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Demon's Souls - All News

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Thursday - November 19, 2020
Saturday - November 14, 2020
Thursday - September 17, 2020
Monday - July 31, 2017
Sunday - February 07, 2016
Saturday - May 26, 2012
Friday - July 02, 2010
Box Art

Thursday - November 19, 2020

Demon's Souls - Remake (PS5) Review @ TG

by Hiddenx, 19:14

Tom's Guide has reviewed the new Demon's Souls:

Demon’s Souls review: The best reason to own a PS5

Demon’s Souls is even better now than when it debuted, thanks to the PS5 

Demon’s Souls is the standout title among the PS5’s launch library. It’s not Spider-Man: Miles Morales; it’s not Bugsnax; it’s not even the surprisingly inventive Astro’s Playroom. Demon’s Souls is a rich, meaty experience that builds on the 2009 classic in significant ways, while keeping everything that made the game so absorbing completely intact.

The robust, complex gameplay alone would be reason enough to give Demon’s Souls a try, but it’s also one of the best-looking games on the PS5, combining eerie fog and lighting effects with some remarkable level design, and an enviable color palette. For a game that’s as dark and difficult as they come, Demon’s Souls can evoke beauty, melancholy and even a little wry humor.


Demon’s Souls review: Verdict

Demon’s Souls was an excellent game when it debuted back in 2009, and this loving remake treats it with the reverence it deserves. Just about everything is where you left it, but the graphics are prettier, the animation is more fluid and the load times are nearly instantaneous.

While a Souls game may sound daunting to first-timers, don’t let the series’ reputation fool you. Demon’s Souls is hard, yes, but the difficulty isn’t the point; it’s to explore a striking world and revel in the precision and customization of the gameplay. The PS5 couldn’t have kicked off with a much better game than this.

Saturday - November 14, 2020

Demon's Souls - Remake (PS5) Review

by Hiddenx, 19:40

Gemeinformer reviewed the Demon's Souls Remake on the PS5:

Demon's Souls (PS5)

Demon's Souls Review – Hello Dark Souls, My Old Friend

Publisher: PlayStation Studios
Developer: Bluepoint Games
Release: November 12, 2020
Rating: Mature
Reviewed on: PlayStation 5

In 2009, FromSoftware’s Demon’s Souls ushered in an age of challenging action/RPGs that are defined by amazing world-building, beautiful environments, epic boss battles, and player choice. During a period when players were being inundated with lengthy tutorials and heavily guided gameplay, Demon’s Souls let us explore, discover, and triumph against incredibly dangerous adversaries. Today, Bluepoint Games’ remake of FromSoftware’s PS3 original shows reverence and adherence to the classic while providing a whole new adventure to those who got into the series later. This new vision of Demon’s Souls looks, feels, and runs like a dream.


Bluepoint serves up a scintillating remake of FromSoftware's classic.
Score: 9.25 /10

Thanks Lostforever!

Thursday - September 17, 2020

Demon's Souls - Remake Coming to PC?

by Silver, 04:29

DSOGaming initially reported that Demon's Souls will be coming to PC in the form of a remake. However that appears to have been a mistake.


Sony has taken down the original trailer for Demon’s Souls Remake, and re-uploaded it in order to remove the PC mention at the end. The company also claims that the game will be exclusive to PS5. However, and since a trailer passes a lot of hands before it airs, it seems that the company has spilled the beans earlier than anticipated.



Monday - July 31, 2017

Demon's Souls - Play it on a PC

by Hiddenx, 20:53

Gamewatcher reports that with a PS3-emulator Demon's Souls can now be played on a PC:

Demon's Souls is playable on PC for the first time


Thanks to the work of this emulation team Demon's Souls, the PS3-only precursor to Dark Souls, can now be played on PC for the first time. You can see the results above, which is captured on a PC running a i7-6700 @ 4.0 ghz.


Thanks Farflame!

Sunday - February 07, 2016

Demon's Souls - VG24/7 Retrospective

by Aubrielle, 00:57

Seven years later, Demon's Souls is still sticking with some people and affecting the way they play games.  VG24/7 has a retrospective.

Demon’s Souls is seven years old today; it first launched on February 5 2009. A spiritual successor to the King’s Field series, the brutally punishing RPG spoke to a very specific kind of Japanese gamer: those who’d grown up playing baffling, badly-translated (or unlocalised!) western RPGs. It was the sort of situation that gave rise to the great Wizardry schism; the humour of the parody RPG was lost in translation, and the series has a long, po-faced legacy in Japan that seems bizarre to those involved with the original seed.

Nothing ever feels as awe-inspiring, as challenging, as enigmatic, as surprising, as different or as beautifully satisfying as that first run through the terrifying and beautiful Demon’s Souls. In the early days of RPGs traveling west to east, fans would gather on bulletin boards to share tips and advice on how to unpack pages of incomprehensible text and leverage unfamiliar, unexplained gameplay systems. To recreate this feeling, From Software implemented its now famous asynchronous notes system, emulating the collaborative problem solving and regular trolling of those early RPG fans.

The way Demon’s Souls, Dark Souls and Bloodborne refuse to explain themselves to you, peppered as they are with items of dubious use, mysterious references and esoteric synergies, gives you a shadow of the experience of what it was like for Japanese RPG fans before local developers took up the now ubiquitous systems of levelling, inventory, customisation – whatever it is that makes an RPG, as passed down to us by Gary Gygax.


Saturday - May 26, 2012

Demon's Souls - Staying Online

by Woges, 13:44

The Atlas Faithful e-mail sent out news yesterday that Demon's Souls with be staying online for the foreseeable future, and they also provide a link to GameInformer for the news.

"We're incredibly excited to be able to announce that the Demon's Souls online experience will persist for a while longer," stated Tim Pivnicny, Vice President of Marketing and Sales at ATLUS. "While it originally seemed as though it would be unfeasible for us to continue to sustain the servers, a number of developments have made it possible for us to continue to invest in and support our fans as they have continued to invest in and support us and Demon's Souls.

"For all the gamers who have yet to discover the game's amazing online experience, we're happy to say you can still log on and find out why Demon's Souls is still regarded by many as one of the finest games of all time."

Source: Atlus

Friday - July 02, 2010

Demon's Souls - Review @ Revolution Magazine

by Dhruin, 00:23

For many readers this will be ancient news but with Demon's Souls released just last week in Europe, I thought it time to add it to our database.  If you're not aware of it, Demon's Souls is a PS3-only action/RPG made by From Software in Japan - but it most certainly is not a jRPG.

UK reviews are coming out with the recent Euro release and here's a snip from Resolution Magazine, who scored a 10/10:

IT’S EXCRUCIATING, it really is. The fog is suffocating and claustrophobic, filling every corner of my field of view. Eerie silence defines this landscape, the nearby stone gateway long since ruined – not so much crumbling as crumbled. I inch forward, straining to see anything less innocuous in the middle distance. Right on cue, I freeze in my tracks. A sinister looking silver skeleton wielding a preposterously large scimitar stands twenty feet past the remains of the arch, yellow glowing eyes piercing the mist. Should I try my bow? What about a fire spell? There’s no guarantee any tactic will work. And it’s too late anyway. My foe rolls towards me at a terrifying rate, displaying an athleticism I hadn’t expected. Instinctively blocking, I realise that in my left hand I hold not a shield, but a magical twig. Dead.

There are two important lessons here, upon which progress depends. The first: never judge a book by its cover, or, in this case, a giant living skeleton by its ostensibly encumbering size and shape. Traps, armed enemies and other nasties will spring from nowhere, necessitating an approach to unknown areas that’s cautious in the extreme and just as astute; face value means little in Boletaria, and overeager adventurers will find out all too quickly on the end of a spear. The second vital realisation is that to call the world of Demon’s Souls “harsh” or “uncompromising” is to make such an understatement as to sound disingenuous.

Information about

Demon's Souls

Developer: From Software

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Combat: Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
Europe & USA
· Homepage
· Platform: PS3
· Released at 2010-06-25
· Publisher: Atlus