Gamedec - All News
Wednesday - May 12, 2021
Gamedec - The Great Pandemic
In a recent update for Gamedec the story of how a great pandemic hit the world some 80 years before the game takes place, is being told.
This part of the story takes place around 80 years before the game’s storyline, It was (probably) 2120 when TRID – a Time Recognition Impairment Disease caused by a virus RAC-5 attacked the whole Earth population. The disease symptoms were bizarre, as the virus attacked only particular brain centers - those responsible for time orientation. People affected by the virus ceased to understand what year it was, what was „before,” what will be „after” they stopped understanding those concepts. They lost track of time. The death rate was extremely high in the population of people over 65.
Most historians say the whole fuss was started by Temporist - terrorists, who wanted to destroy the system that ran the world those days. It was they who constructed RAC-5 and spread it around the world. To make things worse, they infected the world wide web with viruses that cracked the computers and destroyed their time measuring programs. They also created a lot of fake monuments, pictures, and souvenirs „from the future.” They put them on the city squares, in workplaces, even in private houses. There were over ten million of them, and they were highly active.
During the pandemic, chaos engulfed the world. Everybody got sick. Even the astronauts on space stations and scientists in oceanic complexes, no one could resist the virus. Factories ceased working, banks got shut, stock exchanges stopped their operations, people got out on the streets, riots started, and blood was shed.
Luckily, after several weeks after the apocalypse, it occurred that the illness is self-limiting. Most of the infected recovered and started to understand the time flow again, although the memory of the past was confused and irreversibly twisted. After the pandemic passed, another problem emerged: nobody knew what year it was. There was no material evidence to state it. Since Temporists produced many fake objects with bizarre dates, there was no way to solve this puzzle, especially that computers were also hacked.
Tuesday - May 04, 2021
Gamedec - April Changelog
Here is the update for Gamedec, covering the changes to the game that were made in April.
First and foremost – we are grateful for all of the feedback we have collected from the backer’s build #2 survey — lots of great ideas and reasonable points on making Gamedec even better. We hear you – the UI needs tweaking, and we’re on it!
We have spent a considerable part of April finishing some of the locations, whether about filling them with sounds, animations, or just optimizing the graphics. As you can see below, Twisted & Perverted Virtualium gained a lot of depth when our sound design team added some cool sounds to the build.
While working on the SFX, we wanted to pump up the VFX as well, but it’s not on a location we’re ready to show you because it might contain massive plot spoilers for those who don’t want to know a lot more than they should before starting the proper game in September.
Let’s take a look at how our Gamedec will look in one of its Virtualium costumes.
In terms of new things, we’re working hard on customizing the UI for each of the Virtualias so that you won’t feel dragged out of the immersion. Every virtual world will have its character matched with UI elements, which will supplement the theme & genre as a whole.
Monday - April 19, 2021
Gamedec - Previews & Interview
Community Manager Mateusz Greloch live played through the backer build extended and talked to Marcin Serquisz Przybyłek who is the author of the Gamedec book saga.
Additionally Rob Cram has also previewed the gameplay of the backer build.
We take the latest Gamedec beta for a spin in this video and offer our thoughts. The game is a text heavy adventure game set within a dystopian, cyberpunk themed setting. The game comes to PC via Steam at some point this year.
Friday - March 26, 2021
Gamedec - We Have a Date
A release date for Gamedec has been announced and it it the 16th of September.
Yesterday marks our first anniversary since we began our journey with you - the Backers.
It was a crazy ride so far, full of many interesting and worth mentioning things and we are very grateful for it.
If you had the chance to watch the Future Games Show - Spring Edition yesterday, you probably already know, but if not - it's time to hear about the exciting news we have. And there are a lot of them. But without further ado, let's get started!
GAMEDEC RELEASE DATE IS 16TH SEPTEMBER 2021!
Yes! - We've announced our game's PC launch date and set it up in a couple of months – we are still working on many aspects and polishing the game to deliver the most narrative complex game we can. Since this announcement is very special for us – we've prepared a CGI trailer to warm up the atmosphere and put you in the mood.
the game will be available on Steam, GOG and the Epic store.
Next to this there is also a new version of the Backers Build available.
Sunday - March 21, 2021
Gamedec - Devoloping a Minor NPC
In a development diary update for Gamedec the development of minor NPCs is explained.
With hundreds of NPCs in Gamedec, wouldn't that be great if a player could have a deep, immersive conversation with every character in the game? Even with that somewhat random NPCs just loitering and minding their own business? Then again, some players would feel compelled to talk to everyone in fear of missing out on a hidden quest, a clue, or collectible codex information. That would result in a terrible experience.
This is why we have a mixed bag of NPCs in the game - amongst some complex, heavily branched interactions, there are smaller roles, such as Cowgirl_1, a minor resident of "Harvest Time" - a Wild West-themed, FTP farming multiplayer game you can visit as one of the sensory worlds in Gamedec.
n the design document for "Case: Harvest Time", Cowgirl_1 was described as a minor NPC, a source of 1-3 clues for the investigation. This limited description gives the designers plenty of creative opportunities. One way to design this interaction would be a simple hub with four dialogue options:
1. Gamedec receives a piece of information along with Clue 1 - no special conditions required.
2. Profession condition - this option is available only to gamedecs with a specific profession, which grants them Clue 2.
