DavidBVal
Watcher
Hey everyone! I can vouch that this game is worth your time and you should check it out and help test it/give suggestions! It's definitely in the vein of a classic, old-school PC RPG!
Well, thanks for the support
Hey everyone! I can vouch that this game is worth your time and you should check it out and help test it/give suggestions! It's definitely in the vein of a classic, old-school PC RPG!
Not that I expect you to change your combat system at this point in development, but I'd hope you will consider this if you make another Android game (hell or a PC game). And to be abundantly clear, I'm talking about turn-based tactical (where you move your characters on the battlefield), not JRPG style turn-based.
Congratulations! For when is the PC version scheduled?
Hmm, I tried this out for a moment, but after half an hour all the respawning has worn me down to the point where I can't be bothered to continue.
Guess this game isn't for me, I hated Diablo 2 for the very same reason.
It's kind of sad because it looked good otherwise.
My apologies, I did not mean to seem overly critical: I only played your game for the better part of an hour, so I might not be in the best position for criticism.
Thanks for explaining your design choices. I do understand where you're coming from, and that the respawn is a vital part of the gameplay and balance. I don't even mind the fact it's real-time, but yeah, the respawn… I'm what you could call a "completionist": having respawning loot and respawning enemies means you can never really "complete" areas, and that drives me bonkers.
(I'm aware this might be more of a personality issue than an actual issue with certain design choices)