Fell Seal: Arbiter's Mark - All News
Friday - May 17, 2019
Fell Seal: Arbiter's Mark - Review @ RPG Site
RPG Site has reviewed Fell Seal: Arbiter's Mark:
Fell Seal: Arbiter's Mark Review
There's been no shortage of different styles of tactical RPGs large and small in recent years. From Fire Emblem and XCOM to Banner Saga and Wargroove, strategy RPG fans have had a pick of the litter in many respects. One major exception to that premise is that Final Fantasy Tactics series, many of our first experiences with the genre, has been dormant since 2008's Final Fantasy Tactics A2: Grimoire of the Rift. While that sadly doesn't seem to be changing any time soon, Fell Seal: Arbiters' Mark is a worthy tribute that wears its FFT-heavy inspiration on its sleeve.
Fell Seal: Arbiter's Mark is an easy game to recommend for those that are nostalgic for the Final Fantasy Tactics games but also want to try something new over simply revisiting that series. A competent game in its own right, I enjoyed my time with Fell Seal, though it's not likely one I would revisit over many of its contemporaries simply due to how derivative it can feel at times. Still, its a solid experience that strategy RPG fans should be able to find some enjoyment out of for the same reasons that left many of us wanting more games of this style in the first place.
Monday - May 13, 2019
RPGWatch Feature - Fell Seal: Arbiter's Mark Indie Showcase Interview
Forgottenlor reached out to the developers of Fell Seal: Arbiter's Mark to answer a couple of questions about their recently released game.
What games inspired your game?
Final Fantasy Tactics and Tactics Ogre are the big ones, as anyone who has played Fell Seal can attest to! Fell Seal is very much a labor of love in honor of those classics, especially taking cues from FFT's awesome Job system. But we're both big into gaming and likely picked up inspiration from all sorts of sources without realizing it. One of the less prominent ones is that Fell Seal's Injury system took some inspiration from XCOM. And the item system, in which the player has a set number of consumable items that automatically refills after every battle, has a bit in common with Dragon Age: Inquisition's item system.
What's the target audience for your game?
Our target audience is anyone who thinks that tactical combat with a ton of potential for in-depth character customization sounds fun. More specifically, one of the reasons we made this game is because we are huge fans of Final Fantasy Tactics, and there hasn't really been anything that scratches that itch in a good 10 years -- or even 20 years depending on whether you count the FFT Advance titles or not, which are fine games in their own right but are very different from the original. So we made the game for people like us who miss that classic style of tactical RPG. That being said, since Fell Seal offers a vast array of difficulty options, even people who are newcomers to the genre have been getting a lot of enjoyment from the game.
Thursday - May 09, 2019
Fell Seal: Arbiter's Mark - Review @ RPGFan
RPGFan has reviewed the tactical RPG Fell Seal: Arbiter's Mark:
Fell Seal: The Arbiter's Mark
"A truly magnificent game."
Fell Seal: The Arbiter's Mark is a strategy RPG by a small independent developer called 6 Eyes Studio, whose founding members were part of Studio Archcraft. You may remember Studio Archcraft as the ambitious indie developer that created Black Sigil: Blade of the Exiled for the Nintendo DS back in 2009. Although I enjoyed Black Sigil, I concede that it was buggy in spots, had an obnoxious encounter rate, and lacked several quality-of-life elements that players look for in modern retro-style games. I am thrilled to say that the folks at 6 Eyes have grown more skilled in their craft since the Black Sigil days. Fell Seal is a lovingly crafted and smooth-playing strategy RPG that genre fans will love.
It's no secret that I simply could not get enough of Fell Seal: The Arbiter's Mark. I must have sunk over 80 wonderful hours into the game, most of which were spent building up class levels to earn skills and see which classes I liked best for my play style. I tend to play games rather slowly and take ludicrous amounts of time to stop and smell the roses, so I believe that typical SRPG players could probably finish the game in 40-60 hours. Since it entered Early Access back in 2018, 6 Eyes Studio has been continuously improving the Fell Seal's aesthetics, balance, dialogue scripting, and various other minutiae up until release and beyond. They have also been extremely responsive to player feedback — a strong indicator of how much they care. Their exhaustive efforts have yielded a truly magnificent game that SRPG aficionados simply must play.
