Cyberpunk 2077 - All News
Thursday - November 29, 2018
Cyberpunk 2077 - Story comes first
PC Gamer interviewed CD Project Red about Cyberpunk 2077:
Story comes first in the making of Cyberpunk 2077
We speak to CD Projekt Red about the granular details of 2018's biggest reveal.
You’ve seen the Cyberpunk 2077 demo by now. After keeping it behind closed doors at E3, the Polish developer suddenly released the entire thing on YouTube. It was a power move by a studio aware of how anticipated this follow-up to The Witcher 3 is, and the video is now sitting at over ten million views: figures usually reserved for Rockstar games.
When I sit down in a cavernous boardroom in the studio’s Warsaw headquarters to see the game, I’m aware it’s the same demo. But the difference is, this one is just for me. The developer manning the controller tells me he’s relieved there’s no time limit, no queues of hundreds of people waiting eagerly outside, and he takes the opportunity to give me a slower, more detailed demonstration, stopping to take a closer look at things. It’s a game world that aches to be studied and scrutinised, with a cluttered, lived-in feel that few virtual worlds manage to accomplish this well.
One of the most striking things about the game’s setting, Night City, is how vibrant it is compared to the dark, rain-soaked dystopias usually associated with the genre. Cyberpunk 2077 is set in a future California, and writer Stanislaw Swiecicki tells me that the studio is going to great lengths to capture the Golden State’s distinctive atmosphere.
Tuesday - November 27, 2018
Cyberpunk 2077 - Lots of Activity in Buildings
GameRant reports that Cyberpunk 2077 will have lots of activities available in tall buildings.
One Cyberpunk 2077 fan sent a message to the game’s official Facebook page asking the studio how big it will be compared to The Witcher 3. The developer’s representative was more than happy to share, explaining that while the exact world size hasn’t been calculated yet, Night City features “lots of buildings and these buildings have floors.” Many of the taller buildings in the game will be explorable,” added the rep, and “each floor can house a lot of activities.”
Saturday - October 27, 2018
Cyberpunk 2077 - Interview @Dualshockers
An interview about Cyberpunk 2077 from Dualshockers.
G: Since you have a certain amount of freedom in designing your character, do the quests actually recognize your choices in creating your V beyond the obvious gender choice? Maybe someone could call you a “blondie” if you have blonde hair or something like that?
PM: Absolutely, and not even just your appearance, but the choices that you make will also affect things later. To make up an example — this is not an actual thing — maybe the way that you solve a quest… If you complete it without a fight, and later on you need help from some people… If you solved that quest by fighting, those people will remember it and say “Actually, you shot one of my friends last week, I’m not gonna help you out.” On the other hand, if you didn’t fight, maybe they’re going to help you out.
But yeah, also the way you dress, the way you customize your character, we want the world to respond to these things.
G: So if you dress in a certain way, NPCs will treat you differently? That’s pretty rare.
PM: It was done in a limited way before in a few other games. Alpha Protocol did it a couple of times and also going back all the way to Daggerfall.
Tuesday - October 09, 2018
Cyberpunk 2077 - CD Projekt RED Partnership
Gematsu reports that CD Projekt RED has partnered with Digital Scapes Studios on Cyberpunk 2077.
About Digital Scapes Studios and the Partnership
Founded by industry veterans hailing from BioWare, Radical Entertainment and Relic, Digital Scapes is an ambitious video game development studio specializing in AAA multiplayer console and PC game development, development tool creation, asset production, and cloud computing. Digital Scapes team members worked on blockbuster game series like Company of Heroes, Warhammer 40,000, Dying Light, Prototype, and more.
The Canadian partner studio will closely cooperate with CD Projekt RED on creating and optimizing technological solutions for use in the development of Cyberpunk 2077.
Thursday - October 04, 2018
Cyberpunk 2077 - Interview with CD Projekt Red
Cgmagonline interviewed CD Projekt Red about Cyberpunk 2077.
CGMagazine: How as designers do you ensure players have a seamless experience with so many different types of narrative tools at play? How do you ensure they feel they are part of that world, part of the overall experience while still showing visual flares, and setpiece moments?
Maciej Pietras: Yeah that’s really a cumulative task of all the teams in the company because you don’t think about it. The reason you’ll notice certain elements is not just because someone decided to put that thing there. It’s a cumulative experience because the game designer will plan out how the level works, the level designer will place structures but they also check out how it will all work with the environment team that builds their environment around it. And then you have the open world team who are placing the whole environmental elements like characters, vendors, and prostitutes walking the city.
And then you have cinematic designers who are creating the narrative experience that is strictly connected to that one person. And then you have the lighting guys who are working to make sure that if we want to showcase that specific character, we probably do some light showers or maybe a skylight that will highlight with light and show that you might be able to talk to this guy. We can also use light to show all those foods vendors, to actually make sure that the player looks at that point they may find the most Interesting.
Thursday - September 13, 2018
Cyberpunk 2077 - Small Details
Cog Connected looked at 15 small details you probably missed about Cyberpunk 2077.
1) Blink and you’ll miss the detail in the demo’s first frame, specifically V’s companion Jackie. His pistols are gold and he’s wielding both simultaneously, which leads me to speculate that akimbo wielding will be available to the player character. Speaking to the pistols’ appearance, the gold finish might foreshadow a deeper level of weapon personalization. I don’t think I’m alone when I say that weapon cosmetics would be a fun feature.
2) A few frames later, we can see the machete on Jackie’s back. It’s never used in the demo, but I doubt it is merely aesthetic. In an ideal Cyberpunk world, the same weapons in an NPC’s arsenal would be available to the player. Ideally, the player would be able to switch between holding a blade and wielding two guns. But I’m a dreamer, and I felt this little detail was worth a mention.
Monday - September 10, 2018
Cyberpunk 2077 - Everything Wrong With the Demo
One Angry Gamer looked at Cyberpunk 2077 and wrote what they didn't like about the demo.
Instead, the Cyberpunk 2077 demo talks a lot about choice but we don’t see any of it.
Now granted, if the game is still two years out from release one could be forgiving to CD Projekt Red about this sort of thing; but then I’m at the point of saying why even show the gameplay demo and talk extensively about choice and options when you’re not going to show us any choices or options?
You can defend CD Projekt Red all you want, I don’t care, but if you’re going to talk extensively about choice and options, I would like to think you would have a few on display that actually highlights that point. Otherwise, why talk about it?
That’s not to mention that the choices the player are presented with seem superficial at best. After completing the main mission at the centerpiece of the demo you’re given a few dialogue options to address the corporate stooge and Dex, the ghetto pimp. The options basically boil down to saying very similar things in different ways.
Sunday - September 09, 2018
Cyberpunk 2077 - Mike Pondsmith Interview
@R.Talsorian Games At PAX West Mike Pondsmith chatted to Eurogamers Johnny Chiodini about Cyberpunk as a genre and as a game.
"Maximum" Mike Pondsmith sits down with Johnny Chiodini of Eurogamer to discuss the history of cyberpunk, both as a genre and as a game.
Monday - September 03, 2018
Cyberpunk 2077 - No Companion System
@Gamingbolt Cyberpunk 2077 will not have a companion system and purchasable properties will be a feature.
“Like in The Witcher, if the story calls for it, you will have a companion or two for a mission,” Weber said. “But we don’t want to do a ‘companion system’ where you’re never alone. In some quests you will be by yourself, in some you will have one person like Jackie or even a whole group, and in other quests you might be alone or with someone else depending on the choices you made. We really want to have it fit the story, so basically you’ll always have someone with you if we think it’ll be interesting.”
Weber also gave some brief details on how your own choices might also affect whether or not you’ll have a companion for the duration of a mission. “Like I said, it can also be dependent on the choices you made,” he said. “Sometimes if you leave someone behind and it makes sense for the story for them to stay behind, we’ll do it. And another time they might catch up. Whatever works best in a situation.”
Friday - August 31, 2018
Cyberpunk 2077 - More Info
Farflame found a bunch of articles and video that looked closer at the character creation process behind Cyberpunk 2077.
From Yongyea a full analysis and breakdown of character creation:
VG24/7 took a look at the city environment and beyond:
This is V’s first apartment and it acts as your hub until you purchase another property in one of the game’s six districts. While stuffed with detail, it isn’t exactly lavish. It is located right near the top of a megabuilding, a superstructure built to pack in Night City’s residents and solve the housing crisis of the future.
