How to heal poisoned characters? - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » Drakensang » Drakensang » How to heal poisoned characters?

Default How to heal poisoned characters?

February 27th, 2009, 19:52
Can someone tell how to heal poison on a character?
rune_74 is offline

rune_74

SasqWatch
Original Sin 2 Donor

#1

Join Date: Apr 2007
Posts: 5,689
Mentioned: 13 Post(s)

Default 

February 27th, 2009, 20:53
Originally Posted by rune_74 View Post
Can someone tell how to heal poison on a character?
there's a spell that does that, and also a talent. For the talent 'Treat poison' to work you'll need to put the herb or balm on the quickbar for a character with the treat poison talent, click on it and your pointer should turn into a little lightning, click on the target and that's it. The treater should also add a few points in the talent, I don't think just learning the talent is good enough, same with bandages and wounds)
wolfing is offline

wolfing

wolfing's Avatar
Dalek SasqWatch

#2

Join Date: Sep 2008
Location: Tardis
Posts: 5,645
Mentioned: 10 Post(s)

Default 

February 27th, 2009, 20:58
thanks wolfing….heheh no manual with that gamers gate copy…

Really think alot of you will be surprsied at solid this little title is.
rune_74 is offline

rune_74

SasqWatch
Original Sin 2 Donor

#3

Join Date: Apr 2007
Posts: 5,689
Mentioned: 13 Post(s)

Default 

February 28th, 2009, 17:36
Originally Posted by rune_74 View Post
Can someone tell how to heal poison on a character?
There's is also that gulmond tea. That and you need the skill healing
--
A-Van-Te-Nor: A big car full of black hot beverage
Avantenor is offline

Avantenor

Avantenor's Avatar
Keeper of the Watch

#4

Join Date: Oct 2006
Posts: 839
Mentioned: 0 Post(s)

Default 

February 28th, 2009, 22:28
Originally Posted by Avantenor View Post
There's is also that gulmond tea. That and you need the skill healing
Golmoon.

Also, quick slot? You can use it on yourself from your inventory, right-click and use. If you have the skill.
Brother None is offline

Brother None

Brother None's Avatar
SasqWatch

#5

Join Date: Oct 2006
Posts: 1,558
Mentioned: 0 Post(s)

Default 

March 1st, 2009, 00:43
You need to put it in the quickslot to use it on characters who do not have the skill.
rune_74 is offline

rune_74

SasqWatch
Original Sin 2 Donor

#6

Join Date: Apr 2007
Posts: 5,689
Mentioned: 13 Post(s)

Default 

March 1st, 2009, 21:16
Also, I gave the amazon 10pts (might still be just 6, can't remember) in the Treat Poison skill. It works fine (fails some) on the poison you can get from anything in the first town. But the poison the zombies give could not be healed by that skill even when it showed that it had succeeded. The animation played and it said it worked but the poisons would not remove. But casting the poison cure spell (with zero points in it) removed it the first cast every time. I'm not sure if that was a bug with the treat poison skill or what, but I'd definitely pick up that spell just in case.
Majnun is offline

Majnun

Sentinel

#7

Join Date: Oct 2006
Posts: 461
Mentioned: 0 Post(s)

Default 

March 1st, 2009, 22:19
I disagree. The Zombies' poison is healable (right word ?), but you need a much stronger ingredient for that, imho.

At least that's how I have it in memory.

Because Golmoon (?)-Tea is stronger than leaves of that plant alone, so this works with the tea, if I have this correctly in my memory.

One person in the tavern of the "dark swamp town" ( ) sells the tea.

Another possibility is to use a spell.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR
Original Sin 1 & 2 Donor

#8

Join Date: Nov 2006
Location: Old Europe
Posts: 20,703
Mentioned: 41 Post(s)

Default 

March 2nd, 2009, 02:30
I found the cure poison spell very useful later on, because not only does it cure the poison, it also prevents new poison effects from being applied for a couple rounds.
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Arhu is offline

Arhu

Arhu's Avatar
Feline Wizard
Administrator
RPGWatch Team
Original Sin 2 Donor

#9

Join Date: Aug 2006
Location: Germany
Posts: 3,356
Mentioned: 21 Post(s)

Default 

March 2nd, 2009, 05:42
Well, It seems like it was only the poison from the first zombie fight (with the undead mule and other zombie I won't name) that was uncureable (for me) using the talent.

