Kickstarter Games - All News
Wednesday - July 19, 2017
Rail Theory - New on Kickstarter
Tryconic Studios started a Kickstarter campaign for their action RPG Rail Theory:
An action RPG with an innovative dynamic difficulty system designed around randomly generated enemies.
In Rail Theory, you play as Flynn Whitera, the last human contact of a research facility on the planet Argenous. You must salvage working components from destroyed Argenian ships in an attempt to repair your own. However, an outbreak of a crystalline based life form known as the Rithamolous will not make this a simple task.
Download the PC demo at: www.railtheory.comloading...
Sunday - July 16, 2017
Demiurgos - Kickstarter Update
In Kickstarter update #2 for Demiurgos the results of the Vote of Truth are shown:
Update II: First results of our "Vote the Truth" experiment
We have now finally released the first results of our "Vote the Truth" experiment. They can be found in the campaign description. Watching the development over the last few days was exciting. It seems like most of our backers lean towards a more collectivistic social system that perceives society not just as a "purpose-alliance" of individuals but as part of a greater task. The general welfare of the righteous is clearly central for all of the voters.
- Liberalists: 17%
- Socialists: 49%
- Imperialists: 34%
Wednesday - July 12, 2017
Demiurgos - Alt-History RPG on Kickstarter
Demiurgos: Path of the Leviathan is a history Driven - open world - RPG-Adventure now live on Kickstarter and seeking 8K.
- Roam a continuously opening, growing and ultimately entirely open, accessible, vivid and detailed world.
- Meet historic social classes: the industrial proletariat, the spartan helotes or the victorian bourgeoisie.
- Strive for the benevolence of the factions to further your own agenda or remain faithful to your spartan homeland.
- Traverse vast areals with numerous enterable buildings - travel throughout the mediterranean and oriental world with modern means of transport.
- Simulate authentically arranged events of the antic Persian wars - in the late age of the industrial revolution.
- The historic continuum has been shattered - the fragments reconstructed like a cubistic painting.
- Interchangeability of historic events, in light of prevailing principles, gives you an altered and unusual perspective on history and it's conception.
- Blending of philosophic positions and theories demonstrates ambivalence and principality at the same time.
- Experience a gripping action thriller with 9 varying and 3 distinctly different endings.
- Nearly every action influences the course of history - often considerably and sometimes substantially.
- You are no nameless hero.
- You are Achos Polikron - first commissioner of messenai -known to the Politeia for his zealous fervor and great virtue.
- As a powerful individual you step into an unstable world and it is your destiny to fight for true order on this planet.
Friday - June 16, 2017
Beautiful Desolation - Updates
Farflame spotted two updates for the post-apocalyptic adventure game Beautiful Desolation:
PRODUCTION UPDATE 1
The last two months have flown by rapidly, but we're excited as ever to bring you an update on the development progress of Beautiful Desolation.
We've increased our library of photo-scanned 3D objects (when time permits), and are planning a road trip that will entail the further scanning interesting objects and items to include in our desolate African landscapes.
If you don't know where you are going any road can take you there”
One of the major inspirations in our game design was bringing back the excitement that we felt when exploring the original Fallout's map. Our map is a core feature of BEAUTIFUL DESOLATION and provides a tangible link to all of the interesting areas that you're able to explore in this post apocalyptic world.
Saturday - June 10, 2017
Ealdorlight - Procedural history RPG
Ealdorlight is on Kickstarter which is described as being a new kind of RPG: roguelike step-based combat, a realistic damage model & procedural history/society in Unreal Engine. The game is seeking 40K and has made 7K with 26 days to go.
Ealdorlight is a new kind of RPG which merges procedural generation of history with a story-focused goal, a realistic damage model and "step-based" Roguelike combat.
It combines elements of Mount and Blade and Dwarf Fortress: Adventure mode gameplay with Unreal Engine graphics and a compelling story that guides and gives focus to the player.
The game is set in a medieval kingdom where magic is rare and mysterious. You discover at the beginning of the game that you were found lost as a small child, and the identity of your real family is unknown.
Soon after, you meet the Ealdorlight, a legendary supernatural being not seen for centuries, who tells of darkness in the kingdom and invites you to take the King's place.
You must leave your adopted home and travel the land, gaining connections, title and influence in order to discover your real family, and to win the throne: through honour, intrigue, or force.
The game has "step-based" combat with a realistic damage system that models bones, muscles and organs. It also procedurally generates an new kingdom history, society and people every game. Each time you play you'll meet different characters with different backstories.
Friday - June 02, 2017
Exzore: The Rising - Announced for late 2018
GamingUnion reports that the open world RPG Exzore: The Rising has been announced for late 2018 - the trailer says a Kickstarter campaign is coming soon:
Exzore: The Rising - Reveal Teaser
Tiny Shark Interactive today announced their upcoming open world RPG, Exzore: The Rising, for PC, PS4 and Xbox One.
Set in the medieval world of Eogaan, the game follows Damien Clive, former commander of the Exzore army unit, as he is emerges from the ashes of his betrayal to seek retribution and regain his honor. Exzore: The Rising features the use of "mechanical gadgets" which give special abilities to the hero and can be used in combat and exploration. The game also features a unique Affinity system, which affects the player's experience and how the story unfolds as the character interacts with the game world and the various factions, as well as an extensive combat system that allows players to mix and match Exzore abilities in a wide variety of combos.
- Play as an Exzore - As Master Exzore, you have the ability to equip up to six unique mechanical gadgets at a time - to help in combat and exploration. Each of these gadgets are different from one another and offer unique special abilities.
- Faction Affinity System - Favor any faction of your choice to get special missions, rewards, benefits, and abilities. Each faction has its own motivations and agendas. Choose your faction carefully as it may alter the game progression and ending.
- Companion - Icarus, your pet Golden Eagle is your most trusted ally in the field. Use his abilities to perform various scouting activities, right from spotting targets or treasures to aiding in combat.
- Unique Combat system - Indulge in well-crafted combat system containing smart and challenging foes. Mix and match multiple Exzore abilities in combination with your weapons to create powerful combos.
- Dynamic World - Feel the game world react to various natural factors like time, seasons, weather (rain, snowfall, wind), day-night cycle etc. Player interaction and exploration alter the game world, making it more alive.
- Smart Characters and Enemies - Every character in game has his/her own mind and will develop through the game. Everyone, right from common town folk to your greatest enemies will get smarter and stronger as you level up too.
- Non-linear Quests - Every quest in game is designed to be completed in many different ways. Every choice has its own unique outcomes and consequences.
- Progression - Start off with just two Exzore gadgets and a basic equipment, but as the game progresses, you unlock several other Exzore gadgets with uniqe abilities, craft your own weapons and armours using the Modular Crafting System and Develop your character by spending your experience points on stats and Skill Trees.
Thursday - June 01, 2017
The Rise of Mooncrest - Preview @ OnlySP
OnlySP checked out The Rise of Mooncrest - a tactical RPG that is trying to get funded on Kickstarter right now:
From Bioware to Blowout and New Beginnings: The Fall and Rise of Mooncrest
Following the recent launch of a Kickstarter campaign for The Rise of Mooncrest, OnlySP had a chance to sit down with Rick Burton—founder of KnightMayor and lead developer on the game—to get some exclusive information on the game’s characters, races, story, and gameplay mechanics.
The Backstory of Rick Burton and The Rise of Mooncrest
KnightMayor is an independent video game developer founded by Rick Burton. He started the company after leaving Mass Effect developer Bioware to continue his passion for the province of Nocturne from his Mooncrest stories, which originally began as a series of mods for Neverwinter Nights (another Bioware title). After the original Mooncrest, which was to be a third-person RPG in the same vein as the Souls series, was scrapped, Burton began putting together a new project in the same universe, titled The Rise of Mooncrest (RoM). Now, Burton’s project has transformed from a third-person RPG to tactical RPG (TRPG).
Burton’s first independent project is gearing up to be a simple, yet ambitious, game that combines both passion and experience. The Kickstarter campaign launched on May 23, 2017, and is planned to run for thirty days. Similarly, the Steam Greenlight campaign launched on May 16, 2017. A game that combines strategy and RPG elements (hence tactical RPG), The Rise of Mooncrest is, at the very least, an intriguing take on strategic combat.
In a fantasy world, one would expect monstrous creatures on the scale of Tolkien’s Middle-Earth. However, Burton has decided to take a different approach for the time being. Instead, Burton is choosing to blend fantasy with a more natural world, with the focal point of the fantasy content being the divine powers and the different sentient races.
All-in-all, The Rise of Mooncrest is a promising project from Rick Burton and his independent video game development company, KnightMayor. The Kickstarter and Steam Greenlight campaigns are in full swing, with a base goal of $35,000 and some stretch goals planned that have not yet been unveiled.
For a hands-on experience of the game, be sure to check out the demo. Also be sure to check out one of the game’s cutscenes below.
Saturday - May 27, 2017
Blasphemous - 2D Side-Scroller Action RPG
- Explore a huge land, a universe that feels as open as it is oppressive, delivered through a non-sequential level design that puts you in control of where to go next.
- We are putting great focus on achieving a very satisfying combat mechanics with very responsive control, smooth animations and lots of blood and gore.
- Handmade pixel art, with large sprites and super smooth animations, created pixel by pixel, frame by frame.
- Evocative narrative: Blasphemous' levels are not just platforms; they tell a story to those who are interested, but don't get in the way if you just want the action.
- Find your personal combat style by equipping rosary beads, or carrying around relics that boost your abilities.
Tuesday - May 23, 2017
The Rise of Mooncrest - Now on Kickstarter
A Kickstarter campaign for the tactical RPG The Rise of Mooncrest has started:
The Rise of Mooncrest - Story Driven, Tactical RPG
A turn-based Tactical RPG inspired by the long running Japanese series Langrisser. Created by a veteran ex-BioWare designer [Rick Burton].
The land of Nocturne has been at peace for generations until it was recently invaded by an outlandish army from a faraway land. Seemingly overnight, all the cities have fallen save one: Mooncrest. As the last bastion and only hope for the people of Nocturne, can you defeat an overwhelming force and overcome their dark arcane powers and save the land, or will all become enslaved to these cruel masters?loading...
In The Rise of Mooncrest (RoM), you will take command of the city's armies and fight through a series of battles of turn-based strategy. As you progress you will use your tactical knowledge to defeat your enemies, acquire new abilities for your Commanders, and further the story.
There is no better way to experience a game then to play it first hand. The Rise of Mooncrest demo was created specifically for this Kickstarter campaign. While all the features in the demo present the game in an early state and all assets are subject to change, the gameplay systems are working and in place. This demo is a good representation of what this Kickstarter campaign is building toward. The demo was created in Unity 5 and is available for Windows PC only.
Kynseed - Funded
Kynseed has funded with 10 days remaining.
Kynseed Is Funded!
Posted by Matt Allen - PixelCount Studios
Hello you super, smashing, lovely people!
As you may have noticed, we have hit the funding goal for Kynseed! We couldn't have set off on this journey without your support and we humbly thank each of you for your amazing faith in us.
We will be posting a build update tomorrow (fingers crossed) and working to gain more support for the final 11 days of the campaign. After that, the hard but fun work begins - with all of you along for the ride! Together we'll be able to make a game that's truly special.
Tonight, the villagers of Quill will be drinking the finest ales in all your honour...and not a laxative or shrinking potion in sight. Onwards and upwards, friends!
The Executioner - Development Goes On
With just 10 more hours to go in the Kickstarter campaign for The Executioner, it looks to be a fair assesment that they will not reach their goal. Currently they are just below a third of their $19K goal. The game will however still be made.
"Will you finish the game even if you don't meet the Kickstarter goal?"
And the answer is — yes, definitely.
We're looking for possible investors and publishes as we write this update, and if we find one, we'll do our best to still meet the "fall of 2017" deadline.
In the event that none of this happens, we'll still release The Executioner, but it will take us a bit longer to do so. The fall of 2018 is probably a safe bet.
After the Kickstarter's over we'll be posting new insights into the game's mechanics and story, perfect and expand our demo and we'll do our best to keep you in the loop about our development process.
When we release new content, you'll be the first to know.
Again, thank you so much for joining us on this ride. It is far from over, and we'll talk to you soon.
Monday - May 22, 2017
Fort Triumph - Nearly funded
With 26 hours to go the tactical RPG Fort Triumph is nearly funded - a demo is available:
The Battle Rages, Adventurers!
We currently have 92% of our funding goal pledged by over 1,100 backers, and are pumped to tackle the last 44 hours of our campaign. This has been a long and challenging road, but we are almost there - thank you for joining our quest and supporting us in so many ways, and hope to see you alongside us crossing the finish line.
Feedback for build 0.5.6 starting streaming in and it is fantastic - keep sharing your thoughts with us! We also really love seeing cool combos you've figured out - check out this awesome combination: [...]
Friday - May 19, 2017
Rise of Mooncrest - On Kickstarter 23rd May
Rise of Mooncrest is a strategy/rpg game being developed by KnightMajors Workshop. The game has been listed on Steam Greenlight in advance of a Kickstarter campaign which is due to start May 23rd. As is usual now the game has a demo ready to try.
The Rise of Mooncrest (RoM) is a TRPG inspired by the long running Japanese series Langrisser (the first game was translated and released on Sega Genesis as Warsong). RoM draws on the storytelling elements of modern TRPGs to deliver a rich narrative that follows the early history of Mooncrest and the city's rise to prominence.
The Commanders (yellow units) play an important role on the field of battle. While tactically the most import unit in your army, they are also characters that lead Mooncrest's troops to war. Their interaction with other Commanders, their troops, and a varied cast of characters is what drives the narrative of RoM.
In total, there are 6 Commanders that players will get to control. Players begin the game with Serise who is a natural, but reluctant leader. Your second squad is commanded by Kerbasi, her childhood friend and an excellent tactician. On a routine mission they spot a foreign raiding party and discover that these scouts are part of a much larger invading force. Our heroes spring into action and attempt to warn the Council, but will they arrive before it's too late?
The Rise of Mooncrest is separated into different stages. These stages play through the major events of the story: reconnaissance, daring rescues, skirmishes, defense, and liberation. Some stages offer just a single massive battle while others develop over time through a series of related events.
The time for parlay has passed and each stage is a conflict between the ragtag forces of Mooncrest and their would be overlords. Victory can not be achieved without loss, and every battle turns into a war of attrition. For the cunning Commander, the key to success is to leverage your forces tactical advantages.
Thursday - May 18, 2017
Kickstarter Games - The Best
Gamepressure lists the best recent Kickstarter projects:
The best of crowdfunding – what's interesting on Kickstarter these days
The glory days of crowdfunding are a thing of the past – which doesn’t mean that nobody’s willing to help fund ambitious undertakings anymore. Here’s a selection of the most interesting crowdfunding projects of the last several months.
Kynseed - Updated Prototype
Prototype Update Notes
We've been hard at work making updates to the Kynseed prototype and despite being very busy with responding to issues, feedback, and so on, we have managed to add in some rather cool stuff for you to enjoy. Saddle up, because here comes the list of changes!
- New music for Nook (plus a new pass of music compression to keep file sizes manageable). Very lovely stuff!
- New area in Nook (mechanism to get there is a very basic rough first pass!). We'll be expanding this area in future updates.
- Named insects plus a new insect collecting mechanic using glass jars. Insects are shown on a new tab in the inventory which is a very basic rough first pass.
- Added a new trait along with a new recipe. Can you find how to get to it?
- The magic bean prize from the mini-game now has a new use!
- Lots of level tweaks and collision fixes.
- Player sprite's graphics and animations have been slightly updated. We've listened to criticisms of the big stylised hands and even though we plan on eventually having an artist do a proper update to the character we thought it best to make a few small tweaks for now to help ease the eyes.
- Player running animations have been tweaked as well. These, like many areas of the game's art, are temporary and will be getting updated significantly as development continues.
- We've smoothed out how the game responds to audio problems so that instead of crashing it shows a warning message and continues the game without audio. (This is still relatively untested so feel free to let us know if you run into any problems.)
- Screens with player’s items now have a title to better explain what you can do!
- New icon for feeding creatures (thanks Deb!).
- Glass jar is now carried out in front when going left.
- Fixed a sign to show keyboard/mouse or controller instructions instead of just controller instructions.
- When a creature (bee, etc.) leaves the glass jar, they no longer leave a weird mess.
- Escape on menu screens now exits the menu first and then goes to the options screen when pressed.
- Changed the trough task to mention water.
- Quite a bit of backend work to ease the process of making released builds.
- Various other fixes (including fixing bugs created with the new features).
You can download the latest version of the prototype directly over here or it's also available over on itchio here. We hope you enjoy this new update and encourage you to go exploring to find that new area that's been added in, not to mention finding the new trait which we think is pretty great even in its first pass form. If you have any feedback or issues with this update please mail the gnomes at Feedback@Kynseed.com.
Lastly, here's some tips that we think might be handy when playing the prototype.
- Level up the fishing rod by catching fish.
- You can hold items on X, B, Y (1, 2, 3 on keyboard) and tap those buttons to put the item away while keeping it assigned to its button position. Simply tap to bring the item out again.
- Pay attention to proverbs - they contain very useful hints.
- You can stay awake past 11pm if you find the way...
- You can find out info about items with the query option. Just interact with the father and select the question mark icon (the right option).
- If an animal won't leave you alone, it's probably been set to following you. To tell it to go away just interact with it and select 'unfollow' (the right option).
- You can aim with the right stick on gamepad. This is useful for the slingshot, fishing rod, throwing, and making a spotlight with the lantern.
- When you get the Darklight augment for the lantern you can toggle between it and the normal lantern.
- When playing the minigame, use the lines of the stonework to better line up your shots!
- Holding Left Trigger shows the status of all living and growing things - and even their names!
- Look for a digging particle effect when the dog has said 'Woof Woof'. Make sure you have a shovel!
Wednesday - May 17, 2017
Fort Triumph - Kickstarter Update
With 6 days to go the tactical RPG Fort Triumph is 2/3 funded on Kickstarter:
Greetings, fellow warriors!
We are gearing up for the final battle of our campaign and have just crossed the 50% mark! Your companionship on this path so far has been beyond anything we expected, and your help during these end times is even more valuable - Help us get the word out and make Fort Triumph as we envision it together.
Thank you for the info, Pladio!
Tuesday - May 16, 2017
The Executioner - Global Variables
With 7 more days to go the Kickstarter campaign for The Executioner isn't really on track for reaching its $19K goal, but they are determined to finish the game regardless on the success of the campaign.
Their latest update is about the use of global variables in the game.
Our hero, Theodor Grim, the novice Royal executioner, is inclined to solipsism. A paradigm in which a person is convinced that only her consciousness, attitude, and perception really exist and that they determine reality.
Because of this as well as a socially isolated upbringing the Executioner's worldview is quite narrow and also unique — a picture only he can see. Given his synaesthesia (which means a mixture of perception channels), this picture is a completely incomprehensible phenomenon for ordinary people. They exist in this picture, but on the periphery. Theodor himself is the center.
And here’s the real kicker: it’s actually true. Theodor Grim’s solipsism has a very real footing (through we won’t explain what it is just yet).
How does it work?
“The Executioner” has seven global variables, six of them are paired:
- Rational vs. Mystical,
- Monarchy vs. Revolution,
- and Humanity vs. Sociopathy.
The seventh is the all-encompassing Chaos — an embodiment of imbalance and unrest intrinsic to the world).
In the beginning those variables look like properties of the protagonist, his own characteristics. Grim raises the level of Humanity by committing humane actions, he grows the level of Sociopathy by refusing to interact with people. The Monarchy gets stronger when he obeys to the King, helping enemies of the Crown fuels the flame of the Revolution and so on.
Monday - May 15, 2017
Rail Theory - Kickstarter July 18
The action RPG Rail Theory will be on Kickstarter in July:
Rail Theory is an action RPG with an innovative dynamic difficulty system. The game features several innovations designed around randomized enemy components and open level design. A Kickstarter will be launching for the project July 18th, 2017.loading...
- Randomized Enemy Components - Hand designed assets are randomly assigned to enemies to vary game-play. This applies to enemies offensive and defensive capabilities.
- Dynamic Difficulty - The statistical likelihood of certain randomized elements change in real time depending on player statistics such as accuracy and damage taken. The system uses these stats to adapt to play styles, keeping combat dynamic and fresh.
- Innovative Health System - A unique health system comprised of armor, trauma, and stamina. Damage taken decreases armor while increasing trauma. Stamina occupies the same gauge as trauma, so high trauma results in less available stamina. The different randomized enemy weapons do different amounts of damage to armor and trauma depending on their properties.
- Unique, Multi-Purpose Weaponry - The Foyl Dredge is a multi-purpose weapon that can be used for both melee and ranged attacks. The randomized elements of the enemies will be designed around engaging uses of the Foyl Dredge.
- Cause and Effect Environments - Rail Theory will have branching, open level design. The order in which the player completes areas will effect surrounding areas, changing the environments, enemy properties, and boss fights of respective regions.
Saturday - May 13, 2017
Noahmund - Now on Kickstarter
Feros continent suffers a permanent war between north and south. Galina Angstroud and Berani Valenti are two agents of Shinn. Their mission is to search and destroy the weapon which was used by Salaber four years ago. Their investigation leads them to some odd ruins where they will meet Stalos Ti, a very mysterious character who seems to speak to the elements.loading...
Monday - May 08, 2017
Kynseed - Now on Kickstarter
An Aging World
The land is affected by your choices and deeds. Seasons come and go and affect the world both visually and in gameplay.
Living Things Have Memory and Grow Old
Individuals and animals grow old and eventually die. Families remember your good deeds or wrongdoings for generations.
Unique Life Mechanic
Pay the mysterious Mr Fairweather for powerful upgrades and revivals, at the cost of years from your life! Will you miss out on your child's development to buy that music box that makes dragons dance? Will your business suffer because you bought a pet cat that turns people to stone?
Wander from The Path and indulge in meaty combat against various nasty faery tale creatures that guard the materials and loot you need to become the greatest in the land.
Meaningful Relationship System
Build friendship into romance and produce heirs to continue your legacy. Do favours for others and not only gain friendship but also juicy information and gifts.
The Executioner - Now on Greenlight
Finally, we've submitted The Executioner to Greenlight!
If you wanna help us make this grim game available on Steam, here's a direct link to our Greenlight page. Or you can look for it in the recent submissions.
This also count as a reveal of our little teaser trailer. There's some gameplay footage there (we'll add a longer video with more of that stuff soon), but it's mostly mean to embody the game's atmosphere and color. We hope you like it.loading...
And if so, backer or not, click on that link above and vote "YES"! Let's make this happen together.
Yours, Lesser Evil
Sunday - May 07, 2017
Astrobase Command - Kickstarter Update
Farflame spotted a Kickstarter update for Astrobase Command:
Feedback from the Astrobase Command community is that a gameplay walkthrough interests you the most!
Always happy to oblige, this week Adam our team programmer will walk you through an overview of several in-game features of Astrobase Command.loading...
Locked Up - Now on Kickstarter
The Kickstarter campaign for the action RPG Looked Up has started:
Locked Up - The World's First Prison RPG
Locked Up is a 3D action RPG filled with grit and brutality. Escape prison and uncover the truth.loading...
Kickflip Studio’s premiere game is full of grit, brutality, and an unsettling story. The action RPG will thrust players into an unfamiliar world where corrupt guards and violent prisoners might just be the least of their worries.
Framed for a crime you didn’t commit and imprisoned for life, as the player, you must find a way to escape this seemingly impenetrable facility. It won’t be easy.
Owned by the mysterious CorpX, the futuristic prison is nested in the harsh Antarctic landscape, brimming with defenses. The guards are armed to the teeth, and robots and drones patrol the halls. You’ll have to contend with a whole prison hierarchy that could see you brawling with a nemesis or trading contraband with an ally at every turn.
But underneath all of this, there’s a dark story to uncover, and it will be up to you, the player, to discover the truth about CorpX, and find passage away from this place.
Welcome to Locked Up.
Thank you for the info, Farflame!
Monday - May 01, 2017
Astrobase Command - Now on Kickstarter
Farflame spotted the Space Sim Astrobase Command on Kickstarter:
Procedural Personalities Meet 3D Base Building, and Survival.
Leaders know that their crew's personalities are at least as important as their skills when entrusting them with key responsibilities. Every choice you make will be the difference between life and death in the void. Do you have what it takes?loading...
Build the 3D space station of your dreams and handle a tide of paperwork as your crew members, driven by powerful personality-based AI, tend to their jobs as they see fit while developing friendships, rivalries, and romances along the way.
Space isn't a gentle place. Your crew works hard to keep the station running while maintaining a work-life balance or their bodies, relationships, and mental-health will suffer!
Create your species on a visual and statistical level, so they look and play the way you want. A species of super-intelligent anti-social clones? We've got you covered. Tough and genetically diverse dimwits? No problem! When we say “create your own species” we mean it.
- Build Space Stations in Full 3D!
Do you think games with side or overhead 2D base building are in dire need of another dimension? So do we! Your Astrobase can be as large or small as you want, along any axis!
- Hire and Promote Crewmembers That Fit Your Style:
Scrutinize the personnel files your Recruiting Officer dumps into your inbox and hire the characters with the job skills, stats, and personality traits that you need to run your Astrobase.
Carefully balance the mix of personalities to create the working environment you desire. While it is natural to promote a handful of your key characters to lofty levels, it's also fine to leave others as trusted and highly skilled lower ranking specialists. Not everyone needs to become an Admiral, and Admirals are expensive.
- Procedural Personalities and Procedural Storytelling:
You can't control your crew; but you'll command them. Each member of the crew decides what needs to get done, and how, based on their individually generated personalities and personalized history. As characters interact in their daily routine, the drama of life unfolds.
- Deep Relationships and Character Life:
Characters have their own lives. Watch them live it!
Friday - April 21, 2017
The Executioner - Horror RPG
In case you would like to torture and execute people in a game, you can consider Kickstarting The Executioner, a horror RPG about the monster inside you (virtually speaking).
Grim routine of a medieval executioner
On the 18th of April the good people of Lesser Evil Games launched – a rough and gory tale of Theodor Grim, a man with a rare talent of recognizing lies wherever he hears it. It’s a story of a man that inherited an ungrateful job as a Royal Executioner.
Do you like serious games that make you deal with the uncomfortable mature questions and decisions? The ones, that leave very little space for heroism? This is the kind of game the team is shaping “The Executioner” to become.
Gameplay consists of the three parts:
Torture chamber simulator. Use rich arsenal of tortures to get a confession. With a limited time left till victim’s execution you will need to be careful with the persuasion methods in order to keep the tortured in a proper shape for what comes.
Detective text quest. Delve through your victims’ crimes to justify your actions or seek for the true criminal if you believe the tortured is not the one.
Turn based combat. Many will stand on your way unwilling to share their filthy secrets. You will have Theodor Grim’s enormous strength and razor sharp perception by your side to fight those who dare to oppose the Royal Executioner.
The cornerstone of “The Executioner” is game’s psychological side. What are you willing to do to stay alive? How does a human perception change, affected by an everyday routine violence? What will become of a kingdom on a brink of revolution if the Royal Executioner refuses to do his dirty job?
If the Kickstarter campaign succeeds you will have a chance to find out rather soon – “The Executioner” is set to be released this autumn.
Thursday - April 20, 2017
Fort Triumph - Now on Kickstarter
The tactical RPG Fort Triumph is now on Kickstarter:
Fort Triumph - Tactical RPG
Fort Triumph is a dynamic tactical RPG featuring interactive environments and epic challenges in a world on the brink of destruction.loading...
Often dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Our game includes:
- Hardcore tactical turn-based gameplay.
- Fully Interactive environments at your disposal.
- Heroes evolving by learning new abilities from their class skilltree.
- Non-linear, contextually generated missions and quests.
- Strategic gameplay and world map exploration.
Monday - April 17, 2017
Sol Ni Koro - Now on Kickstarter
Sol Ni Koro is an epic RPG set in a handcrafted 3D world mixed with 2D pixel sprites. Inspired by the golden era of video games - designed for the modern era.loading...
From day one we set out to develop an exciting and compelling RPG with a vast story and interesting characters. The project that emerged became a modern RPG that evokes nostalgia, but also improves on many of the pitfalls of classic RPGs that we remember so fondly.
Modern technology has allowed us to design and develop a beautiful and vast 3D world, with stunning towns, dungeons, depth of field and verticality that adds to the game's atmosphere. The 360 degree camera allows the player to fully explore the 3D environment, rotating and zooming to find hidden paths or just to get a better look at the world.
All Walls Must Fall - Interview
Thinking in Four Dimensions: inbetweengames Talks Time and Tactics in All Walls Must Fall
All Walls Must Fall is a new strategy game—creatively billed as a “Tech-Noir Tactics” title—from an indie outfit comprised of former members of Spec Ops: The Line developer YAGER. The game imagines an alternate future in which the Cold War never ended, the Berlin Wall never came down, and Communism never faded to little more than the memory of a failed ideology. Despite the premise, the game sidelines political commentary, only offering vague references to never-ending international hostilities and the existence of a rogue actor that has detonated a nuclear device in a TV tower in an attempt to end the stalemate.
The science-fiction trappings of the game emerge immediately, with the player cast in the role of a burly time-travelling secret agent named Kai. His quest to prevent the pre-ordained explosion begins with an assassination ten hours before detonation.
OnlySP recently had the chance to go hands-on with a pre-alpha version of the first third of the game, alongside a brief interview with Jan David Hassel, one of the co-founders of developer inbetweengames and designer on the title.
Mission Structure, Narrative, and Failing Better
Like a growing number of indie titles, All Walls Must Fall is, in some respects, a delightful retro throwback, immediately bringing to mind classic strategy games such as X-COM. As one might expect, this heritage brings with it a number of familiar elements, including an isometric perspective, a wide range of options to deal with any given situation, and a rather archaic mission structure.
Thursday - April 13, 2017
War of Velana - Now on Kickstarter
War of Velana - 16bit Tactical RPG
War of Velana is a tactical RPG inspired by the 16-bit era and refined through modern gameplay and system design.loading...
War of Velana draws from the tactical combat, world exploration, and interaction of the Shining Force games. Unlike other tactical games, Shining Force wasn't simply grid battles connected by menus. They let you search and discover items and secrets in the world like many non-tactical RPGs. You could actually talk villagers and shop patrons, not just their menu systems. The duality created a feel unlike anything else, and that's what we strive to present.
With that spirit in mind, we took some parts from other classics as well. In combat, if an ally falls, they aren't permanently dead or removed from battle, but turn into a tombstone. This gives you a chance to revive them and return them to the fight, very much akin to Final Fantasy Tactics.
If you do not revive a unit within a few turns, their tombstone will crumble, which removes them from the battle. On easier difficulties, you can pray to the Goddess to return units to the party. On harder difficulties they will be gone forever.
Try our Alpha demo for Windows! You must download both the .exe and the data folder for the demo to work. (You don't need to download the readme) Please message directly us with any build issues or bugs! (we've found a lot of them and are already working on a new build)
Wednesday - April 12, 2017
The Man Came Around - On Kickstarter
@PCGamer The Man Came Around is on Kickstarter and comes with a free demo. The game itself is a survival rpg which explores the themes of fascism and repression. The goal is for 10K euros and has made close to 4K already with 28 days to go.
As mentioned there, Occida is The Man Came Around's fictional settings that's said to be the "most powerful nation of the world", but has been "shaken by mass protests met by brutal repression". An internal war has broken on between activist group The Many and the government, which has in turn forced the country into a dictatorship.
From here, you assume the role of five nomad citizens aiming to cross the North Border to freedom. Naturally, this proves no easy feat as you're forced to manage scarce resources, make life-threatening decisions, and battle both the heavily armed guards scattered across the mountain and the elements themselves.
- Political fable: The story explores how a democratic system can fall, ruined by special interests. And asks the crucial question: How could it happen?
- Moral Choices: Sacrificing a member, making shady deals or letting innocents die in order to survive ... Those choices will impact the story.
- Group Survival: Permadeath for the characters! It's up to you to finish the game with five or only one survivor.
- Trauma System: Stress and guilt will impact your characters' psyche.
- Interactive Narration: Let your choices change the story. Replay to discover all possibilities.
- Lost in a Maze: Explore a labyrinthine world full of secrets.
- Unique Graphic Style: 2D handcrafted speed painting.
Wednesday - March 29, 2017
Tangledeep - Already Funded
The dungeon crawler Tangledeep has already reached the funding goal:
Tangledeep: A Dungeon Crawling Tribute to the 16-bit RPG Era
Tangledeep is a charming, super-polished dungeon crawler / roguelike RPG inspired by the very best games from the SNES golden age!
"Tangledeep is an ever-changing labyrinth full of mysteries, danger and treasure. Yet, it is the only way to reach a world long-forgotten by time. Will you heed the call of adventure and face the challenges that await within?"
Tangledeep is an upcoming turn-based, dungeon crawling, roguelike RPG for PC, OSX and Linux. Its gorgeous 16-bit aesthetic is inspired by some of the most classic RPGs of the SNES era, such as Secret of Mana and Chrono Trigger, while its deep and strategic gameplay combines elements of modern titles like Diablo and Rogue Legacy.
Like what you see? Play the game yourself! We've been releasing public builds for 6 months now and lots of people are already playing and enjoying the game, even in its pre-alpha state! If you like what you see, remember that we have over 8 months of additional development left - think about much greater the game will become!
Kova - Now on Kickstarter
Black Hive has started a Kickstarter campaign for their side-scolling action RPG Kova:
Journey through space as the mercenary-explorer Kova, seeking to unravel the Fermi Paradox.loading...
Kova is a side-scrolling action RPG in the metroidvania style. Take on the role of Kova, a mercenary-explorer surviving through tough times as she crosses the galaxy. Interact with larger-than-life characters, travel to hand-painted planets, and struggle against vicious creatures as you unravel the universe's greatest mystery - why has humanity never encountered intelligent alien life?
Wednesday - March 22, 2017
Claw Hunter - Now on Kickstarter
Farflame spotted the Action Adventure Claw Hunter on Kickstarter:
A single player action-adventure game with RPG elements that allows the player to command three distinct characters with special abilities. Taking place in the 17th century and set on an island where prehistoric life of Cretaceous period was perfectly preserved, Claw Hunter allows the players to return to the days of their childhood, where the prehistoric worlds of dinosaurs and cavemen fascinated us all. Game is focused on a strong main story line and features super-realistic visual style and is built in Unreal Engine. Inspired by titles such as Uncharted, Tomb Raider and The Dig, game features a thrilling story in which the player will embark on a journey through the rugged and dangerous landscape of the tropical island to uncover its long-forgotten mystery. Each character has a different set of skills which players can combine to solve problems arising during their travels. On top of that, players can tame and work with dinosaurs to fulfil different tasks where human hands are not enough.loading...
All Walls Must Fall - Now on Kickstarter
All Walls Must Fall - a Tech-Noir Tactics Game is now on Kickstarter:
Berlin November 2089
The Cold War never ended. For 150 years both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching a breaking point, as a rogue nuclear strike will send the world into turmoil. Both sides have scrambled to send agents back in time to find who is behind the attack and how to prevent it. If they fail, the whole world will turn to ash, forever.
All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined using a bespoke system developed by inbetweengames, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.
All Walls Must Fall takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer.
Arcane - On Kickstarter
Daveyd spotted the Adventure Survival RPG Arcane on Kickstarter:
Arcane - An adventure-survival role playing game
The world is overrun by a force far greater then yourself, magic. It’s everywhere, you begin to study it, understand it as it ebbs through every inch of your body. The mystical creatures lurking at the ends of the Earth begin to broaden their horizon. Night time arrives, and with it an evil like you have never seen before… How will you survive?loading...
Journey into a procedurally generated 2D pixel-driven world with nothing but your own two hands, a drive to endure and a natural gift for the mystical arts. Using your basic instincts and the guidance of your in-game Compendium, it is up to you to unravel the endless secrets of the Arcane.
Thursday - March 02, 2017
Prevent the Fall - New Kickstarter
Prevent the Fall - VR Capable Dungeon Crawlerloading...
Prevent the Fall is an Action RPG Dungeon Crawler which works both on traditional mediums or in Virtual Reality. Advance through 20 character levels, as you acquire items of power, and attempt to conquer dungeons which are a mixture of hand-crafted and generated content. Single player and Multiplayer Co-op, as well as VR and non-VR gameplay is supported.
Sunday - February 19, 2017
Cave of Sorrows - Live on Kickstarter
The old school RPG Cave of Sorrows went live on Kickstarter today:
With your help we will be able to bring to life my dream of bringing back the old school feel of playing a CRPG.
Cave of Sorrows is not your eye-candy type of rpgs rather it focuses on gameplay and excitement, and replayability. Although the graphics are very well made and nice to look at, it is not the main focus.
So what are you waiting for help us out! Lets make this happen together.
About the Game:
Cave of Sorrows offers many hours of true role playing, hundreds of monsters to do battle with, all turn base. plenty of classes, and races. It has well over 30 dungeons to explore including caves :) about 15 villages and 3 main cities. Full customization of all of your character. In game map. The story is very deep and exciting with many twists and turns.
Saturday - February 18, 2017
Apocalypse Now - Leaves Kickstarter
Apocalypse Now leaves Kickstarter and asks now for $5,900,000:
Update #10 - Terminate the Colonel's Command With Extreme Prejudice
Kickstarter Page is Terminated.
All supporters coming over to our website will receive a pledge tier increase of one level on ApocalypseNow.com.
Never get off of the boat.
Wednesday - February 15, 2017
Beautiful Desolation - Funded!
The post-apocalyptic adventure game Beautiful Desolation is funded with 69 hours to go:
We're pleased to announce our first stretch goal:
THE WORLD CODEXloading...Every place has a history, a story. That's a theme we want to push forward with BEAUTIFUL DESOLATION. We want players to explore the world we've created, make new discoveries and uncover the history of all the exciting places you visit.The Codex is Dr. Mark Leslie's field notebook that will grow each time a new animal, plant (or the like) crosses his path. It will then be updated with drawings, facts and other information about the find in front of you. The Codex will include Mark's field drawings, photographs, notes - and even voiced entries.It may also help you learn the customs of different tribes and factions: Who are friends or foes? What foods they eat? What has happened to them in the epochs since the Penrose appeared?Sometimes these will be world building, and at other times will offer up clues to help you on your way. All while uncovering the secrets of BEAUTIFUL DESOLATION's technology, from strange constructs that pierce the sky to small alien-looking medical implants.The lore of our world is just waiting to be unearthed!
Thursday - February 09, 2017
Ama's Lullaby - New Kickstarter
Ama's Lullaby - a cyberpunk point and click adventure game - is now on Kickstarter:
Ama's Lullaby - Prologue Gameplay Teaserloading...
Ama's Lullaby is an adventure game in the style of Westwood's Blade Runner (1997), featuring a command-line based hacking system.
Sunday - February 05, 2017
Beautiful Desolation - Kickstarter Update
Farflame spotted this Kickstarter update for Beautiful Desokation:
THE WORLD OF DESOLATION
As far back as during the development of STASIS, both Nic and I spent time discussing several ideas for future projects. During these conversations we kept circling back to a vivid post apocalyptic world.
A story revolving around a similar theme to STASIS: family. The idea of two brothers, transported to another world fell beautifully into place in a post apocalyptic African dystopia. This setting was a feature of our original story. It was different, inspiring, and considering our location - achievable! For research, we just had to open the door and step outside.
South African Gamer interviewed the devs:
An interview with THE BROTHERHOOD about STASIS, CAYNE and BEAUTIFUL DESOLATION
A while back I got to play and fell in love with STASIS, an isometric adventure game set in a dark, scary near future. Now the team behind this game are back with a Kickstarter for BEAUTIFUL DESOLATION, a sci-fi adventure set in a dystopian Africa after an alien artifact allows technology to leapfrog… and lead to all-out war.
The Kickstarter is sitting past 50% of its target goal and I got Chris Bischoff to talk to us about the game, its inspiration and how things have changed since STASIS.
[SA Gamer] Thank you so much for agreeing to an interview. I know things must be pretty crazy right now, so I appreciate you making time for this!
[Chris] It’s only a pleasure!
BEAUTIFUL DESOLATION has shots of Cape Town and a distinct African aesthetic. Many local developers aim for something more first world in their creations. What was the reasoning behind this choice?
We’re using a place we know well, and we’re twisting it into a post apocalyptic world. To many, Africa is already quite a different setting and we love the post apocalyptic genre – so it seemed like a natural step for our environment. As we started to really explore what we could do in that world everything started to fall into place.
There is something romantic about walking through the ruins of a long gone society – a place that you remember, but it’s different… changed and transformed into something else.
Friday - February 03, 2017
A Hero's Call - Funded
A Hero's Call is an accessible PC game that brings the epic adventure of a traditional fantasy RPG to blind and sighted gamers alike. The game got funded on Kickstarter:
Meet A Hero's Call - An Accessible Fantasy RPGloading...
Friday - January 27, 2017
Apocalyspe Now - Game Explained
Apocalypse Now lead writer Rob Auten has clarified some fan confusion over what type of game this will be in the latest update.
It achieves this reputation not by embracing peace but by depicting war as a beast that drives men insane. While the characters and scenario contain their share of hyperbole, a veteran may find an uncomfortable amount of truth within the film.
The game will preserve this balance and create a narrative experience that is about war but that also demonstrates what war does to the human mind.
The game will be played from what we call a "subjective" first-person perspective. This means that Willard's view is your view, but that you also observe changes in that view due to Willard's mental state.
Taking drugs or drinking will change this view. In the jungle, Willard's situational awareness will indicate the origin of sounds. In periods of intense stress, the field of view may narrow, simulating the fight or flight response.
The key activities of the game will be similar to exploration-driven RPGs such as Fallout: New Vegas, but set in the film's hyperreal Vietnam War setting. You will be assigned to travel up the Nung River in order to terminate Colonel Kurtz's command. You will be joined by the crew of the PBR Streetgang and tasked with a variety of different missions in service of your overall goal. From there, your choices are your own; you are not bound by what Willard does in the film.
As you proceed through the overall narrative, the decisions you make will affect how your squad feels about you. Choose to do something dangerous and they feel you don't respect their lives. Lie your way through a situation and they start to distrust you.
Stress, fear, disgust-these emotions will be tracked within each of the game's characters in order to present you with a reactive simulation that is responsive to your actions and capable of presenting moment-to-moment consequences for the decisions you make.
While character and exploratory narrative are our key pillars, we are not attempting to make a war game that does not include combat, but very often the best way to continue your mission and serve your ultimate goal will be to avoid conflict at all costs.
Thursday - January 26, 2017
Beautiful Desolation - Kickstarter
The newest game from The Brotherhood has arrived on Kickstarter called Beautiful Desolation, which is an isometric post-apocalyptic adventure game. You might also want to check out their newest game on Steam called CAYNE which is completely free.
Hi Kickstarter, Chris here!
In 2013 I came to you with an idea to create an isometric adventure game set a on spaceship with a horrific atmosphere. With your gracious support, together we raised over $ 130K. I used those funds to create STASIS which went on to be Adventure Game of the Year. It was this awesome community that made STASIS a reality.
I am going to use isometric art to tell a story set in a post-apocalyptic 'afrodora'. I know that BEAUTIFUL DESOLATION is going to be an adventure game unlike anything you have seen before...
I want you to join me on this journey!
Over this past year we created CAYNE, a FREE ISOMETRIC ADVENTURE game set in the STASIS universe.
GET CAYNE HERE: CAYNE ON STEAM LINKloading...
Wednesday - December 28, 2016
Unknown Realm - Death and Sailing
The latest update for Unknown Realm focuses on death and sailing.
Today we're highlighting two game features you'll find in Unknown Realm: Death and Sailing.
Death in Unknown Realm is a bit different than other games. Instead of dying and having to start over each time, we wanted death to be an exciting, unpredictable adventure and part of the story itself. So in Unknown Realm, when you "die," you never know what might happen or where you might wake up!
Instead of killing you outright, most of the monsters in Unknown Realm will leave you for dead, even though you're actually just unconscious. Where you die in the world, will affect what happens to you. If you die in a relatively safe place, you might get lucky and no one will come and loot your body or steal any of your supplies before you awake.
If beasts happen to attack you while you're unconscious, they will most likely eat your food. If bandits come across your body, they will probably steal your gold. There are also traveling healers who are sworn to aid people on the road, so you might find yourself in the care of the local healers upon waking. If you "die" in a hostile territory (where you may be considered a wanted outlaw), you could awake to find yourself in a prison.
There might be some instances where you can "really" die, but we'll let those be a surprise.
The main point is this: instead of harshly penalizing someone for dying in the game and having them start over, we want to roll that event into your story as you play. We think its more interesting this way and allows us to incorporate your death into the story. Although there are some penalties for dying (such as loss of gold, supplies or food), we've made sure those penalties aren't too steep (such as losing important quest items or weapons). There will also be ways to protect your gold stash by depositing it in banks or personal chests on your very own ship.
Thursday - December 22, 2016
Unknown Realm - Kickstarter Update
The C64 and PC RPG Unknown Realm is nearly funded:
Character Sheet Sneak Peek
Good evening everyone!
Hope you all had a great weekend. We're excited to be 68% funded on Day 5 with almost 360 backers! Our goal is to reach 400 backers by tomorrow night, so tell all your friends! We want to share the joy and charm of 8-bit RPGs with as many people as we can. :-)
And speaking of 8-bit RPGs: here's a sneak peek of the first half of our in-game player stats sheet inspired by a certain old school tabletop game some of you might recognize. This is what pops up when you press the Stats command, which will include your customizable character portrait from the initial character creation.
We'll show you the second half of the player sheet in a later update with all the nice skills and stats that you have in the game.
A quick housekeeping note: Some of you may have noticed we had to change two reward tiers earlier today. Our main collector's edition tiers seemed to be causing confusion for some potential backers. This was mainly due to the fact that we wrote the rewards in a sequential narrative order and didn't realize that Kickstarter drops sold out tiers to the bottom of the page. So once the Early Bird boxes sold out, the reward descriptions weren't flowing the way we initially intended them to, and the items included in the tier weren't listed.
We decided to close those tiers and list new ones to replace them. The rewards and price are EXACTLY the same, but the descriptions are hopefully more clear and the items that come in the Collector's Edition boxes are listed as they were in the early bird tiers.
One final item of interest we wanted to share, for those of you who are into computer history: Tomorrow the film Generation 8-Bit: The Commodore Wars will be released on Steam and VHX. The film features a rare interview with the great Jack Tramiel as well as Chuck Peddle and others. You can see the trailer here and find more information at www.commodorewars.com For backers who aren't familiar with these names: they are the creators of the Commodore computer.
Based off of the comments here, we've decided it's clear we have the smartest and coolest backers ever (Rush fans + Old School RPG fans + Ultima fans + C64 fans!!). All the work we've put into this project over the last 4+ years already feels like it was so worth it just to see that this game is reaching the audience we made it for – which is you!
Thanks for your continued support and for spreading the word far and wide.
-Bruce and Laura
Monday - December 19, 2016
Shrine of Orm - New Kickstarter
Shrine of Orm is a single player horror/RPG, turn-based, tile-based, first-person dungeon crawler. It is inspired by games such as the infamous Wizardry series, Etrian Odyssey, the Dark Spire, etc.
Friday - December 16, 2016
Unknown Realm - New Kickstarter
A new kickstarter for the classic rpg player called Unknown Realm is now on Kickstarter with a goal of 65K.
Unknown Realm: The Siege Perilous is a new 8-bit fantasy role-playing game for PC and C64 inspired by the classic RPGs of the 80's.
- Open world with lots of secret locations to discover.
- 64 different day, night, and seasonal monsters.
- Landscape reacts to the choices you make. Locations, characters, and game world will be impacted by your decisions, and your actions have real consequences.
- Dual-mode exploration using either overworld view or zoomed in location view.
- Traveling NPCs and settlements - stumble upon a gypsy caravan, traveling merchants or bandit encampments!
Fast-Paced, Fun-Focused Combat:
- Instead of spending 80% of your time grinding away in combat and only 20% of your time doing what we consider the fun stuff about RPGs, we have flipped that around so there won't be any 10 minute monster battles going on here.
- Simple Attack + direction targeting keeps you in the action instead of an interface.
- Dedicated hot key for quick primary/secondary weapons toggle.
- Turn-based, but feels like real-time.
- Attack monsters in overworld view as well as zoomed in view.
Just because our NPCs have 8-bit brains doesn't mean they have to be dummies.
- Find NPC or animal companions to join your cause.
- Hire mercenaries to aid you on those really dangerous quests.
- NPCs might strike up a conversation with you or blurt out for you to get lost.
- NPCs can treat you differently based on their mood or how well they know you, or react to what they see you do or hear you say.
- NPCs may travel between locations in the game.
- Some monsters might even talk with you, if you happen to speak their language!
Even warriors need to unwind and play some games now and again.
- Try your luck at the rat races as you bet on which critter gets the cheese first.
- Play some dice games with the local tavern folk.
- Turn-based lock picking has never been more fun!
- Use your wit to open the magically locked riddle chests.
- Hungry? Try hunting or our fishing mini-game to catch your own food.
Monday - December 12, 2016
Jupiter Hell - Funded, the Inner Circle & Sound Update
Jupiter Hell has funded and is looking into stretch goals for the last 26 hours. The latest update focuses on the vision for sound with a sample at the link provided and explains what being a member of the Inner Circle entitles you to.
Secrets of the Inner Circle
The Supporter of Chaos pledge tier includes access to the Inner Circle, and we'd like to spell out a little more what that involves.
Firstly, the Inner Circle will have access to pre-alpha builds from very soon after the Kickstarter ends. Our immediate priority from Wednesday will be to make the Arena Mode we briefed on before, and put it in the hands of our Inner Circle members to test and provide feedback. Have a tight, dedicated group on hand to assist in refining the details of the combat model will be hugely important to getting the core gameplay absolutely perfect.
Ongoing, the Inner Circle will have continuous advance access to new builds of the game, sometimes on a nightly basis. Hot from the press releases, long before anyone else gets their eyes on them! In addition we have a private forum for the Inner Circle, in which we developers will regularly chat about game design ideas. This will be no holds barred discussion, with good and bad ideas shared openly and continuous input sought from Inner Circle members. Participants will get a unique view of the game design and development process, and a very unique input into how the game is made. We believe that once the game is released Inner Circle members will be able to look on elements and clearly say "I helped make this", or "that important piece is because of me".
This process will continue after release, as we consider new content and new designs and the game's development continues. The Inner Circle will remain as a guiding council for Jupiter Hell into the years ahead.
And right now is the only chance to get in on this. Inner Circle access will be closed after the Kickstarter ends.
Sound and Music in Jupiter Hell
As part of our regular series of insights into the game development process here's a look at music in Jupiter Hell, with details from our audio wizard, Roland La Goy:
With Jupiter Hell's music we'd agreed early on that it would end as a dark, Heavy Metal soundtrack. Extreme Metal mixed with Dark Ambient and Electronic influence scattered here and there.
The mock-up audio attached to this update (5 fairly different types of Metal playing styles) aren't finalized in any way. As we work on the soundtrack we'll be developing catchy tracks to fit the game's setting spot-on. Also, the teaser videos and the Kickstarter trailer music are good references for the styles we're aiming for. Check those out if interested.
We're toying with the idea of composing a completely different soundtrack on the side. Fully Dark Ambient, Electronic, or whatever music people would want to hear in contrast to Heavy Metal. This separate soundtrack would likely be an audio option you can switch over to whenever you feel.
Audio geeks may be interested in my setup... For music/sound recording, mixing, and mastering, I work in PreSonus' Studio One 3 and mostly Waves plugins for lots of the audio effects. I also use Steinberg Wavelab here and there. I've gone with a hardware Focusrite USB audio interface, M-Audio monitor speakers (as well as a set of Sony lower-end ones, for referencing audio), Audio-Technica ATH headphones, mainly Shure microphones, Marshall amplifiers, Alesis and M-Audio MIDI controllers, and a couple of Halo brand guitars (7-string guitar, and 5-string bass guitar).
All in all, the game's music and sound are still not set in stone, but we've made a promising start and have a clear direction. I look forward to taking suggestions through the entire development of Jupiter Hell and seeing where this leads!
Friday - December 09, 2016
Jupiter Hell - 80% funded
The turn-based rogue-like Jupiter Hell is 80% funded on Kickstarter with 4 days to go:
Jupiter Hell is a turn-based sci-fi roguelike/RPG with modern 3D graphics.
Tuesday - December 06, 2016
Jupiter Hell - Character Advancement
Jupiter Hell is into its last week and needs 18K to fund. The latest update tells us about character advancement and making D**mRL open source.
The big news today is that D**mRL (or DRL as we may have to start calling it) is now open source! The plan was to release this upon conclusion of the Kickstarter campaign as a thank you to backers, but Zenimax® have pushed our hand.
D**mRL is available on GitHub, with some simple instructions on how to compile. More detailed instructions will come later. The code is in FreePascal, distributed under GPL 2.0. Derek Yu’s original artwork is released with the game under CC-BY-SA 4.0 license.
Character Advancement in Jupiter Hell
The following is a current version of the character progression system. This is largely subject to change, however it illustrates nicely our objectives in this topic.
Characters in Jupiter Hell will feature a somewhat classic leveling system, with a range of levels between 1 and 20. Levels are gained by gathering experience points. XP points are awarded for many tasks, however care is taken to prevent any scummable XP source, as well as keeping the major source of XP from story progress, completed missions and feats of skill.
Before you venture into the winding corridors of Callisto's Valhalla base, you'll have to pick a name, some cosmetic choices, a class, and an initial perk. Classes determine the perk trees you have access to. In the current design, each class has a set of three primary perk trees (skills) and three secondary skills. Your character can have perks from up to three trees, optionally including a single secondary perk tree, not choosable before level 10.
Some of the skills are shared, yet every class has a unique defining perk tree of their own. Currently we plan to include three basic classes, but further classes might appear at some point (or in stretch goals!). The three basic classes are the ones you might remember from DRL - Marine, Scout and Technician.
Perk trees (aka skills)
You can pick perks from different trees, or focus on a single tree specifically. Each major weapon class has it's perk tree, so you'll see perk trees for Pistols, Shotguns, Rapid fire weapons, Explosive weapons and Energy weapons. Additionally common perk trees include Armor, Hacking and Medical. Perks may have prerequisites, and be leveled.
If you meet the proper prerequisites in a given perk tree, you may choose one of its two Master Perks. These perks have a very significant effect on gameplay -- for instance making you automatically shoot both your pistols at every step, at any pre-targeted enemy, or unlocking the ability to fully takeover large security bots in case of the hacking tree.
Tuesday - November 29, 2016
Legrand Legacy - Kickstarter Update
Learn more about Legrand Legacy's alchemy and crafting in Kickstarter update #10:
Alchemy and Crafting
The fantasy world of Legrand Legracy is full of curious objects, magical items, and mysterious potions. Some are obviously vile, some are probably nourishing, while others look positively disgusting. Where can you find these items?
If you have played the Legrand Legacy Pre-Alpha Prologue, you'll know that slaying monsters will reward you with a lot of loot – things such as teeth, scales, slimes, and more. Well, you can bring all of these things to the Alchemist to turn them into items.
Items can also be obtained from completing side-quests. Remember the Flamatone that the Blacksmith requests?
Some common items may be available in the Apothecary, but the rarer ones will definitely require a bit of an extra effort. Each item has its own specific effect, such as healing, buffing, debuffing… and reviving.
Any and all items can be sold for Danaar (in-game currency) or even used to craft other more powerful and rarer items. In order to craft the item you aim to secure you simply collect the ingredients listed in the recipe.
We will include a bunch of recipes in Legrand Legacy so that you can craft the items you need to bring into combat or to customize your characters’ equipment to upgrade as needed. Below is a sample recipe for Remedy Shards.
As part of our the potential rewards that backers can secure for their support, starting at the Crafter Tier and above you'll get to design and name one of these in-game items! It’s certainly a wonderful opportunity to preserve your favorite keepsake and leave a lasting legacy that’s uniquely yours.
Saturday - November 26, 2016
Legrand Legacy - Kickstarter Update
Learn more about Tel Harran - The City of Slavers - in this Kickstarter update for Legrand Legacy:
Tel Harran - The City of Slavers
How is everyone enjoying their weekend? Ours is off to a great start: we’re thrilled to mention that Legrand Legacy is now over 30% funded thanks to all of your support, so be sure to continue to share the link to the Kickstarter everywhere!
Legrand is home to a plethora of fascinating landscapes and cultures. Today we start with the first stop in our tour of some of the game’s regions. Who knows, we might have time to give you a sneak peak at some of the regions we’re currently working on! For our first stop, it is time to visit Tel Harran, the City of Slavers.
The city of Tel Harran was built by the Ahrimans, a race of intelligent bipedal lions, to show their superiority over humans. The citizens of Tel Harran have been practicing slavery since the city was founded, and their main source of entertainment involves having slaves fight each other to the death in the blood arena, which is exactly where Finn’s (mis)adventure begins.
If you have played the Legrand Legacy Pre-Alpha Prologue, then you know there are quite a bit of things to do in the bustling Harrean Market! You can visit the apothecary to get some unique healing items, such as the Bloodstone Shards and Crossbones, or you can go to the Blacksmith to purchase swords and armors - just as Master Geddo orders. If you fancy a ride on the Ruggamsh, it’s also quite a steal at only 50 Danaar!
Thursday - November 24, 2016
Jupiter Hell - Greenlight and Concept Art
Jupiter Hell has 19 days to get 30K. In the latest update the game is on Greenlight and they show off some concept art.
In important news, Jupiter Hell is now on Steam Greenlight! Please go upvote us on Greenlight if you want to see the game on Steam. And tell all your friends to upvote us too! And your mum, of course.
We have high hopes of getting on GOG.com with a DRM-free version too - vote here!
In upcoming updates we'll have more info on character progression, tactical vs strategic challenges, engine design, a Roguelike Radio episode about Jupiter Hell and much more. In the meantime don't miss out on our regular development livestreams on Twitch where you can see more of how the game is built and ask Kornel questions directly.
Hellhunter - Whats Next?
As everyone noticed, crowdfunding was a no go, but the support so far has been amazing!
Rest assured, this will not stop Hellhunter!
Below you can see our next plans of action and follow along to help us through the journey.
- 2nd Crowdfunding - it already proved as a poor option, and the worst part is, it’s full time work that stops us from developing the game.
- Publishers - we’ve already had several offers from big names, we can’t mention specifics due to legal stuff. But we can say that while that means a bigger game & lotsa cash, it also means a watered down Hellhunter for greater profit.
- Private Investor run - we’ve received mails by fans who want to send their original pledges. While we’re still looking into the legalities, we’re thinking of something similar to kickstarter, that actually doubles your investment, it will likely be private.
- Early access - Greenlight has opened the possibility of early access. It has pros and cons, but it also means development freedom, and implementing a lot more cool stuff, from extra jobs/enemies (shapeshifters, yokai, etc) to deep rpg skill system.
Regardless of which route will be taken, you can subscribe to the mailing list to be notified on launch - http://www.hellhuntergame.com
We’re posting it here in respect to all our hardcore fans who supported us so far.
We take your opinions very seriously, so we’d love to hear your thoughts!
Wednesday - November 23, 2016
Hellhunter - Kickstarter: 3 days to go
Hellhunter needs a home run to reach the Kickstarter goal:
Hellhunter is a supernatural investigative hunting RPG, where you assume the role of a freelance hunter building your career towards uncovering the ultimate terror.
However the identity & characteristics of your target aren’t revealed, you must investigate while being hunted by them yourself! Based on your deduction you determine which tools to use (e.g. UV bullets against shadows) in an epic showdown at the end of each level.
Death lurks in every corner. Do you have what it takes to become a hellhunter?
Monday - November 21, 2016
Jupiter Hell - Game Design
Jupiter Hell is almost half-way with 22 days to go. The latest update focuses on game design and story.
Game Design in Jupiter Hell
Game design is perhaps the most important element of roguelikes. With the constant replays that the genre offers the base game mechanics must remain engaging and interesting, and the game must still offer challenge and the feeling of reward.
Jupiter Hell stands very heavily on the shoulders of DoomRL, which was widely praised for its fast and fluid gameplay. Unlike many traditional roguelikes, DoomRL had a simple interface that let the player mow through many enemies with ease. Challenge came in the form of optimal tactical decisions and resource management, rather than remembering obscure key-presses or spending lots of time scumming for the best items.
To ensure that we get this right for Jupiter Hell we have defined 6 pillars of game design ethos that run through all of our decision-making:
- Replayability - If it gets boring after 100 plays, then remove it or change it or make it skippable. It doesn't matter how cool the idea was at first, it must stand up to multiple replays. This also means the game must fluidly restart, so that once you die you get right back into the action without any annoying menus or story fluff.
- Balanced Randomness - Random shouldn't mean unfair. No sudden deaths, no insta-win items, no impossible situations. This means putting constraints on the generators and doing a huge amount of playtesting to get the balance right. We'll also have multiple difficulty levels and challenges to push even the best players to their limits.
- Meaningful Choices - If everyone always chooses option A over option B then option B needs to be removed or replaced. There will be no "better" path or strictly "best weapon in the game". If players aren't arguing over which is the best build then we've done our job wrong. It also means choices can't be boring - level ups and weapon upgrades should not mean +3% to a stat, they should change the way you play.
- No Grinding - There will be zero opportunities to do repeated actions for limitless rewards. No item hoarding (inventories are limited), no scumming enemies for xp (it'll get capped), no resting for HP recovery. Jupiter Hell is not allowed to be boring!
- Accessibility - The whole user experience has to work with ease, even for the newest players. Simple controls, pick-up-and-play interface, no need to mess around with manuals or tutorials (the game will have both, but the aim is not to need them). Accessibility also means working for everyone, and to that end we'll have customisable controls, multiple input methods (mouse, keyboard, joypad) and support for screenreaders in ASCII mode so that blind players can still fully enjoy the game.
- Dynamic Flow - The pace of the game must be just right, allowing smooth and seamless flow throughout. Decision-making must come easily, without having to dig through menus. There should be no slow moments, no backtracking, and the player will be pushed forward throughout the game so that they never feel bored. This also applies to other game elements - dynamic soundtrack, adaptive animation, zero loading times. The game as a whole allows a satisfying run (ie a glorious death after having lots of fun) within 20 minutes, and completion within 2-3 hours, though actually reaching that stage will involve many attempts! We look forward to seeing what speedrunners can achieve.
Following these pillars will help us make sure we have a game that is rigorously designed and fun to play. We also take specific inspiration from well-designed games like Brogue, DCSS and FTL, with the fun of Doom thrown into the mix.
Some people asked about progression across games. Jupiter Hell will not have a system like Binding of Isaac or Rogue Legacy, where you can carry over upgrades or get benefits for future plays. This is a conscious design choice to avoid what can feel like scumming across multiple games to get the optimal run. Every character is equally likely to die in Jupiter Hell :) However we will have some tracking across games, such as multi-game achievements, story discoveries and potentially new character classes and starting position unlocks.
Of course a big part of the design will involve consulting with players. Alpha backers in particular will get a lot of opportunity to input into the content of the game, but if you want a significant voice into the design elements of the game then Inner Circle members (‘Supporter of Chaos' tier and above) will be in a very unique position to do that. They will get builds of the game from the end of the Kickstarter and access to internal design discussion forums.
Steam Hammer - New Kickstarter
kickstarter - https://www.kickstarter.com/projects/...
steam store - http://store.steampowered.com/app/530560
facebook - https://www.facebook.com/SteamHammerGame
twitter - https://twitter.com/SteamHammerGame
twitch - https://www.twitch.tv/steam_hammer_
web and forum - http://steamhammer.us/
Steam Hammer is the first steampunk-based hardcore sandbox RPG.
You’ll get to join epic battles, hijack airships and seize forts. Free PvP for 64 players with a non-target combat system.
You can make modular buildings and unique steampunk equipment: steam motorcycles, military airships and even flying leviathans! Create and customize your own steam mechanical and bionic weapons. Use terraforming abilities to modify the terrains around you.
Technocrats from the Victorian Empire with all their might and steam-powered artifacts are at war with the Acribian rebels who keep the secrets of morphing mechanisms and living flesh. Each race has its own unique crafting system, weapons, equipment and architecture. There is also an open class system with various skills to develop.
Stay alive on the Acribo islands, reveal all their mysteries, harvest priceless celebrium, develop your technology, fight and conquer!
Craft your Glory, craft your Victory, craft your Steam Hammer!
Saturday - November 19, 2016
Path of Scion - New Kickstarter
A new kickstarter called Path of Scion has launched. It is described as a classic, story-oriented dark fantasy RPG with a unique manager aspect.
The first Trailer of PoS.
- RPG core with everything you'd expect from this like stats, skills, classes, spells etc.
- At least 3 character representing different playing styles
- A handful of factions whom you can interact with using a reputation based system, that describes your relations with them
- Hundreds of NPCs to get in touch with, get quests from or aid/harm - Diversified quests and chain of events that will shape the outcome of the game or the fate of an area
-Turn-based combat system where you have to plan your moves to take down the enemy, using terrain and external factors as tactical advantages
- A semi-manager game mechanism where you improve and take care of your base to get stronger and advance in the main plot
Friday - November 18, 2016
Hellhunter - Cursed Artifacts
What are cursed artifacts ?
In Hellhunter, "magic" is extremely rare, powerful, and always associated with darkness.
Today we'd like to talk about artifacts, which allow the user to access arcane powers, at the cost of a terrible curse.
There are no free meals in Hellhunter, artifacts require expensive blueprints and rare materials, which are then assembled into the powerful items.
Each artifact will always require each of these gathering methods
- Use the blueprint story to help manually locate materials in haunted houses.
- Hunt specific enemies (e.g. shoelaces created from Kelpie hair)
- Quest rewards
STALINGRAD BOOTS OF TORMENT
"Lieutenant Vasily Maslenkov, was known as the cat with nine lives during WW2’s battle of Stalingard.
One day he disappeared without a trace. Despite major research efforts .. all his platoon could ever find were these pair of worn boots, laying over a pool of blood."
Armor: 5 (medium)
Mobility: 80% (slightly restricted, no noise penalties)
Powers: 50% chance to dodge incoming projectiles
Curse: Rare chance for dark creepers to appear and attack user
Materials: Stalingrad’s outer, Stalingrad’s skull emblem, kelpie hair laces, werewolf sole, Silver eyelets
Thursday - November 17, 2016
Jupiter Hell - Kickstarter Live
Jupiter Hell is a turn-based sci-fi roguelike/RPG with modern 3D graphics, by the creator of Doom, the Roguelike. The game is seeking $60K and is off to a good start having already secured a third.
- Classic roguelike! - Turn-based, grid based, procedurally generated environments and permadeath.
- Several difficulty levels and dozens of challenge modes - no matter what skill level, there will be always something more to achieve, something nastier to master
- Dynamic animation system - despite being turn-based, you never wait for the player to move, play as fast as you like and see the animation adapt to it
- Streamlined UI and gameplay - no need for manuals, just jump in. Whether you want the easy way of playing by mouse, or the fast way by keyboard, the game offers both.
- G(l)orious visuals - explosions, blood, dynamic shadows, effects galore.
- Randomness! - from the big to the small, Jupiter Hell will never feel samey - the plot and missions will vary each game, the procedural levels will provide new tactical challenges, and even small finishing touches like background furniture will have variety to give a handmade feel.
- Loot - Raid corpses and plunder secret corporate storehouses for kick-ass new weapons and armour.
Legrand Legacy - New Kickstarter
Semisoft launched a Kickstarter campaign for the JRPG Legrand Legacy:
- A fully immersive JRPG experience with a rich storyline, great graphics, and an immersive original soundtrack
- Coming to PC via Steam once funded (we have already been Greenlit by the community!)
- 3D models and original assets come together with stylized and gorgeous hand-drawn 2D backgrounds
- Turn-based combat and tactical war scenes that will test not only your skill but also your wits and keep you on your toes
- Recruit NPCs to revamp your Headquarters
- Fully rendered 3D cinematics
Tuesday - November 15, 2016
Hellhunter - The Monster Guys Interview
Here's an interview we've recently done with The Monster Guys podcast, they've been a huge influence to Hellhunter and we easily consider them the #1 Cryptozoology podcast out there.
In this 50min interview we talk about the development process, investigation and most importantly, going in depth into the various main enemies!
Tuesday - November 08, 2016
Kickstarter Games - Jupiter Hell
Jupiter Hell is a turn-based, science fiction roguelike rpg coming to kickstarter November 15th.
Jupiter Hell, a modern, yet classic turn-based sci-fi roguelike, for Windows, Linux and OSX.
Spiritual successor to Doom, the Roguelike.
An epic battle of a lone marine against the forces of hell, taking place on the moons of Jupiter.
Coming to Kickstarter, November 15th!
Sunday - November 06, 2016
Rapture at Pale Gate - Kickstarter Launched
Rapture at Pale Gate
Rapture at Pale Gate is an RPG where the characters know that they're inside a game – and they aren’t happy about it.
In between battling monsters and fulfilling their destinies, our heroes will argue with the narrator, each other, and you over the quality of the writing, the graphics, and the incessant use of puns. Ever been frustrated by a game mechanic? These adventurers know how you feel.
Level up to hit things harder. Learn powerful spells and always wonder whether they're powerful enough to K.O. the bold kobold flying for you at eye height. Increase your vocabulary to channel the pun-demonium of your attacks. Maybe you’ll even discover what the hell is going on and why everybody is trying to kill you.
Thursday - November 03, 2016
Back From Hell - Kickstarter Launched
The Kickstarter campaign for the CRPG puzzle game Back From Hell has started:
Back From Hell is a CRPG Puzzle/Adventure game set in two worlds, a 15th Century Spanish hilltop town and a journey to the depths of Hell and back again.
A free-roaming adventure, controlled with either a control pad or WASD (not point and click). We use a system of digitization to create our characters, similar to games like Mortal Kombat, Back From Hell does not feature any nasty 90's FMV. The living world of the village and its surroundings serve only as a beginning to the story, only a tiny portion of the game. Most of the action in Back From Hell takes place in the depths of the afterlife.loading...
Hellhunter - Has reached 30% of its goal
You can read more in the amazing articles below:
Popgeeks: Supernatural RPG Hellhunter Hits Kickstarter
IndieGames.com: Hellhunter challenges you to investigate and defeat otherworldly horrors
OneAngryGamer: Hellhunter, supernatural hunting game enters kickstarter
IndieGameBuzz: Interview with Ballistic Interactive about Hellhunter
Cliqist: Hellhunter Is The Supernatural Investigation RPG Of Our Nightmares
TheOuterHaven: Indie Spotlight: Hellhunter
Handsome Trustworthy: Potential reasons to back Hellhunter
DualShockers: Hellhunter Hits Kickstarter with a New Trailer
From the interview at IndieGameBuzz:
IGB: What were your inspirations for the project?
We've had numerous inspirations, but will list the most influential.
We're huge fans of the Dark souls series, and how the high challenge makes the reward so much more satisfying.
We also appreciate the more old school vibe of classic adventure games such as Gabriel Knight, where you could interact with everything, and had a more mature and dark subject matter.
For the horror element we have to tip our hat to games like Amnesia: The Dark Descent and how it had a deeper psychological approach rather than your usual jump scare.
IGB: What tools and technology are you using?
As we've been working commercially with Unity3D for many years now, it was our natural choice for the game engine. Its flexibility allows us to create a more unique game such as Hellhunter.
We've also used tools such as Modo, Photoshop and Zbrush for the various haunted environments and diabolical creatures!
IGB: What are the main challenges you have encountered during the process?
As we are both professional Game Developers (and not marketers), we have found the marketing aspect the biggest challenge so far, getting the word out there is not as easy as it seems!
Luckily we've been simply overwhelmed with the support so far, people are sharing it left/right and center, we cannot thank you guys enough! :)
Friday - October 28, 2016
Hellhunter - Kickstarter Launched
The Hellhunter Kickstarter is now live. Hellhunter is a supernaturally themed investigative procedural rpg where you are a freelance hunter tasked with hunting unknown entities.
Hellhunter is a supernatural investigative hunting RPG, where you assume the role of a freelance hunter building your career towards uncovering the ultimate terror.
However with each job, the level is procedurally generated, and the true identity of the supernatural creature is not revealed. It is up to you to explore and investigate it, to determine the tools needed to vanquish the hostile entity, which creates an intense and unique experience for every hunt.loading...
Wednesday - October 26, 2016
Iron Tides - On Kickstarter
The survival strategy game Iron Tides is 2/3 funded on Kickstarter with 6 days to go:
- A World Without End: Explore a procedurally generated ocean full of danger and chance encounters. Discover hidden coves, long lost relics, and ominous temples as you venture ever further into the east. Choose your battles carefully and stay vigilant.
- Viking Colonies: Discover lost viking colonies, and enjoy a brief respite from the turmoil of the sea. Resupply your hold, recruit fresh warriors and sell whatever isn't worth carrying back home.
- Encounters Upon the High Seas: Explore dusty ruins, bribe corrupt enemy garrisons, and haggle with lost merchants. Build your own story through small narrative encounters. Will you rob a king's tomb and risk the wrath of the gods? Will you take the effort to plunder statues when your warriors only want food?
- A Place to Call Home: After a successful voyage return to your stronghold of Norhaven. Sing songs for the fallen, purchase newly available wares, recruit new warriors, and plan the next raiding season.
- No Two Vikings Exactly Alike: Each viking has four abilities. One of these is a fixed default attack, but the other three are drawn from a pool of seven abilities particular to their class. In addition, each warrior has a unique, procedurally generated upgrade path, allowing for a diverse range of possibilities.
- Dead Warriors Live Only In Memory: The halls of Valhalla sing with glory as each Viking meets their end. Unfortunately for you and your crew, your lost warriors will not come back and help on the next raid.loading...
Monday - October 17, 2016
Hellhunter - On Kickstarter end of October
Hellhunter is a new kind of RPG about being a supernatural investigative hunter in your quest to uncovering the ultimate terror. Expect the kickstarter at the end of October.
Hellhunter is a supernatural investigative hunting RPG, where you assume the role of a freelance hunter building his career towards uncovering the ultimate terror.
However with each job, the level is procedurally generated, and the true identity of the supernatural creature is not revealed. It is up to you to explore and investigate it, to determine the tools needed to vanquish the hostile entity.
Death lurks in every corner. Do you have what it takes to become a hellhunter?
- Hellhunter is a hardcore single player hunting game centralized around investigating and hunting supernatural enemies.
- Dark & unique art direction, using light & shadows to create a mysterious haunting atmosphere, with carefully tailored animation bringing the game to life.
- Procedural level generation, mixed with dynamic clue and enemy generation makes for a massively replayable experience. Clues are logically scattered around the level which the player has to find and decipher.
- Character progression & customization, with countless hightech gadgets, weapons and consumables.
- Contrasting gameplay, starts with careful investigation involving stealth, but progresses to fast paced intense combat by the end of a job.
Saturday - October 15, 2016
RPG NITE Team 4 - Military Hacking RPG
@PCGamesN There is a game on kickstarter with an interesting premise for an RPG called RPG NITE Team 4.It is described as a story-driven military hacking simulation game with strategy and RPG elements featuring cyberwarfare scenarios. It is already funded and has plenty of days left to raise stretch goals.
Alice & Smith, a Canadian game studio versed in blending the real world with game elements in their ARG The Black Watchmen, will continue the themes of intelligence analysis and RPG-like progression with a militarised hacking simulator.
Network Intelligence & Technical Evaluation (NITE) Team 4 will feature all the immersive tradecraft terminology you'll find in any of the NSA leaks of the past decade while also using a simple command-line interface to make you feel like you're that guy in the balaclava in all those stock photos of hackers.
Controlling elements of a game through coding is becoming an interesting little niche after the success of sci-fi titles like Duskers, where you control a small team of robots scavenging through abandoned spaceships.
The Kickstarter is already past its modest $30,000 CAD goal but there's 21 days left to throw in your bucks for any of the game's pledge rewards, including your own tailored ARG experience for 24 hours complete with hacking and actors and everything (if you've got 7,500 canadian casholas to drop on it).
Friday - October 14, 2016
Jupiter Hell - Kickstarter in November
Farflame spotted the tactical rogue-like Jupiter Hell coming to Kickstarter in November:
Jupiter Hell is a roguelike set in a 90's flavored hard sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry, including (but not limited to!) shotguns, chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal!
Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience turn-based, grid-based permadeath and fully procedural levels, all in glorious 3D visuals. Get ready for the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.
Welcome to Jupiter Hell.
- Permadeath adds tension and significance to gameplay decisions
- Turn-based and grid-based world to emphasise tactical decision making
- Procedural environments mean you never know what’s lurking behind the next corner
- Brutal but fair difficulty will have you constantly coming back for more
- Dynamic turn-based action with adaptive animation lets you play at your own pace
- Intuitive UI for clear and fast decision-making
- Streamlined gameplay centres on the action instead of menu micromanagement
- Action-centric game flow with repeated peaks of blood-stained joy
- Highly varied enemies require different strategies to beat, especially in combination
- Unique enemy behaviours and skills
- Legendary boss battles that will test your worth as a player
- Advanced difficulty modes and special challenges for the most masochistic players
Thursday - October 13, 2016
Tiny Metal - Turn Based Tactics
@nichegamer Tiny Metal is described as a turn based tactics game being made by a bunch of grizzled Japanese devs. It is currently on kickstarter with a $50,000 goal and is half-way with 5 days remaining
Hiroki Kikuta, known mostly for creating the iconic Secret of Mana soundtrack, is also a "total military otaku." He's such a fan of the genre that he's making what can only be realistically described as a spiritual successor to Advance Wars.
Dubbed simply Tiny Metal, the new turn-based strategy game is set for a release on PC, Mac, Linux, and PlayStation 4, and will be published by American publisher Area 34 sometime in June of next year.
Kikuta-san will be overseeing the entire development of the game, with I Am Setsuna composer Tomoki Miyoshi. The team is described as being made up of "grizzled Japanese veterans" including Kikuta and Miyoshi, however most are currently unable to reveal their identities due to obligations to existing employers.
Kikuta pledges to avoid typical crowdfunding pitfalls, even noting that most team members have worked together in the past on "many small to blockbuster" titles. Coming from this, there's even a playable prototype for the game, which you can download here.
Tuesday - October 11, 2016
Back From Hell - Kickstarter on the 1st of November
Photoplay Games will start a Kickstarter campaign for the the Action RPG Back From Hell on the 1st of November:
Back From Hell will launch on Kickstarter on the 1st of November 2016.loading...
Back From Hell is an upcoming ARPG puzzle/adventure game set in two worlds: a 15th Century Spanish hilltop town and a journey to the depths of Hell and back again. The player in this photorealistic 2.5D game will fight for the injustice his family has suffered, battling his way in the underworld, and taking decisions which could possibly lead to devastating consequences.
In both worlds you will encounter a unique cast of fully voiced characters that bring the world of Back From Hell to life, all interactions and your subsequent decisions will have weight and impact. Conversations will be critical to solving many multiple first and third person puzzles and present the player with many difficult ethical choices as the game evolves. Back From Hell will also have a complex action RPG combat system, with multiple weapons and magical abilities to help you dispatch a wide array of enemies.
Back From Hell is a reinvention and combination of several classic titles, taking infulence from quintessential RPG titles like Zelda and Diablo, puzzle elements from genre defining titles such as Monkey Island and MYST and combat from classic 16-bit beat-em ups all with an updated HD version of 90's digitized sprites.
Sunday - October 09, 2016
Kickstarter Games - Roundup A-Z
Some interesting games with roleplaying elements on Kickstarter right now:
Monday - October 03, 2016
Backdrop - Now on Kickstarter
Backdrop tries to be a different RPG - now on Kickstarter:
There are so many new ideas in the game, that it is hard to boil them down to one short description, but here is the overview of what we think are the most exciting ones!
The story starts deceptively familiar: Once upon a time a young Prince and his beloved Princess are set to marry. But right before the altar, she is abducted by demons in league with an envious neighbouring lord. Now our Prince was supposed to play his part in the unfolding familiar tale, but filled with rage he instead denounces the deities that rule the world and doled out his cruel fate. Devastated but defiant, he embarks on a journey to win back his beloved and finally free himself from the destiny the gods have ordained.
In Backdrop, environment and characters are made out of paper, cloth, wood and other materials exactly like props in a theatre. Apart from giving the game that great and unique look, the physics of the world thus follow unusual rules: You can slash holes in the background, blow away your enemies with a gust of wind or be burnt to cinders by a candle toppled over during a heated fight. Finding ways to use the environment to the best possible effect is very important in our game.
In plays emotions are big, drama lurks in every corner and words can speak louder than actions. Much more consequential than a few multiple choice dialogues, in Backdrop words can literally hurt or heal, move mountains and open doors. Words are a very real thing in this world and their power is boundless. So own your words! Here is a short sample of how words work in Backdrop:loading...
Combat is of course not done with words only - swordplay and action-filled fights are an important part of the game. Your thrusts and manoeuvres will be different for each weapon, from a succession of lightning-fast stabs with the dagger to a fatal swing with the massive pole axe (if your mask's personality can wield it).
Z'Isle - On Kickstarter
Z'Isle is a tactical RPG that features exploration, zombies and turn-based combat:
- Lead your crew of survivors through the undead-filled streets of Montreal in turn-based tactical combat and exploration
- Customize your main character and recruit new squad members from a diverse cast of survivors ranging in ethnicity, sexual identity, career backgrounds and more
- Battle against undead feeders and hostile survivors with unique combat mechanics that enhance the tension of each encounter
- Execute feeders before they rise again and pump antidote into any character that receives a bite before they start turning
- Perform special combo attacks using multiple characters based on their interpersonal chemistry
- Improve your team’s morale and chemistry as relationships develop dynamically between characters based on their actions during missions
- Explore the environments to collect resources and new crafting materials
- Build your community between missions using a dynamic base-building skill tree
- Craft and discover new weapons and mission items out of upcycled technology
- Manage your community’s resources and manpower by assigning your population to the various buildings
- Maintain your town’s morale and reputation to improve the performance of each building and to attract new survivors to your community
- Choose different paths during story-based and procedurally generated events in your town and when encountering other communities around the city
- Complete random side quests to collect resources, find survivors and build the experience of your squad Review your unique story in the Chronicle, an illustrated journal maintained by your main character that chronicles your actions as you progress
Saturday - September 24, 2016
Lion and Snake - Now on Kickstarter
Petr Luchko launched a Kickstarter campaign for his RPG Lion and Snake. The game features turn based combat and can be played in single player and co-op mode.
Lion and Snake is a new RPG with turn-based combat elements, and a memorable story. Explore and interact with everything in this world.
Wednesday - September 21, 2016
Light Fairytale Episode 1 - Kickstarter launched
The J-RPG Light Fairytale Episode 1 is now on Kickstarter:
Light Fairytale is a turn-based Japanese-style RPG set in a dying underground world ruled by a fierce empire. Inspired by classics such as Final Fantasy 7 and Breath of Fire 5.
The first episode is coming in 2017 on PC and Consoles. In English and Japanese.
The goal of this project is to bring back the immersion and emotion of 90's JRPGs, but with modern graphics and gameplay systems.
I think the reason why most recent games in the genre have failed to impress is their overly complicated stories and the realistic direction they are taking. This does not leave much to the imagination and just doesn't feel like the naive drama stories we used to love.
Most game-systems in those games are also too complex and require lots of time and dedication to start to be fun. I personally believe in quick and easy to understand, but hard to master gameplay mechanics.
This is exactly what I'm trying to achieve with Light Fairytale: A light yet touching story, with a simple but addictive gameplay!
Monday - September 12, 2016
Alkimya - Now on Kickstarter
Alkimya - an Alchemy Action-Adventure Game - is now on Kickstarter:
Meet Alkimya! Enter a fresh fantasy world. A wonderous place of science, adventure and mystery. A home for homunculi, chimeras and master alchemists. Explore forgotten places like a homunculus factory in a volcano and a submerged temple in a swamp. Advance through them using all your alchemical knowledge!
Alkimya is an action-adventure game based entirely on alchemy, that lets you create your own potions and use them as bombs, tonics and sword oils. Besides fighting against fearsome enemies and huge bosses, you will have to solve puzzles and transform your environment to become a true master alchemist!
Saturday - July 09, 2016
Kickstarter Games - Buck Update
With 13 days to go the 2d post apocalytic action adventure Buck is more than 50% funded:
Grit the Narrator
Welcome to a new video update for Buck! Today we'll take a look at Grit, one of the major characters in the game who will serve as the narrator during your adventure!
Grit came into existence completely by accident. While we did know from the get go that the game would have a narrating character, we had absolutely no idea what kind of animal he'd be, how he would look, and what his voice would be like.
While working on a story-board for one of Buck's very first cinematic scenes, Adi had drawn a background character on a sign. We took a hard look at that, and realized we might be on to something! Checkout the video below to see what he drew and how it inspired both us to create Grit the Narrator.loading...
Tuesday - July 05, 2016
Spy DNA - Interview with Developers
It's not often in games that we get to play as bona fide spies. It's even rarer that we get sandbox games that rely on stealth mechanics and espionage. In fact, the sub-genre is defined mostly by two series, Splinter Cell and Metal Gear Solid. Well, if things go well for the Kickstarter from Alex Maier and Jason Sams from Shy Snake Games, we could be adding another game to the list of turn-based, stealth-oriented espionage titles.
The name of the game is Spy DNA and it's currently seeking funds on Kickstarter. The game sees players being put in charge of a squad of super spies, with the leader of the squad being the player's own created character.
Spy DNA takes place in the not too distant future, and the game will feature more than 20 hours of gameplay with a variety of missions and locations to visit. I had an opportunity to pick the brains of Alex and Jason about their upcoming project, asking about the what makes this turn-based, sandbox, RPG different from other games out there as well as what you can expect from the actual gameplay. You can check out the Q&A below or learn more by checking out the game's Kickstarter page.
One Angry Gamer: First up, I think the one thing that stands out the most about the Spy DNA project is the fact that you are a husband and wife team working on the game. Is this your first project together or have you been working on games together previous to Spy DNA?
Alex: This is our first game project together, but not the first time we've built something as a team. We work very well together. After seeing the film "Oblivion" our inside joke is that we're an effective team.
OAG: What exactly drew you to the spy genre with turn-based combat as the centerpiece of the gameplay?
Jason: This is actually a long story. I have been running pen and paper (PnP) RPGs off and on for over 20 years. A long time ago we were playing a hyper-realistic pen-and-paper game which was fun, but the players couldn't understand it, and it was difficult to run. At some point I wrote a computer program to replace the book rules and be my GMs tool. It evolved over the years to the point that it now serves character sheets as HTML, and the players can use their phone or tablet to see their character status in real time.
One of the players asked if it could be turned into a computer game. That got us thinking, and Alex started to run with some story ideas and Spy DNA was born.
I built a computer simulation engine for the combat based on that past experience. You can do a much better simulation when it can be physics-based and not limited by the tables and dice rolls of PnP.
We describe Spy DNA as being turn based because of the pacing of gameplay. We felt the most important thing about the gameplay was keeping that feeling of control and awareness that comes from turn based games. We both enjoy games of thought and wanted to build one.
So It feels like a turn based game to the player. However, the underlying simulation engine operates in real time. It slices the time up and presents it to the player in turns of varying length. This gives the player time to think and strategize. We did this to get around the normal realism limits of turn based games.
We were attracted to the spy genre for a couple reasons. It allows for a much deeper stealth and dialog system and is a much better fit for a story line than a straight combat oriented game.
Tuesday - June 28, 2016
Wizard of Legend - A Closer Look at Arcana Combinations
The last kickstarter update for Wizard of Legend shows us some sweet wizard action as they show us some of the games combat combo potential.
We wanted to take the time to highlight some of the nuances of the combat by focusing on arcana combinations. Part of the progression in Wizard of Legend is learning the effects of each arcana you come across and how to best use them in conjunction with the ones in your deck.
A quick example of this would be the synergy between our Freezing Lunge and Ball Lightning arcana.
Read more here
Monday - June 27, 2016
Ikenfell - New Lighthearted RPG
@Cliqist described Ikenfell as a cross between Paper Mario and Harry Potter. It is currently being kickstarted and asking for a total of $25K CAD and with $23K already and 26 days to go is sure to fund.
Ikenfell is a JRPG adventure about witches, wizards, the school they attend, & the trouble they get into. Inspired by quirky RPGs like Paper Mario, Earthbound, and the world of Harry Potter.
Ikenfell's music is created by aivi & aurasshu, composers for Steven Universe. Listen to more of their tracks here: https://soundcloud.com/aivisuraIkenfell is a JRPG with a mix of turn-based and timing-based battle mechanics with a heavy focus on characters and story. Rather than being a classic RPG, it is inspired by quirky games such as Paper Mario, Mario & Luigi: Superstar Saga, Earthbound, and Robotrek. It is also inspired by magical teen stories such as Harry Potter and Carry On.
- Magical duels in an original turn-based RPG battle system
- Time your hits to increase spellpower and block incoming attacks
- Explore a sprawling and mysterious school of magic and secrets
- Meet a huge cast of strange and diverse characters
- Find hidden spells, items & equipment to aid you
- A touching story of friendship, rivalry, & romance... in many forms <3
There aren't enough words that could describe how stoked I am for Ikenfell. It has everything going for it and I honestly can't find anything negative to say based on its kickstarter campaign. Imagine taking a strategy RPG, like Fire Emblem, and throwing it in the three row combat system of the Mega Man Battle Network series with the timed actions of Paper Mario.
The artwork is pretty amazing too. Every character has an adorable pixel art portrait that expresses so much about their personality. Even the attack animations look great despite their small sprite size. However, the environments are a little underwhelming compared to the rest of the visuals. That isn't to say they are horrible, just that the rest of the art sets such a high standard that the environments stand out as less detailed. Also, if that trailer song sounds familiar then you'll be happy to know it is by aivi & surasshu, the duo behind all of the music for Steven Universe.
Saturday - June 25, 2016
Buck - Now on Kickstarter
Buck is a 2D post-apocalyptic action adventure with player driven dialogue, weapon customization and fast-paced combat:
In this Metroidvania-style game you play as Buck, a motorcycle garage mechanic who decides to leave everything behind to find the truth behind the disappearance of a girl. Buck struggles to adjust himself to a world he doesn't fully understand. Traverse the wasteland while fighting and talking your way though junkyards, mountain passes, ghost towns and survivor outposts. As the game progresses, Buck gradually pieces together the reasons that brought this world, and its rugged inhabitants, to their knees...loading...
Friday - June 24, 2016
Epic Tavern - Four More Days
The game is already funded, but you can still throw your money at is as well for the next four days, to be able to rule the land from a tavern, in Epic Tavern.
Epic Tavern: The first management-RPG where you rule the land from your Tavern. Recruit heroes, send them on quests, reap the rewards!
The story begins with friendship and drinks! Songs of heroic exploits, arguing over who killed the biggest dragon, and bar fights over shares of loot. Promises are made and broken, plans are set, and adventurers gear up for tomorrow’s quest.
Epic Tavern-- combining classic RPG elements with a unique combination of roster management and social simulation gameplay.
- Player Choice: In Epic Tavern, every quest choice made and every adventurer befriended could unlock new quests, new alliances, access to characters, items, and tavern building opportunities. The experience grows as you play - your choices will directly steer the fate of your intrepid adventurers!
- The Tavernmaster: You and your tavern are at the center of this experience. Your choices determine the mood and atmosphere of your establishment, bringing heroes and stories together in a social simulation of relationship building. This is where friendships and rivalries are made, and great adventures are started. In Epic Tavern, you build the destiny of your world, one drink at a time.
- The Adventurers: A multitude of characters drawn from many classes and walks of life will visit your tavern. Mages, warriors, assassins, and more will be at your disposal! Befriend them over drinks and learn their secrets. Between quests, take their experience, level them up, and choose the direction in which they grow.
- The World: You will send your new friends on quests to explore the land of Beor. These quests unfold into a storyline unique to your playthrough. Epic Tavern pushes the limits of a player-centric narrative and creates a brand new model of the classic choose-your-own-path experience. The impact of your choices will inexorably change your adventurers and the World itself!
- Replayability: In-game achievements confer bonuses and allow you to delve further into the mysteries of the world of Epic Tavern on each successive playthrough, creating a startlingly replayable experience that will never be the same twice.
Thursday - June 23, 2016
Wizard of Legend - Dungeon Crawler on Kickstarter
If you don't mind not having 3D high-res graphics and are into dungeon crawlers than perhaps you might want to take a look at Wizard of Legend, which is currently on Kickstarter, trying to get funded ($50,000). It also comes with a demo.
Wizard of Legend is a fast paced dungeon crawler with rogue-like elements where you assume the role of a powerful wizard intent on overcoming the Chaos Trials to become the next Wizard of Legend.
Exploration of the dungeons is a seamless experience as you travel from one room to the next in search of powerful spells and items to aid you on your quest. All of the dungeon layouts are procedurally generated and are comprised of both randomly generated rooms as well as precrafted experiences. Enemy placement is also handled procedurally and enemies will gain new behaviors and spells of their own as you progress further into the game. In addition, each dungeon contains other would-be allies that will help you on your adventure.
Combat in Wizard of Legend is a blend of rapid movement and magic that involves chaining spells together to defeat enemies while quickly repositioning to avoid incoming attacks. The use of dashing spells is key in allowing you to control the pace of combat by staying at an optimal range to cast spells at enemies near and far.
Wizard of Legend will also feature local multiplayer game modes for cooperative and versus experiences. Co-op mode will throw two players into a more challenging adventure while Versus mode will pit them head to head in a match of intense magical combat.
Tuesday - June 21, 2016
Spy DNA - Now On Kickstarter
The tactical squad RPG Spy DNA is now on Kickstarter:
Spy DNA is a tactical squad RPG that combines turn-based game mechanics with realistic combat simulation.
The game puts you in command of a small team of super-spies. Your mission, should you choose to accept it, will be to fight to preserve our way of life and stop those that want destroy it.
Using advanced genetic modification technology, you create and enhance your super-spy character to match your playstyle. You’ll lead a squad of spies with unique talents on missions around the globe.
We are greatly inspired by the RPGs of the past that made the genre popular in the first place: Jagged Alliance, Silent Storm, and the original XCOM.
Spy DNA will be available to play on Windows PCs.
Friday - June 17, 2016
Defenders of Naxia - Now on Kickstarter
Defenders of Naxia is an action rpg from Novel Geometry and features a instant hot-swap ability for your ranged and melee characters. There is already a pre-alpha demo for backers to try. The game is on kickstarter seeking $120,000 CAD with 27 days to go. Below is a gameplay video from Randomise User.
Defenders of Naxia gameplay of action-RPG where you swap ranged & melee characters on the fly in this Defenders of Naxia pre-alpha demo. Subscribe for more gameplay videos: http://bit.ly/RandomiseUser
Now on Kickstarter! This let's play Defenders of Naxia gameplay video looks at the pre-alpha demo available from the Kickstarter campaign.
Defenders of Naxia gameplay is an action-RPG with roguelike/roguelite elements. You can swap characters with a keypress - in the demo this allows you to play either melee or ranged characters, plus you can cast spells and level up your skill tree.
In this let's play Defenders of Naxia gameplay video we play a few times, die a few times and tonk a thousand skeletons!
Sunday - June 12, 2016
Fabular - 80% funded
With 62 hours to go the 2d space rogue-like Fabular: Once upon a Spacetime is 80% funded:
A Medieval Space Folktale with Action-RPG and Roguelike influences.
Coming for PC, Xbox One and PS4.
Wednesday - June 08, 2016
Moonlighter - Funded and into stretchgoals
Moonlighter is an action rpg with rogue lite elements which focuses on Will, a shopkeeper who aspires to be a hero. The game has been promoted by the Square Enix Collective and has already funded on kickstarter. Moonlighter is currently focusing on stretch goals, which with 25 days to go, will be interesting to see how many the developers are willing to do.
We're finishing the first week of Moonlighter's campaign, and we've already reached the 152% of our goal! Thank you all!
Now, let's talk a bit more about the amazing Stretch Goals that you've unlocked:
Thematic armor sets
Each Realm will have its own unique special armor set. This armor will be available only after defeating the Realm's boss, and getting the necessary items to craft it.
We want each armor set to feel very related to its culture. Here you have some early concepts:
We want each armor set to feel very related to its culture. Here you have some early concepts:
Special shop: The Hawker
The Hawker is a mysterious character that will visit Rynoka unfrequently. He carries strange items from unknown places, that will be available for sale at high prices.
Will probably can't find this kind of objects anywhere else, so it is important for him to reach the Hawker on each of his visits to the village!
Here you have some early sketches about how the Hawker's shop will look like:
Any feedback will be, as always, welcome! Thank you again for your support!
Sunday - May 29, 2016
Fabular - Kickstarter Update
The 2d space rogue-like Fabular has been greenlit on Steam:
We have fabulous news fellow Fabularians, and since a picture speaks a thousand words.
Huge thanks to everyone who voted for us!
We've spent less than two weeks in Greenlight and climbed into the top 100 games very quickly. Big thanks to everyone who voted on us, and also for the appreciative and sometimes even moving comments you've made!
This means that we can publish Fabular on the Steam platform when it is finished and ready to go. Now there is only one thing left to do: we have to get this Kickstarter funded! :)
So please get out there and use this new momentum to share the Kickstarter and the game with your friends and colleagues, or even complete strangers, heck, they might like it.
Let’s make more members of the Fabular Family! <3
Wednesday - May 25, 2016
Guardians of the Rose - New Kickstarter
A Kickstarter campaign for the Aventure RPG Guardians of the Rose has just started:
Guardians of the Rose is a story-driven 2D action adventure RPG. It controls like a modernized, fast-paced version of old-school Zelda and Gauntlet games with the RPG elements of the Elder Scrolls Series.
Saturday - May 14, 2016
Fabular - New on Kickstarter
A new 2D-Action RPG is on Kickstarter right now: Fabular: Once upon a Spacetime
Setting for a release next autumn for PC, PS4 and Xbox One, Fabular: Once upon a Spacetime offers a unique blend of the tactical depth of classic action-RPGs with the procedural generation and text-based events of modern roguelikes, meanwhile immersing players in a never-before-seen universe of surreal retro-futurism.
In this artistic mashup of the Middle Ages, folktales and outer space, you take on a hero's journey as the King's youngest child. You explore the furthest corners of the Galaxy in your trusty spacecraft and engage other space-faring knights and creatures in battle using a unique, techno-fantasy themed skillset. As a young medieval knight on a quest in outer space, players explore an abstract, storybook-like universe and engage other space-faring knights and creatures in close and ranged combat using a unique techno-fantasy skillset.
Fabular: Once upon a Spacetime is inspired by traditional folktales and famous fairy tales from such charismatic authors as the Grimm Brothers. The player controls the King’s youngest heir who is on a mission to reclaim the Sun itself, stolen and caged by the dreadful League of Black Knights who terrorize the realm as if they were a Seven-Headed Dragon. The King sent his army, his most loyal men and his two older sons after the Black Knights but all of them failed. It is now down to his youngest to go across seven mythical Realms, defeat each Black Knight and restore equilibrium to the Kingdom.
Being avid gamers themselves, the developers gained inspiration from such fan favourite titles as FTL: Faster Than Light, Star Control and Path of Exile, while creating a brand new and original experience.
- Top-down, physics-based action combat with stylish real-time-lit pixel art visuals and smooth animation
- An artistic vision of the Middle Ages infused with futuristic elements, as medieval knights clash in armoured spaceships
- Deep and atmospheric universe with dozens of procedurally generated out-of-this-world environments on an ever-changing starmap
- Hundreds of randomly generated text based events featuring colorful characters, locations and items inspired by classical folktales such as Seven-League Boots, Table-Be-Set or The Puss in Boots
- Multiple playable ship types, upgrades, skills, items, loot and lots of unlockables providing plenty of replayability
Wednesday - May 11, 2016
Kickstarter Games - Roundup
Another Kickstarter roundup:
A different kind of visual novel featuring space exploration, real-time tactical combat, character driven plot, & choices that matter.
30 days to go
$465 from $5500 funded
Story-driven RPG with addictive plots, unique characters and fun gameplay.
28 days to go
$60 from $1000 funded
Single player/co-op RPG in a retrofuturistic world. Explore a half deserted metropolis, slowly making its way through the universe.
16 days to go
27.998 £ from 55.000 £ funded
An epic adventure putting you in control of 100+ unique heroes in tactical turn-based battles.
6 days to go
$10.170 from $10.000 funded
Krai Mira is a post-apocalyptic RPG that takes place on radioactive wastelands and swamps, dead settlements, caves and forests.
13 days to go
3.102 £ from 2.000 £ funded
The second stretch goal has been reached.
Arcadian Atlas is a 2D isometric tactical role playing game about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom.
0 days to go
$95.204 from $90.000 funded
Slacker backers can pre-order via PayPal now.
The stretch goals have been shuffled around.
Thursday - May 05, 2016
Gods Among Pirates - On Kickstarter
The crowdfunding campaign for Gods among Pirates has started on Kickstarter and they are asking for 85K Euro.
Here is the press release providing some info.
Gods among Pirates - Create your story in cooperative mode
With Gods among Pirates we want to approach the classic pen-and-paper RPGs to the world of Videogames.
Set on a steampunk pirate world, Gods among Pirates offers to the players the opportunity to become part of a universe where there are plenty of pirate crews, floating islands, flying ships and a group of capricious Gods that will shape the destiny of the Pirates at their will.
Gods among Pirates is not another Role Playing Game, it is The Role Playing Game.
On Gods among Pirates you will have at your disposal a great variety of customization elements that will allow you to live immersive adventures on a 3D world form a third person perspective.
GaP Game wants to transmit the main experience of tabletop role playing games where the Master creates a story setting and the heroes play it.
The essence of Gods among Pirates, the point that makes it different from the rest of videogames, is the fact that the players share the control of the story, where any of them can change the course of it in real time.
Every adventure needs a God
On Gods among Pirates, it will be the Master the one who controls the story; Taking the role of a god you will be able to create your own maps and objectives so that any adventure is like the previous one.
You will control the situation from the skies, having a great arsenal of powers such as the capability of possessing any of your units, controlling them with a third person camera.
Control your character, Control your story, Control your game
On the game you will be free to join the adventures as an omnipotent God and be the master, or take the role of a legendary Pirate and live endless stories designed by the capricious gods.
Take on your role in a group
Play as Pirate
· Choose your prefered hero role
· Evolve and play your hero your own way
· Customize your behaviour
· Customize your hero with lots of different items
· Fight in real time
· Conversations with NPCs have never been so interactive.
Play as God
· Become the Master of the adventure
· Create your own maps and objectives to challenge the heroes
· Use your powers to control the situation from the perspective of a God
· Control your subjects and bosses by possessing them
· Evolve as a Master to obtain more and more powers
Either if you want to be a God or a Pirate, you will always be in control over your character, your story and your game.
"Gods among Pirates" is the first videogame currently in development of the spanish indie studio Ahrledia Games, a project that wants to approach the classic tabletop RPGs to the world of videogames, and which hopes to be supported through a crowdfunding campaign on kickstarter during this month of May.
For more information you can visit the official website of the game: http://www.godsamongpirates.com/
Kickstarter Games - Kickstarter Roundup
Kickstarter RPG News:
funded / 6 hours to go
funded / 31 hours to go
71% funded / 38 hours to go
63% funded / 3 days to go
97% funded / 12 days to go
32% funded / 22 days to go
Thursday - April 28, 2016
The Wild Eight - Kickstarter Update
The pre-alpha demo for the survival game The Wild Eight is out now:
The Pre-Alpha Demo is Live!
Today, we’ve released the Pre-Alpha Demo for The Wild Eight. This is a big step for us, since it’s the first playable code we’ve shared with the community.
The Pre-Alpha Demo was created to demonstrate some basic in-game mechanics. It’s not a final product in any way :)
We did not include multiplayer in this build, so your character will wake up alone near the crash site. Survival time! After figuring out the controls, don’t run straight away from the wreckage: Try to find something useful there...
Wednesday - April 27, 2016
Fear Effect Sedna - Kickstarter Updates
Fear Effect Sedna is almost 60% funded on Kickstarter with 15 days to go:
The campaign is now halfway through, it’s been an incredible journey so far, and with almost 60% done, we can be very confident - even if we still need all your support! -. The most incredible thing so far is without any doubt, the dialog we started with Fear Effect’s fans. Last week, John Zuur Platten, writer and producer of Fear Effect 1, who’s working with us on Sedna, conducted a Q&A exchange on our Facebook page.
And yesterday, we had an AMA session on Reddit. We made some announcements.
Big news are coming in the upcoming weeks, the whole team is working very hard to surprise you, I really can’t wait to show you what we prepared.
Meanwhile, you can find here some excerpt, and you can check the whole discussions on Facebook and Reddit.
Pablosamo: Any chances for a second trailer before the KS campaign ends? Sushee_Benjamin: Sure, we're working hard on it! We want to show you an extended gameplay video, with death scenes, puzzles, fights, exploration, new environments... Everything you can expect from Fear Effect!
Scottie Mick: What inspired the mix of cyberpunk and ancient folklore/supernatural elements?
John Zuur Platten: Stan had grown up in Hong Kong, so he brought the Chinese mythology aspect. We were all fans of cyberpunk - Blade Runner, William Gibson (Mona Lisa Overdrive, Neuromancer), Neal Stephenson (Snow Crash), Ghost in the Shell, etc. so we thought it would be fun to mash this all together. Also, as Eidos had Lara Croft running around ancient locations, it really gave us a chance to have our heroes go someplace we knew Lara would never find herself.
Kickstarter Games - Chronicle of Ruin Update #3
Chronicle of Ruin is a real-time tactical JRPG epic with inspiration from Ogre Battle, Final Fantasy VI, and Final Fantasy Tactics. It is on kickstarter at the moment having raised 5K of a 36K goal with 22 days remaining and is the work of one developer named Andrew Silverman. Check out his devlog for more info or to offer direct feedback. For this update the developer answers some common questions about the project.
FAQ Round 2
Is Chronicle of Ruin coming to Android?
As of now, Chronicle of Ruin isn't coming to any mobile platforms. However, it's definitely something that I'd like to explore down the line. As you can imagine, the game isn't that demanding in either terms of processing power or precision of controls. Touch controls could even be a great thing for both the tactical map and combat. But, I'm not going to guarantee anything I can't guarantee, so that's a 'no' on mobile for the time being.
But is it really coming to Linux?
On the other hand, yes, the game is absolutely coming to Linux.
Does the game have anything built in to add to replayability?
Easy modding and a map editor are two things that I'm extremely interested in getting into the game eventually, both of which should add significantly to the game's longevity.
Are there random encounters or grinding?
Nope! All encounters are visible in the field (outside of those triggered by cutscenes), and the experience system is 'gated' at several points, which is something I'm going to go into in an update about stats and character growth soon.
Are there going to be cool semi-random dialogues in battle, like how characters sometimes shout out the actual spells in Final Fantasy Tactics?
Maybe! Let me know if you want 'em in -- this is a pretty easy thing to put in, so it's implementation is almost entirely based on demand.
Will we be able to skip longer spell animations?
I can't see there being many (or any) animations that go that long. If you make an animation that people want to mash through, you've made too much animation.
Will there be male and female options for the main character?
Characters won't have gender options. Here's my exact answer, to elaborate:
"Well, first thing that I'd say is that the game really doesn't have a 'main character'. FFVI's main influence on this game is a narrative structure that freely shifted focus between characters - from Locke to Terra to Celes to Edgar and all the other characters.
Chronicle of Ruin works in a similar fashion, so while the game may start with that character at the center of the promo art (Rugar), he's absolutely not the 'main character', and to answer your question more directly, very large portions of the game are spent centered around the female members of your party."
Sunday - April 24, 2016
Kickstarter Games - Roundup
Kickstarter RPG News:
80% funded / 23 days to go
50% funded / 14 days to go
47% funded / 12 days to go
48% funded / 10 days to go
109% funded / 11 days to go
Thursday - April 21, 2016
Chronicle of Ruin - New Kickstarter
Chronicle of Ruin claims to combine large-scale army command of a tactical RPG and the combat elements of a JRPG into one. If this makes your heart go a bit faster, you might want to consider throwing some money at their Kickstarter.
Here is the press release:
Beautiful pixel art tactical RPG Chronicle of Ruin launches its Kickstarter Campaign
Philadelphia, PA. - April 19th, 2016 - Dusty Games has launched the Kickstarter campaign for Chronicle of Ruin, a real-time tactical RPG for PC, Mac, and Linux, inspired by Ogre Battle, Final Fantasy VI, and Final Fantasy Tactics. A homage to those timeless classics, Chronicle of Ruin combines the large-scale army command of a tactical RPG and the intimate exploration and combat elements of a JRPG in an epic game unlike anything that's come before it. The 30-day Kickstarter campaign with a funding goal of $36,000 can be found HERE.
Chronicle of Ruin aims to take the best parts of the classic RPGs that influenced it and bring their core gameplay to the present, complete with the visual, mechanical, and technical updates to make it a rich, unforgettable experience for fans and newcomers alike. Some of the key features in Chronicle of Ruin include:
· TRPG meets JRPG, with a real-time twist - Experience a unique gameplay fusion of the large-scale army management of a TRPG in with the intimate elements of classic JRPGs, tied together with real-time map control.
· An Engrossing Narrative - Journey with a cast of memorable, complex characters through a vividly detailed and morally ambiguous world.
· An Army at Your Command - Lead an army that grows from a handful of unseasoned units to up to 50 veteran fighters.
· Nearly 40 Character Classes - Shape your army as you see fit by managing your units growth among 28 standard classes and 10 unique hero classes.
· A New Take on Strategic Turn-based Combat - Battle in a refined version of the classic combat system designed for creating engaging tactical encounters with focused on class interplay, timed, and intelligent management of the game's aggro system.
· Dozens of Meticulously Crafted Stages - Adventure through detailed stages that combine the unique characters and compelling stories of JRPGs with the the strategic demands of TRPGs.
· Deep Character Customization - Customize each of your units through a wide range of equipment option, hands-on stat growth, and flexible class design so that no two are alike.
· An Expansive Crafting System - Outfit your army yourself by crafting everything from mundane consumables to legendary weapons and armor.
Friday - April 15, 2016
Fear Effect Sedna - Stretch Goals
Fear Effect Seda had a very successful Kickstarter-start. Here are the stretch goals:
Day 2: Stretch goals, questions, and wallpapers!
€100,000 Initial goal
€120,000 More Weapons, which means more combos and strategies
€150,000 French and German localization
€180,000 2 more playable characters including Axel
€200,000 Main theme by Matt Furniss
€220,000 More chapters exploring the past of the characters
€250,000 PS4 and Xbox One release / PC controller compatibility
??? More to come!
We received a lot of reactions, kind words, comments and questions since yesterday, and we’re really happy to see your interest for Fear Effect Sedna! The campaign reached 38%, which is very encouraging for the coming days.
We received a lot of questions, including stretch goals & extra development. Be sure we have a lot of ideas to enrich Sedna & improve your experience…
If we shoot up the Kickstarter campaign, we plan to add more weapons. It’s a simple feature (don't say that to developers, they do not agree), but that migh enrich a lot the team’s combos & fighting style, as you’ll be able to plan more strategies and unlock new possibilities! We would also be delighed to add more localization, and even more playable characters.
More features? We’re thinking about a main theme by Matt Furniss, which could bring even more Fear Effect atmosphere to Sedna… and some additional chapters in the story, so you can explore the past of some of the main characters.
We also had a lot of questions on consoles and platforms. Our initial goal is to create a PC & Mac game, but releasing it on PS4 and even Xbox One could be a really huge thing. This of course means extra development, even if we are starting to build a game with mechanics that could fit to console gaming.
We will keep you updated about voicing as well! And more details about the gameplay & strategy, in the following days & weeks.
For now, as some of you asked, here are a few wallpapers to download for the Sedna fans!
We count on you to spread the word about Fear Effect Sedna. Thank you for your support!
Wednesday - April 13, 2016
Kickstarter Games - Fear Effect Now Live
The Fear Effect Kickstarter has launched with a €100,000 goal. It is off to a good start with €10,000 already.
Fear Effect Sedna is a real-time tactical action game. Become reacquainted with the famous team of Hana, Rain, Deke & Glas in a brand new adventure. From Hong Kong to Greenland, through Inuit mythology and with new partners, will you dare to face the spirit world once again?
- New environments in isometric view: Explore the deep caves of Greenland, abandoned scientific complexes, underwater stations and ethereal realms based on Inuit mythology.
- A real-time tactical action game: Exploit your heroes special abilities, and combine them to maximize your team's effectiveness in attacks.
- A deep and mature story: Learn more about Fear Effect's iconic characters' past as they delve into this new mystery.
- Explore a whole new culture: Myths from the Inuit people are imbued with power of the elements and the cold sea. Meet and fight unexpected creatures from the spirit realm!
Friday - April 08, 2016
Quest of Souls - New Kickstarter
King Crow Studios from Baton Rouge, Louisiana started a Kickstarter campaign for the multiplayer fantasy shoot 'em up RPG Quest of Souls:
Quest of Soulsloading...
Multiplayer fantasy shoot 'em up RPG about a corgi dragonslayer, lizardman samurai, and a goodly lich who track down a stolen artifact!
Quest of Souls is a fantasy, twin-stick, shoot 'em up RPG adventure with over 180 skill upgrades, 7 unique endings, vivid pixel graphics, a story-driven experience...and a dragon-slaying corgi!
Quest of Souls is inspired by our favorite '90s SNES games like Pocky & Rocky, Super Smash TV, Secret of Mana, Chrono Trigger, Final Fantasy III (SNES), and Gauntlet. If you like those games, Quest of Souls is for you!
Our vision is to revitalize the lost genre of multiplayer shooter RPGs. We want to combine the action from Pocky & Rocky with the ability customization of Final Fantasy III (SNES) and the RPG story depth of Chrono Trigger. Then, we throw in some Bioware/Bethesda-inspired dialogue systems and you have Quest of Souls!
Quest of Souls will have three-player co-op, three levels of difficulty (Casual, Normal, and Insano), 7 full levels in game, and secret unlockable story twists and characters!
The story revolves around three main characters: Brunhilde the Good Lich, Toki the Dragonslayer, and Yoshimbo the Ronin, and their quest to track down a powerful magical artifact that was stolen by a mysterious dark sorcerer.
-> Steam Demo
Thursday - April 07, 2016
Kickstarter Games - New Fear Effect announced
Farflame found out that a new Fear Effect game is in development:
New Fear Effect announced
Indie developer takes to Kickstarter - with Square Enix's blessing.
A new Fear Effect game is set to take to Kickstarter - with Square Enix's blessing.
But this new Fear Effect won't be a big budget affair - as Fear Effect on PSone was. Instead, it'll be an indie game from a little-known studio that's using crowdfunding to raise development cash.
French studio Sushee worked with Square Enix's The Collective two years ago on adventure game Goetia. After the publisher signalled it was open to pitches for new games set in its back catalogue of dormant franchises, it worked on a Fear Effect prototype heavily influenced by Shadowrun Returns. Square Enix liked the pitch and gave the thumbs up to a Kickstarter for Fear Effect Sedna, which is set to launch Tuesday, 12th April.
The Wild Eight - New Kickstarter
The Kickstarter campaign for the survival adventure The Wild Eight is now live:
THE STORY SO FARThe Wild Eight follows eight individuals who survive a terrible plane crash and now find themselves stranded in the snowy wastes of an Alaskan forest. After waking up in a pile of debris, you must immediately find food and build a makeshift shelter before hypothermia sets in. Surviving this harsh, unfair world is not for the faint of heart. While it might be better to have companions, there’s a traitor in your midst ... someone who has been driven mad by bloodlust. Will you search for other survivors or try to make it on your own?
WHEN NATURE WANTS YOU DEADThe environment is cruel and uncivilized. A realistic weather system and merciless wildlife bring it to life. You will need to craft, build, and learn new skills if you want to stay alive. Has traveling all day left you hungry? You’d better go hunting or forage for food before you starve to death. (Careful, though: These animals are not going to become dinner without a fight!) Has chopping wood made you thirsty? You’d better have a source of fresh water nearby ... before dehydration takes over. Don’t forget to keep one eye on the horizon: You don’t want to be caught in the wilderness without fire when the sun sets -- or without shelter when a blizzard appears out of nowhere!
SKILL-BUILDINGWork together with up to seven of your friends as you explore the snowy wastelands -- including a mysterious forgotten civilization. Find quests and uncover the hidden truth that lies at the heart of this barren world. As you progress through The Wild Eight’s quests, you’ll learn new skills -- most of them essential to survival. Learn how to craft armor, forge weapons, enhance your shelter, and more.
All characters in The Wild Eight have their own strengths and weaknesses ranging from increased attack and leadership stats to superior chemistry and engineering output. These skills must be put to good use if you want to survive another day.
QUESTS & ENEMIESThe Wild Eight features a procedurally-generated world and quest system ensuring that every playthrough is a fresh, challenging experience. You will encounter wolf packs, raging bears, and other wild animals ready to make you their next meal. You’ll also end up facing special boss-like creatures; make sure to stockpile enough weapons and supplies to take them down without losing life (or limb). Will you become prey to the monsters in the snow -- or will the environment do you in? Only one thing is certain: Prepare to die. A lot.
DEVELOPER QUOTE“We are an experienced team that has been making games individually for many, many years. The Wild Eight has been in production for six months now. The game is a combination of our experience as hardcore gamers and living in one of the most remote corners of the world -- where nature can actually be the end of you. We hope you will join us on our journey to make The Wild Eight a reality!”
Ed Gotovtsev (Head of Development, 8 Points):loading...loading...
Saturday - April 02, 2016
Lord of Poker - New Kickstarter
You like poker and RPGs? Then the new Kickstarter Lord of Poker could be interesting for you:
The first Role-playing Poker Game. Entirely new Poker and RPG experience. Raise your Soul, check your Mind!
The Lord of Poker is a Role-Poker Game - the first of it’s kind. It combines the raises, bluffs, strategies, and familiar hands of poker, the fantastical characters, augmented abilities, and questing format of a role-playing game, and the strategic gameplay of a fantasy card game. Your character is a hero who engages in card combat (poker sessions) against other players and characters/bosses powered by the game’s AI (mobs). Your hero’s primary skills (determined by character class), powerful items that are worn or wielded, and knowledge of magic spells all influence the outcome of the game, just as your real-world poker tactics do. Each in-game playing location affects gaming style as well, by presenting a unique set of conditions that forces players to adapt in order to win. Your quest through the game’s rich and detailed fantasy world to win the title of Lord of Poker promises to be not just an incredible adventure, but an entirely new poker/RPG experience.loading...
Wednesday - March 30, 2016
Blue Angelo - Kickstarter Update
Initially Blue Angelo was released on GP32 and was planned to be released on Gameboy Advance. The devs now share the WIP demo version on the game.
The purpose of this Kickstarter is to do a remake on PC only, by using all the next-gen capabilities:
Play the Gameboy Advance wip version of Blue Angelo 2005
Hi everyone,1. http://www.vetasoft.com/kickstarter/Blue_Angelo_2005_WIP_Monsters_Stable.gba
As we promised on our last update, here is the playable demonstration of Blue Angelo 2005 for GBA and as we said the game was never released on GameBoy Advance.
There is 2 versions of the WIP Demo :
The first is a demonstration with only 2 monstersThe second is a more detailed version also with 2 monsters but with monster glitch.
As the game was developed at 80%, thoses versions are mainly "work in progress" demonstration.
The WIP versions are used to show how it would look like if the game was completed.
To play the demo, you must download a GameBoy Advance Emulator and download the following .gba ( the file of the game ) like Visual Boy Advance.
Best Regards !
Tuesday - March 29, 2016
To Light: Ex Umbra - Successfully Funded
The JRPG To Light: Ex Umbra has been successfully funded on Kickstarter:
To Light: Ex Umbra is a story driven fantasy RPG, that is an allegory about the One who has called us out of darkness, into His light.
Friday - March 25, 2016
Lord of Poker - A Role Poker Game
The acronym RPG can be used for something else and in this case it is used for a Role Poker Game, which claims to be somewhat of a traditional RPG as well. The name of the game is Lord of Poker and there is a Kickstarter campaign as well for the game.
Here is the press release:
Independent Team from Belarus Starts Kickstarter Campaign to Complete the Development of ‘Lord of Poker.’
Lord of Poker will be the world’s first ever role poker game. The funding requirement for the development of this game is $100,000.
In the earlier parts of human civilization, Poker was much more than just a game. Deepest of the conflicts were often resolved by a game of Poker. During those days, the knowledge of a secret poker magic was considered to be essential to winning at Poker. However, all Magic has a dark side, and over time some players were engulfed by greed and the influence of sinister forces. Rather than play by the rules, they sought to gain an advantage over others by any means, no matter how evil. The strongest among them vanquished many worthy opponents and accumulated an unimaginable fortune of gold and jewels, but as his power grew so his greed grew alongside it. He became a tyrant, known as the Dark Lord. And to preserve his wealth forever, the Dark Lord outlawed the use of Magic in Poker. Over the centuries, most people forgot their hidden abilities and Poker became an ordinary card game with no connection to magic.
Alexander Petukh and Alexander Bernat, founders of LoP Game Corp., claim that Lord of Poker will return poker to its original state. The first role poker game, Lord of Poker will bring back the thrills of a primeval battle between the good and the evil where Mind, Courage, Endurance, and Luck combine with the arcane forces of ancient Magic to play a role in determining the victor.
Some of the most important features of the game include:
Lord of Poker is the brainchild of Alexander Petukh and Alexander Bernat, two friends from Belarus, who began working on the concept of Lord of Poker about a year ago. At present, they are looking to raise $100,000 via Kickstarter to complete the development of Lord of Poker. Proceeds from this campaign will be used for the following purposes.
- Lord of Poker is the first Role Poker Game – a unique gaming genre that combines poker, an RPG, and a fantasy card game.
- Players gain experience, level up, collect powerful items, and earn gold (internal money) through card combat (poker sessions).
- Using magic spells during card combat has a dramatic impact on gameplay, making it absolutely unpredictable.
- There are also four specific attributes each character class possesses to varying degrees: Endurance, Courage, Mind and Luck. Each of these influences strategy, playing style, and outcome of card combat.
- Each new location introduces new conditions to the game, making it impossible to use the same winning tactics all the time. Players will need to adapt their gaming strategy as they progress.
- Introducing the never before seen Team Poker mode!
- The game features a unique system for gaining experience: Heroes advance by making specified poker moves and their combos (raise, call, all-in, etc.).
- Gameplay unfolds through a combination of gradual development of the game’s plot and the immersive experience of a MMORPG (Massively Multiplayer On-line Role Playing Game) that takes place in an open world. You will play poker against other players and mobs while progressing through the central quest of the game.
- Focus all their efforts and resources on development of Lord of Poker instead of working on spare time.
- Expansion of the team by hiring artists and additional developers.
- Acceleration of the development process.
- Release the game for PC and Mac.
Here is a video:
Monday - March 21, 2016
Epicus Ultima - An Open World 2D RPG
We've been contacted by the devs about an open world 2D RPG that is in development by them and is currently on Kickstarter, named Epicus Ultima.
An Open World RPG unlike any other, Inspired by RPGs like Final Fantasy and Chrono Trigger, with mobile controls, a full OST and more!
Welcome to the world of Epicus Ultima, a world completely consumed in a giant machine. The machine is ancient, and its history unknown, it is the only world that has ever been known. You play a Guardian, a pre-destined military position within the Aldor Empire, one of three major empires on the planet, separated by ocean sized water holding tanks. Where once your job was to protect this planet from monster attacks you are now being called to defend against a growing rebellion against the world itself...Forced to journey deep into the heart of the planet to find the rebel hideout an adventure of epic proportions begins...
A Hand-drawn, open 2D World unlike any other
- Unique RPG strategy battle and class system, without changing screens
- A Full Original Orchestrated Soundtrack!
- Crammed with fun mobile optimized side games
- A unforgettable story with memorable, well developed characters
- Wield awesome weapons, learn new skills and master powerful magic!
- Not hack and slash - Not a movie either...just like the good old days!
The game is being developed for PC, Android and IOS and they are asking for $5.000 CAD, which looks to be a number that isn't enough to create the game. Why they are asking specifically for this number is however not explained.
You can get the game for already $5, which might be a motivation to not have the total requested sum too high.
Wednesday - March 16, 2016
Push for Emor - Interview @ Coding Legend
Push for Emor: An Interview with the creator of this Virtual reality game.
The rise of the virtual reality game
Virtual reality video game development is here and it goes by the name of Push for Emor, the first truly ambitious virtual reality game by a small indie developer.. We are firmly at the point where Virtual reality headsets such as the Oculus Rift are reasonably affordable and therefore represent a potentially lucrative market for game developers to tap into. Virtual realty comes around every now and again and I am old enough to remember at least two other occasions when we were told that virtual reality was going to change the face of our entire world. We would be living and meeting up in fabricated environments and while these events never came to fruition, such ideas have certainly gripped the human imagination forever. I can honestly say that we are to a point now where I think we have cracked it. It isn’t perfect. And are we going to live in virtual worlds and is it going to be like the holodeck in Star trek? In a word, No. But it does have vast potential to increase the immersion factor of the games that we play.
Saturday - March 12, 2016
Push for Emor - New Kickstarter
If you like SciFi FPS RPGs Push for Emor could be a game for you - from the Kickstarter page:
Push For Emor - Scifi FPS RPG for Monitor & VR
Push For Emor is SciFi FPS RPG with some light RTS building elements. Made from the ground up for both Monitor & Virtual Reality (VR)
Push For Emor is SciFi FPS RPG with light RTS elements thrown in for good measure.
When the Emorian Empire starts to expand its territories into Justicar federal space, Colonel Ferris Glutes sends you in undercover to join a resistance group allied with Justicar. Your mission, that you have no choice but to accept (because it's your job and it would be a very short game if you didn't) is to clear the way for Justicar forces.
Why am I making this game?
Push For Emor is the game that I have always wanted to play, but I could never find it. I have always liked EVE, but I was disappointed when I couldn’t board floating space wrecks or land on the planets I visited. I have always liked Borderlands, but I found myself wanting to leave the planet and go exploring other similar worlds. I have an Oculus Rift - I want all that gameplay in FPS Virtual Reality (VR), but no one seems to be making it. I decided to have a go at making it myself.
- 5 Solar Systems.
- 11 planets of varying tech levels (low, steampunk & cyberpunk).
- Mission driven game-play (on planet and in space).
- Planet & Space combat.
- Disable enemy ships in space an board them.
- Explore & fight through abandoned space stations.
- Move between solar systems and planets via space warp gates.
- Create mining facilities on resource gathering planets and defend them.
- Fly/Drive a great selection of vehicles (if you can see it in game, you can get in it).
- Works on both a Monitor and Virtual Reality Headsets.
- Works with Oculus DK2.
- Will support Oculus CV1 and Steam Vive (awaiting hardware).loading...
Thursday - March 10, 2016
Antinomy - Kickstarter Updates
Farflame spotted some Kickstarter updates for Antinomy:
Kicksarter update #7 - game character based on historical figure: Meet Omar El-Amin.
Kicksarter update #9 - an ingame video:
Kicksarter update #10 - a contest.
Tuesday - March 08, 2016
Blue Angelo - Remake Kickstarter Campaign
A new Kickstarter Campiagn has been started for Blue Angelo. This action RPG was originally released in 2004 on the Korean GP32 console and will now be remade for the Steam platform. The campaign is asking for 250 KEuro.
- Blue Angelo is a 2D RPG action game created in 2004 by Adriano Baglio and published by Shibuya International for the Korean console GP32 by GamePark.
- The remake of Blue Angelo will be developed for the Steam PC platform but also other platforms if funding allows.
- Our ambition is to redo the game "from scratch" with next-gen graphics and vastly improved gameplay.
You are creature 331, a genetically modified, super strong creature able to eliminate any threats, monsters and demons. You will encounter various secondary characters that will help you in this unique and exciting adventure.
The strength of Blue Angelo 2016 will be the use of 2D technology. We really want to focus on this while significantly improving the gameplay from its 2004 version. The fighting techniques and monsters will be drastically improved.
Blue Angelo 2004 was a technically advanced game at the time. We were able to make parallax scrolling of 4 or 5 layers while adding transparency special effects, unthinkable at the time on a portable console! We achieved this, exceeding the limits, and we intend to do the same for the 2016 version, surpassing all that has been achieved for 2D games on Next-Gen platforms.
Today we know exactly what direction to give to this new version. The scenario is very different from the previous version, as well as the graphics and gameplay. In 12 years' time, everything was revisited, reworked and rethought. The story is very exciting and has a realistic side within a completely fantastic world. The particularity of Blue Angelo is that everything is scientifically possible: monsters, magic, "earth" mythologies on an entirely different planet, invocations, magic items.
Saturday - March 05, 2016
Wartile - Armor and Weaponry
In Kickstarter update #2 we hear about the armor and weaponry of Wartile:
The Armor And Weaponry of WARTILE
Hello again! WARTILE continues moving towards its funding goal, and we’re very happy to see all the positive feedback we are getting from our backers. We’ve also been seeing many questions about the armor component for figurines, so today we bring you a closer look at the armor and weapon system for WARTILE.
Most armor types and pieces are part of sets and as we create them they are in fact themed into categories, making each set a very different experience from the rest. Some armor sets can only be equipped by figurines of a certain experience level (or higher), as to keep the experience balanced for all players. Some armor sets will only be unlocked from Battle Boards at special locations, while others will be unlocked at the workshop as you buy armor pieces for your collection by using the in-game currency you obtain during your adventure.
Currently we have three armor categories that generally define the modifiers applied to the figurines equipped with the extra protection.
Light armor: Padded cloth or leather covering the body. This increases defense by a small amount, but doesn’t impact movement or the figurine’s attack skill.
Medium armor: Thick leather or chainmail. A strong piece of armor that will provide a good defense bonus against most attacks. It doesn’t affect a figurine’s movement, but it does slightly reduce the figurine’s attack skill.
Heavy armor: Plated mail armor or very thick and strong patches of fur covering the body. Very high damage reduction, but it impacts a figurine’s movement and reduces its attack skill.
Each armor category has a different impact on a figurine’s stats, so while heavy armor will not only increase the figurine’s overall defense (making it receive less damage), it will also lower its attack skill, thus making it harder to hit the enemy. The Light armor works almost the other way around where it only provides a small boost to defense but allows a figurine to move around without a problem and its ability to fight is not hindered.
Thursday - March 03, 2016
Antinomy - Kickstarter Updates
Farflame spotted two Kickstarter updates for the open world action RPG Antinomy:
The Weapons of Antinomy
Dear backers and supporters!
You are really great, and we from Homegrown Games and Against All Odds Games are very grateful for every single € pledged so far.
As you might have noticed, we didn´t hit our improvised mini-stretch goal of 2k Euros yet. However, many of you who have already pledged and shown your support and love asked if it´s possible to get the old prototype even with the goal for that not being reached. So there are actually many people who want to play through the world prototype no matter how dated the visuals were back then. And yes, we can understand that.
We are working on a solution or better a compromise for that.
In the meantime, let´s take a look at the weapons of Antinomy:
World Prototype Release Update
Dear backers, supporters and friends of Antinomy,
we received many messages, on Twitter, Facebook and here, if it would be possible to release the world prototype for backers even if the mini-stretch goal has been missed. We have taken a look into it, and as we already prepared the basics for such a release, we really like to do so.
So, let's set the final bar:
- If we reach 2500 Euro or more at the end of the campaign, we will release the World Prototype to all backers that have an "early access" tier pledged.
- If we get 5000 Euro or more, we release it to all backers that have at least the Yemenite Gambler (including early birds) tier.
- If we reach 10000 Euro by the end of the campaign or more, ALL BACKERS will get access.
Pledge, share, spread the word - and bring us towards those goals, to make Antinomy really great and exciting!
Kickstarter Games - Wartile
The Kickstarter campaign for the strategy RPG Wartile has started:
WARTILE delivers a game experience unlike anything you’ve seen before. Bring a collection of miniature figurines to life as they aid you to battle it out in a real time strategy video game. Position figurines, use their strengths and be mindful of their weaknesses, activate their special abilities and play action cards to gain the upper hand on the playing field.In the Viking Conquest campaign, players will get their first taste of the charming medieval fantasy universe we’ve been working on for years now. Collect and lead a group of Viking warriors through a series of battle boards forged by the Viking king’s desire to rule Scandinavia and England to write his place in history in blood.
- Take control of a band of miniature figurines as they come to life.
- Engage in battles on gorgeous battle board dioramas with a true tabletop feel.
- Play Godly and Tactical cards and change the course of the battle.
- Experience a novel twist on the real time strategy genre!
- Customize your units with weapons, armor & new abilities found throughout the game
- Expand your collection of figurines & widen your palette of possibilities
- Venture into the Viking Campaign rich on Mythology, story and lore
- Play against friends in quest oriented multiplayer matches or go full competitive
WARTILE is on Steam!
With your support, WARTILE will be developed for PC and MAC. We are very happy to announce that we have our very own WARTILE page setup in the COMING SOON category on Steam! Feel free to visit it and please add us to your wish list and follow us to support the project! And yes, this does mean that if you pledge for a copy of the game you will be getting a Steam copy as a thank you for your support! But don’t worry, we’re not forgetting those of you who love DRM-free games, and because of this you’ll be getting a Steam copy of WARTILE as well as a DRM-free version! Twice the game is good, right?
Wednesday - March 02, 2016
City of Shroud - Cancelled
The Kickstarter campaign for City of Shroud has been cancelled.
When we launched the campaign, we had high hopes for success and wanted to do something never before done in a Kickstarter: a living story, driven by you, updated and released over the course of the campaign in a video game.We’ve had a great time seeing the influence you’ve had on the game world and responding to it with new episodes. You’ve created scenarios we would never have imagined, and we can’t wait to take it to the next level in the main game.
Unfortunately, contributions aren’t coming in at the level we need, and it seems that we won’t be able to raise the funds necessary to hit our target this time around, so we’ve decided to cancel this Kickstarter campaign and relaunch again in April with a more focused goal and a better campaign. Since we’re withdrawing this campaign, no one will be charged.
Don’t worry - we’re still going to finish the current story campaign, you can still influence the 4th and final episode (episode 3 releases tomorrow, so act quickly!), and it’s yours to keep after the campaign too. Be sure to sign up for our mailing list to get notified as soon as episode 4 is available!
We will learn from our mistakes and improve: we want to make a video that better explains the game; we want a page that focuses on and clearly communicates what makes our game great; and we want to do a better job of engaging you, the community who are making our game possible. If you have any thoughts or opinions you’d like to share with us, please take a moment to get in touch - either on our website or on our forums! We are open to all feedback!
We love City of the Shroud and are going to make sure that it gets made. We’ll be coming back to Kickstarter with a better, more focused campaign in April, and we won’t be silent until then, either - we want to stay in touch with you, our backers. We’ll be keeping you up to date on the new launch so you can grab those early bird discounts, letting you know as new episodes of the story are available, and showing you the progress on City of the Shroud. If you haven’t signed up for the mailing list yet, go ahead and do so - we promise maximum video game awesomeness and minimum (read: zero) spam!
We’re disappointed about this campaign, but we’ll be back in 6 weeks with an all-new video - we also have a couple big announcements to make in the meantime, so stay tuned.
Thank you so much for contributing, and we hope you’ll be telling your friends about us, and that you’ll join us in April. If you want to support City of the Shroud, get in touch with us! We aren’t giving up and are really excited to share the complete game with you.
Tuesday - March 01, 2016
Dragon of Legends - 2D Online Action RPG
Dragon of Legends is an online 2D action RPG, currently on Kickstarter, which already achieved its, rather low, goal of $12K CDN.
Dragon of Legends is an online action RPG for PC, Mac, Linux, and Mobile devices, that is heavily influenced by Gaelic and Norse mythology. Enter the ever-evolving lands of Hávámal, where the lights of faeries border the realms of darkness.
Two alliances have emerged across the world, both struggling for supremacy over the land and as these great powers battle one another for control of Hávamál – darker forces gather to destroy them. Players from around the world can assume the roles of customizable heroic fantasy characters, and explore a lush 2D world full of mystery, danger, and countless adventure.
After creating your own custom character and selecting a faction, you will set out on an epic quest to conquer evil and save the lands of Hávamál from impending doom, or succumb to the darkness and act as an agent of destruction. You will have your own background, racial history, and character specific storyline that will provide direction, and motivation behind all of your actions.
Along your adventures you will acquire new equipment and learn powerful skills to aid you on your path, and you will be constantly interacting with other players from around the world. Set out on your own path, or band together with like-minded players in clans and guilds and wage war against other rival factions - or even turn on your own.
Monday - February 29, 2016
Kickstarter Games - Dark Flame: Demo released
Warren Smith released a demo for Dark Flame - MetroidVania, Action-RPG:
Update - 4 Feb 2016
I released my final Pre Alpha Demo (here: http://www.indiedb.com/games/darkflame/downloads/dark-flame-final-prealpha-release) for those of you who haven't seen it yet. I reworked the level design quite a bit and some would say this is much easier than the previous demos. With that being said, this demo contains more features like a shop and currency system, minimap, boss fights, and much more! The environment is completely new (being that I reworked the level design) and I hope you enjoy it!
I am still working on this game and plan to release it still! I'm looking for another means for funding to pay for the music and art assets. For those of you who did back this project, thank you very much for your time and consideration!
Wednesday - February 24, 2016
Antinomy - New Kickstarter
Homegrown Games starts a new Kickstarter campaign for Antinomy:
Welcome to Antinomy, a unique 19th century Indie open world action-adventure video game bringing the "The Holy Land" to life!
Antinomy is a game set in a fictional Middle Eastern country in the late 19th century, about people from different origins coming together to fight for the same cause, which is justice. They have stood up against the tyranny of those who swore to protect them and who were left unpunished after committing disgraceful crimes against innocent people. The main character, Nathaniel, has the pursuit of justice as his mission, until one day, when he finds out something, that drastically changes his plans...
The message of the game is to promote the importance of underlying themes within the game such as family, friendship, justice and unity, and to show that despite the diversity of the characters' backgrounds, when they put aside their differences, they are able to live in prosperity.
- ~20 square kilometres open world with a vast lethal desert and a variety of other unique areas
- Most of the 800+ buildings in the world are enterable.
- 34 main story missions, 35+ side quests
- 25+ hours main storyline gameplay
- A variety of 19th century weapons including muskets, flintlock pistols and a range of Middle Eastern melee weapons.
- Trading, crafting and a dynamic world economy.
- Political alignments, shifting alliances and diplomacy and conquest
- RPG elements such as player skills and character customisation
- Innovative combat system inspired by V.A.T.S. in Fallout series
- A full body realistic injury system
Monday - February 15, 2016
Arcadian Atlas - Teaser Towards Kickstarter
On the 5th of April Arcadian Atlas will be going to Kickstarter. For that they have created a teaser trailer.
Friday - February 12, 2016
Kickstarter Games - Knights & Bikes
Just noticed this Knights & Bikes Kickstarter that has passed half of its GBP 100K goal, with still 20 days to go.
Knights and Bikes is a co-op or single player action adventure game from us! "Us" being Rex Crowle (Tearaway, LittleBigPlanet) and Moo Yu (LittleBigPlanet, Ratchet & Clank). And we'll be joined by additional collaborators that we know and trust, like "Audio Daredevil" Kenny Young (Tearaway, LittleBigPlanet) and composer Daniel Pemberton (Steve Jobs, The Man from UNCLE, LittleBigPlanet). And hopefully we'll be joined by you as well!
Inspired by games like Earthbound and Secret of Mana and films such as The Goonies, we would like to take these, along with of our favorite childhood memories, and channel it all through our years of experience making games.
In Knights and Bikes, you can play as Nessa and Demelza on their quest for the truth behind the medieval legends of Penfurzy, an island on the fast track to financial ruin and literal destruction. Recruit a party of creatures from all walks of life, enlist and inspire deflated islanders, and embark on an adventure to find the hero the island so desperately needs.
Teaming up with Demelza's pet goose, and the pickled severed head of a fallen-knight, they fling Frisbees at demons, trick-out their bikes to reach new locations, and increase their abilities with each islander they rescue.
Thursday - February 04, 2016
City of the Shroud - New Kickstarter
A Kickstarter campaign for City of the Shroud has started:
We just released the debut trailer for City of the Shroud, along with our first live story campaign, and I was hoping you'd be willing to cover us on your site.
City of the Shroud is a real-time tactical fighting RPG where every single player influences a live story campaign written by a chart-topping author. It's like D&D, in that you have lots of players making decisions in the game, and a GM who comes up with scenarios based on the players' actions (we're the GM). It's a dynamic stake on interactive fiction because it takes both the players and the developer to tell the story (yes, there is an ending)!
Saturday - January 23, 2016
Delta Legend - Kickstarter Update
The Delta Legend Kickstarter campaign has reached 25% of the 40K goal. Learn more about fast travelling with the Pandemonium Express in Kickstarter update #4:
In Delta Legend, you can hop the Pandemonium Express for fast travel between the areas which you have explored - In some instances, it may even take you on a journey into the unknown!
We remain optimistic that we will reach our funding goal - one thing's for sure, we are still working hard and are very grateful for all the support we have received to date!
Friday - January 22, 2016
Insomnia - Needs More Money
In a de development status update for Insomnia we learn that they will launch a new Kickstarter campaign to raise additional funds in order to be able to finish the game.
Throughout 2015 we have spent $140.000 of our own funds additionally to $92.000 you helped us collect at Kickstarter. Believing in us and supporting InSomnia made you our heroes forever. You helped us understand we are moving in the right direction.
Currently we spend around $18.000 per month out of our own pockets and unfortunately we won't longer be able to continue these investments after this March hits the calendar. We still need at least $80.000 to complete the game without any loss in effectiveness and time so our team can release it until September 2016.
This leads us to a necessity of launching a new crowd-funding campaign for InSomnia in February to make this game come to life asap. During the next month we will also release an updated InSomnia demo for all promised platforms (including Windows, Mac and Linux) to showcase you the overall progress of the game. Expect a better level design, new guns and other 3D marvels along with the improved controls and even a global map.
With this being their current status:
- we have transfered the game to Unreal Engine 4 and produced 70.000 lines of code
- our team has developed an internal system of 3D-model quality control and gave life to more then 3.500 game objects including the elements of architecture, characters, equipment and weapons (all models made for our previous engine Ogre3D in 2014 were rebuilt from scratch)
- at this very moment we have finished working on 5 large and 7 middle-scale locations, 10 small levels meant for spontaneous encounters and generated quests, 2 of 3 global maps for station sectors and general global map of Object 6 as a whole
- now we have almost twice as many of dialogs and dialog trees variations than we did before, increasing the overall word count up to 150.000 with the additional 300.000 words ready to be implemented
- gameplay time increased up to 30-40 hours vs 15-20 which were stated initially
Other than that our team became 4 times bigger with 22 internal and 24 external developers which made us move faster and more effectively than ever before.
Tuesday - January 19, 2016
Hero's Song - New Kickstarter
Hero's Song is a 2D pixel art sandbox rogue-like action RPG being built by Pixelmage Games with a team of veteran game developers:
Cohh Sits Down With John Smedley & Pat Rothfuss To Talk About Their New Game Studio PIXELMAGE And The New Game HERO'S SONG
Saturday - January 02, 2016
Delta Legend - New Kickstarter
Gut Games started a Kickstarter campaign for Delta Legend - a high fantasy action role-playing game set deep in Blues folklore and music:
Delta Legend tells the story of three little demons who have peacefully played muse to the realm of humans as long as memory serves. When their lives are drastically changed following the overthrow of their home-realm, Pandemonium, they must enlist the help of a troubled bluesman to restore order both in human and demon worlds.
Capable of crossing back and forth at the crossroads, the place where two worlds meet, the band must use the power of music to defeat enemies and complete quests. Each member of the gang has a unique musical talent as well as a set of powerful combat spells that must be mastered and used against enemies.
Switch between the special powers of human and demon as you play this game of adventure and sounds. Travel between the realms while perfecting your musical skills through both deals and deceptions. Overthrow tyranny and become the Delta Legend, as the prophecy foretold.
Thursday - December 10, 2015
Antinomy - Devs don't give up
Dear friends, backers and supporters of Antinomy!
As you might have noticed (obviously you did), our Kickstarter campaign ran out with slightly more than 2000 pounds pledged. This seems to be a disappointing result – and, as a matter of fact, it doesn´t make us happy.
We understand that it might be difficult to pledge money to a project that is NOT based on some old and famous prequel or “spiritual ancestor” and has not much game play to show yet. We fully understand any hesitation coming from that, and we don´t hold any grudged because of that. We had created the entire world in our prototyping engine, we checked the feasibility of the world size, the gameplay ideas, the travel routes and so on. Then we moved over to Unreal 4 and started building the final world, and what you see here on Kickstarter is the first part of this work – a lot of basics and grunt work has been already tackled here, but this obviously didn´t satisfy your righteous curiosity.
However, we do not give up.
We will continue developing the game, and looking back at roughly 100 backers here and thousands of encouraging emails, tweets and Facebook messages, we will for sure do our best on that. We have been evaluating alternate methods of funding in the past, we will intensify the evaluation and choose something wise afterwards, and, most important, we continue to work on the game.
Thank you all!
Wednesday - December 09, 2015
Realms of Magic - Seeks Funding @ IndieGameMag
Sandbox RPG Realms of Magic Seeks Funding
Polished Games has recently announced the development of its upcoming sandbox title, Realms of Magic. The game is inspired by games such as Terraria, Skyrim, and Dwarf Fortress, and is expected to launch next year. It is currently on Kickstarter raising funds for production.
According to the developer, the project “combines the best aspects from a multitude of genres, boasting the lively setting and character development of an RPG alongside the creative freedom of a sandbox game, [including] twitch based movement and combat from an action platformer.”
Monday - December 07, 2015
Dark Flame - Kickstarter unsuccessful
The Dark Flame Kickstarter was not successful and the devs seek new ways to fund the game:
A New Direction!
So, yeah, I've been a bit bummed out since the Kickstarter was heading towards the inevitable failure. I want to thank all of you who took the time and money to back and/or share information about this game! If you really want it to be successful, then I still need you to talk about it! If you want to keep up to date with news on Dark Flame --> subscribe to my newsletter from my website!
I'm still looking into other ways to get this game funded. It's really rare to have a brand new indie developer hit it off on the first try. I knew it was going to be hard when I first started it, but I'm still going to keep trying. I will most likely not do another crowdfunding campaign.
Blacksea Odyssey - Kickstarter Update
There are 4 days left for the Blacksea Odyssey Kickstarter campaign:
LAST WEEK OF KICKSTARTER CAMPAIGN + NEW KICKSTARTER VIDEO + NEW JUNGLE ENEMIES
Ahoy, Space-Huntsmen! Our Kickstarter campaign for Blacksea Odyssey has been going better than we could of hoped for. With only 4 days left we’re nearly 90% funded! At the current rate we’re confident we can finish our campaign successfully but will need your support to get there.
We decided to make this video about a day in the life of Team Blacksea Odyssey for the last week of the campaign. Share, like, and comment on it!
A Day in the Life of Team Blacksea Odysseyloading...
Sunday - December 06, 2015
Allexiur - New Kickstarter
Allexiur is a technoir mystery adventure game with a thrilling story and a unique blend of 2D & 3D in a mid-1900s sci-fi aesthetic.loading...
Tuesday - December 01, 2015
Dark Flame - Interview @ Guelstie
Tell us more about the game, "Dark Flame".
You play as a crusader from the Baltic Crusades who has a different role: to protect the realm from the Dark Flame. You see, the Dark Flame is something that has been kept in secrecy by a high ranking clan of knights called the "Keepers of the Flame". What the Dark Flame is, exactly, nobody knows. What they do know is that it holds a great power that no one can control. Taharial is one of the candidates to become the next Keeper, but before he is tested, something bad happens within the sanctuary of the Dark Flame. Most townsfolk and other crusaders begin to lose their sanity and attack each other causing great chaos ...and Taharial is dispatched by the church to investigate it.
What were your influences for the game style?
As I mentioned before, Dark Flame is heavily influenced by both Castlevania and Dark Souls. There are many other influences that help shape the development of this game in various ways. One of them being Diablo; I always loved how that sprite-based game (speaking of Diablo II) was able to change armors on your characters as I believe that greatly enhanced the experience of the game! It was a way to show you that "hey, I just got way better armor!" ...in a way. Even in Diablo III, I really liked the addition of the "Transmog" feature that allowed you to use in-game currency to change the looks of your armor.
Oh, and the dyes! Final Fantasy VII is probably my favorite game ever made. With that being said, one of the influences was the "Materia" (magic) system. The magic system in Dark Flame will be very similar to that with an extra "magic creation" concept! As far as the storyline goes, Warcraft 3/Frozen Throne wins with the unfortunate story of Arthas and the path that he takes... but I won't go into detail on what we have planned..
Monday - November 30, 2015
ZFiles: Infection - Kickstarter Campaign
ZFiles: Infection is an interactive comicbook videogame with some RPG elements and turn-based combat, in which you fight zombies. It is now asking for $15K on Kickstarter.
Z Files: Infection is a videogame visually inspired in Mike Mignola's work and taking elements from interactive fiction, gamebooks, RPG, with dices and turn-based combat. It challenge players to survive in an a ruthless apocalyptic world filled with great horrors where bleakness and black comedy coexist.
When the project came to us, we had the idea of making a digital gamebook version that would go far beyond the traditional gamebook. This is why with the invaluable help of our artistic director Francis Porcel we have decided to create a video game that explores a unique style that is not commonly seen in digital gamebooks: the interactive comic.
The game will follow the latest trends in Interactive Fiction, developed by some of the most influential studios and games in this kind of media, like 80 Days, Sorcery! (Inkle Studios), Fallen London and Sunless Sea (Failbetter Games).
With Z Files we have focused on short texts with choices that will make the reading of the game much more dynamic, be it on a small or a large screen. It will also focus on interactivity, so that the destiny of our adventure is built step by step, action by action. The player is always free to choose which path the hero should take.
Friday - November 27, 2015
Kickstarter Games - Development Update
Eye noticed through this article on Cliqist, that a new update was available, earlier this month, about Delver's Drop, which provides us with a development update, about walls, ceilings, monsters and lore.
Over the past month we’ve been working on the walls in an attempt to completely finish the visual side of the level generation system. The additional benefits are that we have been making the environments more interesting as we go, and have also eliminated visual bugs that have plagued our walls / doors for some time.
The most interesting new items include a set of “wall objects”, such as vents, windows, and paintings. These can be randomly injected into walls in each level. Beyond their decorative appeal, the coolest thing about these new objects is that they can be interactive on a case-by-case basis. A vent might be a spawner for bats and rats, a fireplace might emit fiery elementalings or jets of flame, a painting might reveal a hidden switch, and a window might allow healing pollen to occasionally drift into a room.
Tuesday - November 24, 2015
Cardinal Quest 2 - Available on Steam
The turn-based roguelike action RPG, Cardinal Quest 2 is now available on Steam and is so with a discount of 35% until the end of the month.
First the Minotaur conquered the Castle and wrecked the Forests, bellowing laughter and ruin. Then the Dragon returned to the Mountain, bathing its ancient halls in searing flame. Now behind them both a creature unspoken pulls the strings, orchestrating this world's extinction from a strange darkness...
They've taken everything from you. Now it's time to take them down.
TURN-BASED TACTICAL SLAUGHTER
Use your wits and strategy to overcome all obstacles! Every decision is permanent and death creeps closer with every step... but even death is just an opportunity for the fun to start again, as every restart creates an entirely new adventure!
- Three story campaigns to play, plus a remix Endless mode: The Tower
- Random levels and game-changing Legendary items keep every game fresh
- Smart, no-fuss character building systems keep the action moving
- Seven massively unique heroes to master, each with fearsome strengths and skills
CHOOSE YOUR COMBAT STYLE
Be The Thief, a backstabbing scoundrel who lurks in the shadows and leaps from bushes to strike unwary targets
...The Alchemist, a daydreamer with the skills to craft incredible potions and a penchant for building custom firearms from scavenged parts
...The Ranger, an archer with a heart of gold who raises a trusty Dog companion to fight at their side
...The Wizard, a spell-slinging exile who was too quick with a good Fireball for the Academy's bureaucrats
...The Fighter, a veteran sword-and-steel mercenary who's seen too much bloodshed to let this war crush any more
...The Paladin, a holy monk who swore to strike down evil in its many forms—and who sees a great deal of evil
...or be The Pugilist, a human wrecking ball who lives to find an enemy they can't finish with a fist to the face!
IT'S GOING TO GET MESSY
Between bloodthirsty Bandits, deadly Ogres, vulgar Werewolves, the cruelest Cockatrices, ancient unknown Horrors and much much more... there's so much out there that wants you dead. You can't let them have their way. Cardinal Quest II's many challenges await you!
Kickstarter Games - Overview @ IndieRPGs
Back to Back: indie RPGs to fund
Hey guys! Back to Back has returned for one last round-up in the year 2015, before we enter the end-of-year Valley of Death from which virtually no Kickstarters return!
Of those games we checked in on last time, the successful games were Aurion: Legacy of the Kori-Odan; Battle Chasers: Nightwar; Divinity: Original Sin 2; For the King; and A House of Many Doors. Crossfate suffered a worse fate, as did MegaMagic: Wizards of the Neon Age; Omnis – The Erias Line; Psypher; Severed Winds; and Tears of Avia.
So! What’s new in the Land of Crowdfundia?
It seems that the impending Valley of Death has already scared away most high-profile comers, leaving a selection of hardscrabble contenders and a few gems:
- Aderyn’s Cradle [...]
- Blacksea Odyssey [...]
- Cycle of Tyrfing [...]
- Dark Flame [...]
- The Dark Unknown: A Quest for Art [...]
- The Great Whale Road [...]
- Indivisible [...]
- Realms of Magic [...]
- Seafarers of Oceanus [...]
- Stories of Eternia [...]
- Trabel – the earth of soul [...]
Note: there is also The Warlock of Firetop Mountain. It’s a licensed game, and thus officially not indie, but some of you might want to check it out anyway.
Sunday - November 22, 2015
Dark Flame - Kickstarter Update #3
Kickstarter Update #3 for the MetroidVania Action RPG Dark Flame:
New Version of the Pre Alpha w/ "Easy Modifier" for Casual Players
I just wanted to let you all know that if you were never able to beat the preAlpha, you can now! I added in an optional area in the beginning that will give you a boost (and you can keep getting that boost) to help you with your ventures in the preAlpha demo! It's not the ideal "Casual Mode" that would be in the final game, but it's a quick fix to help those who are struggling and would like to see all the content!
I believe that some of the balances I have made to this preAlpha have made the game slightly easier than what it was when I first released it. Keep in mind, that I do intend to maintain the Castlevania + Dark Souls hybrid that I am aiming towards. So this game is meant to be difficult, but I will do the best that I can to allow the casual players a good clean shot at visiting the game's content!
Thanks again to all the backers! I hope you appreciate the new update!
Tuesday - November 17, 2015
Dark Flame - Kickstarter Update #2
A new Kickstarter update for Dark Flame has been made available, about the updated Pre-Alpha demo, details about the Keepers of the Flame, the Pyres and weapons.
Beside those things there is also this video, which addresses the comments and concerns about the game.
A Princess to Save Me - Cancelled
The Kickstarter campaign for A Princess to Save Me has been cancelled by the developers.
You might've noticed that despite all the exposure we got, it doesn't look like the funding will be able to reach the goal. We believe that our project has potential, but we've made a few mistakes regarding the campaign that prevent it from being realized.
WHAT WENT WRONG?
1) RPG-maker default graphics
We don't have an artist (that's what the funds are for), and the default graphics pack looks nice, so we just went with it. What we didn't realize is that it comes with reputation attached. The ease of using RPG maker led to tons of games of questionable quality being created. The decision to use the default graphics in the video has cost us a lot of potential backers: people dismissed the project as amateur without going into details or looking at the demo.
Three AAA projects launched on the second week of our campaign, which made it hard to get attention and also got people less inclined to spend even more on gaming. Thanksgiving and Christmas around the corner didn't help as well.
3) Weak campaign page
Because of no artist our page was not colorful enough to compete with other projects. We also lacked detailed description of the game and didn't give enough info about the gameplay.
We're not giving up on the game!
We got valuable feedback and over a hundred supporters who backed us despite all of the above! We see it as a great result!
Time to work on our mistakes. We will find a talented artist who shares our vision on the game and will be willing to give it a try with us. We will polish the gameplay and create a bigger demo, showcasing it at it's best. At the moment we're considering both relaunching the project on Kickstarter and looking for a publisher, but whatever it will be, you will be first to know.
We will continue posting updates and keeping you informed about everything that happens to the game.
Thank you so much for supporting us and believing in A Princess To Save Me. We will make it happen!
Monday - November 16, 2015
Blacksea Odyssey - Kickstarter Campaign
Our Eye spotted a Kickstarter campaign for Blacksea Odyssey, a 2D top-down shoot 'em up with RPG and rogue-like elements.
A vast sort of cumulative imagination has inspired us to create a dark and beautiful experience with lush otherworldly spacescapes, dangerous behemoths to rend, and a twitch-based stream of rapturous delight. With Blacksea Odyssey we wanted to create something truly original. While inspired by many of our favorite games, we believe our vision of Blacksea Odyssey separates itself from games of similar genres while still staying true to it’s core; a fast-paced space shooter. Imagine if you will Shadow of the Colossus’s massively scaled bosses, Geometry Wars extremely crisp and fluid control scheme, Path of Exile's deep RPG-like rune system, and Binding of Isaac's insane replayability. While many games have influenced the design of Blacksea Odyssey, these games have had the heaviest impact.
The link contains various animated gifs for your viewing pleasure.
Tuesday - November 10, 2015
The Great Whale Road - Kickstarter begins on November 17
The Great Whale Road is a medieval RPG with turn-based tactics, longships and axes. Players travel the whale road - an Anglo-Saxon name for the sea - to supply their home settlement. Recruiting a crew and the occasional hero requires renown, which the player can earn in combat as well as by trading and exploring.
GAMEPLAY (EXPLORATION, CREW MANAGEMENT, Turn-Based Combat)
- Explore the early medieval North Sea coast with historical settlements and trading hubs.
- Select your hero and crew from historical cultures, including Anglo-Saxons, Picts, Danes, Franks and Britons.
- Select different historical ships and ship types from skin boats to the Sutton Hoo ship.
- Pirate, raid or trade to support and develop your home settlement.
- Follow the stories of your heroes and champions along the Whale Road.
- Single-player campaign.
- Multi-player arena where players can match their crews against each other.
The inspiration for the gameplay and design comes from a myriad of games, books and movies. The most obvious might be classic RPGs like Baldur's Gate, turn-based giants like XCOM, sea trading games like Port Royale. But we also played a lot of Darkest Dungeon and Sunless Sea to see what they did well, and not so well.
Monday - November 09, 2015
A Princess To Save Me - Kickstarted @ Indie Game Guys
Friday - November 06, 2015
Dark Flame - Kickstarter Campaign Started
While checking out Kickstarter, Eye also spotted a new MetroidVania, Action-RPG, Storyline-based fantasy game, named Dark Flame. They are asking for $75K to make their dream happen.
A beautiful 2D ARPG throwback to retro greats. Dark Flame brings you the perspective of a knight who must battle the horrific conveyance of unknown evil that has overtaken his order. Featuring large, hand-crafted environments, tailored gameplay, and an armoire of weapons, armor, and magic, the game blends classic with new to bring a unique experience!
You play the role of Taharial; a crusader in the midst of the Batlic Crusades. Upon discovering a mysterious onset of insanity by unknown causes amongst his brothers, Taharial set's forth to purge the area of evil and persevere through the dark possessive powers before all is lost in chaos.
- Utilize the Pyre to modify the powers of your weapons and spells
- Manipulate the unique level system to suit your style of play
- Immerse yourself in the diverse storyline of Dark Flame where you struggle between the lesser of evils
- Adorn powerful weapons and armor to customize your appearance
- Discover hidden chambers and uncover dark secrets
- Unlock unique talents and channel hidden powers
You can also try out their alpha demo.
Friday - October 30, 2015
War of Rights - Development Milestones
Campfire Games explains their development milestones for the war simulation: War of Rights - Kickstarter update #7:
Development Milestones For War of Rights
Hello and welcome to the seventh Kickstarter update for War of Rights. Before we dive into the update itself we wanted to share with you some very important milestones we've reached today! We're now over 50% funded thanks to the support of over 1,300 backers. And to make today even better, we've also been approved on Steam Greenlight! That means that all backers at Private or higher will be getting a Steam code for War of Rights once it's released. But don't forget that if we don't make it to the goal here on Kickstarter then War of Rights won't get made!
This time we’ll be talking a bit about which pledge tiers grant access to the different early test versions of the game. We have divided our testing phase into three different sections.
The earliest playable test available is the Skirmishes Phase I (Closed Alpha) test. This is rewarded exclusively to people backing us on Kickstarter from the Captain pledge tier and higher. If all goes according to plan, we hope to reach this stage within six months after the Kickstarter is over... as long as we make it to our main goal!
The Skirmishes Phase I (Closed Alpha) will feature:
• Antietam skirmish areas
• Additional weapons
• Regiment Classes (private, NCO, Flag bearer, officer)
• First iteration of the order system
After the Closed Alpha has taken place and once we've taken into consideration the feedback from the players who participated in these skirmishes, we'll work hard to release the Skirmishes Phase II (Closed Beta). This part of the testing phase is available from the Sergeant pledge tier and higher. The release date for Skirmishes Phase II (Closed Beta) is tied into how testing goes during the Skirmishes Phase I (Closed Alpha).
The Skirmishes Phase II (Closed Beta) will feature:
• Additional skirmish areas
• Additional weapons
• More regiment variations
• Additional specialized classes (Sharpshooters)
• 2nd iteration of the order system
"At the edge of the corn, a long line of men in butternut and gray rose up from the ground. Simultaneously, the hostile battle lines opened a tremendous fire upon each other. Men, I can not say fell; they were knocked out of the ranks by dozens.
The 14th Brooklyn, the red legged Zouaves, came into my line on a run, closing the awful gaps. Now is the pinch, men and officers of New York and Wisconsin are fused into a common mass in the frantic struggle to shoot fast. Men are falling in their places or running back into the corn."
Major Rufus Dawes - 6th Wisconsin Infantry
Describing the advance of the Iron Brigade through Millers Cornfield.
Steam Early Access - Open Beta
The last early test phase for the game will be the launch on the Steam Early Access platform. This is available from the Corporal pledge tier and higher. Early access marks an incredible important moment in the development of War of Rights. This is the time when a great amount of new players will be introduced to the game for the first time – and hopefully join the already seasoned players!
Kickstarter Games - Awaken
Black Rune spotted this Kickstarter for tabletop fans - Awaken:
In a ravaged land, you choose your destiny as a Vasalli, mighty heroes with a seed of darkness in their hearts.
We are proud to present Awaken, a tabletop roleplaying game set in a dark, war-ravaged fantasy world heavily influenced by Slavic and Mediterranean folklore, where the forgotten mythologies have resurfaced as Vasalli, powerful humans gifted with abilities capable of changing the course of history.
▼ Dark times have arrived for the denizens of the Alliance. Their trusted Colossi, guardians of the Great Cities, are slowly dying out. The monstrous Vargans, who once caused a war that nearly devastated the continent, still hide in the shadows of the underground. At the same time, strange nations from the North continue their incursions at a faster clip, all while the lords and leaders of the Alliance bicker over petty politics.
▼ In such desperate times, the only possible torchbearers are the Vasalli, gifted people spoken of by the old mythologies. But can they bear the burden of being the protectors of humanity, or will they allow themselves to be corrupted by power and succumb to the darkness that delves in every heart?
Experience a story-driven game that emphasizes player interaction, immersive mood, and narration.
Play as Vasalli, powerful beings destined for greatness, and discover the secrets of your lineage—and your fate.
Enjoy the intuitive and light rules, which help you tell a story rather than burden you down.
Download the Quickstart Guide; a short and light version of the full rules. Inside you'll find the premade characters and a short adventure called "The Liborian Incident" - everything you need to taste the world of Awaken!
Thursday - October 15, 2015
Prehistory - New on Kickstarter
Prehistory is a third-person historic and survival video game on Kickstarter:
The first video game 100% realistic from a historic and archaeological point of view and the first union of Serious and Survival games.
What would happen if a historian designs a video game? And if we add the fact that he has been playing video games since he was a child?
The result is the union of two different kinds of games. On one hand, it is a Serious Game of Edutainment style (Educational Entertainment) with amazing realistic mechanics based on accurate archaeological and historical information. On the other hand, it can be classify under the Survival-Action genre, in third-person, with its mechanics focused on entertaining.
This project will be located in the Prehistory, specifically in the Paleolithic period. Furthermore, the story will take place in a 3D virtual world, which will have ecosystems composed of every tiny detail from the Upper Paleolithic. Also, one of its main aims is learning through entertainment, thanks to the great well-made realism.
Thursday - October 08, 2015
Tears of Avia - Kickstarter Update #8
The Tears of Avia Kickstarter has reached 30% of the funding goal with 13 days to go - CooCooSqueaky with Kickstarter update #8:
Update - Over 30% of the way and audio!
We're currently over 30% funded with just over 750 backers. We got a fantastic boost from the awesome people behind Battle Chasers: Nightwar - If you've not checked them out already, get to it! You've not got long left!
About the music
So one of our backers quite rightly talked about there being too little information on the sound, so let's explore how we're approaching the music and sound design in Tears of Avia.
For our prototype we produced a number of tracks before settling on the overall direction of music. While testing with the game we found that a steady and almost rhythmic style of music worked well during battle. The game itself is turn based, it felt strangely at odds to have a crazy over the top epic track playing while you're trying to carefully consider your next move.
The first prototype level we produced was the mine, we spent some time trying to incorporate elements that reflected the environment into the track as well as keep to the sort of pacing we were aiming for. [...]
Tears of Avia is a turn based tactical RPG. Play with up to 5 classes and hundreds of skills, finding the best synergy with your party and their skill loadout will mean the difference between success and failure.
Saturday - October 03, 2015
Antinomy - New Kickstarter
Watcher Farflame spotted this new interesting Kickstarter campaign for the action adventure Antinomy:
Welcome to Antinomy, a unique 19th century Indie open world action-adventure video game bringing the "The Holy Land" to life!
Antinomy is a game set in a fictional Middle Eastern country in the late 19th century, about people from different origins coming together to fight for the same cause, which is justice. They have stood up against the tyranny of those who swore to protect them and who were left unpunished after committing disgraceful crimes against innocent people. The main character, Nathaniel, has the pursuit of justice as his mission, until one day, when he finds out something, that drastically changes his plans...
The message of the game is to promote the importance of underlying themes within the game such as family, friendship, justice and unity, and to show that despite the diversity of the characters' backgrounds, when they put aside their differences, they are able to live in prosperity.
- ~20 square kilometres open world with a vast lethal desert and a variety of other unique areas
- Most of the 800+ buildings in the world are enterable.
- 34 main story missions, 35+ side quests
- 25+ hours main storyline gameplay
- A variety of 19th century weapons including muskets, flintlock pistols and a range of Middle Eastern melee weapons.
- Trading, crafting and a dynamic world economy.
- Political alignments, shifting alliances and diplomacy and conquest
- RPG elements such as player skills and character customisation
- Innovative combat system inspired by V.A.T.S. in Fallout series
- A full body realistic injury system
PS: Kai Rosenkranz is the Soundtrack Composer!
Friday - October 02, 2015
Rite of Life - New Kickstarter
Rite of Life is a new game on Kickstarter. It's a life-sim RPG that features a player-driven open world where you start with a small encampment. Through exploring, battling and gathering resources you can turn your home into a prospering town.
Rite of Life is a life-sim RPG being developed for PC by Rebourne Studios, inspired by games like Harvest Moon, Pokémon, Dark Cloud & Monster Hunter.
Megamagic: Wizards of the Neon Age - Kickstarter Update
Beautifun Games will present their current Kickstarter project Megamagic: Wizards of the Neon Age at the Madrid Games Week:
"Megamagic" is Diablo meets PKMN meets Zelda meets C&C, with 80s vibes all over it!
Hi, our dear backers!
Today Madrid Games Week starts! One of biggest and finest Spanish events on videogames. It's mostly dedicated to AAA studios and so, but there's also room for indie studios. And there we're headed!
We woke up around 5am and took a plane to go from Barcelona to Madrid. We are pretty excited! Here you can see our booth. Do you like it?
We have a playable demo that challenges you to beat a small dungeon with its own boss. We also have a mini-tournament mode where you fight another wizard following very special rules. We have some of our beautiful prints as a prize for the brave ones who beat the demo. And we also have some cool retro props!
We love this kind of events because it's an opportunity to celebrate everything that revolves around being an indie studio. We get some sweet exposure, but also we get to see how people realy interact with Megamagic. And we get to see our dear indie friends from other parts of Spain.
Thursday - October 01, 2015
Home Free - New Kickstarter
Did you ever wanted to be a dog? Then maybe this Home Free Kickstarter is for you:
You are a dog lost in a randomly generated city. Looking for food. Looking for friends. Looking for home.loading...
You are a dog, lost in a sprawling and unfamiliar city. You wander the streets, searching for scraps, for shelter, for a friendly face. Slowly, you overcome some of your fears. You learn where you can snag a meaty bone, where you can sleep warm and safe at night. Strange streets become familiar territory. One by one, the streets become yours. You find friends. Eventually, maybe, home.
Projected Release: Fall 2016 on Mac and PC
- Be a dog in an unexplored city!
- Play as any of over a dozen breeds (plus many more color and marking variations). Maybe even more, depending on stretch goals and rewards!
- Explore a dense, procedurally-generated city unique to your game. Every street, alleyway, building, nook and cranny was generated just for your game. No one has been here before, so you better start marking your territory.
- Player-driven narrative. Shape the story of one dog's survival through your choices and actions. Experience the the world from the perspective a creature who will never quite understand why that world acts the way it does.
- Wrestle, wriggle, and pounce. Home Free features a full range of canine moves to master, whether you're playing with friendly dogs in a local park or escaping the aggressions of territorial dogs in a dark alley.
- Learn the unique rhythms of your city. Which neighborhood has the tastiest garbage just after sunset? What park empties at mid-day so you and your dog friends can have a fun romp when no one's around?
- Decide how to survive. Will you be a bandit, stealing food from unsuspecting humans when you can? A performer, trying to earn treats and sympathy from dog-friendly citizens? Or a scavenger, sticking to the margins and following your nose?
- Dog it up with your friends in real life! Home Free comes bundled with my local multiplayer dog wrasslin' game, Dog Park, included at all backer levels!
Saturday - September 26, 2015
Creepy Castle - Progress Report
The devs of the retro RPG Creepy Castle has updated their Kickstarter page after a long period of silence. The game will be released in October 2015.
Hey there everyone!
First of all, let me apologize for how slow I've been on the updates. I've been pretty much working on the game nonstop to the neglect of a lot of things, and unfortunately handling website stuff like a log on Kickstarter was one of those things.
I'm going to try to stay as firm as possible about the release date I mentioned in the last update- I really want to release in October (I don't think any other month would be more fitting), and preferably sooner than later. As soon as I have a concrete date I will be letting you all know here.
Backer surveys will be out asap!
Now, how about sharing some of the stuff I've been working on? As I mentioned earlier, work on the game has been nonstop, and features included in the game have continued to expand beyond the scope initially listed in the Kickstarter.
[...Lots of new features...]
Anyway, with not only the wealth of new content, but the polish to a lot of older content, we feel Creepy Castle has really made the most of its launch delay. The game is honestly magnitudes better and more engrossing than it was when the Kickstarter launched, and it only gets better with each passing day.
Anyway, I have to get back to work. I will do my best to keep you guys in the loop- but in the meantime, please feel free to tweet to me @dopterra if you ever have any questions or comments. I'm always down for conversation!
Thank you so much everyone!
12 is Better Than 6 - Kickstarter Update #7
12 is Better Than 6 needs a bit more help on Kickstarter - western tracks with rock elements will be in the game:
Ivan Reshetnev, JOHN R1SE and Exaige are helping us to shape the sound of 12 is Better Than 6. We started to search for the right sound for the game as soon as we had decided on the look and feel for 12 is Better than 6. At first we were aiming at western tracks with rock elements, but when we first started to develop what became the pre-alpha build (which you can download right here), we realized that this was not the right direction for our sound.
Luckily Ivan Reshetnev, an old friend of ours, happily became our first composer. He was fond of our game and liked the idea of creating music for it. And as we worked on the pre-alpha the team of JOHN R1SE and Exaige became part of the process feeling inspired by the style of our game.
And now here we are, ready to share a teaser for a track they're currently working on for 12 is Better Than 6! Don’t forget that if you pledge at £9 or higher you'll get a digital copy of the full soundtrack for 12 is Better Than 6, and that if you pledge for a physical copy of the game you'll also get a physical copy of the soundtrack on CD along with the game disc and manual, all in a collector's edition box!
Sunday - September 20, 2015
Kickstarter - Roundup
Many RPG and Adventure projects are on Kickstarter right now - an overview:
Legends of Mesenia is a 18+ role playing game. Filled with monsters, empires, quests, chicks and beer! Download demo.
Tears of the Sky is a classic RPG with a futuristic twist.
Kingdom Fall is a Sandbox RPG game that will push you to explore fight and trade in a procedurally generated world.
We're putting dwarves front and center in our new RPG with physics-based combat and an intriguing story.
An epic, norse mythology-inspired point and click adventure game, with un-epic ridiculous characters.
A classic point & click adventure game with kickass puzzles, and mind-blowing arts. Playable demo now available! Check the updates tab.
Explore a huge world, learn awesome spells and summon all the monsters you've beaten on your journey! All in a cool 80s fashion!
Explore the House, a parasite dimension of cities and secrets. A nonlinear exploration RPG for PC, packed with story and lore.
Legacy of Svarog is a 3D Action RPG and Adventure video game hybrid based on Slavic Mythology.
In an uncharted jungle you have to hunt animals, build shelters, collect ingredients and fight other tribes to ensure your survival.
An immersive 3rd person shooter experience based on one of the most fascinating theories of all time, The Hollow Earth.
The ultimate asymmetric cave-crawling adventure where you become the brave Knight, Goblin horde, massive Dragon, or malevolent Cave.
An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, GameSpot's PC Game of 2014.
Embark on a perilous adventure with turn-based combat and strategic exploration in this single player and online cooperative roguelike.
Classic JRPG combat meets action packed dungeons and stylish storytelling. Use skills and strategy to survive a lush, brutal landscape.
Aurion: Legacy of the Kori-Odan is an African-Fantasy Action-RPG based on a frenetic and creative combat system.
Thursday - September 17, 2015
Stasis - Is out of Stasis
The cowdfunded horror adventure Stasis has been released and the first reviews are praising the game:
Score: 9/10 - Amazing
The Brotherhood's debut game is as brilliant as it is profoundly disturbing.
Score 8/10 - Awesome
Stasis is by far one of the most atmospheric games this year; the environments are beautifully crafted showing its homage to Alien everywhere. The sound effects and placing of sounds are really top-notch, better than most AAA games with a thriller\horror theme. Stasis is a great Point-and-Click horror Adventure, one that really lives up to its name in every possible way. It is a game that I really did not want to stop playing, but had to since the horror atmosphere demanded my brain to take a break. If your drug is Horror games or Point-and-Click Adventures, or just looking for that game that surely will stay with you even after the end, Stasis is worth every cent of your money.
Charming - Not perfect, but it's easy to ignore the rough spots when faced with so many engaging design decisions and entertaining moments. A memorable game that's hard not to like and recommend to others.
Tuesday - September 15, 2015
Megamagic: Wizards of the Neon Age - New Kickstarter
The game is a tribute to the 80/90s action cartoons - the Kickstarter Trailer:
Sunday - August 30, 2015
Galactic Insomnia - Kickstarter Trailer
Trailer for the new Kickstarter Galactic Insomnia - a sci-fi turn-based tactical squad game with RPG elements:
Thank you for the info, Eye!
Tuesday - August 25, 2015
Galactic Insomnia - New Kickstarter
A new sci-fi tactical squad game Galactic Insomnia has been kickstarted:
A Sci-fi turn-based tactical squad game, set in diverse worlds throughout the galaxy, inspired by genre classics:
Galactic Insomnia is a classic turn-based tactical squad game for PCs (Windows, Linux, Mac) in which the player manages a group of agents, each of them having their own unique set of features, equipment, and individual personalities.
The player can choose from a series of missions that take place in various environments. These include both vibrant and elegant city landscapes as well as inhospitable deserts and the cold desolation of outer space.
We want to offer:
- Compelling tactical combat
- A diverse universe
- Complex interactions between team characters
- A story-driven campaign
- Multiplayer mode
Galactic Insomnia is set in a world existing more than 500 years into the future. The advancement of technology, science and medicine has enabled human beings to expand across the whole galaxy, creating diverse cultures and societies, all of which have very complex relations among one and another.
Some groups shut themselves off from the rest of civilization, looking for a return to “the good old days”, while other groups remain in a state of commercial or ideological warfare between factions. The most developed societies have reached the heights of technological development, unlike those less competitive and ambitious who inadvertently make steps back in development.
Conflicts and misunderstandings between galactic communities are usually resolved by small dedicated groups of agents. These agents will often use radical means like bombings, kidnappings and sabotage. This approach allows them to avoid larger and much bloodier conflicts between mega-corporations that control the politics and trade in major areas of the known galaxy. Agents recruited by the player will actively participate in these dangerous games.
Galactic Insomnia game-play has both tactical and strategic dimensions.
Tactical level – comprises the efficient use of all available means. Equipment, the mission geography plus the active and passive abilities.
Strategic level – covers team management and the team. The choice of agents and control of their development will prove more challenging as the game progresses.
- Dozens of recruitable agents with individual personalities
- Characters leveling with both statistical points and special abilities tree
- Morale as an important factor in the combat statistics
- Combat stances affecting both offensive and defensive stats
- Characters gear: weaponry, armor, implants
- Weapons with multiple firing modes and limited ammo
- Additional senses (sound, electronic emission)
- Destructible covers
- Opponent flanking
- Basic healing protects only against bleeding out
- Personal and area forcefields
- Intelligent drones and landmines
Monday - August 24, 2015
OMNIS - The Erias Line - New Kickstarter
A new JPRG has started a Kickstarter campaign: OMNIS - The Erias Line.
Vibrant characters. A bizarre, dying world. Impossible choices. Unforgivable sacrifices. A JRPG being developed in Unity.
Join Orphan and Skyler as they arrive in Verdamm City, the world’s decaying capital, and are conscripted into the ‘Operatives’ - a network of desperate men and women forced to undertake violent missions for the city’s corrupt elite.
Their first assignment will bring them face to face with a powerful and ruthlessly curious being, obsessed with finding and studying the limits of human suffering.
Defeating him will take more than force, and along with a motley band of allies, Orphan and Skyler must face a harrowing truth:
In order to save Verdamm, they must first help that sinister entity bring the city to its knees.
What is Omnis?
Omnis is a 2D, sprite-based game mixing the spirit and mechanics of a JRPG with the darker, grittier themes and settings of New-Weird fiction.
The game will be made in three parts and include at least twenty hours of gameplay (see 'Our Goal' below for more info).
Basically, we're making Omnis because it's the JRPG we've always wanted to play:
A JRPG that moves away from the tired tropes and stereotypes to tell a story that can really draw you in and surprise/intrigue you at every turn. The world we've created is bizarre and fragile, its population is real, flawed, and dangerous. The whole of Erias - the world where Omnis takes place - has been taking shape and evolving for almost a decade. Now it's ready to bring to life!
Omnis is not about a straight-up fight to defeat the villain; we're doing something different.
Omnis is about heroes who find themselves struggling under the weight of the future, and facing the cold, hard necessities of saving the world from self-inflicted ruin. We wanted to put them - and you - in a truly harrowing and desperate position, where more than their own lives are at stake in every battle and with every decision.
With your support, Omnis can be become a reality and live up to every single one of the ambitions we have for it.
The aim is simple, really: we want to provide you with as many ways to explore the game world and influence your experience as possible, while always maintaining strong narrative focus.
We'll be doing this with three simple core mechanics:
- As you proceed through the game, a huge range of your decisions influence how character relationships develop, how key events unfold and what paths and content open up. Rather than having a handful of decisions that majorly change events, the Dynamic Arc System lets you influence the story on a smaller scale but in a much bigger number and variety of ways.
- Throughout the game you can enter and explore each characters’ psyche, discovering more about them, uncovering their darkest secrets and influencing their past by interacting with their memories and thoughts. Their internal world is represented by a place or time important to each character, so each one is unique and adds something different.
- The Formation Battle System adds a new level of strategy to the turn-based, active-time format. Each of the five ‘slots’ in the formation has its own advantages and disadvantages, and characters can switch positions during battle, allowing you to adapt your party to new threats as they arise.
Enemy groups will also utilise the formation system, so enemies will reorganise themselves as battles unfold and adapt their strategy to provide a dynamic challenge.
Saturday - July 25, 2015
Tsioque - New Kickstarter
A new point & click Adventure is now on Kickstarter: Tsioque
Its key features are: meticulous, hand-drawn 2d animation and a music system designed to dynamically follow the player's actions, which combined create a unique experience, merging boundaries between adventure game and animated film.
More info on Tsioque:
Darkness, humour and animation. Tsioque, a new adventure game, has just been launched on Kickstarter
Creators of critically acclaimed Tormentum, Polish OhNoo Studio, joined forces with award-winning animation filmmaker Alek Wasilewski (Lucky Day Forever) to create a whimsical, frame-by-frame animated point click adventure game in a dark but humorous fairytale setting.
Tsioque is a playfully dark 2d point and click adventure game inspired by such classics as Day of the Tentacle, Dragon's Lair or Ron Gilbert's Pajama Sam series. The game is being created with the use of meticulous frame-by-frame animation, where each second of gameplay requires multiple frames to be drawn by hand from scratch. By combining the hand-drawn 2d animation and a music system designed to dynamically follow the player's actions, the developers hope to create a unique experience [merging boundaries] between adventure game and animated film.
The protagonist is a little warrior princess named Tsioque, imprisoned in a castle ruled by the Evil Wizard. She's not the kind of princess who waits for Prince Charming to rescue her - she's brave and stubborn, and has an unusual talent for bringing unintended chaos and destruction wherever she goes.
During her escape, Tsiqoue will explore a castle with a mysterious past, which - bound by a powerful spell - has not only become home to demons and magical creatures, but also, itself, has been affected by the evil power... It bends and shapeshifts, forming layers upon layers of transformation and illusion. It is an essential part of the plot and – especially later in the game – is tightly integrated into the gameplay.
“And if you think it's just about a girl in a castle - well, you're in for a surprise.” - says Alek Wasilewski, adding that we may expect many surprising twists and turns in the game.
The developers hope to raise $35,000. Most of this money will go to creating more frame-by-frame animation, which is the most labor-consuming part of the project. During the next 44 days, the campaign can be followed and supported on its official Kickstarter page. It's worth mentioning that many interesting rewards wait for those who decide to support the project. The title will be available for PCs and is to premiere next year.
Sunday - July 19, 2015
Pirates War - The Dice King - New Kickstarter
A new Kickstarter that sounds like major fun has just started:
Pirates War is a digital board game. Become a pirate captain, win against others, and become the Dice King! Play, Pillage & Plunder!!!
In Pirates War – The Dice King, you are a pirate captain competing with others. Like other “property trading board” game, you can buy land, build buildings, upgrade them and in the end the richest person will win each match. However, you don’t have to just ‘talk with money,’ you can battle with one another and as a captain, you and your crew will have great effect on the battle ground. By setting up strategy and with luck your dice, anyone can become the Dice King.
Wednesday - July 01, 2015
Legends of Fire & Steel - New Kickstarter
Boomzap Entertainment started a Kickstarter for a new strategy game:
Legends of Fire & Steel:
Welcome to our Kickstarter page! Legends of Fire & Steel is a turn-based multiplayer strategy game we’re currently developing for mobile tablets, PC and Mac OSX.
About the Game
Legends of Fire & Steel is a strategy game designed from the ground up to be playable on a tablet or on a PC/Mac. The goal is to make a game that has the feel of a large, epic strategy game like Civilization, Crusader Kings 2, or Heroes of Might and Magic, but with the shorter playtime and simple controls of a game like Risk, Lux, or FTL. A game that is easy to learn, fast to play, but which offers enough choice to make it interesting to play over and over again.
Classic fantasy world conquest strategy game with simple, intuitive controls that play well on PC, Mac, iOS and Android tablets
- Wide range of heroes to choose from, each with different tactical powers and abilities
- Single player campaigns: Follow the war of the races across the lands, unlock new maps and heroes, and discover new lands.
- Turn-based simultaneous multiplayer game with Ranked and Casual Play, friend finder, rankings, and leader boards.
- Collect Hero Cards: unlock new heroes and expand your hero selection.
Legends of Fire & Steel is a classic territory capture game with an element of team picking. In the game, players create armies which are led by heroes and used to capture territories in order to provide resources and build new units and heroes.
Control your heroes across the map and build forces with the racial units. Each unit and hero has particular strengths, weaknesses, and tactical powers. They can be upgraded to make them more powerful, and new heroes can be unlocked using your hard-won resources. The objective is to capture all of your opponent’s castles and it’s up to you to figure out how to spend each turn.
Each round provides a variety of actions for heroes to perform:
- Hire - hire, upgrade, or unlock units for your armies
- Organize - exchange units between heroes, cities and occupied lands
- Occupy - put a territory under player control
- Raze - collect a large sum of resources from owned territories, with the cost of making the land unable to produce for a number of turns
- Heal - restore knocked out units from skirmishes
- Defend - give a defense bonus for that turn
Monday - June 29, 2015
Diluvion - Funded!
The deep sea exploration and submarine combat game, Diluvion, is funded.
The Kickstarter campaign runs 3 more days.
Gamespot E3 video interview:
Saturday - June 27, 2015
Kickstarter - Current Overview
What's going on on Kickstarter?
Saturday - June 13, 2015
Das Tal - Post Kickstarter Thoughts
David Wells has sent in a few thoughts about the failed Kickstarter of the game 'Das Tal':
Our Kickstarter has come to an end, and at closing we reached just under 33k. Not the 50k we aimed for, so things have obviously not turned out as well as they could. I am happy to say that the majority of people have come to us with questions and genuine advice, rather than negative comments. The amount of people who were asking about what would happen to Das Tal actually gave me a really good vibe in the middle of the whole situation.
To answer that question, Das Tal will continue with development. That is the simplest way to put it. The Kickstarter was never our one and only path, and we would not have kicked it off so early if we were risking everything. We plan to jump straight back into a development push that will see the game improve at a faster rate than it was even during Kickstarter, as we had basically all team members doing at least a little publicity work.
The first step is to take a look at the feedback our community has given us, as well as the feelings we have picked up from discussions out on news sites and other discussion forums like Reddit. We need to restructure how we communicate our game to the public. Having people say they are surprised how much they like the game once they try it is nice, but we need to figure out how we can make more people excited to try it in the first place. This is going to be a big focus for us over the next couple of months.
The other part is obviously taking the feedback we received about the game itself. We had 4 tests over this month, which is actually quite a lot considering how much else we had on our plate. From tests we take note of what everyone thinks of all the core features, as well as minor gripes. So we have a lot of feedback there also, and will discuss what needs to be done and get right into it.
Thank you so much to everyone who supported us. Whether it was financially, through media coverage of what is still a small indie project, by spreading the word, or by coming along to one of our tests. It means a lot to us, and we will keep working hard on creating an awesome game.
Thanks for the info David and Good Luck for the project!
Friday - June 12, 2015
Regalia: Of Men And Monarchs - Kickstarter Update
ON THE TOPIC OF RACES
Once upon a time, a certain Mr Tolkien codified the classic trifecta of races: humans, elves and dwarves, and the shadows of his ideas linger still. From Dungeons & Dragons to Final Fantasy, from West to East, the intuitive split between the generic, the beautiful and the crafty finds eternal purchase. In that sense, Regalia is no different. The trifecta is there, too. If this raises your suspicions and/or protests, then rightly so. In my previous update, I made a sweeping statement about being tired of certain conventions - and true, nothing is more conventional than using those three stock races. But gleefully tossing in some horned helmets and Legolas clones would be both bland and unrewarding. As we sat down to do some basic worldbuilding, we took our dwarves, and elves, and gnomes (they're in too), and thought to ourselves: what, how, why? What defines those races? What inspired them in the first place? What are their conventional purposes, and what would be their logical conclusions? Can we twist and poke them for some fresh output?
When you look at dwarves, in Dungeons & Dragons terminology, they're a poster "lawful" race. They are honorable, orderly and orthodox to the point of boredom. They have a strong martial culture and are typically wary of outsiders. And I thought: hell, this sounds a lot like the stereotypical medieval Japan.
Boom, samurai dwarves.
Our elves came from a different thought process. As a dwarf fan, I may be slightly biased, but I never really enjoyed how elves tend to be portrayed as noble, angelically beautiful lords of a bygone age. Sure, that's how people like them, and I respect that. But they weren't always this way - and, as Terry Pratchett noted in his Discworld series, there used to be a time when "terrific" meant "to beget terror", a time of Us and Them, of the Fair Folk who would kidnap your children and gnaw on your bones. The Irish sidhe were capricious, inexplicable creatures, both wonderful and monstrous. That's how I wanted our elves to be. Also vikings, because vikings are cool. Please don't judge me.
Last but not least, gnomes. In a world of easternized dwarves and scary elves, we tried to keep our gnomes closer to how other universes tend to portray them - that is, lighter and crazier. At the same time, instead of making them grease monkeys or burrow dwellers, we chose to plant them at the head of Regalia's largest trading empire. They are, at core, Arabian Nights-esque flavored people, hailing from a weird land full of spectacular wonders, with much of that strangeness reflecting on gnomes themselves. Unsurprisingly, although many respect them, almost nobody understands them. (...)
Thursday - June 11, 2015
Diluvion - Kickstarter Update
Leo Dasso's team Arachnid has reached 50% of their Kickstarter funding goal for Diluvion already:
50% After 1 Week
It means a lot to us that so many people are willing to support our project, but we can't rest yet. The next 3 weeks will be exciting!
Friday - June 05, 2015
We Happy Few - New Kickstarter Campaign
Compulsion Games presents a very interesting Rogue-Like / Adventure Mix on Kickstarter - We Happy Few - Welcome to Wellington Wells, you Saucy Minx
A game of paranoia and survival, in a drugged-out, dystopian English city in 1964. From the studio that brought you Contrast.
Thursday - June 04, 2015
Kickstarter - What's going on right now?
Bloodstained: Ritual of the Night - 8 days to go / 661% of goal reached
The Bard's Tale IV - 36 days to go / 74% of goal reached
Umbra - 10 days to go / 115% of goal reached
Hero-U Adventure Role-Playing Game - 11 days to go / 78% of goal reached
Monsters' Den: Godfall - 6 hours to go / 107% of goal reached
Regalia - Of Men And Monarchs - 29 days to go / 38% of goal reached
Diluvion - 28 days to go / 27% of goal reached
Das Tal - 6 days to go / 48% of goal reached
David Wells (Das Tal- Sandbox MMORPG) informed us:
To end our Kickstarter with a bang, we are opening up Das Tal's servers to the public on the 9th of just for 24 hours (starting 1 PM UTC / 3 PM CEST / 9 AM EDT / 6 AM PDT)!
Anyone can come along, all they need to do is head to our downloads page for the game and use the key 'free4all' at the login screen.
Thanks guys, and I hope some of you can join us also :)
Wednesday - June 03, 2015
Diluvion - New Kickstarter
Pladio informed us about a new submarine game: Diluvion, which made a good start on Kickstarter already - some info:
Diluvion is a fully 3D open world submarine exploration & combat game with crew and character interactions displayed in intricately painted 2D cutaways. It's planned to be released for Windows and Mac via Steam. We've already got the all-clear from Steam to distribute with them. Yes, there will be controller support! This Kickstarter's goal is to fund the initial release entirely. Due to the amount of content and lore we want to show in the game, we have two expansions planned. But worry not! Backers that contribute $10 or more will receive all planned expansions free of additional charge!
The world of Diluvion is an unforgiving place. Forced into the ocean by the Great Flood and now trapped under an impenetrable layer of ice, humanity hangs by a tenuous thread. By a twist of fate, you, an aspiring submarine captain, have been given the honor of commanding your first sub. With a brave crew at your command, you now venture into the unknown.
Diluvion is about commanding your submarine to explore the relics and wonders of the sunken world. As the captain of your sub, you have access to an array of weapons in addition to sonar and salvaging abilities. Sonar is essential for getting information about the world around you. However, it can be a deadly game of cat and mouse. By sending out a sonar ping, you also alert hostile subs in the area to your presence.
Combat in Diluvion is derived from the classic space trading and combat simulation genre. We drew inspiration from games like Wing Commander and Freelancer, but added new dimensions to the combat. First, while designing the subs, we put a lot of thought into what's inside. There's a great emphasis on the interior of your sub and the crew that operates it. Different Gunners will give unique firing bonuses, Helmsmen can increase the effectiveness of your ship with advanced maneuvers, and a good Sonar Tech can give you the edge in a long-range torpedo battle. Additionally, your crew can often function semi-autonomously. For example, your gunners can be told to engage previously designated targets while you're busy dodging a torpedo! As you progress through the game, you will naturally find yourself in larger submarines, and to operate them you'll need a bigger crew. There will be also be new job classes you'll discover as you advance.
Developer: Arachnid Games
Tuesday - June 02, 2015
Monsters' Den: Godfall - Stretch Goals
With less than 48 hours to go the Monsters' Den: Godfall Kickstarter needs a few more backers. Some stretch goals are revealed:
$32,000 AUD - Classic Mode
A new mode separate from the campaign, reminiscent of the early Monsters' Den games. Create a party and lead them into a randomized dungeon of unlimited depth. Also includes a difficult "Daily Challenge" dungeon of fixed length. All players will face the same challenge each day, allowing you to compare with your friends.
$34,000 AUD - Surface Dungeon Areas
A new tileset for the dungeon view which represents above-ground forest and ruins. This would allow for more complex overworld encounters and dungeon exteriors.
$36,000 AUD - Better Keep Art and Customization
A larger view of the player's Keep with constructed buildings and upgrades visible in the scene. Includes graphics for several different styles of keep. Also allows the placement of aesthetic choices like flags and banners.
Wednesday - May 27, 2015
Bloodstained: Ritual of the Night - Koji Igarashi interview
This actioner's Kickstarter claims "RPG elements", and designer Igarashi gives a few details in a new interview about what that may mean.
Please tell us about the crafting system. I understand enemies will drop rare materials which you can use to gain different magic and skills?
Igarashi: [...] I wanted a system where you’d be able to learn to use enemy skills and attacks. There are five different kinds of drops, corresponding to different parts of an enemy, like their heads, arms, etc.
Normal crafting materials will be used on quests, or for weapons and armor, but the sparkling rares, if you level them, will become crystals. Those crystals will link with the magi-crystals on Miriam’s body and allow her to use special abilities/skills. I also want the drops to give different stat subeffects: for example, an enemy head drop will raise your magic power, or a drop from an enemy leg/foot will raise your movement speed. ... An enemy might drop something, but it doesn’t have the subeffect you want -- I hope players enjoy that hunt.
Heroine Miriam's body is gradually being taken over by alchemical "stained glass"
On designing the setting:
I wanted Bloodstained to be set in England. It seemed like the kind of place where a demon summoning might have actually happened. I did some investigation into English history to see if there had ever been such an event.
—And did you find anything?
Igarashi: I did. In the 17th century the Laki volcano in Iceland erupted, killing 1/3 of the population in Iceland. Furthermore, the ash and sulphur dioxide from the eruption blanketed Europe ... yet for some reason, despite the fact that 23000 people died in England, there are no such English stories about it. A huge disaster, but no records remain…
The interview was originally in Japanese at game*spark and appears in translation here.
Wednesday - May 20, 2015
Psychology of Game Kickstarters @Gamasutra
Gamasutra published a blog post titled Psychology and Video Game Kickstarters. Here's the intro to the second of three main points:
Social Proof: Pump Up # of Backers As Early As Possible
The second element of a Kickstarter pitch page that I suspect most people notice is the collection of stats about number of backers and how much money they've pledged. This information is critically important in the first days of a campaign, as it can mean the difference between a trickle that never reaches its goal and a flood that blows past it. Because if we're browsing Kickstarter projects, we're probably more likely to back those that we see others backing, especially early on.
Kickstarter - Asking for Less than You Need is Risky
Developer Katie Chironis wrote a highly interesting piece for Polygon analysing the Kickstarter bubble and the risks of asking only for a small part of your game's budget: 'Big indie' Kickstarters are killing actual indies.
Bloodstained isn't a story of the little guy triumphing over big publishers; it's the story of a campaign that had millions of dollars of funding before the Kickstarter began and the help of multiple companies handling the logistics of the campaign. They asked for $500,000 to prove a point, not fund a game. The issue is that campaigns like that cause members of the community to believe that $500,000 is all you need to create large-scale experiences.
When you ask for half a million dollars when you really need $5 million, it becomes impossible for games with realistic budgets to survive. It’s not that people don’t understand what a game costs, it’s more that Kickstarter is actively distorting people’s understanding of a sane budget. The ecosystem is being poisoned for projects that need to raise their actual, workable budget for a game.
If you are considering to back a Kickstarter or even launch your own campaign in the future, you should head over to Polygon to read Katie's article.
Wednesday - May 06, 2015
Monsters' Den: Godfall - New Kickstarter
Australian developer Dan Stradwick let us know he started a Kickstarter campaign for his next game Monsters' Den: Godfall. The Kickstarter is currently at 2k of a 30k target, with 29 days to go.
A few infos from the Kickstarter page:
Monsters' Den: Godfall - A Turn-Based Dungeon-Crawling RPG
- A turn-based role playing game focused on dungeon crawling and advancement.
- Found and manage a Mercenary Company. Maintain a roster of heroes, upgrade your keep and adopt doctrines for universal bonuses.
- Take direct control of a party of up to four adventurers to lead on missions.
- Battle groups of enemies in turn-based tactical combat.
- Procedurally generated dungeons, loot and missions.
- Overland travel- visit new cities and dungeons, search ruins and find hidden places of interest.
- Improved character advancement means increased freedom to personalize your team of heroes.
- Hundreds of unique items that can be customized with enchantments.
- More than 100 enemy types, each with unique skills requiring different tactical approaches.
- Random dungeon modifiers add new wrinkles to each mission.
- Story missions uncover the mysteries of the Godfall.
Saturday - April 04, 2015
Infamous Quests - Two More Kickstarter Games
Infamous Quests are the creators of the well-received point & click Role Playing Adventure Game, Quest For Infamy. In 2012 we rallied together a fantastic number of backers on Kickstarter who made Quest for Infamy a possibility.
Now, we're currently working on two new titles, and we need financial support to help complete and polish these two titles.
The Order of the Thorne: The King's Challenge is the first game in an upcoming anthology series from Infamous Quests. Games and stories set within the same land, but with different protagonists and stories in each game. Our first game is about an intrepid bard who embarks on the King's Challenge to save his Queen! Action, adventure and a touch of fairy tale magic take you away on this quest.
The King's Challenge also features fun and interesting puzzle mechanics, including the use of Finn's Lute - and a magical, music based GUI that controls spells to aid you on your quest!
Quest For Infamy: Roehm to Ruin is a prequel to our acclaimed game, Quest for Infamy. In this game, we find out a little more about where Roehm came from, and how he got himself into the mess that led him to flee to the Valley of Krasna!
Featuring puzzles, stealth, humor, cunning and tricky situations, Roehm to Ruin was born out of an Adventure Game Jam in 2014! Now, Infamous Quests is turning it into a deluxe version, complete with soundtrack and full voice acting.
Wednesday - April 01, 2015
Star-Bored - A New Dark-Comedy SRPG
Another game was launched on kickstarter this week called Star-Bored from developer Michael Flynn. He calls his game an Adventure in a Bureaucratic Dystopia.
Here are details, and be sure to watch the video.
Star-Bored is a dark-comedy, strategy-rpg set in the distant future. Take on the role of Chief Auditor for the Bureaucratic Imperium, and hunt down rebel terrorists while exploring a vast, dynamic galaxy!
Monday - March 30, 2015
Flamberge - New Alpha & Release Date
I mentioned a SRPG called Flamberge that was funded on kickstarter last year. The latest update from the developer is about a public alpha, and the games release date.
Those of you with access to the alpha builds will notice a Steam key available on your Humble page. I'd like to fully migrate the alpha to Steam, so that I can quickly update builds (updating builds via Steam is automatic and extremely fast). I will continue to update Humble from time to time, but only for major changes. Steam and Humble versions will (90% of the time) not be compatible for multiplayer.
Don't worry though- the finished product won't be confined to Steam. Steam is just a very good tool for me to have a more efficient alpha.
We have a "release date"! The date I gave Steam is April 24. I can't promise the game will be 100% complete at that time. Even if it isn't, the early access will open up around that date to everyone who preordered. If the campaign is still unfinished, I'll include a disclaimer in the save menu for those of you who don't want to play the game before it's finished.
The free alpha demo is available for Windows, Mac, and Linux.
Saturday - March 28, 2015
Crowfall - Funded on Kickstarter
I mentioned an MMO RPG called Crowfall when it launched on kickstarter last month. It seems the game was successfully funded, and made $1,766,205 to fund the game.
First, thanks again for supporting Crowfall. You are backing a game vision that you want to play, and we believe that this is the cutting edge way for innovative games to be built. Many of you didn’t know about us before you heard about us from a friend, a colleague, on blog, on a community site or maybe from an email from another game like the ones below.
This update is specifically for thanking all the other crowdfunded game teams that introduced us to their audiences, even when we are, by all traditional standards, direct competitors. This willingness to expose our customers to other games is an expression of creators wanting the best for our audiences rather than simply thinking about our own selfish needs. Game makers are also game players, and we want more great games to get made. It’s good for you the consumer and it’s good for our industry.
If Crowfall is the first game you’ve ever crowdfunded, you should really check out all the other great teams below that are building innovative, cutting edge and/or just delightful games who are backed through pledges from regular people like yourselves.
Thursday - March 26, 2015
Melancholy Republic - Update & Interview
I mentioned the Melancholy Republic a new JRPG game a few weeks back when it launched on Kickstarter. The campaign is half over, and it still needs $20,000.
Melancholy has been receiving some great press over the past few days, including some soon to be released interviews done with 4colorrebellion and gintendo.
Check out what the gaming press has been saying about Melancholy Republic!
The developer also did a new interview on My Games Lounge.
As a huge fan of JRPG games, what am I going to love about Melancholy Republic?
I think fans of JRPG games can vary widely in what they love most about the best JRPG games. Melancholy Republic is a game that is inspired from that feeling of exploration, the love of deep and interesting characters, as well as the great love stories from some of our favourite JRPG games. JRPG fans will love exploring and uncovering the secrets and stories hidden across the city of Lorna. They will journey with Claire Lockridge through the dark political plot and with her discover the tragic reality of her city.
Friday - March 13, 2015
Halcyon 6 - A New Sci-Fi Rogue-like Game
A game called Halcyon 6: Starbase Commander has launched on kickstarter this week. The developer Massive Damage, Inc. asked for $40,000, and is already funded.
A rogue-like sci-fi strategy survival game with base building, tactical combat, crew management and emergent storytelling.
In the midst of a disastrous war, you and your ragtag group of Terran officers discover an ancient, derelict space station, and attempt to harness its mysterious power to turn the war's tides in a grand, desperate campaign to save the human race from extinction.
Halcyon 6 is a passion project inspired by our years years spent playing classic games like Star Control II, Master of Orion, X-COM, Civilization and of course, rogue-like games like FTL.
Tuesday - March 10, 2015
Melancholy Republic - A New JRPG Game
Cloud Runner Studios sent news about their JRPG game called Melancholy Republic. The game was just launched on kickstarter asking for £15,000 to get funded.
A JRPG inspired, cinematic story driven adventure. Set in the beautiful city state Lorna, uncover the conspiracies and broken souls within.
At its core Melancholy Republic is built upon the best and most poignant memories from JRPG stories, their cities and their music. Exploring classic JRPG cities such as Final Fantasy's Midgar and Lindblum or Chrono Trigger's Zeal are key inspirations for Melancholy Republic. The greatest JRPG moments are found in uncovering the hidden corners and small stories of the game's populations.
Wednesday - February 25, 2015
Crowfall - Game of Thrones Meets Eve Online
Forum member Ripper sent me a link to a new game called Crowfall: Throne War. The games developer ArtCraft Entertainment is asking for $800,000, and is already half funded.
Crowfall is a new Massively Multiplayer Online Game brought to you by Gordon Walton (Executive Producer of Ultima Online,The Sims Online, Star Wars: Galaxies and Star Wars: the Old Republic) and J. Todd Coleman (Creative Director of Shadowbane, Wizard101 and Pirate101).
So yeah its an MMO so you can skip it if you don't like them.
Thursday - February 12, 2015
Seaworthy - A Pirate Adventure Roguelike
Kordanor sent me information about a game on kickstarter called Seaworthy. The developer Mildly Competent Games is asking for $44,000 to fund the roguelike game.
A pirate adventure roguelike featuring RTS combat and brutal 16bit graphics - inspired by great games like FTL and Sid Meier's Pirates.
Wednesday - February 11, 2015
Windwalkers - A New Action RPG Game
Windwalkers is the next game on Kickstater this week that I missed. The developer is called FORGE ANIMATION, and asking for $330,000 to fund their Action RPG game.
The Windwalkers project is a transmedia adaptation of the Sci-Fi French book “La Horde du Contrevent”, written by Alain Damasio (published by La Volte & Folio, published in Italy and being translated into english right now). We developed it into three different media: a film, a video game, and comic books. None of the individual parts can be considered a derivative product, and all three productions bring a different facet of the universe to life, that's what we called Transmedia.
Friday - January 30, 2015
Stasis - January 2015 Update
It has been a while since I posted news about the 2D Isometric Game Stasis. The games developer Christopher Bischoff posted a new January update today.
So, what's been going on for the last few weeks? Well, quite a lot! Since our last update we've completed ALL of the main puzzle chains for the Beta. I'm working on a few last minute details, and we'll soon be full swing into our internal testing. This means that STASIS is playable from the very first screen to the very last area that our Beta players will encounter! It's now a process of hunting down bugs, tweaking the interface, adjusting effects, and making certain that the game play is as smooth as possible.
We've been sure to add complexity to some of the puzzles. I must say that puzzle design is one of the highlights of the process for me. Nic and I would have a cup of coffee and talk through the chain of events needed to complete a game task, often coming up with ideas and areas on the spot. It is a free form way of design - something that I believe is only possible with a very small (in this case 1) team to implement the decisions.
The Beta, which covers 3 of the 4 chapters of STASIS, will be in Alpha testing from the end of this month. What this will entail is testing STASIS internally, to iron out as many bugs or glitches as we can. I really want the Beta testers to experience the game as completely as possible. We're hoping to wrap this process up during February. At the same time, I'll be polishing up the final chapter.
Thursday - January 22, 2015
Kickstarter - New Hack ‘n Slash Games
Elventales: A Path Foreseen is a role-playing game merged with dynamic battles covered in a deep story and complicated conflict. The story revolves around factions inside a kingdom, about an endless battle between different ideologies and interests where there is no absolute truth, it's all about "a man should do what he should do".
You'll play as August, a brave young elf that always dreamed of being in an army. On his journey, August will reveal many surprising truth and unexpected realities that will lead him to the question "Am I doing the right thing?".
The second project is from developer Dead Mage called Children of Morta. They are asking for $65,000 to get funded, and here is the usual video & game description.
Children of Morta is a story-driven hack ‘n slash game incorporating the elements of the roguelike genre, where you will go on an adventure with the guardian family of Bergsons.
The family have lived on the outskirts of Mount Morta, guarding it for many generations. As a tragic event in Morta corrupts the roots of life deep in the mountain, all the creatures turn into furious, mindless monsters. Now the land’s only hope is for the Bergsons to find the seeds of life and use them to cleanse the corruption.
The game has a unique art style blending the old-school 2D pixel art aesthetics with a few modern lighting and rendering techniques, bringing to life a world of fantasy and mystery.
Sunday - December 28, 2014
Kickstarter - Various Game News Roundup
Here is a little round-up of news on three different Kickstarter games.The first game is called Soul Knights, and I coverd the gae last month. The game is now funded.
The good ‘ole JRPG is revived and adapted with a smooth operating, cutting-edge interface that retains its strategic gameplay.
The second game is Zpocalypse: Survival, and failed to get funded again on the second attempt. Greenbrier Games posted a new update with more infomation.
Mixing combat, gathering, advancement and team strategy in a roguelite, RTS survival game set in a randomized post-apocalyptic world.
And for last is seems Yes, Your Grace a game I mentioned in the forum has managed to somehow get funded. Here is a short recap of the game.
A unique blend of text-based and strategy-oriented gameplay. Rule your kingdom like a true monarch; from your magnificent throne!
Friday - December 26, 2014
Americana Dawn - Funding Unsuccessful
The Americana Dawn's Kickstarter failed to achieve its $70,000 goal, and was only able able to make $28,239 in thirty days. I hope developer Bit Bonton tries again.
Here is a short recap of the game.
Imagine a Suikoden game set in Colonial America inspired by elements of Chrono Trigger, Grandia, Fire Emblem and the writings of Mark Twain.
- Innovative turn-based combat system! Combining strategy with real time elements.
- High quality pixel art.
- Hand-drawn portraits and cutscenes.
- A sweeping epic story spanning two centuries.
- Interact with historical figures and play a role in pivotal events.
- Tactical RPG strategy war system in a historical setting!
Monday - December 22, 2014
Kickstarter - The 10 Best Kickstarter Games
Maximum PC released a top ten list of the best kickstarter games this year.
The Kickstarter scene exploded a few years back, as gamers discovered the crowdfunding platform and began to fund various video game projects. The plethora of games seeking funding ranged from new concepts to sequels that boasted new, unique features or appealed to our sense of nostalgia. Because of Kickstarter, we have seen some amazing games that have raised millions of dollars in funding, such as Star Citizen and Pillars of Eternity.
Still, other Kickstarter projects raised much more money than their originally stated goals, thanks to an excited gaming community willing to fund them. However, over the past couple of years we’ve seen games that received funding way above their goals, then get cancelled due to not having enough funds (or other reasons).
Clang, a project headed by science fiction author Neal Stephenson, was cancelled two years after its successful Kickstarter campaign, because of financial issues. Double Fine, which had two successful Kickstarter campaigns, has stumbled with financial issues, too. Over the past two years, quite a few projects have fallen to the wayside or not lived up to the ambitions set by the developers.
Despite such examples, successfully funded games have slowly made their way to the community. So, we decided to list 10 Kickstarter games, in no particular order, that we feel are the best so far. However, we narrowed our list to games that have been completed and not being sold through Early Access.
Tuesday - December 09, 2014
Americana Dawn - A 90s Enspired RPG
Americana Dawn is a classic JRPG inspired by American history and folklore and is currently on Kickstarter, asking for $70K and are currently at $22K with 13 days to go.
Imagine a Suikoden game set in Colonial America inspired by elements of Chrono Trigger, Grandia, Fire Emblem and the writings of Mark Twain.
- Innovative turn-based combat system! Combining strategy with real time elements.
- High quality pixel art.
- Hand-drawn portraits and cutscenes.
- A sweeping epic story spanning two centuries.
- Interact with historical figures and play a role in pivotal events.
- Tactical RPG strategy war system in a historical setting!
Americana Dawn is a role playing game which explores over two centuries of early American history using a new tradition of folklore and tall tale. Throughout its story, we follow Foster, the spirit of the sea, a gentle and innocent being who arrives in America with no apparent heritage or home. Lost to the wilderness of Shenandoah Valley, he lives in complete isolation for a hundred years until he is found and recruited in the provincial militia.
Thus begins his strange journey, spanning across three wars and the entire eastern seaboard of North America: from the French and Indian War to the American Revolution, from the colony of Georgia to Quebec City. Foster witnesses once loyal English become American rebels. He fights against dear friends turned foe, watch mortal companions blossom and wither, bears witness to the chain of events that would create the United States, and is left with revelations both inspiring and woeful.
This is not a story about a man who changes the world, but a world that changes a man.
Thursday - November 27, 2014
Numenera - Back on Kickstarter
Monte Cook's Numenera is back on Kickstarter, this time you can get yourself a deluxe boxed version of the game rules, which are behind Torment: Tides of Numenera.
The Kickstarter has already been funded, but there are still 16 days to go if you want to join the crowd and help reach more stretch goals.
At Monte Cook Games, we love Numenera and we love Numenera fans. We want to give them the best, coolest, most wonderful products that we can create.
Now that the game has been out well over a year, won many awards, and garnered an audience of enthusiastic fans, we'd like to do something special--but only if it's something that you'd like too. Our idea is to create a boxed set, like the RPG boxed sets of our youth, for this game. Only we'd love to make it absolutely beautiful and crammed full of all the coolest extra content we can come up with: character sheets, XP cards, and even a gorgeous cloth version of the poster map! With your help, we’re going to make it a reality. If this sounds cool to you, pledge now: This is a short Kickstarter, and once it’s over there is likely to never be another opportunity to get Numenera in a boxed edition!
(Already own Numenera? Don't worry--we've got some things that will interest you as well as those new to the game.)
Monday - November 24, 2014
The Diviner - Steady Progress and Screenshots
The Diviner, a text based single player role-paying game, which was succesfully funded on Kickstarter last year, had an update earlier this month on the progress and some screenshots.
Hey everybody - we have some new screen-shots from the game, as well as a longer update. As you are all aware, we've been pushing back the release date for The Diviner. I wanted to take some time to explain to you why we have fallen behind our schedule. These are not excuses and we see these issues as places where we can learn to improve.
The short story is that all we need to do to finish the game is write and edit the decisions and dialogue for a couple acts of the game. While that doesn't seem like much, our team has shrunk, and it is a massive undertaking
Monday - November 17, 2014
Rising End - Multiplayer Hack&Slash
Rising End is a game on Kickstarter that still needs funding with 26 days to go. It is told to be a 'Multiplayer Hack&Slash Game with customizable gameplay with an amazing adventure'.
Rising End is a Multiplayer Online Hack & Slash game with a great diversity of gameplay styles that will take you on a amazing journey, revealing tons of story and cinematics as you battle amongst your enemies or even eachother. Characters will have 10 levels, and each level you get will grant you a skill depending on what class you pick. You will not be tied down to one class like many force you to do, but instead allow you to be a mix of many, that way you will be able to play exactly the way you desire. If you desire to be a full Warrior, or a half warrior/half shaman, that would be all up to you. Skills will not increase in damage as you level to increase the skill-level needed to succeed instead of just levels itself. Think of it this way.. a good level 1 character can kill a level 10 character if enough strategy is used, but the level 10 will have the benefit because of the amount of skills he contains.
Thursday - November 13, 2014
Epic Manager - Kickstarter Update
The Epic Manager kickstarter has sixteen days left to get funded, and has manged to earn $20,368 of the games $30,000 goal. The game also has eight new updates.
Let us start by saying that we had an AMAZING weekend!
We’ve reached 62% of our goal and there’s still 18 days to go! Thanks again for your support and let’s keep it going everyone!
Here is a recap of the game in-case anyone has forgotten.
Epic Manager is a unique Fantasy RPG Tycoon game for PC and Mac that lets you create your own Adventuring Agency! Rated "E" for EPIC!
Thursday - November 06, 2014
Stasis - One Year Later Update
I briefly mentioned the adventure game Stasis last year when it was successfully funded on Kickstarter, and it's hard to imagine a whole year has gone by already.
The games developer Christopher Bischoff released a new one year update with information on the games development, and posted a new preview video.
A year ago today I clicked the big green LAUNCH button and listed STASIS on Kickstarter.
I hoped of attaining the vast $100,000 goal, which would validate three years of my part-time labors and allow me to work full time on my passion project, STASIS. You, the backers of STASIS stood behind me and rallied support.
We did it and more!
It is now November, a year later and a few months after my initial planned BETA release date.
I want to give you an in depth look at what we've been up to and where we've been allocating our time and your money. So much more has been added. More than initially planned. STASIS is now looking and feeling like the game I dreamed of all those years ago - this has taken a little longer than anticipated, but is coming together splendidly.
Thursday - October 30, 2014
Flamberge - A New Tactical RPG
Flamberge is a new tactical RPG from a developer called Michael Savage-Benoist who is aking for $1,500 to help fund development of his game.
Flamberge is a tactics RPG with simultaneous turns. Both teams plan out their attacks, and then they execute simultaneously.
The developer also offers a free demo for everyone to download.
Current features of the playable demo include:
- Three demo missions
- Three playable characters with different skills
- A music player to preview the soundtrack in-game; includes 12 tracks
Wednesday - October 29, 2014
Epic Manager - A Fantasy RPG Tycoon Game
ManaVoid Entertainment has launched a game called Epic Manager on Kickstarter this week, and is asking for $30,000 to help fund the development of the game.
Epic Manager is a unique Fantasy RPG Tycoon game for PC and Mac that lets you create your own Adventuring Agency! Rated "E" for EPIC!
Monday - October 20, 2014
Legena: Union Tides - A Classic 16-bit RPG
I mentioned Legena: Union Tides last year when the developers launched their first kickstarter to get funded that failed. The game is now back on Kickstarter.
This time the developer is only asking for $1,000, Here is a short recap of the game.
Legena is a 2D Turn-Based RPG trilogy that takes turn-based combat and adds new ideas and designs to bring a fresh feel to the formula with the blood of the 16-Bit classics coursing through every design.
The project even has a demo to try if you're interested.
Friday - October 17, 2014
Border: Remembrance - A New Pixel Art ARPG
I found another interesting kichstarter called Border: Remembrance from a developer called Istvan Gal. I have to say the game reminds me of Hyper Light Drifter.
Border: Remembrance is a fast paced, high difficulty Metroidvania game, in the spirit of Castlevania games mixed with Dark/Demon souls. The pixel art visual style delivers a weird and twisted tale of a world’s last 3 weeks.
In the interest of time, here is the short summary of what this game is:
- A grand misery.
- Nonlinear storytelling.
- Multiple endings.
- Countless secrets.
- Architectural level design.
- Alternative routes, shortcuts.
- Different characters have entirely different routes for the same level. • Up to 20 different weapons and spells for each character.
- Destructible environments; burn, blow and slash your way through obstacles. Who needs keys when you have a rocket launcher?
- No tiles. Each level is hand drawn.
- A mixed technology setting; swords meeting magic and space age technology.
- Themes inspired by the works of H.P. Lovecraft.
Monday - October 13, 2014
Kickstarter - Two New Games of Interest
I found two new Kickstarter games this week . Now I would usually would post them in a separate news-bit, but I need to know if people are interested.
The first game is called Fortune's Tavern by a developer called Michael Flynn.
Manage a tavern, explore procedurally generated forests and dungeons, breed monsters, quest for recipes, interact with hundreds of NPCs
The second game is called The Flame in the Flood by a developer called The Molasses Flood. The interesting part of this one is the developer is full veterans of the BioShock, Halo, Guitar Hero, and Rock Band series.
A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators. For PC & Mac.
Saturday - October 11, 2014
DiceTiny - Digital Tabletop Board Game
I found the following Kickstarter yesterday while searching for new projects. The game is called DiceTiny:The Lord of the Dice from a developer called Fakedice.
DICETINY is a Digital Tabletop Board Game with RPG & Card Collecting elements where Epic Fantasy and Humorous Parodies coexist.
Tuesday - October 07, 2014
Immortal Empire - A Multiplayer Tactics RPG
Immortal Empire was brought to my attention today from the games developer Tactic Studio. It's a new Multiplayer Tactics RPG looking for funding Kickstarter.
Hi My name is Jesse from Tactic Studios. I'm writing to let you know that we have just begun a Kickstarter campaign for our multiplayer tactical role-playing game, Immortal Empire. It’s like a cross between X-Com, Diablo, and Dota set in a fantasy universe.
You control a party of up to 5 different immortals, each with a unique set of spells. You can play through Immortal Empire alone, or co-op with a group of up to four players.
As you level up, find equipment, and enchant custom items for your party, your immortals grow in strength. But there are always more difficult enemies to face; regular mobs and bosses, with their own spells and behaviour that require new strategies to defeat.
Immortal Empire has a unique leveling system where you can apply experience towards any one of your immortals. In fact, you can even choose to play the whole game with only one (very strong) immortal, or distribute your points evenly across all five.
The developer also has a new thread on our forums.
Friday - September 19, 2014
Kai Rosenkranz Album - The Final 48 Hours
Kai Rosenkranz latest update for his funded kickstarter album has a new video, and more information about the final 48 hrs of the campaign.
The Journey Home Kickstarter ends on Saturday, September 20th, at 11:11am CEST (German time). That means we're now officially in the final spurt!
Here's an overview video I created to get you all up-to-date on recent and upcoming developments. So many things are happening so quickly in this last phase, so I expect this video to be outdated in the very moment I hit Publish. ;)
In this video:
+++ I'm inviting you to a Live Stream (Twitch) for the final minutes of my Kickstarter
+++ I shed some light onto all stretch goals!
+++ Singer Lisbeth Scott (Avatar, Transformers, Gothic 3 ^^) joins at $36.000
+++ Director Baris Aladag (Alanis Morisette, Clueso) makes a music video!
+++ Composing workshop is unlocked. Check the new reward tier at $140!
+++ We have a main sponsor! Someone donated $5.000! WohoOo! :D
Hope you like it!
Monday - September 15, 2014
Kai Rosenkranz - Risen Rewards Update
Kai Rosenkran's is now offering a Risen fan Teir for anyone who wants want to help support his funded kickstarter album. So here are the details of the new baker teir.
RISEN FAN« Reward Tier now open!
This is just a quick update to inform you that the RISEN FAN reward tier is now available. As announced previously (watch video), it contains the following for $196:
- An exclusive RISEN t-shirt designed by myself
- A pamphlet with sheet music for RISEN 1
- A piece of RPG underwear
- A Journey Home picnic blanket
- A Journey Home special GIFT BOX with some surprises and an autograph card
- A Journey Home sheet music book
- A Journey Home t-shirt
- The Journey Home deluxe album on audio CD
- Your appearance (name & picture) in Hero Backers video
- A "Thank You" tweet / Facebook posting to your accounts
- All downloads (album, sheet music, medley, "thank you" card)
All physical rewards have been revealed and the vinyl edition is announced as a stretch goal, so here's the final overview.
Wednesday - September 10, 2014
Kickstarter - Mid-Week News Roundup
Once again I have a bunch of updates for various kickstarters this week, and I also found one interesting article about how the funding is spent. So read on everyone.
Ice Pick Lodge sent out a press release with news Pathologic is 65% funded.
Moscow September 9th: Ice Pick Lodge, the developers of Pathologic, launched their Kickstarter for the game’s reimagining just 4 days ago and are already over halfway to their goal of $250,000. The game, which was originally released in 2005, is a bleak and harsh plot-driven survival open-world adventure game. Set in a remote Steppe town full of strange local traditions a plague breaks out. The player has to figure out how to stop the disease spreading and discover why it broke out on the first place. When first launched, it attracted a great deal of critical acclaim. It still retains a strong community of fans, many of whom have helped the Kickstarter fund grow so quickly by backing it.
Ross Tunney has news the Data Hacker: Reboot (Relaunch) is now funded.
We did it! Divine blessings upon you all!
Ah... it's such a massive compliment from you all, to be able to present a project like this and to actually get funded! Granted, we're not talking mega-bucks here, but
So what's next? Those familiar with how Kickstarter works will know, but for those who don't: KS will collect pledges from you over the next couple of weeks. Once that's done, if I need any information from you, such as shipping address or details of a Tombstone/Ghoul/Mercenary Design you've pledged for, you'll receive a survey as soon as I'm ready to receive this information.
