- Twisted, Lovecraftian atmosphere
- Complex tactical combat
- Rich lore and RPG mechanics
- Diverse crafting: weapons, charms, equipment and usables.
- Squad based strategy
- Over 70 missions
- Clan management
- Over 10h of gameplay of main-story
- Over 40h of gameplay if including side-quests.
- Huge world to explore
- Unique mechanic: smell and scent
God is dead, and it was us - who killed him.
Without God - the world became twisted and has fallen into chaos. Malevolent essense bleeding from his dead carcass, gives birth to inhuman abominations that roam the land - hunting and devouring anything human.
But the God’s death has also sprouted new kind of life: The Hunters.
They look like humans, but they are not. They are so much less, and so much more. The meaning of their life is to vanquish the ever growing Darkness and to protect humanity - at all cost.
Each clan of Hunters has their Chief. You play as one of them. As the Chief - you manage your clan’s camping, shifts, equipment, resources, crafting, trading, travels and most important - the Hunt.
Hunts are main source of field experience for Hunters under your lead, and reward for a successful Hunt - your funding. Extremely difficult and dangerous, as the spawns of Darkness takes various shapes - each one more deadlier than the other.
On a Hunt, there is no place for blind bravery or brute force - those will only lead to your end. Instead, the key tactics are stealth, paying attention from where the wind blows, traps, ambushes and swift, accurate strikes. There is no room for mistakes and each - is being paid with life and blood.
Only carefully threading your actions, strategies and wise management of your scarce resources - does give you a chance of survival.
Then something happened.
An old friend, but with a stranger’s face.
Blind eyes, that saw something they weren't supposed to.
Silence, replaced by whispers.
Whispers, replaced by screams.
And the curtain of this wounded world
...is about to fall.