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Box Art

Thursday - May 21, 2020

Kickstarter Games - The End of the Sun

by Silver, 12:26

The End of the Sun is described as a first-person exploration and adventure story-based video game, set in the Slavic fantasy world with a time travel twist. The game is currently on Kickstarter with 17 days remaining. You can find the Steam page here.


The End of the Sun is a first-person exploration and adventure game, where the story has the most important meaning, as it is set in the world of Slavic rites, beliefs, legends, and their everyday life. It is a series of mysterious events that ordinary people dealt with, as they were living in a small village where the line between myth and reality began to fade perilously.

As the Ashter (Volhv) who is gifted with the ability to travel in time and knowledge about Navia (the space where human fates shape), following the trail of the secretive fugitive, you come to a mysterious village, but you cannot find anyone there, at least not in a way you wanted to. All you can see are burned hearths around.

A story inspired by Slavic mythology and legends. It presents the events occurring during the 4 major Slavic festivals during the 4 seasons far away from each other in time. Recreates mystical events, culture and people’s habits in an unusual way. The game is inspired by both adventure and exploration games with unorthodox riddles to solve, but the story-line is in the first place here.

Wednesday - May 20, 2020

Kickstarter Games - Externus: Path of the Solari

by Hiddenx, 17:09

The Kickstarter campaign for the tactical RPG Externus: Path of the Solari has started:

Externus - Path of the Solari

Externus: Path of the Solari is a character driven tactical RPG based on a homebrew tabletop game for Windows PC and consoles.


Externus: Path of the Solari is a character-driven tactical roleplaying game (RPG) adapted from an original tabletop game. We take inspiration from classic tactical RPGs like Fire Emblem, Final Fantasy Tactics, and Shining Force along with modern game development to craft our own story and give you characters that matter. Our approach is designed to allow you to get to know the characters in your party along with strategic combat in full 3D battlefields. 


  • Strategic Turn-Based Tactical Combat
  • Full 3D Battlefields
  • Character-Driven Story
  • Storybook Choose Your Own Adventure Sequences
  • Death Matters, Each Ally You Lose Will Change Your Story
  • Unique Full-Color Artstyle
  • Based On An Original Tabletop RPG 

Externus is a storybook brought to life and your actions on and off the battlefield can change the pages as they're presented. You should think about the risks and rewards of bringing certain characters and using their specialized abilities. Your actions and choices matter. This goes back to our tabletop roots of wanting to tell a collective story that changes based on the players around the table. We encourage party interaction through our campfire scenes and storybook sequences that pay homage to the original tabletop game. Think about the world in terms of Fate. Death will be permanent in Externus, how will you react? Let the story play out and see how a character's death affects those who knew them both in positive and negative ways. Maybe it'll even send a ripple effect out into the world!

We are a group of passionate game developers with over 11 years of experience in making games. We're building Externus using our custom BroadSword Engine built on the MonoGame Framework.


Kickstarter Games - War of Ashird

by Silver, 11:34

War of Ashird is described as a game where you own land and become lord of a castle, recruit over 20 playable characters, and engage in strategic battles. The game is already funded on Kickstarter.


War of Ashird is a unique combination of classic turn-based and grid-based RPGs. In it, you can command your soldiers in strategic battles, conquer enemy kingdoms' territories, and live as a ruler! The game also has a cast of more than 20 playable characters for you to recruit—each with their own unique personality.

The story revolves around Deegan—a young hunter who, through a twist of fate, joins the Kingdom of Ceredia's army. As a young recruit, you will get promoted, gain lordship over land, and even your own castle!

Maybe someday, you'll rule Ceredia—and if your ambition is great enough, maybe even the whole continent! But will you be a horrible tyrant, or a just king…? The choice is yours!

Tuesday - May 19, 2020

Kickstarter Games - Space Cats Tactics Coming Soon

by Silver, 10:42

Space Cats Tactics is described as a tactical turn-based game with space explorations and it is coming to Kickstarter soon. You can check out the Steam page here.


Space Cats Tactics is a tactical turn-based RPG space adventure combining inside ship crew management from games like FTL and Star Command Galaxies with grid based fighting from games like XCOM and Divinity Original Sin.

In Space Cats Tactics every encounter has a variety of outcomes and impacts your destiny, choose wisely. You can be a righteous hero or vengeful pirate, use diplomacy or escape gun blazing.

Saturday - May 16, 2020

Kickstarter Games - Black Book - An RPG Rooted in Slavic Mythology

by Silver, 08:27

Black Book is described as a dark RPG Adventure, based on Slavic myths, in which you play as a young sorceress. You fight evil forces in card-based battles and explore the world, where humans live alongside mythological creatures. The game is currently on Kickstarter and already funded with 21 days to go. The prologue is currently on Steam and playable for free.


A fusion of card-based RPGs and Adventure games, “Black Book” is a haunting tale of a young sorceress, who gave her life to serve the dark forces. Dive into the cold, yet alluring world of Slavic folktales - and uncover the secrets that hide in the darkness.

A young girl named Vasilisa, destined to become a witch, decides to throw her fate away and marry her beloved - but that dream is shattered when her betrothed dies under mysterious circumstances.

Aching for her lost love, Vasilisa seeks out the Black Book - a demonic artifact, said to be powerful enough to grant any wish to the one who uncovers all 7 of its seals. Join Vasilisa in her adventures across the rural countryside, as she solves the woes of common folk by confronting demons and performing exorcisms.

  • Uncover the seals of Black Book

    Unleash hellish spells on your enemies! Collect spell cards and new skills as you progress.
  • A Historic Adventure

    Solve riddles and complete side-quests as you learn more about life in the Slavic countryside.
  • Lead a Demonic Flock

    Send demons to do your bidding, but be careful - idle demons will torture you if you don’t find them something to do!
  • Myths and legends

    Explore a world based on Northern Slavic mythology. Learn from an in-game encyclopedia, created with the help of expert anthropologists - and find all folk tales hidden within the game!

Thursday - March 26, 2020

Kickstarter Games - HOLMGANG: Memories of the Forgotten

by Silver, 09:23

@Gematsu HOLMGANG: Memories of the Forgotten is described as a 3D Quick RPG Action-Adventure Game inspired by an epic fantasy saga of books and it is on Kickstarter now.


Holmgang is a hack n’ slash at its core, and each character will have their own unique combat style. Additionally, you’ll be able to craft your own combos in the combo editor and evolve each character’s skill tree to make the experience truly unique and personal. 

During the game, you’ll face lots of enemies with different behaviors, weapons and weaknesses, so your gear and combo configuration will decide if you’re victorious! 


In Holmgang, you’ll explore the world of Dracorum by land and sea, finding friends and foes along the way. Some of them will give you quests or sell you unique items, but others will try to deceive you. Choose your path wisely, because there’s not only one, and some of them have intricate environmental puzzles that could lead you to certain death. Plus, each main character will be able to access secret areas with rare loot. This adds a high replayability factor, like any good old “Metroidvania”.

Remember, there's no single right way to play the game… so experience them all!  


Thanks Farflame!

Wednesday - March 25, 2020

Dragon Banner - On Kickstarter

by Myrthos, 11:16

Dragon Banner is a fantasy game of strategy and building, is now raising funds on Kickstarter.

Dragon Banner is a video game of strategy and building coming to PC (Windows). It is built from the love of building blocks and real-time strategy games. Dragon Banner is created by one person over the course of seven years, working on it here and there.

In Dragon Banner you take on the role of a commander. You hire villagers to gather or generate resources, build defenses to protect them, and hire an army to fight alongside you. You will customize a town as your headquarters, where you take on quests and purchase equipment to alter your command style.

The good news is that Dragon Banner will be complete in 2020!  The developer is passionate and motivated to finish the project.  The Kickstarter campaign supports development on new content to expand the game and to build a community of backers to help spread word of the game. Some backer rewards include multiple keys to download multiple copies of the game to share with a friend!


You can also check the video out on Steam.

Tuesday - March 03, 2020

Rustler - Funded on Kickstarter

by Silver, 18:39

The GG reports that ARPG Rustler has been funded on Kickstarter.

Developer Jutsu Games, alongside publisher Games Operators, are happily celebrating reaching their main goal on Kickstarter for their upcoming crazy open-world medieval themed ARPG “Rustler“. However, they’ve revealed additional stretch goals that will further enrich the game.

Guy has already acquired new skills and perks due to the 30,000 CAD donated by backers. The remaining stretch goals include universe expansions, new side missions, weapons, and two DLCs, as well as a third region and a multiplayer mode.

Visit the Rustler Kickstarter campaign and help the developers achieve all their stretch goals!

Wishlist the game on Steam ( to stay up-to-date with all the news from its development.

Rustler is an open-world, top-down action game paying tribute to classic GTA 2 style and gameplay, fusing it with a historically inaccurate medieval setting. Play as Guy, whose parents were too lazy to give him a proper name. Experience feudal injustice, witch-hunting, and join massive tournaments.

Meet valiant yet incredibly stupid knights. Complete a wide variety of twisted missions and quests, or ignore the plot and bring mayhem to the villages and cities. Travel on foot or steal a horse; fight with a sword or pick a fancy automatic crossbow. All that spiced with inappropriate, Monty Python inspired humor.


Thanks Farflame!

Wednesday - November 06, 2019

Kickstarter Games - Demon Knights of Ankhoron

by Hiddenx, 18:23

A Kickstarter campaign for the action RPG Demon Knights of Ankhoron has been started:

Demon Knights of Ankhoron

Dark Gothic Action RPG Fighting Game made by AAA artists. Master a knight or demon as you explore the ancient world of Ankhoron.


Demon Knights is a revolutionary dark Action Role-Playing Game with deep traditional 2D Fighting-Game mechanics within a beautiful dark gothic world of Ankhoron.

Master ancient powers and loot enchanted items to up grade your hero, play with friends and defeat demonic monsters who stand in your way.

  • A brand new rich dark world focused on epic combat, exploration, trading and dogfighting in first person.
  • Action RPG Story mode– Offline or Online(Single or Multiplayer co-op play)
  • Unique Hero Characters with swappable armor, upgradable weapons, randomized loot drops, crafting, and customizeable magic skill system
  • Unique Monster Characters with unique monster skills and progression
  • Fighting Game arena for PVP and in-game bounty hunters modes
  • No Subscriptions
  • No Pay to Win

Friday - October 18, 2019

Everspace 2 - Kickstarter Milestone

by Silver, 11:08

OnlySP reports that Everspace 2 has hit a big milestone for its Kickstarter.

The Everspace 2 Kickstarter campaign just reached another huge milestone.

As of the time of this story’s publication, Everspace 2 has already reached a little less than EUR€250,000 – more than half its asking goal. Just yesterday in its first developer vlog, developer Rockfish Games was celebrating the €200,000 mark.

The update gives a few details on the game’s story mode and urges players to go back and play the first title.



Thanks Farflame!

Thursday - October 10, 2019

Summer Daze at Hero-U - Gameplay Video

by Silver, 11:31

A gameplay video for Summer Daze at Hero-U which is currently being crowdfunded on Kickstarter.


This shows the beginning of Tilly Appleberry's story in Summer Daze at Hero-U. Tilly is a Rogue student and one of two playable characters in Summer Daze.

Saturday - September 21, 2019

Kickstarter - Through the Moongate - Part II

by Hiddenx, 08:49

A Kickstarter campaign for the second part of a book about the story of Richard Garriott, Origin Systems Inc and Ultima has started:

Through the Moongate - Part II

The story of Richard Garriott, Origin Systems Inc and Ultima - From Wing Commander and Ultima VII to Portalarium

Greetings, traveller!

If you’ve ever played a computer role-playing game (CRPG), chances are that Ultima played a part in its inspiration. Created by visionary Richard Garriott, and produced by his company Origin Systems, Inc., Ultima is one of the most important and influential CRPG series in the world. Through the Moongate illuminates the path of the Ultima games' history and the creative people behind this landmark series. It also covers some of Origin's other games, especially Wing Commander, and touches on several contemporary titles you may have missed. Many of these exciting tales have never before been told. If that intrigues you, then won’t you step with me...

The Project
Through the Moongate is the ambitious two-volume comprehensive history of the Ultima series, Lord British, and Origin Systems at-large. Part I was successfully Kickstarted on October 16th, 2018 and covered Richard Garriott’s humble beginnings up through Ultima VI. Part II covers Ultima VII to Portalarium and includes Wing Commander and other important Origin titles.

You can find the complete index for both Part 1 and Part 2 here as well as more information on the project as a whole.


Thursday - September 05, 2019

Kickstarter Games - Toby's Island

by Hiddenx, 08:27

Daveyd spotted a Creature Collecting, Farming Sim, Town Restoration RPG on Kickstarter - Toby's Island:

Toby's Island


Toby's Island is a game about gathering.  Gathering creatures, gathering supplies, gathering friends and gathering clues.


It's a game about secrets that you will find by listening to rumours or solving puzzles or finding messages in bottles or reading notes from your ancestors.  I want you to want to explore every corner of every map.  I want you to want to back track.  To play again.  I want every new in game day to bring you a new surprise that keeps you playing not because of the Stockholm syndrome you get from mobile games that feel like second jobs, but because you are curious and in love.


Monday - August 12, 2019

Kickstarter Games - Alder's Blood

by Silver, 08:51

Alder's Blood is described as a turn-based, tactical stealth game with a dash of strategy. The game is back on Kickstarter and doing well so far.


Alder's Blood is a grim and dark stealth tactical game set in a Victorian-Western universe. The combat is turn-based and focused on avoiding enemy ambushes and setting up your own

Ride with your crew of hunters on a quest to kill your god. Use stealth and tactics to overcome the never-ending onslaught of monsters, the manifestations of your god's decay. Manage your scarce resources, venture out with your fellow companions and explore the remnants of the world in search of the means for mankind's survival.

Wednesday - July 31, 2019

Kickstarter Games - Bleak Faith: Forsaken

by Silver, 03:15

Bleak Faith: Forsaken is a survival horror action RPG currently on Kickstarter and with a week to fund.


A third-person open world survival horror action RPG set in a universe you've never experienced before. Play as one of the Forsaken, the last frontier of humanity against the growing horrors of the Omnistructure. As you find yourself stranded in a faraway outpost, you must adapt in order to survive. The world won't wait for you though, you must venture into the unknown - your faith will decide your fate.

Thanks Farflame!

Sunday - July 14, 2019

Kickstarter Games - Synergia - A Yuri Cyberpunk Thriller

by Silver, 12:33

Synergia is a Cyberpunk visual novel currently on Kickstarter.


We are proud to state that Synergia is one of the most content-rich original visual novels made.

  • Nearly 100 combined, unique backgrounds and CGs 
  • 20+ characters in total, all with interesting backgrounds and personalities deeply woven into the narrative 
  • Choices that deeply affect the protagonist's journey and world around them, with multiple endings 
  • An estimated 6-9 hours of gameplay 
  • A unique, vibrant art aesthetic that pervades the neon dystopian setting of the game 
  • A beautiful, vivid soundtrack that complements the game's aesthetic, composed by one of the composers of Katawa Shoujo and Sense: A Cyberpunk Ghost Story 
  • Interactive adventure discovery segments
  • English and Spanish language selections available as default with further languages available upon meeting stretch goals (La selección de idiomas entre Inglés y Español está disponible de base, se agregarán idiomas adicionales cuando se alcancen las stretch goals)

Thanks Farflame!

Saturday - June 29, 2019

Kickstarter Games - Small Saga - Funded!

by Hiddenx, 15:27

The Kickstarter campaign for Small Saga is successful. Learn more about the turn-based RPG on Indie Ranger:

‘Small Saga’ Making Big Waves On Kickstarter

Small Saga is a game that has a mole wizard who shoots fireballs by using a Bic lighter.


There, I just got your attention.

You also play as a mouse named Verm on a mission of vengeance. I should also add he uses a pocket-knife as some sort of great sword? I’m not quite sure what it is supposed to be a stand-in for, I’m only sure that it is awesome. Again, all (mouse) ears I assume.

What caught my attention only an hour ago was the game Small Saga on Kickstarter. Hailing from developer Jeremy Noghani, who previously worked on bird law game Aviary Attorney. Now we don’t need to go too deep into bird law on this article, because that’s not what this is about. That’s for the court rooms.

Small Saga is a top-down RPG with a charming art style, and fun, unique ideas (like the Bic lighter.)



Monday - June 03, 2019

Skald: Against the Black Priory - Now on Kickstarter

by Myrthos, 10:42

SKALD: Against the Black Priory is now on Kickstarter, asking for 70K Norwegian krones, which is 7K+ in Euros and about 8K$. For your pledge you get: "a classic, turn-based RPG, set in a dark and gritty fantasy universe: full of tragic heroes, violent deaths and eldritch horror, with a dark, immersive plot and inspired by legendary titles such as Ultima and the gold box series".

SKALD: Against the Black Priory is a tile and turn based roleplaying game where you lead a party of up to six characters on an epic and perilous quest.

The game features: 

  • Vintage graphics using the glorious Commodore 64 color palette
  • Complex level-based character development with abilities, skills and features
  • Grindless tactical combat
  • "Choose-your-own-adventure" system and  dynamic, tree based dialog.
As a party based RPG, SKALD puts heavy emphasis on both roleplaying- and mechanical interaction between party members.

The current leader of the party can be swapped by the push of a button and the skills and abilities of the current leader will influence interactions with the game world. But be warned: Managing the party can be challenging with members having private agendas and motivations.

Combat in SKALD is turn- and menu-based. This leads to fast and grind-less combat (that can be automated). The design emphasis is on having interactions between abilities, tactics and situational circumstances create unique and challenging combat every time.

The game will feature a rich and highly interactive world with both scripted and systemic ways of interacting with the hundreds of NPCs, items, objects and plot points. The game will allow for, and encourage, a large range of player expression and roleplaying. 

Interacting with the world takes place through tree-based dialog, "choose-you-own-adventure sequences", combat, tile-based exploration and interaction with in-game systems. 

SKALD: Against the Black Priory will feature level-based character development with both numerical stats and special abilities. I also intend for roleplaying choices to affect character development by taking a leaf from classics such as Fallout 1 and 2. 

As a game of dark, gritty fantasy, magic is a huge part of the world building. It will play a huge part of the game and designing a system that is both mechanically and narratively appealing is a challenge I can't wait to dig into! More on that down the line. 

The game will release on PC (Windows) first with releases for Mac and handheld devices down the line. NOTE: Backer rewards are PC only. 

Estimated release date is June 2020.

I can't find a Youtube video of the game, so you have the check the one at the link. Matt Barton will have a video up where he hangs out with the developer in two days. Also, one of the characters in the game resembles Matt, which is probably no coincidence.

Saturday - June 01, 2019

Kickstarter Games - SKALD: Against the Black Priory

by Hiddenx, 18:15

A Kickstarter campaign for SKALD: Against the Black Priory is supposed to start next Monday:

SKALD: Against the Black Priory

SKALD: Against the Black Priory is a classic, turn-based RPG set in a dark and gritty fantasy universe – full of tragic heroes, violent deaths and eldritch horror.

Platforms: PC first with subsequent releases on other platforms.

Estimated release date: Summer 2020

Developer: Scape-IT


Twitter: @skaldRPG


Inspired by legendary titles such as Ultima and the Gold Box series, and with the narrative ambition of a modern RPG, SKALD: Against the Black Priory is the developers love letter to classic roleplaying.

SKALD: Against the Black Priory will see players develop and lead a party of up to six characters as they explore the accursed Black Priory. The game is both challenging and immersive, with tactical combat, dynamic tree-based dialog and “choose-your-own-adventure” sequences.

SKALD: Against the Black Priory is coming to Kickstarter June 3rd and will release in the summer of 2020.

Thanks Xian!

Wednesday - May 29, 2019

Kickstarter Games - Midnight Story Successful

by Silver, 11:09

Midnight Story has been successfully Kickstarted.

Thank you! Thank you for your support and thank you for believing in my project as much as I do! After spending thousands of hours, countless coffees, and hundreds of sleepless nights working on MidKnight Story, it feels amazing to have such a great community  united to bring this project to life! Thanks to your amazing support, not only I will be able to keep working on the game and deliver it, but I will be able to add exciting features (hoverboard anyone?), great new content, and details! 

This is the beginning of something great.

Thank you again,


P.s. Stay tuned for a new update coming tomorrow!

Thanks Farflame!

Saturday - May 11, 2019

Chernobylite - Last Day

by Silver, 03:04

Chernobylite is in its last hours of crowdfunding on Kickstarter. Of the latest updates there was a second AMA , some new videos and a stretch goal update.



And remember to spread the word about the Chernobylite. We got 190% of our goal today, but there is only 1 day remaining until our campaign ends, and we still have some cool stretch goals to reach! #savetheredforest

Thanks Farflame!

Tuesday - May 07, 2019

Chernobylite - preview @ Indian Noob

by Myrthos, 10:14

indian Noob has previewed Chernobylite, based on the Kickstarter demo.

The things we do for love. Throughout the years, video games have shown us that love can turn a hag’s heart half-circle, damn an innocent girl whose heart clung to the hope that another loved her when he did not, make a stern Jedi warrior abandon her teachings and embrace the dark side and even drive a hitman with a heart of gold to sign a pact with evil to avenge his loved one. Don’t get me started on real-world stories. The latest in line to join the list of lovestruck madcaps is Igor, the hero in The Farm 51’s upcoming survival horror, Chernobylite. What would you call poor Igor who travels to one of the most irradiated places on Earth in the faintest hope to find his long-lost girlfriend? Insane? Maybe. Dedicated? Yes. Lovestruck and melancholic, refusing to move on? Definitely.

Sunday - May 05, 2019

Kickstarter Games - Grand Guilds already funded

by Hiddenx, 07:11

With 5 days to go the Kickstarter campaign for the tactical RPG Grand Guilds is successful already:


  • Turn-Based Strategy - Learn and master the fundamentals of tactical combat. Positioning and terrain will mean the difference between victory and defeat.
  • Card Combat System - A diverse set of skill cards will form the abilities of your units, making every turn more dynamic and each decision more important and meaningful.
  • Deck Building - Tailor each character to your playstyle by customizing their skill decks. Obtain powerful new abilities by completing quests or leveling your characters.
  • Guild Quests - Embark on challenging, procedural missions that yield exciting rewards. Increase your guild's reputation to earn bonuses that will aid you in combat.
  • Diverse Cast - Each playable character has unique mechanics and abilities that enable them to fill various roles in your squad such as tank, support, and damage dealer.
  • Epic Narrative - Unravel the mysteries shrouding Irin, a continent on the brink of war. Follow Eliza and her companions as they journey through this vast, magical world.
  • Voice Acting - Characters shout out their actions in combat and express their feelings during dialogue using short phrases.

Saturday - May 04, 2019

Kickstarter Games - Nox Archaist

by Silver, 10:32

Nox Archaist is an 8 bit retro RPG in the style of Ultima and Bard's Tale which is currently on Kickstarter.


Nox Archaist is a tile-based, 8-bit, sword-and-sorcery role-playing game modeled after the iconic games of the 1980s.

Our goals for this project are to capture the retro-gaming experience from the 1980s and explore what might have happened if commercial RPG development had continued on 8-bit computers to the present day. Nox Archaist will be playable on both original Apple II hardware (128k enhanced Apple //e, Apple IIc, and Apple IIGS with dual floppy) and modern Mac and Windows PCs through emulators.

We are developing Nox Archaist from scratch, in assembly language, on real Apple II hardware. We're talking handmade quality bits here. All 8 of them.

Thursday - May 02, 2019

Kickstarter Games - Kingdom of Night Interview

by Silver, 22:16

The developers of Kingdom of Night, which is currently on Kickstarter, have been interviewed by Parallax Media.

Thank you so much for setting some time for us to answer some questions about the new upcoming title, Kingdom of Night. Let’s start with an obvious question. What is this game all about? How would you describe this upcoming title?


“It’s the story of a kid who wakes up in the middle of the night from hearing his neighbor getting kidnapped. He gets thrown into this apocalyptic plot which revolves around him saving her before she’s sacrificed at dawn or else the entire world is going to be owned by demons. It’s a story thats interested me for a while now, and I’m glad I’m able to do it in the format of a video game. This story is paired with some really awesome gameplay mechanics and I thinks it’s going to be really exciting.”


“To me it’s a game about what it’s like to be a kid in a small town. That might sound stupid with all these demons running around but I think both of us had pretty active imaginations as kids (maybe we still do). In large part those imaginations were fueled by the games we were playing. That’s why the class system has a very old-school feel. There are also a lot of neighborhood dynamics, social stuff, in the game, as well as this split between the lives of the teenagers and the adults that I think is interesting too.”  

What was the main inspiration for this game, both from a video game perspective as well as other mediums?


“The main inspiration for this game came to me when I was on a lunch break back when I was doing electrical work. So, you know, sheer boredom is what really inspired me. I was just sitting there thinking about what game I would really want to play and I started piecing it together.

From a video game perspective I’ve played so many games in my life especially when I was kid. I had so much time i would tear through them. I really loved games that had great stories, Legend of Legaia, Lunar Silver star story, Final Fantasy 7, Brave Fencer Musashi, the Zelda games… I could name a gigantic list but those games played a huge part in shaping my perception of what a good story in a game is.” 


Thanks Farflame!

Wednesday - May 01, 2019

Chernobylite - Stretch Goals

by Silver, 11:47

A new update for Chernobylite announces stretch goals.

140% of the initial goal reached. Another Stretch Goal achieved and the new one planned.

Posted by The Farm 51 (Creator)

We've just went back from the Pyrkon fantasy convention in Poznan. Last three days all science-fiction and fantasy lovers from Poland, including our fans, could meet us and talk with Tatyana, Igor and even take a selfie with some of Black Stalkers from Chernobylite.

And do you know why this small stalker seems so happy? First, as you can see, we have some new cool gadgets that will be available to our followers and supporters. Do you recognize who are the puppets?


Second: good news here on Kickstarter. After breaking through the $ 130,000 border, we've crossed another stretch goal related to developing the craft system for weapons and ammunition. Thanks to this portion of your support we'll be able to develop the idea we had in mind for a very long time: to provide the player with more crafting options, specifically in the field of firearms used within the game. This will let you upgrade your in-game weapons with several cool modifications and use special (also craftable) ammo types depending on your playing strategy. Stay tuned for more info on that!

stretch goals

And the new stretch goal we're adding at $ 220,000 will be a very special one for us. In special game mode (under working name Chernobyl Virtual Museum) all players will be able to explore the Zone and discover the true story of Chernobyl catastrophe, by watching, reading and listening to the true documentary materials that we'll use to expand the project. We're collecting them since 2015 and some time ago we already released the VR documentary named Chernobyl VR Project ( ). 

But in Chernobylite we'll go much further, because the explorable area and amount of documentary materials we'll put into will be massively bigger. Please just watch the video below to see what we already had to tell in this subject.


(Just this time, in Chernobylite, you won't need to use any virtual reality headsets, this option will be playable directly from the PC/console game).

It's still almost 2 weeks of our Kickstarter campaign ongoing. We help we can reach another goals with you! Spread the word, tell your friends and let's try together to make Chernobylite even bigger and better.

Thanks Farflame!

Tuesday - April 30, 2019

Kickstarter Games - Kofi Quest: Alpha MOD

by Hiddenx, 17:22

A Kickstarter campaign for the comedy RPG/RTS Kofi Quest: Alpha MOD has been started:


Kofi Quest: Alpha MOD is a not-so-serious adventure that brings together mechanics from Action RPG and RTS games. You’ll control Kofi, a weak, lazy and unlucky videogame character that will be followed by a group of interesting (and pathetic) characters aiding him to live a great adventure.

The videogame introduces a world of comic fantasy in which the characters are aware of being part of a videogame. Kofi is an RPG character that spends his days lazing around without leveling up. His game is a total mess and every character around him plays better.


  •  RTS troop control. Real-time group management. Control your own army.
  • Captains with special skills.
  • Find or buy weapons and equipment that allows you to improve your characters; multiple enemies with different qualities: find the best strategy to win.
  • An adventure full of humor and exciting all the same that talks about a beginner adventurer’s road to self-improvement, and the importance of teamwork. With loads of surreal situations and unforgettable characters.
  • Explore a big map with different environments (forests, houses, caves, mountains, water areas…). Find chests with unique weapons, funny side quests or simply discover new details about Kofi's world through characters’ stories or written texts.
  • More than 60 different enemies.
  • Interaction with characters or elements of the stage. Many of the elements of the stage can be selected or destroyed (bushes, rocks…).
  • Fully functional game console. You can get some retro games to play if you can find them at sidequests.
  • Thousands of voiced lines for each language (English and Spanish).

Monday - April 29, 2019

Kickstarter Games - Descend

by Hiddenx, 18:45

A kickstarter campaign for the adventure RPG Descend is running right now:


  •  Descend is an RPG inspired by the classic console greats, featuring precarious dungeon excavations, a unique look at puzzle platforming, tons of secrets, lovable characters, and a thrilling story where your choices matter.
  •  Join Faye in her Descend through a massive and ruined mega-structure. Each level contains new rules that govern the dungeon and its inhabitants.
  • Carefully prepare for dangerous expeditions--bring the wrong equipment and you'll have to make a quick escape!  
  •  Descend is currently planned for release on PC, though we're planning for as many ports as we can. (Look for other platforms to possibly show up in our stretch goals!)

Saturday - April 27, 2019

Kickstarter Games - MidKnight Story

by Silver, 06:45

MidKnight Story is a single player action adventure RPG that is on Kickstarter seeking €45K


MidKnight Story tells the story of Paran and the great adventure that takes him to the edges of the world of Numia. 

hero pan stuff

MidKnight Story is a single player action-adventure RPG that will take you through wild islands, boundless deserts, and a fully explorable steampunk city, all accompanied by a captivating story and fast-paced battle system. During the adventure you will encounter fascinating, bizarre characters, enemies to defeat and escape from, and a very particular sword…

Some quick information about the game:

  • The game will be available on PC. A PS4 version of the game is set as one of the first stretch goals of the campaign, so stay tuned!
  • MidKnight Story will be available in the following languages: English, Italian, and German. Other localizations are possible and might be set as a stretch goal if there is an interest for them.

Wednesday - April 24, 2019

Kickstarter Games - Kingdom of Night

by Silver, 22:14

Kingdom of Night is an action RPG set in small-town USA during the iconic 1980's and is currently on Kickstarter. The game has already funded with 24 days to go.


Kingdom of Night is an isometric, story-driven, action-RPG with an expansive, interconnected map and quest system. Battle nightmarish creatures, customize your abilities, and collect unique items and equipment. In order to beat the game,  you’ll have to infiltrate the massive lairs of the five demon lords, and take on the apocalyptic boss battles at their centers.  

Kingdom of Night is set to release on Steam (PC), PS4, Switch and Xbox One.

Thanks Farflame!

Saturday - April 20, 2019

Kickstarter Games - Chernobylite AMA & Trivia

by Silver, 06:08

An AMA (ask me anything) on Discord for Chernobylite and some trivia about the game.

Hey stalkers!

We've just finished the Ask Me Anything session on our fresh-launched Discord server. If you're into free chats with other Chernobylite fans, join us here: 

Below is the transcription of the chat with Wojciech Pazdur, the Creative Director of Chernobylite. We hope you'll find at least some of the answers helpful.

Sorry for typos and language/grammar mistakes - it's a raw copy of real-time conversation. 

Q: I saw in a videogameplay that the character gain exp doing stuff, there will be a level progression with skill/stats?

A: not that much oriented to skill/stats as in RPG games, more for surviving (managing resources) and overall character and team development. But some skills will be gained.

Q:  Is it possible that we can visit the heart ("big foot" too why not) of the accidental nuclear reactor of Chernobyl in the game ?

A: Yes, this is why we run Kickstarter - to re-create as big part of Nuclear Power Plant as possible

Q: Will there be a large selection of weapons and usable items in the in-game world?

A: There will be some, but it's more survival than RPG, so not that many.

Q: Will there be throwing knives in the game for stealthy players?

A: Not planned.

Q: about the KS, howl ong do we have to up our backup to a higher pack? will it end when the funding goal is reached or is there a specific date set?

A: you can pledge until the end of campaign on 11th of May - regardless of when we reach the goal

Q: I see in the pre alpha footage that the dialogue is in Russian is that going to be the only language

A: we plan other languages, but besides Russian, Ukrainian and English we can't confirm more voices (however there will be subtitles for others)

Q: Can you give us any idea of the system requirements at this point


Q: Will there be varied missions like stealth, sniper , vehicle for example

A: there's a lot of missions, but so far we don't plan sniper and vehicles. They're 

oriented on survival and exploration, sometimes combat.


Thanks Farflame!

Friday - April 19, 2019

Chernobylite - Pre-Alpha Kickstarter Demo Gameplay

by Silver, 07:37

Some pre-alpha demo gameplay for Chernobylite which is currently being Kickstarted. The game is close to funding with 22 days still remaining.


Hey stalkers! The long-awaited moment has come. Here we go with the raw, unprocessed gameplay from our pre-alpha demo. We made some cuts because the demo is very long (avg. playing time is 1-2 hours) and we wanted to highlight the most important features, not necessarily showing the whole playthrough.

Saturday - April 13, 2019

Kickstarter Games - Chernobylite

by Silver, 21:05

@DSOGaming Chernobylite is a survival horror taking after S.T.A.L.K.E.R. and trying to fund on Kickstarter.

The Farm 51 has launched a Kickstarter campaign for its upcoming STALKER-inspired science-fiction survival horror game, Chernobylite. In addition, the team has also released the game’s story trailer that you can find below.

Chernobylite is described as a science-fiction, survival horror single-player experience, mixing free exploration of its disturbing world with challenging combat, unique crafting, and non-linear storytelling. As a player, you’ll have to survive and reveal the twisted secrets of Chernobyl in the 3D-scanned recreation of the real Exclusion Zone.



Sunday - April 07, 2019

Nox Archaist - Kickstarter Preview Video

by Silver, 19:26

A preview video for the upcoming Kickstarter campaign for Nox Archaist.


Nox Archaist is a tile-based, 8-bit, sword-and-sorcery role-playing game modeled after the iconic games of the 1980s. Our goals for this project are to capture the retro-gaming experience from the 1980s and explore what might have happened if commercial RPG development had continued on 8-bit computers to the present day.

Nox Archaist will be playable on both original Apple II hardware (128k enhanced Apple //e, Apple IIc, and Apple IIGS) and modern Mac and Windows PCs through emulators. We are developing Nox Archaist from scratch, in assembly language, on real Apple II hardware. We're talking handmade quality bits here. All 8 of them.

Kickstarter Games - Sin Slayers

by Silver, 10:48

Sin Slayers is on Kickstarter and is described as a JRPG with turn-based combat set in a dark fantasy world.


Sin Slayers is a dark RPG set in a treacherous underworld. The player will need to create, equip and lead a team of heroes, each with their own pros and cons that you must incorporate into your strategy. To escape your doom, you must slay seven Sin Lords. Fight in JRPG-inspired turn-based combat and explore a roguelike world, thanks to randomly generated maps and encounters and the varying difficulty of every playthrough.

Thursday - March 07, 2019

Ada - Kickstarted Failed but Work Continues

by Silver, 19:49

Action RPG Ada failed to fund on Kickstarter but work will continue and a second attempt at crowdfunding will be made.

Future to come.

Posted by Jakub Hakiel (Creator)

First of all:

Thank you everybody!

The support i got from community was overwhelming, i could never dreamed of it. There are so many people believing in my project that my heart warms up.

Don't worry, its not the end. 

Works on Ada will be continued and i will not stop until the game is done and you are able to enjoy it.  There are many ways to make it happen and i will try every one of them.

I believe that Ada have great potential and can become good game, that being said i'm aware of things that could have been done differently/better, I got a lot of feedback both on little demo i showed and on campaign. 

I will work tirelessly to upgrade it to the state in which i will feel possitive about relaunching campaign. So yeah, i'm thinking about it. New much better demo, campaign page with more "umpf" and much more.

I will keep you guys up to date on it! Both here and everywhere else. So if you want to get all the news please consider following me on twitter/insta/fb joining discor and newsletter. Here are the links:





Newsletter on my main page:

Thanks Farflame!

Thursday - February 14, 2019

Kickstarter Games - Crossroads Inn

by Silver, 11:28

Crossroads Inn is a real time management sim set in an original fantasy world of Delcryson. The game is currently on Kickstarter and already has a Steam page.



In Crossroads Inn, you play as an owner of a tavern located in the heart of a fantasy land of Delcrys. Your tavern is situated directly next to borders of three powerful kingdoms, on the crossroads of the biggest trade routes. You face quite a challenge - how to survive in these difficult economic conditions and transform this run-down dive into a prosperous business? How to make your tavern become the topic of conversation not only for juicers and drunkards, but also rich men and nobility?

You will be able to freely build and expand your tavern,  offer services for the guests, manage the workers, fight for prestige and renown. Only you can decide, if you want to create a natty harbor for scheming “Seers” and exquisite aristocracy, or a nasty den for thieves and assassins from the “Aviary”.

Saturday - February 09, 2019

Chained Echoes - 16-bit fantasy RPG with Mechs

by Silver, 11:52

Chained Echoes is described as a 16-bit fantasy RPG with Mechs and is currently crowdfunding on Kickstarter.


Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit SNES style RPG set in a fantasy world where dragons are as common as piloted mechanical suits. Follow a group of heroes as they explore a land filled to the brim with charming characters, fantastic landscapes and vicious foes. Can you bring peace to a continent where war has been waged for generations and betrayal lurks around every corner?

Key features

  • 20-25 hours of play time
  • Fast paced turn-based battles
  • No random encounters; enemies can be seen running around
  • Tons of items to be looted, stolen or crafted
  • Complex skill and equipment system
  • Customize your own airship
  • Travel and fight by foot or in your Mech
  • 16-bit SNES style graphics
  • Music inspired by PSX RPGs

Chained Echoes combines the simplicity of classic games with modern gameplay to bring an epic and fast-paced adventure to PC, Mac and Linux in a little over 2 years. A Nintendo Switch and Playstation 4 version will be simultaneously released if the corresponding stretch goal is reached (in this case you will be able to switch the platform of your digital copy to Switch or PS4 after the campaign's end). Please keep in mind that even if the stretch goal is not reached, a Nintendo Switch and Playstation 4 port might come at a later point in time .

The game will be English only. Further languages will be available through stretchgoals, with German coming a little earlier than the others (it is easier to handle because I'm from Germany).

Monday - February 04, 2019

Ada - Action RPG on Kickstarter

by Silver, 20:28

Ada is a new action RPG on Kickstarter seeking a modest £20K and with 30 days remaining.


Meet Ada, story driven single-player 2d top-down action rpg.

  • Explore vast and cruel open world crafted pixel by pixel with passion and love, find all secrets scattered across the land (and water),
  • Fight your way through hordes of diverse enemies with unique behaviour and design, be prepared, observe, adapt and survive,
  • Meet interesting characters, immerse yourself in their storylines, fulfill your promises or betray them, experience how they change as story gets more intense,
  • Forge your character the way you want, learn, use and upgrade skills that suit you best, throw potions, use powerful magic, or simply slash your way through anything that stands in your way,
  • Be prepared for the unexpected, world around you is constantly changing and you never know what you will run into, be it at night or day time.

Platforms & Language

Ada will get initially released on PC, Mac and Linux. Both steam and DRM-free.

What will follow is later release on consoles, which with enough funding could happen simultaneously.

If funding goal is reached you will be able to experience Ada in english and polish(which is my native language). With enough overfunding additional languages will come.


Random Encounters - while exploring, you will run into many unexpected situations, those encounters are randomized, which means each playthrough they will differ significantly.

In this handmade world you will run into:

  • ghouls feasting on preys be it animals or dead families,
  • traveling merchants,
  • knowledgable priests,
  • bandits laying in ambush,
  • monster lairs,
  • post-war scenes,
  • and many more.

You never know what is lurking behind the corner, is it friend or foe, how tough the fight will be and if any enemies are waiting to ambush you.

Thursday - January 31, 2019

Gjallarhorn - New Kickstarter

by Hiddenx, 19:27

Horizon's End - the developers of The Great Gaias - have started a Kickstarter campaign for the RPG Gjallarhorn:

Horizon’s End is proud to present the next installment in the ever expanding world that birthed The Great Gaias. Gjallarhorn aims to create a completely subjective experience for the player, allowing for the choice of joining one of multiple factions, or fighting for yourself in this slave-to-champion turn based role-playing game.

Originally created as a Dungeons and Dragons Campaign Setting, this epic tale will continue the dark, yet engrossing stories within The Great Gaias. Gjallarhorn will expand on job class mechanics and a sandbox style crafting system that will provide a near infinite amount of customization between gear, class, abilities and allies.

Trapped in the frigid lands of the Gorgath Mountains, you will create your own ill-fated character, destined to become a slave to the Osirian Empire. As you take on job classes and earn fervor with the slave master, an opportunity for freedom arises when the Gladiator Arena is reopened during an ancient rite of choosing a new High Chieftain.

Five factions forming the Osirian Empire seek to see their Champion as the High Chieftain. Their unique views on the direction of the Empire leaves the fragile relationship of a newly unified nation in the hands of the player as the choices and allies you make will rock the very foundations of the leaderless country.

  • Westernized Fusion of Dungeons & Dragons and the JRPG genre
  • Choice and Consequence play style
  • Branching narratives with Multiple Endings
  • Customizable Player Character
  • (16) Job Classes to master
  • Learnable abilities including Monster Skills
  • Day and Night Cycle with NPC Schedules
  • Monster Taming and Pet System
  • Extensive Crafting and Gathering


Create your own custom character as you fight for your freedom, unlocking (16) job classes to learn and master as you build your hero to fit your personal playstyle. Craft customizable gear for (15) equipment slots with endless options and augments including gems, runestones, and monster abilities.

A day and night cycle sets the tone for the expansive hunting and gathering systems in place within Gjallarhorn. It will be up to the player to fill their bestiary with valuable knowledge pertaining to fishing, poaching and monster habits in hopes to find all the best, and rarest, crafting components.

The combinations are limitless when it comes to party composition as you find animal companions to tame and interesting mercenaries each with their own stories and goals for you to help (or hinder). With so many complex decisions and event changing choices, it is impossible to see everything the first (or third) time around as you choose which faction you wish to side with. (or none at all).


Wednesday - January 30, 2019

Godhood - God Game on Kickstarter

by Silver, 20:09

A new Kickstarter from Abbey Games introduces god game Godhood, which has a goal of 50K.


Abbey Games, the creator of Reus and Renowned Explorers, is back with an all-new single-player god game,

As a tribal god, create your own religion, inspire your tribe’s growth, convert unbelievers and become the greatest god of all. 

While channeling the titans of yore, such as Black & White and Populous, Godhood sets out to revive the PC strategy god game genre in it’s own unique way: by allowing you to truly craft your own one-of-a-kind religion. 

What is Godhood?

  • Craft your religion as a tribal god.
  • Choose virtues, vices, rituals and religious dogmas.
  • Inspire a group of heroic disciples to spread your will, without direct control.
  • Watch your holy temple site grow over generations from an isometric perspective.
  • Defeat enemy disciples in ritual conflict to convert worshippers and power up.
  • Early Access release planned for May 2019 on PC (Windows / Mac / Linux), priced at €25.
  • Full release later in 2019, priced at €30, with post-release content and DLC support planned for years.

Sunday - January 20, 2019

Kickstarter Games - Littlewood - A Peaceful RPG

by Hiddenx, 09:15

Littlewood - A Peaceful RPG has been funded on Kickstarter:


  • Explore the vast world of Solemn. Enchanted Forests, Bustling Fishing Towns, & Dark Mining Caves are some of the few places to visit.
  • Meet Townsfolk and convince them to stay in your town. Perhaps meeting people will unlock your memories of the past…
  • Collect rare items and materials found across the world and bring them back to your town for selling and crafting!
  • Harvest materials by chopping wood, mining ores, catching bugs, and fishing in rivers and ponds!
  • Unlock new structures to build by meeting new Townsfolk. Want a Tavern or a Lumber Mill? How about a Fishing Hut or a Magical Library? Your town's design is all up to you!
  • Fulfill your Townsfolk's requests. Some may want to live on a higher elevation, others may want to be surrounded by trees and water. Fulfilling the requests of your Townsfolk will earn you their hearts and unlock new relationship paths.
  • Gathering: Whether you’re picking fruit or picking weeds, your gathering skill will level up! The Gatherer’s Glove is needed to unlock this ability.
  • Mining: Looking for shiny ores to collect? Interested in rare materials for crafting? Then mining is for you!
  • Woodcutting: Those pesky trees and debris that keep popping up all over town needs to be chopped! Wood is an essential material for building new structures and furniture.
  • Bug Catching: Craft a Bug Net and catch all sorts of critters. Be sure to go bug hunting during each season and at different times of the day!
  • Fishing: There's nothing quite like relaxing by a pond with a fishing rod in hand. You can sell fish for a decent price at the Shopping District, or use them as ingredients for new cooking dishes.
  • Farming: Plant some seeds in tilled soil and wait a few days. Veggies are an essential ingredient to many cooking recipes! Also, they make your town look pretty.
  • Cooking: Once you've built the Tavern and have become good friends with Bubsy, you'll be able to start cooking delicious meals for your Townsfolk! Maybe you can attract rare Townsfolk by serving unique dishes...
  • Crafting: There are tons of structures, decorative monuments, and furniture to craft. Often times your Townsfolk will request specific objects that they would like to be placed in their home. Make sure you gather enough building materials!
  • Merchanting: Selling items at the Shopping District will net you large sums of Dewdrops, which is the main currency in Solemn. As you become a better Merchant, rarer items will appear for you to buy!
  • Tarott Master: Once the Dark Wizard was defeated, all of his monsters were sealed away into Tarott Cards. Many Townsfolk collect and battle with these cards, and there is even a big competition held each year in Dirboros. Get collecting!

Tuesday - November 20, 2018

Time Wanderer - 2D RPG on Kickstarter

by Myrthos, 12:46

The 2D top-down action RPG Time Wanderer is now on Kickstarter, asking for $10K.

Madrid, Spain -November 14th, 2018- Kickstarter campaign to fund the creation of the videogame Time Wanderer on PlayStation 4 and Steam starts today. Collection on Kickstarter will also be used to create an artbook and to publish the original soundtrack.

Inspired by all time classics such as Chrono Trigger and ToZ: A Link to the Past, Time Wanderer is a breathtaking top-down 2D sci-fi action RPG with puzzles, combats, and lots of exploration. Take on the role of Corina and find the way back to your timeline as you visit different historical settings, such as Egypt, the Roman Empire and World War II.

"Time Wanderer is the right title for gamers of all walks of life,", says Sergio Ordoño, CEO at Timeless Games Inc. "This Kickstarter campaign gives us the opportunity to launch a game that we put pounds and pounds of enthusiasm into to the gamers everywhere.".

The work on Time Wanderer started in June 2017 and since then we have created the art, we have developed the enemies' AI, and we have constructed our own puzzle engine. We are currently preparing ourselves to produce the title, add more levels, and include unique game mechanics.

Features Top-down 2D sci-fi action RPG with puzzles, combats, and lots of exploration. Find the way back to your timeline as you visit different historical settings. Inspired by all time classics such as Chrono Trigger and ToZ: A Link to the Past.

Art, enemies' AI, and our own puzzle engine are already built.
We are currently preparing ourselves to produce the title, add more levels, and include unique game mechanics. The game will be available for PlayStation 4 and Steam.


Tuesday - November 06, 2018

Spellcaster University - New Kickstarter

by Hiddenx, 19:27

Sneaky Yak Studio started their first Kickstarter project: Spellcaster University

Spellcaster University

In Spellcaster University, you take on the role of the director of a magic university in a colourful heroic fantasy world. Build your school, manage your budget, recruit teachers.

Will you make it a high place of black magic, with the best teachers of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn how to fight and be discreet? But this will require surviving the merciless attacks of the Ork tribes and the controls of the buraucrats.
Main Characteristics:

  • Build your university using a mechanism of decks of magic. Each game will be
  • Manage the well-being of your students by building refectories, dormitories, rest rooms… and ensure their discipline with a dungeon.
  • Customize your rooms with powerful artifacts like the Xar’Saroth’s Raclette Machine or the Soul Devouring Bed.
  • Populate your school with legendary creatures: dragons, fauns, pegasus, janitors…
  • Push your students towards a glorious future. At the end of their studies, you discover their future (necromancer, archimage, peasant…) depending on the success of their studies, and earn new bonuses.
  • Select your students: traits, personality, alignment, wealth… each of their aspects has its importance.
  • Flee the armies of darkness by building your university in isolated environments: lake, mountain, desert, volcano, giant turtle back, etc….
  • Collect powerful ancient knowledge books to strengthen your university and confront increasingly hostile environments in a replayable campaign.

Monday - November 05, 2018

Chronicle of Innsmouth - On Kickstarter

by Silver, 21:57

Chronicle of Innsmouth: Mountains of Madness is a Cthulhu based graphic adventure that has launched onto Kickstarter.


"Chronicle of Innsmouth: Mountains of Madness" is a graphic adventure set in a world of cosmic horror as penned by the creator, and master, of the mythos: H.P.Lovecraft. Set in the 1930s, the game provides players with the opportunity to participate in the narrative of Lovecraft's masterpiece work "At The Mountains Of Madness", wherein a scientific expedition to the world's southern polar region makes a shocking discovery.

Experiencing characters unique to this game, along with some familiar from the previous one, the player embarks on a journey of exploration both forward into the unknowable future and also rewound back, many centuries ago, to witness the origins of the Necronomicon itself.

"Chronicle Of Innsmouth: Mountains Of Madness" is a journey where even the few who survive intact, in both body and mind, will forever be tormented by the anguish of the horrors they have been through.

Thanks Farflame!


Tuesday - October 23, 2018

Midnight Wave - Samurai Platform RPG

by Silver, 23:42

Midnight Wave has launched on Kickstarter and is described as a cyberpunk samurai tactical platform fighter RPG featuring narrative choice and professional voice actors.


 Midnight Wave is a samurai cyberpunk tactical action RPG with immense customization, narrative choice, and innovative gameplay mechanic combinations, set in a world full of katanas, mega corporations, and elemental powers. Inspired by legendary series such as Fire Emblem, Persona, Super Smash Bros., and more recent games like the Mass Effect series, Midnight Wave invites you to take part in a total genre mash-up adventure like no-other!

We need your help to bring Neo-Nihon and its characters to life.

Without you, this project cannot succeed.

Saturday - October 13, 2018

Between the Stars -

by Silver, 11:47

Between the Stars is described as a non-linear space faring roguelike ARPG with a heavy focus on events and player choice. The game is currently on Kickstarter and has funded with 3 days remaining.


Thursday - October 04, 2018

Void Sea - RPG Adventure

by Silver, 11:33

Void Sea is a RPG Adventure game which has just 8 hours remaining to crowdfund on Kickstarter.

You’re captain of your very first space ship, and it’s time to take her into the void sea!
  • Explore an entire galaxy, which is a completely open world sandbox. No ‘jump gates’ or loading screens, it’s fully seamless. It would take you hundreds of hours to get from one side to the other using sub-light engines alone. That's where your hyperdrive comes in, increasing your speed a hundred fold.
  • Take part in space combat against pirates, hostile factions, or piracy may just take your fancy itself when you see that cargo ship fly past, full to the hull with booty in an undefended region.
  • Upgrade ship components such as engines, weapons, shields, generator, sensor, hull, cargo bay, and more!
  • Discover and recruit over a dozen characters throughout the galaxy all with their own traits, and stories to delve into.
  • Romance crew, or maybe you just want to get to know a little more about them over a friendly coffee in the rec room.
  • Trade with planets and stations for resources to run your ship, or figure out where to buy / sell for a peaceful trader existence to build up your credits.
  • Mine asteroids for raw materials to either use yourself or sell.

In other news:
It's looking very grim for achieving the goal. However fear not, we always knew Kickstarter was never a sure thing! We have a strategy (plan B) to achieve the necessary funding. I will be updating everyone on that very soon!
(Subscribe and stay tuned).

Thanks Farflame!

Saturday - September 29, 2018

Grand Guilds - On Kickstarter

by Silver, 12:50

Grand Guilds is a story-driven, strategy RPG with unique card combat mechanics which is currently seeking crowdfunding on Kickstarter.


Grand Guilds is a story-driven, tactical RPG with unique card combat mechanics. You and your comrades will journey the lands of Irin, a continent on the brink of another war, while engaging in challenging tactical combat. Unveil a mystery that's plaguing all the guilds of the land.

In combat, each playable character has unique mechanics and abilities that, when combined properly, will make the difference between complete victory or utter defeat.

Will you help Eliza in her struggle to save the beautiful world of Irin?

Monday - September 10, 2018

Dolmen - Kickstarter Demo Stars will bleed

by Silver, 00:49

Blast away the game review went hands-on with the demo for Dolmen, which is currently crowdfunding.


