ActionTrip: Do you feel that your previous achievements, like Anarchy Online, are of any help throughout the development of Age of Conan? Gaute Godager: Yes, absolutely! Making a massively multiplayer online game is a whole different ball-game than making a single-player game. It's just such an incredibly complex venture that as a game developer you end up learning something every day as you go along. The first time you make such a game, it's going to be a roller-coaster ride to the very end. We believe we made a great game with Anarchy Online, and it's matured fabulously well through the years. With Age of Conan, we had all the experience a development studio can gain when making its first MMO, and I think it's evident when you look at how the game has come along in development. We're able to experiment a lot more and we're able to stretch the limits to a much greater degree. That's what we're doing with Age of Conan. We're really setting out to stretch the limits - and even create new ones - of the MMO genre. Much of the reason why we're able to do this is because of Anarchy Online.