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Default Vagrus: The Riven Realms - Patch 1.01 "Outpost"

October 16th, 2021, 22:05
Lost Pilgrims Studio sends us a new patch for Valgrus: The Riven Realms, with new content, improvements and many bug fixes.

A New Build is OUT - Patch 1.01 - Codename: Outpost



Hey everyone,

We've been trying to catch up since the launch last Tuesday and get on top of some of the bugs that many of you reported while also rounding out the missing Outpost and Wealth victory path ending parts. Although some bugs are still being hunted, the latter two are now being added to Vagrus.

This means that you can now build your own outpost out in the wasteland (one specific spot for now, room for expansion later), and upgrade it bit by bit so that in the end it yields you profit from time to time if managed properly. It is important to know that no new UI or feature comes with the outpost, since Vagrus is not a game that involves building stuff - the outpost is instead presented in Event format like it was envisioned from the beginning (and similar to other victory paths). Once completed, the outpost can be used for vagri with the Wealth ambition to win the game (but can be completed with all vagri). It's super expensive to do that, mind you, giving you a nice endgame goal and challenge.

Along with this comes a list of bug fixes and adjustments. Thank you for highlighting these! Your help in identifying and squashing issues is priceless.

[…]
More information.
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October 16th, 2021, 22:15
(continued)
As for the future, we can see that many of you have been very vocal about which direction the game should go and we truly appreciate all the constructive input and the potential you see in Vagrus. That said, the last few months especially were unbelievably exhausting for our tiny team, and we are not ready to decide on where exactly to go just yet (we have plenty of exciting ideas and plans, of course). We'll take a little break to recharge and start working out our plans for post-release Vagrus with fresh minds. Again, thank you for all the support we received from you all! Bug fixing will continue in the meantime, of course.

Important Note: Considering the extent of these improvements and additions, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.

Now let's jump into the details:

Spoiler

Known Issues:
  • A few Settlement and Camp buttons are disabled until we find the cause of lockups they cause
  • Edge cases can softlock UI - you can load the game to fix it for now
  • Loading the game while the settlement art is open causes the UI to crash
  • AI taking too long in Companion Combat is still being looked at by the team
Last edited by Redglyph; October 16th, 2021 at 22:17. Reason: removed some gremlins
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October 18th, 2021, 12:47
There is a warning on the Steam page that the game is very hard and there's a lot of text. It ought to be popular among Watchers. Has someone tried it? How was your experience?
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October 18th, 2021, 13:11
Originally Posted by largh View Post
There is a warning on the Steam page that the game is very hard and there's a lot of text. It ought to be popular among Watchers.
I can't say I've ever seen a single post on this site that would give you the impression that hard+lots of text=Watchers will like it. Can you elaborate on why you wrote this?
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October 18th, 2021, 13:44
Originally Posted by lackblogger View Post
I can't say I've ever seen a single post on this site that would give you the impression that hard+lots of text=Watchers will like it. Can you elaborate on why you wrote this?
I have read multiple times people complaining that games are too easy (I don't mean it as a negative thing). Pretty much all traditional cRPGs have lots of text. Now, would you mind answering my question?
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October 18th, 2021, 13:50
Originally Posted by largh View Post
I have read multiple times people complaining that games are too easy (I don't mean it as a negative thing). Pretty much all traditional cRPGs have lots of text. Now, would you mind answering my question?
Well, being too easy is different from wanting hard games, that's implying there's no 'normal' setting. You could probably scrape up lots of posts about games being too hard and make an equally ludicrous claim that people like easy games. In both cases it misses the point entirely.

And, no, most cRPGs don't have lots of text. You're probably thinking of conversations rather than walls of text. Conversational language is a completely different kettle of fish to a wall of textual pros with little to no interactable aspect beyond staring at a screen. As a general rule, games with walls of textual pros tend to be more criticised than those without.
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October 18th, 2021, 14:23
So you decided to come and terrorize this thread with your "facts", counter-claims, and senseless arguments this time. How about trying to keep the threads on topic. If you do not have anything to write about Vagrus, please save your time. I don't feel like reading those irrelevant walls of text you tend to write. All I wanted was to know whether someone had tried this game and how did they like it.
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October 18th, 2021, 16:12
Originally Posted by largh View Post
There is a warning on the Steam page that the game is very hard and there's a lot of text. It ought to be popular among Watchers. Has someone tried it? How was your experience?
It requires attention and planning. The hardest part is maintaining cash flow to operate your caravan. It's not "hard", but you have to be intentional about it. You have to think about the most efficient routes to take. You have to manage your supplies (buy them in cheaper places, hunt/forage along the way, use skills to get extra distance, etc). You have to maximize the income you make by taking the most lucrative jobs and by incorporating side hustles (paying attention to the buy/sell prices of the goods at your destination and your origin point). If you just see a town on the horizon and say "that looks neat, I'll go there" you'll get yourself into trouble very quickly.

But it's all doable if you do give it that thought and attention. You'll fall into a rhythm. I'm not generally a fan of "hard" games because I low key suck, but when a hard game is a) fair and b) rewards effort, I can get into it. That's why I like Souls games, and that's why I like this one.

I've never had an aversion to text. The setting is the star in Vagrus, and the text does a good job of evoking and exploring that setting. Sometimes it's obvious that English isn't the developers' native language, but the text is overall well written and interesting. My motivation for maintaining the caravan is to reach new places and see what's there, and if the text wasn't good, I would lose that motivation. I haven't lost that motivation.
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October 18th, 2021, 16:58
Originally Posted by largh View Post
I don't feel like reading those irrelevant walls of text you tend to write.
I don't tend to write long walls of text.
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October 19th, 2021, 00:51
I don't mind long walls of text as long as the text is written well. I do mind long walls of text that are written poorly.

Vagrus is written, in my opinion, pretty damn well in terms of lore and text. I am a huge cheerleader for this game. I think people don't know what to do with it, really, because it's totally it's own thing. I don't think there's another game out there you could say is a "Vagrus-like" …
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October 19th, 2021, 08:20
Thanks! Sounds interesting. I'll add it to my list
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October 19th, 2021, 10:09
I had some doubts too, so I've played the prologue demo a little, and I enjoyed the reading. This demo is still available, if you want to try before deciding.
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