3. Branched dialogue: a short exchange with a player decision: one leads to Clue 3, the other results with alternative reward (in this case, Aspect used for character development).
4. Goodbye - conversation end.
Friday - March 05, 2021
Gamedec - The Slums
In the latest part of articles about the Gamedec universe, The Slums are featured. Although that is not what they really are.
Ok, we have to admit something. "Slums" is a buzzword created by our designers. There are no "slums" in Warsaw City. How do we call this location in our game? A mushroom. A mushroom of workers building Warsaw City.
The real "slums" of Warsaw is the Undercity. Ground Cleaners clean the ruins of the old Warsaw. This is where the outcasts live, some of them using technological advances, but most are often cut off from the grid. They have their own language, their tribes, use night vision equipment to see better, and are generally hostile to possible "guests" from above.
Check out this piece of art by Marcin Jakubowski. It is an illustration created for the second book of the Gamedec saga - Locomotive Salesmen.
Let's check our in-game codex for more details about this particular area:
„The authorities realized that new cities, capable of housing tens of millions of people, needed to be built. Vertical cities. Fields. Projects of giant towers already existed at that time (like New Tokyo), so there was something to build on.
The towers' construction problem was that for their foundations, large quarters of Warsaw had to be demolished, which met with apparent protest from the indigenous inhabitants.
Workers originating from the capital refused to work in most cases. However, some immigrant professionals undertook the effort. And they were hated for this. There were acts of hostility. Assaults, casualties. The companies erecting the towers were forced to create workers' habitats on "mushroom" - structures challenging to access by ordinary residents.
Try to imagine structures resembling tall toadstools erected in demolished neighborhoods, surrounded by a surging, angry mob. Now imagine the foundations of massive towers rising beside them.
Now the mushrooms stand abandoned in great towers of gigantic cities. Their finials (hats) are below the lowest walkways of the city. They are often uninhabited because undercity savages don't know how to climb them, and no one else wants to fly there. However, suppose someone flies up to such a mushroom. In that case, he will see a strange, old structure (130 years old), which is decorated with various "additives" - pieces of stained-glass windows of churches and different other architectural elements from the old Warsaw.
Thursday - March 04, 2021
Gamedec - February Update
Here is the February Kickstarter update for Gamedec
It's time to share with you what was happening in the development of Gamedec for the past month. We have some pretty exciting news to share, so bear with us and dive deep into our changelog.
Let's start with a completely new Loading Screen system. We decided it needs tweaking and now it's more immersive. What's new? There is information regarding the place where you're heading with a clear distinction if it's a sensory world or just plain Realium. We also added more graphics and some cool animations to make it more pleasant.
Profession and Deduction trees are very important in terms of gameplay but also pure visual style. We sat down with Designers and UI Artists, answered some fundamental questions which resulted in some major changes to these two mechanics. The core is the same, but the visuals and the UI will be easier to comprehend and use.
One of the major issues feedbacked after releasing the Backer's Build was about the dialogues and the overall writing quality. We're making everything we can to make sure the final release build will be as polished as possible and you will see the improvement in the updated version of our demo which is coming soon to all of our Kickstarter Backers.
Ah yes, the sounds. The lack of music and SFX in the first demo was widely discussed and we know this is the field we really need to show you what we have in mind. We expanded our talented team of sound designers. They work very hard to deliver a memorable experience. Modified SFX, mood music, and some ambient sounds will create a perfect gaming harmony. Trust us, you REALLY want to hear what we're preparing for the final release.
The most noticeable update will be the improved lighting system for the upcoming Backer's Build update. We might spoil a little bit for you right now. Check out the screenshots below from Yeti's Coming and Low City streets.
We're really hitting the point in which every team member has a lot to do and there is no time to waste. This is why we're all hands on deck to deliver even better character animations and visual effects. This is the news we were very excited to share. Thanks to unlocking more character skins in our Kickstarter campaign, you will have the opportunity to pick your favourite avatar at the start of the game. Check our previous video about character creation to see what we have in mind. Right now, we can spoil a little bit about a female model, that will be available in the upcoming Backer's Build update.
And last, but not least – we are preparing a new case in an unrevealed location, which requires a lot of modeling and SFX creation. This is it, no more details yet, but we cannot wait to show you a glimpse of what our team has prepared. As always, it would be something completely different from what you've seen yet. Happily, Gamedecverse is flexible in terms of available games and settings.
This concludes today's report. Let us know what would like to find out next time. We'll be back in a month with more concepts and WIP assets
Thursday - January 21, 2021
Gamedec - The Origins
AnsharStudios is talking about the origins of Gamedec:
The origins of Gamedec, the video game @ PyrkONline 2020 [Part 1]loading...
Pyrkon is one of the most anticipated fantasy events in Poland. Last year, due to the pandemic, it went full-online as lectures and presentations on various topics. We talked about the origins and the design of Gamedec and if it is hard to transfer the ideas from books to a virtual environment, and how to do it properly.
Monday - November 16, 2020
Gamedec - Character Creation | Dev Diary
A new dev diary for Gamedec shows off character creation.
Take a seat and dive deep into the world of Gamedec. In this developer's diary, we want to emphasize how the process of creating your own avatar will look like in the final release of the game.
Saturday - October 17, 2020
Gamedec - Delayed to 2021
The latest Kickstarter update for Gamedec declares that the game has been delayed to 2021.
We have decided to postpone the premiere of Gamedec to 2021.
During the Kickstarter Campaign, we were fully open with our decision to make Gamedec a community-driven project - We wanted you to be an active factor in helping us create the game you would like to play. We try to keep you informed about the production status and provide you with information about our activities as often as possible.
Right now, two months after the Backer's Build release, we sat down and discussed the feedback many of you provided in the surveys or previews both by press and content creators. We realized that they were sincere, sometimes rough, but always beneficial and mind-opening, hence our decision to postpone the release date.
This made us understand that we're heading in the right direction with the game's production, and our branching system works well, but there is still room for improvement and much work to be done. We know that the decision to delay the release will help us deliver the consistency in the quality of the premise you've backed.
Tuesday - July 14, 2020
Gamedec - Know your Equipment
A new update for Gamedec looks at equipment.
Welcome to another episode of the Gamedecverse Extended Description!
In this video, you will hear more details about Gamedec's Equipment - 6 essential things you need to have to enter the sensory (virtual) worlds. Marcin Przybyłek (Author of Gamedec book saga) will tell you more about things that gamedec needs to enter the games and about medications required to spend more time inside.
Check out the video below to find out what items are necessary for that.loading...
What do you think about those items? Would you like to have some of them today? Let us know in the comments!Medicine vs Transhumanism
Marcin S. Przybyłek, the Author of Gamedec book saga, graduated from medical school in 1993. Thanks to his knowledge, he focuses strongly on the realism of physicality when it comes to gamedecverse.
There are no implants, but playing in the virtual worlds has consequences if you don't follow certain rules.
Sunday - June 14, 2020
Gamedec - The Branching System
A new developer diary for Gamedec talks about the branching system.
New Dev Diary!
This time a part of our Team (Łukasz - Executive Producer, Magda – Head of Production, Marcin – The Author and Consultant of the Gamedec and Mateusz – Community Manager) will tell you something more about the complexity of the branching system. Take a closer look at the mechanics and the complexity of the branching narrative in the game. Please check out the video below to see how your choices can impact the course of the game on one of the examples – the case involving Ramona and her grandpa.loading...
Tuesday - April 28, 2020
Gamedec - Kickstarter Finished
The Kickstarter for Gamedec has finished with 4911 backers raising a total of $171,163.
All of us at Anshar Studios are really happy - the level of support that we have received — not only in terms of pledges but also feedback and involvement was terrific. Right from the start, we aimed to use the campaign as a means to bring our community closer to the development process and make a real, fan-driven experience. In every regard, you have exceeded our expectations, and we would like to extend our everlasting gratitude to you all.
The combined sum of pledges from Kickstarter means that we've hit over 171k mark, unlocking Partial Voice-Overs just one hour before the end of the campaign - what a superb way to finish our first Kickstarter Campaign! You will be able to get an insight into the nature of the NPC with which you interact during your playthrough! Not all dialogues will be recorded; each NPC will have a set of vocalized lines to understand their personality and attitude better.
Thursday - April 23, 2020
Gamedec - Cthulhu Stretch Goal and the Team
The Cthulhu stretch goal of Gamedec has been reached. The next stretch goal at $170K brings partial voice overs for NPCs.
Each NPC will have a set of vocalized lines to understand their personality and attitude better. Not all dialogues will be recorded, but this will give you an insight into the nature of the NPC with which you interact. Like in old school RPGs - sometimes it will take a few sentences or just one specific word to know what kind of the person you are going to interact with.
And if you are interested in knowing who are part of the Gamedec development team you can check out this update.
Tuesday - April 21, 2020
Gamedec - Kickstarter Updates
In some recent updates some information has been provided on the world of Gamedec, or Gamedecverse, character creation and an upcoming Q&A.
The Gamedecverse is explained in the below video:
In the previous Lore Database, we’ve given you a description of the Gamedec profession (you can read it HERE!). This time we want to provide you with a chance to learn more about the universe the game is set in.
“...thousands and thousands of games, and hundreds of millions of players...” - In this short video, Marcin Przybyłek (The Author of the Gamedec Saga) will tell you a bit more about the constant battle between developers, players, and cheaters. He will also focus lightly on the story of Bruno - the most potent player in "Dream Space".
From now on, our social media and updates on Kickstarter will reveal some more information about the game, and the whole gamedec universe. If you want to see more of those topics to be covered by Marcin/Gamedec Team – Let us know in the comments. There are more to come, such as worlds, equipment, and stories to tell. We will do our best to help you get into the world of our game, to better understand the whole universe of Gamedec.
More info to be found here.
Some more information about character creation is provided in update #20.
