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Baldur's Gate 3 - All News

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Friday - July 16, 2021
Thursday - July 08, 2021
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Box Art

Friday - July 16, 2021

Baldur's Gate 3 - Patch #5 is live

by Hiddenx, 17:31

Patch #5 for Baldur's Gate 3 can be downloaded:

Patch #5

In last week’s Community Update we introduced some of the major new features and improvements coming to Baldur's Gate 3 in Patch 5. During Thursday’s Panel From Hell 3 we recreated some of these updates during our first ever #LarPG (in addition to giving open-mouth kisses to human skulls and wielding sausages at dubious suits of armour).

Is the sausage mightier than the sword? Depending on the meat content, yes.

Today you get to try it out for yourself. Patch 5 is now live!

Onward, for a read of our patch notes in full:

[...]

Thanks Redglyph!

Thursday - July 08, 2021

Baldur's Gate 3 - Panel From Hell 3 Livestream

by Hiddenx, 22:19

Here's the Baldur's Gate 3 Panel From Hell 3 Livestream (-> Start):

 Baldur's Gate 3 | Panel From Hell 3 Livestream

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TLDR-version from Fextralife:

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  • 0:00 - Panel From Hell Update 5 Changes
  • 0:15 - Dice Rolls Improvements and Changes
  • 1:20 - Background Goals
  • 1:44 - Camping and Long Rest Changes
  • 2:30 - Resting Location Update
  • 3:05 - Better Enemy A.I.
  • 3:39 - Non-Lethal Attack
  • 4:03 - Skill Tooltips Improvements
  • 4:43 - Point and Click System

Sunday - July 04, 2021

Baldur's Gate 3 - Three Major Events (Lore Video)

by Silver, 09:04

WolfHeartFPS goes over three major events that effect the events of Baldur's Gate 3.

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In this video I am going to talk about 3 major events that occurred in the forgotten realms before the events in baldurs gate 3 took place. Understanding the history of Faerun, will help you understand what is unfolding around you in early access.

Friday - July 02, 2021

Baldur's Gate 3 - Pre-Patch Announcement

by Silver, 14:17

A pre-patch announcement for Baldur's Gate 3's next patch talks about the next panel from Hell. Also it explains how to keep your playthrough for Patch 4 if thats your thing.

Hello everyone! How are you doing?

It’s been a few months since we last spoke. Our lockdown hair is a little longer, our quarantine gut is a little rounder, and with every cubic inch that Adam Smith’s beard grows in volume we get ever closer to releasing our next patch. After calculating its weight and circumference, we can safely say that day is right around the corner.

Patch 5 is heading to you next week, and we’ve got an epic Panel From Hell planned to showcase all the updates coming your way. Make sure you join us July 8th at 11am PT on Twitch where our team of Baldurian devs and magic wielders will introduce all the new the contents of Patch 5, then vote on what happens next as they scour a wizard’s tower in search of an ancient artifact in:Panel From Hell 3 - Twitch Plays: A Most Noble Sacrifice.

Of course, with Patch 5 imminent, we want to remind you that any saves made Patch 4 or prior will no longer be compatible when updated.

So we’re once again branching out with the same solution as before. There are options for you if you want to continue your Patch 3 or Patch 4 saves, or if you instead want to make sure you’ve got the most up-to-date content. Have a gander below and follow the directions for whichever solution suits you best.

[...]

Sunday - June 20, 2021

Baldur's Gate 3 - Adam Smith Interview @CGMagonline

by Silver, 12:10

Adam Smith, senior writer for Baldur's Gate 3, was interviewed by CGMagonline.

CGMagazine: I wanted to just touch on this into lore and the canon of Dungeons & Dragons up to this point. How much flexibility did you have as a writer for this installment of the series?

Adam Smith: There was a module that worked as a precursor to where we are, even if it’s not a prequel story. We spoke to Wizard of the Coast, while they were working on that we made sure that things matched up. It is very collaborative in that sense, but in terms of the lore we would come up with concepts only to find out it already does exist. Because it has been decades with so many writers and so many designers, if you can think it, Dungeons & Dragons most likely has it in some way.

It’s already been thought of so what we tried to do is say, let’s find these really cool weird, interesting parts of the Forgotten Realms and outside them sometimes. What we tend to do is we find the really cool, weird stuff, then we just see how far we can push it and how it overlaps with the other stuff we want to do. Obviously, we’re going to end up in Baldur’s Gate and when you get there, a lot of different things are going to be converging on you, including a lot of different concepts and themes. It is exciting to see that happen.

[...]

CGMagazine: How did you balance fresh material while still keeping true to past instalments?

Adam Smith: Baldur’s Gate 3 needed to not feel like it’s just a throwback or a nostalgia trip. It has to feel new, because that’s part of what Baldur’s Gate always was. It was the thing that was pushing things forward. We want to be there as well. Narrative wise, canonically, we are set 100 years later, so that means that we’re not going backwards. But the stuff that happened in Baldur’s Gate, the Bhaalspawn Saga, is not the kind of stuff that gets forgotten. So, it is part of our world. And we have characters who remember it. We have characters who have strong memories of it. 100 years is a long time if you are human, but it is not a long time if you are an elf. So, some people are still around who know what it was like to live through those events.

But it is that sense of both the history of the games, but also the history within the world of the events of the game, that is powerful. The story within the game, within the Forgotten Realms, has a legendary status so there was no way we could ignore it. You don’t need to know what happened 100 years ago to have your own story now. I don’t need to know the history of New York City to be able to be in New York City and experience it. Our objective was always to tell a new story that takes place in a world that recognizes the same world and all history that came before.

[...]

Thursday - June 17, 2021

Baldur's Gate 3 - Swen Vincke Interview @Gamespot

by Silver, 21:58

Swen Vincke of Larian was asked by Gamespot - whats next for Baldur's Gate 3.

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Our resident CRPG nerd Dave Jewitt sits down with Larian's Swen Vincke to catch up on Baldur's Gate 3's development, what the future holds for BG3, and we are made to roll a D20 to find out if it's coming to PS5 and Xbox Series X...It wasn't a nat 20...

Sunday - May 30, 2021

Baldur's Gate 3 - Soundtrack - Myconid Village

by Hiddenx, 06:10

Borislav Slavov presents another Baldur's Gate 3 track:

Baldur's Gate 3 Soundtrack - Myconid Village

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Monday - May 03, 2021

Baldur's Gate 3 - OST Camp

by Hiddenx, 17:49

Listen to Borislav Slavov's wonderful camp music for Baldur's Gate 3:

Baldur's Gate 3 OST Camp

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Saturday - April 03, 2021

Baldur's Gate 3 - Swen on Dice and Druids

by Silver, 22:44

Destructoid talked to Swen Vincke about Baldur's Gate 3 and how development is going.

A modern method

What's helping Vincke and the team at Larian track everything is not just vocal player feedback, but the data it's collecting from playtime. An upside of Early Access is that you have a lot of players engaging with your content, and while that can help for ferreting out bugs, there are deeper problems you can root out with enough data.

It might sound strange, but story has been one area where the data has been a boon. At one point during our talk, Vincke pulls up an image to show me what's essentially a graph of the paths players have taken through a specific story dialogue, and what outcomes they received. Vincke estimated it covered about 30,000 dialogues' worth of data, with some results being clear majority and others, ones that might require use of certain mechanics or knowledge, having fewer players reach that conclusion.

Vincke describes these analytics tools, which the studio built up after the success of Divinity: Original Sin 2, as a "gold mine." It helps the studio identify what players are doing and make inferences, and potentially adapt if they're seeing a choice being taken too often or not often enough; or even, if the choice is one they want to feel special and earned, keep it that way.

"I call it a very modern way of doing game development, because you finally have the data processing to be able to do these kinds of things," Vincke says. "And it's, it improves it, literally, I mean, there's nothing to be done about it. It makes the games better. They just need time, they need to cook."

[...]

Monday - March 15, 2021

Baldur's Gate 3 - A Comparison with Divinity: Original Sin 2

by Hiddenx, 21:34

Fextralife compared Larian's last two games:

Baldur's Gate 3 VS DoS 2: A Detailed Comparison! Should you play BG3 or Divinity Original Sin?

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Thanks Redglyph!

Thursday - February 25, 2021

Baldur's Gate 3 - Nature's Power

by Silver, 20:52

A new update for Baldur's Gate 3 about patch 4.

Community Update #12 - Nature's Power

It’s been a busy few weeks here at Larian HQ. In between finalizing our transmogrification spells, sourcing cows for experimentation, and training them to sign extensive liability waivers with their hooves, we’ve been hard at work putting the finishing touches on Patch 4.

After much anticipation, today we awoke to the holy noise of bells chiming. It was our QA team in the hallowed Larian belfry, each of them clutching a bell rope in their face-tentacles to ring in the good news: Patch 4 ready to go live!

Before we get into it, a quick shoutout to everyone who helped Divinity: Original Sin 2 reach 100,000 reviews on Steam, where it sits with a 95% positive rating. What better way to celebrate that, than with a hefty patch for Baldur’s Gate 3!

If you watched the Panel From Hell 2 last week, you’ll know that this is our biggest Baldur’s Gate 3 patch yet. Thank you to everyone who tuned in. It was a big success, and that means we can think about doing more. (Alternatively, if you missed the livestream, or just fancy seeing Swen in armour again, you can watch it in full just below):

Coming in at a whopping eight pages, Patch 4: Nature’s Power contains a juicy number of fixes, updates, and one particularly major addition: Druids are now a playable class.

You may have spotted us subtly teasing the Druid class in the lead-up to PFH2 with one or two strategically placed references to…cows, as well as vines!. “Will cows be coming to Baldur’s Gate 3?” wondered many a bewildered reader. Well, no. Instead, we would hire a Professional Cow Actor (Stephanie) to appear live on the stream, and through the power of Movie Magic have her use the Wild Shape ability to transform from bovine beauty into an actual Druid. 

With Patch 4: Nature’s Power, Druid characters will be able to use the Wild Shape ability to transform into a variety of different animals, each of which has their own unique abilities. Dire Wolf, Deep Rothe, Aberrant Shape, and Polar Bear forms offer new heavy attack options in combat, while Cat, Raven, Spider, and Badger provide additional strategic and defensive maneuvers – through stealth, flight, web-spinning, and burrowing, respectively.

