Arcadian Atlas - All News
Tuesday - November 01, 2016
Arcadian Atlas - Development Update
Here's a development update for Arcadian Atlas:
Skill Development, UI Goodness, and More!
The past two months have seen a lot of the programming groundwork being laid for menus, mapping, and systems so everything works cohesively across the game. And while there's still lots to go, we've got some great screenshots to show off of the menus, UI, and some fun class skills information for you. So without further ado, here we go!
Becca and Patrick have been hard at work getting art assets and programming logic all linked up for the various systems. While a lot of these will still see considerable changes over development as art assets are completed, we've got a sneak peak at the various menus in-game.
(Note: these are still in alpha, so fonts, layouts, etc are all subject to change - and likely to change :D)
As finishing touches on the mapping system are implemented, we'll begin focuses on cutscene development and the battle system - which means skill implementation is just around the corner! In light of this, Taylor and Becca have been planning unique skills for all the core classes. Each class currently has two skill trees including support, attack, passive, movement, and reaction skills. For a preview of total skills currently pre-planned for each class, see the graphic below.
Our goal is to have enough skills and skill points amongst them to make it impossible to get even half of the available skills before advanced classes open up - meaning lots of possibility for customization of classes. Have three different Rangers in your party? Make them all unique with their own specific play style and complementary skills.
Skill types include PASSIVE SKILLS like the Cavalier's One Handed Sword Training:
1 Handed Training - (3 skill lvls) - 10% increase to ATK per lvl while using 1 Handed weapons.
We're also excited about some ACTIVE SKILLS with special MODIFIER skills you can add, like these two with the Apothecary class:
Acid Flask - (1 skill lvl) - throw flask of acid, causing damage from a distance.
Corrosive Research (ACID FLASK MODIFIER) (2 skill lvls) - modifies Acid Flask to also burn enemy armor 15% (30% at lvl 2) of the time, giving Corrosion Status Effect. REQUIRES ACID FLASK.
And of course, we have MOVE SKILLS, SUPPORT SKILLS, and REACTION SKILLS you can equip to further customize how your classes work in battle. We'll reveal more on these as we begin to implement them into the battle system.
And as with any large jump to a new system like Unity, we've hit a few programming and logistical snags, but the mapping system is nearing completion after finding ways to get large obstructions like buildings to play nicely, and we'll then turn our focus to cutscenes and skill implementation in the battle system next.
Moritz is also hard at work on some menu and map music to complement the work Patrick is completing on the menu systems. Check out his Twitter for some samples to wet your appetites!
We'll see you all soon, and if you pick up Skyrim for another 1000 hours of Viking Dragon goodness, please remember to treat yourselves to a little sunshine!
Saturday - May 21, 2016
Arcadian Atlas - Reflects RPG Maker Progress
Arcadian Atlas is the type of game we need more of on PC according to PC Gamer. Its development reflects the rise of RPG Maker as a serious tool for development.
A work-in-progress sprite sheet tweeted by Becca Bair.
Bair draws and paints in Photoshop and does sprite animation in Pyxel, a young, still-in-development tool built for pixel art. "It can export directly into a sprite sheet or as an animated gif," Bair said. For the sprite sheet it will just do a frame-by-frame breakdown and you can import that directly into RPG Maker. I like that program specifically for spriting. Their animation features really lend themselves to that, and the layers that they offer. Photoshop is better for color and contrast tweaking and the finishing touches for sprite work."
Arcadian Atlas's programmer has already built an engine for creating the isometric battle maps they'll use in the game, which Bair pointed to as a possible avenue for future mod support. It's already user-friendly enough to allow for designing maps without the need for complex programming.
Even well-received RPG Maker games like To the Moon and Skyborn ultimately look very much like the top-down 2D Super Nintendo games that inspired them. Arcadian Atlas may draw just as heavily from isometric games like Tactics Ogre, but if it's a success, it'll show how far RPG Maker has come as a game development tool.
Sunday - May 08, 2016
Arcadian Atlas - Last Kickstarter Day
Arcadian Atlas is doing well on Kickstarter, but still needs $18.000 to reach the $90.000 goal:
Let's Fund This Thing!
We've got less than 48 hours left in the campaign, so let's make this happen! Get the word out, and let's push hard before 12PM CST on Monday to get Arcadian Atlas fully funded!
Saturday - April 30, 2016
Arcadian Atlas - Kickstarter News
Arcadian Atlas is 55% funded with 8 days to go:
55% Funded and New Press!
We're at 55% funding, and we've got some great new press to share and some other projects up on Kickstarter we're excited for on this Friday.
Oh, and did we mention we're just one achievement away from some video bloopers? Let the good times roll!
