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Default Drakensang - Review @ IGN

February 27th, 2009, 23:46
I have thought about it and came to the conclusion that my way of perceiving my environment is quite different from that of most people, because I'm fairly detail-oriented. I notice and look at many more details than other people do.

As far as I know, this is a trait HSPs have in common.
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February 27th, 2009, 23:52
Originally Posted by Alrik Fassbauer View Post
I have thought about it and came to the conclusion that my way of perceiving my environment is quite different from that of most people, because I'm fairly detail-oriented. I notice and look at many more details than other people do.

As far as I know, this is a trait HSPs have in common.
What's HSP? Hyper-sensible persons?
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February 28th, 2009, 00:29
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February 28th, 2009, 14:28
Originally Posted by Curunír View Post
What's HSP? Hyper-sensible persons?
Close. Highly sensitive persons.

This is one of the main onformation pages about it: http://www.hsperson.com/
The Wikipedia article isn't imho good at all. I hesitate to call it a "mess", but it definitively needs some rewriting, although some core elements are right.
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February 28th, 2009, 17:00
Originally Posted by JDR13 View Post
…….
Okay… maybe I should go buy a new irony-detector…
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February 28th, 2009, 18:28
yeah I use the tea, just never got that you had to put it in the quick bar.

Please tell me guys part two using the same engine is in the works? I'm really digging this one, alot more then NWN2 for some reason)I have started that game so many times and never finished it…I have a bit of ADD when playing rpg's)
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February 28th, 2009, 18:35
Originally Posted by rune_74 View Post
Please tell me guys part two using the same engine is in the works?
Part two using the same engine is in the works. With gameplay improvements of course.
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February 28th, 2009, 18:38
Awesome this game was a great first step.
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February 28th, 2009, 19:17
Originally Posted by rune_74 View Post
Awesome this game was a great first step.
Completely agree - love, love, love this game.
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February 28th, 2009, 19:34
Hav you been in that first cathedral where you have to answer his questions? Didn't it just feel right?
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March 1st, 2009, 04:36
Originally Posted by rune_74 View Post
Please tell me guys part two using the same engine is in the works? I'm really digging this one, alot more then NWN2 for some reason)I have started that game so many times and never finished it…I have a bit of ADD when playing rpg's)

Originally Posted by txa1265 View Post
Completely agree - love, love, love this game.

How does Drakensang compare to Baldur's Gate/ IWD/ Planescape? I couldn't really get a feel for it from just playing the demo.
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March 1st, 2009, 05:13
Very early comments, so take these with a grain of salt…

So far, Baldur's Gate (the original) seems a fair comparison but the 3D engine still makes is feel more NWN2, to me. It definitely doesn't have the originality, vision or philosophical weight of PS:T (but little does), so get that out of the way. Not as combat heavy as IWD, but the art and music aren't as striking, either.

Unlike NWN2, it has a really nice interface and the game doesn't generally get in the way - but like NWN2, it lacks formations and I haven't quite found the same tactical balance as the IE games. The rules (what I can decipher) seem more balanced and interesting than D&D -- it's really nice to have something different.

It feels a little whimsical - I rather like the "dark and gritty" setting of The Witcher or the more complex writing of Black Isle / Obsidian but this works nicely as a straight-up fantasy adventure that ends up feeling different, despite the rather cliche tropes.
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March 1st, 2009, 06:21
Originally Posted by Dhruin View Post
It feels a little whimsical - .
That's kind of the impression I got from the demo, I was hoping the game got a little more serious later on.



….and all those barrels….
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March 1st, 2009, 06:53
it does get serious…you do investigate some murders….seems to be a good plot there.

What is the problem people have with barrels? Its no different then finding a chest in the old games…no one complained then. Hell, at least they are not full of stat changing liquid
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March 1st, 2009, 08:48
The "cure poison" discussion has been moved to the Drakensang forum.
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March 1st, 2009, 10:18
I'm not trying to criticise the plot but there is a…naivete? in the writing that keeps the atmosphere lighter than, say, a typical Obsidian game. You might be investigating murders but your only responses when you first encounter them, for example, are (paraphrasing) Gosh! How Terrible!! A murder?!

It might change later but it isn't "dark" - maybe only just "serious" - yet. Not a criticism (despite my personal taste being different) - it's just a certain style.
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March 1st, 2009, 10:49
Not only naivety. There's also a slight comedy element and parts of the writing seem to be influenced by fairy tales.

Of course the game never gets dark. Even the villains aren't as cruel as in other games.
It's Drakensang's style. And I guess also the DSA style in general.
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March 1st, 2009, 12:17
TDE took a turn into the dark when some black cults finally got what they wanted and the ancient mage (and demi-God) Borbarad. Significant parts of Aventuria got under the control of undead dragons, witches, demon summoners, etc. All the modules playing in these regions are very dark and gritty. I would say that Drakensang takes the naivety of earlier modules. I do agree that the style works well and, despite and because the cliches, is rather unique for a contemporary CRPG.

I assume that the announced TDE action-rpg will be much darker.
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March 1st, 2009, 13:16
Originally Posted by Dhruin View Post
I'm not trying to criticise the plot but there is a…naivete?
I wouldn't say naivete is the right word. TDE is light-hearted fantasy, always has been (recent "gritty" modules not withstanding). When it works, it's definitely not a bad thing, we've seen enough "omfg so gritty" games lately.
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March 1st, 2009, 15:06
Originally Posted by rune_74 View Post
What is the problem people have with barrels? Its no different then finding a chest in the old games…no one complained then.

It's MUCH different imo. I don't think anyone ever went around smashing barrels to splinters to grab a trinket, it's just plain silly. It's as if the Devs were just too lazy to implement containers in a more realistic way.
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