Like their D&D equivalents, Druids in Baldur's Gate 3 will be able to choose one of two Druid Circle subclasses which impacts interactions in the game: Circle of the Land or Circle of the Moon. The former offers Druids additional perks as a caster, allowing you to pick a specific biome for which you are connected and then grants you additional spells. The latter allows players to boost the combative power of their Wild Shapes and gives you access to the mighty Polar Bear shape.

Druids can speak with their animal kin while in their Wild Shape forms, which provides an alternative to combat encounters via diplomacy. You saw a bit of this in action during the livestream, where we showed a Druid use their Wild Shape ability to transform into a bear and convince a fellow bear to quit blocking a previously impassable entryway. Previously this encounter would have kicked off a combat scenario. Now with the Druid class, players have the option to trigger an adorably non-lethal tête-à-tête.

Loaded dice: toggle for sanity, or disable for purity

Another new feature in this patch is Loaded Dice. The aim here is to smooth out the extremes of the dice-rolling bell curve that might otherwise see players roll a series of unlucky Natural 1s or all-too-lucky D20s in a row. We’ve been considering this for some time, but it’s really a matter of taste and therefore is an optional feature. If you prefer the purity of RNG rolls, those are still available to you. But if you are easily prone to dice-related headaches or if you have angered the algorithm and are now cursed with randomly-generated bad luck, then it's worth a toggle.

Cinematic speak with dead - spooky AND immersive

The Speak with the Dead ability now includes many new corpses to hunker down with for a chat. This means lots of new dialogue and, naturally, new accompanying cinematics. And yes, there is method to our gothic madness. To quote from Swen during the livestream: "If you killed everybody like an idiot and you didn't pay attention to the story and don't know what to do anymore, you can just go talk to their bodies!" Speaking of cinematics, Patch 4 comes with vastly improved lighting and animation and with over 25,000 cinematic nodes throughout Act 1, the game is looking better than ever. Not that we’re done yet. There’s still loads of improvements coming.

Quality of life and user experience tweaks and changes a happier player maketh

A number of quality-of-life changes are included in this patch as well. Targeting allies and enemies will now be easier, and you can do so just by clicking on their portraits - A nice little UI upgrade that means no more blindly clicking your way between characters within the world to find them. Additionally, for those who enjoy playing BG3 with other human beings, you'll now be able to see other players' full Equipment, Spells, Inventory, and Character Sheets. Darker areas of the game have also been improved with a newly dedicated torch button, while a long awaited flee button is now available in the game for easier escapes from combat. Annoy your friends by leaving them to fend for themselves with a tactical retreat!

Sharp-Eye now pees from the “correct approximate bodily area”, which is an example of a quality of life improvement for specifically one NPC, and whoever may be responsible for their laundry.

You can also expect to find stability fixes galore in this update. Here are a few favourites, hot off the patch notes:
- Baelan’s wig was removed and he is now correctly bald, as stated in Derryth’s dialogue.
- Sharp-Eye now pees from the correct bodily area (previously too high up).
- Fixed not being able to shove characters off the skiffs in the Underdark. Happy shoving!

[...]

Wednesday - February 17, 2021

Baldur's Gate 3 - Panel from Hell 2

by Hiddenx, 21:09

Learn more about the upcoming Baldur's Gate 3 patch:

The Panel From Hell 2!

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We're getting ready to go back to hell! Join us as we explore Larian's heftiest patch yet. The Panel from Hell is making its chaotic return! Featuring Principal Rules Designer of Dungeons & Dragons Jeremy Crawford, Creative Director Swen Vincke and guests Nick Pechenin, David Walgrave and more, this livestream promises to reveal a heaving assembly of news and updates for Baldur’s Gate 3 – including the biggest patch note ever forged in the fiery pits of Larian.
Panel from Hell 2 will also unveil the ways we're meeting the challenge of BG3, along with a peek at newly improved cinematics, Tieflings, spells and cows, oh my! And wrapping up the show, we'll be live streaming the latest content from Baldur's Gate 3's biggest update yet.

Short overview from Fextralife:

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Friday - February 12, 2021

Baldur's Gate 3 - Pre-Patch Annoucement

by Hiddenx, 19:44

Redglyph spotted a pre-patch announcement for the next Baldur's Gate 3 update:

Hello everyone!

It sounds crazy, but we haven’t spoken since last year! My, how you’ve grown. Let’s hope this year will bring brighter cheer. You might have noticed the Larian Twitter handle mentions Patch 4 brewing, and it’s been that way since the launch of Patch 3. It’s taken a while, but we’re finally ready to talk about it… soon.

Patch 4 is right around the corner. We can’t be more specific than that at the moment, but look, today we announced the Panel From Hell 2! Mark your calendars, on February 17th at 10am PT we’re going back to Hell.

Following the success of last year’s live streamed event, the Panel from Hell is making its chaotic return. Featuring Principal Rules Designer of Dungeons & Dragons Jeremy Crawford, Creative Director Swen Vincke and guests Nick Pechenin, David Walgrave and more, next week’s stream promises to reveal a heaving assembly of news and updates for Baldur’s Gate 3 – including the biggest patch note ever forged in the fiery pits of Larian.

Panel from Hell 2 will also unveil the ways Larian is meeting the challenge of BG3, along with a peek at newly improved cinematics, Tieflings, spells and cows, oh my! And wrapping up the show, we'll be live streaming the latest content from Baldur's Gate 3's biggest update yet.

We look forward to having you join us next week!

As for the patch itself, this amount of changes is invariably going to invalidate previous saves. That means saves prior to Patch 4’s release will not be compatible with Patch 4.

That said, we’re again branching out with the same solution as before. If you’re already accustomed to this as a hardened Patch 3 veteran, then simply follow the same steps as before and skip the text at the bottom of this post, because it’s not new text and it’s quite long.

Hopefully, once you’ve tuned into the Panel From Hell 2 you’ll have better clarity on what’s inside, but also a new yearning to re-roll. Hmmmmmmm!

How to keep playing on Patch 3:

The secondary branch will be the previous version, but the primary branch (default download) will be the latest version. To access the secondary branch, do the following:

  • Right click on the game in your Steam library
  • Select properties
  • Click the BETAS tab
  • In the list under "Select the beta you would like to opt in to", select patch3
  • Close the properties menu

[...]

Sunday - February 07, 2021

Baldur's Gate 3 - 15 Reasons why it could be big

by Hiddenx, 11:12

GamingBolt thinks Baldur's Gate 3 could be the biggest RPG of 2021:

Baldur's Gate 3 - 15 Reasons Why It May Be One of the Biggest RPGs of 2021

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There's been a lot of talk about role-playing games as of late – which ones will be the biggest, most epic and feature-packed. With the launch of Baldur's Gate 3 into early access last year and its progress ever since, it's becoming more and more obvious that Larian Studios has something unique to offer. But how might it be one of the biggest RPGs of the year? Let's take a look at 15 main reasons.

Tuesday - January 05, 2021

Baldur's Gate 3 - Top Changes we want @ Fextralife

by Hiddenx, 19:16

Fextralife wants Baldur's Gate 3 to change in some ways:

Baldur's Gate 3: TOP CHANGES WE WANT! A discussion on BG3 Gameplay, Combat, Classes and More

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Thanks Redglyph!

Wednesday - December 02, 2020

Baldur's Gate 3 - Community Update 11 / Patch 3

by Hiddenx, 19:47

Patch 3 for Baldur's Gate 3 is available - Swen explains the changes:

 Community Update 11 - Inspiration, Freedom & Pacifism

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Since the launch of Baldur's Gate 3 we've been very busy reading your feedback, and implementing some pretty major tweaks & changes to the game. Inspired by your feedback and discussion, today we release Patch #3 - Inspiration, Freedom & Pacifism.

Thanks Redglyph!

Wednesday - November 25, 2020

Baldur's Gate 3 - Pre-Patch Announcement

by Hiddenx, 17:10

Larian is about to push an update that changes the story, and makes previous saves incompatible.
This link (unlike Steam's), shows the correct procedure for all platforms, for those who want to ignore the patch and continue playing with their saved games -> link.

Thanks for the info, Redglyph!

 

Tuesday - November 17, 2020

Baldur's Gate 3 - Early Access Interview with Swen Vincke

by Silver, 20:15

IGN interviewed Swen Vincke about Baldur's Gate III's Early Access feedback.

Thanks to those successful forays into early access, Larian launched Baldur’s Gate 3 fully prepared with a suite of quantitative data tools. This software allows Vincke and his team to see practically everything players do, from who they romance to where they save their progress. That latter information helps show where players are ‘save scumming’; the act of creating a save file before a major moment or decision, and reloading it if the situation doesn’t provide the result a player would like.

Vincke notes that one moment in particular, where players must navigate a tricky dialogue encounter to save some children, is one that has experienced heavy save scumming. “It's an emotionally laden moment, and people want the dice to go in a certain direction,” Vincke says. He recognises that the amount of players reloading to try to get a better outcome is something Larian can learn from. “We made [the dice rolls] hard, but maybe we can add extra role-playing options for players to get the same effect. It's one of those things that we can pick up from seeing those behaviors of players.”

It’s not just in this situation that players are becoming frustrated with Baldur’s Gate 3’s dice rolls. The system - based on tabletop Dungeons & Dragons’ use of D20-based skill checks - has proven divisive in the BG3 player base. Many players are not used to a dice roll governing their successes or failures; random number generation (RNG) disrupting a sneaky attempt to deceive someone or foiling a heroic deed can feel at odds with roleplay. “There are people who have had difficulties with that,” says Vincke. “They want to be able to manipulate it.”

[...]

Saturday - November 14, 2020

Baldur's Gate 3 - Early Access Review @ Game Freaks 365

by Hiddenx, 19:51

Game Freaks 365 has reviewed the Early Access version of Baldur's Gate 3:

Baldur’s Gate 3 Early Access Review

Baldur’s Gate 3 in its current state can be a technical mess, but its sandbox creativity makes it almost unparalleled in the genre.