The Heart Behind Arcadian Atlas
Want to know what motivates us as we work on Arcadian Atlas? We gave a candid interview to Cliqist.com and Felix Wong did a gorgeous write up about the project and our family ties that inform so much of the game. [...]
Sunday - April 17, 2016
Arcadian Atlas - Music Update
The music of Arcadian Atlas is made in Germany:
Music Update From Germany! & Steam Greenlight
Almost 45% funded, and we've got a special musician update from our very own Moritz P.G. Katz today! That's new music, a special look at the studio, and an update about some of the things he's got cooking up for us.
New Song and Studio Tour
Moritz comes all the way from German Wahnsinn Studio in Hamburg, Germany with a special look at the studio and a recording session this week:loading...
Thursday - April 14, 2016
RPGWatch Feature - Arcadian Atlas Interview
Aubrielle talked with Becca and Taylor Bair, the producers of the upcoming tactical RPG Arcadian Atlas, which is currently on Kickstarter and could still use more funds to reach their goal of $90K. Aubrielle also shares her personal views on what was mentioned.
Aubrielle: "What is your vision for AA? What would you like it to accomplish?"
Taylor: "Becca and I grew up kids of the 90s with our LEGO adventures, SNES classics like Mario RPG and Chrono Trigger, and old PC computers with game creation engines. So [now] we are building a microcosm of what we loved as children – a game inspired by the classics but with a fresh twist. We have always had eclectic passions, and Arcadian Atlas is blend of those things with it’s trip-hoppy beats, meticulously pixelated maps, and complex battle classes. So our vision is ultimately to create something that takes the classics of the tactical RPG genre and infuses a freshness to them."
Freshness, yes, but AA doesn't reinvent the wheel. Twin Otter's aim has always been to create a tight, neatly-packaged experience where your class matters, and how you choose to progress through that class matters even more. "Nothing is wasted" when it comes to leveling up; everything has a purpose. Pointless skill trees are an absolute no. Weapon mastery skills are the key to this formula. "Want your Ranger to master the wider range and faster movement skills of a bow, or the sheer power and crippling attacks from a crossbow? Choose based on your style and watch as new branches open with more powerful and unique abilities to compliment that style," Taylor says.
Tuesday - April 12, 2016
Arcadian Atlas - Kickstarter Update #5
Arcadian Atlas is 35% funded now and has some new digital tiers:
Almost 35%, New Digital Rewards, and Fan Art!
Week one is down, and we're already almost 35% funded! That's absolutely incredible, and we've got some great announcements to celebrate!
New Digital Reward Tiers
You've spoken, so we listened! Those of you that want digital only rewards are in for a treat, because we've added two:
- 40 $
Early Beta Access
Get early access to the game for beta testing to feed back bugs and help us with balance testing!
Includes Digital Soundtrack & Making-Of Video tier
- 50 $
All Digital Tier! (Digital Art-Book & Manual)
For those who want to go digital-only, this tier includes a pdf version of the art book and the digital instruction manual!
Includes all of Early Beta Access tier
And the best news?! Everyone who has backed for $40 or more will now get access to an early beta of Arcadian Atlas to help with bug testing and skill balance! That's right, EVERYONE who backs for $40 or more gets that tier!
And for those that just want digital rewards, we've created the limited run of the digital art book and digital manual. This tier is not included in any of those following, but don't worry if you still want something here, as we have a surprise waiting down the road!
Saturday - April 09, 2016
Arcadian Atlas - Good Start
The Kickstarter campaign for Arcadian Atlas is running well. Over 20% is already funded:
20% Funded & Stretch Goals Unlocked!
We reached 20% funding last night, and we couldn't be happier!
Stretch Goal Unlock!
Oh wait, but we COULD be! Because you all unlocked a sneak peek at 2 of our stretch goals through the achievements! And we heard your feedback and made some of these achievements more attainable, because not going to lie, I want that Dark Vashti costume pretty bad.
Tuesday - April 05, 2016
Arcadian Atlas - live on Kickstarter
The Kickstarter campaign for Arcadian Atlas has started well:
Arcadian Atlas Kickstarter Promoloading...
Perfectly pixeled isometric SRPG featuring dynamic job classes, character driven plot, strategic grid battles & an eclectic jazz OST.
Monday - April 04, 2016
Arcadian Atlas - Interview @ Indiehangover
Indiehangover has interviewed the siblings Becca and Taylor Bair - the devs of Arcadian Atlas. The Kickstarter for this game starts tomorrow:
Arcadian Atlas appeared on my radar in early February when their first trailer dropped. Besides the fantastic, nostalgic art style and the intriguing hints we’ve seen of narrative, one of the things which initially attracted my attention is the fact that Twin Otter is made up of siblings Becca and Taylor Bair. The idea of family working together on an indie development passion project like Arcadian Atlas brought a smile to my face and prompted me to reach out, ask about both siblings history in game development and how they came to work together on Arcadian Atlas:
Q – Introduce yourselves! Tell us a bit about your background as indie developers separately.
