Your donations keep RPGWatch running!

CrossCode - All News

Show news in a year(yyyy), month(yyyy/mm) or day:
Show news of type:
Friday - March 15, 2019
Monday - January 07, 2019
Friday - September 21, 2018
Thursday - September 20, 2018
Tuesday - September 18, 2018
Sunday - July 22, 2018
Monday - December 18, 2017
Tuesday - November 15, 2016
Tuesday - June 21, 2016
Tuesday - June 30, 2015
Wednesday - March 11, 2015
Monday - March 02, 2015
Saturday - February 28, 2015
Friday - February 27, 2015
Box Art

Friday - March 15, 2019

CrossCode - An Action RPG Classic

by Silver, 12:10

A Gamingbolt editorial on CrossCode, that they call an action RPG classic.

To say anything more would be to spoil some of CrossCode‘s best moments. Besides, this a story you’re best left to take in at a comfortable pace, spending time with its characters and ironically forgetting yourself in the world of CrossWorlds. The world design is utterly impeccable in this regard, channeling the 2D aesthetic of old-school role-playing games with seemingly little effort at all. CrossWorlds slowly opens up, introducing you to the simplistic tutorial dungeon before venturing into the first major town, Rookie Harbor.

What’s impressive about CrossCode‘s world design is that, for all intents and purposes, it’s acknowledging and yet leveraging the limitation of NPC conversations. Within the context of a video game, seeing all these characters would make for a more immersive experience. The limitations make sense to us – some NPCs have monotone shades in conversation screens or throwaway/cliche dialogue (like the hard-boiled cop not being impressed by Lea’s designation as a Seeker) – because this isn’t a big-budget MMO. However, when you think about it, this is more or less how things are presented in an MMO. There are throwaway NPC characters who simply exist to dole out quests and whose existences are forgotten the second you move away. Their dialogue and characterization usually is cliched. CrossCode nails both world design from a 16-bit action RPG perspective and the perspective of an MMO, becoming a meta-commentary by the simple handling of its premise.


Monday - January 07, 2019

CrossCode - Review @ Nerdstash

by Hiddenx, 19:08

Nerdstash has reviewed the action RPG CrossCode:

CrossCode Review

Radical Fish Games have not done themselves justice with their attempts to harbor more coverage of CrossCode. It says a lot that I, an invested games critic who follows the industry closely, more or less completely missed this release back in September. When offered the chance to review CrossCode I didn’t initially expect all that much from this SNES inspired action RPG. What I’ve ended up playing through though should have been an unmistakably potential game of the year for 2018.

CrossCode’s plot revolves around Lea, an amnesiac woman who is using hit MMO CrossWorlds to help regain her memory. CrossWorlds is unique as whilst it’s an MMO game, it also takes place in the real world. A small moon called Shadoon has been reserved as the physical space for CrossWorlds. Remote players use physical avatars to exist and play CrossWorlds on this moon. The plot behind CrossWorlds is that you have to traverse through several alien temples to recover lost technology but the actual plot of CrossCode instead focuses on our protagonist. I won’t go into details here as CrossCode is very plot heavy but long story short, it’s a good narrative to get invested in.


Verdict: I’m not sure how this slid under the radar so hard but make no mistake, CrossCode should have been a serious 2018 game of the year candidate. Radical Fish Games have effectively showcased a model development cycle by listening to consumer feedback, interacting with their community and releasing an outstanding title. Minor flaws aside, CrossCode is a special game that is completely worth your time and money. The developers should be proud of what they have made.

Score: 5/5

Friday - September 21, 2018

CrossCode - Review @ COG

by Hiddenx, 17:26

COG checked out CrossCode:

CrossCode Review – Can’t Fight With Physics

CrossCode is an RPG that demands your full attention at every turn. Whether it’s solving puzzles, completing quests or surviving the many battles, you need to be on your toes. Honestly, it’s exhausting. But I don’t mind the strain. Indeed, I’d rather more RPGs pushed me in this fashion. Perhaps it’s just the focus on puzzles that permeates every level of this game, but I had to work for every victory. That only made said victories all the sweeter, however.


