Anthem - All News
Tuesday - April 02, 2019
Anthem - How it went wrong @ Kotaku
Jason Schreier says Bioware is a studio in a crisis:
How BioWare's Anthem Went Wrong
It wasn’t even supposed to be called Anthem. Just days before the annual E3 convention in June of 2017, when the storied studio BioWare would reveal its newest game, the plan had been to go with a different title: Beyond. They’d even printed out Beyond T-shirts for the staff.
Then, less than a week before the Los Angeles press conference held by BioWare’s parent company, Electronic Arts, word came down that securing the rights to the trademark would be too difficult. Beyond was ruled out. The leadership team quickly switched to one of their backup options, Anthem. But whereas Beyond had been indicative of what BioWare hoped the game would be—you’d go out beyond the walls of your fort and into the dangerous wilds around you—Anthem didn’t really mean much.
This account of Anthem’s development, based on interviews with 19 people who either worked on the game or adjacent to it (all of whom were granted anonymity because they were not authorized to talk about Anthem’s development), is a story of indecision and mismanagement. It’s a story of technical failings, as EA’s Frostbite engine continued to make life miserable for many of BioWare’s developers, and understaffed departments struggled to serve their team’s needs. It’s a story of two studios, one in Edmonton, Alberta, Canada and another in Austin, Texas, that grew resentful toward one another thanks to a tense, lopsided relationship. It’s a story of a video game that was in development for nearly seven years but didn’t enter production until the final 18 months, thanks to big narrative reboots, major design overhauls, and a leadership team said to be unable to provide a consistent vision and unwilling to listen to feedback.
Perhaps most alarming, it’s a story about a studio in crisis. Dozens of developers, many of them decade-long veterans, have left BioWare over the past two years. Some who have worked at BioWare’s longest-running office in Edmonton talk about depression and anxiety. Many say they or their co-workers had to take “stress leave”—a doctor-mandated period of weeks or even months worth of vacation for their mental health. One former BioWare developer told me they would frequently find a private room in the office, shut the door, and just cry. “People were so angry and sad all the time,” they said. Said another: “Depression and anxiety are an epidemic within Bioware.”
Sunday - March 10, 2019
Anthem - Review @ TechQuila
TechQuila has reviewed Anthem:
Anthem Review: A Bare-bones Destiny Clone Without a Soul
BioWare’s latest game or should I rather say EA’s “Destiny clone” released a while back on all major platforms to a not so positive reception. It suffered a massive backlash from fans before as well as after release, with most complains claiming it to be one of EA’s latest money-minting schemes. After putting in more than a hundred hours into the game, I’ve developed a fair opinion on what to expect from Anthem, regardless of whether you are a BioWare fan or from the cult of Destiny.
It’s Really Fun at First But…
One of the core mechanics of BioWare’s latest game involve the javelins that allow the player to fly and blitz across Anthem’s gorgeous world. When you first fire up the game, you are greeted by a rather spectacular world filled with extraterrestrial creatures and ruins, remnants of a civilization long gone. These shaper ruins as they’re called lie at the heart of the game’s plot and lore.
It almost feels like all the BioWare veterans went to take a nap and left the development of Anthem to interns or beginners who have never actually been part of a successful project or franchise.
Saturday - February 23, 2019
Opinion - Anthem Doesn't Have an Excuse
USGamer argues that Anthem doesn't have an excuse for repeating Destiny mistakes.
I've seen responses that compared Anthem's problems to the teething periods of the first Destiny and The Division. Both of those online games launched with severe issues, both in content and design. Both required their developers to knuckle down and improve them over time. In Destiny's case, not all those lessons made their way in Destiny 2, which caused more problems. For The Division 2, Ubisoft has promised that it's learned from the first game, a title that it whipped into solid shape, with an "endgame first" focus on the upcoming title. Anthem is in a better launch state, so it should be cut some slack, is part of the sentiment I'm seeing.
First, the assumption that Anthem is a better launch than close competitors Destiny, The Division, and Warframe, or other online games like World of Warcraft and Final Fantasy 14 is arguable. The truth is that it doesn't matter though, because Anthem isn't launching in 2013 next to the original Warframe, or 2016 next to the original The Division. It's launching in 2019, next to the current version of Warframe, Destiny 2 post-Forsaken, and alongside the upcoming The Division 2.
Friday - February 22, 2019
Anthem - Release Day Reviews
Anthem will be officially released shortly and initial reception has been middling reviews.
