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Mother Rat
March 3rd, 2009, 14:20
Originally Posted by CurunírSooooo many people not knowing the TDE rule set thought it was a bug ( = many posts in the official forums. In fact, this is among the top 10 of all questions) … But instead, it's in the rule set, in fact.
She probably equipped a metal armour piece. Metal armour disables magic.
I just hope that gamers out there will not "bad-mouth" this as a "real bug".
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
March 3rd, 2009, 15:45
I'm having a bad feeling here.
Spoiler
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
March 3rd, 2009, 16:25
Originally Posted by crpgnutBeen there, done that. Have a non-quicksave *outside* the room (just in case you decide to quicksave inside). Try the battle a few times with different strategies (and fail of course), then go back to the save outside and just go to the moors and come back later
I'm having a bad feeling here.Spoiler
March 3rd, 2009, 19:49
@Wolfing-I'm going to adopt your strategy, except I'm sure I'll try and lose all night
I can't stand to lose a fight. I'm taking it that the moors is where the good old wizard wants me to go. I love this game! I'm really tired of rats though. I hope we switch monsters soon.
I can't stand to lose a fight. I'm taking it that the moors is where the good old wizard wants me to go. I love this game! I'm really tired of rats though. I hope we switch monsters soon.
Spoiler
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
March 3rd, 2009, 20:02
Little nut, you have no idea what you are running into. NO IDEA!
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
March 3rd, 2009, 21:02
Originally Posted by crpgnut*Wolfing takes a seat, opens his popcorn bag and prepares to watch the naked roman gladiator against the lion* (if only they sold popcorn at the coliseum)
@Wolfing-I'm going to adopt your strategy, except I'm sure I'll try and lose all nightI can't stand to lose a fight. I'm taking it that the moors is where the good old wizard wants me to go. I love this game! I'm really tired of rats though. I hope we switch monsters soon.
Spoiler
March 4th, 2009, 01:13
You have Roundhouse for the dwarf? How did you get it? I haven't worked that part out yet. The manual was no help.
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
March 4th, 2009, 03:26
Originally Posted by Corwinone of the guards at the barracks at the town square trains combat techniques, I think that one has it.
You have Roundhouse for the dwarf? How did you get it? I haven't worked that part out yet. The manual was no help.
And I just beat that mother f…. RAT! at level 6, took me like 8 attempts, although at the 2nd attempt I could have had it if not for one stupid mistake I made. Sheesh!
March 4th, 2009, 05:46
I took her at 5, but I used a lot of traps to do it. I'd lay three traps, have Forgrimm fight her til he got wounded bad, then I'd have Rulana take his place while my Charlatan healed him. While that was going on I'd lay three more traps. It ended up with my main character the Ranger being the only one left alive after killing her. Unfortunately, I got killed by her offspring so I never got to see if there was a reward. Now that I know that I could win at level 5, I gave up and went to the next place but the stink monsters aren't exactly a pushover either. Their attack that makes you lose control of the AI makes them devastating. I'll be loading everyone with range weapons and see how that goes. They seem slow. I was massively disappointed in the xp awards for fighting the black wolf rats. 1 lousy xp for each kill was too low. The black ones are tough because of the poisoning and wounding. Still, a slow leveling game isn't bad. If you become all powerful, the game gets tedious. I think I'm getting 1 xp for the stinkers too and I'm only level 5. I'm hoping that the game drops the hordes and hordes of creatures that give 1 xp. I'd much rather fight 5 creatures that gave 10 each, than 50 that give 1. I don't need to fight the same battle 15 times, like you end up doing with black wolf rats.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
March 4th, 2009, 06:22
I needed to buy that nice two hander in the harbour near the storebrannts( i think it was their merchant) to kill the rat, 75 ducats i believe. And use mighty blow. When you fight the mother rat's summons leave one, she wont summon more if she still has one.
Keeper of the Watch
Original Sin Donor
SasqWatch
March 4th, 2009, 16:40
Originally Posted by Damian MahadevanI don't remember that. I tried it but surely enough, she summoned more. In fact it seems she summons a new wave at 75%, 50% and 25% health
I needed to buy that nice two hander in the harbour near the storebrannts( i think it was their merchant) to kill the rat, 75 ducats i believe. And use mighty blow. When you fight the mother rat's summons leave one, she wont summon more if she still has one.
March 5th, 2009, 04:20
Originally Posted by wolfingIt didnt happen to me. I didnt patch ti though, maybe that why. Maybe killing mother rat would be easier if you used like 3 bear traps and try to wound her to death.
I don't remember that. I tried it but surely enough, she summoned more. In fact it seems she summons a new wave at 75%, 50% and 25% health
Keeper of the Watch
Original Sin Donor
March 5th, 2009, 13:42
Wounding her definitively helps. Also slowing her down, blinding her … But wounds cause the most drastic effect - against all enemies where this is effective.
Make sure you'll keep all weapons that cause wounds because of that !
Make sure you'll keep all weapons that cause wounds because of that !
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
March 5th, 2009, 15:57
I hadn't found a wounding weapon when I met her. I used the bear traps, ignifaxis, and a couple of fire traps to kill her at level 5. Unfortunately, her offspring killed me and I still don't know what kind of reward you get for killing her. My girl did a little dance with her weapon when Mother died and one of the black wolf rats bit her butt and killed her. She was the last one alive
One thing that seems a little off with Drakensang, is that you'll kill very tough creatures and get 1 xp. Then you'll help a little lady across the street and get 30 xp. Also, you'll have a long drawn out quest and the reward is two farthings, which you can find in almost any barrel.
I thought the quest that starts at Helsinde temple had the perfect level of combat for its size. The rat dungeon was a little overboard. It's been the worst designed levels of the game so far. I hope that the reward was decent. I decided to skip it, rather than try to win at level 5. It took me 15 tries, to almost win
I also burned 50 Ducats in buying equipment to combat Mother rat. I just restored a save game before I went down against her and went to the temple.
One thing that seems a little off with Drakensang, is that you'll kill very tough creatures and get 1 xp. Then you'll help a little lady across the street and get 30 xp. Also, you'll have a long drawn out quest and the reward is two farthings, which you can find in almost any barrel.I thought the quest that starts at Helsinde temple had the perfect level of combat for its size. The rat dungeon was a little overboard. It's been the worst designed levels of the game so far. I hope that the reward was decent. I decided to skip it, rather than try to win at level 5. It took me 15 tries, to almost win
I also burned 50 Ducats in buying equipment to combat Mother rat. I just restored a save game before I went down against her and went to the temple.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
March 5th, 2009, 22:26
Come back at a later level, then.
The rat dungeon is - as I mentioned earlier - a kind of "parody/joke gone wrong", as far as I know.
But it also teaches us to retreat when a level of difficulty is too high. It's a hard lesson, and it seldom appears in games (Gothic, for example).
The rat dungeon is - as I mentioned earlier - a kind of "parody/joke gone wrong", as far as I know.
But it also teaches us to retreat when a level of difficulty is too high. It's a hard lesson, and it seldom appears in games (Gothic, for example).
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
March 6th, 2009, 05:32
I love that dungeon, because it gets harder as you go, and then at the end it is a tough challenge. When I got there I was ready, but I did keep busy healing up my party.
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-- Mike
-- Mike
SasqWatch
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