While DOLMEN certainly still has some work that needs to be done, it still offers a solid experience, one that is absolutely awesome and quite entertaining at that, we still have a lot more in the works and a lot more I can’t wait to see. The only downside here is that it will be next year before we see it – if the Kickstarter meets its goals by Oct. 4, 2018, and if it does, we’ll see something magnificent unfold before us when the game launches on PC PlayStation 4 and Xbox One.

Thanks Farflame!

Saturday - September 08, 2018

Dolmen - Kickstarter Updates

by Silver, 04:48

Dolmen has almost funded. Check out update 2 and update 3 for more information on the game.

Concerning Mechs, Pointy Objects, and Sharing

Day 4 and we are 80% funded, how amazing is that!! Without you, all DOLMEN wouldn’t be moving forward. Today we talk about the melee combat in DOLMEN:



  • Light attacks use your stamina slower than using a heavy attack;
  • They are great dealing fast amounts of damage before moving away from your target and hitting them again;
  • Whilst this may be a good tactic early game you will find yourself struggling if you do not master the use and cost of your attacks, running out of stamina because you have used it all on the burst of attacks will cost you if you need to suddenly dodge or fall back.

Concerning Gratitudes, Things that go boom and DevTalk

We are 94% funded and so close to that 100% mark we can almost taste the cake :) however this time it will be yummy cake and not a fall to my death, The whole team would like you to know that are all so happy happy that each of you have decided to back us and everyone sends a Massive - pun intended- Thank you!!

Last time we covered melee combat today we have a closer look at ranged combat and how it affects your time on Revion Prime Ranged combat

Ranged weapons will always have 2 attacks and we will look at how they differ today by looking at the Zoan Pistol and the Pitoplasma Pistol.   

Zoan Pistol  

  • Uses a Cryogenic Reactor 
  • Using the Zoan Pistol allows to place an Ice debuff on enemies, slowing them. Synchronising your synergies will help you deal the greatest amount of damage possible. 
  • Special Perk - Cold Chamber uses less energy 

The Zoan Pistol has two different attacks: 

  • Light Attack - This is a precision shot that will help you either pull enemies or to interact with environment of Revion Prime and trigger traps. 
  • Heavy Attack - This is a Scatter Shot, Uses more Energy but apply the Ice Debuff faster on a close target
Thanks Farflame!

Tuesday - September 04, 2018

Knights of Light - Interview @OnlySP

by Silver, 00:33

The developers of Knights of Light, which is currently crowdfunding, were interviewed by OnlySP.

Partnering with two other co-workers, the trio became a group of five, and, in 2016, Rumbling Games came into existence. In comparison to the rest of the world, video gaming and game development in Egypt is still in its infancy, with Rumbling Games standing out as the closest thing the region has to a AAA company. When asked if the idea of competing with Western companies might be a tad bit daunting, Mousa replied with confidence. “Globally we are not feeling any pressure at all because from a Western perspective, Middle Eastern studios are not seen as a real player or challenge,” he told OnlySP. “So no one [has] any high expectations from us. Which ironically will help us stand out among them as a weird exception.”

As far as local acceptance goes, Egyptian society is seemingly cheering the studio’s efforts on. “Locally we are very much encouraged and supported as a potential representative of the gaming community,” said Mousa.


Thanks Farflame!

Saturday - September 01, 2018

Dolmen - Action RPG on Kickstarter

by Silver, 15:04

Dolmen is an action RPG that mixes sci-fi with lovecraftian cosmic horror and is on Kickstarter again seeking 15K.

This third-person Action-RPG has a heavily Lovecraftian-influenced plot that calls players to find some of the darkest secrets of the universe! 

Here is the new trailer made specially for the kickstarter campaign, check his out:



Thanks Farflame!

Saturday - August 18, 2018

Echo - Now on Kickstarter

by Hiddenx, 08:24

The Action-JRPG Echo is now on Kickstarter:



Echoes are like human emotions, too close to form, too far to reach. Only in the right distance, your voices can be heard.

Echo is an action RPG game on PC, unlike most RPG Maker games, it does not have a turn-based combat system but have action combat system. Echo also has an unique growing system and puzzles waiting for you to challenge. With original opening scene and music, we'll take you to the magical world of Evoross. Now, allow us to show you everything about Echo.

 "Although it's just a nobody's story, but it repersents our voices."

Have you ever feel déjà vu in other people's story? Or think some stories are very much like your friends'? We all live in a very large world, and history always repeats itself.These voices come from our lives, it does not necessarily to be realisitc to feel compassion. Maybe you'll never hear some voices, but the ones come from your heart, will always be heard by those who can relate to you.

 "Do you believe that there's a complete different world from ours?"

Evoross is a magical world, people there believe that there are many other worlds out there besides their own, yet still no one ever found one. "To find other worlds" is one of the main reasons why there are so many adventurers in Evoross.

Saturday - August 11, 2018

Code of the Savage - Funded

by Silver, 12:24

Code of the Savage has funded on Kickstarter.

Funding goal reached!!!

Thank you everyone! Yesterday we passed the initial funding goal of $5500 AU.  I have been humbled by all of your support and generosity. 


Friday - August 03, 2018

Z-Alert - Post-Apocalyptic Survival RPG on Kickstarter

by Myrthos, 10:07

Z-Alert is a zombie post-apocalyptic survival RPG, which has started on Kickstarter yesterday.

Cologne, Germany - August 2nd 2018 - Cedar Games, an independent development studio based in Cologne today launched a Kickstarter campaign for its post-apocalyptic survival RPG, Z-Alert. The campaign will run until September 6th 2018, and the studio is looking for 50 000 EUR to fund development costs.

Z-Alert is a highly customisable survival-sim role-playing title set a vibrantly illustrated world. Lost and alone in forest surrounding a city teeming with the living dead, players must use everything at their disposal in a fight for their life and chance to be reunited with their family.

"Development is well underway on Z-Alert" said John Nash, chief designer at Cedar Games, "It's an ambitious project and the team has set our sights high, which is why we are asking for help bringing our vision to life. With your support we're looking to create a fresh and colourful take on the survival sim genre."

A highly accessible experience, Z-Alert retains the depth and complexity associated with the role-playing and survival genres. To that end the game is built around the following four key tenets:

  • Customisation: An unparalleled level of customisation - tailor almost anything to suit your play style, from the mechanics of the game right through to the arrangement of interface.
  • Survival: Accessible yet rewarding survival mechanics - scavenge resources, craft essential items and manage your supplies across a vast rural, post-apocalyptic environment.
  • Simulation: Strategic shelter management lies at the core of Z-Alert. Build, develop and expand your home, maintain the wellbeing of its inhabitants, defend it from unwanted visitors and explore the deep forest around.
  • Role-Playing: In-depth player progression mechanics, skill systems, tactical combat, character interactions and an emotionally charged, environmentally-minded storyline will pull you into the world of Z-Alert.


Tuesday - July 31, 2018

Island - Survival RPG on Kickstarter

by Silver, 10:20

Island is described as a punishing strategy & roleplaying game about surviving alone, stranded on a reef in the pacific. The game is currently on Kickstarter seeking 3K and has already funded with 11 days to go.


Island is a roleplay and strategy game where you play as a castaway in the eighteenth century. Inspired by Daniel Defoe's "Robinson Crusoe" and Jules Verne's "L'île mystérieuse" (Mysterious Island) style and setting, and carefully crafted by a tabletop GM, the rules of the game are designed so you, the player, can quickly pick up the game, and are then quickly offered a punishing challenge. 

Carefully explore a procedurally generated island. Scout areas for resources and dangers, and plan your trip with caution. Each island will offer a different challenge in matters such as accessible resources, events, means of escape, and other elements. The game's action happens in the short and long range views spontaneously, each side of the screen allowing you to plan your next action with a short or long range skill, depending on what you deem the most urgent need to fulfill. 

 Each action, be it searching for resources or just exploring, costs time and energy, and the night draws near. Will you reach your shelter in time or build another one in a hurry with whatever you can find ? 

Deep in each area, face danger, hunger, sunburn, and fever, to collect scarce resources. Each type of terrain will offer specific resources and challenges, and depending on the island generated for you, you'll have to adapt to the situation.

You'll be able to walk, swim, and paddle your way through various unwelcoming terrains.

A side of the island with mostly mountainous terrain will probably offer caves for protection, while another flatter side of the island, made up of  mostly beaches, will provide ease of access for fishing. Jungles, on the other hand, will give access to plenty of wood and foliage to build strong shelters. Always keep an eye out for resources on the map like fruit trees, or on areas of specific interest.

Knights of Light - AAA historical action RPG

by Silver, 02:15

Knights of Light is on Kickstarter and is described as an indie AAA historical action RPG set in the Middle East. The goal of 100K Euro has 54 days to go.


The Game Story

Knights of Light is a new game franchise based on the history of the middle east. It covers a time period from early medieval to late medieval ages which is a fresh and original scope that is NEVER introduced before.

The first game focuses on the battle of "Al Qadissiyah" between the Sassanian empire and the Islamic Caliphate at 636 AD. It was a great decisive battle occurred at the land of Iraq.

The story will feature war and conflicts from different perspectives. The player will not find pure angels against worthless barbarians, Instead he will face moral and diverse conflicts with deep character development from both his allies and enemies through the campaign.

The main battle will not be the core event instead it will be a part of the campaign timeline. And even the side stories are based on the local communities and tribes that existed back then. Every faction had their alliances and disputes before and after the conflict.

Despite being a historical story we will introduce some fantasy elements. This will add diversity and more enjoyment for the player. But we confirm here that it will be a branched optional story to make it distinguished from the main story. The Middle Eastern fantasy & culture are RARELY introduced in games that is why the experience will be very authentic and different. However if any player loves to stick with realism in his experience he can easily choose not play these path in the story.

Our game writer is very obsessed with history to the tiniest details. His specialty is the military conflicts in the middle ages. He believes no matter the time and era is distant there is only one truth: Human nature with its beliefs, morals, motives & conflicts.

To provide more authentic references we have the consultation of an academic history professor from the university of Toronto who will cooperate with our writer to review and validate the project historical accuracy.

Thursday - July 26, 2018

Code of the Savage - Ultima Style RPG

by Silver, 14:52

Code of the Savage is an Ultima style RPG now on Kickstarter seeking a modest goal.


Code of the Savage is a tale of vengeance and survival. After escaping  a slave ship, you have found yourself in chains and washed ashore on the island Kingdom of Daneth. You must find your way in a brutal and unforgiving world where nothing is black and white. 

Deep and disturbing quandaries underpin the driving force of the game.

Code of the Savage is a no-holds-barred classic western style RPG. Inspired by the greats from the 80-90’s with a modern flair. There is a strong emphasis on player freedom through social and moral interactions… Will you choose to fire bomb the brothel, the church… Or both? Will you do it for money, glory or just because?

I think a problem with many of today's RPGs is that they expect you to know and care about their lore and backstory before you even take your first steps. In Code of the Savage, you and the main character are totally new to Daneth. So I don't want you to know the lore and backstory straight away. I want you to discover these things on your own terms as you play the game and interact with its inhabitants.

I wanted to create a role playing game that brought me back to my gamer days as a child on the C64 and MS-DOS PC. There is just something lacking in today's RPG's that I miss. Tired of micro-transactions, and randomly generated worlds; I am creating a world that is hand crafted with purpose. Essentially, I am creating the game that I want to play.

I believe one of the most important aspects of an RPG is the characters you meet in the game. I have therefore placed a great emphasis on NPC interaction. Each NPC in Code of The Savage has their own story, their own character portrait and a daily schedule. They will, go about their daily lives, going to work, eating and sleeping.

Level up your character and adventure forth to discover the treasures, history, and people of Daneth.


Saturday - July 21, 2018

Alien Shakespeare - Narrative RPG on Kickstarter

by Silver, 10:36

Alien Shakespeare is a narrative RPG set during the post-apocalypse, which takes place in an abandoned theme park.


Alien Shakespeare is a narrative RPG that takes place on the Globe Theatre, an abandoned theme park planet (think of it as a Disney film set during the Post-Apocalypse.) Like Telltale Games, Alien Shakespeare will have the player's decisions drive the plot forward. Our goal, however, is to create a story where the player has more of an impact on the narrative.  

The funds raised through Kickstarter will help us develop the game and pay our talented cast and crew for their time. It will also cover taxes, backer rewards, business expenses and Kickstarter processing fees.


Because of their focus on creating compelling stories and unique characters, Telltale Games has received critical acclaim for their work on the Walking Dead, Batman, and the Wolf Among Us (just to name a few). These games, however, follow a very formulaic, straightforward path.  

To highlight this formula, let’s look at a scene in the Wolf Among Us where Sheriff Bigby (aka the Big Bad Wolf) confronts the Woodsman at a bar. No matter how you play the game, there will always be a fight that breaks out at the end of the conversation. Even if you play as a diplomatic, non-violent character and convince the Woodsman to not fight you, another character will randomly decide to attack you so that the sequence of events will play out as scripted.  

There is a very practical reason why Telltale Games uses this approach. It saves money by requiring fewer game assets and locations compared to a branching storyline.  However, it creates the sense that the player's decisions doesn't have that much of an impact on the overall story. 

We believe that Alien Shakespeare will be able to improve on the Telltale formula by introducing the following:


Thanks Farflame!

Sunday - July 01, 2018

Winter Voices S2: Child of the Pyre - Now on Kickstarter

by Hiddenx, 09:42

The sequel to Winter Voices - Child of the Pyre is now on Kickstarter:


Saturday - June 09, 2018

Stoneshard - Demo available

by Hiddenx, 10:52

The rogue-like Stoneshard is already funded on Kickstarter - now you can play a free demo on Steam:

Stoneshard: Prologue is now available on Steam!

Hello everyone!

Great news - Stoneshard: Prologue is now available for download on Steam as a stand-alone game! This is a great occasion to try our demo for one more time - or just try it, if you hadn't played it yet! So, what’s new?

  • 10 Steam achievements to obtain
  • Fixed memory leaks.
  • Several new SFX-effects.
  • Several collision and depth issues hotfixes.
  • Stuns should correctly spend turns now.
  • Several new keyboard shotkeys (Alt + LMB to quickloot selected item, Space for skipping dialogue lines)
  • LOTS of balance tweaks:
  • Increased traps damage and debuff duration.
  • Decreased Verren’s base HP and other stats.
  • Increased Fumble Chance for greatswords.
  • Increased damage for Altar death rays.
  • Generally decreased consumables drop rates.
  • Almost all enemies were buffed compared to, which turned out to be way too easy.
Make sure to download it and try to defeat Vampire Archon one more time! Also, we'd very grateful if you will help us by spreading the word about Stoneshard to your Steam friends and any other people that may find our game fun to play.

Stay tuned!

Thursday - June 07, 2018

Iratus: Lord of the Dead - Progress Report & Dwarves

by Silver, 11:22

Iratus: Lord of the Dead has a couple of weeks left to crowdfund and is almost half-way to its goal. A new update details progress on the latest build and discusses all things dwarven.

Devblog #2. Progress report and a few things about Dwarves.

Greetings from Iratus team!

Now, to continue down the road from devblog #1, we will tell you a bit about the progress we've made and what we'll be working on next. Last week we've implemented a small balance patch. Those of you who have alpha-access might have noticed the changes but we would like to discuss them in more detail.  

In addition, we continue to work on the Dwarven Floor. There you’ll meet some already familiar enemies: Berserker, Musketeer and Heavy Firethrower but also the previously announced Oracle and Hammerer. We are currently working to add a new enemy and a new boss to the game, presented below.  


The Alchemists of the guild are the chief authority in dwarven society and preside over the mining operations beneath the castle, where they are given permission to do as they please by the humans above. Once they realized the problem posed by the necromancer, they have stepped in to deal with the problem personally, lest the rise of Iratus be blamed on them and the humans use this opportunity to renegotiate the terms of their agreement. It also provides them with the welcome opportunity to test some of their more dangerous concoctions on whole horde of subjects.  



One of the few remaining members of the dwarven aristocracy, a true dwarven blue-blood. It certainly does not make him any more virtuous than his brethren but he more than makes up for it with his vast amount of wealth. The alchemists guild does not much like the remaining nobles, seeing as they represent the legacy of the former power but as long as they can get them to dance to their tune, they are allowed to keep their estates. In turn, the nobles benefit too, allegiance to the alchemists guild brings with it untold riches and gold is a wonderful motivator, even (or maybe especially) for the richest dwarf.  



Last week's patch was focused on optimization and balance. 

First, we lowered the volume of the intro because so many Twitch streamers complained about it. We hear you! ;) 

We’ve also added hotkeys to skill slots.

 Bride of Iratus got a slight buff. Now she is taking 2 steps back when using her “Overwatch” skill and you can use it in any position (1-4). 

In addition, her ultimate ability “Rose For a Lady” can also be used in any position (1-4). In this way we have wanted to make Bride of Iratus better suited to situations where you only have got 2 minions alive in your party, or even only her. 

Our Head Hunter has also been rather underused due to his low accuracy and random attacks. But, trust us, he is not that bad, he simply has no head! Therefore, we increased the damage of Head Hunter’s abilities. For example, the damage of the "Contract" skill is raised from 150% to 175%. So, if he hits, your enemies will feel it!


Work process 

At the moment we continue to work on new and already existing content. For example, we remodeled the main menu and profile system while also adding animation for burning units during battle. 

More improvements have been made to the map generator in order to diversifying possible routes and evenly distribute enemies and events. 

Well, that about does it. We will be happy to answer your questions on our social media. See you all there! Team Iratus 

Wednesday - June 06, 2018

Final Equinox: The Arrival - New Build & Gameplay Trailer

by Silver, 10:59

Final Equinox: The Arrival has a new update for its Kickstarter and are asking for your feedback on a new build of the game which you can download here. Additionally there is a new gameplay trailer.

A Quick Update

Hello everyone. I just want to thank everyone who has already backed the project. We are currently moving a bit slower than expected, but are hoping for your help to get the word out!

We have done released a new build of the game, that should hopefully fix some of the bugs we have seen early on. If you find any bugs or would like to give feedback on what we can improve, be sure to fill out this form.

I just wanted to thank everyone for their support so far. We are starting to gain more traction. A lot of you guys have given really positive feedback on what we’ve been doing, and it is very much appreciated.

We have launched a gameplay trailer and wanted to share that with you.


Don't forget to:

We are planning on live streaming our game on Friday 9 pm eastern. Be sure to join us as we show off our demo and talk about what each of us has worked on.

Subscribe to twitch to catch all of our live streams.

Saturday - June 02, 2018

Final Equinox: The Arrival - Kickstarter Live

by Silver, 11:17

The Kickstarter for Final Equinox: The Arrival has started with a modest goal of US 30K.


An early look of some of our space combat and travel gameplay. Coming to Kickstarter June 1st. Be sure to find out more about the game at

Welcome to the world of Final Equinox: The Arrival. A turn-based spaceship role-playing game. You are an admiral of a newly formed fleet stationed in the Outer Worlds, a place overrun by raiders, rebels, and marauders. They fight against you with tactics you have never trained for. Final Equinox puts you in the driver’s seat and allows you to make decisions that will shape the world around you.

Thursday - May 24, 2018

Iratus: Lord of the Dead - Now on Kickstarter

by Silver, 08:04

Iratus: Lord of the Dead is on Kickstarter.



Iratus: Lord of the Dead is a turn-based RPG taking gameplay inspiration from Darkest Dungeon and the sardonic tone of Dungeon Keeper. Playing as the fearsome Necromancer, Iratus players will use their undead minions to ignite a reign of terror that has been years in the making. Iratus is slated for release in late 2018 on Steam for PC, Mac and Linux.


  • Advanced strategy system: Study your enemies' strengths and weaknesses to achieve victory.
  • Raise your army of undead minions by collecting body parts from your defeated foes.
  • Use your knowledge of alchemy to give unique abilities to your minions.
  • Turn-based combat system with over 50 different talents for your minions.
  • Stylized 2D graphics with a dark fantasy flair.
  • Choose wisely: with irreversible consequences and classic roguelike features, including character permadeath.

Wednesday - May 23, 2018

Jeff Vogel - Kickstarter Next Week

by Silver, 14:27

Jeff Vogel has announced on Twitter that his Kickstarter for a new game series will start next week.

Saturday - May 19, 2018

Last Epoch - Funded

by Silver, 15:04

Last Epoch has been successfully funded on Kickstarter.

The KickStarter was successful! What’s next?

Because of your generous support our KickStarter was successful and we've reached the stretch goal for controller support! The entire team at Eleventh Hour Games are very excited to bring Last Epoch from pre-alpha to alpha, beta, release – and beyond.

When KickStarter contacted us by e-mail to congratulate us on reaching our goal, they informed us there will be a 14 day period during which they fulfil pledges and contact any backers who they’re unable to bill for whatever reason (e.g. credit card expiring)


Thanks apscp2008!

Thursday - May 17, 2018

Stoneshard - Open-world Roguelike RPG

by Silver, 00:31

Stoneshard is crowdfunding on Kickstarter. The game is an open-world roguelike RPG with tactical freedom.



Stoneshard is an open-world roguelike RPG with immense tactical freedom, survival elements and in-depth follower system, set in a grim medieval world.

Inspired by legendary classic titles such as Diablo and ADOM and modern games like The Banner Saga and Darkest Dungeon, Stoneshard invites you to shape the future of the kingdom of Aldor… And die a lot.

We need your help to bring Stoneshard to every modern platform with Steam Early Access as a starting point.


  • Embark on the adventure through a vast procedurally-generated medieval world

  • Lead a Caravan of valiant allies and expand your following

  • Struggle with physical or psychological traumas and aid them with medicine or drugs

  • Upgrade and customize your character any way you want to

  • Wage war to vampires, undead and mercenaries with 100+ weapons

  • Follow the will of ancient Gods and gain some of their power in return

  • Return to the journey with a new hero after your character dies in battle

Sunday - May 13, 2018

Dolmen - Will Continue on Crytivo

by Silver, 14:32

Dolmen failed to reach its Kickstarter goal but the campaign continues on the Crytivo site.

Finish Line

Well guys, there seems to have been a disturbance in the force.

All of us here at Massive Work Studio must accept the outcome of our campaign.

We crossed that finish line with each and every one of you and shared that excitement with you.

The campaign may have not been a successful in terms of completion, but as we noted before, not all goals are meant to be met. We gained something far more valuable and precious during this period: YOU! 

Dolmen’s crowdfunding will continue on Crytivo and we need you, our Alpha testers, to stay by our side now more than ever while we embark on the next part of Dolmen’s journey!


 Kind Regards,

  - Team Dolmen -

Thanks Farflame!

Saturday - May 12, 2018

Final Equinox: The Arrival - Kickstarter 1st June

by Silver, 10:42

Final Equinox: The Arrival is coming to Kickstarter June 1st.

Friday - May 11, 2018

Blade of Unagi - Now on Kickstarter

by Hiddenx, 18:11

A crowdfunding campaign for the action RPG Blade of Unagi has been started:

Blade of Unagi is an action, role playing game where you fight to restore order by defeating the five ruling kings.

Built with Unity, incorporating Parallax Scrolling, Blade of Unagi is a technical marvel.

Developed by Black Sky Games, LLC, Blade of Unagi is an epic tale of purpose and destiny which sees the growth of the protagonist and his quest to save his world. In order to accomplish this task, he must confront the rulers of the world - five kings who were given their powers by five mystical eels.

Kibo, the protagonist, with his powerful blade must navigate the world and confront these adversaries, hoping to save the world in the process.


Blade of Unagi will be available for PC (Windows, Mac and Linux) and Nintendo Switch on Steam and Nintendo eShop

Tuesday - May 08, 2018

Kickstarter Games - Monsters and Undead

by Silver, 23:48

A new Kickstarter update from Black Geyser about monsters and the undead. Thanks Farflame!

The Dark Side: Monsters and Undead

In the beginning Yerengal knew only peace and harmony. A tranquility of blissful ignorance eroded over the years as the dark, malevolent gods came down and took physical form.

Often formed from unnatural unions between god and mortal, creatures of a vile, perverted nature were spawned. These monsters consumed the innocent and fed on fear... 

Left behind when the gods returned to the heavens, these creatures multiplied and spread across all of Yerengal. Even today, they lurk and thrive in the shadows, where only foolish or brave men tread.

Restless Undead

Restless Undead were one of the first creations of the dark gods in Yerengal. Though many religious texts claim their origins were not deliberate creations, but rather, the unexpected aftermath of godly offense.

Like the name suggests, Restless Undead are mortal souls so wronged in life or so fixated on some aspect of their life, they've come back from the other side. Reanimated corpses or possessed objects, functioning on a purely primal level.

Though not all Restless Undead are hostile, many find the presence of the living offensive and are empowered by their destruction—either by the eating of their flesh, or the absorption of their life-energy. The Restless Undead are indeed extremely dangerous.

Animated Undead

Where the Restless Undead come back on their own, or are encouraged to return by some dark unnatural phenomenon, Animated Undead are brought back by direct and deliberate arcane command.

These beings are not bound by their previous life in any way and exist only to serve their master. As the dark arts of animating undead have grown extensively throughout the centuries, so have holy magics to oppose such creatures. The methods of countering Animated Undead are easier and more effective than countering Restless Undead.

For all intents and purposes, Animated Undead are weaker than their Restless Undead cousins. But make no mistake, dark mages and priests of Yerengal often summon these undead minions in mass, where they are more than formidable to even the most battle-hardened party.

Wild Mage: Phantom Twilight - Funded

by Silver, 11:33

Wild Mage: Phantom Twilight has funded on Kickstarter with 28 days still to go. The game is described as an open-world action/adventure RPG featuring airships, floating islands, dungeons, and dynamically destructible enemies/environment.



  • Voxel-based, dynamically destructible floating islands
  • Ability to slice monsters and objects into pieces
  • Airships for transportation, combat, housing, and crafting    
  • No traditional "levels" - Spells and abilities are acquired by taking them from monsters
  • Musically driven environment and gameplay
  • Final Fantasy like world, Diablo like dungeons, Zelda like adventures, with next-gen mechanics

Powerful spells with physical effects

Though ARPG is my favorite genre, I found myself unsatisfied with the way spell casting is done in most games over the years. Instead of particle effects accompanied by some ranged damage, I wanted magic spells to have physical effects. That's why in Wild Mage, a Tornado spell would literally throw monsters into the air, and your airship too if it’s within range!

Precision spell casting system

To make spell casting more realistic and more fun, players have full control of the targeting precision. This means that if you’re not careful, things may not turn out the way you planned.

Dynamic Cutting

Slice your enemies into pieces, yet seamlessly transition from sword to spell.

Another feature that I had wished for as a gamer for a long time is dynamic destruction of monsters. In an ideal world, swords slice, hammers crush. Their effects on enemies should be physical, instead of being represented as only numbers. In Wild Mage, monsters are dynamically destructible. An artifact sword can slice enemies into pieces, and how it cuts depends on the position and direction that the sword hits the monsters. So no two cuts are the same!


Environments in Wild Mage are destructible by weapons, spells or monsters!

The floating islands are made of voxels and can be tunneled or destroyed.

Fire propagates dynamically.

Dungeons are nested in voxel-based islands. In certain spots, the walls are destructible so you can tunnel your way to hidden chambers.


Sunday - May 06, 2018

Dolmen - Dev Diary Video Log

by Silver, 09:19

Dolmen is into its last 66 hours of crowdfunding on Kickstarter and a new video log from the developers has arrived.

Dev Diary Vlog

Hello Kickstarters,

With just under a week left on our crowdfunding campaign, we're wrapping up our weekly “Behind the Scenes” series with an inside look at not only what it takes to create a game, but what it looks like to be a part of a development team.

Our producer Pedro Bastos says, “I don’t think there is a big game out there that wasn’t born from a crazy idea.” In DOLMEN’s case, that couldn’t be more true!

In the beginning, the small group of friends that would become Massive Work Studio had naysayers telling us to “start with a simple game,” but that just wasn’t an option for the team. 

We dreamt of DOLMEN and DOLMEN coalesced. Still, we've faced our fair share of uphill battles.


The team began with an idea — a game we wanted to bring to life and call our own.

Now, over a year and a Kickstarter campaign later, we've created not only something that we own, but a project that everyone who had faith in it owns.

The team has seen employees come and go, but at its core, Massive Work Studio has remained steadfast in what they wanted DOLMEN to be: something wonderfully unique for all to enjoy and have a hand in creating.

Although the end of its Kickstarter draws near, it is merely the beginning of DOLMEN’s journey. 

Thank you all and get ready for a surprise on the next update, we usually have an ace up our sleeves to use if we are losing a game. 

Kind Regards,

- Team Dolmen -

Thanks Farflame!

Tuesday - May 01, 2018

Dolmen - Development of the Zoan Ship

by Silver, 12:39

Action RPG Dolmen has a week to go on its Kickstarter goal and has a new update and video about the development of the Zoan ship.

The subtle intricacies of creating a game from the ground up are rarely appreciated when we play the finished product. The beauty of indies (and particularly crowdfunded titles) is that we get to observe the process more intimately, and sometimes even shape a game’s direction.

Here at Massive Work Studio, we believe that community involvement is a crucial part of a game’s success and, with only two weeks left and just under half our Kickstarter goal met, we’re doubling down by offering another behind the scenes look.

Meet the massive, eerie Zoan spaceship and experience the protagonist’s pivotal genesis in this new introductory video.



Thanks Farflame!

Monday - April 23, 2018

Dolmen - Kickstarter Update

by Hiddenx, 20:59

Farflame spotted a Kickstarter update for the action RPG Dolmen:

State of the Game / Payment options

Today's update is to keep you up to date with changes that are ongoing with Dolmen.

Our Third Game Update rolled out yesterday with some new features and some bug fixes, this update was aimed at making Revion Prime feel more dangerous and to make the gameplay smoother for players.

Update Patch Notes

Consumables removed, Materials can be consumed now:
As a survival game, we want to offer choice to players. You can either keep materials for crafting or use them to keep yourself alive. Choose wisely. To consume materials, just visit your overview screen and set it in on the available slots.

Molten Reactor Trait:
Removed recovery by damage and only with this reactor you will recover energy by parrying.

Enemy Improvements:
Better positioning for attacks

Enemy Difficulty changes:
Increased Overall stats to make the game harder.

Player Heavy Attacks:
Increased Animation Speed and Damage. Enemies have increased stagger resistance, giving more reason to use it.

Player Energy changes:
Fixed ranged weapon firing costs.
Regeneration won't occur while attacking or dodging.

Player Ranged Attacks:
Heavy Attack has less spread now. (Light Attack is RB/LMB and Heavy is RT/RMB)

Enemy Condition Attack Feedback:

When an enemy attacks, its trail will indicate what element its attacking with.

Burn condition change:
Before it caused 4% damage per 3 second tick. Now it will work differently. After applying burn, it will tick every 4 seconds and when it ticks it will cause a percentage of damage equal to the sum of any damage it received during the tick.

Mouse Sensitivity added:

For keyboard player you can now visit settings and tune the sensitivity.

Bug Fixes -- Disabled VR Issues.

New Payment options:

We have new options on our website, if you are unable to back us directly from kickstarter, you can now use Paypal or Pagseguro.


Knuckle Sandwich - On Kickstarter

by Silver, 02:50

Knuckle Sandwich is a comedy RPG about a boy working in a diner who is then involved in a missing persons mystery which involves a ludicrous gang and a fanatical cult. The Kickstarter has achieved its goal with 26 days to go. A demo is available.



Knuckle Sandwich is an RPG about a boy who moves out of home and starts looking for work in a new city. After landing a job at a run-down diner, he accidentally gets wrapped up in a missing persons mystery that involves a ludicrous gang and a fanatical cult.  

Bright City Life

Knuckle Sandwich is set in Bright City – a fictional metropolis on an even more fictional island in south-east Australia. Throughout the course of the game, you find yourself exploring the city, meeting all the inhabitants, and playing a role in their daily lives. 

The game is split into chapters, with each one focusing on different locations and characters that bring Bright City to life. My goal with the game is to allow for players to discover many hidden interactions that they could easily miss while playing through the main story arc.

The general aesthetic of the game is inspired by Pokémon and Dragon Ball, while the story is influenced by Fargo, The Big Sleep, and American Psycho (this combo works, trust me).

I wanted to create an RPG that doesn't feature the things I dislike about the genre (like grinding, puzzle elements, having numbers all over the screen, hoarding items, etc.), so the bulk of the game is played out by completing wildly different minigames. They include cooking food, catching bugs, showering, dancing, boxing, writing, and many more.

The battle scenes are made up of sequences that require good timing, such as landing a critical hit or dodging enemy attacks. Both the player and enemy can perform Special Attacks that are very similar to the minigames played throughout the rest of the game.

Mechanically speaking, my inspirations include Warioware, Rhythm Heaven, and Mario & Luigi: Superstar Saga. While quick reflexes and a good sense of rhythm helps with Knuckle Sandwich, my aim is to make the game as accessible as possible, so less-experienced players can still beat it without an overwhelming amount of difficulty.

Sunday - April 22, 2018

Faeland - Now on Kickstarter

by Silver, 23:12

Faeland is a Metroidvania Action Adventure RPG video-game in pixel art style now on Kickstarter seeking US $29K.


Faeland is a Metroidvania Action Adventure RPG video-game in pixel art style, inspired by the nostalgic 8-Bit classics, with a modern charm for all generations. It is currently in development for PC, Mac and Linux, with Xbox One, PS4 and Nintendo Switch console ports as Stretch Goals on this Kickstarter campaign!


In Faeland as the player, you can freely explore the open world, traveling from one town to another, talk to friendly NPCs, learn about the game’s lore and get useful tips, commerce valuable items to improve your economics, buy new equipment and consumables and do quests to acquire useful loot while progressing in the main story. Some of the areas you need to traverse are challenging forests, caves, dungeons, castles and more. You also have to acquire new abilities and special items to gain access to previously inaccessible areas and paths. The combat style is customized through your equipped weapons, choose from knives, daggers, swords, axes, spears and bows, all with different attack animations, speeds, strengths and effects.


In a fantasy world, humans have established their kingdom through centuries of peace efforts to keep a safe margin with the dark forces of magic and monstrous beasts that lurk away from civilization. Sam, our protagonist, is a skilled hunter living in a secluded cottage in the forest until one day his home gets raided by a horde of orcs and trolls.

Escaping the attack, with little left but his life, he will begin a new adventure and forge allegiances throughout his travels. Unbeknownst to him, a larger threat looms in the background and the entire realm’s survival will rest upon him becoming the hero he was born to be.


  • Detailed hand crafted pixel-art graphics.
  • Open world / metroidvania exploration style.
  • Change your equipped weapons to match your preferred combat style.
  • Enhance and replace your armor while enjoying the new looks on your character.
  • Puzzles and riddles solving.
  • Learn new skills.
  • Explore large dungeons with challenging boss battles.

Last Epoch - Gameplay Demo Review

by Hiddenx, 12:25

Rhykker checked out the Last Epoch demo. The action RPG is now on Kickstarter.

Last Epoch action RPG Gameplay Demo Review (Kickstarter)


A new aRPG Kickstarter begins to compete with Path of Exile, Diablo, and Grim Dawn. Last Epoch release date: April 2020. Can this game compete with an eventual Diablo 4? Here are my impressions and demo review.

Tuesday - April 17, 2018

Last Epoch - Loot Based Action RPG

by Silver, 22:36

Last Epoch is on Kickstarter seeking US 210K and is described as a loot-based action RPG featuring time travel. There is a free demo of the game available to download.


What is Last Epoch?

Last Epoch is a loot-based Action RPG that combines time travel, deep character customization, crafting, and an engrossing item system that guarantees endless replayability.


  • Offline and online multiplayer action
  • Time travel and high fantasy world 
  • 5 base classes that advance into 10 powerful mastery classes
  • A deep skill system with augment trees for each skill 
  • Engrossing loot and crafting system 
  • Massive end-game content and replayability, trading, PvP, Cycles(seasons), Ladders, and Achievements 
  • Epic storytelling, memorable characters and environments, voice acting, journals, and hidden secrets


Last Epoch has a rich world and an engrossing story that is woven into every aspect of the game from environments to items and more. Throughout the story, you will travel to four distinct eras in time and see how each zone changes throughout the ages, each change bearing lore implications that will keep you invested in the setting.


Thanks Rhawka!

Sunday - April 15, 2018

Sentinels of Freedom - Turn-based Tactics Game

by Silver, 10:11

Sentinels of Freedom is on Kickstarter and has already been funded. It is described as a single-player, turn-based tactics game, inspired by the Sentinel Comics RPG. You create a hero, build your team, and then save the world.


Prepare for a story-driven campaign (featuring writing from Sentinel Comics creator Christopher Badell and artist Adam Rebottaro) within the Sentinel Comics universe as you join forces with an ever-growing team of heroes to face a wide variety of villains. What seems like a typical bank heist reveals itself to be just the tip of a much more sinister plan! Create your hero, lead your team, and save the world!

Sentinels of Freedom is a turn-based digital tactical game inspired by the upcoming Sentinel Comics: The Roleplaying Game, designed by Critical Hits studio in conjunction with Christopher Badell of Greater Than Games.


- Build your Team - select from the many available heroes and unlock more throughout Character Personalities
- heroes will have likes, dislikes, and preferences which influence the mission Full story campaign
- writers and creators from Sentinel Comics Freeform movement
- Turn Based game that allows you to move anywhere Squad dynamics
- heroes or villains can work together for more powerful actions Living Environments
- multiple objectives, interactions and dangers Adaptive AI
- enemies will start to adjust to current tactics and also make long term changes to strategy

What kind of hero will you be? Create your Hero - choose backstory, archetype, powers, and appearance

Friday - April 06, 2018

Dolmen - Sci-fi Action RPG on Kickstarter

by Silver, 12:49

Dolmen is currently on Kickstarter seeking 90K US Dollars.


Cosmic Horror and Sci-Fi are two ways to talk about Dolmen. It is a third person action game with RPG elements but with a lovecraftian plot that calls players to find what’s behind the darkest secret of the universe!

A forgotten planet called Revion Prime will be the place where the action takes part. And it won’t be easy: Adaptation and exploration will be your main weapons as you craft new items and equipments from your enemies’ carcasses! Every step can be your last one!

Use your experience points to improve yourself and face what no human has ever faced. After all, quoting David Hume: “The life of man is of no greater importance to the universe than that of an oyster.” Maybe he was right… Or not.

Monday - April 02, 2018

Gyre: Nova State - Bio-Steampunk Action RPG

by Silver, 23:10

Gyre: Nova State is an interesting looking game on Kickstarter that is described as an open world, dystopian, bio-steampunk action RPG with an unscripted, dynamically crafted story that adapts to your style of play.



Gyre: Nova State is a single player RPG with shared multiplayer aspects that include: 

  • the Gyre Foundry where NPCs are stored
  • special content, such as unique buildings, items or creatures
  • the Corpus Archive, which houses characters that have completed one or more story arcs of significant dramatic value

The Foundry houses NPCs (including anyone in your lineage) that can be pulled into any story, anywhere. Also, characters you upload as part of the Corpus Archive can be pulled into a story if Toska determines there's a fit for that character.


Combat includes cover mechanics and some special parkour-style maneuvers, plus the use of melee, psionic and ranged weapons. 

Stealth you say? In a half-ton bodyframe? Yes, made possible by special crafting materials, dampeners (both physical, visual and acoustic) and magnetic technologies. Stealth actions grant the player the ability to stay hidden, gather intel and strike with little or no warning. 

Engaging in intrigue involves the use of your character's ability to convince, argue or bluff your way through situations. Non-violent, diplomatic options are available to you. NPCs and groups can behave and act differently if you share important information with them...or provide false information.

There are 7 skill trees with a multitude of options to accommodate the various styles of play. All skills are available to all classes, although some skills are easier to pick up for certain classes.

The crafting system allows players to craft weapons, gear, and apparel. A plethora of weapons are available for crafting including melee, ranged and psionic versions. 

Apparel in the game doesn't need to just look awesome, it can grant the player advantages in combat, stealth and/or conversations and interactions. 

Weapons are built from stock pieces that assemble into the final item, giving players a large array of capabilities to choose from. 

Psionic weapons and items have unique abilities that can target the core systems of another android, oftentimes without damaging them permanently. 

The dialogue system grants players the ability to construct an intent that translates into context appropriate statements or questions. With a dynamic story running, its critically important that characters be able to communicate dynamically as well, which is part of Toska's abilities.

Sunday - March 11, 2018

Dolmen - Sci-fi Action RPG coming to Kickstarter

by Silver, 22:00

PC Gamer reports that Dolmen is a Science Fiction Action RPG coming to Kickstarter next month.


Sci-fi action RPG Dolmen is heading to Kickstarter next month, and I reckon it'll garner a fair amount of support. It's a mix of horror and heavy, deliberate third-person combat set on the strange alien world of Revion Prime. You awaken from a cryogenic slumber to discover that the rest of your crew is dead, and you have to venture out into the world alone.


Sunday - February 18, 2018

Alder's Blood - A Victorian Fantasy XCOM

by Silver, 12:10

A new Kickstarter has launched for a Victorian era inspired XCOM game called Alder's Blood.

Child of XCOM and Bloodborne that was raised by Darkest Dungeon. 

Alder’s Blood, a fresh take on the tactial genre, which raises the tactical decisions of the player over the mere luck of RNG rolls.

Lead the group of legendary monster slayers in the dark, twisted remnants of civilization. Gear up, scout ahead and hunt throughout putrid forests, forsaken castles, corrupted hamlets and cursed coves. Battle feral monsters and the Darkness itself, the corrupting force of the entire land.

Platform PC

We consider Steam as a first platform we hit, then GOG. We do not deny other platforms in the future (PS4, Switch).


  • no RNG system in the base mechanics; forget all the missed shots fired just 1 meter in front of your enemy;
  • Darkness System can surprise you by changing the rules on the game in the middle of the fight;
  • Stamina System - fail miserably just by losing your breath during combat;
  • Senses System - monsters can hear and SMELL you! Beware of the wind;
  • Strategy - a second gameplay layer, where you can research new gear, craft items and prepare for the next encouter;
  • Boss fights - track down and face challenging enemies in storyline missions.


Alder's Blood is a 2D fuse of tactical and strategy game mixed with a few twists and fresh approach to the genre. We removed the RNG systems from core mechanics of the combat, as we believe that we can provide interesting and surprising experience without implementing the dice rolls.


Tuesday - February 06, 2018

The Tenth Hell: Stygian - New Kickstarter

by Hiddenx, 20:45

The Action RPG The Tenth Hell: Stygian is now on Kickstarter:


The Tenth Hell:Stygian is a 3D RPG based on decision-making, an evolutionary narrative and with a real-time combat that will test your skills.

Thursday - December 28, 2017

Legends of Enchantment - New Kickstarter

by Hiddenx, 12:59

Microprose veteran Stewart Bell has started a Kickstarter campaign for the RPG Legends of Enchantment:

Legends Of Enchantment


A young shepherd seeking shelter from a storm wandered deep into a mountain's cave system. He discovered the most exquisite gems and returned home with them. They sold for huge amounts of gold and news travelled far and wide of his good fortune. Soon others began to search for these gems and like the Shepherd sold them to the highest bidder. Then the gems began to hatch.

Hundreds of years ago dragons were worshipped by those who practised magic. Their offerings and sacrifices kept the dragons wrath from the humans. When the dragons began their 500 year hibernation those without magical power turned on those gifted with it. They were driven into hiding, and those caught practicing magic were executed. With their hibernation coming to an end, hell will have no fury like dragons that awake to find their babies gone.

You will need to search out those who still understand magic and persuade them to join with you to return the young dragons before the wrath of the dragons destroys your world.

Legends of Enchantment brings together the very best of fantasy RPG and Action adventure games. It is set in a world of magic, knights, dragon, and good versus evil.

  • Chose to journey alone, build a team or play alongside your friends online. 
  • Each mode is adapted to make the most of the way you chose to play. 
  • As a player you can learn to use magic, fight like King Arthur and soar through the air on a dragon. 
  • You will be able to craft to create an array of objects to help you on your journey. 
  • You will meet characters and creatures and interact with them; some may help you, some may not. 
  • Chose from an array of weaponry and magic spells. 
  • Play Co-op, PVP, or Single Player Story Mode.

Thank you for the info, Hurls!

Saturday - December 16, 2017

Ambition: A Minuet in Power - Final Day

by Silver, 23:09

Ambition: A Minuet in Power is in its final day on Kickstarter and has been funded. The game is described as a romantic roguelike set during the French Revolution.


What are you Making?

We’re making a revolutionary, romantic video game where you play as a woman of fashion in pre-revolutionary France, a time of intrigue, danger, and serial adultery. There, you will use social skills, seduction, and guile to advance your position, all while preparing for the danger of the coming political upheaval.   

Ambition: A Minuet in Power is in development for PC and Mac in English. It will be delivered in standard and DRM-free versions on Steam, GoG and our website. Other platforms and languages may be announced later. Ambition: A Minuet in Power is expected to launch in 2018, however, any stretch goals we reach may alter that launch window. More features means more time spent in production.

How is it Different?

Many romantically focused games are like choose-your-own-adventure books with preset decisions and outcomes. Once you’ve beaten them, there’s rarely a reason to go back and play again.  

Romance in Ambition isn’t just story writing, it’s a mechanic. By engaging in liaisons with various nobles, the player gains limited access to the resources of the person they’ve seduced. The more devoted their partner is to them, the more power the player has over that noble. This lets the player influence the outcome of political events. A particularly creative (and ruthless) player can even maintain multiple secret liaisons simultaneously. Getting caught doing this, however, can have very dangerous consequences.  

How does one gain the devotion of a seduced noble? Wear their gifts out in public, attend their events, spurn their enemies, and more.  

Additionally, Ambition randomly generates the world you play in, every time. This means that every playthrough is a little different. Nobles you meet in one playthrough might not show up in another. The revolution may be a success, or a disaster. It’ll be up to you, as the player, to figure out who to befriend and who to snub, in order to ensure the best position for yourself. 


Thursday - December 07, 2017

Raji: An Ancient Epic - All About Level Design

by Silver, 10:50

Raji: An Ancient Epic has five days remaining on Kickstarter. The developers talked to 80 Level about the level design in the game and its inspirations.


Hi! My name is Shruti Ghosh and I’m from India. I’m one of the founders and artist at Nodding Heads Games. It’s been almost a year that we have set out on this indie journey. I have a traditional painting background for my fine arts major and a diploma in 2d and 3d animation. Even though of my painting background I’m a self taught 3D artist. I have mostly worked as an Environment Artist for games like Burnout Dominator and Open World, VC Arts Fantastic Four etc. Even though I was working as Art Manager at EA, India I was not creatively happy hence we all quit our jobs and started working on our dream project. In Nodding Heads Games we are 8 of us, Ian another founder and artist is the veteran of the team with almost 18 years of experience who has worked in companies like Stainless, Acclaim, Rockstar, Ubisoft and The Chinese Room. Then we have Anirudh, our concept artist, Avichal who is the third founder and the game designer( the task master), Himanshu our animator, Paras our coder, Rafael our VFX artist and lastly Linus our sound designer and composer.

About the game

The main aspects that shaped Raji – An Ancient Epic are the many Indian lores and myths, such as epics like Mahabharata and Ramayana, and the magnificent Medieval architecture of Rajasthan. We used the foundation of lores as inspiration but Raji is a unique universe.


Tuesday - December 05, 2017

Deiland - RPG, Adventure, Sandbox

by Silver, 13:22

Deiland is currently on Kickstarter with a couple of days remaining and has been funded. The game is described as an RPG, adventure, sandbox game in the style of titles like Final Fantasy, Dragon Quest, Stardew Valley or Harvest Moon.


The Game

Deiland is an adventure and RPG game with some special sandbox mechanics: farming, crafting, building, combat and more on PC and PlayStation 4!

Deiland is an experience for a single player which seeks to surprise players with every detail. It is a calm game, with a carefully crafted visual aspect and an interesting narrative.

The game is inspired by great titles like Final Fantasy, Dragon Quest, Stardew Valley or Harvest Moon. It also has a special connection with the novella "The Little Prince" that takes the iconic image of a lonely child inhabiting a small world.


- Deiland is a sandbox planet that you can develop in your own way.

- 12 characters to meet with 100 quests to complete.

- More than 120 inventory items to manage and trade.

- Survival mechanics: hunger and fatigue.

- 12 structures to build and 4 house levels.

- Improve your skills. The game has some RPG mechanics, like character leveling, 4 magic spells to learn and 4 skills to upgrade (strength, intelligence, agility and stamina).

- Improve your equipment with 7 tools (each with 3 levels).

- Day/night cycle and climate events.

- More than 50 craft recipes: tools, cooking dishes, hand-craft items and magic potions.

- Languages: English, German, French, Spanish and Valencià. (Support our game for add your language, with 40 backers of a language zone we will add this language to the game).

- Supported platforms: PlayStation 4, Windows and Mac.

Sunday - December 03, 2017

Blue Omen Operation - Kickstarter funded

by Hiddenx, 09:50

The action RPG Blue Omen Operation has been successfully funded on Kickstarter:

(Video by Mildly Nuclear)

Blue Omen Operation is a 2D action-command RPG with a battle system that emphasises timing and reflexes, inspired by beloved classics like the Paper Mario Series, Mario & Luigi: Superstar Saga and even a little WarioWare.

Tuesday - October 31, 2017

Kickstarter Games - The Legacy Games

by Hiddenx, 08:08

The tactical RPG The Legacy Games is now on Kickstarter:

The Legacy Games is a turn based tactical RPG set in a dark medieval fantasy world. Players will recruit, train and command a company of warriors to face difficult challenges in the most prestigious tournament in all the lands. Experiment with party compositions in an innovative turn based tactical design and discover new combos and synergies between party members. Players will also experience a dark tale of greed, conflict and survival, as you progress, every decision made will have minor or major consequences.


  • Six Unique Character Classes, each with a distinct play styles to make up your team; fully customizable with abilities, perks and gear.
  • Brutally Challenging Boss Fights with unique RPG mechanics akin to MMORPGs, each boss is a different fight, players need to look out for special abilities and attack patterns. 
  • Dynamic Weather Conditions - both spells and the environment can affect the state of the weather and vice versa. Fire spells heat up the weather and generate a thundercloud, enhancing all Lightning attacks. Cold spells cool the weather creating a blizzard that freezes everyone on the battlefield. 
  • Loot, Loot and more Loot - shiny new rewards after each battle determined by the results of the battle. Late game loot have special properties that effect and augment the character's skill set. 
  • Pick 4 Spell System - players are able to choose up to 4 abilities from a pool of spells per character, spells synergize well with each other, leading to both individual and team combos. 
  • Innovative Turn Based Tactical Combat - unlike traditional turn-based tactical RPGs, characters can perform as many actions so long as he has enough Action Points. Enemies will also employ a wide variety of abilities and tactics, good positioning and executions of combos could be the difference between victory and defeat.

Thanks Farflame!

Sunday - October 22, 2017

The Legacy Games - Demo Coming Soon

by Silver, 08:31

The Legacy Games Kickstarter has announced a demo is in the works and coming soon. There are still 15 days to go for the project.

Demo in the coming days on Steam and

Hi everyone,

Thanks for all the support! 

We'll be releasing a demo in the upcoming days on Steam and 

Players will be able to face one of the unique boss fights in the game. All of the six classes will be available to play, experiment and compose your own team to defeat the enemy!

Saturday - October 14, 2017

Selling Sunlight - Kickstarter almost funded

by Hiddenx, 11:13

The Kickstarter for the narrative RPG Selling Sunlight is almost funded:


Lots of new people steamed our demo.
You know what this means? All the social goals got filled!



You have been incredible! Thanks to all the people that steamed our game, liked our pages, lighted candles and sent us ridiculous, wonderful prayers. Your enthusiasm unlocked a new storyline that will be added to the game, free for everyone:

In the temple of the Sun-God, the most graceful bees are raised to produce the sweetest honey. Each has his own personal caretaker.
Would you like to become one?
Adopt a fluffy ball of wings. Give him a name. Bring him food. Pet him. Harvest royal jelly. Help him grow bigger and stronger.
Who needs a cart when you can ride a giant bee?

Also, uh, we got 96% funded and still have ten days to go.
Next time we'll start talking about stretch goals, we promise.


Thursday - October 12, 2017

Selling Sunlight - Now on Kickstarter

by Silver, 22:43

Selling Sunlight is a narrative driven RPG about a wandering merchant who conspires against the sun. There are 11 days to go in the campaign on Kickstarter and it has reached 10K out of a 12K goal. You can try the demo here.


About this Project

In narrative RPG Selling Sunlight, you are a wandering merchant whose face got stolen by the Sun. To get your identity back, you'll have to explore a strange, hand-painted world, befriend other travelers, trade goods and information and conspire against the Sun Himself.

Will you ask for His pardon, or try to defy Him?

Selling Sunlight is a role-playing game with no fights, many bees and too many words, focused on interpretation and atmosphere. It will be available (in English) for Windows, both on Steam and on DRM-free platforms like Itch.

We want to make an experience that is like chamomile for the soul, for we think the world desperately needs more games like this right now. Games where nobody wants to murder you, where people with different cultures all live together, and where everything will eventually be okay.

Our list of influences include Sunless Sea, the Rune Factory series, the Art Nouveau movement, the Earthsea books, Invisible Cities, and Japanese animes about wandering like Spice&Wolf, Mushishi and Kino no Tabi.

Monday - October 09, 2017

My Time at Portia - Funded

by Silver, 01:36

My Time at Portia has funded with a little over 60 hours remaining.


We made it! Thank you to all you wonderful backers! We're going to work very hard to make sure this game reaches its full potential and meet your (probably sky high) expectations!

If we move the Portia Museum stretch goal to $120,000, do you think we can reach it in around 3 days? :D

Thanks Joxer!

Saturday - October 07, 2017

The Legacy Games - Now on Kickstarter

by Silver, 12:41

The Legacy Games is on Kickstarter seeking 30K and is a turn based tactical roleplaying game set in a dark medieval world.



Welcome to The Legacy Games Champion!

The Legacy Games is a turn based tactical RPG set in a dark medieval fantasy world. Players will recruit, train and command a company of warriors to face difficult challenges in the most prestigious tournament in all the lands. Experiment with party compositions in an innovative turn based tactical design and discover new combos and synergies between party members. Players will also experience a dark tale of greed, conflict and survival, as you progress, every decision made will have minor or major consequences.

Core Features

● Six Unique Character Classes, each with a distinct play styles to make up your team; fully customizable with abilities, perks and gear.

● Brutally Challenging Boss Fights with unique RPG mechanics akin to MMORPGs, each boss is a different fight, players need to look out for special abilities and attack patterns.

● Dynamic Weather Conditions - both spells and the environment can affect the state of the weather and vice versa. Fire spells heat up the weather and generate a thundercloud, enhancing all Lightning attacks. Cold spells cool the weather creating a blizzard that freezes everyone on the battlefield.

● Loot, Loot and more Loot - shiny new rewards after each battle determined by the results of the battle. Late game loot have special properties that effect and augment the character's skill set.

● Pick 4 Spell System - players are able to choose up to 4 abilities from a pool of spells per character, spells synergize well with each other, leading to both individual and team combos.

● Innovative Turn Based Tactical Combat - unlike traditional turn-based tactical RPGs, characters can perform as many actions so long as he has enough Action Points. Enemies will also employ a wide variety of abilities and tactics, good positioning and executions of combos could be the difference between victory and defeat.

Saturday - September 16, 2017

Dark Devotion - Now on Kickstarter

by Hiddenx, 11:01

Gameplay and Features

Friday - September 08, 2017

The Iron Oath - Final Hours on Kickstarter

by Hiddenx, 12:33

Five hours remain to get some stretch goals for The Iron Oath:

$85K stretch goal achieved and 12 hours to go!

We didn't expect our momentum to carry over into today but you guys made it happen and we've unlocked the next stretch goal! Multiple skins, hairstyles, helmets and races(+racial traits) will be added into the game! This was a pretty popular goal among you all, so there should be some happy backers out there :) Let's take a look at the updated stretch goal chart and see what's next!


Monday - September 04, 2017

Thea 2: The Shattering - Kickstarter: Sept. 18

by Hiddenx, 08:36

MuHa Games will start a Kickstarter campaign for Thea 2: The Shattering on September 18:

Kickstarter campaign on 18th September

We finally managed to lock down the Kickstarter campaign’s start date to 18th September. Our goal is to hit £40k by 16th October and if this happens, we’ll be able to put more money towards art and marketing, keep your fingers crossed and your wallets open  During and after the campaign, we will be talking in more detail about the mechanics of our new card game as well as many other exciting features we’re currently developing. So stay tuned!

The other big event will, of course, be EGX in Birmingham (UK) on 21-24th September. We will have two stands and plan to show Thea: The Awakening on a console as well as a card game demo from Thea 2: The Shattering. We really wanted to let you run around the map a little bit, but that didn’t quite work out (and to remain sane we’ve decided not to hack any gameplay elements for the demo). But you will have the chance to follow a short event, try a couple fights and play a bit with Character Equipment screen. This will also be a fantastic chance to gather player feedback regarding the card game mechanics. Oh, and meet our fans of course  We love our fans!

Let me end this quick summary by showing another god video featuring Svarog – the Sun God and Master of Heavenly Fires! More news on the KS campaign and EGX stuff – soon.


Friday - September 01, 2017

The Iron Oath - 95% funded

by Hiddenx, 09:59

The Iron Oath is 95% funded on Kickstarter with 7 days to go:

Character Customization and Gear

Eight days to go and we’re nearly 95% funded! Our community continues to be amazing and we are so grateful for all of your support! As soon as we hit our goal, we’ll be unveiling the 3rd stretch goal, but for now...let’s talk about character customization. We’ve already discussed a few aspects of customization such as ability skill trees and the mentor system, and now we’re going to dig into a few more :)

Probably the most basic way to customize your characters is by renaming them, which you can do at any time in the overworld. There are a few rare exceptions to this however: some recruits may be part of a noble House, or their backstory may require their name to be locked for continuity sake.

Gear is the most impactful form of customization. It can be purchased from city vendors or traveling merchants; looted from chests, corpses or enemies; or given as a reward for completing a mission. Each character possesses 6 equipment slots for you to fill out. Some gear will be unique to a specific class, while others may be shared across multiple.


Wednesday - August 23, 2017

Forbidden Unit - Now on Kickstarter

by Silver, 05:20

Forbidden Unit is an isometric, science fiction, tactical, turn based RPG focused on four main characters. It is on Kickstarter asking for 65K and has 27 days to go.


Hi, everybody! We are very excited to present to you our latest game FORBIDDEN UNIT. Above you can find the footage from the game. It´s a 3D isometric RPG with the turn-based combat system. If you played the original Fallout, XCOM, Shadowrun or Syndicate, you know exactly where our inspiration, core game principles and our passion for games come from.

Monday - August 21, 2017

Celestian Tales: Realms Beyond - Now on Kickstarter

by Silver, 23:44

Celestian Tales: Realms Beyond has launched on Kickstarter seeking 15K. It is the sequel to Celestian Tales: Old North.


The Game

Celestian Tales: Realms Beyond is a role-playing game that combines turn-based tactical combat with a story of questionable morals seen through multiple points of view. You play as the Companions of House Levant, six knights sworn to serve and protect the heir of the noble house, in their journey to survive a world where one's real enemies are often their closest.

If you have played Celestian Tales: Old North, the game will read your end save and make those decisions based on the choices you've made. 

If you have not played CTON and do not wish to, you're not missing out: Realms Beyond is designed to accommodate new players into the setting. At the beginning you will be asked about what happened in the past, which defines how the world of Realms Beyond is shaped.


At its core Celestian Tales: Realms Beyond serves as a vessel for its immersive story. Discover a living, breathing world rich with lore and history, populated with hundreds of NPCs and dialogues. Enter a world where nothing is ever black and white, and failure to know which one to side with means losing everything you hold dear.

If you have played Celestian Tales: Old North, Realms Beyond offers not just brand new sights to explore but also the rediscovery of older places and the continuation of previous character bonds, now evolved as years have gone by between the two points in time. 

Combat in Celestian Tales is done in classic turn-based style, allowing you to read the flow of combat and think a few steps ahead. Strategy is crucial as carelessness are heavily punished even against the most common of enemies. Boss fights take this to another level, pushing your tactics, team composition, and character customization to the limit, each fight demanding deeper mastery of the battlefield than the last. Harder difficulty levels are also available, turning boss encounters into intricate deadly puzzles for you to solve.

Thanks daveyd!

Sunday - August 13, 2017

The Iron Oath - Kickstarter Update

by Hiddenx, 09:15

The Iron Oath RPG is close to 50% of the funding goal with 26 days to go:

Character Classes & We're Over 45% Funded!

Yesterday was our best day yet! The imgur, reddit and twitter communities showed a ton of support for the game and with their help we've soared to over 45% of our total funding goal, and we're still only a few days in! We can't thank everyone enough for all the pledges & kind words that we received, we were completely overwhelmed by the response. We had pledges come in at all sorts of tiers, and we also managed to knock off the "Design a Bandit Group" tier. We are truly grateful to each and every one of you for believing in our game. Before we get to the meat of the post, we'd also like to gauge interest in adding another high tier pledge, so if that's something you would like to see, please let us know :)

Character classes is something that was requested after our first update, so we'd like to give you an overview of the first 12 character classes that we have planned(or have already implemented) for the game. We thought about listing a full ability breakdown for each class, but as 8 of them still have abilities that are subject to change, we thought it would be best to give you a description(and mention an ability or two) for each class instead.

To begin, each class in the game has a total of 6 abilities(Novices begin with 4) for them to learn along with 1 basic attack. Abilities cost Spirit to use, but basic attacks are performed for free and actually generate Spirit. In addition, each class possess one passive ability to start with, and are able to learn a second through the Mentor system.

The 12 classes we've chosen to launch the game with(out of the 21 total have designed) are fairly well rounded with 4 casters, 4 melee and 4 hybrid classes.

The 12 Character Classes



Wednesday - August 09, 2017

The Iron Oath - Now on Kickstarter

by Hiddenx, 19:13

The Kickstarter campaign for the tactical turn-based RPG The Iron Oath has been launched today:

The Iron Oath: Dark Turn-based Tactical RPG

A gritty turn-based RPG with a focus on tactics and the management of your guild within a dynamic world.

  • Tactical turn-based Combat: Deadly foes, traps and destructible objects means one misstep could be your party’s undoing. Proper planning and execution is vital to your success.
  • A Large and Dynamic Overworld: 9 regions with over 50 hubs to visit. Cities can be overtaken, destroyed and rebuilt; while various factions can emerge, rise and fall. A playthrough can potentially last hundreds of years, resulting in many changes to the initial world state.
  • In-depth Guild Management: Control your guild's finances, resources, alliances and roster. Your characters will age, retire and frequently die in combat and you will need to recruit and train their replacements.
  • Character Development: Every recruitable character has their own personal backstory, incorporating events that have taken place during your playthrough. Their motives, alignment and traits all stem from this, but each of the three is subject to change as their career progresses.
  • Dynamic Dialogue: Characters will converse over a variety of subjects such as the current state of the world or relevant past experiences, along with offering their input on any decisions you face.
  • Decisions Matter: Your choices bear consequences and they can affect your characters, your guild and the many factions that exist throughout the world.
  • Detailed Pixel Art: Meticulously hand-crafted pixel art characters, animations and environments help set the mood for your journey.

Saturday - August 05, 2017

Demiurgos - Kickstarter Update

by Hiddenx, 08:36

Only 3 days to go for the Demiurgos Kickstarter - Kickstarter update #8 presents two books that had a great influence on the game:

Update VIII: Theoretical Background & Vote the Truth Update

In this update we would like to talk about two of the books that had a great influence on DEMIURGOS: Path of the Leviathan and that have been a source of inspiration for us.

The historic Persian wars are meant to be authentically interpreted in the game, and the first book that we will present is by far the most important account of these events.

Herodot: Histories

Histories (greek ἱστορίαι historíai “explorations“) by Herodot is the only known preserved work of the greek author who is often labeled father of history, for he was one of the first individuals who aspired to pass on history objectively and scientifically. His monumental creation spans nine books and was written in the fifth century BC. It offers an overview of the years 700-479 BC; roughly 220 years. Beginning with the ancient oriental great empires Lydia, Babylon and Egypt and ranging to the origin of occidental culture in Ion, the text gives witness to the genesis of the Greek states and the Persian empire and culminates in the Greek-Persian battles of the Persian wars.

In our game we use Herodots „Histories“ as basis for our new interpretation of historic correlations. Many of the events described are to be integrated authentically into our own timeline. Demagogues and military leaders, ideologies and political systems, systems of thought and views of the world – all of these were as relevant and contemporary in the long 19. Century as they were in the time that this work was created in. It offers a rich palette of ideas and stories – actually too much to include in just one game.

Gustave Le Bon: Psychology of the Masses

Psychology of the masses is the main work, of Gustave Le Bon, a Frenchman widely recognized as being the founder of mass-psychology. Mass-psychology is a domain of social psychology and studies the behavior of groups of peoples. Le Bon represents bourgeois-elite conservatism which rejects any hope of cultural, social and political advancement based on the commencing “era of the masses”. The masses, empirically viewed, are entirely stripped of reason. Even the educated, the individual that is able to act reasonable, is guided by unconscious and baser instincts from the moment he becomes part of a crowd. Every forming mass of people is a growing gathering of opportunists. Masses level the collective intellectual capabilities to the lowest standard.

"In the masses, the dumb, uneducated and envious lose their feeling of nullity and impotence which is replaced by a perception of, although impermanent, raw and immense power."

Gustav Le Bon also foresaw our current government debt crisis. He assumed that politicians – driven by the opportunistic masses – would not be able to make larger decisions conflicting with the acute demands of the general public, for example potentially necessary cutbacks in certain areas of the budget. At the same time government spending increases for political reasons: to obtain new groups of voters.

"The uninterrupted growth of said spending inevitably leads to bankruptcy. Many states of Europe; Portugal, Greece, Spain and Turkey, have reached this status – others will follow soon. But this is not really something one has to mind much, for the public has, without much objection, slowly but surely accepted the cut of four fifths of all payments from the assorted countries….and in a time of general decline one has to be satisfied with living for the moment, without thinking of tomorrow – a tomorrow that we cannot influence."

Wednesday - August 02, 2017

Demiurgos - Kickstarter Update

by Silver, 02:06

The latest update for Demiurgos features Einstein and Marx. With a week to go Demiurgos has just over half its funding total to reach.

Update VI: Einstein & Marx

In this update we would like to introduce two of the great persons that the players will encounter during the game. We plan on using a portion of the funds generated in the Kickstarter campaign to have unique portraits of these historical figures created. In our opinion, the envisioned artwork fits well with the general concept of the game and its expressionistic basis.

Albert Einstein - one of the most influential theoretical physicists of all time. His general theory of relativity served as the foundation for further research, culminating in the birth of the space age. His concept of time and space can be labeled a renewed Copernican revolution, for he views the gravitational power as geometrical property of the bending four-dimensional space-time.

Often this is visualized with a taut fabric on which a heavy ball is placed. The ball, with its weight, bends the fabric downward creating a circular structure on which a second ball can orbit; moving closer and closer to the center. With this theory, Einstein laid an important foundation to explain the state of the universe.

Research on black holes still today refers to Einstein's general theory of relativity to visualize their genesis with a ball on fabric that is too heavy and causes the fabric to tear.

Karl Marx - generally known as one of the most important ideologists of communism. By far more significant than Marx ideological publications alone is his progressive development of Hegel´s dialectic idealism to a dialectic materialism.

Hegel assumed that reality is comprised of (dialectic) contradictions, which inevitably create and determine their own modification and the future. According to this theory the human mind contradicts itself and by doing so generates the becoming of objective reality.
"Consciousness determines existence".

Marx then reversed Hegel's dialectic and postulated that the world, the objective reality, can be explained by its material existence and developments thereof - and not, as presumed in idealism, as a materialization of a divine absolute idea or of human thought.
"Existence determines consciousness".

From these theories Marx drew numerous conclusions. For example, historic materialism: describing the progress of history as evolution of human society in a set pattern, determined by economic processes. Socio-economic contradictions, characterizing formations of society on differentiable steps of development, are the driving forces behind the advancement of society. The resolution of the inherent antagonistic contradictions - surrounding each social system - inevitably leads to the emergence of a new social formation.

By remodeling his surroundings through his achievements, a human constructs himself as material and social beeing. To reproduce his life he establishes a historically determined relationship with other humans; these social circumstances affect him and ultimately constitute his historic existence or his distinct nature.

We hope our short presentation of these remarkable characters was thought provoking and arouse your interest. In the game, these great persons will be detached from their historic setting - but will appear according to their influence on mankind.

Wednesday - July 26, 2017

Demiurgos - Kickstarter Update

by Hiddenx, 12:58

Update V: Interface walkthrough, Objectives & Great Persons


In this update we want to talk some more about the general interface of the game and show you a number of the things we did not have time to present in the preview video.

Among others this includes the Great Persons Encyclopedia, the Skill System and the Books, Newspapers and Notes tab.

 I hope you like our ideas and our approach.  If you have any suggestions or further questions you are - as always - welcome to comment.

Wednesday - July 19, 2017

Rail Theory - New on Kickstarter

by Hiddenx, 18:03

Tryconic Studios started a Kickstarter campaign for their action RPG Rail Theory:

In Rail Theory, you play as Flynn Whitera, the last human contact of a research facility on the planet Argenous. You must salvage working components from destroyed Argenian ships in an attempt to repair your own. However, an outbreak of a crystalline based life form known as the Rithamolous will not make this a simple task.

Download the PC demo at:


Thanks Farflame!

Sunday - July 16, 2017

Demiurgos - Kickstarter Update

by Hiddenx, 09:18

In Kickstarter update #2 for Demiurgos the results of the Vote of Truth are shown:

Update II: First results of our "Vote the Truth" experiment

We have now finally released the first results of our "Vote the Truth" experiment. They can be found in the campaign description. Watching the development over the last few days was exciting. It seems like most of our backers lean towards a more collectivistic social system that perceives society not just as a "purpose-alliance" of individuals but as part of a greater task. The general welfare of the righteous is clearly central for all of the voters.

  • Liberalists: 17%
  • Socialists: 49%
  • Imperialists: 34%



Wednesday - July 12, 2017

Demiurgos - Alt-History RPG on Kickstarter

by Silver, 02:51

Demiurgos: Path of the Leviathan is a history Driven - open world - RPG-Adventure now live on Kickstarter and seeking 8K.


Detailed Open-World

  • Roam a continuously opening, growing and ultimately entirely open, accessible, vivid and detailed world.
  • Meet historic social classes: the industrial proletariat, the spartan helotes or the victorian bourgeoisie.
  • Strive for the benevolence of the factions to further your own agenda or remain faithful to your spartan homeland.
  • Traverse vast areals with numerous enterable buildings - travel throughout the mediterranean and oriental world with modern means of transport.

History Driven

  • Simulate authentically arranged events of the antic Persian wars - in the late age of the industrial revolution.
  • The historic continuum has been shattered - the fragments reconstructed like a cubistic painting.
  • Interchangeability of historic events, in light of prevailing principles, gives you an altered and unusual perspective on history and it's conception.
  • Blending of philosophic positions and theories demonstrates ambivalence and principality at the same time.


  • Experience a gripping action thriller with 9 varying and 3 distinctly different endings.
  • Nearly every action influences the course of history - often considerably and sometimes substantially.
  • You are no nameless hero.
  • You are Achos Polikron - first commissioner of messenai -known to the Politeia for his zealous fervor and great virtue.
  • As a powerful individual you step into an unstable world and it is your destiny to fight for true order on this planet.


Friday - June 16, 2017

Beautiful Desolation - Updates

by Hiddenx, 17:39

Farflame spotted two updates for the post-apocalyptic adventure game Beautiful Desolation:

Kickstarter Update #20:


The last two months have flown by rapidly, but we're excited as ever to bring you an update on the development progress of Beautiful Desolation.

We've increased our library of photo-scanned 3D objects (when time permits), and are planning a road trip that will entail the further scanning interesting objects and items to include in our desolate African landscapes.


Kickstarter Update #21:

If you don't know where you are going any road can take you there”

One of the major inspirations in our game design was bringing back the excitement that we felt when exploring the original Fallout's map. Our map is a core feature of BEAUTIFUL DESOLATION and provides a tangible link to all of the interesting areas that you're able to explore in this post apocalyptic world.


Saturday - June 10, 2017

Ealdorlight - Procedural history RPG

by Silver, 10:33

Ealdorlight is on Kickstarter which is described as being a new kind of RPG: roguelike step-based combat, a realistic damage model & procedural history/society in Unreal Engine. The game is seeking 40K and has made 7K with 26 days to go.


Ealdorlight is a new kind of RPG which merges procedural generation of history with a story-focused goal, a realistic damage model and "step-based" Roguelike combat.

It combines elements of Mount and Blade and Dwarf Fortress: Adventure mode gameplay with Unreal Engine graphics and a compelling story that guides and gives focus to the player.

The game is set in a medieval kingdom where magic is rare and mysterious. You discover at the beginning of the game that you were found lost as a small child, and the identity of your real family is unknown.

Soon after, you meet the Ealdorlight, a legendary supernatural being not seen for centuries, who tells of darkness in the kingdom and invites you to take the King's place.

You must leave your adopted home and travel the land, gaining connections, title and influence in order to discover your real family, and to win the throne: through honour, intrigue, or force.

The game has "step-based" combat with a realistic damage system that models bones, muscles and organs. It also procedurally generates an new kingdom history, society and people every game. Each time you play you'll meet different characters with different backstories.

Thanks nanni68!

Friday - June 02, 2017

Exzore: The Rising - Announced for late 2018

by Hiddenx, 20:10

GamingUnion reports that the open world RPG Exzore: The Rising has been announced for late 2018 - the trailer says a Kickstarter campaign is coming soon:

Exzore: The Rising - Reveal Teaser


Tiny Shark Interactive today announced their upcoming open world RPG, Exzore: The Rising, for PC, PS4 and Xbox One.

Set in the medieval world of Eogaan, the game follows Damien Clive, former commander of the Exzore army unit, as he is emerges from the ashes of his betrayal to seek retribution and regain his honor. Exzore: The Rising features the use of "mechanical gadgets" which give special abilities to the hero and can be used in combat and exploration. The game also features a unique Affinity system, which affects the player's experience and how the story unfolds as the character interacts with the game world and the various factions, as well as an extensive combat system that allows players to mix and match Exzore abilities in a wide variety of combos.


Key Features:

  • Play as an Exzore - As Master Exzore, you have the ability to equip up to six unique mechanical gadgets at a time - to help in combat and exploration. Each of these gadgets are different from one another and offer unique special abilities.
  • Faction Affinity System - Favor any faction of your choice to get special missions, rewards, benefits, and abilities. Each faction has its own motivations and agendas. Choose your faction carefully as it may alter the game progression and ending.
  • Companion - Icarus, your pet Golden Eagle is your most trusted ally in the field. Use his abilities to perform various scouting activities, right from spotting targets or treasures to aiding in combat.
  • Unique Combat system - Indulge in well-crafted combat system containing smart and challenging foes. Mix and match multiple Exzore abilities in combination with your weapons to create powerful combos.
  • Dynamic World - Feel the game world react to various natural factors like time, seasons, weather (rain, snowfall, wind), day-night cycle etc. Player interaction and exploration alter the game world, making it more alive.
  • Smart Characters and Enemies - Every character in game has his/her own mind and will develop through the game. Everyone, right from common town folk to your greatest enemies will get smarter and stronger as you level up too.
  • Non-linear Quests - Every quest in game is designed to be completed in many different ways. Every choice has its own unique outcomes and consequences.
  • Progression - Start off with just two Exzore gadgets and a basic equipment, but as the game progresses, you unlock several other Exzore gadgets with uniqe abilities, craft your own weapons and armours using the Modular Crafting System and Develop your character by spending your experience points on stats and Skill Trees.

Thursday - June 01, 2017

The Rise of Mooncrest - Preview @ OnlySP

by Hiddenx, 00:31

OnlySP checked out The Rise of Mooncrest - a tactical RPG that is trying to get funded on Kickstarter right now:

From Bioware to Blowout and New Beginnings: The Fall and Rise of Mooncrest

Following the recent launch of a Kickstarter campaign for The Rise of Mooncrest, OnlySP had a chance to sit down with Rick Burton—founder of KnightMayor and lead developer on the game—to get some exclusive information on the game’s characters, races, story, and gameplay mechanics.

The Backstory of Rick Burton and The Rise of Mooncrest

KnightMayor is an independent video game developer founded by Rick Burton. He started the company after leaving Mass Effect developer Bioware to continue his passion for the province of Nocturne from his Mooncrest stories, which originally began as a series of mods for Neverwinter Nights (another Bioware title). After the original Mooncrest, which was to be a third-person RPG in the same vein as the Souls series, was scrapped, Burton began putting together a new project in the same universe, titled The Rise of Mooncrest (RoM). Now, Burton’s project has transformed from a third-person RPG to tactical RPG (TRPG).


Final Thoughts

Burton’s first independent project is gearing up to be a simple, yet ambitious, game that combines both passion and experience. The Kickstarter campaign launched on May 23, 2017, and is planned to run for thirty days. Similarly, the Steam Greenlight campaign launched on May 16, 2017. A game that combines strategy and RPG elements (hence tactical RPG), The Rise of Mooncrest is, at the very least, an intriguing take on strategic combat.

In a fantasy world, one would expect monstrous creatures on the scale of Tolkien’s Middle-Earth. However, Burton has decided to take a different approach for the time being. Instead, Burton is choosing to blend fantasy with a more natural world, with the focal point of the fantasy content being the divine powers and the different sentient races.

All-in-all, The Rise of Mooncrest is a promising project from Rick Burton and his independent video game development company, KnightMayor. The Kickstarter and Steam Greenlight campaigns are in full swing, with a base goal of $35,000 and some stretch goals planned that have not yet been unveiled.

For a hands-on experience of the game, be sure to check out the demo. Also be sure to check out one of the game’s cutscenes below.

Thanks Farflame!


Saturday - May 27, 2017

Blasphemous - 2D Side-Scroller Action RPG

by Silver, 22:57

Blasphemous is a 2D Side-Scroller Action RPG currently on Kickstarter and already well past its goal of 50K with 24 days to go.



  • Explore a huge land, a universe that feels as open as it is oppressive, delivered through a non-sequential level design that puts you in control of where to go next.
  • We are putting great focus on achieving a very satisfying combat mechanics with very responsive control, smooth animations and lots of blood and gore.
  • Handmade pixel art, with large sprites and super smooth animations, created pixel by pixel, frame by frame.
  • Evocative narrative: Blasphemous' levels are not just platforms; they tell a story to those who are interested, but don't get in the way if you just want the action.
  • Find your personal combat style by equipping rosary beads, or carrying around relics that boost your abilities.

Tuesday - May 23, 2017

The Rise of Mooncrest - Now on Kickstarter

by Hiddenx, 20:01

A Kickstarter campaign for the tactical RPG The Rise of Mooncrest has started:

A turn-based Tactical RPG inspired by the long running Japanese series Langrisser. Created by a veteran ex-BioWare designer [Rick Burton].

The land of Nocturne has been at peace for generations until it was recently invaded by an outlandish army from a faraway land. Seemingly overnight, all the cities have fallen save one: Mooncrest. As the last bastion and only hope for the people of Nocturne, can you defeat an overwhelming force and overcome their dark arcane powers and save the land, or will all become enslaved to these cruel masters?


In The Rise of Mooncrest (RoM), you will take command of the city's armies and fight through a series of battles of turn-based strategy. As you progress you will use your tactical knowledge to defeat your enemies, acquire new abilities for your Commanders, and further the story.

There is no better way to experience a game then to play it first hand. The Rise of Mooncrest demo was created specifically for this Kickstarter campaign. While all the features in the demo present the game in an early state and all assets are subject to change, the gameplay systems are working and in place. This demo is a good representation of what this Kickstarter campaign is building toward. The demo was created in Unity 5 and is available for Windows PC only.


Kynseed - Funded

by Silver, 14:25

Kynseed has funded with 10 days remaining.

Kynseed Is Funded!

Posted by Matt Allen - PixelCount Studios

Hello you super, smashing, lovely people!

As you may have noticed, we have hit the funding goal for Kynseed! We couldn't have set off on this journey without your support and we humbly thank each of you for your amazing faith in us.

We will be posting a build update tomorrow (fingers crossed) and working to gain more support for the final 11 days of the campaign. After that, the hard but fun work begins - with all of you along for the ride! Together we'll be able to make a game that's truly special.

Tonight, the villagers of Quill will be drinking the finest ales in all your honour...and not a laxative or shrinking potion in sight. Onwards and upwards, friends!

The Executioner - Development Goes On

by Myrthos, 10:23

With just 10 more hours to go in the Kickstarter campaign for The Executioner, it looks to be a fair assesment that they will not reach their goal. Currently they are just below a third of their $19K goal. The game will however still be made.

"Will you finish the game even if you don't meet the Kickstarter goal?"

And the answer is — yes, definitely.

We're looking for possible investors and publishes as we write this update, and if we find one, we'll do our best to still meet the "fall of 2017" deadline.

In the event that none of this happens, we'll still release The Executioner, but it will take us a bit longer to do so. The fall of 2018 is probably a safe bet.

We'd like to thank all 351 of you for your faith, interest and support. Please keep in touch with us on Facebook, Twitter, Vkontakte and on our website. Vote for The Executioner on Greenlight.

After the Kickstarter's over we'll be posting new insights into the game's mechanics and story, perfect and expand our demo and we'll do our best to keep you in the loop about our development process.

When we release new content, you'll be the first to know.

Again, thank you so much for joining us on this ride. It is far from over, and we'll talk to you soon.

Monday - May 22, 2017

Fort Triumph - Nearly funded

by Hiddenx, 18:05

With 26 hours to go the tactical RPG Fort Triumph is nearly funded - a demo is available:

The Battle Rages, Adventurers!

We currently have 92% of our funding goal pledged by over 1,100 backers, and are pumped to tackle the last 44 hours of our campaign. This has been a long and challenging road, but we are almost there - thank you for joining our quest and supporting us in so many ways, and hope to see you alongside us crossing the finish line.

Feedback for build 0.5.6 starting streaming in and it is fantastic - keep sharing your thoughts with us! We also really love seeing cool combos you've figured out - check out this awesome combination: [...]

Friday - May 19, 2017

Rise of Mooncrest - On Kickstarter 23rd May

by Silver, 13:15

Rise of Mooncrest is a strategy/rpg game being developed by KnightMajors Workshop. The game has been listed on Steam Greenlight in advance of a Kickstarter campaign which is due to start May 23rd. As is usual now the game has a demo ready to try.


Game Overview

The Rise of Mooncrest (RoM) is a TRPG inspired by the long running Japanese series Langrisser (the first game was translated and released on Sega Genesis as Warsong). RoM draws on the storytelling elements of modern TRPGs to deliver a rich narrative that follows the early history of Mooncrest and the city's rise to prominence.

The Commanders (yellow units) play an important role on the field of battle. While tactically the most import unit in your army, they are also characters that lead Mooncrest's troops to war. Their interaction with other Commanders, their troops, and a varied cast of characters is what drives the narrative of RoM.

In total, there are 6 Commanders that players will get to control. Players begin the game with Serise who is a natural, but reluctant leader. Your second squad is commanded by Kerbasi, her childhood friend and an excellent tactician. On a routine mission they spot a foreign raiding party and discover that these scouts are part of a much larger invading force. Our heroes spring into action and attempt to warn the Council, but will they arrive before it's too late?

The Rise of Mooncrest is separated into different stages. These stages play through the major events of the story: reconnaissance, daring rescues, skirmishes, defense, and liberation. Some stages offer just a single massive battle while others develop over time through a series of related events.

The time for parlay has passed and each stage is a conflict between the ragtag forces of Mooncrest and their would be overlords. Victory can not be achieved without loss, and every battle turns into a war of attrition. For the cunning Commander, the key to success is to leverage your forces tactical advantages.

Thursday - May 18, 2017

Kickstarter Games - The Best

by Hiddenx, 19:46

Gamepressure lists the best recent Kickstarter projects:

The best of crowdfunding – what's interesting on Kickstarter these days

The glory days of crowdfunding are a thing of the past – which doesn’t mean that nobody’s willing to help fund ambitious undertakings anymore. Here’s a selection of the most interesting crowdfunding projects of the last several months.


Thanks Farflame!

Kynseed - Updated Prototype

by Silver, 10:41

Kynseed has 15 days to go and only 6K left to reach its goal. An update for Kickstarter mentions an updated prototype if anyone wants to try it out.

Prototype Update Notes

We've been hard at work making updates to the Kynseed prototype and despite being very busy with responding to issues, feedback, and so on, we have managed to add in some rather cool stuff for you to enjoy. Saddle up, because here comes the list of changes!

  • New music for Nook (plus a new pass of music compression to keep file sizes manageable). Very lovely stuff!
  • New area in Nook (mechanism to get there is a very basic rough first pass!). We'll be expanding this area in future updates.
  • Named insects plus a new insect collecting mechanic using glass jars. Insects are shown on a new tab in the inventory which is a very basic rough first pass.
  • Added a new trait along with a new recipe. Can you find how to get to it?
  • The magic bean prize from the mini-game now has a new use!
  • Lots of level tweaks and collision fixes.
  • Player sprite's graphics and animations have been slightly updated. We've listened to criticisms of the big stylised hands and even though we plan on eventually having an artist do a proper update to the character we thought it best to make a few small tweaks for now to help ease the eyes.
  • Player running animations have been tweaked as well. These, like many areas of the game's art, are temporary and will be getting updated significantly as development continues.
  • We've smoothed out how the game responds to audio problems so that instead of crashing it shows a warning message and continues the game without audio. (This is still relatively untested so feel free to let us know if you run into any problems.)
  • Screens with player’s items now have a title to better explain what you can do!
  • New icon for feeding creatures (thanks Deb!).
  • Glass jar is now carried out in front when going left.
  • Fixed a sign to show keyboard/mouse or controller instructions instead of just controller instructions.
  • When a creature (bee, etc.) leaves the glass jar, they no longer leave a weird mess.
  • Escape on menu screens now exits the menu first and then goes to the options screen when pressed.
  • Changed the trough task to mention water.
  • Quite a bit of backend work to ease the process of making released builds.
  • Various other fixes (including fixing bugs created with the new features).

You can download the latest version of the prototype directly over here or it's also available over on itchio here. We hope you enjoy this new update and encourage you to go exploring to find that new area that's been added in, not to mention finding the new trait which we think is pretty great even in its first pass form. If you have any feedback or issues with this update please mail the gnomes at


Gameplay Tips

Lastly, here's some tips that we think might be handy when playing the prototype.

  • Level up the fishing rod by catching fish.
  • You can hold items on X, B, Y (1, 2, 3 on keyboard) and tap those buttons to put the item away while keeping it assigned to its button position. Simply tap to bring the item out again.
  • Pay attention to proverbs - they contain very useful hints.
  • You can stay awake past 11pm if you find the way...
  • You can find out info about items with the query option. Just interact with the father and select the question mark icon (the right option).
  • If an animal won't leave you alone, it's probably been set to following you. To tell it to go away just interact with it and select 'unfollow' (the right option).
  • You can aim with the right stick on gamepad. This is useful for the slingshot, fishing rod, throwing, and making a spotlight with the lantern.
  • When you get the Darklight augment for the lantern you can toggle between it and the normal lantern.
  • When playing the minigame, use the lines of the stonework to better line up your shots!
  • Holding Left Trigger shows the status of all living and growing things - and even their names!
  • Look for a digging particle effect when the dog has said 'Woof Woof'. Make sure you have a shovel!

Wednesday - May 17, 2017

Fort Triumph - Kickstarter Update

by Hiddenx, 19:33

With 6 days to go the tactical RPG Fort Triumph is 2/3 funded on Kickstarter:

Greetings, fellow warriors!

We are gearing up for the final battle of our campaign and have just crossed the 50% mark! Your companionship on this path so far has been beyond anything we expected, and your help during these end times is even more valuable - Help us get the word out and make Fort Triumph as we envision it together.


Thank you for the info, Pladio!

Tuesday - May 16, 2017

The Executioner - Global Variables

by Myrthos, 13:06

With 7 more days to go the Kickstarter campaign for The Executioner isn't really on track for reaching its $19K goal, but they are determined to finish the game regardless on the success of the campaign.
Their latest update is about the use of global variables in the game.

Our hero, Theodor Grim, the novice Royal executioner, is inclined to solipsism. A paradigm in which a person is convinced that only her consciousness, attitude, and perception really exist and that they determine reality.

Because of this as well as a socially isolated upbringing the Executioner's worldview is quite narrow and also unique — a picture only he can see. Given his synaesthesia (which means a mixture of perception channels), this picture is a completely incomprehensible phenomenon for ordinary people. They exist in this picture, but on the periphery. Theodor himself is the center.

And here’s the real kicker: it’s actually true. Theodor Grim’s solipsism has a very real footing (through we won’t explain what it is just yet).

How does it work?

“The Executioner” has seven global variables, six of them are paired:

  • Rational vs. Mystical,
  • Monarchy vs. Revolution,
  • and Humanity vs. Sociopathy.

The seventh is the all-encompassing Chaos — an embodiment of imbalance and unrest intrinsic to the world).

In the beginning those variables look like properties of the protagonist, his own characteristics. Grim raises the level of Humanity by committing humane actions, he grows the level of Sociopathy by refusing to interact with people. The Monarchy gets stronger when he obeys to the King, helping enemies of the Crown fuels the flame of the Revolution and so on.

Monday - May 15, 2017

Rail Theory - Kickstarter July 18

by Hiddenx, 01:20

The action RPG Rail Theory will be on Kickstarter in July:


Rail Theory is an action RPG with an innovative dynamic difficulty system. The game features several innovations designed around randomized enemy components and open level design. A Kickstarter will be launching for the project  July 18th, 2017. 


Feature Overview

  • Randomized Enemy Components - Hand designed assets are randomly assigned to enemies to vary game-play. This applies to enemies offensive and defensive capabilities.
  • Dynamic Difficulty - The statistical likelihood of certain randomized elements change in real time depending on player statistics such as accuracy and damage taken. The system uses these stats to adapt to play styles, keeping combat dynamic and fresh.
  • Innovative Health System - A unique health system comprised of armor, trauma, and stamina. Damage taken decreases armor while increasing trauma. Stamina occupies the same gauge as trauma, so high trauma results in less available stamina. The different randomized enemy weapons do different amounts of damage to armor and trauma depending on their properties.
  • Unique, Multi-Purpose Weaponry - The Foyl Dredge is a multi-purpose weapon that can be used for both melee and ranged attacks. The randomized elements of the enemies will be designed around engaging uses of the Foyl Dredge.
  • Cause and Effect Environments - Rail Theory will have branching, open level design. The order in which the player completes areas will effect surrounding areas, changing the environments, enemy properties, and boss fights of respective regions.

Saturday - May 13, 2017

Noahmund - Now on Kickstarter

by Hiddenx, 16:09

A new JRPG saga - Noahmund - is now on Kickstarter and Steam Greenlight:


Feros continent suffers a permanent war between north and south. Galina Angstroud and Berani Valenti are two agents of Shinn. Their mission is to search and destroy the weapon which was used by Salaber four years ago.  Their investigation leads them to some odd ruins where they will meet Stalos Ti, a very mysterious character who seems to speak to the elements.


Monday - May 08, 2017

Kynseed - Now on Kickstarter

by Silver, 13:58

Kynseed, a 2D sandbox RPG, has been listed on Kickstarter with a goal of 30K and has made 8K with 25 days remaining. There is a free prototype to try here.


An Aging World
The land is affected by your choices and deeds. Seasons come and go and affect the world both visually and in gameplay.

Living Things Have Memory and Grow Old
Individuals and animals grow old and eventually die. Families remember your good deeds or wrongdoings for generations.

Unique Life Mechanic
Pay the mysterious Mr Fairweather for powerful upgrades and revivals, at the cost of years from your life! Will you miss out on your child's development to buy that music box that makes dragons dance? Will your business suffer because you bought a pet cat that turns people to stone?

Real-time Combat
Wander from The Path and indulge in meaty combat against various nasty faery tale creatures that guard the materials and loot you need to become the greatest in the land.

Meaningful Relationship System
Build friendship into romance and produce heirs to continue your legacy. Do favours for others and not only gain friendship but also juicy information and gifts.

The Executioner - Now on Greenlight

by Silver, 13:36

The Executioner, a horror rpg about the Royal Executioner failing his sanity roll, has been listed on Steam greenlight. The game demo is available here if anybody wants to check it out.

Finally, we've submitted The Executioner to Greenlight!

If you wanna help us make this grim game available on Steam, here's a direct link to our Greenlight page. Or you can look for it in the recent submissions.

This also count as a reveal of our little teaser trailer. There's some gameplay footage there (we'll add a longer video with more of that stuff soon), but it's mostly mean to embody the game's atmosphere and color. We hope you like it.


And if so, backer or not, click on that link above and vote "YES"! Let's make this happen together.

Yours, Lesser Evil

Sunday - May 07, 2017

Astrobase Command - Kickstarter Update

by Hiddenx, 10:22

Farflame spotted a Kickstarter update for Astrobase Command:

Gameplay Overview

Hey Sunshines,

Feedback from the Astrobase Command community is that a gameplay walkthrough interests you the most!

Always happy to oblige, this week Adam our team programmer will walk you through an overview of several in-game features of Astrobase Command.



Locked Up - Now on Kickstarter

by Hiddenx, 09:58

The Kickstarter campaign for the action RPG Looked Up has started:


Framed for a crime you didn’t commit and imprisoned for life, as the player, you must find a way to escape this seemingly impenetrable facility. It won’t be easy.
Owned by the mysterious CorpX, the futuristic prison is nested in the harsh Antarctic landscape, brimming with defenses. The guards are armed to the teeth, and robots and drones patrol the halls. You’ll have to contend with a whole prison hierarchy that could see you brawling with a nemesis or trading contraband with an ally at every turn.

But underneath all of this, there’s a dark story to uncover, and it will be up to you, the player, to discover the truth about CorpX, and find passage away from this place.

Welcome to Locked Up.

Thank you for the info, Farflame!

Monday - May 01, 2017

Astrobase Command - Now on Kickstarter

by Hiddenx, 09:58

Farflame spotted the Space Sim Astrobase Command on Kickstarter:

Procedural Personalities Meet 3D Base Building, and Survival.

Leaders know that their crew's personalities are at least as important as their skills when entrusting them with key responsibilities. Every choice you make will be the difference between life and death in the void. Do you have what it takes?


Build the 3D space station of your dreams and handle a tide of paperwork as your crew members, driven by powerful personality-based AI, tend to their jobs as they see fit while developing friendships, rivalries, and romances along the way.

Space isn't a gentle place. Your crew works hard to keep the station running while maintaining a work-life balance or their bodies, relationships, and mental-health will suffer!

Create your species on a visual and statistical level, so they look and play the way you want. A species of super-intelligent anti-social clones? We've got you covered. Tough and genetically diverse dimwits? No problem! When we say “create your own species” we mean it.

  • Build Space Stations in Full 3D!
    Do you think games with side or overhead 2D base building are in dire need of another dimension? So do we! Your Astrobase can be as large or small as you want, along any axis! 
  • Hire and Promote Crewmembers That Fit Your Style:
    Scrutinize the personnel files your Recruiting Officer dumps into your inbox and hire the characters with the job skills, stats, and personality traits that you need to run your Astrobase. 

    Carefully balance the mix of personalities to create the working environment you desire. While it is natural to promote a handful of your key characters to lofty levels, it's also fine to leave others as trusted and highly skilled lower ranking specialists. Not everyone needs to become an Admiral, and Admirals are expensive.
  • Procedural Personalities and Procedural Storytelling: 
    You can't control your crew; but you'll command them. Each member of the crew decides what needs to get done, and how, based on their individually generated personalities and personalized history. As characters interact in their daily routine, the drama of life unfolds.
  • Deep Relationships and Character Life:
    Characters have their own lives. Watch them live it!

Friday - April 21, 2017

The Executioner - Horror RPG

by Myrthos, 12:21

In case you would like to torture and execute people in a game, you can consider Kickstarting The Executioner, a horror RPG about the monster inside you (virtually speaking).


Grim routine of a medieval executioner

On the 18th of April the good people of Lesser Evil Games launched a Kickstarter for “The Executioner” – a rough and gory tale of Theodor Grim, a man with a rare talent of recognizing lies wherever he hears it. It’s a story of a man that inherited an ungrateful job as a Royal Executioner.

Do you like serious games that make you deal with the uncomfortable mature questions and decisions? The ones, that leave very little space for heroism? This is the kind of game the team is shaping “The Executioner” to become.  

Gameplay consists of the three parts:
Torture chamber simulator. Use rich arsenal of tortures to get a confession. With a limited time left till victim’s execution you will need to be careful with the persuasion methods in order to keep the tortured in a proper shape for what comes.
Detective text quest. Delve through your victims’ crimes to justify your actions or seek for the true criminal if you believe the tortured is not the one.
Turn based combat. Many will stand on your way unwilling to share their filthy secrets. You will have Theodor Grim’s enormous strength and razor sharp perception by your side to fight those who dare to oppose the Royal Executioner.

The cornerstone of “The Executioner” is game’s psychological side. What are you willing to do to stay alive? How does a human perception change, affected by an everyday routine violence? What will become of a kingdom on a brink of revolution if the Royal Executioner refuses to do his dirty job?

If the Kickstarter campaign succeeds you will have a chance to find out rather soon – “The Executioner” is set to be released this autumn.

Thursday - April 20, 2017

Fort Triumph - Now on Kickstarter

by Hiddenx, 19:46

The tactical RPG Fort Triumph is now on Kickstarter:


Often dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay.

In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

Our game includes:   

  • Hardcore tactical turn-based gameplay.
  • Fully Interactive environments at your disposal. 
  • Heroes evolving by learning new abilities from their class skilltree. 
  • Non-linear, contextually generated missions and quests. 
  • Strategic gameplay and world map exploration.


Monday - April 17, 2017

Sol Ni Koro - Now on Kickstarter

by Hiddenx, 10:10

Back To Basic Gaming started a Kickstarter and a Steam Greenlight campaign for their RPG Sol Ni Koro:

Sol Ni Koro is an epic RPG set in a handcrafted 3D world mixed with 2D pixel sprites. Inspired by the golden era of video games - designed for the modern era.


Our goal

From day one we set out to develop an exciting and compelling RPG with a vast story and interesting characters. The project that emerged became a modern RPG that evokes nostalgia, but also improves on many of the pitfalls of classic RPGs that we remember so fondly.

Modern technology has allowed us to design and develop a beautiful and vast 3D world, with stunning towns, dungeons, depth of field and verticality that adds to the game's atmosphere. The 360 degree camera allows the player to fully explore the 3D environment, rotating and zooming to find hidden paths or just to get a better look at the world.

All Walls Must Fall - Interview

by Hiddenx, 09:33

The tech-noir tactics game All Walls Must Fall is already funded with 58 hours to go on Kickstarter. Farflame spotted this comprehensive interview on OnlySP:

Thinking in Four Dimensions: inbetweengames Talks Time and Tactics in All Walls Must Fall

All Walls Must Fall is a new strategy game—creatively billed as a “Tech-Noir Tactics” title—from an indie outfit comprised of former members of Spec Ops: The Line developer YAGER. The game imagines an alternate future in which the Cold War never ended, the Berlin Wall never came down, and Communism never faded to little more than the memory of a failed ideology. Despite the premise, the game sidelines political commentary, only offering vague references to never-ending international hostilities and the existence of a rogue actor that has detonated a nuclear device in a TV tower in an attempt to end the stalemate.

The science-fiction trappings of the game emerge immediately, with the player cast in the role of a burly time-travelling secret agent named Kai. His quest to prevent the pre-ordained explosion begins with an assassination ten hours before detonation.

OnlySP recently had the chance to go hands-on with a pre-alpha version of the first third of the game, alongside a brief interview with Jan David Hassel, one of the co-founders of developer inbetweengames and designer on the title.

Mission Structure, Narrative, and Failing Better

Like a growing number of indie titles, All Walls Must Fall is, in some respects, a delightful retro throwback, immediately bringing to mind classic strategy games such as X-COM. As one might expect, this heritage brings with it a number of familiar elements, including an isometric perspective, a wide range of options to deal with any given situation, and a rather archaic mission structure.



Thursday - April 13, 2017

War of Velana - Now on Kickstarter

by Hiddenx, 20:48

The tactical RPG War of Velana inspired by the 16 bit era is now on Kickstarter and Steam Greenlight:


War of Velana draws from the tactical combat, world exploration, and interaction of the Shining Force games. Unlike other tactical games, Shining Force wasn't simply grid battles connected by menus. They let you search and discover items and secrets in the world like many non-tactical RPGs. You could actually talk villagers and shop patrons, not just their menu systems. The duality created a feel unlike anything else, and that's what we strive to present.

With that spirit in mind, we took some parts from other classics as well. In combat, if an ally falls, they aren't permanently dead or removed from battle, but turn into a tombstone. This gives you a chance to revive them and return them to the fight, very much akin to Final Fantasy Tactics.

If you do not revive a unit within a few turns, their tombstone will crumble, which removes them from the battle. On easier difficulties, you can pray to the Goddess to return units to the party. On harder difficulties they will be gone forever.

Try our Alpha demo for Windows! You must download both the .exe and the data folder for the demo to work. (You don't need to download the readme) Please message directly us with any build issues or bugs! (we've found a lot of them and are already working on a new build)


Wednesday - April 12, 2017

The Man Came Around - On Kickstarter

by Silver, 14:01

@PCGamer The Man Came Around is on Kickstarter and comes with a free demo. The game itself is a survival rpg which explores the themes of fascism and repression. The goal is for 10K euros and has made close to 4K already with 28 days to go.


As mentioned there, Occida is The Man Came Around's fictional settings that's said to be the "most powerful nation of the world", but has been "shaken by mass protests met by brutal repression". An internal war has broken on between activist group The Many and the government, which has in turn forced the country into a dictatorship. 

From here, you assume the role of five nomad citizens aiming to cross the North Border to freedom. Naturally, this proves no easy feat as you're forced to manage scarce resources, make life-threatening decisions, and battle both the heavily armed guards scattered across the mountain and the elements themselves.


Features :

  • Political fable: The story explores how a democratic system can fall, ruined by special interests. And asks the crucial question: How could it happen?
  • Moral Choices: Sacrificing a member, making shady deals or letting innocents die in order to survive ... Those choices will impact the story.
  • Group Survival: Permadeath for the characters! It's up to you to finish the game with five or only one survivor.
  • Trauma System: Stress and guilt will impact your characters' psyche.
  • Interactive Narration: Let your choices change the story. Replay to discover all possibilities.
  • Lost in a Maze: Explore a labyrinthine world full of secrets.
  • Unique Graphic Style: 2D handcrafted speed painting.

Wednesday - March 29, 2017

Tangledeep - Already Funded

by Hiddenx, 00:22

The dungeon crawler Tangledeep has already reached the funding goal:

Tangledeep: A Dungeon Crawling Tribute to the 16-bit RPG Era

Tangledeep is a charming, super-polished dungeon crawler / roguelike RPG inspired by the very best games from the SNES golden age!


"Tangledeep is an ever-changing labyrinth full of mysteries, danger and treasure. Yet, it is the only way to reach a world long-forgotten by time. Will you heed the call of adventure and face the challenges that await within?"

Tangledeep is an upcoming turn-based, dungeon crawling, roguelike RPG for PC, OSX and Linux. Its gorgeous 16-bit aesthetic is inspired by some of the most classic RPGs of the SNES era, such as Secret of Mana and Chrono Trigger, while its deep and strategic gameplay combines elements of modern titles like Diablo and Rogue Legacy.

Like what you see? Play the game yourself! We've been releasing public builds for 6 months now and lots of people are already playing and enjoying the game, even in its pre-alpha state! If you like what you see, remember that we have over 8 months of additional development left - think about much greater the game will become!


Kova - Now on Kickstarter

by Hiddenx, 00:20

Black Hive has started a Kickstarter campaign for their side-scolling action RPG Kova:

Journey through space as the mercenary-explorer Kova, seeking to unravel the Fermi Paradox.


Kova is a side-scrolling action RPG in the metroidvania style. Take on the role of Kova, a mercenary-explorer surviving through tough times as she crosses the galaxy. Interact with larger-than-life characters, travel to hand-painted planets, and struggle against vicious creatures as you unravel the universe's greatest mystery - why has humanity never encountered intelligent alien life?


Wednesday - March 22, 2017

Claw Hunter - Now on Kickstarter

by Hiddenx, 21:27

Farflame spotted the Action Adventure Claw Hunter on Kickstarter:

Claw Hunter

 A single player action-adventure game with RPG elements that allows the player to command three distinct characters with special abilities. Taking place in the 17th century and set on an island where prehistoric life of Cretaceous period was perfectly preserved, Claw Hunter allows the players to return to the days of their childhood, where the prehistoric worlds of dinosaurs and cavemen fascinated us all. Game is focused on a strong main story line and features super-realistic visual style and is built in Unreal Engine. Inspired by titles such as Uncharted, Tomb Raider and The Dig, game features a thrilling story in which the player will embark on a journey through the rugged and dangerous landscape of the tropical island to uncover its long-forgotten mystery. Each character has a different set of skills which players can combine to solve problems arising during their travels. On top of that, players can tame and work with dinosaurs to fulfil different tasks where human hands are not enough.


All Walls Must Fall - Now on Kickstarter

by Hiddenx, 21:24

All Walls Must Fall - a Tech-Noir Tactics Game is now on Kickstarter:

Berlin November 2089

The Cold War never ended. For 150 years both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching a breaking point, as a rogue nuclear strike will send the world into turmoil. Both sides have scrambled to send agents back in time to find who is behind the attack and how to prevent it. If they fail, the whole world will turn to ash, forever.

All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined using a bespoke system developed by inbetweengames, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.


All Walls Must Fall
takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer.

Thanks Farflame!

Arcane - On Kickstarter

by Hiddenx, 00:07

Daveyd spotted the Adventure Survival RPG Arcane on Kickstarter:

The world is overrun by a force far greater then yourself, magic. It’s everywhere, you begin to study it, understand it as it ebbs through every inch of your body. The mystical creatures lurking at the ends of the Earth begin to broaden their horizon. Night time arrives, and with it an evil like you have never seen before… How will you survive?


Journey into a procedurally generated 2D pixel-driven world with nothing but your own two hands, a drive to endure and a natural gift for the mystical arts. Using your basic instincts and the guidance of your in-game Compendium, it is up to you to unravel the endless secrets of the Arcane.

Thursday - March 02, 2017

Prevent the Fall - New Kickstarter

by Hiddenx, 21:04

The dungeon crawler Prevent the Fall is now live on Kickstarter:


Prevent the Fall is an Action RPG Dungeon Crawler which works both on traditional mediums or in Virtual Reality. Advance through 20 character levels, as you acquire items of power, and attempt to conquer dungeons which are a mixture of hand-crafted and generated content. Single player and Multiplayer Co-op, as well as VR and non-VR gameplay is supported.

Sunday - February 19, 2017

Cave of Sorrows - Live on Kickstarter

by Hiddenx, 15:35

The old school RPG Cave of Sorrows went live on Kickstarter today:


With your help we will be able to bring to life my dream of bringing back the old school feel of playing a CRPG. 

Cave of Sorrows is not your eye-candy type of rpgs rather it focuses on gameplay and excitement, and replayability. Although the graphics are very well made and nice to look at, it is not the main focus.

So what are you waiting for help us out! Lets make this happen together.

About the Game:

Cave of Sorrows offers many hours of true role playing, hundreds of monsters to do battle with, all turn base. plenty of classes, and races. It has well over 30 dungeons to explore including caves :) about 15 villages and 3 main cities. Full customization of all of your character. In game map. The story is very deep and exciting with many twists and turns.

Saturday - February 18, 2017

Apocalypse Now - Leaves Kickstarter

by Hiddenx, 09:41

Apocalypse Now leaves Kickstarter and asks now for $5,900,000:

Update #10 - Terminate the Colonel's Command With Extreme Prejudice

Kickstarter Page is Terminated.

Pledge here:

Questions here:

All supporters coming over to our website will receive a pledge tier increase of one level on

Never get off of the boat.

Thanks Farflame!

Wednesday - February 15, 2017

Beautiful Desolation - Funded!

by Hiddenx, 21:37

The post-apocalyptic adventure game Beautiful Desolation is funded with 69 hours to go:

Hey Backers,

We're pleased to announce our first stretch goal:



Every place has a history, a story. That's a theme we want to push forward with BEAUTIFUL DESOLATION. We want players to explore the world we've created, make new discoveries and uncover the history of all the exciting places you visit.
The Codex is Dr. Mark Leslie's field notebook that will grow each time a new animal, plant (or the like) crosses his path. It will then be updated with drawings, facts and other information about the find in front of you. The Codex will include Mark's field drawings, photographs, notes - and even voiced entries. 
It may also help you learn the customs of different tribes and factions: Who are friends or foes? What foods they eat? What has happened to them in the epochs since the Penrose appeared?
Sometimes these will be world building, and at other times will offer up clues to help you on your way. All while uncovering the secrets of BEAUTIFUL DESOLATION's technology, from strange constructs that pierce the sky to small alien-looking medical implants. 
The lore of our world is just waiting to be unearthed! 

Thursday - February 09, 2017

Ama's Lullaby - New Kickstarter

by Hiddenx, 20:50

Ama's Lullaby - a cyberpunk point and click adventure game - is now on Kickstarter:

Ama's Lullaby - Prologue Gameplay Teaser


Ama's Lullaby is an adventure game in the style of Westwood's Blade Runner (1997), featuring a command-line based hacking system.

Sunday - February 05, 2017

Beautiful Desolation - Kickstarter Update

by Hiddenx, 22:04

Farflame spotted this Kickstarter update for Beautiful Desokation:


As far back as during the development of STASIS, both Nic and I spent time discussing several ideas for future projects. During these conversations we kept circling back to a vivid post apocalyptic world.

A story revolving around a similar theme to STASIS: family. The idea of two brothers, transported to another world fell beautifully into place in a post apocalyptic African dystopia. This setting was a feature of our original story. It was different, inspiring, and considering our location - achievable! For research, we just had to open the door and step outside.


South African Gamer interviewed the devs:


A while back I got to play and fell in love with STASIS, an isometric adventure game set in a dark, scary near future. Now the team behind this game are back with a Kickstarter for BEAUTIFUL DESOLATION, a sci-fi adventure set in a dystopian Africa after an alien artifact allows technology to leapfrog… and lead to all-out war.

The Kickstarter is sitting past 50% of its target goal and I got Chris Bischoff to talk to us about the game, its inspiration and how things have changed since STASIS.

[SA Gamer] Thank you so much for agreeing to an interview. I know things must be pretty crazy right now, so I appreciate you making time for this!

[Chris] It’s only a pleasure! 

BEAUTIFUL DESOLATION has shots of Cape Town and a distinct African aesthetic. Many local developers aim for something more first world in their creations. What was the reasoning behind this choice? 

We’re using a place we know well, and we’re twisting it into a post apocalyptic world. To many, Africa is already quite a different setting and we love the post apocalyptic genre – so it seemed like a natural step for our environment. As we started to really explore what we could do in that world everything started to fall into place. 

There is something romantic about walking through the ruins of a long gone society – a place that you remember, but it’s different… changed and transformed into something else.


Friday - February 03, 2017

A Hero's Call - Funded

by Hiddenx, 21:33

A Hero's Call is an accessible PC game that brings the epic adventure of a traditional fantasy RPG to blind and sighted gamers alike. The game got funded on Kickstarter:

Meet A Hero's Call - An Accessible Fantasy RPG


Friday - January 27, 2017

Apocalyspe Now - Game Explained

by Silver, 19:39

Apocalypse Now lead writer Rob Auten has clarified some fan confusion over what type of game this will be in the latest update.

It achieves this reputation not by embracing peace but by depicting war as a beast that drives men insane. While the characters and scenario contain their share of hyperbole, a veteran may find an uncomfortable amount of truth within the film.

The game will preserve this balance and create a narrative experience that is about war but that also demonstrates what war does to the human mind.

The game will be played from what we call a "subjective" first-person perspective. This means that Willard's view is your view, but that you also observe changes in that view due to Willard's mental state.

Taking drugs or drinking will change this view. In the jungle, Willard's situational awareness will indicate the origin of sounds. In periods of intense stress, the field of view may narrow, simulating the fight or flight response.

The key activities of the game will be similar to exploration-driven RPGs such as Fallout: New Vegas, but set in the film's hyperreal Vietnam War setting. You will be assigned to travel up the Nung River in order to terminate Colonel Kurtz's command. You will be joined by the crew of the PBR Streetgang and tasked with a variety of different missions in service of your overall goal. From there, your choices are your own; you are not bound by what Willard does in the film.

As you proceed through the overall narrative, the decisions you make will affect how your squad feels about you. Choose to do something dangerous and they feel you don't respect their lives. Lie your way through a situation and they start to distrust you.

Stress, fear, disgust-these emotions will be tracked within each of the game's characters in order to present you with a reactive simulation that is responsive to your actions and capable of presenting moment-to-moment consequences for the decisions you make.

While character and exploratory narrative are our key pillars, we are not attempting to make a war game that does not include combat, but very often the best way to continue your mission and serve your ultimate goal will be to avoid conflict at all costs.

Thursday - January 26, 2017

Beautiful Desolation - Kickstarter

by Silver, 21:23

The newest game from The Brotherhood has arrived on Kickstarter called Beautiful Desolation, which is an isometric post-apocalyptic adventure game. You might also want to check out their newest game on Steam called CAYNE which is completely free.

Hi Kickstarter, Chris here!

In 2013 I came to you with an idea to create an isometric adventure game set a on spaceship with a horrific atmosphere. With your gracious support, together we raised over $ 130K. I used those funds to create STASIS which went on to be Adventure Game of the Year. It was this awesome community that made STASIS a reality.

I am going to use isometric art to tell a story set in a post-apocalyptic 'afrodora'. I know that BEAUTIFUL DESOLATION is going to be an adventure game unlike anything you have seen before...
I want you to join me on this journey!

Over this past year we created CAYNE, a FREE ISOMETRIC ADVENTURE game set in the STASIS universe.



Wednesday - December 28, 2016

Unknown Realm - Death and Sailing

by Silver, 19:48

The latest update for Unknown Realm focuses on death and sailing.

Today we're highlighting two game features you'll find in Unknown Realm: Death and Sailing.

Death in Unknown Realm is a bit different than other games. Instead of dying and having to start over each time, we wanted death to be an exciting, unpredictable adventure and part of the story itself. So in Unknown Realm, when you "die," you never know what might happen or where you might wake up!

Instead of killing you outright, most of the monsters in Unknown Realm will leave you for dead, even though you're actually just unconscious. Where you die in the world, will affect what happens to you. If you die in a relatively safe place, you might get lucky and no one will come and loot your body or steal any of your supplies before you awake.

If beasts happen to attack you while you're unconscious, they will most likely eat your food. If bandits come across your body, they will probably steal your gold. There are also traveling healers who are sworn to aid people on the road, so you might find yourself in the care of the local healers upon waking. If you "die" in a hostile territory (where you may be considered a wanted outlaw), you could awake to find yourself in a prison.

There might be some instances where you can "really" die, but we'll let those be a surprise.

The main point is this: instead of harshly penalizing someone for dying in the game and having them start over, we want to roll that event into your story as you play. We think its more interesting this way and allows us to incorporate your death into the story. Although there are some penalties for dying (such as loss of gold, supplies or food), we've made sure those penalties aren't too steep (such as losing important quest items or weapons). There will also be ways to protect your gold stash by depositing it in banks or personal chests on your very own ship.

Thursday - December 22, 2016

Unknown Realm - Kickstarter Update

by Hiddenx, 09:18

The C64 and PC RPG Unknown Realm is nearly funded:

Character Sheet Sneak Peek

Good evening everyone!

Hope you all had a great weekend. We're excited to be 68% funded on Day 5 with almost 360 backers! Our goal is to reach 400 backers by tomorrow night, so tell all your friends! We want to share the joy and charm of 8-bit RPGs with as many people as we can. :-)

And speaking of 8-bit RPGs: here's a sneak peek of the first half of our in-game player stats sheet inspired by a certain old school tabletop game some of you might recognize. This is what pops up when you press the Stats command, which will include your customizable character portrait from the initial character creation.

We'll show you the second half of the player sheet in a later update with all the nice skills and stats that you have in the game.

A quick housekeeping note: Some of you may have noticed we had to change two reward tiers earlier today. Our main collector's edition tiers seemed to be causing confusion for some potential backers. This was mainly due to the fact that we wrote the rewards in a sequential narrative order and didn't realize that Kickstarter drops sold out tiers to the bottom of the page. So once the Early Bird boxes sold out, the reward descriptions weren't flowing the way we initially intended them to, and the items included in the tier weren't listed.

We decided to close those tiers and list new ones to replace them. The rewards and price are EXACTLY the same, but the descriptions are hopefully more clear and the items that come in the Collector's Edition boxes are listed as they were in the early bird tiers.

One final item of interest we wanted to share, for those of you who are into computer history: Tomorrow the film Generation 8-Bit: The Commodore Wars will be released on Steam and VHX. The film features a rare interview with the great Jack Tramiel as well as Chuck Peddle and others. You can see the trailer here and find more information at For backers who aren't familiar with these names: they are the creators of the Commodore computer.

Based off of the comments here, we've decided it's clear we have the smartest and coolest backers ever (Rush fans + Old School RPG fans + Ultima fans + C64 fans!!). All the work we've put into this project over the last 4+ years already feels like it was so worth it just to see that this game is reaching the audience we made it for – which is you!

Thanks for your continued support and for spreading the word far and wide.

-Bruce and Laura

Monday - December 19, 2016

Shrine of Orm - New Kickstarter

by Hiddenx, 20:06

Shrine of Orm is now on Kickstarter and Steam Greenlight. It's a turn-based first-person dungeon crawler with heavy emphasis on horror and exploration.


Shrine of Orm is a single player horror/RPG, turn-based, tile-based, first-person dungeon crawler. It is inspired by games such as the infamous Wizardry series, Etrian Odyssey, the Dark Spire, etc.

Friday - December 16, 2016

Unknown Realm - New Kickstarter

by Silver, 22:50

A new kickstarter for the classic rpg player called Unknown Realm is now on Kickstarter with a goal of 65K.

Unknown Realm: The Siege Perilous is a new 8-bit fantasy role-playing game for PC and C64 inspired by the classic RPGs of the 80's.

Alive World:

  • Open world with lots of secret locations to discover.
  • 64 different day, night, and seasonal monsters.
  • Landscape reacts to the choices you make. Locations, characters, and game world will be impacted by your decisions, and your actions have real consequences.
  • Dual-mode exploration using either overworld view or zoomed in location view.
  • Traveling NPCs and settlements - stumble upon a gypsy caravan, traveling merchants or bandit encampments!

Fast-Paced, Fun-Focused Combat:

  • Instead of spending 80% of your time grinding away in combat and only 20% of your time doing what we consider the fun stuff about RPGs, we have flipped that around so there won't be any 10 minute monster battles going on here.
  • Simple Attack + direction targeting keeps you in the action instead of an interface.
  • Dedicated hot key for quick primary/secondary weapons toggle.
  • Turn-based, but feels like real-time.
  • Attack monsters in overworld view as well as zoomed in view.

Interesting NPCs:

Just because our NPCs have 8-bit brains doesn't mean they have to be dummies.

  • Find NPC or animal companions to join your cause.
  • Hire mercenaries to aid you on those really dangerous quests.
  • NPCs might strike up a conversation with you or blurt out for you to get lost.
  • NPCs can treat you differently based on their mood or how well they know you, or react to what they see you do or hear you say.
  • NPCs may travel between locations in the game.
  • Some monsters might even talk with you, if you happen to speak their language!

Charming Mini-Games:

Even warriors need to unwind and play some games now and again.

  • Try your luck at the rat races as you bet on which critter gets the cheese first.
  • Play some dice games with the local tavern folk.
  • Turn-based lock picking has never been more fun!
  • Use your wit to open the magically locked riddle chests.
  • Hungry? Try hunting or our fishing mini-game to catch your own food.

Monday - December 12, 2016

Jupiter Hell - Funded, the Inner Circle & Sound Update

by Silver, 21:54

Jupiter Hell has funded and is looking into stretch goals for the last 26 hours. The latest update focuses on the vision for sound with a sample at the link provided and explains what being a member of the Inner Circle entitles you to.

Secrets of the Inner Circle

The Supporter of Chaos pledge tier includes access to the Inner Circle, and we'd like to spell out a little more what that involves.

Firstly, the Inner Circle will have access to pre-alpha builds from very soon after the Kickstarter ends. Our immediate priority from Wednesday will be to make the Arena Mode we briefed on before, and put it in the hands of our Inner Circle members to test and provide feedback. Have a tight, dedicated group on hand to assist in refining the details of the combat model will be hugely important to getting the core gameplay absolutely perfect.

Ongoing, the Inner Circle will have continuous advance access to new builds of the game, sometimes on a nightly basis. Hot from the press releases, long before anyone else gets their eyes on them! In addition we have a private forum for the Inner Circle, in which we developers will regularly chat about game design ideas. This will be no holds barred discussion, with good and bad ideas shared openly and continuous input sought from Inner Circle members. Participants will get a unique view of the game design and development process, and a very unique input into how the game is made. We believe that once the game is released Inner Circle members will be able to look on elements and clearly say "I helped make this", or "that important piece is because of me".

This process will continue after release, as we consider new content and new designs and the game's development continues. The Inner Circle will remain as a guiding council for Jupiter Hell into the years ahead.

And right now is the only chance to get in on this. Inner Circle access will be closed after the Kickstarter ends.


Sound and Music in Jupiter Hell

As part of our regular series of insights into the game development process here's a look at music in Jupiter Hell, with details from our audio wizard, Roland La Goy:

With Jupiter Hell's music we'd agreed early on that it would end as a dark, Heavy Metal soundtrack. Extreme Metal mixed with Dark Ambient and Electronic influence scattered here and there.

The mock-up audio attached to this update (5 fairly different types of Metal playing styles) aren't finalized in any way. As we work on the soundtrack we'll be developing catchy tracks to fit the game's setting spot-on. Also, the teaser videos and the Kickstarter trailer music are good references for the styles we're aiming for. Check those out if interested.

We're toying with the idea of composing a completely different soundtrack on the side. Fully Dark Ambient, Electronic, or whatever music people would want to hear in contrast to Heavy Metal. This separate soundtrack would likely be an audio option you can switch over to whenever you feel.

Audio geeks may be interested in my setup... For music/sound recording, mixing, and mastering, I work in PreSonus' Studio One 3 and mostly Waves plugins for lots of the audio effects. I also use Steinberg Wavelab here and there. I've gone with a hardware Focusrite USB audio interface, M-Audio monitor speakers (as well as a set of Sony lower-end ones, for referencing audio), Audio-Technica ATH headphones, mainly Shure microphones, Marshall amplifiers, Alesis and M-Audio MIDI controllers, and a couple of Halo brand guitars (7-string guitar, and 5-string bass guitar).

All in all, the game's music and sound are still not set in stone, but we've made a promising start and have a clear direction. I look forward to taking suggestions through the entire development of Jupiter Hell and seeing where this leads!


Friday - December 09, 2016

Jupiter Hell - 80% funded

by Hiddenx, 06:52

The turn-based rogue-like Jupiter Hell is 80% funded on Kickstarter with 4 days to go:


Jupiter Hell is a turn-based sci-fi roguelike/RPG with modern 3D graphics.

Tuesday - December 06, 2016

Jupiter Hell - Character Advancement

by Silver, 21:57

Jupiter Hell is into its last week and needs 18K to fund. The latest update tells us about character advancement and making D**mRL open source.

The big news today is that D**mRL (or DRL as we may have to start calling it) is now open source! The plan was to release this upon conclusion of the Kickstarter campaign as a thank you to backers, but Zenimax® have pushed our hand.

D**mRL is available on GitHub, with some simple instructions on how to compile. More detailed instructions will come later. The code is in FreePascal, distributed under GPL 2.0. Derek Yu’s original artwork is released with the game under CC-BY-SA 4.0 license.


Character Advancement in Jupiter Hell

The following is a current version of the character progression system. This is largely subject to change, however it illustrates nicely our objectives in this topic.


Characters in Jupiter Hell will feature a somewhat classic leveling system, with a range of levels between 1 and 20. Levels are gained by gathering experience points. XP points are awarded for many tasks, however care is taken to prevent any scummable XP source, as well as keeping the major source of XP from story progress, completed missions and feats of skill.


Before you venture into the winding corridors of Callisto's Valhalla base, you'll have to pick a name, some cosmetic choices, a class, and an initial perk. Classes determine the perk trees you have access to. In the current design, each class has a set of three primary perk trees (skills) and three secondary skills. Your character can have perks from up to three trees, optionally including a single secondary perk tree, not choosable before level 10.

Some of the skills are shared, yet every class has a unique defining perk tree of their own. Currently we plan to include three basic classes, but further classes might appear at some point (or in stretch goals!). The three basic classes are the ones you might remember from DRL - Marine, Scout and Technician.

Perk trees (aka skills)

You can pick perks from different trees, or focus on a single tree specifically. Each major weapon class has it's perk tree, so you'll see perk trees for Pistols, Shotguns, Rapid fire weapons, Explosive weapons and Energy weapons. Additionally common perk trees include Armor, Hacking and Medical. Perks may have prerequisites, and be leveled.

If you meet the proper prerequisites in a given perk tree, you may choose one of its two Master Perks. These perks have a very significant effect on gameplay -- for instance making you automatically shoot both your pistols at every step, at any pre-targeted enemy, or unlocking the ability to fully takeover large security bots in case of the hacking tree.


Tuesday - November 29, 2016

Legrand Legacy - Kickstarter Update

by Hiddenx, 21:34

Learn more about Legrand Legacy's alchemy and crafting in Kickstarter update #10:

Alchemy and Crafting

The fantasy world of Legrand Legracy is full of curious objects, magical items, and mysterious potions. Some are obviously vile, some are probably nourishing, while others look positively disgusting. Where can you find these items?

If you have played the Legrand Legacy Pre-Alpha Prologue, you'll know that slaying monsters will reward you with a lot of loot – things such as teeth, scales, slimes, and more. Well, you can bring all of these things to the Alchemist to turn them into items.

Items can also be obtained from completing side-quests. Remember the Flamatone that the Blacksmith requests?

Some common items may be available in the Apothecary, but the rarer ones will definitely require a bit of an extra effort. Each item has its own specific effect, such as healing, buffing, debuffing… and reviving.

Any and all items can be sold for Danaar (in-game currency) or even used to craft other more powerful and rarer items. In order to craft the item you aim to secure you simply collect the ingredients listed in the recipe.

We will include a bunch of recipes in Legrand Legacy so that you can craft the items you need to bring into combat or to customize your characters’ equipment to upgrade as needed. Below is a sample recipe for Remedy Shards.

As part of our the potential rewards that backers can secure for their support, starting at the Crafter Tier and above you'll get to design and name one of these in-game items! It’s certainly a wonderful opportunity to preserve your favorite keepsake and leave a lasting legacy that’s uniquely yours.


Saturday - November 26, 2016

Legrand Legacy - Kickstarter Update

by Hiddenx, 08:15

Learn more about Tel Harran - The City of Slavers - in this Kickstarter update for Legrand Legacy:

Tel Harran - The City of Slavers

How is everyone enjoying their weekend? Ours is off to a great start: we’re thrilled to mention that Legrand Legacy is now over 30% funded thanks to all of your support, so be sure to continue to share the link to the Kickstarter everywhere!

Legrand is home to a plethora of fascinating landscapes and cultures. Today we start with the first stop in our tour of some of the game’s regions. Who knows, we might have time to give you a sneak peak at some of the regions we’re currently working on! For our first stop, it is time to visit Tel Harran, the City of Slavers.

The city of Tel Harran was built by the Ahrimans, a race of intelligent bipedal lions, to show their superiority over humans. The citizens of Tel Harran have been practicing slavery since the city was founded, and their main source of entertainment involves having slaves fight each other to the death in the blood arena, which is exactly where Finn’s (mis)adventure begins.

If you have played the Legrand Legacy Pre-Alpha Prologue, then you know there are quite a bit of things to do in the bustling Harrean Market! You can visit the apothecary to get some unique healing items, such as the Bloodstone Shards and Crossbones, or you can go to the Blacksmith to purchase swords and armors - just as Master Geddo orders. If you fancy a ride on the Ruggamsh, it’s also quite a steal at only 50 Danaar!


Thursday - November 24, 2016

Jupiter Hell - Greenlight and Concept Art

by Silver, 22:28

Jupiter Hell has 19 days to get 30K. In the latest update the game is on Greenlight and they show off some concept art.

In important news, Jupiter Hell is now on Steam Greenlight! Please go upvote us on Greenlight if you want to see the game on Steam. And tell all your friends to upvote us too! And your mum, of course.

We have high hopes of getting on with a DRM-free version too - vote here!


What's next?

In upcoming updates we'll have more info on character progression, tactical vs strategic challenges, engine design, a Roguelike Radio episode about Jupiter Hell and much more. In the meantime don't miss out on our regular development livestreams on Twitch where you can see more of how the game is built and ask Kornel questions directly.

Hellhunter - Whats Next?

by Silver, 21:13

At the Ballistic Interactive forums they discuss the next steps for Hellhunter which looks increasingly likely not to fund.

As everyone noticed, crowdfunding was a no go, but the support so far has been amazing!
Rest assured, this will not stop Hellhunter!

Below you can see our next plans of action and follow along to help us through the journey.

  • 2nd Crowdfunding - it already proved as a poor option, and the worst part is, it’s full time work that stops us from developing the game.
  • Publishers - we’ve already had several offers from big names, we can’t mention specifics due to legal stuff. But we can say that while that means a bigger game & lotsa cash, it also means a watered down Hellhunter for greater profit.
  • Private Investor run - we’ve received mails by fans who want to send their original pledges. While we’re still looking into the legalities, we’re thinking of something similar to kickstarter, that actually doubles your investment, it will likely be private.
  • Early access - Greenlight has opened the possibility of early access. It has pros and cons, but it also means development freedom, and implementing a lot more cool stuff, from extra jobs/enemies (shapeshifters, yokai, etc) to deep rpg skill system.

Regardless of which route will be taken, you can subscribe to the mailing list to be notified on launch -

We’re posting it here in respect to all our hardcore fans who supported us so far.
We take your opinions very seriously, so we’d love to hear your thoughts! :)

Wednesday - November 23, 2016

Hellhunter - Kickstarter: 3 days to go

by Hiddenx, 21:21

Hellhunter needs a home run to reach the Kickstarter goal:


Hellhunter is a supernatural investigative hunting RPG, where you assume the role of a freelance hunter building your career towards uncovering the ultimate terror.

However the identity & characteristics of your target aren’t revealed, you must investigate while being hunted by them yourself! Based on your deduction you determine which tools to use (e.g. UV bullets against shadows) in an epic showdown at the end of each level.

Death lurks in every corner. Do you have what it takes to become a hellhunter?

Thanks Farflame!

Monday - November 21, 2016

Jupiter Hell - Game Design

by Silver, 23:15

Jupiter Hell is almost half-way with 22 days to go. The latest update focuses on game design and story.

