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Divinity 2 - Review @ PCGames
July 23rd, 2009, 14:17
PCGames have reviewed Divinity 2 and rank it at 80%. The story gets a thumbs down as do the battle system (especially when using arrows) and the user interface( maps, qeust & shop interfaces). A thumbs up goes to the quests, music and voiceacting, the possibility to create your own creature and the flexibility in creating your character.
If your German (or your translator) is good enough; the full review can be read here.
More information.
If your German (or your translator) is good enough; the full review can be read here.
More information.
July 23rd, 2009, 14:17
I have to say it is funny, the two by far most talented people involved in the game is the quest designer and sound/music composer….. no wounder it is these parts to get much praise… I also know both of them personally quite well
I am sure they will move on to even greater tasks in the future!
I am sure they will move on to even greater tasks in the future!
July 23rd, 2009, 17:40
What you say GG indeed shows how the dev/designer/composer/etc' skills translate through to the end product.
The final result is the sum-of-the-whole and it is the weak links that then stick out like sore thumbs by comparison - dragon flying, levelling etc'.
I remain unsure -waiting for english critical reviews
The final result is the sum-of-the-whole and it is the weak links that then stick out like sore thumbs by comparison - dragon flying, levelling etc'.
I remain unsure -waiting for english critical reviews
July 23rd, 2009, 17:42
Imho the quests and the environments were - in my opinion, of course - always the strongest points of the Divinity-Games.
I cannot say much about the music, because it wasn't that important to me, then.
I cannot say much about the music, because it wasn't that important to me, then.
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
July 23rd, 2009, 18:55
I trust these reviews very little. The original DD was panned in the U.S. by the so-called "professional reviewers" and yet I know many here loved the game.
I trust actual gamers reviews such as the people here who play the game miles ahead of the professionals.
I trust actual gamers reviews such as the people here who play the game miles ahead of the professionals.
July 23rd, 2009, 19:10
It was ?? http://www.gamespot.com/pc/rpg/divin…ity/index.html
that's a good score, it also won several prizes….
that's a good score, it also won several prizes….
July 23rd, 2009, 19:16
Originally Posted by GothicGothicnessKasavin loved it at Gamespot, but like many, thought the opening dungeon was a little weak. Bad first impression faked out a lot of people on that game.
It was ?? http://www.gamespot.com/pc/rpg/divin…ity/index.html
that's a good score, it also won several prizes….
P.S. The music was awesome in the original DD
July 23rd, 2009, 21:27
Yes, especially since that first dungeon was the main part of the demo …
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
July 23rd, 2009, 22:07
Originally Posted by MelvilI loved the first Divine Divinity game. But I agree, quickly putting the player underground in that looooooong to complete dungeon was a mistake.
…but like many, thought the opening dungeon was a little weak. Bad first impression faked out a lot of people on that game.
I love a good dungeon crawl as part of a broader CRPG experience. But one thing a lot of CRPGs do is quickly put the player in an underground environment right at the start.
It might just be me, but I really would prefer to remain on the surface when I first start a CRPG before I do a lengthy romp underground.
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If I'm right but there is no wife around to acknowledge it, am I still right?
If I'm right but there is no wife around to acknowledge it, am I still right?
July 23rd, 2009, 23:50
From memory, the major gripe in the US was with the Title!!
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
July 24th, 2009, 04:29
I actually really enjoyed the first dungeon of divdiv. It wasn't so hard if you ripped of the market wizard of his level 30 book and id5 dagger before you went at it. I guess that it really wasn't the first dungeon - just the closest one to where you start.
July 24th, 2009, 04:59
I just remember … well, frankly not much, because it got very little attention at the time.
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-- Mike
-- Mike
SasqWatch
July 24th, 2009, 05:12
Originally Posted by RillsNot true at all really, Divine Divinity actually got pretty good reviews in general over here, even from the so called "mainstream" sites.
I trust these reviews very little. The original DD was panned in the U.S. by the so-called "professional reviewers" and yet I know many here loved the game.
July 24th, 2009, 06:24
Originally Posted by txa1265That's "basically" how I remember it going down. It was the word of mouth that worked in favor of this game. Yes, there were some favorable reviews, but there was a ton of gamers saying- bar the opening dungeon-this game was an all time classic. The reviews didn't make me want to Div Div, it was the powerful word of mouth that got me on board.
I just remember … well, frankly not much, because it got very little attention at the time.
So the 80% review will be totally ignored by me. But because DD2 is a day one purchase for me, I won't be waiting for gamer word of mouth.
Let me also add the music was spectacular in Div Div. It boggles my mind that it wasn't noticed by some.
July 24th, 2009, 07:13
Originally Posted by SirJamesIt's not that I didn't like the dungeon. I just would have preferred not being put into it right at the very start. I really wanted to explore the overworld more before being put in a long dungeon romp.
I actually really enjoyed the first dungeon of divdiv.
--
If I'm right but there is no wife around to acknowledge it, am I still right?
If I'm right but there is no wife around to acknowledge it, am I still right?
July 24th, 2009, 08:33
Let me also add the music was spectacular in Div Div. It boggles my mind that it wasn't noticed by some????? it won several awards for outstanding achievment in music awards ?????? so how is that not noticed by some?
July 24th, 2009, 12:58
Originally Posted by DajjerAdmittedly, this was before I 'came back' to the RPG fold and was mostly immersed in FPS games … but still, I certainly knew about NWN and Diablo II etc.
That's "basically" how I remember it going down. It was the word of mouth that worked in favor of this game. Yes, there were some favorable reviews, but there was a ton of gamers saying- bar the opening dungeon-this game was an all time classic. The reviews didn't make me want to Div Div, it was the powerful word of mouth that got me on board.
--
-- Mike
-- Mike
SasqWatch
July 24th, 2009, 17:56
Originally Posted by GothicGothicnessI can't give all the reviews but there were those that panned the game. I think it would have sold even more in the U.S.
It was ?? http://www.gamespot.com/pc/rpg/divin…ity/index.html
that's a good score, it also won several prizes….
July 24th, 2009, 18:51
Originally Posted by RillsI think you're letting your personal opinion of video game critics influence the truth. As others have noted, most critics gave it a great review, it has a Metacritic score of 82%. In fact, I recall the opposite happening. Critics gave it relatively positive reviews, but the general gaming public either looked at those reviews or played the demo and dismissed it as a low budget Diablo ripoff with a bad name. The fact it was released by a smaller publisher at around the same time as Morrowind, Icewind Dale II and NWN probably didn't do it any favours, either.
I can't give all the reviews but there were those that panned the game. I think it would have sold even more in the U.S.
Traveler
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