I’m Taylor, the one hunched over a keyboard or agonizing over a plot detail. As game developers, it’s difficult to separate our backgrounds, as we started developing together as children. We played games growing up, and it naturally progressed to making games, primarily with RPG creation engines as kids. Eventually I was drawn to the writing side of things, working on story development and doing journalism pieces for different game publications.
I’m Becca, the one behind the art direction for the game. Originally in charge of the art side of things on our game projects as kids, I moved away from game development and pixel art for a few years to pursue other interests and eventually came back to it in the form of freelancing in my mid 20’s. I’ve been freelancing for several years now and while it is satisfying, the urge to pour myself completely into one passion project has always prevailed.
Sunday - April 03, 2016
Arcadian Atlas - Kickstarter begins April 5
Arcadian Atlas, the tactical RPG in the best traditions of Final Fantasy Tactics and Tactics Ogre, launches its Kickstarter on April 5. The sister-and-brother team have been working really hard to produce a quality RPG, and they're about to ask RPG fans for help:
Arcadian Atlas is a 2D isometric tactical RPG set in the richly detailed pixel art world of Arcadia. Watch your footing & mind the elevations as you traverse the maps - A turned back or tumble on the battlefield could cost you a friend’s life. Let the moody jazz soundtrack carry you through a thought provoking & ruthless story of love, deceit, murder, companionship & war. Meant to be a modern go at the Tactics Ogre / Final Fantasy Tactics game style, Arcadian Atlas was designed from the ground up to incorporate more challenging battle strategies, new & balanced job classes, and darker subject matter for a more mature audience.Featuring innovative job classes, character driven narratives that leave you invested & intrigued, strategic grid-based battles and a jazz infused soundtrack, Arcadian Atlas is a lushly handcrafted 2D isometric tactical RPG that takes the rich history of the genre and makes it modern.loading...
Thursday - November 19, 2015
Arcadian Atlas - New isometric tactical RPG in the making
Twin Otter Studios is working on a new isometric tactical RPG: Arcadian Atlas
Description:Arcadian Atlas is a 2D isometric tactical RPG set in the richly detailed pixel art world of Arcadia. Watch your footing & mind the elevations as you traverse the maps -- A turned back or tumble on the battlefield could cost you a friend's life. Let the moody jazz soundtrack carry you through a thought provoking & ruthless story of love, deceit, murder, companionship & war. Meant to be a modern go at the Tactics Ogre / Final Fantasy Tactics game style, Arcadian Atlas was designed from the ground up to incorporate more challenging battle strategies, new & balanced job classes, and darker subject matter for a more mature audience.
Featuring innovative job classes, character driven narratives that leave you invested & intrigued, strategic grid-based battles and a jazz infused soundtrack, Arcadian Atlas is a lushly handcrafted 2D isometric tactical RPG that takes the rich history of the genre and makes it modern.
History:Twin Otter Studios is an independent game developer started in 2015 by siblings Taylor & Becca Bair. After ranking in various game jams, creating their 5 hour indie RPG "Genesis" together & working professionally in the gaming industry as a writer & freelance artist (respectively), the brother/sister duo decided to make their work official with an LLC & logo.
Our goal is to craft lovingly handmade games with a fusion of modern elements & classic aesthetics that we ourselves would want to play. We have brought together some of the freshest & most innovative talent in the industry to bring you unforgettable gaming experiences.
- Hand-painted character art & a pixel perfect world designed by artist Becca Bair (Vidar, Dreamblazers). A labor of love!
- Detailed battle system provides limitless strategy & challenges.
- Epic storyline and 3-dimensional characters fleshed out by writer Taylor Bair (Business of Indie, Planet Destiny) will leave you intrigued & attached.
- Grid-based tactics play style hits all the right nostalgia chords
- Retro-style sound effects & modern, chilled out jazz tunes by Moritz P.G. Katz (Fort Meow, German Wahnsinn) bridge the gap between yesterday & today.
- Innovative job classes with zero filler skills will keep you chasing that AP.
- Marries tried & tested classic tactical RPG gameplay with new customizations & exciting mechanics that help innovate the genre.
In the world of Arcadian Atlas, nothing is more brutal than love. And when a kingdom is at stake, love will rip itself to shreds. Now two people are finding themselves engulfed in a civil war they never wanted, and when sides must be chosen, will they find themselves still standing together - or will love leave anything standing at all?