It's time for another article about game mechanics. In this update, we will tell you something more about the Character Creation process.
There will be few moments more important in Gamedec than the one when the character creation window pops up. After all, this is the beginning of the journey, the moment when you decide on your backstory, and your appearance. Remember that your gamedec is a tabula rasa for you to draw upon. And it's your choice how you want to start this adventure.
In most games, character creation is a long and involved process. Players wanting to make the best choice about their stats needs to pore over pages and pages of options. It can take a lot of time and effort, so we wanted to address it differently.
The process of determining your background will begin with just a series of questions about you. A kind of a Voight-Kampff test, though the consequences of your answers might be a bit easier to predict, and the results of it will be your starting aspects. They're mostly focused on your past experiences, approaches in dealing with problems, and various preferences. After the assessment of your test, you will be given a set of aspects needed to unlock the professions we deemed fit for your playstyle.
In addition to being accessible, character creation in Gamedec is simple and straightforward. There are no equations for figuring out derived stats or dividing points on different statistics – Your choices are reflected by your aspects during the first part of the Character Creation.
The third step of the process is deciding on an avatar. In essence, you will be able to choose from few archetypes (e.g., noir detective), each having variants depicting different ethnicities and genders.
After selecting the ethnicity, gender, and avatar of your gamedec, the world is yours to explore, secret's yours to crack and character yours to further define with actions and words.
As you know, we've reached out to the Stretch goal of Additional Character Customization, which means that you will have five more skins to choose from. Some of them will be a classic addition to your character style; some of them will be something different.
And then there is the opportunity to join a developer stream with a Q&A this Friday.
Wednesday - April 15, 2020
Gamedec - Professions and Stretch Goal
Another game mechanic for Gamedec has been explained, which is: Professions.
Last week we started a series of articles about the game mechanics. The first one describing Aspects (which you can read HERE!) ended with a sort of cliff-hanger on the Professions. So, without further ado, take a quick look at professions and how you can evolve the character during your playthrough.
Every gamedec has a story to tell about a life they once had. Every one of them has a background that shifts the way they see the world and defines their approach to problem-solving. It’s like second nature - sometimes long forgotten, other times locked away like a bad dream.
This is how professions work in our game – on the mechanical level they define character progress, on a narrative one – they help you flesh-out details about your gamedec’s past.
When navigating the profession tree – you can as usually, choose whether you are a focused expert, brilliant in one chose field or rather a jack of all trades, master of none. The latter gives you specific freedom of approach when dealing with day-to-day challenges of medium difficulty. Still, it might be impossible to tackle complicated situations – you won't be in control anymore, left with a need to improvise and hope for the best.
For example, let's say you have a pack of three bottom tier professions, like Influencer, Medic, and Technician. That would allow you to work your natural charisma to manipulate people around, find hidden data caches that belong to virtualia designers, and give someone a CPR. But if you were to invest fully in the News-related branch (that is: go from Influencer to Journalist, Reporter and finally a Swapper), you would become a real information-broker. You have a press pass, own informants, ability to install and disable micro-cameras, and an inhuman ability to find your way into any database.
On the other hand – being an expert in a specific path lets you thrive in some environments but leaves you somewhat awkward in others. Not every case can be solved only by your vast knowledge of Chi-Tong - a programming language based on ideograms, allowing you to hack the hell out of everything, sometimes you might need to be able to perform a field operation or use the strength of your muscles.
The stretch goal for the Spanish and French translations has been reached and the poll for the next stretch goal about what virtual world to add, has finished and over 70% have voted for Cthulhu, which will be added when the stretch goal is reached.
"This place has only three exits, sir: Madness and Death."
- Rene Daumal
They say there is a virtualium that can make one mad. That somewhere in the small port town, every shadow hides a whisper, and every whisper knows a secret. If you look at a window – there will always be a pair of eyes looking right back at you. If you look at the lighthouse – you're sane mind will be blinded. The Old Ones claimed that town years ago, guarding secrets that might shake the very fabric of time and space. Or at least, so they say – no one achieved that while keeping their mind intact. And when you fall into the warm embrace of insanity – you lose. You wake up in the realium, and all that you've seen is like a distant nightmare, fleeting from your memory. Your decisions are yours again. But you go back there, time after time.
Now the best ones – those who get closest to the truth – don't wake up as themselves anymore. They belong to the Abyss. Broken.
Would you try going there, Gamedec, sir? Knowing you'll have only one chance at solving this case and still, it might cost you your mind?
Over 70% of the people who voted decided that they are interested in the virtualium inspired by the H.P. Lovecraft's Cthulhu Lore. We've also seen tons of comments around all our social media channels, and on the Kickstarter campaign as well about YOU wanting this particular Virtualium to solve a case in. What do you expect for this virtualium to offer in form of a case? Leave a comment! Of course, the result of the survey doesn't mean that this Virtualium will be added – To do that, we need to reach the stretch goal of 140k. Share the news about the upcoming virtual world, which may be available by you supporting our campaign and help us bring it to the Gamedecverse.
