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Default Puzzle Quest: Galactrix - Review @ IGN

March 9th, 2009, 00:53
IGN posts their review of Infinitive Interactive's recently released title, Puzzle Quest:Galactrix, giving it a score of 8.5/10:
The flow of gameplay in Galactrix will be familiar to Puzzle Quest fans. Players cruise around the galaxy accepting missions and sidequests, fight battles on a match three puzzlefield, and gain experience along the way. The main differences are the size of the universe (Galactrix is huge), how you earn cash and items, and how the puzzle game works…I like the new puzzle game a lot. It's more complicated than Bejewelled and gets you thinking in new ways. Now, it's a lot harder to predict how new gems will fall into place…
…Instead of spells, you equip your ship with items to either hinder your opponent or give yourself a boost. Items are bought with credits, which are earned by completing quests and selling cargo. Cargo is acquired by mining planets. During these mining mini-games, you simply need to match as many gems as you can before no more matches are available, causing a black hole. One of the most engrossing aspects of Galactrix is that each galaxy you visit has its own economy and your cargo will fetch different amounts depending on where you try to sell it. Your ship can only carry a limited amount of freight, so you'll need to be careful about where you do business and when. Mined cargo can also be used to build items and ships -- if you've found the plans.
Infinite Interactive took what worked in Puzzle Quest and expanded it into an even bigger, longer game. That means if you are a fan of PQ, Galactrix will hook you all over again. The zero gravity puzzle game is slightly more complex, and there is an entire galaxy of quests, mini-games, and characters to get lost in.
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March 9th, 2009, 00:53
Any product that helps move mainstream casual gaming a little bit closer to geekdom is ok by me.
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