11:35
Two pages of almost comments and impressions again?
Why?
She is absolutely atrocious earlygame, assuming you're leveling her game preset and not turning into hireable merc.
So a hint is exactly as purple's - leave her at home till she beefs up a bit (late chapter 3).
Just send them on a suicide mission, to hit any trashmobs army.
I don't think so, units combining is pretty good and I do it all the time.
Put them at the same spot and then you'll see a symbol like TAB on keyboard (arrows left/right) then you can choose which army combines with which one if several are at the same spot.
The annoying part is when you need to switch general only. If you detatch general, you'll have to wait 3 ingame days to be able to use that general again.
Instead you should switch one by one unit.
There is another betatesters suck bug - you can't switch units that occupy 1 square with units that occupy 4 squares, wtf beta?
Annoying as it is, yous press "i" by the army with 4 square unit and remove it as a separate army in order to sort this crap.
Someone will say but why should I switch anything?
Why have more than one general?
Well, the archer general gets a nice stun for 2 rounds spell at level 4 or 5, forgot.
Did you notice what happens when you engage demons with a shitton of succubi?
Yea. Well, hit 'em with your stunner who might not be a great healer, but is very useful at certain occassions.
Anyway, I have no idea why there isn't army management screen at the base city.
Where you could keep all units you ever got but aren't using.
Why?
Originally Posted by vanedorI can confirm both you and purple.
There is one companion I decided to put on the side because I haven't figured how to make use of her. It's Ember.
She is absolutely atrocious earlygame, assuming you're leveling her game preset and not turning into hireable merc.
So a hint is exactly as purple's - leave her at home till she beefs up a bit (late chapter 3).
Originally Posted by CouchpotatoBut there is.
Another thing I noticed is there is no easy way to disband armies you don't need.
Just send them on a suicide mission, to hit any trashmobs army.
Originally Posted by CouchpotatoEh?
Even trying to combine them into one army with the buttons is a literal pain the ass.![]()
I don't think so, units combining is pretty good and I do it all the time.
Put them at the same spot and then you'll see a symbol like TAB on keyboard (arrows left/right) then you can choose which army combines with which one if several are at the same spot.
The annoying part is when you need to switch general only. If you detatch general, you'll have to wait 3 ingame days to be able to use that general again.
Instead you should switch one by one unit.
There is another betatesters suck bug - you can't switch units that occupy 1 square with units that occupy 4 squares, wtf beta?
Annoying as it is, yous press "i" by the army with 4 square unit and remove it as a separate army in order to sort this crap.
Someone will say but why should I switch anything?
Why have more than one general?
Well, the archer general gets a nice stun for 2 rounds spell at level 4 or 5, forgot.
Did you notice what happens when you engage demons with a shitton of succubi?
Yea. Well, hit 'em with your stunner who might not be a great healer, but is very useful at certain occassions.
Anyway, I have no idea why there isn't army management screen at the base city.
Where you could keep all units you ever got but aren't using.
--
Toka Koka
Toka Koka
September 10th, 2021, 13:44
Trivia quizz: which betatester left unnoticed a nightmare mode quest on normal playthrough? All of them.
There is one such quest and OMG.
You're supposed to visit and explore Blackwater.
The first few rooms are tricky, but you'll also be tricky and deal with them without breaking a sweat.
If you're struggling already in those initial rooms…
Spoilers inside, but hints too.
But then comes an area with a bunch of augmented demons.
I retried it many times and failed to find a strategy against those.
They should be vulnerable to electricity so you can disrupt their regeneration, but for whatever reason are immune to it. Dafuq design is that?
And they kill your character, any, with basically two hits.
Is this supposed to be normal on a normal difficulty?
No, you can't return to this area later, this quest is marked to disappear if you don't do it in chapter 3.
Anyone managed this one on normal difficulty?
If you did, how?
I wonder how nightmare difficulty players will deal with this one.
There is one such quest and OMG.
You're supposed to visit and explore Blackwater.
The first few rooms are tricky, but you'll also be tricky and deal with them without breaking a sweat.

