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3D Realms shuts down.
May 9th, 2009, 05:18
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-- Mike
-- Mike
SasqWatch
May 9th, 2009, 16:45
Considering licensing at least two engines, tooling up for each of them, turning PC's at least 5 times per developer, and 13 years+ of operating costs … have to be a minimum of $25 million, I'd figure …
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-- Mike
-- Mike
SasqWatch
May 9th, 2009, 18:39
I wonder if the IP was more worth "in-development" than any release would be.
Level N+1
May 10th, 2009, 17:47
I just wonder why they shut them down although they bought them before ?
Couldn't they have foreseen that ???
Couldn't they have foreseen that ???
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
May 11th, 2009, 08:21
Very cool video of some actual gameplay from Duke Nukem Forever.
http://www.ggmania.com/?smsid=27131
http://www.ggmania.com/?smsid=27131
May 11th, 2009, 11:45
Yep - that is floating around all over the place now … what might have been …
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-- Mike
-- Mike
SasqWatch
May 11th, 2009, 12:05
Ah, how wonderfull it would've been to pass some money to that dancer. Such memories - I was something like ten or eleven, playing duke3d for the first time - got to the strip bar after trying and trying and finally succeeding. Passed the money to the dancer and she started shaking them glorious sprite titties!
Ahhh, the memories.
Ahhh, the memories.
Guest
May 11th, 2009, 12:18
Try everything once except MMORPGs and sports.Hmm, suicide…
IIRC Duke Nukem was one of the first "real" games I saw (…mainly because I didn't consider amiga and sega games "real", but I was 8 or 9!). I remember there was supposed to be a scene where you could see some porn! Which got us exited, for some reason (*cough*). Anyway, the scene itself was really disappoining, it was just a woman wiping herself between the legs with a towel. Nobody of my friends (or me) understood what the deal was.

Übereil
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For every complex problem, there is a solution that is simple, neat, and wrong.
H. L. Mencken
The Chaos Cascade
For every complex problem, there is a solution that is simple, neat, and wrong.
H. L. Mencken
The Chaos Cascade
May 11th, 2009, 12:32
To this day, I still consider Duke 3D one of the best games I've ever played, at least as far as first-person shooters go. The number of secrets in that game was nothing short of amazing, and it had some of the coolest Easter Eggs I've ever seen.
We can only hope that someone decides to fund the completion of Duke Nukem Forever, although I realize the chances are slim to none at this point.
We can only hope that someone decides to fund the completion of Duke Nukem Forever, although I realize the chances are slim to none at this point.
May 11th, 2009, 14:24
Originally Posted by JDR13Sniff.
Very cool video of some actual gameplay from Duke Nukem Forever.
http://www.ggmania.com/?smsid=27131
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"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
May 11th, 2009, 15:21
Wh-wh-what?? 
Noo… I don't believe this. I can't! I won't!
Wow, that's just… ubelievably sad… but at the same time somewhat hilarious in a sadistic way.
Hey, does that mean that "When it's done" now means "never, we dropped it"?

Noo… I don't believe this. I can't! I won't!
Wow, that's just… ubelievably sad… but at the same time somewhat hilarious in a sadistic way.

Hey, does that mean that "When it's done" now means "never, we dropped it"?
May 11th, 2009, 21:35
Originally Posted by txa1265Same with Star Wars Battlefront III recently.
Yep - that is floating around all over the place now … what might have been …
And what did LucasArts ? They said that the video was more or less their property and that they might sue the publishers or so (bad memory).
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
May 12th, 2009, 14:56
No, I mean that there was also a video "floating around", showing "what might have been", if the developing company hadn't been shut down.
Among the fans this caused quite a stir. Outside it didn't, of course.
Among the fans this caused quite a stir. Outside it didn't, of course.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
May 16th, 2009, 03:23
More drama unfolding…. Take Two Software is now suing 3D Realms.
http://ve3d.ign.com/articles/news/47…ments-Released
Primarily, the publisher demands a complete snapshot of the game in its current state, and all associated source code and assets. Secondly, Take Two demands that 3D Realms not leak the game, or its assets.
http://ve3d.ign.com/articles/news/47…ments-Released
May 16th, 2009, 07:35
and the saga continues.. but i wonder if Take 2 do get what they demand, they might put an half-finished DNF on the shelves and patch it up later.
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• Intel C2D E4500 @2.20GHz • Kingston 2GB RAM (DDR2 667) • MSI NX 9800GT (512MB DDR3)
• Intel C2D E4500 @2.20GHz • Kingston 2GB RAM (DDR2 667) • MSI NX 9800GT (512MB DDR3)
Sentinel
May 17th, 2009, 06:09
It's not clear at this point whether T2 has a case at all. 3DR's publishing contract was not with T2, it was with godknowswho and ended up in T2's hands. It's neither clear they could simply enter into the existing contract, nor that 3DR owed them a game they could publish. If 3DR really funded DN4E out of their own pocket they technically didn't receive a single cent from T2.
Everything could be completely different though. Maybe we'll find it out if they don't settle out of court.
Other possible scenarios for the trial are:
- T2 protects itself from being sued by their own investors for wasting the money, by trying to get something from 3DR.
- T2 thinks they really got a case.
- T2 thinks 3DR is so weakened that they won't be able to defend their IP. So they try to grab it. The IP is worth much more than 5M, probably also more than 30M$.
- T2 is just taking a shot to see what happens.
- T2 is only creating negotiation mass.
In the ShackNews gallery are a couple of progress charts. They prove that the game was nowhere near completed, but way beyond 50%.
Everything could be completely different though. Maybe we'll find it out if they don't settle out of court.
Other possible scenarios for the trial are:
- T2 protects itself from being sued by their own investors for wasting the money, by trying to get something from 3DR.
- T2 thinks they really got a case.
- T2 thinks 3DR is so weakened that they won't be able to defend their IP. So they try to grab it. The IP is worth much more than 5M, probably also more than 30M$.
- T2 is just taking a shot to see what happens.
- T2 is only creating negotiation mass.
In the ShackNews gallery are a couple of progress charts. They prove that the game was nowhere near completed, but way beyond 50%.
May 17th, 2009, 07:37
Originally Posted by GorathWhich doesn't mean squat. Failed software projects typically proceed to about 85%, give or take 5%, at which point it becomes apparent that there's some fundamental flaw in there somewhere. At that point they either keep hovering there forever as attempts to fix the problems keep creating new ones (if management doesn't have the balls to authorize a rewrite), or crash back down to 10% or so, give or take 10% (if it does), or get canceled (often the best option).
In the ShackNews gallery are a couple of progress charts. They prove that the game was nowhere near completed, but way beyond 50%.
DNF has had plenty of time to do this several times over. The fact that they didn't manage to reach 100% (or close enough to release anyway) in 12 years says that they're no closer now than they ever were, whatever the burndown charts say.
RPGCodex' Little BRO
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