I was a little tentative going into Baldur’s Gate 3's early access period. After finding out that saves wouldn’t transfer over to the full game once it launched, I thought “why wouldn’t I wait then?” This early access launch is a bit of a tease. There is a wealth of content here spanning the first act of the game, with two more acts coming over the next year before the full release sometime in 2021.

The first act spans about 25 hours of gameplay. Granted, Baldur’s Gate 3 absolutely encourages experimentation and multiple playthroughs. However, no matter how much content there is here, it’s hard to encourage playing through it more than once when none of your saves will carry over to the full game once it releases. I couldn’t find an answer as to whether or not it will carry over to future early access acts. Considering how much change Baldur’s Gate 3 is expected to go through, I would be surprised if it did.

BG3 is definitely early access

To be sure, this is very much an early access title. Immediately upon booting for the first time I dealt with consistent crashes. Early on in my playthrough, I couldn’t access my save state. Occasionally, Baldur’s Gate 3 would just crash entirely. The rest of the experience was still a bit of a buggy mess, but the actual content on display here makes up for it, especially with how much is still to come.

[...]

Saturday - October 31, 2020

Baldur's Gate 3 - Early Access Preview @ Gameffine

by Hiddenx, 18:20

Gameffine checked out Baldur's Gate 3:

Baldur’s Gate 3 Early Access Preview :: Playing it Safe

I started my career here at Gameffine with a review of Divinity: Original Sin 2 nearly 3 years ago — it still remains the only game I’ve given a perfect score to. The Original Sin series helped place Larian as my go-to RPG studio, dethroning Obsidian which sat on the throne since KOTOR II. It elevated the CRPG formula to a new level by combining traditional adventuring tropes with excellent environmental manipulation and absolute freedom of exploration. At the same time, I also consider myself a CRPG purist and the original Baldur’s Gate will always have a special place in my heart and that of a million others as a game that defined a generation.

I cried when the story broke that Black Isle Studios’ Baldur’s Gate sequel titled The Black Hound had been canceled, leaving the future of the franchise in uncertainty. While I appreciate Beamdog’s Enhanced Edition of the first two games as well as their interest to make a sequel, Siege of Dragonspear proved that they were not ready to stand on the shoulders of golden age Bioware. Then came the surprising news that Larian was working on Baldur’s Gate 3. While I was certain that they were capable of delivering on the gameplay department, I felt that Larian’s writing team typically leaves much to be desired. Still, I was hopeful and glad that this legendary IP would get a second chance at life like many of its brethren in recent years.

[...]

Friday - October 23, 2020

Baldur's Gate 3 - Early Access Review @ Collider

by Hiddenx, 19:20

Collider checked out Baldur's Gate III:

'Baldur’s Gate III' Review: Can Larian Studios Save ‘Dungeons & Dragons’ From Itself?

Baldur’s Gate III, the unexpected sequel to Bioware’s CRPG classic Baldur’s Gate II, was released in Early Access two weeks ago. The game is, understandably, rough around the edges. It crashes often and is pretty buggy in its current state. I’m certainly not going to knock the game for that, or even go into further detail—these are the kinds of things Larian Studios, the game’s developer, is well aware of.

I’m a big fan of RPGs. They’re my favorite type of video game by far. I love getting caught in winding dialogue, evolving my character across a lengthy journey, and, on subsequent replays, exploring previously unexplored venues and finding secrets I may have missed. The promise of an exclusive, unique adventure that you craft yourself is enticing. Baldur’s Gate III promises a lot coming on the heels of Divinity Original Sin II, Larian’s crowning achievement and arguably the best CRPG made to date.

Over the past two weeks, I’ve played through what the game has to offer in its current state once and am working my way through a second run to see how it stacks up.

So how is Baldur’s Gate III? Well, it’s hard to appraise entirely the way it is now. There are things that are noticeably missing that I expect to be filled in as time goes on. Larian has already stated the full game won’t be released until it’s been in Early Access for at least a year, and after that, you won’t even be able to import your save from the Early Access version into the final game. That seems to indicate some major changes coming over the coming months.

[...]

Baldur’s Gate III is understandably rough around the edges, but it’s hard to ignore some of the issues with the game’s foundation. Still, it’s chock full of content even in its early phases and can be tackled with a myriad of playstyles.

Rating: B-

Sunday - October 18, 2020

Baldur's Gate 3 - Early Access Review @ Game Rant

by Hiddenx, 20:27

Game Rant checked out Baldur's Gate 3:

Baldur's Gate 3 (Early Access) Review

Baldur's Gate 3 may be in early access, but there's plenty to be excited about even in the first iteration of this DnD-based RPG sequel.

After twenty years, the sequel that Baldur's Gate fans have been waiting for has finally launched, if only in its partial early access version. Baldur's Gate 3 is ready for players, and the game deserves the huge numbers that it has already drawn in. The question of whether fans should "buy" it, however, depends entirely on how many glitches they can tolerate.

The Dungeons & Dragons-based game isn't complete. Only about the first 20 hours of Baldur's Gate 3 are available to play, leaving a good chunk of it a mystery still, and those 20 hours are riddled with bugs and other issues. However, those 20 hours will also leave players wanting more, packed with fun, intriguing, and promising content that stands to blow away both new fans and old when complete.

[...]

Friday - October 16, 2020

Baldur's Gate 3 - Early Access Review @ Pocket-Lint

by Hiddenx, 19:29

Pocket-Lint checked out Baldur's Gate 3:

Baldur's Gate 3 initial review: A sprawling RPG epic

Larian had been cranking out solid games in the Divinity series for good few years before its reputation skyrocketed with the release of Divinity 2: Original Sin - it struck gold with its combination of role-playing fun and devilishly organic combat.

Now the developer has been given the keys to the castle so pined-after by developers around the world - an official Dungeons and Dragons license and the long-awaited third entry in the Baldur's Gate franchise. Each bringing enormous new pressure. 

But from the early access build of Baldur's Gate 3 that we've been playing, it's looking like something special once again. 

A new, old start

The first two Baldur's Gate games are straightforwardly seminal in the canon of interactive roleplaying; enormous adventures that were different for each player that played them through, with a large cast of memorable characters and storylines to sink into. 

[...]

First Impressions

Until then, though, Baldur's Gate 3 is looking like a delightful treat for PC gamers before the glut of next-gen console launches arrives. It's got a deep adventure to offer with a range of companions that are impressivesly nuanced and fun to engage with, and combat that'll keep you thinking. 

Early access versions are a minefield, so you can't really afford to come into Baldur's Gate expecting a totally smooth time - that simply won't happen. For now, though, there's still a whole lot of adventurous fun to be had, and Larian's world design has never looked so luminous and gorgeous. 

Monday - October 12, 2020

Baldur's Gate 3 - Early Access Preview @ Wccftech

by Hiddenx, 19:00

Wccftech likes the Early Access version of Baldur's Gate 3:

Baldur’s Gate 3 Early Access Preview – Much More of This Please

When you normally go into an early access title, you expect a few issues here and there. You also expect the game to be unfinished, either lacking content, whole game modes, polish, or anything in between. Baldur's Gate 3 is early access if you capitalised it, made it bold and cranked the sizing up to about one hundred.

Bugs. Crashes. Areas of what's in the game unfinished. You'll find it all here, but even with the sort of issues that would make you turn away from a game, there's something just so addictive here. There's something that makes you keep coming back for more and something that makes you want more.

When you think about Baldur's Gate 3, it's going to be impossible to not make comparisons to Larian's Divinity: Original Sin titles. However, you have the Baldur's Gate fans who naturally want the game to be more like the originals, plus the fans of Dungeons & Dragons, which want the games to be as close to the tabletop RPG's as humanly possible. I'm going to say that this manages it in a close way while making it a fun, very engaging, RPG.

[...]

Sunday - October 11, 2020

Baldur's Gate 3 - Early Access Review @ NME

by Hiddenx, 19:21

NME checked out Baldur's Gate 3:

Baldur’s Gate III early access review: a rewarding RPG that reflects the creative potential of 'Dungeons & Dragons'

Larian Studios teases an exciting future with a superb, imaginative opening act

RPGs are ultimately about creative freedom, and so far, Baldur's Gate III has proven itself to be a fascinating sandbox of imagination. After spending the bones of an hour in character creation crafting a gorgeous Tiefling Rogue, I caused a critical failure within my first 30 seconds of playtime that left him writhing on the floor, ultimately succumbing to a gnarly death. Sounds frustrating, but this is exactly what I was hoping for.

If you've got a set of polyhedral dice, you’ll know that there’s something very intimate and special about sitting around a table with your friends and breathing life into a character that doesn’t exist outside of that room. Magic happens in Dungeons & Dragons when you flavour these avatars with your own experiences, and use them as a vessel to explore new personas, embarking on impossible adventures with your intrepid troupe of pals. It’s also equally exciting when you’re put on the spot by your Dungeon Master and have to make up absurd anecdotes to get yourself out of (or into) ridiculous capers, that may or may not result in your doom.

[...]

Friday - October 09, 2020

Baldur's Gate 3 - Early Access Review @ PC Gamer

by Hiddenx, 17:53

PC Gamer reviewed Baldur's Gate 3:

Baldur's Gate 3 | Early Access Review

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Thursday - October 08, 2020

Baldur's Gate 3 - Hotfix #1

by Hiddenx, 17:23

Someone said we need more Baldur's Gate news threads - here's one :)

Hotfix #1 - The Journey Begins!

Hello everyone,

We are so thrilled with how many of you are playing Baldur’s Gate 3, and we’re glad Steam was eventually able to accommodate you all. Our servers are keeping up, but just about! We never imagined such a huge influx of players in what we had envisioned being a relatively modest party of Early Access players. But we’re up to the challenge, and we’ve been listening!

We’re still working on the multiplayer issues that some of you are experiencing (and we’re very close to solving several of them), but Hotfix 1 already fixes a number of issues and covers other things you reported.

As a general message, if you’re having difficulty getting the game running, or are experiencing crashes, switch the game to DX11 mode (in the launcher, click the gear), and make sure you have the most up to date graphics drivers.

We also recommend in some cases disabling the Steam / Discord overlays, if you experience slowdowns while activated.

Patch Notes BG3 Hotfix #1 (version BG3 EA 4.1.83.3931)
  • Fixed a crash related to using rush-type actions
  • Fixed a crash related to the target camera
  • Fixed a crash in character creation
  • Fixed a crash during dialogs
  • Fixed overlapping items inside the inventory views
  • Fixed "Pickup" and "Pickup And Add To Wares" inside containers
  • Fixed a player assignment issue when someone would leave from a full multiplayer party. The leftover character can now be assigned correctly.
  • Fixed an issue with summons showing up as regular companions
  • Fixed an issue where players could not ready up when other players joined the lobby
  • Fixed being able to move immovable objects

 

Wednesday - October 07, 2020

Baldur's Gate 3 - Early Impressions @ ACG

by Hiddenx, 19:28

ACG checked out Baldur's Gate 3:

Baldurs Gate 3 Early Access Impressions - In Good Hands

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Baldur's Gate 3 - Early Impressions @ Fextralife

by Hiddenx, 19:05

Fextralife checked out the Early Access version of Baldur's Gate 3:

Baldur's Gate 3 Early Access First Impressions: Should you get BG3 Early Access?

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Tuesday - October 06, 2020

Baldur's Gate 3 - Early Access Reviews

by Hiddenx, 21:05

Some sites checked out the Early Access version of Baldur's Gate 3 already - some like it - some not:

Rock Paper Shotgun:

[...]

No, my word of warning goes instead to those who simply want to enjoy the story. By dint of being a first act it threatens to be all dilemma and no consequence. There are immediate consequences – big, messy, reach-for-the-quick-load consequences – but know that the meat of your mulling won’t be answered for some time. If it were not for this job, and having the self-control of four year old at a birthday party (or games journalist presented with a plate of miniburgers at a press event), I would would want to see this enticing story play out in full. Don’t feel pressured to gather your party and venture forth, but based on what I’ve seen, I think that party is in for one hell of a ride when they do.

NME:

[...]

Our Verdict

Even though it’s in early access, there’s so much content to dig into with Baldur’s Gate III’s debut that I’d be shocked if anyone experiences everything before the next expansion of meaningful content drops. It’s an ambitiously built, well-written tale of adventure framed by lovable companions and stunning fidelity. If you’ve got a busy imagination and consider yourself to be a fan of RPGs tabletop or digital, this game should be an instant purchase. I’ve never played a Baldur’s Gate game in my life, but this feels like a hell of a good place to start.

Pros

  • Dynamic, creative D&D gameplay
  • Lovable characters and fantastic set pieces
  • Gorgeous graphics and inspired environments

Cons

  • A decent dose of bugs as part of the early access release

Ars Technica:

[...]

Conclusions

If you're looking for the prettiest, flashiest RPG ever to grace a computer screen, Baldur's Gate 3 is almost certainly what you're looking for. There are few or no pre-rendered cutscenes, since the real-time engine itself is capable of producing nearly photorealistic scenery and faces.

For the most part, the game's engine also avoids the uncanny valley of humanoid faces that are almost, but not quite, perfect—it's very easy to watch your characters interact with others and feel like you're watching a movie, with fully rendered faces, bodies, movement, and expressions.

Unfortunately, this greatly magnifies the flaws in the scripting of both language and action. Your character feels real—but he or she also feels like someone who has only attended a couple of improv classes and has been given vague but very firm instructions on how to react to things.

Beyond the good looks of the graphics, I haven't found much in Baldur's Gate 3 to recommend it. Your character and party feel like insignificant gnats and are forced by circumstance to do and see awful things that they're not powerful enough to change. This is not a case of "tough moral choices" as seen in Wasteland 3, or in Obsidian's excellent 2016 RPG Tyranny—in Baldur's Gate 3, it feels like you have no agency at all.

The good

  • The graphics in this game are incredible—this is easily the best-looking RPG I've ever seen
  • Great artwork on top of the excellent engine—moody crypts, savage wildernesses, magical groves all "pop"
  • Large worlds, with little or no "zone time" for fast travel

The bad

  • Awkward, unsatisfying combat
  • Punishing dialog with frequent feat rolls practically demands save-scumming
  • Encounters often feel unbalanced and forced

The ugly

  • Your party hates you
  • All of the factions hate you
  • Watching innocent characters get murdered
  • Murdering innocent characters yourself

Den of the Geek:

[...]

All of this is really just scratching the surface of what Baldur’s Gate 3 has to offer. I could go on and on about the brilliant voice acting and writing, the improved character animations, the wide variety of spells that let you conjure familiars, charm enemies, have telekinetic conversations with animals and dead people…this is a staggeringly deep RPG, even in Early Access.

Most of the drawbacks have to do with performance and presentation. I encountered several visual glitches throughout my playthroughs, and it’s clear that this is an unfinished product, but Larian was working to patch the game even as press were going hands-on. Hopefully, players will be able to jump into a much smoother experience at launch. Overall, I can’t wait to play (and replay) the game some more and delve deeper into the rich world Larian has created.

[...]

Monday - October 05, 2020

Baldur's Gate 3 - Release Time Unlock

by Silver, 23:25

PC Gamer has reported on when you can expect Baldur's Gate 3 to unlock.

Larian has confirmed on Twitter that Baldur's Gate 3 Early Access will go live on Tuesday, October 6 at 10 AM PDT on Steam, GOG, and Google Stadia. As a last-minute surprise, Larian also confirmed that the Steam Mac version will be dropping at the same time. Here's that time converted to a few other regions:

  • Pacific Daylight Time (US) - 10/6 at 10:00 AM
  • Eastern Daylight Time (US) - 10/6 at 1:00 PM
  • British Summer Time (UK) - 10/6 at 6:00 PM
  • Australian Standard Time (AUS) - 10/7 at 4:00 AM

Here's a countdown timer that shows when that is in your local timezone.

[...]

Friday - October 02, 2020

Baldur's Gate 3 - Reveals Races and Classes for EA Day 1

by Hiddenx, 18:28

Gameffine has some info about the Baldur's Gate 3 launch:

Baldur’s Gate 3 reveals Races and Classes for Early Access day 1

Larian Studios today announce the races, variations, and classes of Baldur's Gate 3's Early Access. Players will be able to select from 16 races/subraces, as well as 6 classes from day one of Early Access, October 6th.

On launch, players will be able to create humans, githyanki, elves, drow, half-elf, dwarves, halflings, and tieflings, including subraces of each race. Early Access of Baldur’s Gate 3 provides around 25 hours of content, designed for multiple playthroughs. On October 6th, players will be able to create their own characters and play in either single-player, or as a party of up to four players in multiplayer, each with their own character.

Races more alien to the Sword coast – like the Drow and Githyanki – are so rare to the average NPC that you’ll find their interactions to be unique as well. The world of BG3 is a highly reactive one, so this single choice will have huge ramifications across your play experience.

Baldur’s Gate 3's character creation features photorealistic fantasy races, based on 3D scans of actors and models (blemishes and all), selected because their features roughly resembled the direction for each race in the game, as well of course for diversity and variety in the human-like races. Our team spent much of pre-production carefully selecting, scanning, and moulding these scans, to become the base heads for character creation. Launched into Early Access is a total of 150 heads to pick from, across the 16 races & subraces.

[...]

Wednesday - September 23, 2020

Baldur's Gate 3 - Romance and Relationships

by Hiddenx, 17:50

Larian reveals in a new video how party dynamics work in Baldur's Gate 3:

Love in the Forgotten Realms - Community Update #7

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Thanks Yemeth!

Baldur's Gate 3 - EA Launch delayed to October 6

by Hiddenx, 16:32

Yemeth spotted this tweet:

We have bad news, and good news. But first, the bad news! We're delaying to October 6, by a week. We'll be back later today with the romance & companionship update to pick you all up again.

Sunday - September 20, 2020

Baldur's Gate 3 - Important Locations

by Silver, 23:46

WolfheartFPS talks about the potentially important locations in Baldur's Gate 3.

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This video shows some important locations on a map of Faerun, which is the continent that Baldur's Gate is located on. Some of these cities / locations were big story areas in BG1 & 2 and will likely be referenced if not visited, in Baldur's Gate 3. Our BG3 journey will begin in Avernus where we will eventually find a way out and crash land a nautiloid ship on Faerun in between the cities of Baldur's Gate & Elturel. Faerun is a continent on the planet of Toril and most of our epic tale will take place in the sword coast.

Friday - September 11, 2020

Baldur's Gate 3 - Multiplayer & Cinematics

by Silver, 05:03

Community Update 3# for Baldur's Gate 3 talks about multiplayer and cinematics.

“You’re telling your story, and we’re shooting it for you,” explains our Cinematic Director, Jason Latino. “We’re taking that camera down from being above the players, and down into the drama, right into the action.”

“I can’t think of another Early Access game that’s done cinematics, on this level. There’s a lot of games where the moment you add cinematics, they have to get smaller.”

“We didn’t want to do that.”

Everyone - it’s time to talk about multiplayer. Cinematics, Crowd Choice, and Twitch integration. We’re creating a huge, sprawling RPG with all the tools you need to direct your own adventure, and weave your own tale. Or, weave that tale with your friends, or your audience online. No matter if you choose to play solo, with friends, or with your audience -- Baldur’s Gate 3 is a huge cinematic experience spanning over 1.5 million words, and that story can be enjoyed together through the games cinematics, in multiplayer, or as an audience in a stream.

If your character walks into a dialogue situation, the cinematic dialogue begins with you by yourself. If one of your posse comes close, they can choose whether or not they join you in the discussion. Once they do, they can tell you what options they would like you to select as you ponder your next choice.

Your party is of course free to roam around the world while you independently charm your way through conversation. They can even pick-pocket you while you’re in a dialogue. Or cause a fire. Or abandon you. Or, put an end to your waffling and kill the person you’re talking to.

Whatever you do, the game will react appropriately. Even if your friends aren’t.

                          

Our ambition is to make all of this as seamless and interactive as we can and during Early Access you can expect us to continue building more and more ways to interact, observe, intraject, and subvert expectations. Raising the level of drama, and expanding the level of depth.

As far as we know, there has never been an RPG this large, with multiplayer, attempting these intimate, character driven cinematic moments throughout the entire experience. We put a lot of effort in it and are super curious to hear your feedback. Applying cinematics to a multiplayer game, and one launched in Early Access, means that our cinematic ambitions can grow alongside all the other iterations and tweaks that come with working directly with our community and that can only lead to good things!