Friday - April 10, 2020
Gamedec - What is a Gamedec
In an update for the Gamedec Kickstarter we are educated about what a Gamedec is.
The first gamers who solved other people’s problems in-game emerged as far back as the 1920s, but it wasn’t until 120 years later, when online entertainment became as common as a morning walk, that problems became so manifold they called for someone well-prepared to deal with them.
Until the 2170s, gamedecs were called “solvers”. Following the death of Sam Hawthorne, one of the best of their kind who used to say that “detection ends the case,” detectives for hire who deal with online problems started calling themselves gamedecs.
The labyrinth principle states that whoever is inside the labyrinth cannot conceive its structure. That is why they need someone from the outside with a bird’s-eye view. Such a person must possess three key characteristics:
- Be a good gamer,
- Know basic coding,
- Know human nature.
Gamedecs are called in by gamers who cannot cope with an in-game puzzle or who need help with a particularly difficult part of gameplay, they are hired by clans looking for an extra gun to use in online battles or sought by game developing organizations and corporations who suspect they are being sabotaged by their competition. Gamedecs are hired by celebrities and politicians who got involved in subtle gaming relations and need discreet help in getting out of it.
Every gamedec has a different past, a different story. It’s a profession performed by former doctors, journalists, businessmen, professional gamers, artists, and soldiers. What they all have in common is a similar change in their professional life – they lost interest in what they had previously done, or in all traditional ways of life for that matter. They experienced disappointment, disillusion, they felt deluded, they opened their eyes – each of them describes it in their own way. In Marcin Przybyłek’s books the main protagonist - Torkil Aymore - couldn’t force himself to keep working as a doctor, and the job of a toy seller exposed him to the grime of late 22nd-century business. Major Duncan Powers lost his body on the training ground and started using a military mobrium, which his wife could not handle and left him, taking their daughter with her. Vivien Lacroix, as a journalist dealing with upper-class gossip, ruined several people’s lives. Max Romanov rejected the superficiality of show business, took up cage fighting, and started working as a gamedec.
Monday - April 06, 2020
Gamedec - New Stretch Goals
On Kickstarter Gamedec has been raised over 200% of what they asked and with that comes 2 new stretch goals. For the second one you can vote, as it is a choice of an extra virtual world that is either a post-apocalyptic or a Call of Cthulhu world
The first one is at 115k - Additional Languages - French and Spanish!
For those who asked us many times and for the communities alongside the rest of the languages already announced - we are listening! So if you want those two languages to be added - help us reach this goal, and we will make it happen!
The second stretch goal we're announcing is a Completely New Virtualium.
Let us explain why we are announcing it early.
When we sat down during this stretch goal discussion, we decided to make good on our promise of what this Kickstarter is all about – it's about YOU helping us to shape the game we all want to play. It's about community-driven development.
We discussed two possible world additions, a classic isometric RPG vibe of a post-apocalyptic reality, and a perfect detective setting of H.P Lovecraft's Cthulu lore. We let you choose which one is the best fit for Gamedecverse!
Post-apocalyptic Virtualium is just the place for those who want to test their skill and grit. Never-ending desert scorched by the merciless sun, smell of blood-soaked into the sand. But people come here for something else. An unceasing orchestra of death, created by roaring engines, torn metal and snapped bones.
Welcome to the death race, where the winner is one, and the dead are aplenty. Nothing is against the rules, and everything is on the table. As long as there is no one to doubt your story. Yet… there is one and only one haven here. It shields from the scorching sun and bloodthirsty competitors alike. The Pit Stop, or… The Pits, if you like. No killing, no fighting… and the machines? Holy and untouchable.
If someone were to break this delicate truce and tamper with wheels of another, it would unleash hell on earth (or what's left of it). And people suspect someone did. Wanna check it out, Gamedec?
"This place has only three exits, sir: Madness, and Death."
- Rene Daumal
They say there is a virtualium that can make one mad. That somewhere in the small port town every shadow hides a whisper and every whisper knows a secret. If you look at a window – there will always be a pair of eyes looking right back at you. If you look at the lighthouse – you're sane mind will be blinded. The Old Ones claimed that town years ago, guarding secrets that might shake the very fabric of time and space. Or at least so they say – no one achieved that while keeping their mind intact. And when you fall into the warm embrace of insanity – you lose. You wake up in the realium, and all that you've seen is like a distant nightmare, fleeting from your memory. Your decisions are yours again. But you go back there, time after time.
Now the best ones – those who get closest to the truth – don't wake up as themselves anymore. They belong to the Abyss. Broken.
Would you try going there, Gamedec, sir? Knowing you'll have only one chance at solving this case and still, it might cost you your mind?
Friday - April 03, 2020
Gamedec - Kickstarter Updates
There have been a few Kickstarter updates for Gamedec in the last couple of days. The ninth update is for those who like coloring. You can now download a small booklet with 4 images that you can color yourselves. You can also participate in a coloring contest. In that update there is also some information on new pledges.
The tenth update is about the Aspects game mechanic.
When we started working on Gamedec, the idea of transferring pen & paper roleplaying experience onto the computer screen was one of our most important goals.What we aimed for was simulating the fact that your character, during p&p sessions, is a work in progress, defined by choices, with character traits emerging in most unexpected situations. That's why we decided to go with the Aspects.
Aspects are elements of Gamedec's characterization that cover many different sides of a character – some of them are typical traits, some describe assets in possession of your character, Aspects can also tell you about Gamedec's background or skills. Think of them as tags, if you like.
Few of them we gain during character creation. After answering a set of questions, you are presented with a bunch of Aspects that seem to define your character best. You will gain most of them during your playthrough. Choosing a vicious answer during dialogue, or showing MacGyverish level of problem solutions will give you certain Aspects. Beware, because you may also lose an Aspect. For example: if you have the "Rich" Aspect, people from higher reaches of society will be more willing to talk with you. If you spend too much money, you will lose the "Rich" tag, and dialogue options available before will be greyed out.
The eleventh update is a shoutout to another Kickstarter game: Chinatown Detective Agency.
Wednesday - April 01, 2020
Gamedec - Additional Character Customization
The additional character customization stretch goal for Gamedec has been reached. The next stretch goal is that they will add a virtual world based on the world of Seven: The Says Long Gone.
We've reached over 170% of our initial goal, and have over 2400 backers!
And it’s just the first week of the campaign - We are overwhelmed by such a great response from people around the world. Thank you for supporting us on Social Media and Discord – it helps us to grow the community so we can create a better game based on your feedback!
We've reached over 85k, which means you've unlocked Additional character customization. Now your Gamedec will have five more skins to choose from! Many of you wanted a bigger skin pool with classic additions to your character style. What skins would you like to see? Write it down in the comments, maybe it'll inspire us to craft something unexpected!
If you reach the mark of 100k, which means double the amount of our initial goal, you will unlock a whole new virtual world in Gamedec, inspired by the game Seven: The Days Long Gone.
Reaching this goal will give you a chance to solve a case related to this game world and be able to see some locations from it as a part of the Gamedec Virtualia!
For those who already played Seven: The Days Long Gone it’ll be a chance to re-visit some of the familiar locations once more and have a unique feeling of Gamedec gameplay in the world of Seven: The Days Long Gone!
Sunday - March 29, 2020
Gamedec - Kickstarter Updates
Three new updates have been made available since our last news post about the Kickstarter campiagn of Gamedec.
The first is about the languages that are available in the game:
Gamedec will support these languages text-wise on launch:
- Chinese (simplified)
We cannot promise anything more, for now, translating a game with that many lines of dialogues is very expensive. As an indie studio, we need to carefully decide where such an investment makes sense. We’re looking closely at our Steam and GOG.COM wishlists and backers’ whereabouts to determine which countries have the most of our community.
The second is about the True Detective mode stretch goal being reached:
You have unlocked the first Stretch Goal! You are amazing! Thank you! The fans from across the world are spreading the word and pledging. And we can clearly see the effects of the community which is building here live on Kickstarter! We also try to reply to your DMs as fast as we can and clarify all possible issues, don’t hesitate to ask us anything.
The third is about the additional interactions stretch goal being funded and the next stretch goal:
Second Stretch Goal has been unlocked! We feel astonished that so many media outlets, websites, blogs, and content creators started posting articles and videos about Gamedec! Of course, we can't forget about reddit and other social media platforms - the feedback is overwhelming!
We've reached over 70k, so it's time to show you our third Stretch Goal, this time its Additional character customization.
Feeling fancy? We have five more skins to choose from!
Reaching the goal of $85,000 will unlock more options to customize your character. Many of you asked for a bigger skin pool with classic additions to your character style - fedora anyone? Any guesses? What skins would you like to see? Who knows, maybe you'll inspire our designers and add another piece to this community-driven campaign :)
Friday - March 27, 2020
Gamedec - Funded
Gamedec has been funded on Kickstarter and they have announced their first stretch goal.
Thank you all for this fantastic support! The last two days were mesmerizing - you showed us so much love, gave tons of energy to carry on with our work, and stood with us on our Discord around the clock!
We have more ideas to share, and hopefully, this is a promising start to a grand voyage. Together, let’s make Gamedec even bigger and better! You were so kind and spread the word about this project so well that we hit the 100% mark in such a short notice! On our first-ever crowdfunding campaign! We couldn’t do this without you! Every retweet, every share, and article brought us to this update. So for that reason - We thank you!
The $60,000 stretch goal is: A True Detective mode!
Feel that you've made the wrong decision? Too bad - You won't get a chance to revise your actions. In this mode, we have omitted the option to reload.
Thursday - March 26, 2020
Gamedec - Coming to GOG
In the Kickstarter update of today, we learn that Gamedec is also coming to GOG and that they have reached 70% of their goal.
The responses we've received during the first 24 hours, and a fact that we reached 70% of our goal makes us very happy. Thank you for so many questions, comments, shares, posts, and of course - pledges! It's so good to see such a big response from the Kickstarter community.
We have some HUGE news about the distribution platforms of the Gamedec.
Many of you asked us in comments and private messages about GOG.COM!
You’ve commented, you’ve asked for it, and now we can announce it – Gamedec will be available on GOG.COM at launch!