Leaving your apartment isn’t a case of clicking the door, watching a loading screen, and appearing on the city streets. Instead, you put on your jacket, walk out the door, and find the massive industrial elevator to take you all the way down, past the boxing gym, shops, and apartments housed in the block. The megabuilding seems almost like a level in itself.
Wccftech found some interesting scraps of information:
Still, we found more information provided by a few developers in a live-streamed interview with the official Gamescom channel. The most interesting tidbit is that the shooting in Cyberpunk 2077 has been fine-tuned with the help of a former professional Counterstrike player. It turns out the player is none other than Łukasz ‘LUq’ Wnęk, who won the World Cyber Games in 2006 with team Pentagram G-Shock and in 2009 with AGAiN, among other prizes.
Eurogamer interviewed CD Projekt RED and asked about transhumanism and gender pronouns:
There are lots of futuristic video games which deal with dystopian futures and big corporations being the bad guy. Fewer deal with transhumanism. Where does Cyberpunk 2077's focus lie?
Weber: I think our game deals with both equally. Our Cyberpunk game has all of Night City, which is the place where Cyberpunk 2020 already took place so we want all of those things in there. All of those aspects are part of Cyberpunk so we can't ignore them. Cyberpunk as a genre has always been political, in terms of there being a few big people at the top and many many people on the bottom. And you are one of those people on the bottom. So for us it is important to have the corporations in the game, to talk about how they shape society and the future.
But the individual part is important to us too - how human you still are when you change your body. Look at the gang in the demo - whose entire goal is to lose their humanity and become machines. We're trying in every quest to have these themes and since you can always choose in the game how to deal with them, you can choose whether you want to fight the people on top or become more like them.
Monday - August 27, 2018
Cyberpunk 2077 - Gamescom Gameplay Video
Here is the gameplay video, which was shown to me at Gamescom. It probably says more than I could ever write.
Wednesday - August 22, 2018
Cyberpunk 2077 - New Screenshots
Some new screenshots of Cyberpunk 2077 have been shown off by CD Projekt RED from the E3 demo.
Thursday - August 16, 2018
Cyberpunk 2077 - Choices Impactful
Wccftech reports on a recent interview published in GameMaster which suggests choice in Cyberpunk 2077 will be much more impactful than in The Witcher.
To begin with, he made it clear that the ramifications of player choice in Cyberpunk 2077 will be way more impactful on V (the protagonist’s name, regardless of gender choice) than they ever were for Geralt in The Witcher.
Every well-established protagonist needs a story, and our character is no exception. That said, the choices players make will play a huge part in shaping V on more levels than they ever have in our previous games.
Whereas Geralt was a professional, a veteran monster slayer who knew the world inside out, V is a hired gun looking to make the big leagues. When you look at it this way, V’s perspective isn’t too different from the player’s, who is also just getting to know Night City and deciding their stance towards it.
Monday - August 06, 2018
Cyberpunk 2077 - Inherently Political
PC Gamer reports that Cyberpunk 2077 will be staying true to the settings themes.
"Cyberpunk 2077 is a game about people with power at the top and people at the bottom with none", he replied. "That power can come from money, hierarchies, technology and violence. The original Cyberpunk 2020 setting, like the setting of The Witcher stories, was a complex critique of the author's world, and we don't shy away from that in our games. On the contrary I think it's one of the things that sets us apart [...] Cyberpunk is an inherently political genre and it's an inherently political franchise."
Thanks Capt Huggy Face!
Saturday - July 28, 2018
Cyberpunk 2077 - RPG Mechanics Detailed
@Wccftech Capt. Huggy Face noticed some news about Cyberpunk 2077 which details some of the RPG mechanics.
Cyberpunk 2077 RPG Mechanics, Leveling Detailed; Additional Languages Confirmed
Cyberpunk 2077, the next big RPG from Polish developer CD Projekt Red, is still quite far from release, but it seems like the team already has a good idea on how some of the game’s mechanics and leveling will work.
A few hours ago, the game’s Official Twitter profile revealed some additional information on stats and how players will be able to increase them. Skills and Perks have also been detailed, and it seems like the game’s mechanics will not be too different from the pen and paper RPG Cyberpunk 2020.
Thursday - July 26, 2018
Cyberpunk 2077 - What Augmentations to Expect?
Eurogamer looks closely at the lore of Cyberpunk 2020 and asks what augmentations will be in Cyberpunk 2077.
Installing Cyberware is an essential part of being a Cyberpunk, but just what augmentations will be in Cyberpunk 2077? Johnny dives into Cyberpunk 2020 to see what it can tell us.
Saturday - July 21, 2018
Cyberpunk 2077 - First Official Screenshots
DSOGaming have the first official screenshots for Cyberpunk 2077.
CD Projekt RED has released the first official screenshots for Cyberpunk 2077. Cyberpunk 2077 is an open world, narrative-driven role-playing game set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.
Saturday - July 07, 2018
Cyberpunk 2077 - Mike Pondsmith Interview
Today we have one and only, Mr. Mike Pondsmith, the creator of Cyberpunk 2020 talk about the upcoming Cyberpunk 2077, Cyberpunk as a genre, The Witcher Tabletop RPG and so much more.
I want to personally thank Mr. Mike Pondsmith for coming and Mrs. Lisa Pondsmith for setting everything up.
Max Pears, Level Designer on Cyberpunk 2077, spoke about this system in an interview with ShackNews, and went into some interesting details, going on to give examples for what sort of stuff this system will allow you to do and what kinds of opportunities it will open up. “We have this really cool class system,” Pears said, “where we have things like Netrunner, Techie, and Solo, but what we do is we’ve got this fluid class system. Each of these is gonna have different abilities. So a Netrunner can hack into people’s brains, [like] in the [E3 2018] demo.”
Friday - June 29, 2018
Cyberpunk 2077 - Trailer Frame By Frame
In 2077, society is vastly dependent on drones and robotics. From simple camera drones, able to both record and transmit live feed, to big clunky creatures, warehouse machinery and training bots. It’s not unusual for people to see huge automated trash collectors or robots sweeping the streets. Either mass produced by corporations or put together from stolen trashed pieces of tech, robotics serve a huge role in both economics sectors and are an everyday addition to the life of people in Night City.
Twinfinite shared some concerns based on what they saw
Indeed, the controls seemed rather stiff in terms of the physics that dictated the car’s movement and maneuverability. Driving appeared very much as “this is how you move from point A to point B,” rather than actually being exciting to handle. And the car noise itself sounded more like a tin-can than a grunty V8 – a minor detail for some, perhaps, but for our money, there’s nothing that spoils immersion than hearing a car cycle through 100 gears to the generic hum of “any old engine,” which was exactly the case during the demo.
Wednesday - June 27, 2018
Cyberpunk 2077 - Interviews on Design
Cyberpunk 2077 is getting alot of writeups and some interesting stuff is emerging. Gamasutra talked about quest design with Patrick Mills while VG24/7 talked to CD Projekt RED about katanas, dismembering, romance, deep RPG systems and the decision to go first person.
Players can single out particular limbs, whether chopping at arms with a katana of blasting out knees with a shotgun. This isn’t spray and pray – you approach an enemy tactically and switch up your weapons based on their defence or skillset.
“When it comes to combat we have three different types of weapons. Each are for a different approach to the gameplay,” says Pietras. “What I can tell you about hand-to-hand combat is that we will have it; where you can use the katana or other weapons. It’s a cool thing because we have a dismembering system. It’s visceral, it’s brutal.”
Inspirations and philosophy
From a production perspective, Mills says that CD Projekt Red's general goal is to ensure quest designers have ownership over all quests they're authoring. So not only are they conceiving it and pitching it, they're designing the game logic and nursing it to life alongside other designers, programmers, artists, and QA. On his own quests, Mills says he likes to start with a high-level theme or vibrant character that can help anchor the experience, and drive the aforementioned twists he has to work in.
When pushed to discuss inspiration outside the original Cyberpunk tabletop game, Mills jumps to a somewhat surprising reference --- the title of a Blonde Readhead album. "The title is 'Fake Can Be Just As Good,' and I go "okay, I like that, let's figure out how to do that."
Wednesday - June 20, 2018
Cyberpunk 2077 - Previews
Some previews for Cyberpunk 2077.
And that’s only a taste of Cyberpunk 2077. There wasn’t a moment in this edge-of-your-seat thriller where fatigue sets it. Every second I had my eyes wide open, ready for more. Every scene is filled with attention to detail that you’d only notice in a real life setting. Not only was the engaging story, gameplay mechanics, and lively world impressive, Cyberpunk 2077 is easily my best game of E3 2018.
The cool stat! For example, it’s going to unlock certain things that you might not have been able to do, certain options when dealing with situations. Or, another example, the vendors that you have, the ripperdocs, if you have that cool and street cred level, they might bring down certain weapon prices or unlock certain weapons you might not have had there. So it is an integral part of it. It’s also a throwback to the original tabletop game as well. So we are thinking of—forgive me for saying this—cool ways to use it. It’s going to be an important thing for sure. It’s definitely a way to help interact with people.
Cyberpunk 2077 has roots that date back to the tabletop game Cyberpunk 2020 from the late 1980s, so this universe of ideas has been swirling around for a long time. Seeing how CDPR has given life to these ideas and packaged them together in one experience (we haven't even gotten into how Night City has six different districts), makes Cyberpunk 2077 an event release — whenever it comes out.
Sunday - June 17, 2018
Cyberpunk 2077 - Preview @ Digital Trends
Digital Trends is impressed by Cyberpunk 2077, too:
‘Cyberpunk 2077’ preview
The epic sci-fi sprawl of ‘Cyberpunk 2077’ feels like the future of gaming
Friday - June 15, 2018
Cyberpunk 2077 - Interview @PC Gamer
An interview conducted by PC Gamer about Cyberpunk 2077.
Another thing I noticed in that demo is there's a scene where you're walking down an alley and they point out a crime scene on the side and say "Night City's dangerous, crime's happening all the time." What I was curious about is how dynamic or how static Night City is. Is that crime scene something that's always going to be there in that district?
This stuff is going to depend on, we've got dynamic weather and day and night cycles. Things are going to happen differently depending on that time and weather. I can't go into too much detail, but there's going to be a sense of feeling a different space, and how it feels different in those time events, as well.
Okay, so returning to that same area, things will be changing as you go?
Because you're a level designer, I'm curious—this is a roleplaying game and a shooter, I feel like there's a massive challenge in combining those two very big genres and making both parts feel equally satisfying. Level design is so paramount to making a good shooter. How are you designing these environments that enable roleplaying, feel realistic and immersive, but also make for a good shooter experience? The two don't always go hand-in-hand, you know?
I think you hit the nail on the head when you say they don't always go hand-in-hand. But one of the things that's been great to work on this game, from my personal perspective, is that class system. We showed a bit today. There's the three you can have: netrunner, techie, solo. Each of these is going to have a different way to solve a combat encounter or an environmental challenge.
Having that makes this easier, in the sense that because it's about choice, that way there's more options for you to handle those situations differently. Because of that you'll be able to move through the space, and you'll have the traditional sense of that sort of shooter space, but to layer that extra stuff on top, that excitement when you use those abilities for that class system—that's what's made it an exciting thing, from my point of view, to make the levels. And I know the rest of the team, the other level designers, enjoy having those choices.
Thursday - June 14, 2018
Cyberpunk 2077 - Angry Joe Interview
Angry Joe has interviewed CD Project Red at the E3 about Cyberpunk 2077:
Cyberpunk 2077 - Angry Interview E3 2918!loading...
Wednesday - June 13, 2018
Cyberpunk 2077 - E3 Demo Impressions
Cyberpunk 2077 has been demoed for the games press and they wrote their impressions. You may find this interview by Variety of value also.
Those were some of the biggest highlights of that hour-long demo, and I cannot wait to see more. Honestly, my head is still spinning, and it's hard to say whether the full game will be able to feel as dense and intricate. I never expected that our first look would have so much to cover, which is hopefully a good sign of how much more is still to come for Cyberpunk.
This first taste of Cyberpunk 2077 was unexpected and nothing short of amazing We know CD Projekt Red has a firm handle on player choice and narrative – which are both evidenced here – but now we see this dev has first-person shooter chops as well. The combat looked dynamic, fun, and filled with RPG elements galore. Although we were treated to roughly an hour of finely polished and beautiful gameplay, the developer didn't share a release date or give any hint of when we might see it. That likely points to 2019 or later. Don't worry, it's for this generation, and is currently slated to hit Xbox One, PlayStation 4, and PC.
We met a lot of different characters in Night City, most of them clearly out for self. As one character puts it, “everybody gets fucked”. We met a gangster boss who gifted us a mission to prove our worth, a gun for hire, a corporate exec with nothing but disdain for the working classes. Don’t expect to make any friends in Cyberpunk 2077. And if you do, well, don’t trust ’em.
Sunday - June 10, 2018
Cyberpunk 2077 - E3 Trailer
Cyberpunk 2077 got a good looking trailer at E3.
Watch the E3 trailer for Cyberpunk 2077 — the role-playing game of the dark future from CD PROJEKT RED, creators of The Witcher 3: Wild Hunt.Night City, California. Year 2077.The world is broken. MegaCorps manage every aspect of life from the top floors of their sky-scraping fortresses. Down below, the streets are run by drug pushing gangs, tech hustlers, and illegal braindance slingers. The in-between is where decadence, sex and pop culture mix with violent crime, extreme poverty and the unattainable promise of the American Dream.You are V, a cyberpunk. In a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers, today is your first step to becoming an urban legend.
Thursday - May 10, 2018
Cyberpunk 2077 - Hour Long Presentation
@Gamerant A new rumour concerning Cyberpunk 2077 says that the E3 Presentation will be an hour long affair.
This much comes from Francesco Fossetti, the editor for Everyeye.it – one of the most known outlets in Italy – who stated on Facebook that he recently made an appointment with CD Projekt Red for a closed doors presentation that will last an hour. While Fossetti said that he wasn’t exactly sure what the exhibition would be for, many are theorizing that it has to do with a demonstration related to Cyberpunk 2077.
Wednesday - April 25, 2018
Cyberpunk 2077 - First Person Perspective
Gamerant reports on a rumour that Cyberpunk 2077 is exclusively first person.
Cyberpunk 2077 is expected to have a proper reveal at E3 2018 in June, but some details may have potentially leaked ahead of time. One of the supposedly leaked details for Cyberpunk 2077 is that the game will be played from the first-person perspective, standing in stark contrast to CD Projekt Red’s previous games like The Witcher 3: Wild Hunt, which have been third-person experiences.
Thursday - March 22, 2018
Cyberpunk 2077 - No Multiplayer At Launch
PCGamesN reports that Cyberpunk 2077 will have no multiplayer at launch.
Kiciński confirmed that the game would not have any multiplayer at launch, stating “first of all we’re going to deliver players a huge, story-driven role-playing game for a single player,” likening the release to that of 2015’s The Witcher 3. He said he didn’t want to comment on any further expansions, but said that “we already said in the past that we wanted our future projects to integrate online components at some point.”
Tuesday - February 27, 2018
Cyberpunk 2077 - A 'Blockbuster Franchise'
PC Gamer reports that Cyberpunk 2077 is even more ambitious than the Witcher 3 for CD Projekt:
CD Projekt touts Cyberpunk 2077 as a 'blockbuster franchise'
CEO Adam Kicinski said Cyberpunk 'is our new Witcher 3.'
CD Projekt spoke a bit about its big new project Cyberpunk 2077 at the Pareto Securities Gaming Seminar last week, describing it as a "true RPG" set in an open-ended world that's even more ambitious than The Witcher 3.
The presentation is very dry and as far as Cyberpunk goes there's really nothing new said, but the studio certainly doesn't appear to be interested in dialing back expectations at this point.
"Cyberpunk is our new Witcher 3, but even more ambitious. Our goal is to establish a new blockbuster franchise from the beginning. We work [in a] new universe, futuristic universe. We believe it's very appealing to players, not only RPG players—but this is [a] true RPG, like Witcher, like Witcher 3, for mature audiences. It's handcrafted, detailed, of course open-world, with open-ended gameplay ," CD Projekt CEO Adam Kicinski says in the video.
"Great game, more ambitious than Witcher 3, and we believe that we can aim [at] more ambitious business goals as well—of course, still having gamer-centric focus and quality focus as a main priority."
Saturday - February 10, 2018
Cyberpunk 2077 - First Commercial
New details of Cyberpunk 2077 have surfaced courtesy of a somewhat bizarre source - Vodafone. As part of a joint campaign with Spanish newspaper El Pais on the future of technology, the European telecoms giant spoke with Mike Pondsmith, the author of the pen-and-paper RPG on which Cyberpunk 2077 is based.
The news comes to us via Spanish YouTuber and Cyberpunk fan Madqueen, who helpfully provides English captions on the interview. You can watch her video above, or alternatively, can get auto-translated English subs on the original Spanish version here. Either way her channel has a ton of great Cyberpunk content, so do consider subscribing.
Tuesday - January 16, 2018
Cyberpunk 2077 - Rumor: Playable at E3
Henriquejr spotted a rumor on PC Gamer that Cyberpunk 2077 will be playable at the E3 this year:
Polish website says Cyberpunk 2077 will be playable at E3
The Cyberpunk 2077 Twitter account sputtered to life last week with a single, solitary "beep"—the first (and so far, only) word to come out of it after four full years of silence. Now a rumor has surfaced on Polish site GRYOnline (via Google Translate) that a new trailer for the game will be shown at this year's E3, and that it will in fact be playable—although only behind closed doors.
Sunday - November 12, 2017
Cyberpunk 2077 - Online Elements confirmed
Techraptor reports that Cyberpunk 2077 will include some online elements:
Cyberpunk 2077 to Contain 'Online Elements'
CD Projekt Red’s CEO Adam Kiciński has mentioned that the next major game for the studio, the highly anticipated Cyberpunk 2077, will contain ‘online elements’ of some capacity.
In an interview with Polish investment site Strefa Inwestorow, Kiciński discussed all of the current projects from the studio, including the future of the Witcher franchise, the card game Gwent, and of course, Cyberpunk. Kiciński primarily discussed the future of the company, citing Gwent and Cyberpunk as the driving mechanisms going forward.
“We want to experiment in new fields that were not yet explored in the Witcher,” says Kiciński. “I can’t say much about Cyberpunk, although our ambitions are set really high because that is our style of work. We want to go even higher, and especially seeing how we’re having a business chat, we’re interested in Cyberpunk being commercially even more significant.”
Monday - October 16, 2017
Cyberpunk 2077 - Progressing as Planned
@PCGamesN CD Projekt RED have responded to rumours generated when some staff members left Cyberpunk 2077. They say things are progressing as planned and individual departures have no great effect on the project.
They explain that individual departures do not have a significant impact on the project. They also say that the reason for some departures is that "every role-playing game we ever developed seemed impossible to achieve at the moment we set out to create it." In essence, the studio is extremely ambitious, and has a culture of reinventing everything they do to stay out of their comfort zone and "make the magic happen."
Tuesday - October 10, 2017
Cyberpunk 2077 - Some Devs left
According to Gamepressure some Cyberpunk 2077 devs left CD Project RED:
Cyberpunk 2077 loses key developers
Is Cyberpunk 2077 in trouble? Although that conclusion may be a bit too hasty, it is noteworthy that several key developers left CD Projekt RED last month.
If you are eagerly waiting for Cyberpunk 2077, then you may be interested in today’s news from Poland. There have been some high-rank personnel changes in CD Projekt RED, which we’ve learned about via LinkedIn accounts of some of the studio’s employees. There are two names that are especially noteworthy. Until recently, Mateusz Piaskiewicz had been the Lead Level Designer in CD Projekt RED, but he has changed colors and is now working for the Warsaw-based studio Flying Wild Hog (creators of Shadow Warrior 2) since the beginning of this month. Before CD Projekt RED he used to work for Treyarch on Call of Duty: Black Ops III.
Tuesday - August 08, 2017
Cyberpunk 2077 - Physical Objects & Destructible Stuff
@Yongyea Cyberpunk 2077 will have physicalized objects and destructible environments.
Saturday - July 15, 2017
Cyberpunk 2077 - Unconventional classes like Journalists
According to Gameramt, Cyberpunk 2077, the game CD Project Red currently is working on,the game will have unconventional classes like executives, journalists etc.
Instead of traditional character types one would see in a typical science fiction game such as soldier or scientist, Cyberpunk 2077 will have classes like journalist, executive, rock star, and more..........Similar to the actual attributes they will contain, their names are a bit unorthodox, too, as the classes are Cop, Corporate, Fixer, Media, Netrunner, Nomad, Rockerboy, Solo, Techie, and Med-Tech.
As of now this game has not recieved an official release date nor has it been mentioned what platforms it wil be released on.
Friday - June 09, 2017
Cyberpunk 2077 - Assets Stolen
Eurogamer reports that assets have been stolen from Cyberpunk 2077 and are being held to ransom. The assets themselves are from an old build and not representative of the final product.
Here's the studio's statement in full:
"An unidentified individual or individuals have just informed us they are in possession of a few internal files belonging to CD Projekt Red. Among them are documents connected to early designs for the upcoming game, Cyberpunk 2077.
A demand for ransom has been made, saying that should we not comply, the files will be released to the general public. We will not be giving in to the demands of the individual or individuals that have contacted us, which might eventually lead to the files being published online. The appropriate legal authorities will be informed about the situation.
The documents are old and largely unrepresentative of the current vision for the game. Still, if you're looking forward to playing Cyberpunk 2077, it would be best for you to avoid any information not coming directly from CD Projekt Red.
When the time is right, you will hear about Cyberpunk 2077 from us - officially.
CD Projekt Red Team"
Friday - April 21, 2017
Cyberpunk 2077 - Brian Bethke responds to Cyberpunk Trademark
Lucky Day spotted a statement from Brian Bethke about CD Projekt's Cyberpunk trademark on World Trademark Review:
Cyberpunk legend expresses concern over controversial trademark: "I wish someone from CD Projekt Red would contact me"
There has been an outcry over trademark applications for the term CYBERPUNK filed by video game developer CD Projekt Red. While much of the negative sentiment has been put to rest after the company released an open letter expanding on the marks, some concern remains – including from Bruce Bethke, who originally coined the term ‘cyberpunk’ in 1980.The furore began last week following the discovery of an EU trademark application for the term CYBERPUNK, the term used for a popular subgenre of science fiction (exemplified by classic works of fiction including Blade Runner, Ghost In The Shell and Neuromancer). The trademark registrant was CD Projekt Red, developer of the popular Witcher series of video games and an upcoming title in development called Cyberpunk 2077 (based on 1980s role-playing game Cyberpunk 2020, created by R. Talsorian Games).
A comment emerged that was attributed to Bruce Bethke, the author who originally coined the term ‘cyberpunk’ in in a popular short story written in 1980. He claimed that entities often try and trademark the term but they “never hold up” due to “the enormous amount of well-documented prior art”. Other commentators directed their disappointment at CD Projekt Red, with one asking: “Would it be better if they went with ‘Cyberpunk 2077’ specifically? This seems like overreach.” Another compared the mark to previous trademark applications that received public backlashes: “This is exactly the same as oppressive trademarks such as [King.com filing for] Saga or what the Fine Bros tried to do with React, however I can guarantee that despite how [bad] this is, there will be people ... who will defend this. In their eyes CD Projekt Red can do no wrong. This trademark will probably get rejected but it's still a scumbag thing to attempt to get.”
Monday - March 20, 2017
Cyberpunk 2077 - Release Date: June 2019
Farflame spotted this new Cyberpunk 2077 release date on PCGamesN.
Saturday - March 18, 2017
Cyberpunk 2077 - Inside the Classic Tabletop
Glixel have interviewed Mike Pondsmith about the origins behind the classic tabletop Cyberpunk which is the basis for Cyberpunk 2077.
There are twelve character classes to choose from in Cyberpunk, and they're a far cry from the druids and bards and barbarians of Dungeons & Dragons. There are mercenaries, corporate raiders, med-techs who can graft machinery onto flesh, Max Headroom-like media manipulators, Netrunners who can jack into computer systems to disrupt or delete or steal data.
Some of the character types sound lame until you read the fine print. Rockerboys, who are essentially glammed-out pop stars, have a Charismatic Leadership skill that allows them to control crowds. At Level 5, you could incite thousands of people at an arena concert to destroy a neighborhood. At level 9, you have "the same sort of mesmeric ability as an Adolph HitIer - you can raise armies, start movements, and destroy nations."
One of the most innovative features in Cyberpunk is something called Lifepath, a system for generating an elaborate backstory for your character. Several rolls of the dice could determine that you're a secretive Bulgarian who is desperately in love with a professional rival that hates your guts. Different die rolls could result in you being an arrogant and aloof Micronesian whose CEO father sold you into bondage when his fortunes crashed, and now you don't trust anyone except for your digitally enhanced doberman.
"I wanted you to be able to sculpt an interesting character," says Pondsmith. "Nowadays, it seems like everybody does that - lifepath is everywhere."
Cyberpunk also had an innovative combat system called Friday Night Firefight. "Most RPGs have really complex combat," says Appelcline. "Like, you'll play for four hours, and spend couple of those hours on a single battle. Pondsmith created a combat system that was really quick and bloody and dirty and gritty - really true to cyberpunk."
"I didn't want people to have to deal with a lot of numbers," says Pondsmith. "And I wanted to make it like a real gunfight. The average one takes place at 12 feet distance, and it's not like movies where every shot connects and guns never run out of ammo - most cops throw 30 rounds down line and hit with two of them." A bullet that actually connects in the game is very likely to be lethal. "In Cyberpunk, you hoped you didn't get into a fight, and when you did, you tried to get out of it as fast as you could," says Appelcline.
Upgrading your body for combat is a core feature of Cyberpunk and a perfect fit for the kind of games CD Projekt Red has been making for years - The Witcher series is known for its deep character development systems - but Pondsmith tried to make sure that every cyborg enhancement was a carefully considered decision for players. "That's not just because of control of play and game balance," he says. "If you wanna maim yourself so you can be Robocop, you're gonna pay the price."
Thursday - December 15, 2016
Cyberpunk 2077 - In September?
@Gamebanshee they have spotted a retail listing for Cyberpunk 2077 that states pre-orders are beginning February 2nd 2017.
Over on the official Cyberpunk 2077 Reddit feed, several contributors have been pointing to this page hosted by video game retailer Komplett, where they've announced that CD Projekt RED's forthcoming role-playing title will be released on September 30th, 2017.
While anyone can slap a random date on their profile page, it's also interesting to note that they have announced that the title can be pre-ordered as of February 2nd, 2017, which seems to suggest that they have at least some official information about the game's availability. Given the length of time that has surpassed since the well-regarded team announced the game, a Fall 2017 target date really wouldn't be surprising; in fact, it would probably be expected.
Sunday - November 13, 2016
Cyberpunk 2077 - What to expect?
Farflame spotted this long Cyberpunk 2077 article:
Cyberpunk 2077 – what to expect from an RPG made by the studio that gave us The Witcher 3?
Although Cyberpunk 2077 has occupied a place in our minds for more than four years now, there’s literally no information pointing to what the new CD Projekt RED game is going to be. Still, there are sources allowing us to make certain assumptions.
In the field of triple-A games, cases such as Cyberpunk 2077 are few and far between. Entertain the following idea for a second: how many developers decide to announce a project just to keep it in the cellar for the next five years, feeding us mere shreds of information and convincing people that the work is still in progress? Even Mass Effect: Andromeda, which hasn’t really been a high-profile project during the four years since its announcement (similar time span as Cyberpunk’s), cannot hold a candle to CD Projekt RED’s secrecy.
Thursday - November 03, 2016
Cyberpunk 2077 - Expected 2018?
@PCGamesN report on some information from the studio's Polish investor forums that confirm Cyberpunk 2077 will be the next big release.
It's looking likely that CD Projekt's big sci-fi RPG, Cyberpunk 2077, will release some time in 2018, according to some information on the studio's Polish investor forums.
CD Projekt have already said they're planning to release two triple-A RPGs between 2016-2021, and now they've confirmed on the forums that Cyberpunk 2077 will be the first to come out, which makes sense, since it's the only one they've released any information on.
The studio also said that work won't begin on the second RPG until they've wrapped up Cyberpunk.
Now, The Witcher 3 took three-and-a-half years to develop, so chances are development time will be similar for both Cyberpunk and the unannounced game. Work on upgrading their game engine for Cyberpunk began around the release of The Witcher 3, so we're probably looking at the sci-fi RPG coming up to the halfway point in its development.
Furthermore, if we assume the same timeframe for the second unannounced RPG, that would put that game's development start date at mid-2018. It all lines up just right for Cyberpunk to release around then.
Other than all this lot, CD Projekt have also revealed that they have no interest in publishing third-party games, unlike like another local studio, Techland. CD Projekt say this is because they want ownership over the products they release - the titles that represent them as a company.
Tuesday - October 04, 2016
Cyberpunk 2077 - Adds Experienced Personnel
@GamePressure The Quantum Break lead designer and the gameplay producer from Rockstar North joins CD Projekt to work on Cyberpunk 2077.
There's no way you haven't heard that Cyberpunk 2077 is the next big thing from The Witcher 3: Wild Hunt creators, Poland-based CD Projekt RED (unless you are a caveman, in which case you're not reading this anyway). How big the project is going to be we can guess not only from the developers' vague comments and leaked info on possible in-game features, but also from the sheer size of the team. CD Projekt RED are hiring even more people, and they won't settle for just about anybody. One of the studio's latest acquisitions is Quantum Break lead designer, Kyle Rowley, of which he himself informed the fans via Twitter. Also, the team has been recently joined by a new gameplay producer from Rockstar North (best known for the Grand Theft Auto series).
Wednesday - September 28, 2016
Cyberpunk 2077 - Living City & Seamless Multiplayer
@GamePressure they speculate on the potential features of Cyberpunk 2077. They base this on the list of projects which submitted for grants from the Polish GameINN program. Being speculation nothing is confirmed yet.
CD PROJEKT S.A. - head of the capital group that includes CD PROJEKT RED, developer of Cyberpunk 2077- applied for a grant for something called City Creation, which, according to the official description (as translated from Polish by GamePressure), is "a complex technology for creating a huge living city, playable in real time, which (the technology) is based on rules, AI, and automation, as well as supports innovative processes and tools for making top-notch open-world games."
Another noteworthy feature CD PROJEKT needs extra funds for is Seamless Multiplayer „a complex technology for making unique multiplayer gameplay mechanics, including the ability to search out for opponents, manage game session, replicate objects, as well as support for different game modes along with a unique set of dedicated tools". This type of seamless multiplayer seems similar to what Ubisoft is going to offer in Watch Dogs 2, in which people will be able to join another player's session at any time.
Saturday - September 03, 2016
Cyberpunk 2077 - Drivable Vehicles and Planes
Gamepressure reports that Cyberpunk 2077 will feature drivable vehicles and planes:
CD Projekt RED are very stingy when it comes to sharing new information about Cyberpunk 2077, their upcoming RPG, which is said to be bigger and better than their previous hit The Witcher 3: Wild Hunt. However, they couldn’t prevent the Internet community from viewing their job offers, which reveal some tasty details on the game. One of them, for a senior vehicle artist, mentions the need for modeling “incredibly complex vehicles, planes, bikes, robots and mechanics”. Another one says that the vehicles will by drivable/flyable and have different handling models.
Thursday - May 12, 2016
Cyberpunk 2077 - CDPR Clarifies Dev Tools Issue
CD Projekt RED gave some clarification about the "developer tools revision" statement that's stoked our collective cynicism so much.
A couple of weeks ago, we reported that CD Projekt RED is revising their development tools for Cyberpunk 2077, per a conversation that iDigitalTimes had with CDP's visual effects artist Jose Teixeira. While the source of that information seemed to suggest that this would place the release of the RPG somewhere in the better half of the distant future, Mr. Teixeria has since cleared the air during another conversation with Kotaku:“I mentioned that we were upgrading the engine based on the feedback everybody gave from The Witcher 3,” Texiera said. “We’re upgrading the engine. It’s a pretty thorough upgrade. Almost every aspect of the engine is getting upgraded. My particle effects editor is getting upgraded, as is almost every other tool.”
“But the article that was written online was worded in a slightly click-bait-y type way that made it sound like we haven’t even started really working on Cyberpunk yet,” he added. “I didn’t say that. We’re just upgrading the tools. That’s all I said. That’s something that any company that uses custom software has to do from time-to-time. That’s all.”
An engine is a software framework used for game creation. Some engines, like the Unreal Engine and Unity, are more widespread than others. The Witcher 3 and Cyberpunk both use versions of CD Projekt’s custom REDengine, an in-house proprietary engine tailored to their particular needs. Development tool upgrades are actually a pretty regular thing with game engines, and they don’t necessarily impede progress. CDP’s learned a lot while working on Witcher 3 DLC and Cyberpunk. Naturally, they’re feeding that back into the engine’s capabilities and ease-of-use.
“The engine team took all the feedback, and they’re upgrading it,” said Texiera. “The hope is that it’ll allow us to do a lot more with the same engine. A lot more and faster. It’s still very much an ongoing process, but it’s promising stuff.”
Tuesday - April 26, 2016
Cyberpunk 2077 - Overhauling Development Tools
iDigitalTimes reports that Cyberpunk 2077 isn't as far along as we might all hope. Currently the Witcher developers are overhauling development tools before work officially begins.
"The most important thing that's happening at the moment is that the programmers are taking the feedback we gave them from working on The Witcher . As cliche as it sounds it was a big learning experience," he said, explaining that by the end of the development everyone had a list of features they wanted for new dev tools. "The programmers are updating our software quite drastically."
This includes a brand new visual effects editor, which Teixeira is very excited about. He admits that he's got a little more enthusiasm for the upcoming project than he did for The Witcher 3 . For him, Cyberpunk 2077 represents a chance to explore a genre he finds more interesting.
"I immensely appreciate medieval fantasy games," he said. " But I don't know what it is about Cyberpunk 2077 but it just clicks. There's something about this game that just clicks with me and I'm really happy to be working on it."
Cyberpunk 2077 is scheduled for release sometime in the next four years , so don't hold your breath for any big announcements in the near future.
Sunday - March 13, 2016
Cyberpunk 2077 - Better, Bigger, More Revolutionary
DualShockers reports that Cyberpunk 2077 will be better, bigger and more revolutionary than originally intended:
CD Projekt’s Cyberpunk 2077 to Be “Better, Bigger, More Revolutionary” Than Originally Intended
During CD Projekt’s 2015 financial results conference, President Adam Kiciński and Studio Head Adam Badowski talked about Cyberpunk 2077, which will come some time in the future for PS4, Xbox One and PC.
We learn that we’re still “a long ways away from the premiere.” Badowski explained that the studio wants to make better and better games, and since The Witcher 3: Wild Hunt has set the bar of success very high, Cyberpunk 2077 has to be “even better, even bigger, even more revolutionary” than originally intended, which is why CD Project still has “a lot of work to do” on it. They want it to be a “truly outstanding game. ”
We also learn that Cyberpunk 2077 is a “huge game,” with a magnitude “much greater” than The Witcher, and the studio has “amazingly large ambitions” for it.
Earlier during the call, Kiciński mentioned that CD Projek will invest heavily in the development of its games, and wants to at least double the size of the studio in terms of developers. Currently they have 400 people working on their games, and want to get to 800 or more. Those developers will be split in four teams, some of which will “penetrate new gaming segments.” [...]
Thanks Eye & Couch!
Monday - February 29, 2016
Cyberpunk 2077 - Composer: Marcin Przybylowicz
Gamepressure reports that Marcin Przybylowicz - music director for the Witcher 3 - will also work on Cyberpunk 2077:
"My superiors already force me to do it, because I spend most of my time with Geralt; however, some first attempts with Cyberpunk were already made."
Tuesday - December 08, 2015
Cyberpunk 2077 - Release at the End of 2016
Henriquejr spotted this rumor:
Gamereactor Germany has been told, that Cyberpunk 2077 (PC version) will be released at the end of 2016. A source is close to CD Project Red has assured that:
CD Projekt Red will Cyberpunk 2077 nun Ende 2016 veröffentlichen. Das hat eine dem Unternehmen nahe stehende Quelle Gamereactor Deutschland bestätigt. Offiziell gibt es weiterhin nur eine PC-Version, wobei es mehr als wahrscheinlich ist, dass der Titel auch für PS4 und Xbox One erscheint. Es könnte allerdings sein, dass sich einer der beiden Konsolen-Publisher das Spiel als Exklusivtitel schnappt.
Wednesday - November 04, 2015
Cyberpunk 2077 - CD Project Red works more on this Game now @ GamesRadar
CD Project Red is focussing more and more on Cyberpunk 2077:
"The team is divided right now," Michal Nowakowski, CD Projekt SVP of business and publishing, told GR+ news guy Leon Hurley at the show. "There's a sizable team still working on [The Witcher 3: Blood and Wine], but an even more sizable team has actually been working on Cyberpunk for quite a while right now."
Nowakowski noted that Cyberpunk 2077 has been in the works since it was first announced back in 2012, though he did add that it was "very early development." CD Projekt Red hasn't given any hint of a release date for the sci-fi, open-world RPG (it's never even officially said the game's coming to this generation of consoles) but we'll hopefully hear more after Blood and Wine launches in the first quarter of 2016. [...]
Tuesday - October 06, 2015
Cyberpunk 2077 - Bigger than Witcher 3 @ MCV
According to this article Cyberpunk 2077 is much bigger than the Witcher 3:
CD Projekt Red: 'Cyberpunk 2077 is far, far bigger than The Witcher 3'
Cyberpunk 2077, the next game from The Witcher developer CD Projekt Red, is the biggest title the studio has ever made.
The sci-fi-flavoured RPG was originally announced back in 2012, but the Polish outlet has remained quiet on specificities of the project since.
Now it has been revealed that the title will be ever grander in scale than the third and final entry in the developer’s sprawling fantasy series, The Witcher 3: Wild Hunt.
“Cyberpunk is far bigger than anything else that CD Projekt Red has done before,” visual effects artist Jose Teixeira told MCV. “Far, far bigger.
“We're really stepping into the unknown in terms of complexity and size and problems we encounter.”
The Witcher 3 became the fastest-selling game in the UK during 2015 upon its release back in May, but was overtaken by the launch of fellow open-world title Batman Arkham Knight one month later.
Teixeira continued by saying that The Witcher 3’s scope had helped the studio to refine its open-world formula for Cyberpunk 2077.
"The Witcher helped Cyberpunk quite a bit, because the game got so big and so complex that it really taught us,” he explained. “We really didn't know what was going to happen.
“If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it.
"I have a lot of things that I want to change and do better the next time around, and I can guarantee that almost everyone in that studio has something that they go 'I did this this time, next time I can do it differently, I can do it better'.”
Unsurprisingly, Teixeira refused to give any clues regarding a potential release window for the title.
“The name of the game is Cyberpunk 2077, and we usually say the release date is 2077,” he joked.
Thursday - January 22, 2015
Cyberpunk 2077 - Staying In The Shadows
Gamespot had the chance to talk with CD Projekt Red's Michal Platkow-Gilewski who is the developer's head of marketing and public relations about Cyberpunk 2077.
If you're eager to hear more about The Witcher developer CD Projekt Red's intriguing-looking role-playing game Cyberpunk 2077, you may want to get comfortable. The Polish developer tells GameSpot today that the studio's current focus is squarely on May's open-world RPG The Witcher 3: Wild Hunt.
"The first rule of Cyberpunk 2077 is that we don't talk about Cyberpunk 2077," said Michal Platkow-Gilewski, the developer's head of marketing and public relations.
"On a more serious note, in short, communication-wise, we are now focusing entirely on The Witcher: Wild Hunt. Everyone is working crazy hard to give gamers around the world an RPG to remember. Worry not, Cyberpunk 2077 is OK, its time will come."
So nothing new but its nice to have some news about the game.
Thursday - March 13, 2014
Cyberpunk 2077 - Development on Schedule
CD Projekt Red's Marcin Iwinski talks to Gamespot about the Witcher 3 delay, and says development on Cyberpunk 2077 is not affected. So put your worries to rest everyone.
"Cyberpunk 2077 is developed by a separate team within CD Projekt Red, so the development of Cyberpunk 2077 is not really affected," Iwinski told GameSpot today. Cyberpunk 2077 is "probably" coming to Xbox One, PS4, and PC.
But that's not the full story. Because The Witcher 3 is such a large project, some Cyberpunk 2077 developers have moved over to The Witcher team to help get the product out the door.
"In order to ship a huge RPG we do use help of certain team members between teams. It works this way between Cyberpunk 2077 and The Witcher 3," he said.
These developers bounce between teams to finalize "key" elements and features, he said. This is a standard development practice and The Witcher 3's delay is not going to impact in any significant way development on Cyberpunk 2077. "So no harm done here," he explained.
"We are working hard to deliver an outstanding RPG and rest assured, that all the learnings on The Witcher 3 are being applied to the Cyberpunk 2077 development," Iwinski said.
Tuesday - February 25, 2014
Cyberpunk 2077 - Short Interview @ IGR
I Game Responsibly took the time to ask a couple of questions with Michal Krzeminski the Senior Art Producer for Cyberpunk 2077.
Thus far we’ve heard precious little information about CD Projekt RED‘s Cyberpunk 2077. The mostly still-framed teaser trailer gave us a good look at the militarized, dystopian universe in which the events of Cyberpunk 2077 will unfold. It wasn’t easily discernible what genre the title would inherit, or even more so, what kind of gameplay we were to expect. With that in mind I wanted to get a bit of information about the project from developer CD Projekt RED. I knew the studio hadn’t openly spoken about the project since early last year, so my inquiries were going to have to be general.
Friday - December 27, 2013
Cyberpunk 2077 - Preview @ NowGamer
NowGamer has a new preview with information about Cyberpunk 2077. If you were going to pick a development studio to make a game based on a classic tabletop RPG, which would you choose? It’s a question that had often played in the head of Mike Pondsmith, creator of the beloved game Cyberpunk 2020. Over the years, he’s had several offers to turn his vision into a digital reality. "Something always happened to bring the project to a premature end. Often the team broke down because of external factors, like they couldn’t get enough money together. I remember a memorable case where I really loved the prototype, and then the president of the company was drafted and had to go back into the military." "To us it made sense to adapt something that we enjoy playing,” explains gameplay designer Damien Monnier. “The world of Cyberpunk is so gritty, mature and deadly – it really fits the sort of games we make here at CD Projekt RED."
"There have been some fairly big players, which non-disclosure agreements do not allow me to discuss," says Pondsmith.
That all changed when Pondsmith received an email from The Witcher developer CD Projekt RED, expressing interesting in creating a new Cyberpunk videogame.
"They were asking me questions about stuff and the background history of Cyberpunk 2020," explains Pondsmith, "which showed they genuinely knew their stuff and were not just slapping a label on it, which happened with some of the larger companies we had talked to. They have the capability, they have the money, they have the team and they have the desire to do the real thing, as opposed to something that just has our name on it."
If you were going to pick a development studio to make a game based on a classic tabletop RPG, which would you choose? It’s a question that had often played in the head of Mike Pondsmith, creator of the beloved game Cyberpunk 2020.
Over the years, he’s had several offers to turn his vision into a digital reality.
"Something always happened to bring the project to a premature end. Often the team broke down because of external factors, like they couldn’t get enough money together. I remember a memorable case where I really loved the prototype, and then the president of the company was drafted and had to go back into the military."
"To us it made sense to adapt something that we enjoy playing,” explains gameplay designer Damien Monnier. “The world of Cyberpunk is so gritty, mature and deadly – it really fits the sort of games we make here at CD Projekt RED."
Tuesday - October 15, 2013
Cyberpunk 2077 - Interview @ Polygon
Polygon took the time to post a short interview with Rafal Jaki the Business Development Manager at CD Projekt Red.
While The Witcher 3: Wild Hunt continues development at CD Projekt Red, a second team has been methodically working on their next big game: Cyberpunk 2077.
"It is going really, really well and the team is growing and the development... well, I don't want to brag or anything, but really the stuff they've come up with is mind-blowing," said Rafal Jaki, business development manager at CD Projekt Red told Polygon at New York Comic Con.
The company, and Jaki, remain tight-lipped about exactly how they're bringing the storied table-top role-playing game to video games, but Jaki reiterated that it was coming to PC for sure and most likely next-gen consoles.
"It most probably will be," he said, "but we can't confirm or deny because it's too early for that."
What Jaki could talk about was the growing team at CD Projekt Red that is sprouting up to support the developer's two titles.
There are 210 people working at the developer right now split into three groups.
The red team, which is more than 100 people, is dedicated to development on The Witcher 3. The black team, which is smaller than the red team, is dedicated to work on Cyberpunk. And a third "sizable" team spends its time working on the game engine that is being used for both games.
Sunday - September 08, 2013
Cyberpunk 2077 - Researching Seduction and Spike Heels
DualShockers has a new article about Cyberpunk 2077. If your curious what goes on behind the scenes during game development here is your chance.
PR Manager Agnieszka Szóstak is one of the ladies working at CD Projekt RED. To be more precise she’s the one that has to arm herself with with quasi-angelic patience to put up every day with the unending requests and queries from us video game writers, and today she revealed something quite interesting about the development of the upcoming next generation RPG Cyberpunk 2077:
Wednesday - May 01, 2013
Cyberpunk 2077 - Interview @ IGN
In an article style interview IGN talked to creative director Sebastian Stepien and game director Mateusz Kanik from CD Project Red, whoc are currently working on Cyberpunk 2077.
Character customisation, for instance, was necessarily not an option in Geralt’s world. But in Cyberpunk 2077, it’s self-defined role-playing: your style and personality will have deep and far-reaching effects on the world and how it reacts to you. “We will have several features that allow you to create your [visual] style, and your style will affect gameplay, storyline and relationships between characters,” explains creative director Sebastian Stepien. “Your appearance and your dress will change the behaviour of NPCs, and also the story also in some parts,” Mateusz adds. Style and appearance works together with the personality you create for your character and express in conversation to determine how the world reacts to you.
“It’s about telling story via what happens, not cutscenes or other features,” Mateusz says. “To do that we need to create a totally new unique dialogue system – we’re doing that right now, it should be awesome.”
Cyberpunk hasn’t been as easy to adapt as a video game as you might think. Pen and paper mechanics have been the foundation of many digital RPGs over the years, but they do not translate well into the kind of game that CDP is trying to make. “The game mechanics are totally different on paper, they don’t work in video games because they would be super boring,” Mateusz says.“The main problem is that the original system is based on dice rolls. When you think about Cyberpunk you think about shooting, action, a lot of explosions. But that doesn’t fit dice rolls in a video game. We want to make it more action-like – there will be a system that lets you use active skills actually in the gameplay in a shooting sequence or something like that, rather than just passive skills like in the books.”
Saturday - March 09, 2013
Cyberpunk 2077 - Interview @ Gamestar
There's an interview with game director Mateusz Kanik at Russian site Gamestar, thankfully there is an English version.
Cyberpunk 2077 — this is an open world, non-linearity … How free can player feel in this dark world of the future? Would it be possible to play the game without killing anyone with your own hands? How many endings do you plan?
It’s too early to talk about the endings. I can promise you that the gameplay will be diversified and will depend and each goal will have its own means. Not only the story will be driven by your decisions, but also how you play the game. Each class will feel different and even while replaying the game with the same character, you’ll find different approaches.
We want to have a completely new level of non-linearity, achieved by combining freedom in playing your own character, free-roaming the environment and also having choices that have real consequences after you make a decision.
Saturday - March 02, 2013
Cyberpunk 2077 - NPCs Talk in Their Own Language
In a Cyberpunk 2077 interview with one of the devs in Polish here it was said that they are thinking of adding a translator implant in the game, which translates what they NPCs say, which are obviously talking in different languages.
As of yet no decisions have been made, but we're thinking about a system that could tell the world's story. The idea is to record everything in original languages, i.e. if we'll meet Mexicans in the game, they'll be taking -- Mexican slang even, portrayed by Mexican actors. The player would be able to buy a translator implant, and depending on how advanced it is, he'll get better or worse translation.
You can't reliably recreate street slang of Los Angeles or some other American city, you can't simply dub it and reproduce those emotions, rhythm of speech, mannerisms. Everything has to be cohesive. Otherwise we'd simply hear that Polish actors are trying to imitate Americans. That won't work.
Found on Reddit.
Monday - February 04, 2013
Cyberpunk 2077 - Interview @ RPS
CDP Red's Mateusz Kanik has been interviewed by Rock, Paper, Shotgun on Cyberpunk 2077.
Here is something on the video:
RPS: Let’s start with the trailer. Why did you decide to emphasize that particular moment? Will any of the characters we saw be playable?
Mateusz Kanik: We wanted to catch the atmosphere of Cyberpunk. The moment is important, but what we wanted emphasize is the setting: How the city looks, how it feels, how augmentations can change your mind. So you can see that we are very faithful to the original, despite moving it 50 years forward. You have megacorporations, the psycho squad and the problem of people losing it after too many improvements. We surely do want the characters from the trailer to appear in the game, but it’s too early and a little bit spoilerish to talk about the details.
RPS: Why that woman? A number of people were fairly taken aback by the fact that she was a scantily clad and in a compromising position, which is understandable. However, the camera panned out to reveal that her arms were grotesque scythes, which struck me as making it less about sex appeal and more about creating a striking image of destroyed beauty by way of rampant technological augmentation. Is that what you were going for?
Mateusz Kanik: Why not that woman? As for your interpretation: It is really cool that our short clip created some food for thought like that. We enjoy that people dive deeper and they do not see an “epic, omg” flick on youtube, but something they think about when it’s finished. That’s how we want to make our games – you saw that in The Witcher series, moral choices and the problems the player faced were not trivial. Many people thought about decisions they made after they stopped playing. That’s what we want to do with Cyberpunk 2077. The worst thing I could do as someone behind the trailer is to tell you how you should interpret it. So, no, I won’t tell you what we were going for. It would spoil the fun.