TWITCH / CROWD CHOICE

With Crowd Choice, a Stadia Enhanced Feature, you’ll be able to choose the next story path and alter what happens next during your favorite YouTube Creator's livestream.

Twitch integration works by numbering each dialogue option, which corresponds to the viewer choices. This feedback is seamlessly integrated into the game, where both streamer and viewer will see each percentage vote next to each dialogue option. What’s more, players will be able to interact with the Twitch overlay to access the player’s inventory, character sheet, skills, and spells.

Both of these features are launching day 1 of Early Access respectively on PC or Stadia. This too is something we’re very excited about not only because it brings the community closer to the player, but also because due to the amount of permutations in dialogues, it enables streamers to “DM” their own adventure for their viewers, and have their viewers partake in their story regardless of whether or not the viewer owns the game.

You’ll be able to become a part of your favourite streamer’s own private canon. Or, as a streamer, or viewer, disable the feature entirely. It’s up to you. As always, the game reacts appropriately.

THE NEXT STEP

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Today’s Community Update video begins with a memory of Divinity: Original Sin quite deliberately. Interactions in DOS1 were merely relegated to rock-paper-scissors (literally!), and dialogue moments between players were a wall of text that scrolled down the screen. We took this a little further in Divinity: Original Sin 2, as characters and players reacted to who you are, and what you’ve done, with many permutations spanning multiple races and tags. Still, dialogues between characters, and interactions in multiplayer were rudimentary though much evolved over DOS1.

Baldur’s Gate 3 is the next great leap and once you’ll start playing, you’ll find that the distance between DOS2 and Baldur’s Gate 3 is tremendously large, as we begin to push the boat out on not only cinematic dialogues, but also the ways in which you can interact with them.

In Baldur’s Gate 3 dialogues have more permutations, more depth, and a cinematic layer that reacts seamlessly to any situation using custom adaptive camera technology (see: elves and dwarves are nay the same height) as well as performance capture. Now, not only do we retain the narration our games are so well known for, but you’ll often see the action on screen - whether it’s a vampiric bite in the night, or a slip of the tongue on a goblin’s foot. Long gone is rock-paper-scissors, as we’ve built tools for debate not only within the multiplayer party, but also as an extension to the thousands of people who watch at home, all in the spirit of the D&D spirit of bringing people together. And we still have some surprises up our sleeve when it comes to multiplayer, but we’ll leave those for another time. There have never been a greater number of ways to gather your party in a single game. Now’s the time!

Q&A

Finally, thank you all for your organization across Reddit and Discord regarding the questions you’d like answered. We’re going to try and answer around 10 questions every update, which we’ll try and do quite frequently. Here are the answers to your questions for number 6. Having questions organized in this way gives us time to read them and respond to them, and also gives us a great sense of how to prioritize them based on how you all vote/rank them. We really appreciate the sense of community spirit and organization.

Will difficulty choices affect more than just enemy health and damage? e.g. increasing the DC on some rolls while exploring the world?
Yes there are many features planned for different difficulty levels, which we’ll go over in a future update - but EA isn’t launching with difficulty choices, as we prioritize everything you need to have an enjoyable experience.

How much of an impact will alignment have?
None, similar to D&D 5e we don’t have a strict alignment system. But your actions and decisions will have a major impact on how the world and people react around you. So you can be evil, or good, or something in between - but there’s no strict system. As we’ve mentioned, EA is about 25 hours of content “in a straight line” so to speak, but we’ve built everything you need to try many different types of characters, interactions, and combinations. The world in Early Access will react. Tell us what happens.

Will early access get modding support, like the steam workshop and its various modding tools?
We loved what our modding community did with DOS2, and we’re excited to see what they’ll do with BG3. Modding will be supported, but not before 1.0, not during EA. Again, we really need to focus on working with feedback and creating the game.

Is there a Lone Wolf mode planned?
This is actually a question already being asked by a number of our playtesters who are currently playing the game. A Lone Wolf mode is planned, but won’t be in the game at the beginning of Early Access. One of the many great discussions that come from people playing, and talking with us.

About how fast can you make an entire campaign now that you have the game engine made? I’m thinking it’d be absolutely amazing if you could make a few popular 5E DnD campaigns using the BG3 engine now that you have everything working.
This is a very interesting question. Indeed since launch a lot of our time has been put into creating the tools and pipelines (including entire new departments) needed to create a game much more ambitious than our previous games. All we can say at this point is that our pipelines are very much up and running, and we’re seeing the fruits of all that labour. Now that everything is plugged together, we’re able to work quite quickly when it comes to content - though many departments are involved, and many things are plugged into each other. However, it takes a long time to make a very big game with so many permutations.

Will there be ultrawide support?
Our previous games work well on UW so it’s something we’ll put effort in, we’re already taking it into account in cinematic dialogs so it's something we plan for the future. (Director of Publishing interjection here: I’ve been playing BG3 on UW at home and at the office since day 1. Ultrawide for the win! Let us know how you get on.)

Date + Time of release globally?
10am PST - assuming everything works out exactly as it should.
As soon as we hit the button you’ll be able purchase and install the game, or launch it right from Stadia without the need to install it.

What languages are coming for Early Access? And which will be included later?
We’ve confirmed English, Simplified Chinese, French, German, Polish, Russian, Spanish will be available in Early Access.
We have decided to include Brazilian Portuguese and Italian in 1.0, but not during EA. This is because it would be too cumbersome to add additional languages as we write the game during Early Access, but we want you to know that we will support you.

Will we be able to carry our characters over from early access into the full game?
Unfortunately, as with most Early Access games, there are changes, bug fixes and patches that dictate the fact that wipes will happen to saves. This is because certain fundamental changes to engine, story, etc create incompatibility issues. We will try and tell you when this will happen, in advance.

Will EA be available on GOG?
Working on that.

What integrations will be available for Twitch & Stadia streamers?
DIDN’T YOU READ THE UPDATE? :D

Friday - September 04, 2020

Baldur's Gate 3 - Swen Vincke Interview

by Silver, 22:39

Dropped Frames interviewed Swen Vincke about Larian and Baldur's Gate 3.

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This week JP, Cohh, and Zeke are joined by Founder and game director at Larian Studios: Swen Vincke! We ask him all manner of questions about him, Larian, the games he has worked on, and of course their upcoming game: Baldur's Gate 3!

Tuesday - September 01, 2020

Baldur's Gate 3 - What to Expect from Hell

by Silver, 22:56

Wccftech quoted Swen Vincke from a PC Gamer magazine interview on what to expect from Hell in Baldur's Gate 3.

The soul coin is basically made of a person’s soul. It’s the currency of Hell, it’s how payment is done. You’ll encounter soul coins early on in Act One. When you get into Hell, soul coins are the thing.

You’ll get a good sense of how the mechanics of Hell work. There’s an element of perpetual fear and competition. There’s a strict hierarchy and the absolute rule of holy law. It allows us to do interesting moral situations and quests, and we tie it all into what’s happening in the real world above. If you’ve accepted pacts that have been offered to you by devils throughout your adventure, that changes things a lot.

[...]

Thanks Farflame!

Tuesday - August 25, 2020

Baldur's Gate 3 - Community Update #5

by Hiddenx, 18:55

Some more info about the Early Access version of Baldur's Gate 3:

Community Update #5 - Early Access

Hello everyone! We hope you’ve recovered from the Panel From Hell. We have a huge, bumper community update for you today. We’re going to talk about Early Access at some length, so get a cup of something ready, and maybe a snack. Nestled in? Let’s go. 

[...]

If you made it all the way to the end, you learned we’re aiming to launch Baldur’s Gate 3 into Early Access on September 30. The Steam page has been updated to more accurately describe what we’ll be releasing first. While the content will be limited, there should be enough bells and whistles to make it a fun, engaging experience.

Early Access will feature around 20-25 hours of gameplay in a single play-through, with performance captured dialogues and cut-scenes, voice overs for most dialogs, multiplayer (but no split-screen for now), several translations available (but not all) and an Act 1 story that should feel fulfilling to play through many multiple times, with multiple characters. At the start of Early Access, support for custom characters will consist of 6 classes and 9 races, with several subclasses and subraces included. You won’t be able to play as an origin character yet but you will be able to recruit 5 of them as companions when your journey commences.

Here’s a little about who you’re likely to meet on the road to Baldur’s Gate:

Shadowheart
A loyal cleric of Shar, Shadowheart is the sole survivor of a holy mission undertaken for the Mistress of the Night. She alone must deliver a relic of immense power while threatened by foes on all sides, and a strange, untamed magic burgeoning from within.

Wyll
Noble by birth, Wyll made his name as the heroic 'Blade of Frontiers'. But to become a living legend, he made a bargain with a devil - and he now longs to break free before it consumes him for good.

Lae'zel
Lae'zel is a ferocious warrior, mighty even by the standards of a githyanki crèche. Faced with transforming into the very monster she's sworn to destroy, Lae'zel must prove herself worthy of rejoining her people - if they don't execute her first.

Astarion
Astarion prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away. Now he can walk in the light and has the chance at a new life, but how long can he keep his past buried?

Gale
Gale is a Waterdhavian wizard prodigy whose love for a goddess made him attempt something no mortal should. Blighted by the forbidden magic of ancient Netheril, Gale needs to undo the corruption that is overtaking him, a corruption that threatens to destroy the lives of thousands.

[...]

Sunday - August 23, 2020

Baldur's Gate 3 - Interview @IGN

by Silver, 23:11

IGN talked to Senior Writer Adam Smith about Baldur's Gate III.

For Smith, it seems to boil down to a trusty few factors – the first one being tone. Baldur’s Gate always managed to blend a bunch of different styles together, rather than placing all its chips on one fantasy subgenre or another. “I see people talk about the darkness of Baldur's Gate,” he says. “And it's absolutely something that we want to bring out. But Baldur's Gate was very, very lighthearted and strange and silly and bizarre in places, as well. And that's really a quality that I think separates it from a lot of other RPGs. It is tonally all over the place and it hits its beats so, so well.

“Occasionally it wants to be romantic, and it's very good at being romantic. Occasionally it wants to be darkly romantic, occasionally it wants to have fun. There are characters that are so cartoonish and strange, and they coexist alongside torture and horror... and getting all those things to sit well together, I think, is part of what Baldur's Gate is.”

