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Colony Ship RPG

Our long-term (i.e. a full scale RPG) project is a "generation ship" game, inspired by Heinlein's Orphans of the Sky. We're aiming to create a different experience with the same core ('hardcore', TB, C&C). So, combat will be turn-based but focused on ranged rather than melee (earth-made laser guns - rare but powerful, ammo even more rare, so save for special occasions - vs crude ship-manufactured firearms favoring burst rather then precision), level up to distribute skill points and unlock new feats, focus on the individual and more dynamic C&C, focus on exploring rather than working your way up in a faction; you'll be one of the 'freemen' who aren't born into a caste-like faction, more traditional open level design.

The colony ship RPG will take 3-4 years and most likely use a new engine (Unreal 4). If everything goes well, it will be released on Early Access in 2018.

Information about

Colony Ship RPG

Developer: Iron Tower Studio

SP/MP: Unknown
Setting: Sci-Fi
Genre: RPG
Combat: Turn-based
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
World
· Homepage
· Platform: PC
· To be announced
· Publisher: Iron Tower Studio