I was using the Golmoon Tea from the hotbar to cure it as well. It works just fine with the later poisons from the zombies so I have no idea what the problem was. I don't have a save before that to see if it was reproducable either. It may have even been cured and just not removing the poisoned icon from beside their pictures…minor bug either way.
Majnun is offline

Majnun

Sentinel

#10

Join Date: Oct 2006
Posts: 461
Mentioned: 0 Post(s)

Default 

March 2nd, 2009, 10:28
You can use magic to heal poison.
I can't remember the name of the spell…. something like Pure…
Oh, and I found that the spell "Calm the body and the soul" cures permanent wounds.
--
Furor Vincit Omnia
Gragnak is offline

Gragnak

Gragnak's Avatar
Black Knight

#11

Join Date: Oct 2006
Location: Italy, Tuscany
Posts: 134
Mentioned: 0 Post(s)
Send a message via Yahoo to Gragnak

Default 

March 2nd, 2009, 17:15
Originally Posted by Majnun View Post
Well, It seems like it was only the poison from the first zombie fight (with the undead mule and other zombie I won't name) that was uncureable (for me) using the talent.

I was using the Golmoon Tea from the hotbar to cure it as well. It works just fine with the later poisons from the zombies so I have no idea what the problem was. I don't have a save before that to see if it was reproducable either. It may have even been cured and just not removing the poisoned icon from beside their pictures…minor bug either way.
I got the same problem with my restarted party (I didn't have the cure poison spell so had to use the talent). The message I got was something like the skill didn't fail but the poison couldn't be removed (+10). I added a couple of points to my skill and finally it worked. I think it either means you have to beat the score by 10 (but then, why wouldn't they just add 10 to difficulty?) or maybe that the skill had to be at least 10 without modifiers? not sure
wolfing is offline

wolfing

wolfing's Avatar
Dalek SasqWatch

#12

Join Date: Sep 2008
Location: Tardis
Posts: 5,645
Mentioned: 10 Post(s)

Default 

March 2nd, 2009, 17:19
Maybe this helps to get light into the darkness?

http://forum.dtp-entertainment.com/v…p?f=63&t=12047
--
Drakensang - Visit the official forum.
Fastjack is offline

Fastjack

Traveler

#13

Join Date: Jul 2008
Location: Hamburg, Germany
Posts: 12
Mentioned: 0 Post(s)

Default 

March 2nd, 2009, 17:19
+10 means that not only do you need to succeed in the three attribute checks that are rolled when you apply the skill, you need to roll low enough that you can add further ten points across all three checks. Theoretically, you can pass a +10 skill check without a single point in the skill.
Grandor Dragon is offline

Grandor Dragon

Sentinel

#14

Join Date: Dec 2008
Location: London, UK
Posts: 557
Mentioned: 0 Post(s)

Default 

March 2nd, 2009, 19:10
Originally Posted by Grandor Dragon View Post
+10 means that not only do you need to succeed in the three attribute checks that are rolled when you apply the skill, you need to roll low enough that you can add further ten points across all three checks. Theoretically, you can pass a +10 skill check without a single point in the skill.
But isn't that the same as having a 10 difficulty like how open locks works for example?
wolfing is offline

wolfing

wolfing's Avatar
Dalek SasqWatch

#15

Join Date: Sep 2008
Location: Tardis
Posts: 5,645
Mentioned: 10 Post(s)

Default 

March 2nd, 2009, 19:41
+10 means added difficulty. All skill checks work the same.
Grandor Dragon is offline

Grandor Dragon

Sentinel

#16

Join Date: Dec 2008
Location: London, UK
Posts: 557
Mentioned: 0 Post(s)

Default 

March 2nd, 2009, 21:28
Originally Posted by Grandor Dragon View Post
+10 means added difficulty. All skill checks work the same.
Yes but I mean, the text is different. For example, a pick lock attempt could say (in the console): 'TAP: 6 + 2 modifier. Added difficulty 5. Result (CL 15, DE 7, IN 13) Success 1 TaP*', while the poison from the zombie was something like that, and then an extra line saying 'Medium poison bleh (+10) couldn't be removed'. Usually it only says success or fail, but in this case there were 2 different lines, that's the confusing part, to me at least.
wolfing is offline

wolfing

wolfing's Avatar
Dalek SasqWatch

#17

Join Date: Sep 2008
Location: Tardis
Posts: 5,645
Mentioned: 10 Post(s)

Default 

March 3rd, 2009, 02:42
Originally Posted by Arhu View Post
I found the cure poison spell very useful later on, because not only does it cure the poison, it also prevents new poison effects from being applied for a couple rounds.
That is what I am doing - was definitely worth the investment!
--
-- Mike
txa1265 is offline

txa1265

SasqWatch

#18

Join Date: Oct 2006
Posts: 14,863
Mentioned: 26 Post(s)
RPGWatch Forums » Games » Drakensang » Drakensang » How to heal poisoned characters?
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 01:48.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch