Monomyth - Save System Updated - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Monomyth - Save System Updated

Default Monomyth - Save System Updated

September 11th, 2021, 22:53
Rat Tower Software have updated the save system for Monomyth according to the latest Kickstarter update.

Hi, dungeon-crawling fans!

If you backed the project at the "Lysandrian Guard" level or higher, you should have received an e-mail with instructions to claim your access to the "Inner Sanctum" Discord channel. This channel will contain frequent updates on the development status of the game, news on the closed beta build, general coordination between high-tier backers, and more. In case you haven't received your e-mail, please do not hesitate to contact me (contact@rattower.com). Please also check your spam folder.

The last three days I spent implementing free saving & loading, a much-requested feature during the Kickstarter. In future versions of Monomyth, you will be able to save and load freely at any point in the game. I decided to implement this feature because Monomyth, much like its inspirations, is a game that invites players to experiment with spells, items, and NPCs. Permanent consequences may prove counterintuitive in this regard. The shrines that were originally used for saving are still intact with all of their functionality, however, they save in the autosave slot.

As a side note: Today starts the content/level creation phase, so from now on, no new features will be implemented until the end of the year, unless they are directly related to level design or improvements/fixes of existing features.

Thank you all again for your great support!



Best wishes,

Michael
Thanks Farflame!

More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 8,773
Mentioned: 71 Post(s)

Default 

September 12th, 2021, 13:26
Having played the demo, I can only say that's a much desired update. Kudos to Rat Tower Software for listening their customer base
--
Sou tricolor de coração!

Sie sind das Essen und Wir sind die Jäger!
henriquejr is offline

henriquejr

henriquejr's Avatar
SasqWatch
Original Sin 2 Donor

#2

Join Date: Nov 2013
Location: Brasil
Posts: 2,998
Mentioned: 41 Post(s)

Default 

September 12th, 2021, 18:22
Aye, it's a good move and certainly proves they are listening to their audience. And I'm very pleased to hear about the saving changes, more solid proof that they are taking the feedback very seriously.
Carnifex is offline

Carnifex

SasqWatch

#3

Join Date: Oct 2011
Location: Holly Hill, FL.
Posts: 13,271
Mentioned: 50 Post(s)

Default 

September 12th, 2021, 19:40
The new save system was actually announced a few weeks ago. I didn't mind having to save at the shrines. I was more annoyed that dying only sends you back to the last shrine you were at with everything you had collected since. I think there should be more of a penalty for dying.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#4

Join Date: Oct 2006
Location: Florida, US
Posts: 30,687
Mentioned: 110 Post(s)

Default 

September 13th, 2021, 21:19
Originally Posted by JDR13 View Post
I think there should be more of a penalty for dying.
Delete your character. Done. And it saved a bunch of dev time!
Voqar is offline

Voqar

PC Gaming Snob

#5

Join Date: Apr 2013
Location: Phoenix, Az
Posts: 506
Mentioned: 1 Post(s)

Default 

September 13th, 2021, 22:01
Originally Posted by Voqar View Post
Delete your character. Done. And it saved a bunch of dev time!
Not exactly what I was thinking, but I'll keep that in mind.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#6

Join Date: Oct 2006
Location: Florida, US
Posts: 30,687
Mentioned: 110 Post(s)
RPGWatch Forums » Comments » News Comments » Monomyth - Save System Updated
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 00:04.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch