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September 13th, 2021, 12:29
Anshar Studios has posted two short teasers in their Gamedec Mechanics Onboarding series, on "aspects" and professions.

Welcome to the pre-release Gamedec Mechanics Onboarding!

In this series, we will explain the basic mechanics in Gamedec, the upcoming isometric, cyberpunk RPG.

Next in line are aspects - think of them as a virtual currency used to buy professions. You can get them by interacting with the environment and talking to many NPCs.

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It's time for Professions - you can unlock them using various aspects collected through gameplay. They give you even more options to interact with the environment and NPCs. They define who you really are.

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More information.
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September 13th, 2021, 13:56
seems this one will be 10h long
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September 13th, 2021, 18:47
They have announced the time of release on September 16th: 12:00 EDT / 17:00 GMT / 18h00 CEST / 02:00 AEDT (Sept 17th for our Australian friends of course, not the 16th ).

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September 13th, 2021, 20:05
Originally Posted by porcozaur View Post
seems this one will be 10h long
Eh? I hadn't seen that mentioned before. I was already skeptical due to the absence of a combat system. The launch price of $30 is starting to seem a little high.
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September 13th, 2021, 20:15
This is a game I'm going to look at a couple of hours of let's play before thinking of buying.
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September 13th, 2021, 20:29
Originally Posted by JDR13 View Post
Eh? I hadn't seen that mentioned before. I was already skeptical due to the absence of a combat system. The launch price of $30 is starting to seem a little high.
https://steamcommunity.com/app/91772…7690254518932/
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September 14th, 2021, 00:04
Originally Posted by JDR13 View Post
Eh? I hadn't seen that mentioned before. I was already skeptical due to the absence of a combat system. The launch price of $30 is starting to seem a little high.
10h gameplay is just an average guess. We prepared a demo for backers and predicted it should take 45 minutes to finish, but the average playthrough took way longer than that. Some of the streamers tend to lick all of the walls and click on everything they need to end the demo after 2-3 hours which is basically three times longer than we expected. From what we know, reviewers spend a lot more time with the game than the 10 hours we predicted.
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September 14th, 2021, 09:27
If I understand correctly, it's the time for one run through the game, but there is enough replay value to play it multiple times and get different experiences (even though the unfolding is probably not a surprise the 2nd time).

I'll wait for reviews on a French site or something like that, to know if it's fine playing with a non-qwerty keyboard (my usual gripe ), since I had this issue during the demo. I must be one of the rare specimen left who doesn't like to click on everything with a mouse and keeps his hands on the keyboard.
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September 14th, 2021, 09:43
What was the issue? I can pass it to our team
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September 14th, 2021, 10:40
This game intrigues me. I am most certainly going to pick it up at some point.
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