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List of Indie cRPG
January 17th, 2010, 21:04
Released Indie cRPG
Spiderweb Software Games (Geneforge series, Exile series, Avernum series, Nethergate)
Eschalon Book 1
Depths of Peril
Teudogar and the Alliance with Rome
Prelude to Darkness
UnReal World
Kivi's Underworld
Knights of The Chalice
Undercroft
King of Dragon Pass
Indie cRPG in development
Age of Decadence
The Broken Hourglass
Cyclopean
Open-source PostApocRPG (with Codex thread)
Java Classic RPG
Eschalon: Book 2
Splintered Core (no website yet)
Shelter
Scars of War
Double Bear's zombie RPG
Kamyran's Eye 1 and 2
Grimoire Forever
Zero-Project
Krum
Elementium
Inquisitor
DaggerXL (Daggerfall Remake)
Driftmoon
Link to the list on RPGCodex made by JarlFrank and members of RPGCodex.
If you know about other indie cRPGs, please post them in this thread!
Spiderweb Software Games (Geneforge series, Exile series, Avernum series, Nethergate)
Eschalon Book 1
Depths of Peril
Teudogar and the Alliance with Rome
Prelude to Darkness
UnReal World
Kivi's Underworld
Knights of The Chalice
Undercroft
King of Dragon Pass
Indie cRPG in development
Age of Decadence
The Broken Hourglass
Cyclopean
Open-source PostApocRPG (with Codex thread)
Java Classic RPG
Eschalon: Book 2
Splintered Core (no website yet)
Shelter
Scars of War
Double Bear's zombie RPG
Kamyran's Eye 1 and 2
Grimoire Forever
Zero-Project
Krum
Elementium
Inquisitor
DaggerXL (Daggerfall Remake)
Driftmoon
Link to the list on RPGCodex made by JarlFrank and members of RPGCodex.
If you know about other indie cRPGs, please post them in this thread!
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<3
<3
January 17th, 2010, 21:44
I recently stumbled across this one, Abaddon: http://gpforge.com/abaddon when I perused the torque website. Never heard of it before, and it doesn't seem to be on the Database here. And since the forums seems to be awol, It's hard to judge how "alive" it is. Anybody know anything about this?
January 17th, 2010, 23:07
Very nice list Konjad. I'm looking forward to Cyclopean, and keeping an eye on DaggerXL as well.
January 17th, 2010, 23:30
That's a lot of indie games in development.
It would actually be great if larger companies like Bioware or Bethesda had smaller development divisions dedicated to lower cost, but more niche projects, catering more to the real hardcore RPGers.
These teams could work on smaller scale (as far as production - come on, do we really need hours and hours of voice acting, FMV and cutting edge 3D engines?) titles that wouldn't cost the company much but would likely still make a healthy profit and keep the more hardcore gamer happy.
You know, those of us who still love turn based combat and tons of stats/skills more so than flashy spell effects
It would actually be great if larger companies like Bioware or Bethesda had smaller development divisions dedicated to lower cost, but more niche projects, catering more to the real hardcore RPGers.
These teams could work on smaller scale (as far as production - come on, do we really need hours and hours of voice acting, FMV and cutting edge 3D engines?) titles that wouldn't cost the company much but would likely still make a healthy profit and keep the more hardcore gamer happy.
You know, those of us who still love turn based combat and tons of stats/skills more so than flashy spell effects
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Oblivion cares about YOU!
Oblivion cares about YOU!
January 18th, 2010, 05:00
Originally Posted by RelayerThey could dig out the Infinity Engine, and adapt it to a custom game mechanics setup, rather than DnD 2e/3e that the engine was originally used for. They should still hold ownership of the assets, so they've just got to use that for future, hardcore, accessible to pretty much any computer games.
That's a lot of indie games in development.
It would actually be great if larger companies like Bioware or Bethesda had smaller development divisions dedicated to lower cost, but more niche projects, catering more to the real hardcore RPGers.
These teams could work on smaller scale (as far as production - come on, do we really need hours and hours of voice acting, FMV and cutting edge 3D engines?) titles that wouldn't cost the company much but would likely still make a healthy profit and keep the more hardcore gamer happy.
You know, those of us who still love turn based combat and tons of stats/skills more so than flashy spell effects![]()
January 18th, 2010, 05:37
I have no idea what the business case would look like for that … but personally I'd love to see it!
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-- Mike
-- Mike
SasqWatch
January 18th, 2010, 10:17
Thanks for the list , i was looking for new games to play and a couple of those indy made seem to be very interesting .
http://www.jmp.fi/~smaarane/urw.html doesn't work fore me
http://www.jmp.fi/~smaarane/urw.html doesn't work fore me
January 19th, 2010, 02:44
Originally Posted by txa1265Well, the programming costs would be minimal; adapting the engine to WinVista/7 and to the new mechanics. Done right, the game design and writing would be the same as for newer games of comparable style and length. So I doubt much of a case could be made, financially.
I have no idea what the business case would look like for that … but personally I'd love to see it!
So the answer is to release the Infinity engine as open source, and let the community play with it!
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