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Fade - the seekers update
September 28th, 2021, 21:31
Knight By Night gives an update on the development of FADE, THE FIRST CHAPTER.
Made changes to the Seekers Guild Hub and made various gameplay improvementsMore information.
QUICK UPDATE 9/28
In this update players will get access to a new room within the Seekers Guild containing additional lore information as well as a teaser for the new content coming in the next big update, The Seekers Challenge Story Line. Alongside this are many changes to the following features down below.
UI Changes for better clarity during combat. After much information provided by the community, I've come to the conclusion that the UI had a lot of not necessary content. With these changes the UI is more straight forward and has less clutter.
New sparring room added to Seekers Guild in preparation for Seekers Guild Challenge Questline.
- Various lighting improvements to help with FPS.
- Additional fixes to companion behavior to prevent any hitches in complex situations
- Dynamic weather system.
- item description improvements on: Mining Resources
- Mastery menu added to main page of Pause menu for clarity on current stats.
- Seekers Guild performance improvements and NPC placement changes.
- New NPC dialogue options in certain areas.
Looking forward to everyone's feedback on the new changes. FADE's next big update is just around the corner. Stay safe out there, Death Bringer.
- Fixed infinite death loop bug that takes place if the player is poisoned and dies during the saving process.
- Adjusted different weapons cost values.
- Subtitles Disabled in preparation of new custom subtitles being added to the game.
- New Cutscenes for the tutorial area/boss area
- New Dialogue feature that switches between different talking parties during a conversation.
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