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February 25th, 2010, 01:21
Soldak has kicked up details of the Priest class and their three specialties (Paladin, Healer, Shaman), with a list of all the skills available.
There was also an interview at GamersInfo we missed from a week or two back:
GamersInfo.net: The other feature of Dinís Curse that I took note of was the dynamic world and quest system. How does that work, and how did it come about?

Steven Peeler: Instead of starting in the same world each time, in Dinís Curse, you start in a new town that has different problems than any other town. It doesnít stop there, though; these quests arenít static. If you donít do anything about them, they will cause other trouble. For example, letís say the boss Nightweaver has taken over level 5 of Frantic Pit. Nightweaver isnít just going to sit there doing nothing waiting for you. He might cause a Saurian uprising, build an earthquake machine, send an assassin into town to try to kill the townspeople or do one of many other possible things. Other monsters can even impact the quests. In our boss example, Earthstomper might show up and kill Nightweaver to take over the dungeon.

Depths of Peril had a pretty dynamic world, and I thought it worked out really well. Our gamers and reviewers have also been pretty positive about it. So for Dinís Curse, we have really expanded it. There are more quests and many quest chains. Weíre also much more careful about informing the gamer why something happened.
More information.
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February 25th, 2010, 01:21
I'm getting pretty excited about this game.
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