Tuesday - January 29, 2013
Cyberpunk 2077 - Interview @ Gamerstalker.nl
Robert writes about a (Dutch) interview on Cyberpunk 2077. You can find the Google translation here, with the conversation covering Mike Pondsmith doing voice acting, the inclusion of some 2020 characters, possible mod support and more.
Tuesday - January 15, 2013
Cyberpunk 2077 - Mike Pondsmith on the Cyberpunk world
Cyberpunk creator Mike Pondsmith discusses the gameworld in this video:
Saturday - January 12, 2013
Cyberpunk 2077 - Interview @ Game Trailers
GameTrailers has an interview with Mateusz Kanik, the lead for Cyberpunk 2077. The interview covers the game's atmosphere, a definiton of what braindance is as well as how they'll modify the 2020 rpg tabletop version for this game and much more.
Here's a quote on how the atmosphere in the just released teaser trailer will make it into the game:
We just watched the first teaser for your game. What elements we saw will surely appear in the game?
I think the most important thing that will be brought with the game is the atmosphere. The teaser really feels like what we are working on. If you are thinking about the presence of melee combat, yes, we will have those cool arm implants. Cyber-psychos will also be present. These are people who lost their sense of humanity, because of too many cyber-modifications in their bodies. We will have aerial vehicles, the psychosquad, and all the weapons you saw are our modified versions from the rulebook. I hope that the woman you've seen in the trailer will also be there.
Friday - January 11, 2013
Cyberpunk 2077 - Details and Visions Revealed
In a post at the official forums, Masos from CD Projekt RED has revealed the visions for this game as well as some background details. A quote on how the world will be like in 2077, according to CD Projekt RED:
In Cyberpunk 2077, the player will be thrown into a dark future. The metropolis of Night City is a stage set to tell the tale of one individual, raised on the streets, who tries to lift himself up from the gutter and find a way to survive amongst boostergangs and megacorporations in a city of filth and sin. Drugs, violence, poverty and exclusion haven't disappeared by 2077, as people stayed as they were for centuries - greedy, closed-minded and weak. But not only ghosts of the past trouble mankind, but new issues have appeared. Psychos go on rampages and the streets are filled with junkies addicted to a new form of entertainment - the braindance, a cheap way to experience the emotions and stimuli of someone else, someone living a more exciting life.
Cyberpunk 2077 - Teaser Trailer
A new teaser trailer has been made available for Cyberpunk 2077. At the end of the video there is also a short message that an announcement for something else CD Red is working on (The Witcher 3?) will be made on the 5th of February.
Wednesday - December 12, 2012
Cyberpunk 2077 - Recipes for kick-ass cyberpunk #3
The Cyberpunk 2077 blog has been updated with the third installment of recipes for a kick-ass cyberpunk game.
Piotr Skorok: Beneath a Steel sky
“One of best cyberpunk stories ever told. And that is an important thing, if you want to create good cRPG…”
Excellent point. We talk about gameplay, weapons and style but people often forget to mention an immersive story that takes you by the nuts and shows you the real, gritty Cyberpunk universe. By the way, Beneath a Steel Sky is available for free at GoG.com and I would highly recommend you guys check it out.
On a sidenote: If you enjoy it, let the nice people at Revolution Games in York know that you are looking forward to the sequel, I know I am.
Thursday - December 06, 2012
Cyberpunk 2077 - More on Inspiration
CD Red's Senior Designer Marcin Janiszewski talks about the games they are inspired by for Cyberpunk 2077, using elements from each of them.
Here at CD Projekt Red we are inspired by many different types of games, not only cyberpunk games. And INSPIRED is the key word here. Taking one feature from game A, another from game B and yet another from game C doesn’t mean that final product will be a game of A+B+C quality. There is actually a high chance that if the process of adapting features wasn’t done carefully or mixed properly, then the final game will be a disaster – the sum of a bunch of things that do not work well together. And no one want to end up with Cyberpunk game like that, right?
Dystopia and Syndicate are, of course, not the only games that we are looking at, though they are obvious inspirations. There are quite few more. I will only highly major features of these games that have guided what we want Cyberpunk 2077 to become, and maybe in the future we will go into more details about how these concepts work together.
System Shock (1994) – Great atmosphere combined with non-linear gameplay
Fallout 2 (1998) – A character’s development could determine the available dialog options he/she would encounter
Baldur’s Gate Saga (1998-2000) – Faithful adaptation of a Pen& Paper RPG system without getting bogged down in numbers.
Deus Ex (2000) – Considered by many to one of the best (if not the best) Cyberpunk game. It had an involving story multiple ways to accomplish a goal. One of first games of its time and still one of the very few games where it was possible to finish it without killing anyone.
The Witcher series (2007, 2011) – Rich and mature story. Stunning graphics.
Skyrim (2011) – One of the best implementations of an open, sandbox world.
Tuesday - November 20, 2012
Cyberpunk 2077 - Recipes for kick-ass cyberpunk #2
A second part of the Cyberpunk 2077 Recipes for kick-ass games blog post is up at CD Projekt Red's home for this future title. A look at the classic title Syndicate:
I am talking about Syndicate (senior), of course!
3 ingredients that make it excellent:
1 – Cyborg Agents
You are in control of a bunch of cold blooded killers; four threnchcoat-loving cyborg agents, to be precise. With little to no backstory, other than the rather disturbing intro depicting a man having his limbs pulled out and replaced by bionic ones; the fantastic four will be yours to customise like the Cybernetic Mr Potato Head ™that they are. You spend money on them and look after them after each mission, and you eventually start getting attached to them, despite the clear lack of love in their cold eyes. They are cool, they are badass and they are yours to command and customise.
Friday - November 09, 2012
Cyberpunk 2077 - Recipes for kick-ass cyberpunk games
Cyberpunk 2077 designer Damien Monnier shows his recipe on how to create a great cyberpunk game, which neads to have 3 ingredients: Cyberspace, Maps and Inplants. All of the ingredients that are available in Dystopia.
Cyberspace is this incredibly attractive, beautifully trippy world where Hackers can take over all sorts of devices. Your actions in the CyberSpace world are reflected in the real world. Consequently, if you play as a Hacker your team will absolutely rely on your mad hacking skills to open doors or even shutdown security systems– It adds an insane amount of pressure on your little punk shoulders: Jack-in, hack stuff, trip balls and die*.
*Noob sidedish, serve cold.
Tuesday - October 30, 2012
Cyberpunk 2077 - Tidbits and an unannonced title
- Unnanounced dark fantasy title (Witcher 3?) is in more advanced stages than Cyberpunk 2077.
- Cyberpunk 2077 is the first in a series, both games are larger than The Witcher, both are multiplaform
- 2013 will be smaller stuff for CDP RED, no Witcher-caliber release
- Witcher for iPhone - too early to say anything, but not impossible
EDIT: missed some stuff:
- no Witcher for PS3 next year, they want TW on Playstation, but not current gen
- both TW3 and CP2077 will appear on next gen consoles
Friday - October 26, 2012
Cyberpunk 2077 - Introduction part 3
Mike Pondsmith provides part 3 of the introduction to Cyberpunk 2077, talking about the right team.
Which leads us at last to the Right Team thing. It was obvious from the start that the CDPR team was going to give us a true to to life rendering of our Cyberpunk® world—they were fans. Most of them had grown up PLAYING Cyberpunk® at a time when RPG’s of any type were far and few between in a then-Communist Poland. For many of them, this was a dream come true. So we knew the team loved the world as much as we did (maybe even more, if you counted the many obsessive crushes on the lissome Alt Cunningham I encountered while over there!) Get it right? Are you kidding?
Skills? Execution? All I had to do was play a level of the Witcher to see THAT. It wasn’t just gorgeous to look at—it was dense, complex, and immersive. It was so well done that it made you have to play it. We looked at what the crew at CDPR had created in their exacting recreation of Sapkowski’s world and we positively drooled at what the same crew could do with OUR world. And knowing that they loved Cyberpunk® as much as we do just sealed the deal.
Tuesday - October 23, 2012
Cyberpunk 2077 - Blog Update
On the Cyberpunk 2077 blog, Mike Pondsmith made two entries covering why they went with CD PRoject Red and what it takes to make a good cyberpunk game.
True cyberpunk also needs an adult feel (and that means more than just the sex). Unlike other genres, cyberpunk characters should have vices to go with their virtues. How they DEAL with those vices is a big part of their complexity. When we looked at the Witcher series, we saw a world where gambling,drinking, hookers and other vices were a big part of character development, but were also handled as part of the general adult character of the world. But in addition, relationships were treated as actual relationships, with the fights, negotiations, regrets and reconciliations that are part of the way real adults handle real situations.