Turn-Based Dungeon Crawler Game
Old-school treasure hunting in a randomized dungeon. Take your time to make critical decisions and explore the depths.
Turn Based Combat
Easy interface to decide your next action and avoid lengthy battles. Perform tactical decisions without rushing to smash keys.
Every time you head to the depths is a new area to explore. Be careful of random events that can get you lost!
No Wrong Choices
Death is not permanent. Just dust off and get revenge.
Simple and Interwoven Class System
Six classes, each with a defining set of skills and spells. Every choice you take could have different advantages.
Resource-less Spell System
No mana to cast spells. The choice of melee vs spell is all about the encounter and build. All classes can cast and enhance themselves.
The interface was made with touch screens in mind.