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How to heal poisoned characters?
February 27th, 2009, 19:52
Can someone tell how to heal poison on a character?
SasqWatch
Original Sin 2 Donor
February 27th, 2009, 20:53
Originally Posted by rune_74there's a spell that does that, and also a talent. For the talent 'Treat poison' to work you'll need to put the herb or balm on the quickbar for a character with the treat poison talent, click on it and your pointer should turn into a little lightning, click on the target and that's it. The treater should also add a few points in the talent, I don't think just learning the talent is good enough, same with bandages and wounds)
Can someone tell how to heal poison on a character?
February 27th, 2009, 20:58
thanks wolfing….heheh no manual with that gamers gate copy…
Really think alot of you will be surprsied at solid this little title is.
Really think alot of you will be surprsied at solid this little title is.
SasqWatch
Original Sin 2 Donor
March 1st, 2009, 00:43
You need to put it in the quickslot to use it on characters who do not have the skill.
SasqWatch
Original Sin 2 Donor
March 1st, 2009, 21:16
Also, I gave the amazon 10pts (might still be just 6, can't remember) in the Treat Poison skill. It works fine (fails some) on the poison you can get from anything in the first town. But the poison the zombies give could not be healed by that skill even when it showed that it had succeeded. The animation played and it said it worked but the poisons would not remove. But casting the poison cure spell (with zero points in it) removed it the first cast every time. I'm not sure if that was a bug with the treat poison skill or what, but I'd definitely pick up that spell just in case.
Sentinel
March 1st, 2009, 22:19
I disagree. The Zombies' poison is healable (right word ?), but you need a much stronger ingredient for that, imho.
At least that's how I have it in memory.
Because Golmoon (?)-Tea is stronger than leaves of that plant alone, so this works with the tea, if I have this correctly in my memory.
One person in the tavern of the "dark swamp town" (
) sells the tea.
Another possibility is to use a spell.
At least that's how I have it in memory.
Because Golmoon (?)-Tea is stronger than leaves of that plant alone, so this works with the tea, if I have this correctly in my memory.
One person in the tavern of the "dark swamp town" (
) sells the tea.Another possibility is to use a spell.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
March 2nd, 2009, 02:30
I found the cure poison spell very useful later on, because not only does it cure the poison, it also prevents new poison effects from being applied for a couple rounds.
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
March 2nd, 2009, 05:42
Well, It seems like it was only the poison from the first zombie fight (with the undead mule and other zombie I won't name) that was uncureable (for me) using the talent.
I was using the Golmoon Tea from the hotbar to cure it as well. It works just fine with the later poisons from the zombies so I have no idea what the problem was. I don't have a save before that to see if it was reproducable either. It may have even been cured and just not removing the poisoned icon from beside their pictures…minor bug either way.
I was using the Golmoon Tea from the hotbar to cure it as well. It works just fine with the later poisons from the zombies so I have no idea what the problem was. I don't have a save before that to see if it was reproducable either. It may have even been cured and just not removing the poisoned icon from beside their pictures…minor bug either way.
Sentinel
March 2nd, 2009, 10:28
You can use magic to heal poison.
I can't remember the name of the spell…. something like Pure…
Oh, and I found that the spell "Calm the body and the soul" cures permanent wounds.
I can't remember the name of the spell…. something like Pure…
Oh, and I found that the spell "Calm the body and the soul" cures permanent wounds.
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Furor Vincit Omnia
Furor Vincit Omnia
March 2nd, 2009, 17:15
Originally Posted by MajnunI got the same problem with my restarted party (I didn't have the cure poison spell so had to use the talent). The message I got was something like the skill didn't fail but the poison couldn't be removed (+10). I added a couple of points to my skill and finally it worked. I think it either means you have to beat the score by 10 (but then, why wouldn't they just add 10 to difficulty?) or maybe that the skill had to be at least 10 without modifiers? not sure
Well, It seems like it was only the poison from the first zombie fight (with the undead mule and other zombie I won't name) that was uncureable (for me) using the talent.
I was using the Golmoon Tea from the hotbar to cure it as well. It works just fine with the later poisons from the zombies so I have no idea what the problem was. I don't have a save before that to see if it was reproducable either. It may have even been cured and just not removing the poisoned icon from beside their pictures…minor bug either way.
March 2nd, 2009, 17:19
Maybe this helps to get light into the darkness? 
http://forum.dtp-entertainment.com/v…p?f=63&t=12047

http://forum.dtp-entertainment.com/v…p?f=63&t=12047
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Drakensang - Visit the official forum.
Drakensang - Visit the official forum.
Traveler
March 2nd, 2009, 17:19
+10 means that not only do you need to succeed in the three attribute checks that are rolled when you apply the skill, you need to roll low enough that you can add further ten points across all three checks. Theoretically, you can pass a +10 skill check without a single point in the skill.
Sentinel
March 2nd, 2009, 19:10
Originally Posted by Grandor DragonBut isn't that the same as having a 10 difficulty like how open locks works for example?
+10 means that not only do you need to succeed in the three attribute checks that are rolled when you apply the skill, you need to roll low enough that you can add further ten points across all three checks. Theoretically, you can pass a +10 skill check without a single point in the skill.
Sentinel
March 2nd, 2009, 21:28
Originally Posted by Grandor DragonYes but I mean, the text is different. For example, a pick lock attempt could say (in the console): 'TAP: 6 + 2 modifier. Added difficulty 5. Result (CL 15, DE 7, IN 13) Success 1 TaP*', while the poison from the zombie was something like that, and then an extra line saying 'Medium poison bleh (+10) couldn't be removed'. Usually it only says success or fail, but in this case there were 2 different lines, that's the confusing part, to me at least.
+10 means added difficulty. All skill checks work the same.
SasqWatch
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