CrossCode is a mashup of several disparate genres. You’re solving your way through puzzle-laden dungeons, grinding away at MMO-type quests, and cutting your teeth on action RPG combat. For the most part, this combination works. The major drawback for me is that these different genres require different parts of my brain to be active. Jumping from one style of gameplay to the next was honestly a little jarring. The zen peace I find in grinding serves no purpose in the tense boss fights, and even the regular enemies require your full attention at first. On the other hand, the puzzle sections need a whole separate form of patience and concentration. In the end, my love of the grind won out, and CrossCode became that kind of experience in full. I recognize that this kind of patient application may not be suitable for everyone, however. CrossCode is a beautiful world loaded with puzzles of all kinds. If you can find your center among this storm of separate genres, you might really enjoy this game.

The Good

  • Fun dialogue
  • Combat is satisfying and deep
  • Big beautiful skill trees

The Bad

  • Quest and story pacing is off
  • Difficulty feels uneven
  • Certain puzzles were brutal
Score: 76/100

Thursday - September 20, 2018

CrossCode - Released

by Silver, 23:23

CrossCode has been released on Steam and GOG.

CrossCode 1.0 Out Now!


It's here. The day has come. After 7 years of development, half of which were in Early Access, CrossCode 1.0 finally releases!

Well, what can we say? What a crazy long journey it was. When we started out with CrossCode we've been a small team of inexperienced indie developers. So obviously, we decided to create a fully-featured RPG. Which was stupid ambitious. Yet still... we somehow did it.

And that's because of you! All you amazing people that backed us on Indiegogo or bought the Early Access version, supported us through the years with feedback, suggestions, tons... TONS of typo fixes or just by cheering us on over all this time. You made it possible for us to not only develop all the content we originally planned, but also to improve the game even further, suggesting features and improvements we never originally thought of.

We want you to know that this means a lot to us. It's really hard to describe how we feel right now. Especially since we had to write this text 3 days in advance. It's probably a mixture of extreme happiness and total exhaustion.

We would also like to thank all of our publishers who greatly helped us getting the word out all across the world.

And now the game is out. So it's up to you to play and hopefully enjoy this game of ours. Let us know what you think!

Missing Content

Just because CrossCode hit full release, doesn't mean it's complete...!

Well, we already warned you that we might not make it in time and that's pretty much what happened. Steam Achievements and Trading Cards are unfortunately not available yet. However, we'll work on this right away and hopefully add those features within the following weeks.

Note that the game already keeps tracks of achievements internally, so there is no need to replay the game after Steam Achievements have been added - you will automatically get all the achievements you already collected once you boot the game.

Other things, that are still missing and will be added in following updates:

  • NPCs, quests, enemies, and food items that we need to implement for our Indiegogo Backers
  • A New Game+ Mode
  • The Last Minute Hero Guild
  • More Quests and proper NPCs for Rhombus Square
  • The Arena in Rhombus Square with more combat challenges
  • A Ninja Skin for Lea that we promised some of our Indiegogo backers is still in development. It will become available within a few weeks!

We'll also have another post in the upcoming weeks to talk more about our Post-Game content plans.


Tuesday - September 18, 2018

CrossCode - Release Trailer

by Silver, 02:21

The release trailer for Crosscode which will leave Early Access September 20th.


CrossCode will leave Early Access on September 20!

FREE DEMO available on Steam:

Sunday - July 22, 2018

CrossCode - Releasing September

by Silver, 09:10

CrossCode will release sometime in September with a more definitive date coming in August.


CrossCode: About the Release, Gamescom and Discounts

Hello everyball!

We have a small update outside of our usual schedule for you!

About the Release

Things are more or less fixed now.

That’s why we’re happy to announce:
CrossCode 1.0 will be released in September 2018!!

We’ll have a bigger announcement with the exact release date around the beginning of August with all the bling and shing, but September is locked-in for sure!

Gamescom 2018

We will once again attend Gamescom in Cologne, Germany! We won’t have a booth, but will be strolling around as visitors on Tuesday (Business day) and Wednesday! If you want to meetup and maybe get a CrossCode sticker, let us know, best via Twitter (DMs are open) or in our Discord Server.

To Hell with Hell Loyalty Discount

Finally: Thanks to your publisher Deck13 we have a little Loyalty Discount for To Hell with Hell!
This means that any owner of CrossCode on Steam will receive a 10% discount (in addition to the current 20% discount) for To Hell with Hell! Just in case anyone is interesting in helping out Natasia down there… in hell. It’s a classic Bullet Hell rogue-like crawler with juicy pixelart still in Early Access!

