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How to View or Change Influence.
November 10th, 2006, 04:50
Ok there are two ways to do this one with commands and one viewing your globals.xml.
For those that don't mind using the console and commands you type;
DebugMode 1
rs kr_influence
This gives you a little dialogue window that will let you view or change Influence with any companion, then type;
DebugMode 0
When and if you want to disable commands.
Second for the strict players, whom could have kept track with notes as each Influence was gained or lost but didn't have the time, you can open your globals.xml in the savegame folder in your My Documents, of the savegame your intrested in checking and do a search for influence no hacks, no edit and no fuss.
For those that don't mind using the console and commands you type;
DebugMode 1
rs kr_influence
This gives you a little dialogue window that will let you view or change Influence with any companion, then type;
DebugMode 0
When and if you want to disable commands.
Second for the strict players, whom could have kept track with notes as each Influence was gained or lost but didn't have the time, you can open your globals.xml in the savegame folder in your My Documents, of the savegame your intrested in checking and do a search for influence no hacks, no edit and no fuss.
SasqWatch
November 10th, 2006, 05:59
I prefer the second method, especially the last 7 words!!
--
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
November 10th, 2006, 11:22
I just find some question in their dialogue which gets "Influence: Failed" and then I try to work my way up past that point, so I get it "Influence: Success". That way I have a general idea whether the NPC likes me or not, and can keep track of my progress.
SasqWatch
Original Sin Donor
November 14th, 2006, 20:39
I have to confess, I used this to cheat so I would not have to replay the game to see what would happen if I had better influence.
November 14th, 2006, 20:41
I got my first influence failure, which was a surprise, but I'm not messing with it - for now
--
-- Mike
-- Mike
SasqWatch
November 14th, 2006, 22:24
Same here Mike. I can see these aspects of the game giving it a good replay value for me.
--
Bart and Corwin should just admit that when it gets down to it, I will have the final say.
Bart and Corwin should just admit that when it gets down to it, I will have the final say.
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