Beautiful and mechanically robust throughout, but weighed down by repetitive missions, a flabby structure, and a lot of the people you meet in Fort Tarsis. Even the strongest beats become tiresome if repeated or drowned in white noise, and that's Anthem in a nutshell.
Game Revolution 5/10
Unfortunately, I feel like fixing this game goes beyond patching glitches, fixing bugs, and then cramming in expansions. To bring this game up to the must-play level, many aspects of the game need a full overhaul.
All I can do is review the game I was given though, and the game I was given is mediocre. Functional? Sure. Flashy? Absolutely. But it’s a puddle disguised as a lake, a universe with so much potential that makes good on almost none of it. To make matters worse, I don’t think the core loop is interesting enough to keep me playing. The tougher end-game enemies are so damn spongy, and the shooting isn’t nearly as tight or as punchy as Destiny, a game that kept me playing long past the point I’d exhausted its similarly dreadful story.
PC Invasion 5/10
Anthem offers near unlimited potential, with certain features, taken separately, representing a marvel in design. Combined together and it proves to have a lot of style but very little substance.
Friday - February 15, 2019
Anthem - Live Action Trailer
DSOGaming reports on a live action trailer for Anthem.
Electronic Arts has collaborated with Oats Studios and Neill Blomkamp for a live-action trailer for Bioware’s upcoming multiplayer title, Anthem. This trailer showcases a story of survival set in the world of Anthem, decades before the events of the game, and looks absolutely phenomenal.
Tuesday - February 12, 2019
Anthem - Launch Trailer
The launch trailer for Anthem which releases February 22nd.
Unleash your power as you suit up in one of four javelins and take on a world full of danger. Team up with friends to overcome the toughest challenges you can find.
Wednesday - February 06, 2019
Anthem - Sales Expectations
GamePressure reports on sales expectations for Anthem.
During a recent call to investors, Blake Jorgensen, Chief Financial Officer of Electronic Arts, announced that the company plans to sell 5-6 million copies of Anthem, BioWare’s latest title, by the end of March. When we do the math, it turns out that the company expexts to sell an average of 1 million copies per week. The publisher is also convinced that they will earn even more money thanks to the microtransaction system featured in the game.
Friday - February 01, 2019
Anthem - Open Demo Available
@DSOGaming The open demo for Anthem is available until February 3rd.
Electronic Arts and Bioware have announced that the open demo for Anthem is currently live and available for download to everyone. The open demo will run until February 3rd and will give you an idea of what you can expect from this new multiplayer game.
Friday - January 25, 2019
Anthem - Demo Issues
DSOGaming reports on Anthem's demo issues.
The VIP demo for Anthem was released a little more than one hour ago and things are not looking good. Electronic Arts and BioWare claimed that this demo is not a beta and would represent the experience that gamers would be getting at launch, however this definitely feels like a beta.
For starters, we could not login at first at all as we were receiving numerous connection network errors. At some points the demo was claiming that the demo period was not live yet (even though it was) and at other times we were getting a connection network error regarding its maximum capacity.
Tuesday - December 11, 2018
Anthem - VIP Demo Announced
MP1st reports that the just announced Anthem VIP demo will be exclusive to pre-order buyers.
The Anthem VIP demo will be available on January 25, 2019 on all platforms (PS4, Xbox One, PC), and those who join in the super early access can also expect an in-game item that celebrates “their trailblazing spirit.” Those who’d rather wait, the open demo can be experienced on February 1, 2019, and will be open to all without any pre-orders.
Friday - December 07, 2018
Anthem - Game Awards Trailer
A new trailer for Anthem presented at the game awards.
Check out the new Official Anthem Trailer from the 2018 Game Awards. Through the power of the javelins, skilled pilots called lancers were able to fight back against this perilous world. But a new enemy has emerged, seeking to harness the limitless power of the Anthem.
And if they succeed, nothing will stand in their way.
Wednesday - September 26, 2018
Anthem - Now in Alpha
@TechQuila Anthem has now officially gone to Alpha.
BioWare GM Casey Hudson yesterday confirmed that BioWare’s upcoming MMORPG Anthem has passed into alpha stage. This means that the game is fully playable now and only bug-fixing and testing is left.
Tuesday - September 04, 2018
Anthem - News Roundup
Farflame found alot of new Anthem information.
VG24/7 reports that DLC for Anthem will be free.
Bioware intends to continue the storyline of Anthem post-release, but it won’t charge you any more money to experience it.
Speaking at PAX West today, the developer said that although players will be able to buy cosmetics and gear if they want to, anything related to its story must be available for everyone to access.