[...]

It is a relatively traditional fantasy setting, after all. Elves, for example, regularly live well into their 700s, so it’s entirely possible that characters - even our own, given the options available during creation - would remember the Bhaalspawn crises, or that we’ll see characters like Kivan or Coran or make a return in Larian’s take on the Sword Coast. “One of the interesting things,” Smith says, “is for some people that's ancient history, for some people, it's recent history… We're 100 years later, but that's not a long time for a deity.”

Tuesday - August 18, 2020

Baldur's Gate 3 - Panel from Hell

by Hiddenx, 19:09

The Early Access version of Baldur's Gate 3 will be released on September 30 - learn more about the game from the

Panel from Hell

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Thursday - August 13, 2020

Baldur's Gate 3 - Early Access Races

by Silver, 23:20

WolfheartFPS previews the races we can expect to see in Baldur's Gate 3.

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In this video I go over the races that will be available in Early Access for Baldur's Gate 3. Subraces, racial features, and which EA classes go best with which EA races. Hopefully this video helps get you more prepared for BG3!

Friday - August 07, 2020

Baldur's Gate 3 - No Early Access August

by Silver, 04:26

Larian have announced via Twitter that the Early Access for Baldur's Gate 3 won't be available August but say that it is around the corner.

Good news and bad news. BG3 won’t hit August, but it’s just around the corner. We’ll be announcing the release date, as well as big news on the Panel From Hell alongside , and the Larian crew. Tune in Aug 18th. baldursgate3.game
Thanks Farflame!

Thursday - July 16, 2020

Baldur's Gate 3 - About Combat and Stealth

by Silver, 01:06
A new community update from Larian about combat & stealth in Baldur's Gate 3.

Community Update #4: A Little About Combat & Stealth

Hey everyone!

We haven’t spoken in a little while - at least not since we released our latest trailer and took a deeper dive into development during our live gameplay stream - but that doesn’t mean we haven’t been extremely busy working on the early access version of Baldur’s Gate 3.

We know you all want to know when we’ll release BG3 into early access but you’ll have to be a bit more patient before we can announce an exact date. The one thing we can tell you is that we are making good progress.

Today we’d like to take a bit of time to discuss how Baldur’s Gate 3 gives you plenty of easy to understand systems which you’ll use to overcome increasingly more complex challenges. The way combat works and how you can use our brand new shiny forced turn-based to get advantage are good examples of this.



BG3 deploys fifth edition D&D rules and is class-based. We’ll go into what that means per-class later this year, but for now let’s focus on how BG3’s combat plays. It’s come a long way since the reveal in February. It’s now faster, and more responsive. And it works well in both singleplayer and multiplayer.

If you watched the gameplay stream, one thing many of you have noticed is how fluid combat in BG3 now feels. Despite being turn-based, which allows you to have an authentic D&D experience and really deliberate over your moves as a team, BG3’s combat is much faster than DOS2. But how? Magic? A rift in the space-time continuum? Currently, neither of those things. In fact a lot of it is down to how animations are both created and processed. We invested heavily into what drives our animation pipeline, and specifically made tweaks to improve the feel and motion in combat. The increased brevity and flow is down to many, many changes shaving off microseconds (and sometimes entire seconds). For example, another character’s turn will begin - behind the scenes - as the previous character is ending their animation. Even things as simple as combining move animations with the hit of a melee strike shaves seconds off combat.

Since the initial gameplay reveal in February, we totally overhauled the order of combat. Early Access means change, and change is shaped by feedback and testing over time. BG3’s combat is now set so that each combatant takes a turn at a time but there’s a twist. If multiple combatants of the same faction follow one another in the turn order, then you can simultaneously command each of them.



That means that based on the results of the initiative roll, you’ll experience a different tactical puzzle in each combat that really mixes everything up but still allows you to react to the “cards” you’re “dealt”, so to speak. (There aren’t literally any cards, sorry MTG fans!) Between the RNG of initiative, and the planning, you should be able to have a fresh experience with every combat while still being able to predict and plan with friends how to combine spells and abilities, and ultimately win the fight.

Baldur’s Gate 3 is a party-based game that you can play alone, controlling each character, or as a party of up to four where each person rolls their own character. (It’s of course possible to also play as 2, or 3 people, with AI, etc).

In multiplayer, when your avatars and companions are next to each other in the turn order players can simultaneously control characters. This allows you to communicate with your friends and combine spells and abilities to take advantage of more brains on the battlefield, and more hands on the keyboard. This, compared with Divinity: Original Sin 2, drastically reduces the amount of time each player would have to wait between turns, since they’re able to move together.

Stealth is also a big part of Baldur’s Gate 3 - if you want it to be - and it goes hand in hand with the game's great sense of verticality, and ability to shove people. Sneaking is a really useful technique for positioning your party prior to the initiative roll, ensuring you get the first strike. Using stealth, it’s perfectly viable to sneak into a camp, avoid being seen, and roll crits to victory. With a little thought comes the perfect ‘shove’.



Using stealth to prepare for combat is even more fun due to the introduction of forced turn-based mode. This is a big new feature that allows players at any moment during exploration to switch to turn-based rules. Each turn equates to 6 seconds, allowing players to predict and navigate enemy movement, or solve puzzles that require clever navigation (for example, not getting hit by a fireball!).

Our stealth mechanics now also take light and darkness into account. You can be obscured or heavily obscured so that even when you are caught in the visibility cones of the enemy, you still have a chance to slip through unseen. Of course, that is if your enemies don’t have darkvision. Here’s a little table that summarizes how light, darkness and darkvision affect stealth.



Clear area = always visible.
Lightly obscured = stealth check.
Lightly obscured + enemy has darkvision = visible.
Heavily obscured = undetected.
Heavily obscured + enemy has darkvision = stealth check.

Things get even more interesting when you discover you can manipulate light by using spells or throwing water at a torch, as lighting is dynamic, and thus shadows are also.

To summarize, forced turn-based mode, allows you to switch to turn-based rules in exploration, to set up traps, bypass patrols, steal, and otherwise head on many other roguish exploits. But you don’t have to be a rogue class, of course.

These are all super useful techniques that, when used imaginatively, really help you to get the best chances during your initiative roll as combat starts. Baldur’s Gate 3 has high-stakes combat, so making good use of surprise mechanics will give you a leg-up.

If you haven’t already, check out 90 minutes of live Baldur’s Gate 3 gameplay which was aired as a part of D&D Live 2020. It showcases several of the features highlighted here.

In the show, we allowed people to vote on which adventure we’d take. Down into The Underdark, or to dive deeper into the Goblin Camp. If it wasn’t clear yet, player choice is going to be a huge part of Baldur’s Gate 3 and not just for those playing.

But enough teasing, we’ll talk about that another time… Stay tuned!!!

Thursday - July 09, 2020

Baldur's Gate 3 - Gameplay Explained

by Silver, 10:50

RockPaperShotgun had some questions for Larian about Baldur's Gate 3.

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New Baldur’s Gate 3 gameplay? Go on then. And loads of new Baldur’s Gate 3 information as we quiz the game’s lead system designer about combat, stealth, classes and, er, how vampires work in Baldur’s Gate 3. Loads of juicy stuff here, and more to come!

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Our first Baldur’s Gate 3 gameplay breakdown explained stealth and combat, and now we look at Baldur’s Gate 3 spells, death, alcohol, reactions, halflings… all the words that get your video flagged. I hope you enjoy this Baldur’s Gate 3 features deep dive with Larian Studios' Nick Pechenin.

Thursday - June 18, 2020

Baldur's Gate 3 - Gameplay & Interview Videos

by Silver, 22:31

A gameplay video for Baldur's Gate 3 and some interviews with Swen Vincke are available for your perusal.

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Get an exclusive look at Baldur's Gate 3 gameplay in this live stream that kicked off D&D Live 2020. Larian Studios' Swen Vincke plays the game and gives fans a great look at the upcoming game.

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After a short Baldur's Gate 3 demo we sat down with Larian's founder Swen Vincke to talk about the early access plans as well as the huge scope of the game. 

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Larian Studios founder Swen Vincke speaks with us about telling a story in a game where you're free to do anything, and how Baldur's Gate 3 is becoming more like Dungeons and Dragons over time. 

Thanks Couchpotato!

Saturday - June 13, 2020

Baldur's Gate 3 - Early Access in August?

by Silver, 21:57

Baldur's Gate 3 will be an Early Access title on Steam. Larian is planning for this August.

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Get ready to venture forth. Baldur's Gate 3 is planned for an August 2020 Early Access launch on Steam and Stadia.

Almost exactly one year after we originally announced Baldur's Gate 3 and months after our World Gameplay Reveal at PAX East earlier this year, here we are with a new trailer to help showcase the tone of the game and get you pumped up for the road to Early Access.

Plus we discuss the impact of Covid19 on development and we reveal our plans for a new gameplay live stream so you can see the magic that we've been working on. Roll with us, June 18, on twitch.tv/dnd/

Saturday - May 30, 2020

Baldur's Gate 3 - Gameplay Teaser Trailer

by Silver, 11:05

DSOGaming reports on a gameplay teaser trailer for Baldur's Gate 3 ahead of further reveals this June.

Larian Studios has released a gameplay teaser trailer for Baldur’s Gate 3. This new teaser trailer showcases some of the game’s environment and characters, as well as the combat mechanics. It also features some magic spells, something that may interest some of you.

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Wednesday - March 18, 2020

Baldur's Gate 3 - News Roundup

by Silver, 08:39

Wccftech reports that Baldur's Gate 3 will feature large staging areas.

Last month Larian Studios finally pulled the curtain back on Baldur’s Gate 3, revealing over an hour of detailed gameplay footage. Of course, Dungeons & Dragons fans are a pretty serious bunch, and so a lot of questions remain. Thankfully, Larian head honcho Swen Vincke, producer David Walgrave, BG3 lead writer Adam Smith, and more took to Reddit to participate in an AMA. They covered a wide range of topics, some of which will only be of interest to hardcore D&D nerds, but I collected up some of the more interesting revelations, below.