If you're struggling already in those initial rooms…
Spoilers inside, but hints too.
Spoiler
But then comes an area with a bunch of augmented demons.
I retried it many times and failed to find a strategy against those.
They should be vulnerable to electricity so you can disrupt their regeneration, but for whatever reason are immune to it. Dafuq design is that?
And they kill your character, any, with basically two hits.
Is this supposed to be normal on a normal difficulty?
No, you can't return to this area later, this quest is marked to disappear if you don't do it in chapter 3.
Anyone managed this one on normal difficulty?
If you did, how?
I wonder how nightmare difficulty players will deal with this one.
--
Toka Koka
Toka Koka
September 10th, 2021, 14:57
Originally Posted by joxerBlackwater was added in very late stage of the beta phase and I never experienced it - I keep hearing scary things about this place, I'm going to wait till I cleared all other areas in chapter 3 first
Trivia quizz: which betatester left unnoticed a nightmare mode quest on normal playthrough? All of them.
There is one such quest and OMG.
You're supposed to visit and explore Blackwater.
The first few rooms are tricky, but you'll also be tricky and deal with them without breaking a sweat.![]()
September 10th, 2021, 15:30
Should have been chapter 7 material…
Beside abnormal difficulty, yes I romped it down to the easiest because I cannot stand to have one unfinished quest, it does have a few bugs easily noticable:
1. If you hack the door BEFORE the initial cutscene, it won't open till doomsday. So fight first, ask… I mean hack later.
Oddly the Dimension Door spell is among loot in this area. As if devs knew there is something wrong and provided the workaround if you get stuck. Conspiracy theory by Joxer.
2. Items on killed augmented humanoids respawn every minute or two. You'll be rich by looting! Alas no, these are pots and cheap equipment. *sigh*
3a. It can happen a NPC in a room just before the boss doesn't appear (Athara Vans). I have no idea what triggers her absence.
3b. In the same room, if you didn't get all parts for a circlet and touch the machine, you won't be able to (re)construct the circlet later, and you want it.
3c. If you break that machine, you can repeat breaking it over and over till doomsday.
4. Doors you can't burn through tend to be unresponsive. If you try to open them, they say locked which is okay and logical - initially.
But later these doors should open "thinking" you're the chief operator. So click on them and wait a few seconds, it might work. If not, reload, try again.
5. Weapons augmented humanoids carry tend to have a box icon instead of some weapon (sword or whatever) and there is no description, only that it's onehanded weapon with certain damage.
And these are just from breezing through. I bet I'd find more if I was deliberately trying to break the game in there.
So a hint:
Leave Blackwater quest for last (if you already didn't) in chapter 3.
There is a chance some new patch will fix this area, maybe not the whole of it, but at least ilogical shock damage immunity where electricity should have been a vulnerability.
Beside abnormal difficulty, yes I romped it down to the easiest because I cannot stand to have one unfinished quest, it does have a few bugs easily noticable:
1. If you hack the door BEFORE the initial cutscene, it won't open till doomsday. So fight first, ask… I mean hack later.

Oddly the Dimension Door spell is among loot in this area. As if devs knew there is something wrong and provided the workaround if you get stuck. Conspiracy theory by Joxer.

2. Items on killed augmented humanoids respawn every minute or two. You'll be rich by looting! Alas no, these are pots and cheap equipment. *sigh*
3a. It can happen a NPC in a room just before the boss doesn't appear (Athara Vans). I have no idea what triggers her absence.
3b. In the same room, if you didn't get all parts for a circlet and touch the machine, you won't be able to (re)construct the circlet later, and you want it.
3c. If you break that machine, you can repeat breaking it over and over till doomsday.
4. Doors you can't burn through tend to be unresponsive. If you try to open them, they say locked which is okay and logical - initially.
But later these doors should open "thinking" you're the chief operator. So click on them and wait a few seconds, it might work. If not, reload, try again.
5. Weapons augmented humanoids carry tend to have a box icon instead of some weapon (sword or whatever) and there is no description, only that it's onehanded weapon with certain damage.
And these are just from breezing through. I bet I'd find more if I was deliberately trying to break the game in there.
So a hint:
Leave Blackwater quest for last (if you already didn't) in chapter 3.
There is a chance some new patch will fix this area, maybe not the whole of it, but at least ilogical shock damage immunity where electricity should have been a vulnerability.
--
Toka Koka
Toka Koka
Last edited by joxer; September 10th, 2021 at 15:40.
September 10th, 2021, 16:40
(and now in the correct thread…) More help related to those puzzles!
Secrets of Creation Puzzle Solutions (Stream guide)
(Solutions for the slab puzzles in Core of the Riddle, Forgotten Secrets, Legacy of the Ancients, Final Veil, and Heart of Mystery during the quest "Secrets of Creation")
EDIT: @Ripper Could you sticky the thread, please?
Secrets of Creation Puzzle Solutions (Stream guide)
(Solutions for the slab puzzles in Core of the Riddle, Forgotten Secrets, Legacy of the Ancients, Final Veil, and Heart of Mystery during the quest "Secrets of Creation")
EDIT: @Ripper Could you sticky the thread, please?
| +1: |
September 10th, 2021, 19:51
Originally Posted by JDR13I wish you were playing the game and see it yourself.
Pfft… rookie.![]()
Here's another hint.
As you know or not, you will receive a warning when ch3 ending is about to happen.
Do not rush into it.
There are some challenging fights waiting and chapter3 sidequests some want to skip do provide tons of fantastic equipment. And XP of course.
Also in chapter 4 there is no KB/HoMM so do everything you can on the crusade map in ch3.
It is possible to clear all static armies and bases as I did it - on normal difficulty. Dunno about harder ones.
Sadly I had no patience to craft all relics from map crusade loot, too many of those you get and all take too much of time (days) to craft, hopefully someone in the future will make a list of all so you craft only the best ones.
--
Toka Koka
Toka Koka
September 10th, 2021, 20:13
Originally Posted by Alrik FassbauerThere is.
I see that there is another patch
I forgot to say above.
Although I've said it for chapter3 that because of either deliberate trolling the player or betatesters fails, that you shoud buy Dimension Door scrolls and teach two predefinded companions that spell.
Sorcerer kinda types can learn it on level up.
You will adore this spell in chapter 4 and this is definetly by design.
See, just by the entrance top the city… Thanks to this spell you bought for mere 700gp (or looted for free in ch3 Blackwater):
Spoiler
--
Toka Koka
Toka Koka
September 10th, 2021, 20:16
Originally Posted by Alrik FassbauerExpect many more Alrik. Nothing against the developer but that's a fact. They missed a few obvious ones in the first acts and the last few acts were never beta tested.
I see that there is another patch
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
September 10th, 2021, 20:19
They are when a released product needs 40 or more. You have a broken game then. Frankly developers have gotten lazy because of the release now fix later attitude.
Shit look at the new spell force games each one needed over 30+ patches.
Shit look at the new spell force games each one needed over 30+ patches.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
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