And that’s all for now! More details in August!

Monday - December 18, 2017

CrossCode - New Update

by Silver, 00:47

The latest from Crosscode updates combat arts, improves UI, provides a few quests and adds Japanese/Korean language translation.

CrossCode 0.9.8 - More languages and all the Arts!

On our long journey towards version 1.0 we've now reached another small milestone: Today we release version 0.9.8! This update will add all level 3 combat arts, a Japanese and Korean translation, a couple of quests and several small quality-of-life improvements! Let's go!


All the Combat Arts

It's finally done! This version comes with all level 3 combat arts fully implemented!

In order to learn those arts you'll have to collect the Star Shade at the end of the Jungle dungeon. Once learned you'll need to spend 6 SP in order to use them.

The good news is: We'll upgrade your MAX SP to 12 (which means 3 SP on battle start) once you collect the Star Shade! So gathering the necessary SP should be somewhat quicker.

Small Usability Improvements

We made several small improvements for menus and interface.

Quest marking has changed. You can now mark multiple quests inside the menu and you can only switch between marked quest on the field.

We properly integrated a Circuit Reset option! You can visit a terminal in Rookie Harbor that allows you to reset individual Circuit trees. However, resetting isn't as cheap anymore: you'll need to use a Circuit Override item that you will get on several occasions during the plot. We might also add a trading option later on.

To reskill yourself even faster you also now have the option to learn several skills in one go!

There are also several small QoL improvements like grayed trading items in the preview if you can't trade them yet, and number of collected chests visible on the world map.

A few more quests

This version comes with a few more quests as well! Two of them are found in Rookie Harbor and another one in Gaia's Garden!

There's even a little boss fight included!

More Stuff in the Background

Just like the last release, this one is again rather small. We're still working on more content in the background that will be released with version 1.0!
So once again... Sorry for the small update but we hope that the wait will be worth it once version 1.0 will be out!

Anyway that's all!

We hope you have fun with version 0.9.8 and let's hope there's a limit to the amount of bugs!


Tuesday - November 15, 2016

CrossCode - Review @ Downward Thrust

by Hiddenx, 21:41

Downward Thrust has reviewed CrossCode an action RPG with a full released scheduled for early 2017:


A demo is available.

Tuesday - June 21, 2016

CrossCode - Content Update

by Myrthos, 12:11

A new content update, which according to the below press release is major, has been made available for the early access jRPG CrossCode.

Major Content Update 0.7 for CrossCode

Frankfurt, 11 June 2016  -  Deck13 Games and Radical Fish Games today announce the release of a major content update for the action retro JRPG CrossCode. The game – which is currently available via Early Access on Steam – has gotten a massive story update, adding hours of new gameplay into the fictional MMO CrossWorlds (And yes, you are indeed playing an MMO in the game and no, CrossCode ain’t an MMO!).

CrossCode has been in Early Access since May 2015 and since gotten lots of updates. The feedback of the players so far has been super positive. The new areas, Maroon Valley, Faj’ron Temple and Ba’kii Kum which were added in April have now been included into the overall storyline.

CrossCode is a retro-inspired 2D Action RPG set in the distant future, combining 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story. You follow a player called Lea as she logs into CrossWorlds - a fictional MMO of the distant future. Lea is not your average player though. She hast lost her memory and is (literally) mute. Now the only way to regain her memory is to play CrossWorlds, disovering all the places the game has to offer and meeting other players on the way - hoping they won't mistake her for a bot.

Tuesday - June 30, 2015

CrossCode - Review @ Rock, Paper, Shotgun

by Hiddenx, 22:22

Marsh Davies (Rock, Paper, Shotgun) has reviewed the Early Access game CrossCode - some snippets:

You play as Lea, a spheromancer class avatar – which is a better title than ballromancer at least – and is seemingly a part-flesh, part-virtual body, supposedly manipulated by some distant player. The game being played is CrossWorlds, an MMO which is like Tron mashed with The Crystal Maze and set in Centerparcs. Its hills, lakes and forests form a virtually augmented but otherwise physical space, maintained by a cast of humans who must don special visors to see all aspects of the reality in which you operate.