First up, Walgrave spoke briefly about the size and scope of the Baldur’s Gate 3 world, implying it won’t quite be an open world, but a series of large staging areas…

[...]

Venture Beat reports that Goblins can be friends not fodder in an interview with Adam Smith.

GamesBeat: It’s funny you’re talking about that, because you look at the goblins, and they’re full-fledged characters. They’re not just little monsters shouting “Bree-yark!” you have to deal with.

Smith: And some people will never realize that. You can meet the goblins and become immediately hostile and kill them all. And you think — the goblins are really close to my heart. I really like them. I’m genuinely fond of the goblins, and I get laughed at a lot for it. But we did so much research on goblin culture. The latest Volo’s Guide actually is great on goblins. It gives you a story, and it’s a story of people who are very close to the bottom of the food chain, who are bullied and enslaved. We take them and we say, what is it like to be a goblin? When we’re writing a goblin, a gnoll, any character, I think of them all as characters. We say, what fundamentally can we find in here that makes them individuals? You’ll meet goblins who are very aggressive and they’re bullies, but we want to know why.

[...]

PCInvasion has a bit to say about the villains shown so far.

What’s with the brain-worm?

Illithids are hermaphroditic and reproduce through a horrific process called ceremorphosis. Each mind flayer spawns some larvae and leaves them to marinate in elder brain juice for a decade. Surviving larvae are then implanted in a host of roughly human size and shape. The larva then grows and consumes the host’s brain and gradually transforms the host body into an adult illithid. Put two and two together, and it’s likely that the announcement trailer depicts the fate that awaits our hero from the opening cinematic.

Swen Vincke showed us some Baldur’s Gate 3 gameplay at PAX East, and it looks like the larva inside our player character’s brain will be a big factor in the story. Obviously, a major plot point is to try and have it removed. But there will be gameplay effects too. The larva can grant special powers and acts as a mental influence on our hero. The protagonist can choose to embrace these powers and urges or resist them. Veteran players will recognize this as similar to the influence of the taint of Bhaal in the previous games. But you won’t be the only one carrying this burden. And one of the other characters in the opening cinematic also carries very interesting story implications.

[...]

Screenrant embraces turn-based for Baldur's Gate 3.

Baldur's Gate 3's Combat Embraces D&D

Past the control that a turn-based system gives players, it also appeals to the spirit of D&D even more. Looking at it as simply as possible, D&Ds turns and phases directly translate to the gameplay of a turn-based RPG. However, players also gain total control over their party, meaning they can direct party members however they want. A big part of D&D is meticulously building your character and the options they have. There's an anticipation to each encounter in a game of D&D as you wait for dice-rolls to see how things play out.

Baldur's Gate 3 can capture that same sense of tension by being turn-based. Things don't play out immediately, and that makes battles tense affairs. While Baldur's Gate 3 is turn-based, the nature of it being a video game allows combat encounters to flow much faster and easier than they do in D&D. Larian also feels like a turn-based system simply fits with current D&D better, seeing as how the franchise and ruleset have changed since Baldur's Gate 2. In Screen Rant's interview with Combat Designer Matt Holland he stated,

"A lot has changed in the 20 years since Baldur's Gate II, just in terms of tech and the advancements of gaming, but also inside of the D&D ruleset itself. The original games ran on the Advanced D&D ruleset, and now we're all the way up to the fifth edition. We want to work with the fifth edition ruleset, so going turn-based made more sense on that front. And our last two games used turn-based combat as well, so it made sense for us to bring that into Baldur's Gate."

[...]

Thanks Farflame!

Friday - March 13, 2020

Baldur's Gate 3 - Continues the Story from Baldur's Gate

by Hiddenx, 20:20

Rock Paper Shotgun reports that Baldur's Gate 3 will build up on earlier titles of the series:

Yes, Baldur's Gate 3 will build on the series' existing story, say Larian

Baldur’s Gate 3 is well out of the bag now and despite the lengthy gameplay reveal that Larian hosted at PAX East last month I have oh so many questions. So do you lot, it seems. Larian hosted an AMA yesterday to answer them all and though there were a few things they declined to answer, we’ve mostly rolled well on our Persuasion checks and come out with new details. Most importantly, yes, Baldur’s Gate 3 will continue the story from Baldur’s Gate and its sequel. It isn’t a direct sequel, but Larian say “we wouldn’t call it Baldur’s Gate 3 if there wouldn’t be a link.”

That’s been a big question from the start. A lot of time has passed since the original Baldur’s Gate games developed by BioWare and plenty of time has passed in the Forgotten Realms as well. Larian have hinted previously that we may spot familiar characters but the ways that Baldur’s Gate 3’s actual plot ties back to the earlier games isn’t yet being shared. That hasn’t changed much with this new Q&A, but Larian CEO Swen Vincke did at least assure players that they are connected.

“Let me just say that we touch upon the story of BG 1 & 2 in meaningful ways,” Vincke says. “There are returning characters and what happened in BG 1/2/[Throne of Bhaal] leads to what happens in BG3. You won’t necessarily see that at the start of the adventure, but you will quickly understand once you get further into the game.”

[...]

Thanks henriquejr!

Thursday - March 12, 2020

Baldur's Gate 3 - Mind Flayer Space Ships

by Silver, 07:24
Jorphdan explains the lore behind the Mind Flayer Space Ships that will feature in Baldur's Gate 3.
 
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Episode 142 - In this video we talk about the Spelljammer Campaign Setting! Baldur's Gate 3's opening cinematic features a Nautiloid which is a Mind Flayer Spelljamming ship! We discuss the world of Spelljammer, Mind Flayers, Phlogiston and more! #BaldursGate3

Sunday - March 08, 2020

Baldur's Gate 3 - Interview @Wccftech

by Silver, 18:27

Wccftech recently interviewed Matt Holland, Combat Designer, and Adam Smith, Senior Writer for Baldur's Gate 3.

I'm just going to come right out swinging. As you guys probably already know, while most folks have enjoyed the reveal [of Baldur's Gate 3], there's been a rather vocal portion of Baldur's Gate fans who didn't feel like this looked like a true sequel. What can you say to assuage their fears that this is actually a Divinity: Original Sin game in disguise?

Matt Holland: Well, there's a few things to that. At Larian, for a very long time, we've been trying to emulate a pen and paper experience and bring it to video games. I think it's just that. If people think it looks like Divinity, it's because we're trying to make that tabletop experience that D&D, well, is.

Adam Smith: It's a continuation of what we have been doing which is to move toward a tabletop experience in a cRPG. For the people who think that it doesn't quite look like they wanted it to look or doesn't quite feel like they hoped it would, then honestly, I would just say to see more of it. I think they'll be convinced pretty quickly. The deeper we go into it, the more and more they'll feel the D&D [influence] and how it's truly the heart of it. The more they see the systems and rule set, they'll start to see we are really using that ruleset. Some of the stuff that they recognize stayed in there because it makes sense in the world. The surfaces and the environmental interactions, we've built on them but it didn't make sense to drop them just because [Baldur's Gate 3] looked like Divinity because Divinity is really good as well. It's a continuation of that but it's D&D to its core lore wise and systems wise.

[...]

During the original Divinity: Original Sin crowdfunding campaign on Kickstarter, the very last stretch goal mentioned a day and night cycle, NPC schedules and weather systems. All of these could have impacted NPCs, monsters and magic. Do you still discuss the possibility of making a truly simulated game world at some point in the future?

Adam: I do in my own head constantly. I think it's a very different game. One of my favorite games of all time is Ultima Seven and it was the first game that I played that had proper NPC behaviors. You could wait for someone to go to the pub and then you could rob their shop. I love stuff like that, but a game that's built like that does very different things. We are very, very story focused as well and there's things that you lose. Also: multiplayer. We're a multiplayer game and day-night cycles in multiplayer becomes incredibly complicated. We're doing so many really complex things already that we know are going to be really good that, on top of that, it wouldn't fit this game.

I love simulated worlds and we have a lot of that stuff in there. We don't do the day-night cycle but we do the things where things in the world happen because you caused them to happen and they can happen off-screen. So, there are things happening off-screen. The world isn't just what you see on your screen. There are events that happen and things that will, because of the choices you've made, things will happen elsewhere. Those are real, those are systemic. Our systems are running in the background the whole time. There are incredibly deep systems. Some of them don't make sense for this game, but yeah, we think about it and we've talked about it.

Thanks Farflame!

Monday - March 02, 2020

Baldur's Gate 3 - Interview With David Walgrave

by Myrthos, 11:03

Eurogamer has talked with Baldur's Gate 3 Executive Producer David Walgrave about the gameplay presentation of last week, the relation with Stadia, the Telltale people, some of the choices made during game design and other stuff.

How'd you feel the gameplay presentation went? Happy? There was a lot of chaotic energy...

David Walgrave: Yes! When we do these presentations, we have the script in mind so that we cover everything that we want to cover. Because it doesn't look like it, but we do have a plan with it. And then you enter the chaos factor Swen Vinke, and as a developer your heart stops every time he does something. He goes like, "Oh but I could also try this" and you're going "No! You can't!" [laughs].

So it's always a bit of an adventure but I think - what we are trying to show - is that there are so many options and choices and ways that things can go. And we have actually implemented all of them. What we don't always know is whether they work or not, at this point. But I'm very confident of the systems. So for instance, dialogue choices and scripting, that's something that can break because QA is still going through the game. But systemics is a thing that we've been building up for the last decade or so, and systemics we can trust.

But I do think - or I hope - that from the presentation, you see what we're trying to do with Baldur's Gate.

Thanks Ilm.

Thursday - February 27, 2020

Baldur's Gate 3 - Gameplay and Impressions

by Silver, 21:37

Swen played Baldur's Gate 3 at PAX East. Some impressions from various outlets.

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Sunday - February 23, 2020

Baldur's Gate 3 - Will be in Early Access

by Silver, 05:52

BellofLostSouls reports that Baldur's Gate 3 will be available in Early Access. This was discovered during a Hasbro held investor event at the New York Toy Fair where Wizard's of the Coast unveiled their digital plans for D&D for the next five years.