That also means that when the campaign will end, and we will start sending surveys - You will be able to choose the platform of your choice (Steam/GOG.COM) and will receive the key to that platform!
Tuesday - March 24, 2020
Gamedec - Coming to Kickstarter & Gameplay Video
Gamedec will be launching soon on Kickstarter.
Gamedec is coming to Kickstarter!
Dear gamedecs, we know you're hungry for news, so we've prepared something special for the end of March.
Like many of you noticed during our PAX East event, we're going to Kickstarter. This Kickstarter campaign will have an additional impact on how much more we can add to the game before its release. Also, it will let us collect some extra funds to expand Gamedec further and add some additional features that we were always dreaming of. More on it later :)
Right now we have but one favor to ask: click this link and smash that "Notify" button!
If you need additional info, simply ask on our Discord channel:
Thursday - February 20, 2020
Gamedec - Preview @GamePressure
Gamedec was previewed by GamePressure who call it Disco Elysium meets Cyberpunk.
Gamedec won't be about just talking to people and collecting evidence. The creators are well aware that then the players would be killed by the monotony, regardless of how well-written it would be. They try to diversify the gameplay with various interactions with the environment and non-invasive arcade stages. I had the opportunity to collect some hay in Harvest Time, a farming RPG game, and play other activities specific to F2P games (for example, facing a paywall and having to collect enough money). Then, there was a sneaking stage. I had to avoid being spotted, and distracted guards with different noises. Simple, intuitive. It works.
There should be more of these diversions. Rybinski admitted with a laugh that at first, he'd thought that the game would be easier to produce without the combat system, because there would be no formulas, comprehensive inventory systems, and balancing issues, but then it turned out that compensating for it isn't very easy. Well, the toys I've already seen do work. They fit well into the narrative and the tone. We'll learn about the rest when the game comes out.
Tuesday - February 11, 2020
Gamedec - Harvest Time
Harvest Time is one of the virtual worlds of Gamedec and it is featured in the most recent PR blurb about the game.
Halloween in February? No, just growing pumpkins in Gamedec’s Harvest Time, one of the virtual worlds available in this story-driven, cyberpunk-themed adaptive RPG. As a virtual detective, you investigate multiplayer games where an abuse of power or the exploitation of players may have occurred. In a farming game like Harvest Time, anything is possible behind the scenes. Check the developer diary to see what’s inside one of the worlds from the Gamedec multiverse. Catch a glimpse of what’s going on behind the curtain of the sole source of entertainment for people of the XXII century.FOR IMMEDIATE RELEASE – February 7th, Katowice, Poland.You’ve seen these games before – you wake up every day to water your crops, weed them out, fertilize them. They're pretty addictive, right? The more efficient and faster you are, the more money you make. But this can prove fatal when unhealthy competition, game addiction, and drugs or other stimulants come into play. And what if someone higher in the hierarchy is pulling the strings, exploiting gamers against their will? It's a job for you, a game detective. Leave the harsh but real Warsaw City and enter the virtual, western world of Harvest Time.Watch Gamedec’s Harvest Time Development Diary and investigate the case before it's too late.If you like what you see, you can add the game to your Steam Wishlist. Don’t miss any updates!Are you heading to PAX East in Boston this year? If yes, you’ll be able to meet the developers and try a hands-on demo of Gamedec. The game will be at the Indie Games Polska (Indie Games Poland Foundation) stand, booth 24071, nearby the Indie MegaBooth.Harvest Time is a free-to-play western farming game. In the Gamedecverse as much as our own, there’s a unique appeal to farming games – growing and caring for plants is magical, and a real treat for garden lovers. Gardens in the Gamedecverse exist only for the wealthiest citizens. The Wild West environment and cheerful atmosphere are what players love, or so it seems. At first glance, Harvest Time is an idyllic game, perfect for people who want to relax after a long and industrious day. And it is – unless you approach it too seriously, or take advantage of the game’s mechanisms to make money. People react to hierarchies automatically, always trying to improve one’s position – and the game designers exploit this. You start grinding, without always knowing why. And if there’s any chance of earning real money, players will take advantage of it, too.ABOUT GAMEDEC:In Gamedec, every decision is important. The world always adapts to the decisions you make. As the story progresses, your hero adapts as well. Just like in “real” life, the consequences of your choices can be immediate, long-term, or stay hidden, surfacing when least expected. Whatever you decide, the game will remain neutral. It’s up to you to evaluate what you’ve done, bearing in mind that you are the sum of your choices. Anshar Studios’ new game returns to the foundations of the RPG genre while adding mechanics like Deduction, a Codex, and Aspects. These allow for complex discussions, as players create or expose networks of conspiracies while discovering unusual relationships between virtual worlds. Gamedec’s paper-based RPG mechanics give players the freedom to approach situations from multiple perspectives. There is no single solution, and the choice is yours to make.YOU ARE THE SUM OF YOUR CHOICES Your goal is to hunt down the criminals of virtual worlds. Rich and spoiled businesspeople, parents who want better lives for their children, or corporations with plans to rewrite history. Are they acting alone, or are they mere puppets? What does a "happy ending" mean to you? And to them? Each decision you make changes the world around you and your character’s personality. Some decisions will feel right and others unexpected. The game continually adapts to your choices and never judges – only you can judge yourself.EXPLORE THE CYBERPUNK OF THE XXII CENTURY Welcome to Warsaw City in the XXII century, where "real" is relative and "life" and "death" have many meanings. Virtual worlds give rise to real problems: lust, sloth, pride, and envy. That’s why the citizens of these virtual worlds need specialists, or gamedecs, who discover and exploit weaknesses hidden in their clients’ realities. Whether it’s the Wild West or a prehistoric amusement park, these and many other worlds confront what it means to be human. And despite some changes, human nature has remained all too familiar…EXPERIENCE THE ESSENCE OF ROLE-PLAYING Fight conversational duels, discover or create deceptive schemes, save lives, and investigate the extraordinary relationships between virtual worlds and their inhabitants. Gamedec emulates the nature of tabletop RPGs by focusing on character development through decision making. Like in classic tabletop RPGs, you’re given the freedom to approach situations from multiple angles rather than forcing a single solution – the choice is yours and yours alone. Gamedec is currently under development. Its release date will be announced shortly.
