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Default Alaloth - All the Info you need

May 8th, 2022, 18:53
Henriquejr spotted a new info page about Alaloth: Champions of The Four Kingdoms:

All the info you need in one place

Hello Champions!

As promised in the Spring 2022 Update, we are going to drop here a bunch of misc updates originally scheduled in a different moment of the last year. Before doing that, we thought that a bit of recap was necessary, considering the huge number of questions we've received in the last months. To avoid any possible confusion, we are going to summarize here all the info already shared, adding comments on what is changed and what's happened in development lately. Almost 1 year ago we hosted an AMA session on our Discord channel and highlights were published in this topic. Looking back at it one year later, made us thinking about the huge work done since than but we are happy to have kept our vision alive, despite a few changes we did following feeds from QA and testers. This update should work as a sort of guide to understand in full what Alaloth is and what is not.

WHY YOU DIDN'T GIVE US NEWS FOR MONTHS? WHAT'S HAPPENED?

We are not going to comment this. We apologized for the lack of updates on our Steam page and always tried to do our best to inform the community of what was going on. The Spring 2022 Update contains all the info on what's coming next. Past is behind, future ahead and we are doing 110% to recoup the time lost without interacting with people and players waiting for the game.

OK, GOT IT. SO, WHAT ABOUT THE GAME? AN ISOMETRIC SOULS-LIKE? WHAT DOES THIS MEAN?

The idea has always been trying to put a few cool 3D mechanics in a isometric game. We thought there is nothing like this on the market. Souls-like ref has always been about a combat sys that will be hard to master but very satisfying once you're done with it.

SO WHAT? IT IS A SOULS-LIKE, IT IS DIABLO, IT IS A CRPG?

It is Alaloth, we are trying to stay in between old school classics and modern action RPG. When you see the game running, mind flies to good old times but there is no tactical pause so you have to be good with the pad to kill stuff. And staying in between past and present, is something we've tried to reflect in any aspect of the game. We have two kind of players we're talking with here: the first one, is the one skipping every single line of text and caring about his build only, skills and fights. The second one is the one taking his time enjoying every single dialogue around, trying to pick up lore details to connect all dots. We are trying to make both of them happy, leaving the freedom to play the game both ways. Anyway, to take 100% from it, hardcore players should play a bit with quest and lore related stuff around and old school players will have to master combat anyway. We are just trying to "force" this in a funny way for both .

YOUR MAIN GOAL IN ALALOTH?

In Alaloth, you embody a champion who is willing to set free the continent of Plamen by the evil and overwhelming presence of Alaloth himself, a mighty demigod trapped in a limbo and willing to come back to the mortal realms to rule them all. To do so, you will be required to recover four light shards that open the gates of The Fifth Kingdom, his domain. These shards pop in a random way each run and can be found in many locations spread around the world [Fighting Areas].

CAN YOU FREE ROAM IN THE GAME WORLD AND DECIDE TO WHAT TO DO AND WHEN?

Yes, you are completely free to do whatever you want since the very beginning. The Main Quest is just Alaloth-related. You need to kill him to complete the game. Anyway, there is nothing set for you to do so. You can just decide to explore Plamen, do your stuff, meet NPC, do other quests or starts claiming Fighting Areas looking for shards to access the endgame. The player is free to navigate and explore Plamen the way he likes most since the start of the journey, choosing to prioritize the main quest, secondary ones or to just see what's next. At the beginning of the development, Alaloth was supposed to be played one way only, facing 3 other champions coming from the kingdoms the player didn't choose running after shards as you, fighting you. We have 40 different champions representing each house and clan in the game, rolled every time a new session starts. Everyone with unique skills, drops and behavior. Anyway, while testing the game and collecting feeds, we decided to work on a brand new mode introducing a full single player campaign to be enjoyed the classic way. We are talking about two different ways to play. In both cases the more the time pass the more Alaloth's rage and power increases. Spawns became way more dangerous with each of this phases.

[…]
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