Kai Rosenkranz's new kickstarter album JOURNEY HOME is also now funded.
Tonight we exceeded the funding goal of $20,000! What an awesome night. We still have 10 more days to secure the campaign against last-minute drop-outs and maybe even reach some of the stretch goals. I'm going to talk more about stretch goals tomorrow! Now it's time to celebrate! I'm full of gratitude.
Here's the link to my "Thank you" video recorded tonight, after I came home from "Guardians Of The Galaxy". Great movie, by the way. ;)
In this update I would like to thank Ricky Gunawan, our artist for Demon's Revenge. What he has done for our project has brought us to where we are today. He has always supported us from the very beginning. When we give him a character or description he almost always get it right the 1st time. His work is always excellent, and he would amaze you with how fast and efficient he could get a work of art done. Even though he works on a commission basis, he lets us know that he will be there when we need him. Ricky prides himself with his work and will never sacrifice quality over anything.
Interdimensional Games has a new update for CONSORTIUM that has information about Pax Prime 2014, the games sequel, and backer rewards.
It has been six months since our rather disastrous launch back in January (see: HERE ) and while we are still reeling over said launch both emotionally and financially, we have nonetheless come to grips with the reality of things and are able to speak openly about our plans for the future.
Our original plan was simple: Make Game One with an incredibly low budget and overhead costs so that we would only need to sell a small number of copies in order to self-fund Game Two and continue on from there. Unfortunately it has not quite worked out so simply.
So far, CONSORTIUM has sold well enough to keep certain key members on the payroll in order to release the Master Edition and other patches since launch (including creating and sending out the physical rewards for all you backers and working on the port for Mac and Spanish localization). These efforts have allowed us to fix and improve the game in addition to making strides to reach a wider audience. The Mac port is 90% done, and the Spanish localization is pretty much finished – we are just working out a few bugs with it. Getting the game localized into Spanish was a FAR more difficult task than we anticipated.
Goldhawk Interactive has another post about backer rewards for Xenonauts.
Onto the final stretch now - the first 250 of the 500 packages have already been dispatched to all corners of the globe and we have a final date for the arrival of the Art Books!
And for last a new article on Gamasutra with Kee-Won Hong about how all his funding was spent on his kickstarter game. It's an interesting read.
Full disclosure is the primary purpose of this post. The backstory - in March of 2013, I ran a 30 day Kickstarter for my cyberpunk 2d shooter 'Contract Work'; it finished just over it's goal of $5000 with 110 backers. Although the campaign was a success, the initial public release was a dismal failure, selling only 3 copies (though many more people did play the game). This is a breakdown of the money numbers and thoughts on what worked, what didn't, and what happens now.
Monday - September 08, 2014
Kickstarter - Untold Universe Sci-Fi Voxel
Untold Universe : a new Sci-Fi space centered voxel-based game on Kickstarter. Looks to follow a similar theme to EvE Online with the addition of voxel technology. Apparently closed alpha already exists so its off the ground as more than speculative already.
- Massively Multiplayer Sandbox: Play with people from all around the world, team up to be stronger and shape entire worlds all together!
- Explore an Infinite Universe: Land on planets of different types, then explore and exploit them! New planets will be added as more players enter the universe.
- Build and Trade your Designs: Gather resources and use them to build anything from factories to spaceships then sell or use them to your own benefit!
- Fight: Protect assets and fight your rivals on the ground and in space. Attack other players' bases with various infantry weapons, or pilot Fighters, Carriers and Flagships built by your team or bought from the best designers on the market!
- Team up: Team up with friends or other pioneers and start Corporations to improve your strength and reach greater goals!
- Colonize: Take control of entire planets with your Corporation, build infrastructures on them, and dominate parts of the new world!
- Choose your role: The game will not limit you to a particular skill-set. Want to be good at something? Just do it!
- Jobs system: Colonizing worlds alone can be long and hard. Those who want to make quick cash and meet new people to work with will be able to take jobs generated by other players corporations. Defend assets, find a place to mine, build infrastructures, many jobs will be available to improve in your favorite field!
Sunday - September 07, 2014
Kickstarter - Weekend News Roundup
When I find five or more kickstarter updates I prefer to round them all up in one news-bit. So lets get started as I have six of them for you today.
Ultimate Fantasy Studio has a new post-funding update for The Meridian Shard.
Aside from the demo, I have made great progress over the past month with many improvements to the game design, animation frame rates and icon design. These two videos will show some of the painstakingly detailed backgrounds I have made, including a new dungeon floor mat that looks fantastically aged and colored with randomized stains and tones over all the stones. You will also see some of the new menus and items in action as well.
Inglenook posted a new post-funding update for Witchmarsh.
Apologies for going a bit quiet there, we've had our faces planted firmly in code, story documents, research and the many joys of business administration. We henceforth promise to make these updates more frequent. :)
This is a Vlog of myself Tyrell talking about the current status of our crowd funding efforts. I want to think positively and move forward with everything we have now.
The Hard West Kickstarter is now over, and made $94,183 of the $70,000 goal.
Thank you kindly for your backing!
While the timer suggests it's over, it's actually only the beginning. We're finally able to focus on making the game, but there's still a whole lot more in the store for you.
Kai Rosenkranz's kickstarter for a new music album has 13days left, and has only managed to earn $15,999 of the games $20,000 goal. So keep spreading the word.
My new album made it past the 75% mark. And who did it? YOU did it!
I cannot thank you guys enough for all your support. This really means a lot to me! Can I hug you? :) We still have more than 2 weeks left, and I'm starting to believe that we can actually make it. But no ... Must. Not.
And for last a new article from ten ton hammer about kickstarters being the, "The Land of Glorious Vaporware and Disappointment."
I just hate early access and I hate Kickstarter for video games. It’s just not good. It’s not good at all. Just recently, Stomping Land got pulled from Steam for being vaporware. The developers apparently had the audacity to just take money and not do anything. Proving yet again that early access and Kickstarter are terrible ideas for monetizing video games.
Friday - September 05, 2014
The Scoundrels Guild - A New Adventure RPG
Thanks to forum member daveyd we have news of new kickstarter game that might interest a few of you, The game is called The Scoundrels Guild: A Tale of Thieves.
From nobility to feeding off rats in the streets, you begin your adventure as a simple vagabond begging townsfolk for what they can spare. More often than not, you end up with nothing more than a copper shilling and another restless night of sleeping in filth. However, your luck is about to change, for today marks the dawn of a new beginning for you. No more will you feed off vermin, without a place to call home. The Scoundrels Guild welcomes you.
Victor Oreh is a man stricken with anger and a thirst for justice after he was wrongfully stripped of his previously acquired title of nobility—both his family's land and inheritance were taken away. Now, with nothing more than a cloak on his back and a dagger on his side, Victor seeks revenge by joining a small band of miscreants, known only as the Scoundrels. From a highly respected nobleman to an underworld rogue, Victor will do whatever it takes to have his revenge.
The goal of the project is $35,000 with forty nine days left.
Friday - August 29, 2014
Kai Rosenkranz - New Kickstarter Album
If you're a fan of Kai Rosenkranz who made the music for Gothic, and Risen the following kickstarter should interest you. He is asking for $20,000 to make a new album.
Hi, I'm Kai Rosenkranz. I'm a passionate musician, and now I'm excited to be on Kickstarter to make a new album!
I've started making music when I was a kid, and I got a job in the games industry at the age of 17. I wrote music for the "Gothic" series and "Risen" by German RPG studio Piranha Bytes. After 12 years, I took a break from game music to found my own company Nevigo and create development tools for the games industry. I still do that, and it's a lot of fun. But music as a way of creative expression plays an important part in my life, and now, after 5 years, I really want to make music again.
With your help, my heart's desire could actually become true, and I'll be so happy to write new music and share it with you.
Thank you all!
He also has three new updates posted already, and has earned $13,157.
Thank You Pladio for the links.
Wednesday - August 20, 2014
Vagante - A New Platform Adventure
Vagante is a new action-packed platform adventure game from Nuke Nine on kickstarter. The developer is asking for $50,000 with twenty eight days left.
"Vagante is an action-packed platforming adventure game that features permanent death and procedurally generated levels. Inspired by games such as Spelunky, Castlevania, Metroid, Dark Souls, and Dungeon Crawl: Stone Soup, Vagante is a game designed for players who like a challenge. "
"While the game is in early development, a free public alpha demo is available."
Alpha 6 Demo: http://nukenine.com/vagante.zip
Monday - August 18, 2014
Data Hacker: Reboot - Kickstarter Funded
Ross Tunney's new JRPG Kickstater Data Hacker: Reboot has been funded, and has managed to make two of its stretch goals with 22 days left to go.
Funded, funded, funded!
Good day Hackers!
In less than a week, we've hit our target! Applause and fanfares all around please!
Tuesday - August 05, 2014
Kickstarter - RPG News Roundup
Well I'm back from my vacation, and I have a lot of links to share. So lets get started with a new kickstartrer roundup. Usually I would put them separately but this is easier.
Ross Tunney has relaunched his latest game called Data Hacker: Reboot. He is asking for £2,900 with thirty five days to get funded. So far he has made £2,105.
Thank you so much for checking out the campaign! The Data Hacker Saga is blossoming into something truly special and unique, and I thank you all for supporting us along the way.
The purpose of this campaign is to ask for the development funds required to complete 'Reboot' - the third title in the series.
Naturally, the game is due to change considerably between now and release, so do keep in mind that much of what you have seen is actually placeholder and not representative of the final product. This is particularly true of the RM-style 'bobble-head' characters.
Punchbag Entertainment's new update for Gravia Tactics has information on how to Refer Your Friends, and Get Cool Stuff. It has made £3,421 of £120,000 with 21 days left.
Here's a quick look at our statistics so far:
- Video Plays: 1781
- Backers: 134
- Conversion Rate: 7.52%
- Funding achieved: 2.12%
The conversion rate has stayed at a strong 7.5% for the whole campaign. This steady rate alongside a low number of video plays points to the conclusion that our project has a core interest group but lacks sufficient exposure.
We're doing everything we can to expand that exposure, but the more people we have spreading the word, the more views we'll get. This leads us nicely to our exciting news: Referral Rewards!
Gomiya Games latest update for Braven Arts talks about Character Progression. As for funding the game has made $4,874 of the $20,000 goal with seventeen days left.
Today we wanted to take some time to discuss an integral part of character progression: specializations.
- Each character will have their own unique class with three specializations, each focusing on a different play style to give each character multiple options.
- Every time a character levels up, they’ll receive a point to place into one of the specializations, giving stats in relation to the the sections playstyle.
- Characters will have a set of static abilities they gain from simply leveling up, and every 10 points in a specialization will unlock 3 Variant Skills they can choose out of.
- Every 5 levels in between each tier of Variant Skills (for example 5, 15, 25) you will unlock a pair of passives that you will be able to choose between.
To explain this system through examples we will be taking a peak at Risa's skill tree. Her skill tree will branch into 3 different styles: Engineering, Marksmanship, and Medic.
The Elysian Shadows Team latest update for Elysian Shadows has information on their future plans. The game has made $49,635 of $150,000 with twenty six days left.
To everyone who has supported our campaign so far :)
You are making our dreams come true and helping us provide you with something truly special.
In the last update we mentioned some Adventures in Game Development themed merchandise. Well, as it turns out it has been pretty popular so we have been looking into that heavily and should be able to provide what everyone wants. Expect more news on that soon!
We are into our third day right now and have just crossed the $45,000 mark. That's close to one third of our goal already. Which is astounding!!
Thursday - July 31, 2014
Kickstarter - Two New RPG Games
Here are two more kickstarters that maybe of interest to some of you.
Braven Arts is a 2D turn-based fantasy RPG, influenced by the 16-bit JRPG classics such as Final Fantasy, Chrono Trigger, and Suikoden planned for release in late 2015. We want to take the backbone of the old classics, whip it up with modernized systems and mechanics, and give players something fresh that they can dig hours into just like we did with the old games.
The second kickstarter is a new narrative RPG called Fritz from Truceful Entertainment. The asking goal for this project is only $15,000. Again here is a short description.
Fritz is a narrative RPG with brutal real-time combat about life in the trenches of the First World War. You play as Fritz, a German soldier on the Western Front. Most of the gameplay is comprised of everyday activities like guard duty, getting food, and talking to your fellow soldiers. Attacks are sparse, but deadly and challenging.
The main aspect of the game is character development, both of Fritz and of his comrades. Each of them is shaped by interaction with others and the things they're going through. Your comrades can die practically randomly during attacks, but the longer they survive, and they closer they get to Fritz, the better their chances of survival as everyone helps each other.
Saturday - July 12, 2014
TUG - Nerd Kingdom & Yogscast Details
It has been a while since we posted any news about the open-world survival RPG TUG. It seems the game is now on Early Access, and they released a new press release.
Nerd Kingdom and Yogscast Combine Powers for TUG
Los Angeles - July 10, 2014 - Nerd Kingdom announced today that leading YouTube gaming broadcasting group, The Yogscast, will be an official partner for its game, TUG. This unique collaboration, one of the first of its kind, will bring original TUG content onto Yogscast’s YouTube channels.
TUG , which recently launched in alpha on Steam Early Access, is an open-world survival RPG that utilizes social sciences to allow players to impact how the game evolves. TUG’s engine is built in-house with a heavy focus on architecture to empower modders and server owners.
“We are all about making worlds and tools, and The Yogscast is all about sharing them, we just fit,” said Peter Salinas, Founder of Nerd Kingdom and a developer on TUG. “Being huge Yogscast fanboys and geeks ourselves, we are ecstatic to be working so closely with them.”
“We’re always looking for great new gaming experiences to share on our channels and as massive fans of what the guys have been doing with TUG, we are really excited to be partnering with Nerd Kingdom,”said Lewis Brindley, co-founder of Yogscast. “We’re looking forward to having a key role in helping Nerd Kingdom deliver a game that all Yognau(gh)ts will want to play and making some really cool videos along the way.”
“As this opportunity comes at a time when the developer of Yogventures, Winterkewl Games LLC, has had to cease development, we also want to announce that everyone that backed the game on Kickstarter or pre-ordered it from Winterkewl Games will get a free copy of TUG,” added Mark Turpin, Yogscast CEO.
All Kickstarter backers and paypal supporters of Yogventures will receive a Steam Early Access code for TUG along with a final copy of the game when it comes out. Yogventures supporters will also be able to get exclusive TUG rewards based on the amount they pledged. In addition, Nerd Kingdom will offer them the chance to have their input in how TUG is developed. Yogventures backers should look out for an email in the coming days.
TUG currently runs on DirectX 11 and will be porting to Linux and Mac further into development. TUG is available now on Steam Early Access for $9.99 at
Official Nerd Kingdom Homepage: http://www.nerdkingdom.com
Official Nerd Kingdom Twitter: https://twitter.com/TheUntitledGame
Official Nerd Kingdom Facebook Page: https://www.facebook.com/tugnk
Official Nerd Kingdom Tumblr: http://nerdkingdomofficial.tumblr.com/
Official Nerd Kingdom YouTube Channel: https://www.youtube.com/user/NerdKingdomOfficial
Official Yogscast Homepage: http://www.yogscast.com/
Main Yogscast YouTube Channel: https://www.youtube.com/user/BlueXephos
Monday - July 07, 2014
Legena: Union Tides - Gay Main Protagonist
I mentioned the new turn-based RPG kickstarter game Legena: Union Tides yesterday. It seems the developer have decided to include a gay protagonist, and serious themes.
Here is the short press release.
Legena series confirmed to have a gay main protagonist
During an interview with GayGamer, Grandpa Pixel confirmed that one of the main protagonists, Atesan Turwin is gay. They also stated that they wanted to bring in more LGBT ideas for the storyline as they felt it was ideal to have it in a series that explores time travel which allows them to explore how equality evolves over the course of centuries.
It was also confirmed that Atesan would have a darker story than most protagonists are exposed to. The developers felt that while they wanted Tetiro to be the protagonist that grows with the player, they wanted another main protagonist who has already experienced the rough parts of being a hero and an outcast. Something they know happens in other countries just because of their sexuality.
Legena: Union Tides is currently running a KickStarter for £5,000. The KickStarter can be found at https://www.kickstarter.com/projects/971843557/legena-union-tides
Sunday - July 06, 2014
Legena: Union Tides - A New Turn-Based 2D RPG
Grandpa Pixel sent us news about their new 16-Bit JRPG game called Legena: Union Tides. Here is usual game description followed by a video to see if you're interested.
Legena is a turn-based 2D RPG series inspired by 16-bit classics with a unique take on time travel, superheroes and morality.
Take the role of Tetiro Aceus and Atesan Turwin to explore the open seas, stop the pirate lords and discover the dark side of the Legena universe. And how their roles turn the gears of a legena that spans countless eras.
Frozen State - Released on Early Access
It has been a while since I posted news on the failed kickstarter for Frozen State. The developer Snow Arc has decided to still make the game and released it on Steam.
Here is the latest kickstarter update with information.
The Alpha will cost 10$ (the price is the same for every country, but it will be converted into your home currency automatically by Steam, Not us). The price of the game will be growing gradually with the new major updates, and the final game will cost around 20-25$. There won’t be any discounts or sales until the game is finished.
At the moment it will be available on PC and MAC, but we are working on Linux version as well.
I know some of you would prefer a DRM-free copy, but right now we don’t have a good and flexible system to roll out patches and new updates for DRM-free versions. It may not sound as a big deal, but in fact it can cause some issues. Due to this, the game will be available only on Steam, but this is temporarily, once we find a solution, I’ll inform everyone.
Well, we worked a lot for the past eleven months and we did a lot, though the alpha is far, far, far from the final game. At the moment it has very solid foundation, and we will keep improving it, implementing new features and content based on your feedback.
What to expect
This build has only one character, twelve locations ( over 1 square km combined) , stealth and crafting systems, cooking, basic needs, random interiors, three types of enemies, permadeath. At this current stage the game plays more like a sandbox roguelike.
New Updates will be released fortnightly. All our plans on each update can be found on the forum, though it’s not set in stone and can/will change over time http://frozenstate.net/forum/showthread.php?tid=5
Please read everything carefully, the game is NOT finished. It’s still in development, and its current state is ALPHA. If you have even the slightest doubts about the game, please don’t buy it.
However, your early involvement helps us to make Frozen State better and bigger.
Sunday - June 08, 2014
Data Hacker: Reboot - A New JRPG Game
Data Hacker: Reboot is the next game from Ross Tunney of New Reality Games. You may remember him from the failed kickstarter Fractured Reality.
Reboot is part of the Data Hacker Saga - games that aim to explore the premise of there existing countless virtual realms beyond our current understanding or reach; blurring the lines between the real and the virtual.
Our previous titles; Initiation and Corruption, receive consistently positive feedback, and Reboot is a gargantuan step for us in terms of gameplay and presentation.
At its heart, Data Hacker: Reboot is a classically-styled RPG that utilises many features that RPG fans will be familiar with, presenting them in such a way that enhances the overall experience.
We hope that the concept of the game intrigues you; piques your interest, and you see fit to back us! If it's not your thing; thanks for looking!
Friday - May 16, 2014
Shards Online - A New Sandbox MMORPG
Shards Online is a new sandbox MMORPG from a new developer called Citadel Studios, and they are asking for $320,000 to make the game. Here is the games description.
Shards Online is the next step in online sandbox gaming, heavily inspired by the great herald of online worlds, Ultima Online, and other popular sandbox games. Citadel is breaking away from the modern MMO conventions of levels, classes and quest grinds. With Shards Online, we are returning to living virtual worlds where stories emerge naturally as players explore the worlds laid out before them.
You can also watch a few video the developers Youtube channel.
TUG - Released on Steam Early Access
The developers of TUG Nerd Kingdom sent news their kickstarter game is now available on Steam Early Access. They also posted a new update with more information.
Steam Early Access Launch News Round-Up
TUG has been on Steam Early Access since Friday, and things are going well! If you have a friend who's been curious about TUG, now's the time to lure them in so you can whack them around in the Survival Ga... er, build a nice house with them!
By now, you all should have gotten your Steam keys! If you haven't, shoot an email to firstname.lastname@example.org.
Here's some rad press coverage we've gotten from PC Gamer and Massively, as well as a great interview with Peter (Ino) about the design philosophy of TUG!
- PC Gamer - New sandbox craft-'em-up TUG comes to Steam Early Access
- Massively - Hands-on with TUG, The Untitled Game
- Greenlit Gaming - TUG Interview With Peter Salinas
Developer Blog Series
In case you missed it, we've been sharing new dev diaries every Thursday from different Nerd Kingdom team members. Here they are!
- Dev Blog #1: Craft Your World - from John (nekochu)
- Dev Blog #2: TUGGLES - from Meryl (merylisk)
- Dev Blog #3: Stats - from Artie (onemanparty)
- Dev Blog #4: Crafting of a Different Sort - from Eric (RiK)
- Dev Blog #5: All the Science - from Peter (Ino)
Runes and Video
Azzy made an excellent video retrospective of how far TUG has come since our Kickstarter campaign. We've made a lot of progress since last year, and it's all thanks to you guys!
Thursday - May 01, 2014
Quest For Infamy - Release Date
While I have not covered Quest For Infamy in the news I thought of few of you might be interested in reading about the adventure games release date.
Quest for Infamy Will Be Released on June 26th 2014
It's been... wow, a journey. But I think we've created a really amazing, classic style adventure and I just hope you like it. To all the backers who made this happen - thank you, from the whole team.
The Digital Downloads will be available that day - in the coming months, we'll be confirming your emails, etc to make sure you'll get your download codes as backers - Physical Rewards will be following after the digital release of the game, and we'll keep you more informed about that the closer we get.... but we're just so excited to be able to share the game with you!
Tuesday - April 22, 2014
Apexicon - Kickstarter Successfully Funded
The developers of the Word Puzzle RPG Apexicon Actos Games share news the game is now funded, and talk about the games stretch goals. Here are the details.
WE MADE IT!
Happy Sunday to you all! We've passed our goal, and Apexicon is now funded!
What does this mean?
- A portion of the funds will go to Kickstarter and Amazon, as usual
- The rest of the money will be thrown into development of Apexicon, slated later this year!
- Once the KS is over, we'll be handing out rewards (as we can) and getting forums set up so you can continue assisting us on development
- Special backers that have NPC and Character rewards will be contacted after the KS to get setup on their entries into the game!
We hope these goals are worth going after, and as always, we appreciate your feedback!
Tuesday - April 08, 2014
Shining Empire - Third Kickstarter
Arcade County has launched the third kickstarter for their RPG Shining Empire asking for only $1,400 this time. The game was funded in just one day this time.
Shining Empire reaches $1,400+ - Stretch goals in the works!
Thanks to everyone that has contributed. We reached our goal in less than 72 hours and we're well on our way to dwarfing the other 2 unsuccessful kickstarter campaigns. Once the media gets into gear on Monday we're hoping for even more contributions.
So now it's time to start talking about stretch goals. I'll try to finalize the list later tonight, but suggestions are more than welcome. Right now here is the tentative list:
$12,000 - full online co-op
$9,500 - Online factions (join a faction and help other players online)
$8,000 - Empire Anvil Level 2 (share your creations online)
$7,000 - Empire Anvil Level 1 (create your own games using the S.E. engine)
$5,500 - Social site where you can compare stats and share screen shots
$4,500 - Achievements and online leaderboards (time played, city value, % completed etc)
$3,500 - Air and sea combat (with upgradable weapons/armor)
$2,500 - Boats and airships for faster travel over land/sea
Thursday - April 03, 2014
Prodigy - Kickstarter Launched
Prodigy is and odd game to most of us I guess. It is a tactical RPG that adds an additional playing interface next to your keyboard and mouse. With it you can move figurines that are placed on physical board that is connected to your PC.
Prodigy is a turn-based tactical RPG featuring high quality figurines for PC.
The player manipulates magical objects to ﬁght epic multiplayer battles and follow a heroic solo campaign.
Prodigy's gameplay focuses on squad-based combat on a physical board for deep-thinking and fast paced 1v1 fights.
Prodigy is a new way to play without any keyboard, mouse or joypad.
This is where they are now:
Prodigy is currently being developed for PC (Windows) with the Unreal 4 engine. We have a prototype of the game that has proven its worth - it includes our first figurines, displays a wide range of NFC (Near Field Communication) interactions and demonstrates the basis of our combat system. It’s been tested multiple times, works really well and we have received lots of good feedback so far from those who have played the prototype.
And this is where they want to go:
Now we're aiming for the real thing: we're deepening the gameplay and tactical use of the board and figurines, building the storyline so each figurine has its own personal content, enhancing the universe with a solo PvE campaign, and polishing our technology for an even more robust and reliable product.
At the moment they are already close to reaching half of their goal of $100K.
Tuesday - April 01, 2014
NevenTale - A User Driven MMORPG
NevenTale is a new MMO RPG kickstarter from a developer called Vavel Game Studio. They are asking for $2,000,000 to get funded, and describe the game as the following.
NevenTale is going to be the first game that would deliver the gameplay quality of an adventure RPG, by creating an endless tide of story-driven quests. It is going to be possible because the tools needed to create the game are going to be delivered to the player community. Once the players boost the game expansion process, the NevenTale will be updated with more gameplay hours than anyone would ever be able to finish.
So if anyone wants more coverage of the game let me know in the comment section.
Thursday - March 27, 2014
Shining Empire - Second Kickstarter Failed
The second Kickstarter for Shining Empire has failed to get funded. The developer Arcade County released a press release saying they would cancel the game if funding failed.
Well according to the latest update the game still has a slim chance due to one backer investing a certain of money. Here are the details from the update.
Shining Empire NOT dead after all? Possibly!
I know it sounds crazy, after I wrote it off as dead just a few days ago, but the tide MIGHT be turning. I recently had a very generous Shining Force fan commit $2k to the development of SE. I'll make a decision within 48 hours on what I'm going to do. We've gotten $1.5k in contributions both times, so I may try a third time and lower the amount to that ($1.5k) and work from there. That should be enough to get the game just about finished and at least get the beta going. After that, another smaller kickstarter could run to finish the game off.
Wednesday - March 26, 2014
Apexicon - Second Kickstarter Relaunch
Apexicon is a Fantasy Puzzle Combat game I mentioned last year that failed to get funded. Actos Games sent a press release with information the game is back on kickstarter asking for $5,000 to get funded.
APEXICON Launches Second Kickstarter
Burlington, NC - March 24, 2014 - Later today, Actos Games, LLC., an independent developer in video games, will be launching their second Kickstarter for their premier entry into the Puzzle RPG genre: APEXICON - Fantasy Puzzle Combat. Setting the initial goal at a modest $5000, down from the original goal of $15,000, Actos Games looks to secure funding from fans and newcomers to the game. Backers can choose between their version of the game they wish to acquire (Wii U, PC, etc) and claim rewards from the collector's edition or get a copy of the game early.
"We're really proud to launch the second Kickstarter for APEXICON", Jonathan Meyer, CEO of Actos Games, LLC. stated. "After our initial attempt and all the fans continuing to watch our current progress, we really believe we have a great line up of content to show off the hard work we've done for the game in recent months." After the initial Kickstarter failed to succeed its initial goal, Actos Games went back into deep development, creating a much more fully-fledged Alpha for fans to try out and see the game. "Our hope is that the fully created Alpha provides a slice of gameplay that players will want to come back for more."
Actos Games also announced that development for Nintendo's Wii U console was on the list, even though it was a stretch goal last time around. "We believe that to truly reach out to audiences, we need to develop versions for both PC gamers and console gamers, and Apexicon is a perfect fit for the Wii U GamePad." Jonathan continued. Utilizing the Nintendo Web Framework, and Construct 2, Actos Games will be bringing the highly anticipated Puzzle RPG to the platform with unique features, including local co-op play. "Having the game on the Wii U opens our capabilities on what we can do with the technology, and we're really excited to bring fans a quality experience out of the indie game scene." Jonathan remarked.
APEXICON - Fantasy Puzzle Combat is a puzzle RPG based around creating words from a boggle-like board. Calling itself a "successor to Puzzle Quest", it features four RPG classes, town-building, side-quests, and special hidden NPCs you can find to change the game's multiple endings. Similar to Bookworm Adventures, you are able to deal more damage to enemies with your words based on the skills you activate and use during combat.
For more information on APEXICON - Fantasy Puzzle Combat's Next Kickstarter, please visit at http://www.kickstarter.com/projects/paladium/apexicon-fantasy-puzzle-combat for news when the new Kickstarter will be launched. The Kickstarter will be launched later today on March 24, 2014.
Tuesday - March 11, 2014
Shining Empire - On the Verge of Cancellation
Arcade County sent out a new press release announcing they might be cancelling Shining Empire if the games second kickstarter is not successful.
"Shining Empire on the verge of cancellation"
Dallas, Tx - Shining Empire, the hybrid RPG city builder/massive combat game (for Mac and PC) is on the brink of cancellation, citing poor results on Kickstarter with less than 2 weeks to go. Arcade County, the Dallas-based developers behind the ambitious 100+ indie RPG title, are surprised at the low turnout, despite a good amount of videos and information on the project.
"It comes down to a couple of things", says Arcade County head R. Mulvany. "We're only focusing on computers, so console users aren't contributing, and it's a new IP. You see a lot of inexperienced studios rummaging around and finding old IP's to buy on the cheap and then resurrecting them. Those are almost always successful on Kickstarter. To put it into perspective, I've seen new studios acquire an IP and post nothing more than a piece of concept art on Kickstarter and have 1000% more success than we have."
Mulvany is concerned that Kickstarter (and crowdfunding in general) isn't really necessary at this point, since Paypal is really all you need.
"If studios can collect donations themselves via Paypal, why even use Kickstarter? Take Double Fine for example. All they really needed was a donations link. They brought that money to Kickstarter then gave them (and Amazon) 10% of the total. The gaming media gave them that publicity. I think they closed at $3,000,000+. That's $300k they didn't get due to those fees. And it's not as if Kickstarter is protecting anyone's investment. If a company fails to deliver on a product they're screwed."
Arcade County's Kickstarter for Shining Empire would be fortunate to close at 40% funded at this point, but they'll continue to keep it online regardless of where it ends up. The question then becomes: What next?
"A lot of games continue to be worked on if their Kickstarter fails. This is not one of those games. It would be impossible. Not only impossible from a financial standpoint, but if we're not getting enough press/interest to reach our goals then the game simply cannot be appealing enough to gamers. It's not easy to spread the word. If you don't have one of those IP's I talked about, or you don't have some established products out there - you need luck. As it stands right now, we seen to be pretty empty-handed in all those regards."
You can find out about Shining Empire on the Kickstarter page.
Friday - February 21, 2014
Shining Empire - Kickstarter Relaunched
Arcade County has relaunched their kickstarter for Shining Empire, and sent out a new press release with more information.
Shining Force Online developer takes to Kickstarter (again)
Arcade County, developers of Shining Force Online (which Sega closed the doors to in December) have been hard at work at a spiritual successor to the popular classic Sega Genesis series:. A Kickstarter campaign ran in January for the newly titled "Shining Empire", but was unsuccessful mostly due to no gameplay footage and a very confusing design explanation. Fear not! We're back with 4 gameplay videosand a better description of what the game is. CEO R. Mulvany goes into details on a Livewire interview where he explains what's happening with this title.
"I got a lot of emails from people begging me to not make it an MMO. It wasn't, but people got confused. They knew that I've pretty much just been making MMO's for the past decade so they assume this would also be. We really needed some gameplay footage, so I grinded away for a few weeks and came up with some pretty detailed videos which should better explain what kind of game this is."
The videos are available on the Kickstarter page as well as an updated explanation of what kind of game Shining Empire is. Mulvany wants to reiterate that it's not an MMO every chance he gets.
"It's single player! I promise! It's funny how much people seem to dislike MMO's. I'm with them. I wanted to do something different with Shining Force Online but you get stuck in these traps where you just end up doing what everyone else did. There are some serious design flaws with MMO's that we can't escape. The only way to break the taboos is to stop making these games. So this is a complete 180 from where we were with Shining Force Online. it begins with building your own fantasy city. That's what these videos really cover. It's sort of a mash-up of Viva Pinata, Sim City 2000, and Roller Coaster Tycoon. The difference with our game is you can leave your land and explore the same as you can in any adventure game. It's not JUST a city builder."
Shining Empire aims to be a massive game. The true goal is to make a game that cannot be completed in under 100+ hours. However, the player gets to (in part) decide what they consider the "end game."
Friday - January 31, 2014
Wayward Terran Frontier - A Space ARPG
Wayward Terran Frontier is a new kickstarter asking for $50,000 to get funded. It is being developed by one man named George Hultgren. Here are the details.
Wayward Terran Frontier is part space-trader and part exploration-driven ARPG, with a whole lot of functionality packed into the space between. The game takes place inside a procedurally generated galaxy filled with dynamic events, making each game a brand new adventure.
At the every galaxy’s heart is a handful of human worlds which act as safe havens, and commerce hubs with functional economies. The core planets are brimming with life, surrounded by space stations and NPCs going about their daily lives (yours to bother and exploit). Out in the wilds of frontier space, there is more opportunity for profit—but also far greater danger.
The game also has a demo for eveyone to try.
Thursday - January 23, 2014
Shining Empire - Kickstarter Update
Shining Empire the RPG simulation I reported about last week has two new updates. From the amount pledged so far the game is in trouble of not being funded.
So if you lkie the game spread the word.
Update #1 - New video! Amazing Art in Under 4 Minutes
The Empire Anvil is a huge part of Shining Empire. It allows people to make their own RPG's using the exact same tools we use to create Shining Empire. In this video, I use the painting tools to create a tree in under 4 minutes. The tools are simple. Draw a shape and use the texture tools to shape it into great pixel art. I am not an artist but I was able to create a tree worthy of game production. Check it out!
Update #2 - Paypal Contributions Now Accepted
Due to popular demand, we're not accepting paypal contributions. You can make a contribution on the indiegogo page here:
This is a smaller campaign ($1,200) and indiegogo.com takes payal, so check it out if you want to contribute via a non-amazon payment method!
Thursday - January 16, 2014
Kickstarter - Small RPG Roundup
I usually find a few Kickstaters that no talks about, and so for today I have two new games to share. Here is a link with a brief description of each game.
Games such as Diablo, Zelda, and Runescape have been a huge inspiration for me in the making of this game. Any game that has dungeon exploring and fighting has been what I've always played. Knight's Destiny takes bits and pieces from every single one of those games (including additional awesome features) to create a new lightweight and fun to play RPG! The one major thing that you'll notice is unique is the lighting. Dungeons are always dark, right? Unless you have thousands of torches lined up against the wall. But let's face it, it's the medieval age, torches don't last for years, and they don't light up a big area. In Knight's Destiny, the player will have only a lantern on themselves to guide them through the pitch dark (and what lies within the dark), aside from random torch positioning against the dungeon walls. This makes for a truly challenging and unique play experience.
Framed Wings is an independently made fantasy RPG with elements close to those of Zelda games. The game shall be packed with quests, dungeons, intense boss battles, and much more. Framed Wings is being developed using the RPG Maker XP engine. At the moment I am quite early into development and have run into many issues, which is why I've turned to Kickstarter for support.
Sunday - January 12, 2014
Shining Empire - Massive Role-Playing Simulation
Shining Empire is a new kickstater game asking for $9,500. The game was originally a fan made project, but Sega pulled the plug.
Now I will only cover the game once since it is an MMO. So if your a fan of the older Shining Force games you might be interested.
Last June we began work on Shining Force Online - a free massively multiplayer version of the classic Sega Genesis franchise. Unfortunately, Sega shut down the game and we're left with a huge, feature-packed title we cannot release. Rather than give up and scrap the title, we're taking it to kickstarter to raise funds to replace all of the Sega-owned trademarks (the main one being art) so that it is an original title in the same tradition as the Shining Force series.
The goal is to release the game November 2014 (with betas starting this summer). We'll release on Windows (Steam as well as a downloadable Windows version on our site), Mac, and iOS. The price will be $10 and all updates (including new content down the road) will be free. There will be no microtransactions and no DLC costs.
In Shining Empire, we want the player to have an incredible amount of control. In other RPG's you walk into a town and there's a few townsfolk to talk to, often times giving you quests or hints. We want to populate each village with hundreds of citizens, most of which you can recruit to joining your party. Some will have specific requirements: They may request that you're a member of a certain faction, or they may view your party and see one of their friends has joined and that entices them to tag along. Some may even become discouraged if your ethics start to clash with theirs and they may threaten to leave.
Update- Thanks to new information from daveyd the game will not be an MMO now.
"We're evolving the game from a forced online experience to a hybrid of pure single player with the option of multiplayer features".
Wednesday - January 08, 2014
Bible Chronicles - A Christian RPG
A studio by the name of Phoenix Interactive has started a new RPG Kickstarter called Bible Chronicles: The Call of Abraham. The goal of the project is to raise $100,000.
Follow Abraham as he is challenged to leave his homeland and trust in the promise that he will become the father of many nations. Adventure alongside him in this epic role playing adventure as you choose your path in the course of history.
Travel to ancient lands and take part in the action and excitement of Abraham’s life. Fierce battles, honor and glory, and the destruction of ancient evils await you on your path as you choose how your own story will play out.
Now it has to said keep the replies civil as any time you mention religion it gets out of hand. I will be watching this thread.
Tuesday - January 07, 2014
STASIS - Kickstarter Postmortem
Christopher Bischoff has taken his time to write a Kickstarter postmortem for his funded adventure game STASIS.