Specifically there are 7 games in development: Baldur’s Gate 3 and Dark Alliance are the two that have already been announced, but according to Hasbro, we should be seeing at least one new D&D video game every year from now until 2025. And while there was no mention of the newly opened Archetype Entertainment, the WotC owned game studio working on its own sci-fi project, it was revealed that Baldur’s Gate 3 is scheduled for Early Access later this year, so players will be stepping into the world of mind flayers and Minsc a lot sooner than you might have thought.

[...]

Wednesday - February 19, 2020

Baldur's Gate 3 - Live Stream at Pax East

by Myrthos, 11:54

Larian Studios' Swen Vincke will together with jesse Cox, play Baldurs Gate 3, which for the first time will provide us with some actual gameplay.

We are excited to announce the eagerly anticipated gameplay reveal of Baldur's Gate 3. Our Creative Director Swen Vincke will be playing live on stage with Jesse Cox, revealing more about the story, mechanics, and the answers to much asked questions. With seating for 1000 people, don't worry if you can't make it to the live show, it'll also be streamed on YouTube. For those at PAX, there will also be a short, live Q&A where your questions can be asked and answered. 

We will also be present in the expo hall of PAX East, with an all-new booth dedicated to Baldur's Gate 3. At the booth, our team will be serving up live gameplay presentations for the entire weekend, starting after the live show concludes.

Baldur's Gate 3 was announced back at E3 last year, and since then we've have been continuing to grow to 350 people (including outsourcers), and working on new technology and pipelines that allow the team to create a truly next-generation RPG, spanning 100+ hours of content, with all the depth you'd expect, and many surprises along the way that even fans of critically acclaimed Divinity Original Sin 2 won't expect. 

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Also the board game will be shown at Pax East.

In addition to attending PAX East with our brand spanking new Baldur's Gate 3 booth, we will also be showcasing Divinity: Original Sin - the Board Game with our friends and collaborators from Lynnvander.

Divinity: Original Sin - the Board Game was launched on Kickstarter in November 2019 and hit its funding goal in less than five hours. With the help of 10,565 wonderful backers we raised more than 10 times the original funding goal over the course of the campaign. The game is reaching the final stages of development and we're working closely with Lynnvander to make it the best it can possibly be. Come by the dedicated booth for the board game at booth 20002 and try it for yourself! We'll be running demonstrations all weekend, and the scenario we're showing will not be part of the main game so you won't be spoiling the story for yourself.

If you missed out on the board game Kickstarter we now have late pledging available through our pledge manager CrowdOx here.

Friday - January 17, 2020

Baldur's Gate 3 - Something's Brewing (but not today)

by Silver, 21:25

The Baldur's Gate 3 Twitter page declares something's brewing and shows some video with the date 27th of February at the end.

Wednesday - October 30, 2019

Baldur's Gate 3 - New Image

by Silver, 22:06

IGN reports on a new publicity image for Baldur's Gate 3 which shows an Illithid in a Nautiloid ship.

Larian Studios, the developer behind the recently announced Baldur’s Gate 3, has revealed a new slice of fresh hell from the forthcoming roleplaying game, depicting one of the tentacle-faced, brain-eating psionicists from the race of interplanar slavers called Ilithids — more commonly known as mind flayers.

Though scant on details, the image below reveals an illithid psionically floating through the darkened hallway of a nautiloid ship.

[...]

Monday - July 01, 2019

Baldur's Gate 3 - Interview @Metro

by Silver, 07:58

Swen Vincke and Mike Mearls were interviewed by Metro about Baldur's Gate III.

GC: [laughs] I really enjoyed the combat in Divinity: Original Sin because of the obvious XCOM influence, but because it’s an adaptation of existing rules does that mean it’ll be very different in Baldur’s Gate III?

SV: Yeah, that’s the one that I’m not answering. [laughs] I will tell you what the idea is though. So, the reason why I’m not saying anything is because combat is something that is so sacred in this, when it comes to Baldur’s Gate, so we want to show it to people rather than just talk about it. However, I can tell you what the idea is. When you play D&D you get thrown challenges that you need to overcome. Some of these challenges require you to go into combat. And to ensure player agency you have to give the player a whole bunch of systems so that they can use them in any way they want to overcome the challenges that are thrown at them. That’s what we did in DOS2 because in DOS2 people come up with craziest ways of winning, unwinnable combat. That’s also what we’ll do in Baldur’s Gate III. You’re going to see combat that is very easy and you’re going to see combat that is hard. You have an entire toolbox at your disposal, which goes beyond just a rule set. It also depends on your imagination, so that you will overcome situations in a variety of ways.

GC: There’s always a sort of rule of thumb for me, for a good RPG, and it’s whether you can resolve a conflict – a major story set piece, not necessarily fighting with grunts – outside of combat.

SV: Yes!

[...]

Wednesday - June 26, 2019

Baldur's Gate 3 - Rewriting of the Rules

by Hiddenx, 22:04

PC Gamer reports how RPGs have to be changed from tabletop to PC games:

How Baldur's Gate 3 and Bloodlines 2 are rewriting the rules of the tabletop games they're adapting

What works for a pen-and-paper campaign doesn't always work for a videogame.

You can tell tabletop roleplaying games are in the midst of a renaissance because suddenly everyone is making videogame adaptations of them again. Some of this year and next year's biggest projects are based on tabletop games: Dungeons & Dragons, Cyberpunk 2020, Pathfinder, Vampire: The Masquerade, and the list goes on.

But converting tabletop rules to digital form obviously isn't as simple as translating every page of the Player's Handbook into code. Combat and stats, the bits rooted in numbers, are often easy enough to reproduce, but they're only a small component of tabletop role-playing—and for many, not even the important part. I recently sat down with developers behind Baldur's Gate 3, Bloodlines 2, and Pathfinder: Kingmaker to discuss staying faithful to the source material, where it made sense for them to diverge, and—perhaps most surprising—what happens when their experiments are so successful they end up back in the tabletop version.
[...]

Thanks henriquejr!

Sunday - June 23, 2019

Baldur's Gate 3 - Will the Ranger Class be changed?

by Hiddenx, 07:44

TheGamer thinks that the Ranger Class will be enhanced in Baldur's Gate 3:

Baldur's Gate 3 And Dungeons & Dragons Will Be Changing The Ranger Class In The Future

The ranger is one of the weaker classes in the current edition of Dungeons & Dragons, but that will be changing soon, as the class will be different in both Baldur's Gate III and in some new updates for Dungeons & Dragons in the future.

The future of the ranger class was discussed by Mike Mearls, who is the creative director for Dungeons & Dragons, and Swen Vincke of Larian Studios, which is the development studio that is currently working on Baldur's Gate III. The two appeared on an episode of Kotaku Splitscreen, where they talked about both Baldur's Gate III and Dungeons & Dragons.

[...]

Sunday - June 09, 2019

Baldur's Gate 3 - Interview and Gameplay Info

by Silver, 21:17

@Fextralife An interview with Swen Vincke about Baldur's Gate 3 which reveals some gameplay details.

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Baldur's Gate 3 Gameplay details! In this video we show you our interview with Larian Studios Founder Sven Vincke and Mike Mearls of Wizards of the Coast and Creative Director of Dungeons & Dragons that took place at E3 2019. https://baldursgate3.wiki.fextralife.com/Baldur%27s+Gate+3+Wiki

Friday - June 07, 2019

Baldur's Gate 3 - Community Update #1

by Myrthos, 15:19

Larian is bringing us the first edition of their Baldur's Gate 3 Community Update as part of the Larian Gazette.

Welcome to the first edition of the Larian Gazette! 

The Gazette prides itself on bringing you the latest and greatest breaking news about all things Larian, and the insider stories that go with it.

Yesterday's headline was the show-stopping, heart-pounding revelation that "LARIAN STUDIOS IS MAKING BALDUR'S GATE 3!" A teaser trailer of our new role-playing game was unveiled yesterday, and it was so spectacularly intense that the internet went into auto-censorship mode.

The Gazette was more than a little intrigued by the mind flayer invasion of Baldur's Gate. Our best reporter pursued their slimy trail to discover how Larian convinced Wizards of the Coast to let them unleash their madness on the crown jewel of the Sword Coast.

The brave reporter went deep undercover and resurfaced with a harrowing tale involving no less than the brutal abduction of Wizards' own Mike Mearls! Interpol has been alerted of the situation, and you, dear reader, may rest assured that the Gazette is monitoring the situation closely! In the meantime, please enjoy our full video report:

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Thursday - June 06, 2019

Baldur's Gate 3 - Preview @RockPaperShotgun

by Silver, 19:09

Baldur's Gate 3 has been previewed by RockPaperShotgun.

They call it Ceremorphosis. The excruciating seven day process by which a humanoid might transform into a Mind Flayer. Stick one illithid tadpole in the brain and one week later you’ve got an octopus for a head and a craving for more grey matter. And what better visual metaphor for the return of Baldur’s Gate: the adventure that lodged in the hearts and minds of every RPG fan of a certain age, until it could find a host capable of doing it justice. The search took 20 years. That body belongs to Larian Studios. The game is Baldur’s Gate 3.

[...]

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[...]

And all this is true of Baldur’s Gate 3? “Yeah. The party’s going to be big, exploration’s going to be big, player agency is going to be big, decisions are going to be big, multiplayer is going to be big – and single player, obviously. The originals were also tough games, so challenges are going to be big.”

If you’ve played Larian’s Divinity: Original Sin you’ll know all this can be said of those games, too. Baldur’s Gate was based on a modified version of the Advanced Dungeons & Dragons rulebook, and Larian is a studio partially born from a passion for D&D. Several campaigns run continuously in the office, and Vincke has long turned to the player handbooks and monster manuals for inspiration. “The thing Wizards Of The Coast is incredibly good at is making idea generators,” he says. “When you read a campaign, you get plenty of ideas that you roll with and create your own adventures.”

Thanks Farflame!

Sunday - October 07, 2018

Baldur's Gate 3 - In Development ?

by Hiddenx, 10:21

According to this tweet Brian Fargo knows who is developing Baldur's Gate 3 right now. Larian and Beamdog denied already - so who can it be?

Information about

Baldur's Gate 3

Developer: Larian Studios

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Turn-based
Play-time: Over 60 hours
Voice-acting: Partially voiced

Regions & platforms
Internet
· Homepage
· Platform: PC
· Expected at 2022-08-15
· Publisher: Larian Studios