Friday - November 22, 2019
Gamedec - Introducing Low City
A new dev diary for Gamedec introduces Low City.
Welcome to Low City! Take a quick tour around one of the Warsaw City’s levels and find out why the Gamedec like you should consider visiting this place. In the first dev-diary video, Łukasz Hacura (Executive Producer) and Marcin Przybyłek (Author of Gamedec book series) share the inspirations and new details about Low City map.
Wednesday - September 25, 2019
Gamedec - Preview @ PC Gamer
Gamedec is an investigative cyberpunk RPG that swaps combat for case files
Become the Sherlock Holmes of cyberspace.
Gamedec is a cyberpunk RPG from a Polish developer, but you'd never mistake it for Cyberpunk 2077. Set in Warsaw, in a future where people escape reality by plugging into virtual worlds, it's an isometric detective yarn that plays out case-by-case as you solve VR crimes with real consequences.
The demo, unfortunately hands-off, begins in a familiar street soaked in rain and neon. There is, of course, a bar nearby. It's a watering hole for gamers that's filled with topless women and places for people to plug into VR. It's a sleazy, bleak joint, but we don't stick around. There's a client who needs the services of a gamedec, and they're waiting inside a free-to-play farming sim.
Tuesday - August 27, 2019
RPGWatch @ Gamescom - Gamedec Preview
Gamedec is a cyberpunk RPG that adapts to the choices you make and has no combat. It looked definitely interesting enough to visit the developers at Gamescom, which I did and as a result I wrote some words about what I learned.
I was presented part of the demo of Gamedec, named an adaptive isometric cyberpunk RPG, by its developers. Gamedec is a game based on a series of books made by Marcin Przybylek, where in a cyberpunk dystopian world a lot of people play virtual games and who are actually living those games. It all takes place in a post-transhumanist world, where the question whether AI is sentient is no longer being asked. AI is inside robot bodies in the real world and people are living most of their time in a virtual world, both of which are considered to be normal. To make sure the game stays close to the vision of Marcin, he is part of the team and works almost full time on the game by writing dialogs and advising on the lore.
Thursday - August 08, 2019
Gamedec - Cyberpunk RPG Announced
Today Gamedec has been announced, an isometric cyberpunk game, where you play a detective.
Gamedec is an adaptive, cyberpunk RPG game from Anshar Studios. This brand new project is based around a private detective who solves crimes committed in virtual game worlds. The title will debut in 2020.FOR IMMEDIATE RELEASE – August 8th, Katowice, Poland.It's Warsaw City in the 22nd century, and thanks to the existence of virtual worlds, "reality" is a relative concept, and "life" and "death" have many meanings. New worlds, however, give rise to new problems. Desire, jealousy, greed, and lust for power are ever present. Many things have changed, but human nature is not one of them. That's why society in the 22nd century needs Gamedecs – detectives who handle frauds, crimes, and conspiracies committed in virtual worlds. Child slavery in F2P games, the suicide of a professional player – cases like that are what they deal with on a daily basis. In the new Anshar Studios game, the player becomes one of these detectives.
In Gamedec, decisions are important, and the game world constantly adapts to them and to the hero, who changes as the story progresses. The consequences of choices made, like in "real" life, can be immediate, long-term, or hidden - the latter most often surfacing at unexpected moments. Regardless of the decisions made, however, the game always remains neutral towards them. It's up to the player to evaluate them, bearing in mind the saying "you are the sum of your choices."
The studio's new game returns to the foundations of the RPG genre by adding Deduction, Codex, and Aspects mechanics to allow for complex discussions, as the players create or expose networks of intrigues and conspiracies, while discovering unusual relationships between virtual worlds. Gamedec's paper-based RPG mechanics give players the freedom to approach things from multiple perspectives, rather than finding a single solution - the choice is ultimately theirs.
Gamedec is currently under development. The game is planned to be released in 2020.