When Nic and I decided to take on Kickstarter we wanted to run the smoothest and best campaign possible. Now, while the road certainly wasn’t without its bumps and bruises, I think that the campaign for STASIS went remarkable well.
Below are a few thoughts and things to consider when setting up your own campaign. Some are obvious, and others are things that we only realized once we were neck deep into our campaign.
After 33 days we managed to hit our $140,000 goal.
For an unknown developer on an unknown license hitting that magic $100,000 mark was an incredible feeling, but an exhausting experience! It was a month of extreme highs and lows, but I wouldn’t have changed anything about how we ran our campaign.
I wish anyone looking at going this route a lot of luck! Buy extra coffee…you are going to need it!
Sunday - January 05, 2014
Kickstarter - Two More RPGs
I have two more kickstarter RPGs I found this week. Below is a video and a brief description of each one. Let me know if you want more coverage of either one.
Explore a beautiful continent, relive book legends and fight your way through unforgiving dungeons to prevent a war of the elements!
A classic adventure RPG with unforgettable characters steeped in a supernatural tale of courage, sacrifice, secrets, and shenanigans.
Friday - December 27, 2013
Wild Season - A Harvest Moon RPG
Wild Season is a new RPG inspired by Harvest Moon on Kickstater. The game is nearing the end, and is already funded. Here is a video and some details.
The main character (You) lives in the big city! However due to some unfortunate circumstances you have lost your home and most of your possessions to the mafia. On your way home you pass by a realtor, and you see an amazing deal on an old farm not too far away. With no home and little chance to find somewhere else in the city you see this as a fresh start! An opportunity to get away from it all. You empty out your bank account, sell what remaining possessions you need to, and you buy the farm!
The sales associate gives you keys and directions, and before you know it you're home, packing what you have left into your car (before the Mafia throw you out!), and you drive out to the farm!
However its not all smiles and roses, getting to the farm is not as easy as it seems, and when you arrive, the townsfolk are friendly but distant, the town seems to hide a secret, there is a dark feeling coming from the forest...
Monday - December 09, 2013
STASIS - Kickstarter Funded
You may remember me mentioning the point & click adventure game STASIS. It seems the game is now funded. Here is the info from the latest update.
I know that the standard practice in the final 24 hours is a call to arms to spread the word about your project! However I feel that you; the backers, journalists, 'Let's Players', forum and community members from around the world....have gone above and beyond already and I want to take this time to thank you.
Three years ago I set out to create my ultimate adventure game. Drawing on a love of Science Fiction and a burning need to tell stories I envisioned Stasis.
Weekends, holidays and nights; Stasis is the result of hard work and pure passion.
My family can attest to the fact that just before we sent our Alpha Demo, my hands were shaking. The first thought that went through my head was "everyone is going to hate this...people aren't going to enjoy the game. It's slow...it's going to crash..."
I started to get feedback and at first I thought that people are just being kind. They didn't want to hurt an artists feelings. More and more people started to experience the world through the Alpha and I realized just how special Stasis is.
Taking Stasis to Kickstarter was not an easy decision. It took me a long time to weigh up the pros and cons. The thought of having other people put their money and support into my game scared me. To be honest, it still does! I knew that the world of Stasis needs more than a few spare hours to take it to its full potential. It needed MORE of me - and the only way that I could do that is with YOUR help.
This Kickstarter campaign has been an amazing journey. Through Stasis I have met so many amazing and talented people. Kickstarter is a special community that is built on giving - on the power of creating.
I now have the freedom to delve into Stasis and create the ultimate Adventure Game, the game that I wished someone else would make.
Through Kickstarter, Stasis will have one of the greatest composers in video games working to create an incredible tapestry of sound.
Through Kickstarter Stasis will get every waking moment of my time and energy to create a rich, diverse, and terrifying world.
Through Kickstarter Stasis will be ALIVE.
I want to reflect on everything that the 4000 strong collective of people has done; taking an unknown concept from an unknown developer and helping to make it into tangible reality.
From the bottom of my heart, I thank you.
Friday - December 06, 2013
Festival of Magic - Video Preview @ IndieRPGs
IndieRPGs takes a look at Festival of Magic in a new video preview. You may recall I mentioned the game in my last kickstarter roundup.
Craig checks out the Kickstarter alpha build for Festival of Magic, a jRPG by Norwegian indie developers Snowcastle Games. The Festival of Magic Kickstarter still has 17 days left to go; head on over if you want to contribute, or simply try the demo for yourself.
Mansion Lord - Murder Mystery RPG/Business Sim
Well here is another kickstarter that might interest a few of you. It's called Mansion Lord, and described as a Murder Mystery RPG/Business Sim.
Mansion Lord combines a murder mystery business sim with tile-based world building and turn-based RPG combat. Build your mansion tile-by-tile, invite unscrupulous aristocrats to dinner, and, with the aid of your hired detectives, capture them for bounties after they slay the other guests. You can level up your detectives, equip them with hundreds of different weapons and accessories, and teach them a variety of skills. All in the name of profit!
Sunday - December 01, 2013
Matt Barton - Kickstarter Editorial
Matt Barton better know as Matt Chat has written a short article on Kickstarter that ponders on why publishers are needed sometimes. Now read the article as he has a point, and then you can comment if your still angry.
I’ve been noticing a trend lately (inevitable, I guess) in the number of Kickstarter updates along these lines:
- “Sorry I’ve been out of touch for the past few weeks…”
- “Unfortunately, the project has turned to be more work intensive than we thought…”
- “We asked for X, when we really needed XXX. Now we’re back asking for more.”
- “I apologize for my inconsistency. I’m accustomed to having a publisher yelling at me, without that, I just procrastinate endlessly.”
Okay, I made the last one up, but I bet it’s true for at least a few projects. But I’m not just posting to complain about all this. After all, it’s only human to make mistakes, especially when it comes to overestimating our abilities (especially our self-discipline). Likewise, there’s no denying that, as much as we like to bash them, publishers do bring certain things to the table: forcing everyone to stick to a schedule, cutting costs at every corner, saying “NO” to things that would disrupt the schedule or the budget. Kickstarter-funded developers, of course, are still accountable, but the folks who funded them aren’t in a position to get their money back or fire them.
Tuesday - November 26, 2013
Kickstarter - RPG Roundup
Here are a few more RPG kickstaters a few you might find interesting. These are usually ones I wont cover with every update. So take a look or not it's your choice.
A text-based single-player roleplaying video game with dynamic storytelling and gorgeous illustrations, where every line carries weight
A sandbox base-building RPG in a low-tech science fiction universe. Explore the stars with the computing power of the Atari Age.
Festival of Magic is an original adventure role-playing game where the players must fight and farm their way to glory.
CONTRA meets MINECRAFT in a building-block RPG! Explore an ever-changing steampunk world featuring Airships & Sky Whales.
Monday - November 11, 2013
STASIS - A 2D SciFi Horror Adventure Game
The following kickstarter isn't an RPG but some of you may be interested. The game is called STASIS, and is a "2D Isometric SciFi Horror Adventure Game".
Stasis is a 2D isometric, point-and-click adventure game for Windows & OSX, set in the distant future on a desolate spacecraft. John Maracheck must interact and solve puzzles to save his family, while uncovering horrific experimentation, illicit research, and an ever deepening mystery.
Wednesday - October 30, 2013
Confederate Express - A New Tactical RPG
Confederate Express is a new kickstater that asked for $10,000, and is already funded with $13,342. The game itself is decribed as a strategy-oriented tactical RPG.
Confederate Express is all about exploration, fighting enemies, and making your way towards the main goal: trying to survive while delivering a package. Packages vary by size, weight and fragility; which makes every delivery a unique experience, ranging from a quick 15-minute tasks, all the way to a challenging journey throughout various events and locations. The more difficult the delivery, the greater the rewards: mercenaries, gear, weapons and ultimately - greater challenges.
Friday - October 25, 2013
The Strange - New Monte Cook Tabletop RPG
Monte Cook Games has a new kickstarter that is already funded based on the
Cypher System of Numenera.
Monte Cook Games is thrilled to announce its next big tabletop roleplaying game: The Strange! Written and designed by Bruce Cordell and Monte Cook, The Strange is a game that crosses multiple worlds, called recursions, which player characters can explore and defend. In The Strange, your characters change with each world they travel to, taking on new aspects suited to help them function in that recursion's unique laws and structures. But dangers found in these recursions threaten not only characters, but also our very own Earth. If characters persevere, however, they can not only save themselves and Earth, they may even gain the ability to create a recursion of their own!
If you enjoyed the inspiring scope of games like Planescape, Gamma World, or Numenera, or mind-bending scenarios like Moorcock's Eternal Champion series, the TV show Fringe, or movies like the Matrix, you're going to love The Strange.
We've assembled a great team to work on The Strange. In addition to Bruce and Monte, the exceptional Shanna Germain will serve as lead editor, and she's developing some amazing concepts both for the game and the presentation of the material. Superstar artist Matt Stawicki serves as the lead artist. He's working with us to create a unique visual look for the setting. But we'd love to see you join the team too, either as a backer, or even a contributor (see the backer levels for more information).
For more information, please visit TheStrangeRPG.com. A lot of news about the game can be found there, and much more is coming! And keep checking back for frequent updates and more previews!
Thursday - October 24, 2013
Cornerstone - New Demo & Update
Cornerstone the Zelda inspired kickstarter has a new demo to try for those that are still on the fence. As for the project itself it has three days left to get another $6,000 to be funded.
The "long awaited" ;) Pre-alpha demo. it doesn't represent the final game but it shows the direction we're aiming for. its still a work in progress so dont get too shocked if you bump into a bug, and even report them to us so we can fix it as soon as possible.
Most important of all! YOU NEED TO SPREAD THIS DEMO!
Please contact your youtubers/bloggers and get them to play. or simply make a video yourself ;)
we will be posting a lets play but we didn't wanna spoil the fun of exploring!
Before you start having fun with this demo please upvote our reddit posts!
Wednesday - October 16, 2013
City of Titans - Interview @ IncGamers
Congratulations on reaching the Kickstarter goal so quickly. You must be pretty excited?
Chris “Warcabbit” Hare, lead developer: It’s the odd combination of terror and awe you get when you suddenly realize that yes, you have a baby. It’s yours. No going back now.
DC “Terwyn” James, business manager: There has been copious amounts of screaming followed by small amounts of hiding, so Chris is pretty accurate in the assessment.
Looking back at the few months before the Kickstarter launched, was there any point where you thought it may not succeed or did you have any doubts about committing your time and resources into what was going to be a long-term project?
Chris: I refused to allow myself to have doubts.
There were those who did, but I could not let myself have them, if we were to succeed. I know, rationally, there is a long way to go, and we will face challenges, but I must be convinced we will surmount them all.
DC: Simply put, yes, but it is in the nature of the human mind to disagree with itself, so those doubts enhanced the trust I have with the rest of the team, rendering it a moot point.
What I cannot do on my own, we have been able to do as a team. Failing to succeed at one point is not so terrifying when you realize that losing a battle does not immediately end a war. It is a long-term project, and mistakes will be made. Those mistakes will be learned from.
Now that the funding is in the bag, what are the team currently focusing on as far as the game development is concerned?
Chris: Well, it’s not in the bag till we hit the final day, the cheques are in the account, and we write our final thank you letters.
That being said, when we do have the funding in the bag, we’re going to be moving back to the Character Creator, and working on the infrastructure we need for it.
It will have more features than simply a paper doll device; we plan for it to have a number of authentication and network-based features. For example, unlocking the mind controlling beard for everyone who kickstarted with us, not to mention social media integration. We plan on costume contests from the very start, after all. As a result, the Character Creator project will move us on the way to being a functional Massively Multiplayer project, even if the rest of the world isn’t fully operational yet. By the time Titan City is up and running, we’ll have plenty of tests and real world information about how our system works.
DC: While I’m not actively involved on the production side of things, and instead make sure everything is functional on an organizational/administrative level, we’re focusing on delivering what we’ve said we’re going to deliver.
Thursday - October 10, 2013
Cornerstone - Interview @ Worldsfactory
First of all, can you briefly describe the game to our readers?
Cornerstone is an open world action adventure, with an emphasis on exploration and combat mixed with physics and player choice. A game inspired by The Legend of Zelda games and Dark Souls.
The art style of Cornerstone looks really beautiful. Why do you think there’s been a recent spike of interest in Wind Waker-inspired design? What have been your other influences?
I guess indies are cheap :P minimalism is easier to do, It’s sad but that’s the main reason nintendo are just really good at being cheap. For Indies going 3D it’s usually a bad idea to try going realistic, we save a lot of time with the style we have. It’s also easier to get a vibrant and more interesting environment.
We also know that the combat system has been inspired by Dark Souls, but From Software’s acclaimed title has been traditionally associated with harsh and challenging gameplay. What kind of difficulty options will you offer to players? Will you have a stamina system to prevent “button mashing”?
In cornerstone there’s usually never just one way to progress. We won’t have a difficulty setting, we think it’s better for the player to adapt to a play style most suited. whether it’s a combination of crafting sneaking or straight on combat. In dark souls you only have the option to fight (or run haha!)
We have stamina right now but we’ll see how we add it in combat, there’s still some balancing to do and the stamina could throw it off.
Tuesday - October 01, 2013
Cornerstone - Wind Walker Meets Dark Souls
Cornerstone : The Song of Tyrim is another kickstarter asking for $30,000 to release on the PC, Mac, and Linux. It's desribed as a open world action adventure, with an emphasis on exploration, and combat mixed with physics, and player choice.
Cornerstone is an open world action adventure, with an emphasis on exploration and combat mixed with physics and player choice. A game inspired by The Legend of Zelda games and Dark souls.
The world is structured similar to Wind-Waker with a series of islands connected within vast ocean, almost every areas is accessible from the start. The main method of transportation between islands will be by Ship (and don't worry, there will be fast travel).
We’re aiming for an art style that invokes a sense of wonder but at the same time has the ability to charm your socks off. Stylized geometry with simple textures but with realistic rendering, and of course much inspiration will derives from the Viking culture.
Monday - September 23, 2013
Kickstarter - RPG Roundup
Today I thought I would do something different. I have three new kickstarters looking to get funded that might be of interest to you. So here we go.
Up first we have a game called Cedaria: Blackout asking for $50,000.
Cedaria: Blackout is a cooperative adventure RPG, featuring a unique blend of Middle Eastern and steampunk architecture and style.
Next we have a game called Magic Meisters asking for $20,000.
Magic Meisters is an open world RPG filled with mystical creatures, magic, dungeons, and multiplayer adventuring for all ages!
Explore the world of Terrene and defeat the spreading evil in this top down RPG. Gameplay inspired by Baldur's Gate & Diablo 2
If anyone is interested in more roundups like this let me know.
Monday - September 16, 2013
RPG Music Moods - Music for Tabletop Games
RPG Music Moods is a new kickstarter asking for $500 to release professional background music for table top role-playing games.
RPG Music Moods: Enhance your role-playing table top game experience with professionally made background music.
Each track is 10 minutes long and loops seamlessly in your favorite music device. We've produced 2 tracks (demos below) and we're looking to raise funds to make a complete 10 track collection.
Get your RPG Music Moods rewards the same day we fund!
We'll produce new tracks as they're unlocked by reaching stretch goals. Samples of the new tracks will be posted as they're completed!
Saturday - September 14, 2013
Sojourner Tales - A New Board Game
Sojourner Tales is a new kickstarter from authors Tracy & Laura Hickman. Together they have written many D&D, and original novels. Now their asking money for a board game that features new downloadable ebook adventure modules.
Welcome to Sojourner! I'm Tracy Hickman. I'm an International and New York Times Best Selling author and game designer. For over thirty years, my wife Laura and I have been writing novels and designing games ('Dragonlance', 'Wayne of Gotham', 'Ravenloft', 'Dragon's Bard'). Now we're thrilled to invite you on our latest adventure: to bring interactive adventure storytelling to families and hobbyists alike.
In Sojourner Tales, you will use strategy and wits as you discover and collect the pieces of your mysterious story as you strive to be the first to complete the epic adventure. The tale is different every time you play ... or you can download new Sojourner Tales to explore from our website!
Thursday - September 12, 2013
Golem Arcana - A New Type of Tabletop Game
Harebrained Schemes has a new kickstarter, and this time it's a new tabletop game. It's described as a, "Game that combines miniatures with mobile technology to deliver a tabletop game that's easy to learn and fast to play."
We love tabletop miniatures games, but they can be a huge investment of time and effort. With so many games - both digital and physical - competing for our precious gaming time these days, it can be hard to commit to miniatures games that require hours upon hours of leafing through sourcebooks, measuring distances, and debating the rules. And while painted figures are cool, not everyone has the time or materials to paint an entire army of miniatures.
That’s why we're creating Golem Arcana - the digitally-enhanced miniatures game.
By integrating your touchscreen phone or tablet into the tabletop experience, Golem Arcana removes the busywork associated with miniatures games. Record-keeping is automatic. Important game information is all quickly searchable at your fingertips. Instant feedback is provided for movements and attacks, eliminating the need to refer to complex results tables. Skirmish scenarios can be completed in less than 45 minutes. Plus, all Golem Arcana figures come fully assembled and painted* so you can start playing right out of the box. You can forget the work and focus on strategy and fun.
Golem Arcana merges the energy of friends at a table, the engrossing tactics of a miniatures game, and the convenience of a computer game to create a unique new style of game that's fast and accessible without sacrificing depth of gameplay.
Tuesday - September 10, 2013
Mazaki No Fantaji - Tabletop RPG
Mazaki No Fantaji is a new kickstarter looking to get funded. In case your curious it's described as,"A cinematic Tabletop RPG inspired by stunning anime and immersive JRPGs, using qualitative stats and a unique, tile-based system."
Mazaki No Fantaji started with a single question: How can we develop a role-playing game grounded on dramatic, cinematic stories, if the "story" is exactly what we, the creators, have no control over? As gamers know, it is the players who come up with the plots, the twists, the intrigue, the developments. We creators just build a world and an engine to interface with that world. What role can we play in the stories?
Well, the first step was figuring out that a good story has NOTHING to do with the plot. Only a superficial understanding of stories reduces a good one to its plot. A good story has GOOD characters, GOOD conflicts, and GOOD themes. In other words, interesting characters, meaningful conflicts, and relevant themes. The plot is an emergent unfurling/entangling of those things.
"So," we said to ourselves, "If we created a game that demanded interesting characters, meaningful conflicts, and relevant themes; we'd have a GOOD (i.e. dramatic, character-driven, fun, intense, deep) role-playing game."
So we created that game. Enter Mazaki No Fantaji.
Friday - August 16, 2013
Mother of Myth - Multi-platform Action RPG
First of all the next kickstarter I'm about to announce is being developed for smartphones, tablets and web browsers. You have been warned no protesting our arguing. The game is called Mother of Myth and it's described as the following:
Mother of Myth is an action role-playing game inspired by Greek and Roman mythology which puts the player into the heart of some of these classic stories. In this beautifully rendered 3D environment, you will learn how to be a rhapsodist, a hero who harnesses the power of spirits to defeat enemies and help save your village. Based on story-driven quests, you will explore a large variety of dungeons where you will have to fight against mythological beasts and discover the hidden truth behind the myths and legends.
The core features of Mother of Myth are:
- Having the option to use your favorite device to play Mother of Myth.
- Jumping into engrossing battles and defeat epic mythological beasts.
- Mastering non-stop swipe and combo attack skills.
- Collecting deity skill cards and harnessing their powers.
- Crafting and selling various items including weapons, armor, shields and helmets.
It seems interesting and who knows you might be surprised.
Saturday - August 03, 2013
Legend of Dungeon - Now in Beta
Legend of Dungeon is a 4 Player Co-Op Roguelike-like Beat'em'up with dynamic lighting on awesome pixel art.
I also have a video trailer for those that are interested.
Friday - August 02, 2013
DwarfCorp - Explore, Exploit, and Profit!
Dig deep into the earth to discover rare gems and ores, and send them back to the motherland in a balloon or ship. Defend your colony with walls, traps, and mercenaries. Promote your employees for their good work, or give them a slap if they get sloppy. Meet Elves, Goblins, Mole Men, Demons and more!. Design your company logo and color scheme, and watch your company stock rise and fall against your competitors!
We are a two-man team of amateurs making the game of our dreams in our spare time. After developing this game for almost a year, we are looking for backers to help us make releasing this a reality. We are also looking for feedback and potential collaborators. We'd love to hear from you!
Bring Revolution 60 - Heavy Rain Meets Mass Effect
Bring Revolution 60 is a new kickstarter being developed by Giant Spacekat. It's described as follows:"Heavy Rain meets Mass Effect with an all-girl cast, made with the Unreal engine. One choice changes everything."
Revolution 60 is an intense, movie-length story - told cinematically with gorgeous 3D animation and full voice acting from stars like Amanda Winn-Lee. You play as Holiday, an assassin for Chessboard, tasked with discovering why an American orbital weapons platform has malfunctioned. This indie game topped the list of best games of PAX East, and has been called, "One of the best games you've never played," by MSN.
Now, the team needs your help bringing Revolution 60 to PC and Mac. The advantage of using the Unreal engine is the ability to port a completed game to other platforms with relative ease. For an indie team like Giant Spacekat, this is extremely important, allowing us to get our game into as many players' hands as possible.
Tuesday - July 23, 2013
Numenera - Read All About It
This is about Numenera, not Torment: Tides of Numenera. As you might, or perhaps should, know Monte Cook's Numenera is the table-top RPG which is used in Torment: Tides of Numenera.
This is also about letting you know that in August you can read all about Numenera so you can play this with your friends or just check in what ways Torment: Tides of Numenera deviates from it.
We're so very close to the release of Numenera! The books are literally being printed and put onto trucks as I type this. There's still lots of logistical stuff to do even after they start arriving in the warehouse (not the least of which is that I have to do lots-and lots-of autographing), but we hope that packages will start shipping August 6th. The on-sale date (when it will be in stores) is August 14th, so there's a really good chance that Kickstarter supporters and preorder customers will have theirs before that date.
To be clear, we hope that this includes not just the corebook, but the Player's Guide, the Nightmare Switch exclusive adventure, the dice, the cypher deck, the XP deck, the t-shirts, and the screens. All of that should be shipping starting on August 6th.
Regardless of all that, the ebook versions of the corebook, the Player's Guide, the decks, and the screen inserts should all be available to Kickstarter backers and preorder cutomers on August 1st. That means you should be looking for an email with download instructions on that day. If you don't get one by the end of that day, contact Annie at email@example.com.
The great people at 3lb Games are making an amazing app for Numenera. It will hopefully also be done in August. This app will be available in the iTunes app store and other places when it's ready (look to 3lb Games for more info). For Kickstarter backers at the DABBLER level and above, we need your app platform choice. Kickstarter backers should check out the recent update for more information.
Monday - July 15, 2013
Legend of Iya - An Epic Metroidvania Adventure
The kickstarter I'm bringing to everyones attention today is called Legend of Iya. It reminds me of the old Alundra games on the playstation.
Legend of Iya (it's pronounced Ee-yah), has been my never-ending passion project as long as I can remember. Beginning with early 8-bit computers, and stretching all the way to present day, the game has changed, evolved and improved over the years, from a simple 8-bit run-and-jump to something far more compelling. The game has seen at least half a dozen iterations, each time dying, but being reborn as some kind of a stubborn freaking phoenix.
Legend of Iya (LOI) is a 2D, story-driven metroidvania game in development for Windows PC. As I am a pixel artist by trade, the game features top-shelf pixel graphics and animation reminiscent of 16 and early 32-bit era, with lush, varied environments, tons of animation and detail, and some crazy-huge setpieces.
Oh, and let's not forget awesome boss battles! Will have a bunch of those. In fact I ended up writing my own procedural module-animation editor for bringing those to life without killing me with animation work. The results are vaguely reminiscent of bosses in games like Castlevania SOTN and 16-bit Contras.
Saturday - July 13, 2013
Ambient Environments - Soundtracks for RPG's
Todays kickstarter is not for a game but for a project that seeks to create a sountrack to listen to while playing RPG's. It's called Ambient Environments and needs a little more help to get funded.
Soundtracks inspired by years of dungeon delving, treasure hunting and tavern hopping—just in time for your next adventure!
ou’re a GM that loves to take control of their environment in order to provide an immersive experience for your players. Or a war gamer who likes to set the mood by enriching your environment with the sounds that one might hear on the battlefield. Or maybe you’re a game store owner hosting a local GM night and you need to provide a backdrop that will work for any game.
Setting the mood is one of the more difficult tasks of a GM, and yet one of the most important to keep players engaged in your environment and story. These high-quality MP3’s (320 Kbps), each a glorious 10 minutes in length, are meant to help GMs inspire their players. They have been play tested, gamer critiqued, and are ready to be brought into your living room or gaming store.
The basic goal of our Kickstarter is to provide you with 48 tracks. That's over 480 minutes of soundtracks for your games, with many more planned for our stretch goals!
Unlike some products that just provide sound effects on a loop in the background, Ambient Environments is a complete soundtrack for your gaming experience. Just like music in a film enhances the movie's tension and emotion, it can do the same for your game. Sure, the sound effects are there too, but they're only one part of the whole!
NOTE: Want a different set of soundtracks then what is offered in the pledges? You can create your own reward by using our Add-ons!
Wednesday - July 10, 2013
Tales of Terrene - A Steampunk Adventure RPG
Tales of Terrene is a new kickstarter being developed by Kortex Studios. It's described as a steampunk themed adventure RPG game. So do the usual spread the word, or just go meh and move on.
Tales of Terrene follows the main character and their struggle to adapt and survive in an ever evolving world filled with enemies. The story is set in the steampunk themed world of Terrene. The main character is a renegade airship captain who has had his vessel stolen, along with something of great worth on board. He must fight and transverse his way across Terrene and beyond battling enemies and other various renegade Captains to require his ship and the precious treasure that everyone seems to pitted on taking.
Tales of Terrene utilizes the Unity engine and Dolby inspired 7.1 sound channels. Working in conjunction with Dolby we plan to implement their sound technology to bring you a great game that really comes to life in surround sound! The Development team is working around the clock to create a game that is compelling and challenging, insuring a great experience for all gamers. We plan to include features like...
- Talent Tree
- Currency System
- Interactive NPC and Shops
- Experience Leveling System
- Compelling Lore & Quest Line
- And Much More!
If you'd like to see Tales of Terrene come into fruition please take the time to get information from our website and Kickstarter and donate. All donations of any amount are generously appreciated!
Thanks goto rjshae for finding the game.
Friday - June 28, 2013
Kickstarter - Hollowfear Launched
The developer of Hollowfear sent us word that his game is now on Kickstarter.
HollowFear, an innovative and challenging blend of RPG, Tower Defense and Action Hack & Slash is LIVE on Kickstarter. A highly playable early demo build is available for press and our kickstarter supporters. Key features of the game: -A unique blend of different genres -Innovative, fast paced yet tactical combat -Weapon attack zones, shield defense zones -Defense tower management (upgrading, defending, repairing...) -RPG style character development -Various level objectives (defending victory points, defeating enemy bosses, surviving, escaping etc. and combinations) -Set in medieval land of Carantania (territory of present-day Slovenia), based on slavic pagan mythology This is a true indie project from the grounds up. It started up 4 years ago as a hobby of a programmer, passionate about computer games. The design was evolving slowly, with many iterations and considerations. It is currently in a late development phase and is scheduled to be released in Q1 2014.
Tuesday - June 25, 2013
Infinite Space 3: Sea of Stars - New Game Trailer
Video showing some progress on Infinite Space 3: Sea of Stars. The main things shown are more refined star map and other user interfaces, as well as some item art and new ambient sounds.
Saturday - June 22, 2013
PixelsorDeath - Creators Could Be Killing Kickstarter
The next newsbit doeasn't deal with RPG's but with kickstarter. Joshua Dennison of PixelsOrDeath wrote an editorial about kickstarters and backer awards.
Question is do you agree or disagree?
To backers, this stings. The pride of helping fund someone’s passion simply isn’t there if everyone else can eventually have a piece of that pie, too. No matter how they’re acquired, behind-the-scenes documentary videos, “alpha” builds, and in-game perks aren’t exclusive anymore if everyone can have the same perks. Arguably, it’s even worse when, in a few instances, these pre-order bonuses are coming in cheaper than you could have initially gotten them with the crowdfunding campaign.
It could be viewed as a question of whether or not someone is willing to effectively pay a “crowdfunding surcharge” for early access, but again, occasionally the same “alpha” or “beta” access is being offered to everyone who pre-orders in the traditional sense.
In short, creators should be careful about alienating potential contributors. If creators are willing to make the rewards, they should be willing to cater to their backers, too. Internet culture is a touchy, fickle thing, and it doesn’t take much to alienate a vocal minority (a very vocal minority).
There’s a great deal at stake here. These crowdfunding efforts are the only chance that some of these creators have, and they could lose that resource if we’re all not careful. Games like Kentucky Route Zero and FTL: Faster Than Light might not have ever seen the light of day without Kickstarter, and we certainly wouldn’t have seen Dominique Pamplemousse in “It’s All Over Once the Fat Lady Sings!” without Indiegogo.
Places like Kickstarter and Indiegogo are fertile grounds for creative talent to take their would-be projects, but creators have to be careful not to squander the interest of supporters. We’re not in questionable territory anymore; crowdfunding is a widely-accepted practice, and creators have to be aware of their actions. It might only take a few more exclusives-turned-pre-order-bonus items for that vocal minority to denounce crowdfunding on the whole, potentially sullying the entire ecosystem for future hopefuls.
Wednesday - June 19, 2013
The Great Gaias - A Story-Driven RPG
Here we are with another kickstarter RPG, and I can see the not again expressions. This time the game is called The Great Gaias. The goal is $25,000 with 24 days left.
Horizon’s End is proud to present its first game, The Great Gaias. This modern take on the classic JRPG genre brings forth the best qualities of these forgotten games. With more than sixty hours of gameplay including sidequests, hidden characters, crafting, and multiple endings, we hope to rival such classics as Chrono Trigger, Xenogears and the Final Fantasy series.
The Great Gaias is an ancient tome authored by the Gods that is able to reincarnate the souls of ones who have led a life that was supremely influential and helped shape history. The First Men, the Chosen Ones, having been granted immortality by the Gods and free will, were charged with the governance of lesser man and ruled justly and righteously their new city called Validus. After years of prosperity, a stranger from the east, Grindelwald Maultor, brought magic to the First Men, and with this new-found power came tyranny.
Using this mighty gift he corrupted the immortal First Men, transforming them to wickedness. The Gauf, as these ten immortal warlords were named, waged a bloodthirsty war against the other free folk of Tenat. It wasn’t until the Warriors of Old, souls birthed from The Great Gaias, battled Validus, and pushed their forces back, imprisoning the immortal Gauf and Lord Maultor within an ancient Tower of the Gods.
Peace has reigned for a millennia, but a new age is dawning in which an ancient magic is returning to the world. The souls of the Great Gaias have all been reborn into existence once again, and the seals of the ancient tower are weakening. It is up to a small group of unlikely adventurers to uncover the past and fulfill an age-old prophecy that will undoubtedly shake the very foundations of the modern world and shape the direction of a new age.
The Great Gaias will employ many features that were cherished by the players of this classic style. Throughout the game you will encounter an elaborate and highly developed lore supported and developed upon by the many systems revolving around it. Features such as the bestiary, biography, quest journal, and The Grand Arcanum, all help to compliment our vision of this rich and detailed world.
Tuesday - June 18, 2013
Soul Saga - A J-RPG Inspired by Playstation Classics.
Indie developer Disastercake has announced a new retro-styled JRPG Soul Saga. The goal is to get $60,000 and so far it's earned $11,849 with 27 days left. Now if you dislike or just loathe JRPG's this game wont be for you.
A love letter to J-RPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona.
The Tempest Reef is a protective barrier of storm clouds that Medonia sits on. This barrier is the only thing keeping the islands safe from the terrors of the Ink corruption that ravages the planet below. Nothing can pass through the Tempest Reef without being utterly annihilated.
300 years after it's conception, the Tempest Reef is weakening, and the Islands of Medonia are dying and falling from the sky. There are rumors of a passage called Cloud's End that will allow a ship passage through the Tempest Reef to the surface world below. It is assumed that Mithos' father had found this passage, but he left no trace of its existence behind. The Guilds of Medonia now search for Cloud's End in hope to find a cure for their dying islands somewhere on the surface of Oterra.
What's a Disastercake?
Disastercake is one normal guy with one large dream: to make games he's passionate about. This guy's name is Mike Gale... and that's me! I've been working on Soul Saga for years as many roles including a programmer, game designer, and technical artist. I also outsource a lot of Soul Saga's art to talented artists around the world using my life's savings. I use to work at Microsoft in their games department, but I've quit that comfy job to work on Soul Saga, a game inspired by classic J-RPGs.
Why a J-RPG?
J-RPGs (Japanese Role Playing Games) are the reason I fell in love with the game industry. When I was young, I spent countless hours playing games like Final Fantasy, Breath of Fire, Suikoden, and Persona.
What attracted me to J-RPGs was that they are one of the most impressive forms of multimedia to date. They contain nearly all forms of media in one beautifully orchestrated piece of art. Traditional art, graphic design, 3D, music, sound, lighting, cinematography, choreography, script writing, acting, story telling, and a whole lot more!
But it's a fine balance. If one part seems off, the rest suffers greatly. For this reason, it's also one of the most challenging forms of media to orchestrate successfully. I hunger for that challenge!
Saturday - June 15, 2013
Frozen State - A Survival Based Horror RPG
Frozen State is a new rpg on kickstarter looking for funding. The project still has 37 days left and has raised £7,763 of it's £60,000 goal. It's worth a look so spread the word.
It is a survival based horror RPG, which will immerse you in a Siberian, post apocalyptic wasteland. The game takes place in a secret Soviet city,which was partly destroyed. You will get by, side by side, with vicious alien hybrids, ruthless bandits and other survivors like you, who haven’t lost hope. Exploring new areas, scavenging and fighting for your life, you will be making hard choices between greater good and your personal goals, which will lead you to different outcomes.
Our inspiration comes from many sources: games like Fallout 1 and 2, S.T.A.L.K.E.R Shadow of Chernobyl, Metro 2033, Half-Life 2, Resident Evil; films The Thing, Alien(s),Prometheus, The Road, The Myst; our favorite writers Isaac Asimov, Arkady and Boris Strugatsky, Stanislaw Lem and many others.
We are making a game which will have virtually an ultimate freedom without labeling you as a bad or a good guy, a game where your actions affect the world, a game without hordes of brainless zombies, but rather with strong and dangerous enemies. The game with tense and grim atmosphere.
Thanks go to rjshae for bringing this game to my attention.
Friday - June 07, 2013
Reobirth: Magic's Awakening - A New ARPG
Well it's time for another underappreciated kickstarter RPG. This time the project is called Reobirth: Magic's Awakening.
Reobirth: Magic's Awakening is a fast-paced 2D action RPG currently being developed for PC (with possible Mac and Linux ports through the stretch goals!). Drawing inspiration from some of the most memorable and classic ARPG's (Secret of Mana, Castlevania, Super Metroid), Reobirth combines world exploration, elemental magic, and intense battling into an exciting and challenging adventure that spans the lands!When Reo, a powerful and devastating form of elemental magic, is unleashed across the greatest expands of the universe, sinister monsters of dark magic begin growing all throughout the galaxy. On earth, humanity is forced to seek refuge by escaping to the Hove, a large man-made airship that valiantly hovers high above the clouds. The privileged and high ranking civilians retreat to the Hove under command of the questionable Emperor Vioz, while the commoners are left on earth to fend for themselves against the growing masses of dark monsters. Two hundred years upon the Hove and the once mighty airship now slowly grazes through the air, desperately seeking restorations: damaged, quickly losing altitude, and seemingly mere moments away from plummeting back down to earth for the Emperor and all passengers to meet their untimely fate: death by Dark Magic monsters.
But in a moment, a mysterious young boy with aquatic blue hair is seen standing motionless on the deck, mysteriously blending with the darkness of the night. No name, no origin - stricken with an eerily uncanny silence and a deadpan expression drawn across his pale face.
"Who is this young boy that has slipped aboard?" the passengers whisper, completely perplexed. "There is no entrance to an airship that hovers hundreds of miles in the air!"
And this Reo - such a relentless and destructive force - how did that come to be?
Thursday - May 30, 2013
Dungeon of Elements - A Unique RPG Kickstarter
This kickstarter project is called Dungeon of Elements. To put it simply it's a RPG with combat inspired by Dr. Mario & Tetris. I brought attention to the game a few weeks back.
Dungeon of Elements is an RPG dungeon crawler with combat inspired by some of our favorite classic puzzle games like Dr. Mario or Tetris. In Dungeon of Elements (DoE), core meets casual as we combine many different styles of gameplay in a fun, immersive experience. While trundling through dungeons, ruins, and 45 different environments, you will defeat over 60 enemy types, collect pets, craft items, weapons, and armor through alchemical experimentation, build your bestiary, and more.
We are here on Kickstarter for more than just raising funds. We want to build a community with our players starting right now: before the game is launched. If you have input and feedback, we want to hear it! You can help us make this game the best it can possibly be by sharing your insights and feedback over the next couple months. Your participation will really take this game to the next level.
Dungeon of Elements is very close to completion. If we successfully fund, we estimate delivery of the game to our backers in less than a month. We wanted to bring a project to Kickstarter where the backers get almost instant gratification for their support. We realize this is a bit unusual, but hopefully you gamers out there will appreciate it.