Tuesday - May 07, 2019
Fell Seal: Arbiter's Mark - Review @ OnlySP
OnlySP has reviewed the tactical RPG Fell Seal: Arbiter's Mark:
Fell Seal: Arbiter’s Mark Review — A Highly Polished Tactical Adventure
For many gamers of a certain age, Final Fantasy Tactics on the PlayStation was their introduction to the tactical RPG genre. Featuring bright, colourful graphics and a charmingly melodramatic story in the style Square Enix does so well, the game proved to be a hit. Despite the popularity of the game, few follow-ups to the original were created—the most recent being a spin-off for the Nintendo DS back in 2007.
Tired of this dearth of tactics experiences, two-person developer 6 Eyes Studio has created a cheerful new strategy adventure with Fell Seal: Arbiter’s Mark. Featuring a diverse cast, intriguing story, and deep gameplay, Fell Seal: Arbiter’s Mark provides a satisfying strategy experience for both new and old fans of the genre.
The most impressive aspect of Fell Seal: Arbiter’s Mark is how accessible the game is without sacrificing the in-depth complexity the tactical RPG is loved for. Specific terminology is explained with a press of the touchpad, and new enemy types are introduced at an even pace. The smoothly interwoven story and addictive combat can make entire afternoons disappear.
Fell Seal: Arbiter’s Mark embodies the heart of an epic adventure. A spiritual sequel to one of the most beloved titles in gaming, the game holds its own as a clever tactical experience that anyone can enjoy.
Friday - May 03, 2019
Fell Seal: Arbiter's Mark - Review @ Noisy Pixel
Noisy Pixel checked out Fell Seal: Arbiter's Mark:
Fell Seal: Arbiter's Mark Review - Noisy Pixelloading...
Thursday - May 02, 2019
Fell Seal: Arbiter's Mark - Video Review
TheFlannelFox checked out Fell Seal: Arbiter's Mark:
Fell Seal: Arbiter's Mark Reviewloading...
Wednesday - May 01, 2019
Fell Seal: Arbiter's Mark - Review @Culture of Gaming
Culture of Gaming reviewed Fell Seal: Arbiter's Mark positively.
Games on Kickstarter usually get a bad wrap when the final product comes out, but thankfully, Fell Seal: Arbiter’s Mark does a fantastic job in its execution. For those who enjoy Tactical RPGs, you will get plenty of mileage here. For those who don’t but are curious, it serves as a welcoming first step.
The game did get to me at times as I did my best to manage the units as best as possible, but I’m glad I could check it out. A fantastic game I would easily recommend to anyone who is looking for a nice game to play and enjoy with an engaging story and seemingly endless possibilities.
Tuesday - April 30, 2019
Fell Seal: Arbiter's Mark - Released
The tactical RPG Fell Seal: Arbiter's Mark has been released:
Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.loading...
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Tuesday - April 16, 2019
Fell Seal: Arbiter's Mark - Release: April 30
The turn-based tactics RPG Fell Seal: Arbiter's Mark will be released on April 30:
Official Release Date and New Trailer!
We're almost there! Just two more weeks and Fell Seal will be coming out of Early Access. On April 30th, you will be able to experience the epic conclusion to your adventure in Teora.
To celebrate this, we prepared a brand new trailer that you can check out here:loading...
It has been quite the journey from our Kickstarter campaign to where we are now, but it was well worth it! We're extremely grateful for all the feedback and suggestions we've gotten from the community and for how much it's helped us make the game better. Once again, a huge thank you to everyone that took the time to check the game out and give us their comments and support. Your help has been truly invaluable!
That being said, there's still plenty of balance updates and additions to be made, so it's back to work for us!
Friday - March 15, 2019
Fell Seal: Arbiter's Mark - Getting Ready for Launch
Fell Seal: Arbiter's Mark is currently in early access, but will apparently be launched not too far in the future. For that reason it is now 10% off.
Tactical RPG, Fell Seal: Arbiter's Mark, Prepares to Leave Early Access With Massive Update!Fell Seal is available now for 10% off on Steam in anticipation of its upcoming full launch
Prague, Czech Republic, March 14th, 2019 -- It can often be difficult to decide when to jump into a narrative-focused Early Access game for fear of losing the story trail. As far as Fell Seal: Arbiter's Mark is concerned, 1C Entertainment and 6 Eyes Studio have the answer for you: now! Not only is this your last chance to pick it up for its reduced Early Access price, but you'll finally be able to play up to its thrilling finale and see why this tactical RPG marvel has garnered such a passionate fanbase, boasting 93% user reviews on Steam!
With the announcement of its full release date looming on the horizon, Fell Seal will receive a massive update tomorrow, adding a huge amount of optional content to further flesh out its world. Aside from its climactic final encounter (and a couple of secret surprises) which will be released at launch, 6 Eyes Studio is excited to confirm that this update officially makes the game nearly feature and content complete, offering up all the missions, classes, gear and optional content planned for release.
As an added incentive for players to jump into Fell Seal before launch, the game is currently available on Steam for 10% off its Early Access price of $19.99 USD (16.99 EUR). This will be the last chance to buy in at this price, before it is raised to $29.99 USD (24.99 EUR) on Monday, March 18 in preparation for its full launch. From the introduction of 32 character classes and over 130 unique battle encounters, to localization in 5 different languages (German, French, Portuguese, Spanish, Russian) and the addition of a Simplified Chinese font to support the game's budding modding scene, the development of Fell Seal has been a long journey, filled with unending passion, both courtesy of 6 Eyes Studio and the game's dedicated fanbase.
In an effort to give back to this community and let them make their (arbiter's) mark on the game world, 6 Eyes Studio will be kicking off a contest to coincide with Fell Seal's launch. Fans will be tasked with designing their dream weapons and armor and sharing them on social media - no prior game development knowledge needed. 6 Eyes Studio will then pick their favorites, translating them into in-game gear as part of a post-launch update. Be sure to follow 6 Eyes Studio and 1C Entertainment on Twitter for more information about how you can participate!
Fell Seal: Arbiter's Mark is available now on Steam Early Access, with a full launch planned for Spring 2019 - stay tuned for more info on full launch, coming very soon! Plus, if you're attending PAX East 2019, don't hesitate to stop by Booth #19115 to get your hands on the game! For more information on the game, check it out on Steam and 1C Entertainment's game page!
Key Updates in 2019:
- All English dialogue has been completed. The story is 98% playable from start to finish, with the final couple battles being reserved for final release
- Localization has been completed for all launch languages (German, French, Portuguese, Spanish, Russian)
- All visual effects have been completed and added to the game
- Improved enemy AI has been implemented
- Added 11 new story battles, 7 patrol battles, and 3 optional secret battles with quests to trigger them
- Added the Centina Arena to the game, complete with two colosseum tournaments, and 7 highly-variable Arena battles that scale to the deployed party's level
- Optional story-character events have been added to the game, offering insight into characters' personalities and backstories through short dialogue scenes
- New customization options for non-story characters, like outfits, hats, faces, and portraits, have been added
- Added an optional secret character, and 2 secret enemies that spawn randomly during Patrols and award significant rewards to players who can defeat them
- Added 8 hidden Obelisks throughout the game's battle maps, kicking off a world-spanning side mission to hunt for a special treasure cache
- Added a bunch of new SFX and VFX
Tuesday - August 28, 2018
RPGWatch @ Gamescom - Fell Seal: Arbiter's Mask Preview
We had the chance to look into a highly flexible turn-based story-driven RPG Fell Seal: Arbiter's Mask
A long time ago a beast was set loose in the world and a group of heroes set out to deal with it. After the beast was slain they formed a council to make sure there will not be another beast coming to the lands. The council has an armed force, called the arbiters, who take care of the daily matters for the council. The character we get to play in Fell Seal: Arbiter's Mask is one such arbiter. During the game more information will be discovered about what is actually happening in the world.
Although the graphics in the game might be somewhat cartoony, the story is actually quite mature, in the sense that it is not targeted to young people but to adults. With this they mean that the complexity of the story is such that it is not for children. It is not that they use foul language or use adult themes.
The game is story driven and uses pre-made story characters that can be part of your team, but you can create your own characters as well. There are a total of 30 classes to choose from. Consisting of 20 base classes, a few classes that are story character classes and 6 secret classes that can only be accessed through crafting or finding a special item and are only available to non-story characters.
Although the game is story driven, it is rather linear as far as the story is concerned. The replayability of the game does therefore not come from the story but from the multitude of classes and the different ways to play the game because of that, which would then predominantly be about combat options.
Saturday - August 18, 2018
Fell Seal: Arbiter's Mark - Early Access Release
The Strategy RPG Fell Seal: Arbiter's Mark entered Early Access:
Fell Seal: Arbiter's Mark
it is finally happening! After your support through our Kickstarter campaign and months of hard work we are ready to start a new chapter in the development of Fell Seal! Early Access!
Ever since our Kickstarter, we've had solid lines of communication with you guys and your comments/suggestions have been invaluable to us. That feedback and communication is the main reason we're here in Early Access after all!
Our official position is always to try to answer all fan inquiries and comments, wherever they are posted. That being said, with all the various social platforms out there, it's easy to miss some. So, we're going to focus our efforts and attention in one main location primarily, which is going to be the Steam forums. Thus, we'd like to encourage everyone to post their comments and feedback right here, on Steam. We'll be able to get to it more easily and quickly, and it should foster more conversation, which ultimately should lead to even better feedback and suggestions and thus, to a better Fell Seal: Arbiter's Mark!
The EA version is in a great state currently and pretty much all of the games systems and mechanics are already in place.
There are 21 Story encounters in the current version and around 30 optional non-story encounters. There are over 25 playable classes, 200 abilities and a crafting system. We have the ability for players to use custom portraits, to mod the game to add abilities, classes, languages and even customize core systems via a simple (but very large) customization file.
If we're looking at what's missing, it would be more story battles, about 50% of the sound effects, a Hard Mode and optional story-characters events. And, of course, your feedback! The above systems are all created and in game, but we're very eager to get your feedback to tune and improve them!
With all that being said, the most important thing in the end is that you enjoy the game :)
6 Eyes Studio and 1C Company
LMG's first impressions:loading...
Saturday - March 17, 2018
Fell Seal: Arbiter's Mark - Preview
PC Gamer checked out a demo of the tactical RPG Fell Seal: Arbiter's Mark:
Fell Seal: Arbiter's Mark unabashedly takes after Final Fantasy: Tactics
We played the demo of the Kickstarter success to see how it's coming along.
My plan was to open with an easy joke about how characters in Fell Seal: Arbiter's Mark walk infinitely in place like it's the newest exercise craze (as you can see in the trailer above), but unfortunately I missed my chance. The developers at 6 Eyes Studio listened to player feedback and in the latest build characters have new, less goofy idle animations.
Those perpetually strolling characters showed how closely 6 Eyes are emulating Final Fantasy Tactics and Tactics Ogre, their two main inspirations. Maybe it's for the best, but I'm sorry I took the moonwalking for granted. Yet even without endlessly marching NPCs, there are a lot of elements of Fell Seal lifted directly from Final Fantasy: Tactics.