Yongyea on less branching storylines:
Monday - August 20, 2018
Anthem - No Mod Support
GameRant reports that Anthem will not support modding on PC.
Darrah simply stated that the technology isn’t there at the moment, though he did add that he’d love to support it. He also went into further detail regarding other aspects of the title, such as the difference between weapons and gear (weapons are held, gear is built into the player’s Javelin).
Friday - July 27, 2018
Anthem - About PC Version Features
@Gamingbolt Bioware were asked recently about what features to expect of the PC version of Anthem.
In a separate thread, the question was raised whether the PC version of Anthem will support party chat, zone chat, global chat, and guild chat like you’d see in a game such as World of Warcraft. Holmes confirmed that it’s looking unlikely that the feature will be included, citing added costs that complicate the implementation of such features. “The main challenge is that there are a bunch of additional accessibility options that we are required to implement,” he wrote. “This increases the cost of these sorts of features. As an example I’m pretty sure one of the things we need to support is TTS for any in game text based chat. This sort of thing unfortunately complicates what might normally be an easier feature… Right now we’re still figuring out what is feasible to do.”
Friday - July 06, 2018
Anthem - Gameplay Demo Video
The Anthem gameplay demo shown at E3 is now available to view.
Lead Producer Ben Irving takes us through a 20-minute Anthem gameplay demonstration, originally shown at the E3 hands-on showcase. Discover more about the traversal, combat, and teamwork on display as a team of four Freelancers complete the mission “Scars & Villainy.”
Wednesday - June 20, 2018
Anthem - Interview with Casey Hudson
VentureBeat interviewed Casey Hudson about Anthem.
GamesBeat: I don’t know if they were joking, but some people seem to want more romance in the game.
Hudson: I think the expectations from a BioWare game—Mass Effect and Dragon Age, they’re quite mature-rated storylines, things like that. That was one framework for what romances were in a BioWare game. So then the question is, are there going to be romances in Anthem? We’ve been saying no, but—the nuance is, of course we do want relationships. It’s just more in an action genre of storytelling.
Of course, like with other games, we just want to see how people respond to that, and then we can build more. You might remember, with Mass Effect, Garrus was an alien that, as we developed the story—he was a kind of birdlike concept art that we eventually pulled together and shipped that game. But we didn’t know what he would really be like and what the reaction would be. It turned out that people loved Garrus so much that they wanted romances with him, so we built that into Mass Effect 2 and people loved it. That same opportunity exists here. If people really like a character and they want to spend more time with them, want a relationship with them, that’s definitely in the cards for the future.
Thursday - May 17, 2018
Anthem - Playable in Single Player
As part of BioWare’s Creating World blog, studio General Manager Casey Hudson has stated that the developer’s upcoming title Anthem can be fully enjoyed as a single-player experience.
Since its bombastic showcasing at 2017’s E3, Anthem has always appeared a game destined for multiplayer-only. This image is one Hudson was quick to quash, stating that:
“Even though Anthem is meant to bring out the best parts of playing as part of an online community, [players] can choose to play through the story with only [their] friends, or even on [their] own.”
Saturday - March 10, 2018
Anthem - Writer Leaves Bioware
Gamingbolt reports that writer Drew Karpyshyn left Bioware:
Mass Effect 2 Lead Writer Leaves Bioware For Second Time
Drew Karpyshyn, who was working on Anthem, has left the company again.Remember Drew Karpyshyn? The Bioware writer is perhaps best known for his work as the lead writer for Mass Effect 1 and 2. Though he left the studio in the period between Mass Effect 2 and 3 to work on a novel trilogy, Karpyshyn would return to work on Anthem, the upcoming shared world shooter that was delayed to 2019. Or at least we thought he was – Karpyshyn has recently announced on his personal site that he’s leaving Bioware again.
Karpyshyn’s reason for leaving is to “pursue a number of other projects, including more original novels, an original sci-fi graphic novel I’m co-creating, and freelance gaming work.” He also notes that he’ll be working on something with FogBank Entertainment. The company’s announcement states its focus is on narrative games with branching storylines. To that effect, Karpyshyn is “not leaving games entirely”. Just Anthem.[...]
Thursday - January 25, 2018
Anthem - Bioware's main focus now
Kotaku reports that Bioware concentrates their activities on Anthem now:
BioWare Doubles Down On Anthem As Pressure Mounts
Over the past few months, BioWare has essentially transformed into a single-game studio as it harnesses its teams to work on the ambitious multiplayer action game Anthem, sources say. There are still small teams maintaining Star Wars: The Old Republic and piecing together the next Dragon Age, which was recently rebooted, but the bulk of BioWare’s staff in both Edmonton and Austin are now on Anthem. And there’s a sense among BioWare employees that the company’s future is inextricably tied to this game.