The MMO itself appears to have an ambiguous though clearly important role in this future culture, and its avatars inspire reactions veering between veneration and revilement. Though exactly who you are is unclear – a dramatic, playable prologue poses a huge number of questions as to your identity and purpose, which the ensuing game doesn’t look like it’s going to answer any time soon, since Lea loses both her memory and her voice. It’s a surprisingly multilayered fiction, which, despite the chirpy caricatures, feels like it might go bleakly Ghost in the Shell at any moment.(...)

There’s more to this world than balls, though. There are items to harvest which can be turned into recipes and traded for weapons or equipment – though this all seems a bit bewilderingly random at present. NPCs have quests for you, too. Currently, one requires you to locate thirty-odd boxes hidden around the rolling hills of Autumn’s Rise, a leafy landscape comprised of 16 substantial contiguous locations and two challenge arenas. This takes the form of a sort of geographical puzzle – the boxes are often easy to spot but hard to reach: Lea can’t scale changes in elevation greater than her own height, though she’ll automatically bound across large gaps between pieces of terrain at the same level. And so you work backwards from the place you want to get to, unravelling the navigable route: a series of rocky stacks that will act as stepping stones; an escarpment you can leap down; a path implied, but hidden from the camera by a row of trees.

I would, however, say that the ingenuity of this sort of puzzle does not survive thirty-odd examples, and the game sorely, sorely needs a way to clearly distinguish between terrain at different heights. One of the features of this sort of perspective is its lack of foreshortening – there’s no way to judge depth and so if a stack of rock is four units tall, but one unit closer to the foreground than a stack of rock that is three units tall, their top surfaces will appear to be adjacent – and, if their height is concealed by another piece of scenery, there is no way to judge whether or not you will be able to jump between them. My ideal fix would be a subtle hue or brightness change for each tier of elevation. (...)

Wednesday - March 11, 2015

CrossCode - Indiegogo Campaign Update

by Couchpotato, 01:44

Radical Fish Games has posted a few more updates for CrossCode this week. The game has managed to earn €24,609 of the €80,000 goal. It has 17 days left to get funded.

Update Time!

Looking at how our campaign is doing right now, some of you are probably wondering:What if we don't reach our goal? What about the future of CrossCode and what about your perks?

Well… as for your perks:

We have the traditional Kickstarter approach: if we don't reach our goal, you will get back all your contributions, but also won't receive any perks.

Or to say it in a more sales-friendly manner:

We will make sure you will get your perks or you get your money back!

So don't be afraid to contribute if you fear we won't reach our goal - because then you'll get your money back anyway.

And about CrossCode:

This is more difficult to answer. If we don't reach our goal, we won't be able to work on CrossCode full-time - at least not right away. We won't cancel the project, but we can't promise any release date - there is a risk that the project will simply continue as a part-time effort for a longer time and this means you will have to wait considerably longer for the game to release.

Monday - March 02, 2015

CrossCode - First Development Stream

by Couchpotato, 03:06

The developers of CrossCode posted a new Indiegogo update this week about a new Development Stream that showcases the games editor, and map tools.


Today we had our first dev stream - and for being our very first attempt in using Twitch it worked out surprisingly well. In fact, it was great! We had a total of 400 views and up to 170 viewers at the same time. We didn’t expect quite that much attention!

Saturday - February 28, 2015

CrossCode - New Indiegogo Updates

by Couchpotato, 05:54

The developers of CrossCode posted two new Indiegogo updates this week. The first  update was a new FAQ that answered a few question from various backers.

When will CrossCode be release?

We plan with a release in Q1 2016!
I've no idea how we forgot to add this.

Will we get the Wii U version of the game when I pledge 15€ or more?

Currently, we can't really make any promises here, sorry! This is something we need to discuss with Nintendo first.

The second update has some new gameplay videos, and concept art.



Friday - February 27, 2015

CrossCode - A Retro 2D Action RPG

by Couchpotato, 04:59

Another game this week called CrossCode was launched on Indiegogo, and the games developer is asking for €80,000 to help fund development.


In CrossCode you will meet Lea, a player who is stuck in a fictional MMO of the distant future. She has also lost her memory and, on top of that, can’t speak. Now the only way to regain her memory is to play the game - hoping that fellow players won’t mistake her for a bot,

The game has also been Greenlit on Steam. and offers a demo to play.

Information about


Developer: Radical Fish Games

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Combat: Real-time
Play-time: 10-20 hours

Regions & platforms
· Homepage
· Platform: PC
· Released at 2018-09-20
· Publisher: Deck 13