I can't say for sure, but I don't get the feeling that Fell Seal is going to dip into cliches like "the hero was destined all along" or "the villain wants to turn the entire world into a hellscape." Nothing is for certain, but I've so far enjoyed the story of these three stalwart Arbiters who find themselves the center of attention not due to supernatural ability or conveniently royal blood, but by pure unfortunate circumstance.
Friday - October 13, 2017
Fell Seal: Arbiter's Mark - 50% funded
The tactical J-RPG Fell Seal: Arbiter's Mark is 50% funded. In Kickstarter Update #8 the devs explain...
Movement, Jumping, Swimming, Flying...
Today, we want to wrap up the info panel basic stats, so we're covering Movement, Jumping, Swimming, Flying, Levitating and Critical Hits (so, a lot of stuff!).
Wednesday - September 27, 2017
Fell Seal: Arbiter's Mark - Now on Kickstarter
The Kickstarter campaign for the tactical RPG Fell Seal: Arbiter's Mark is live:
Fell Seal: Arbiter's Mark - Classic Turn-based Tactical RPG
Tactical RPG inspired by the classics, featuring beautifully hand-drawn environments, a mature story and an intricate class system.loading...Fell Seal: Arbiter's Mark is a story-driven tactical RPG, set in a fantasy world with a touch of steampunk. It features a deep class system, intricate character customization and classic strategic gameplay.
Fell Seal is often dubbed the spiritual successor to classics like Final Fantasy Tactics and Tactics Ogre. It takes a lot of inspiration from these great titles but brings its own improvements and additions to the genre.
Fell Seal boasts a slew of features, including 20+ classes, 200+ abilities, 240+ pieces of gear and 40+ different gorgeous environments with full elevation and topology. We're aiming at a 25-35 hours normal playthrough, with 10+ hours of optional end-game content.
We are primarily a team of two passionate industry veterans, with multiple decades of experience working on AAA and Indie titles, who decided to go all out and fulfill their dream!
We have a demo available for Fell Seal: Arbiter's Mark. It features the first 2 story battles of the game and should give a good idea of the gameplay and how the story unfolds.
Fell Seal: Arbiter's Mark features classic tactical gameplay. The core of the game takes place on our lush battle maps, either in story cutscenes or fighting for your life in dangerous combat. You will also have access to the world map, where you can plot your next move and equip and prepare your troops.
Friday - August 18, 2017
Fell Seal - Kickstarter: September 26
A Kickstarter campaign for Fell Seal: Arbiter's Mark will be launched on Sptember 26:
Fell Seal: Arbiter's Mark - Trailer
Trailer for Fell Seal, a Tactical RPG inspired by the great classics of the genre!
20+ classes, 200+ abilities, story focused!
Our Kickstarter is coming on September 26th!
Thursday - June 29, 2017
Fell Seal: Arbiter's Mark - Announced
6 Eyes Studio announced their tactical RPG Fell Seal: Arbiter's Mark for a 2018 release:
Fell Seal: Arbiter's Mark is a tactical RPG much in the vein of great classics like Final Fantasy Tactics and Tactics Ogre.loading...
It features fully hand-drawn environments and sprites, in a 2D isometric perspective, as well as an original score by Jan Morgenstern, composer for Black Sigil: Blade of Exiled.
You will need to use strategy and cunning, as well as master a complex class system, to conquer the challenging battles ahead of you. Unfold a mature story centered around your position as one of the Arbiters, an order dedicated to keeping the peace and the balance of power throughout the lands.
While many allies with storied personalities and goals of their own will join your ranks during your adventures, you may find yourself favoring a cherished non-story character due to the ability to fully customize them. By changing their portrait, name, clothes, hats, color and accessories, every ally is unique.
Reminiscent of Final Fantasy Tactics both in scope and style, Fell Seal's intricate class system offers a widely varied array of customization and possibilities, allowing the player to chose a class, a sub-class and multiple passive abilities for every one of their characters. Countless possibilities and combinations are within reach and crafting your perfect band of combatants is only limited by your imagination and cleverness.