Anthem, which was announced at E3 2017, is now scheduled for release in early 2019, according to three people familiar with the project. The “fall 2018” window mentioned during that E3 announcement was “never realistic,” one source said. Exact dates remain in flux—and Anthem's developers must also plan for a beta release, an EA Access launch, and an ongoing schedule of patches and updates—but it appears unlikely to developers that publisher EA will allow BioWare to delay the game any further than March 2019, when the company’s 2019 fiscal year comes to an end. (EA, like most publicly traded companies, uses the fiscal calendar as a basis for all of its decisions, as those dates determine how investors will behave.)
Wednesday - January 17, 2018
Anthem - Preview & Question
Inquisitr checked out Bioware's Anthem:
‘Anthem’ Dev Explains Game Will Have Larger Areas Than ‘Destiny,’ Discussing More Than One Social Space
BioWare still knocking out the final details of 'Anthem' while interacting with fans.
BioWare developers have been extremely active in the Anthem Reddit forums to the delight of gamers. Technical Design Director Brenon Holmes is one of those and has shared a little about the PlayStation 4, Xbox One, and PC sci-fi shooter’s open-world plans and social space plans.
The overall world size of Anthem is currently unknown. However, Holmes does provide a hint at how BioWare is structuring those worlds when a fan asked if the game supports a true open world or if it will consist of sub-zones like Destiny.
For those that aren’t aware, Destiny is famous for dividing each destination players visit into smaller sub-zones. Disguised passageways connect the sub-zones, which allows the game’s servers time to load everything needed for a new area.
After Killing Battlefront II By Its Microtransaction Models, Will EA Repeat The Same With Anthem?
Walking in the footsteps of Activision, the US publisher, EA, also wants to get rid of the balanced matchmaking system in multiplayer. Officially, this would increase the involvement of the players.
In October 2017, Activision revealed that they were working on a new matchmaking system between players to encourage microtransactions. So far, this system has not yet been implemented in the game. But here, Activision is no longer the only publisher to want to get rid of the balanced matchmaking system between players. This publisher, none other than Electronic Arts (EA), is now looking for a new system to make money, that barely just got out of the media storm triggered by the implementation of loot boxes unbalancing Star Wars Battlefront II. The publisher has already implemented in its titles a Dynamic Difficulty Adjustment (DDA).
Tuesday - November 21, 2017
Anthem - No Trust in EA
Screen Critics don't trust Electronic Arts with Anthem:
Why I Don’t Trust EA With Anthem
Why I Don’t Trust EA With Anthem
Bioware’s upcoming Anthem looks set to be a great game, there’s no doubt. The studio can pull out the best of gaming when given the chance. Yet as EA seemingly butchers its 2017 library of AAA-games in the name of profit, I can’t help but not trust the company when it comes to their 2018 slate of games, leading me to worry that Anthem might not escape the same fate.
Let’s be honest, EA’s behavior this year hasn’t given me any cause for any optimism. Having looked at the state of the latest Need for Speed, a game that ejects car tune-ups in favor of Loot Box style card upgrades, it showcases a complete lack of respect for both the genre it represents as well as the audience who pay full price for laughable mechanics. EA has always had a negative reputation but they now seem quite content to relish in that, as long as the game generates big in microtransactions.
Wednesday - June 21, 2017
Anthem - Some Concerns
Farflame spotted two articles that express concerns about Biowares new IP Anthem:
Wednesday - June 14, 2017
Anthem - Official Gameplay Reveal
Farflame spotted the official gameplay reveal video for Bioware's new game Anthem:
Anthem Official Gameplay Reveal
In Anthem™, a new shared-world action-RPG from EA's BioWare studio, team up with friends as Freelancers—the bold few with the courage to leave civilization behind and explore a landscape of primeval beauty.
PCGamesN summed up all known info about Anthem.
Sunday - June 11, 2017
Anthem - New Bioware Game
Bioware revealed their new IP (intellectual property) Anthem (Source: PCGamesN):
BioWare reveal their new game, Anthem
Bioware have revealed Anthem, previously known as Project Dylan. It's meant to be their answer to the MMO-lite, hobby-game genre that Destiny, The Division and others have all spent time fighting over but what we've seen of it gives no hints. See that below.