Game Design in Jupiter Hell

Game design is perhaps the most important element of roguelikes. With the constant replays that the genre offers the base game mechanics must remain engaging and interesting, and the game must still offer challenge and the feeling of reward.

Jupiter Hell stands very heavily on the shoulders of DoomRL, which was widely praised for its fast and fluid gameplay. Unlike many traditional roguelikes, DoomRL had a simple interface that let the player mow through many enemies with ease. Challenge came in the form of optimal tactical decisions and resource management, rather than remembering obscure key-presses or spending lots of time scumming for the best items.

To ensure that we get this right for Jupiter Hell we have defined 6 pillars of game design ethos that run through all of our decision-making:

  • Replayability - If it gets boring after 100 plays, then remove it or change it or make it skippable. It doesn't matter how cool the idea was at first, it must stand up to multiple replays. This also means the game must fluidly restart, so that once you die you get right back into the action without any annoying menus or story fluff.
  • Balanced Randomness - Random shouldn't mean unfair. No sudden deaths, no insta-win items, no impossible situations. This means putting constraints on the generators and doing a huge amount of playtesting to get the balance right. We'll also have multiple difficulty levels and challenges to push even the best players to their limits.
  • Meaningful Choices - If everyone always chooses option A over option B then option B needs to be removed or replaced. There will be no "better" path or strictly "best weapon in the game". If players aren't arguing over which is the best build then we've done our job wrong. It also means choices can't be boring - level ups and weapon upgrades should not mean +3% to a stat, they should change the way you play.
  • No Grinding - There will be zero opportunities to do repeated actions for limitless rewards. No item hoarding (inventories are limited), no scumming enemies for xp (it'll get capped), no resting for HP recovery. Jupiter Hell is not allowed to be boring!
  • Accessibility - The whole user experience has to work with ease, even for the newest players. Simple controls, pick-up-and-play interface, no need to mess around with manuals or tutorials (the game will have both, but the aim is not to need them). Accessibility also means working for everyone, and to that end we'll have customisable controls, multiple input methods (mouse, keyboard, joypad) and support for screenreaders in ASCII mode so that blind players can still fully enjoy the game.
  • Dynamic Flow - The pace of the game must be just right, allowing smooth and seamless flow throughout. Decision-making must come easily, without having to dig through menus. There should be no slow moments, no backtracking, and the player will be pushed forward throughout the game so that they never feel bored. This also applies to other game elements - dynamic soundtrack, adaptive animation, zero loading times. The game as a whole allows a satisfying run (ie a glorious death after having lots of fun) within 20 minutes, and completion within 2-3 hours, though actually reaching that stage will involve many attempts! We look forward to seeing what speedrunners can achieve.

Following these pillars will help us make sure we have a game that is rigorously designed and fun to play. We also take specific inspiration from well-designed games like Brogue, DCSS and FTL, with the fun of Doom thrown into the mix.

Some people asked about progression across games. Jupiter Hell will not have a system like Binding of Isaac or Rogue Legacy, where you can carry over upgrades or get benefits for future plays. This is a conscious design choice to avoid what can feel like scumming across multiple games to get the optimal run. Every character is equally likely to die in Jupiter Hell :) However we will have some tracking across games, such as multi-game achievements, story discoveries and potentially new character classes and starting position unlocks.

Of course a big part of the design will involve consulting with players. Alpha backers in particular will get a lot of opportunity to input into the content of the game, but if you want a significant voice into the design elements of the game then Inner Circle members (‘Supporter of Chaos' tier and above) will be in a very unique position to do that. They will get builds of the game from the end of the Kickstarter and access to internal design discussion forums.

Steam Hammer - New Kickstarter

by Silver, 22:51

Steam Hammer is a new sandbox, steampunk RPG now on Kickstarter and Steam early access.


kickstarter -
steam store -
facebook -
twitter -
twitch -
web and forum -

Steam Hammer is the first steampunk-based hardcore sandbox RPG.
You’ll get to join epic battles, hijack airships and seize forts. Free PvP for 64 players with a non-target combat system.

You can make modular buildings and unique steampunk equipment: steam motorcycles, military airships and even flying leviathans! Create and customize your own steam mechanical and bionic weapons. Use terraforming abilities to modify the terrains around you.

Technocrats from the Victorian Empire with all their might and steam-powered artifacts are at war with the Acribian rebels who keep the secrets of morphing mechanisms and living flesh. Each race has its own unique crafting system, weapons, equipment and architecture. There is also an open class system with various skills to develop.

Stay alive on the Acribo islands, reveal all their mysteries, harvest priceless celebrium, develop your technology, fight and conquer!

Craft your Glory, craft your Victory, craft your Steam Hammer!

Saturday - November 19, 2016

Path of Scion - New Kickstarter

by Silver, 19:05

A new kickstarter called Path of Scion has launched. It is described as a classic, story-oriented dark fantasy RPG with a unique manager aspect.


The first Trailer of PoS.


- RPG core with everything you'd expect from this like stats, skills, classes, spells etc.

- At least 3 character representing different playing styles

- A handful of factions whom you can interact with using a reputation based system, that describes your relations with them

- Hundreds of NPCs to get in touch with, get quests from or aid/harm - Diversified quests and chain of events that will shape the outcome of the game or the fate of an area

-Turn-based combat system where you have to plan your moves to take down the enemy, using terrain and external factors as tactical advantages

- A semi-manager game mechanism where you improve and take care of your base to get stronger and advance in the main plot

Friday - November 18, 2016

Hellhunter - Cursed Artifacts

by Silver, 10:10

The latest update for Hellhunters explains cursed artifacts and their effects. Ballistic Interactive has also launched a forum for the game.

What are cursed artifacts ?
In Hellhunter, "magic" is extremely rare, powerful, and always associated with darkness.
Today we'd like to talk about artifacts, which allow the user to access arcane powers, at the cost of a terrible curse.

There are no free meals in Hellhunter, artifacts require expensive blueprints and rare materials, which are then assembled into the powerful items.
Each artifact will always require each of these gathering methods

  • Use the blueprint story to help manually locate materials in haunted houses.
  • Hunt specific enemies (e.g. shoelaces created from Kelpie hair)
  • Quest rewards

"Lieutenant Vasily Maslenkov, was known as the cat with nine lives during WW2’s battle of Stalingard.
One day he disappeared without a trace. Despite major research efforts .. all his platoon could ever find were these pair of worn boots, laying over a pool of blood."

5 (medium)
Mobility: 80% (slightly restricted, no noise penalties)
Powers: 50% chance to dodge incoming projectiles
Curse: Rare chance for dark creepers to appear and attack user
Materials: Stalingrad’s outer, Stalingrad’s skull emblem, kelpie hair laces, werewolf sole, Silver eyelets

Thursday - November 17, 2016

Jupiter Hell - Kickstarter Live

by Silver, 23:10

Jupiter Hell is a turn-based sci-fi roguelike/RPG with modern 3D graphics, by the creator of Doom, the Roguelike. The game is seeking $60K and is off to a good start having already secured a third.



  • Classic roguelike! - Turn-based, grid based, procedurally generated environments and permadeath.
  • Several difficulty levels and dozens of challenge modes - no matter what skill level, there will be always something more to achieve, something nastier to master
  • Dynamic animation system - despite being turn-based, you never wait for the player to move, play as fast as you like and see the animation adapt to it
  • Streamlined UI and gameplay - no need for manuals, just jump in. Whether you want the easy way of playing by mouse, or the fast way by keyboard, the game offers both.
  • G(l)orious visuals - explosions, blood, dynamic shadows, effects galore.
  • Randomness! - from the big to the small, Jupiter Hell will never feel samey - the plot and missions will vary each game, the procedural levels will provide new tactical challenges, and even small finishing touches like background furniture will have variety to give a handmade feel.
  • Loot - Raid corpses and plunder secret corporate storehouses for kick-ass new weapons and armour.

Legrand Legacy - New Kickstarter

by Hiddenx, 00:06

Semisoft launched a Kickstarter campaign for the JRPG Legrand Legacy:



  • A fully immersive JRPG experience with a rich storyline, great graphics, and an immersive original soundtrack
  • Coming to PC via Steam once funded (we have already been Greenlit by the community!)
  • 3D models and original assets come together with stylized and gorgeous hand-drawn 2D backgrounds
  • Turn-based combat and tactical war scenes that will test not only your skill but also your wits and keep you on your toes
  • Recruit NPCs to revamp your Headquarters
  • Fully rendered 3D cinematics

Tuesday - November 15, 2016

Hellhunter - The Monster Guys Interview

by Silver, 19:35

In a podcast the Monster Guys have interviewed the developer behind Hellhunter which is currently being kickstarted.

Dear Hellhunters,

Here's an interview we've recently done with The Monster Guys podcast, they've been a huge influence to Hellhunter and we easily consider them the #1 Cryptozoology podcast out there.
In this 50min interview we talk about the development process, investigation and most importantly, going in depth into the various main enemies!

Tuesday - November 08, 2016

Kickstarter Games - Jupiter Hell

by Silver, 21:56

Jupiter Hell is a turn-based, science fiction roguelike rpg coming to kickstarter November 15th.


Jupiter Hell, a modern, yet classic turn-based sci-fi roguelike, for Windows, Linux and OSX.
Spiritual successor to Doom, the Roguelike.

An epic battle of a lone marine against the forces of hell, taking place on the moons of Jupiter.

Coming to Kickstarter, November 15th!

More information:

Sunday - November 06, 2016

Rapture at Pale Gate - Kickstarter Launched

by Hiddenx, 17:22

A Kickstarter for Rapture at Pale Gate has been launched. A demo for this satirical RPG is already available:

Rapture at Pale Gate

Rapture at Pale Gate is an RPG where the characters know that they're inside a game – and they aren’t happy about it. 

In between battling monsters and fulfilling their destinies, our heroes will argue with the narrator, each other, and you over the quality of the writing, the graphics, and the incessant use of puns. Ever been frustrated by a game mechanic? These adventurers know how you feel.

Level up to hit things harder. Learn powerful spells and always wonder whether they're powerful enough to K.O. the bold kobold flying for you at eye height. Increase your vocabulary to channel the pun-demonium of your attacks. Maybe you’ll even discover what the hell is going on and why everybody is trying to kill you.


Thursday - November 03, 2016

Back From Hell - Kickstarter Launched

by Hiddenx, 21:54

The Kickstarter campaign for the CRPG puzzle game Back From Hell has started:

Back From Hell is a CRPG Puzzle/Adventure game set in two worlds, a 15th Century Spanish hilltop town and a journey to the depths of Hell and back again.

A free-roaming adventure, controlled with either a control pad or WASD (not point and click). We use a system of digitization to create our characters, similar to games like Mortal Kombat, Back From Hell does not feature any nasty 90's FMV. The living world of the village and its surroundings serve only as a beginning to the story, only a tiny portion of the game.  Most of the action in Back From Hell takes place in the depths of the afterlife.


Thanks daveyd!

Hellhunter - Has reached 30% of its goal

by Silver, 08:53

Hellhunter is currently on Kickstarter and has reached 30% of its goal as reported in the latest update which lists some sites covering the game.

You can read more in the amazing articles below:

Popgeeks: Supernatural RPG Hellhunter Hits Kickstarter Hellhunter challenges you to investigate and defeat otherworldly horrors
OneAngryGamer: Hellhunter, supernatural hunting game enters kickstarter
IndieGameBuzz: Interview with Ballistic Interactive about Hellhunter
Cliqist: Hellhunter Is The Supernatural Investigation RPG Of Our Nightmares
TheOuterHaven: Indie Spotlight: Hellhunter
Handsome Trustworthy: Potential reasons to back Hellhunter
DualShockers: Hellhunter Hits Kickstarter with a New Trailer

From the interview at IndieGameBuzz:

IGB: What were your inspirations for the project?

We've had numerous inspirations, but will list the most influential.
We're huge fans of the Dark souls series, and how the high challenge makes the reward so much more satisfying.
We also appreciate the more old school vibe of classic adventure games such as Gabriel Knight, where you could interact with everything, and had a more mature and dark subject matter.
For the horror element we have to tip our hat to games like Amnesia: The Dark Descent and how it had a deeper psychological approach rather than your usual jump scare.

IGB: What tools and technology are you using?

As we've been working commercially with Unity3D for many years now, it was our natural choice for the game engine. Its flexibility allows us to create a more unique game such as Hellhunter.
We've also used tools such as Modo, Photoshop and Zbrush for the various haunted environments and diabolical creatures!

IGB: What are the main challenges you have encountered during the process?

As we are both professional Game Developers (and not marketers), we have found the marketing aspect the biggest challenge so far, getting the word out there is not as easy as it seems!
Luckily we've been simply overwhelmed with the support so far, people are sharing it left/right and center, we cannot thank you guys enough! :)

Friday - October 28, 2016

Hellhunter - Kickstarter Launched

by Silver, 22:05

The Hellhunter Kickstarter is now live. Hellhunter is a supernaturally themed investigative procedural rpg where you are a freelance hunter tasked with hunting unknown entities.

Hellhunter is a supernatural investigative hunting RPG, where you assume the role of a freelance hunter building your career towards uncovering the ultimate terror.

However with each job, the level is procedurally generated, and the true identity of the supernatural creature is not revealed. It is up to you to explore and investigate it, to determine the tools needed to vanquish the hostile entity, which creates an intense and unique experience for every hunt.


Wednesday - October 26, 2016

Iron Tides - On Kickstarter

by Hiddenx, 23:34

The survival strategy game Iron Tides is 2/3 funded on Kickstarter with 6 days to go:

  • A World Without End: Explore a procedurally generated ocean full of danger and chance encounters. Discover hidden coves, long lost relics, and ominous temples as you venture ever further into the east. Choose your battles carefully and stay vigilant.
  • Viking Colonies: Discover lost viking colonies, and enjoy a brief respite from the turmoil of the sea. Resupply your hold, recruit fresh warriors and sell whatever isn't worth carrying back home.
  • Encounters Upon the High Seas: Explore dusty ruins, bribe corrupt enemy garrisons, and haggle with lost merchants. Build your own story through small narrative encounters. Will you rob a king's tomb and risk the wrath of the gods? Will you take the effort to plunder statues when your warriors only want food?
  • A Place to Call Home: After a successful voyage return to your stronghold of Norhaven. Sing songs for the fallen, purchase newly available wares, recruit new warriors, and plan the next raiding season.
  • No Two Vikings Exactly Alike: Each viking has four abilities. One of these is a fixed default attack, but the other three are drawn from a pool of seven abilities particular to their class. In addition, each warrior has a unique, procedurally generated upgrade path, allowing for a diverse range of possibilities.
  • Dead Warriors Live Only In Memory: The halls of Valhalla sing with glory as each Viking meets their end. Unfortunately for you and your crew, your lost warriors will not come back and help on the next raid.


Monday - October 17, 2016

Hellhunter - On Kickstarter end of October

by Silver, 22:16

Hellhunter is a new kind of RPG about being a supernatural investigative hunter in your quest to uncovering the ultimate terror. Expect the kickstarter at the end of October.

Hellhunter is a supernatural investigative hunting RPG, where you assume the role of a freelance hunter building his career towards uncovering the ultimate terror.

However with each job, the level is procedurally generated, and the true identity of the supernatural creature is not revealed. It is up to you to explore and investigate it, to determine the tools needed to vanquish the hostile entity.

Death lurks in every corner. Do you have what it takes to become a hellhunter?

Kickstarter end of OCT! Ingame footage updates on Facebook & Twitter!



  • Hellhunter is a hardcore single player hunting game centralized around investigating and hunting supernatural enemies.
  • Dark & unique art direction, using light & shadows to create a mysterious haunting atmosphere, with carefully tailored animation bringing the game to life.
  • Procedural level generation, mixed with dynamic clue and enemy generation makes for a massively replayable experience. Clues are logically scattered around the level which the player has to find and decipher.
  • Character progression & customization, with countless hightech gadgets, weapons and consumables.
  • Contrasting gameplay, starts with careful investigation involving stealth, but progresses to fast paced intense combat by the end of a job.

Saturday - October 15, 2016

RPG NITE Team 4 - Military Hacking RPG

by Silver, 21:00

@PCGamesN There is a game on kickstarter with an interesting premise for an RPG called RPG NITE Team 4.It is described as a story-driven military hacking simulation game with strategy and RPG elements featuring cyberwarfare scenarios. It is already funded and has plenty of days left to raise stretch goals.

Alice & Smith, a Canadian game studio versed in blending the real world with game elements in their ARG The Black Watchmen, will continue the themes of intelligence analysis and RPG-like progression with a militarised hacking simulator.

Network Intelligence & Technical Evaluation (NITE) Team 4 will feature all the immersive tradecraft terminology you'll find in any of the NSA leaks of the past decade while also using a simple command-line interface to make you feel like you're that guy in the balaclava in all those stock photos of hackers.

Controlling elements of a game through coding is becoming an interesting little niche after the success of sci-fi titles like Duskers, where you control a small team of robots scavenging through abandoned spaceships.

The Kickstarter is already past its modest $30,000 CAD goal but there's 21 days left to throw in your bucks for any of the game's pledge rewards, including your own tailored ARG experience for 24 hours complete with hacking and actors and everything (if you've got 7,500 canadian casholas to drop on it).

Friday - October 14, 2016

Jupiter Hell - Kickstarter in November

by Hiddenx, 23:24

Farflame spotted the tactical rogue-like Jupiter Hell coming to Kickstarter in November:

Jupiter Hell is a roguelike set in a 90's flavored hard sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry, including (but not limited to!) shotguns, chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal!

Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience turn-based, grid-based permadeath and fully procedural levels, all in glorious 3D visuals. Get ready for the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.

Welcome to Jupiter Hell.



  • Permadeath adds tension and significance to gameplay decisions
  • Turn-based and grid-based world to emphasise tactical decision making
  • Procedural environments mean you never know what’s lurking behind the next corner
  • Brutal but fair difficulty will have you constantly coming back for more

Fast-paced Gameplay

  • Dynamic turn-based action with adaptive animation lets you play at your own pace
  • Intuitive UI for clear and fast decision-making
  • Streamlined gameplay centres on the action instead of menu micromanagement
  • Action-centric game flow with repeated peaks of blood-stained joy

Expert Procedural Generation

  • Sadistic algorithms create unending challenges
  • Randomised missions intertwine with adaptive plot arcs for continuous variety
  • Generated events and environmental interactions keep you constantly engaged
  • Built upon decades of expertise in producing truly engaging procedural content

Ruthless Enemies

  • Highly varied enemies require different strategies to beat, especially in combination
  • Unique enemy behaviours and skills
  • Legendary boss battles that will test your worth as a player
  • Advanced difficulty modes and special challenges for the most masochistic players


Thursday - October 13, 2016

Tiny Metal - Turn Based Tactics

by Silver, 12:57

@nichegamer Tiny Metal is described as a turn based tactics game being made by a bunch of grizzled Japanese devs. It is currently on kickstarter with a $50,000 goal and is half-way with 5 days remaining


Hiroki Kikuta, known mostly for creating the iconic Secret of Mana soundtrack, is also a "total military otaku." He's such a fan of the genre that he's making what can only be realistically described as a spiritual successor to Advance Wars.

Dubbed simply Tiny Metal, the new turn-based strategy game is set for a release on PC, Mac, Linux, and PlayStation 4, and will be published by American publisher Area 34 sometime in June of next year.

Kikuta-san will be overseeing the entire development of the game, with I Am Setsuna composer Tomoki Miyoshi. The team is described as being made up of "grizzled Japanese veterans" including Kikuta and Miyoshi, however most are currently unable to reveal their identities due to obligations to existing employers.

Kikuta pledges to avoid typical crowdfunding pitfalls, even noting that most team members have worked together in the past on "many small to blockbuster" titles. Coming from this, there's even a playable prototype for the game, which you can download here.

Tuesday - October 11, 2016

Back From Hell - Kickstarter on the 1st of November

by Hiddenx, 20:40

Photoplay Games will start a Kickstarter campaign for the the Action RPG Back From Hell on the 1st of November:

Back From Hell will launch on Kickstarter on the 1st of November 2016.


Back From Hell is an upcoming ARPG puzzle/adventure game set in two worlds: a 15th Century Spanish hilltop town and a journey to the depths of Hell and back again. The player in this photorealistic 2.5D game will fight for the injustice his family has suffered, battling his way in the underworld, and taking decisions which could possibly lead to devastating consequences.

In both worlds you will encounter a unique cast of fully voiced characters that bring the world of Back From Hell to life, all interactions and your subsequent decisions will have weight and impact. Conversations will be critical to solving many multiple first and third person puzzles and present the player with many difficult ethical choices as the game evolves. Back From Hell will also have a complex action RPG combat system, with multiple weapons and magical abilities to help you dispatch a wide array of enemies.

Back From Hell is a reinvention and combination of several classic titles, taking infulence from quintessential RPG titles like Zelda and Diablo, puzzle elements from genre defining titles such as Monkey Island and MYST and combat from classic 16-bit beat-em ups all with an updated HD version of 90's digitized sprites.

Sunday - October 09, 2016

Kickstarter Games - Roundup A-Z

Monday - October 03, 2016

Backdrop - Now on Kickstarter

by Hiddenx, 12:01

Backdrop tries to be a different RPG - now on Kickstarter:


There are so many new ideas in the game, that it is hard to boil them down to one short description, but here is the overview of what we think are the most exciting ones!

The story starts deceptively familiar: Once upon a time a young Prince and his beloved Princess are set to marry. But right before the altar, she is abducted by demons in league with an envious neighbouring lord. Now our Prince was supposed to play his part in the unfolding familiar tale, but filled with rage he instead denounces the deities that rule the world and doled out his cruel fate. Devastated but defiant, he embarks on a journey to win back his beloved and finally free himself from the destiny the gods have ordained.


In Backdrop, environment and characters are made out of paper, cloth, wood and other materials exactly like props in a theatre. Apart from giving the game that great and unique look, the physics of the world thus follow unusual rules: You can slash holes in the background, blow away your enemies with a gust of wind or be burnt to cinders by a candle toppled over during a heated fight. Finding ways to use the environment to the best possible effect is very important in our game.


In plays emotions are big, drama lurks in every corner and words can speak louder than actions. Much more consequential than a few multiple choice dialogues, in Backdrop words can literally hurt or heal, move mountains and open doors. Words are a very real thing in this world and their power is boundless. So own your words! Here is a short sample of how words work in Backdrop:


Combat is of course not done with words only - swordplay and action-filled fights are an important part of the game. Your thrusts and manoeuvres will be different for each weapon, from a succession of lightning-fast stabs with the dagger to a fatal swing with the massive pole axe (if your mask's personality can wield it).


Z'Isle - On Kickstarter

by Hiddenx, 11:49

Z'Isle is a tactical RPG that features exploration, zombies and turn-based combat:



  • Lead your crew of survivors through the undead-filled streets of Montreal in turn-based tactical combat and exploration
  • Customize your main character and recruit new squad members from a diverse cast of survivors ranging in ethnicity, sexual identity, career backgrounds and more
  • Battle against undead feeders and hostile survivors with unique combat mechanics that enhance the tension of each encounter
  • Execute feeders before they rise again and pump antidote into any character that receives a bite before they start turning
  • Perform special combo attacks using multiple characters based on their interpersonal chemistry
  •  Improve your team’s morale and chemistry as relationships develop dynamically between characters based on their actions during missions
  • Explore the environments to collect resources and new crafting materials
  • Build your community between missions using a dynamic base-building skill tree
  • Craft and discover new weapons and mission items out of upcycled technology
  • Manage your community’s resources and manpower by assigning your population to the various buildings
  • Maintain your town’s morale and reputation to improve the performance of each building and to attract new survivors to your community
  • Choose different paths during story-based and procedurally generated events in your town and when encountering other communities around the city
  • Complete random side quests to collect resources, find survivors and build the experience of your squad Review your unique story in the Chronicle, an illustrated journal maintained by your main character that chronicles your actions as you progress

Saturday - September 24, 2016

Lion and Snake - Now on Kickstarter

by Hiddenx, 10:49

Petr Luchko launched a Kickstarter campaign for his RPG Lion and Snake. The game features turn based combat and can be played in single player and co-op mode.


Lion and Snake is a new RPG with turn-based combat elements, and a memorable story. Explore and interact with everything in this world.

Wednesday - September 21, 2016

Light Fairytale Episode 1 - Kickstarter launched

by Hiddenx, 18:08

The J-RPG Light Fairytale Episode 1 is now on Kickstarter:



Light Fairytale is a turn-based Japanese-style RPG set in a dying underground world ruled by a fierce empire. Inspired by classics such as Final Fantasy 7 and Breath of Fire 5.

The first episode is coming in 2017 on PC and Consoles. In English and Japanese.


The goal of this project is to bring back the immersion and emotion of 90's JRPGs, but with modern graphics and gameplay systems.

I think the reason why most recent games in the genre have failed to impress is their overly complicated stories and the realistic direction they are taking. This does not leave much to the imagination and just doesn't feel like the naive drama stories we used to love.

Most game-systems in those games are also too complex and require lots of time and dedication to start to be fun. I personally believe in quick and easy to understand, but hard to master gameplay mechanics.

This is exactly what I'm trying to achieve with Light Fairytale: A light yet touching story, with a simple but addictive gameplay!



Monday - September 12, 2016

Alkimya - Now on Kickstarter

by Hiddenx, 05:21

Alkimya - an Alchemy Action-Adventure Game - is now on Kickstarter:



Meet Alkimya! Enter a fresh fantasy world. A wonderous place of science, adventure and mystery. A home for homunculi, chimeras and master alchemists. Explore forgotten places like a homunculus factory in a volcano and a submerged temple in a swamp. Advance through them using all your alchemical knowledge!

Alkimya is an action-adventure game based entirely on alchemy, that lets you create your own potions and use them as bombs, tonics and sword oils. Besides fighting against fearsome enemies and huge bosses, you will have to solve puzzles and transform your environment to become a true master alchemist!

Saturday - July 09, 2016

Kickstarter Games - Buck Update

by Hiddenx, 00:32

With 13 days to go the 2d post apocalytic action adventure Buck is more than 50% funded:

Grit the Narrator

Welcome to a new video update for Buck! Today we'll take a look at Grit, one of the major characters in the game who will serve as the narrator during your adventure!

Grit came into existence completely by accident. While we did know from the get go that the game would have a narrating character, we had absolutely no idea what kind of animal he'd be, how he would look, and what his voice would be like.

While working on a story-board for one of Buck's very first cinematic scenes, Adi had drawn a background character on a sign. We took a hard look at that, and realized we might be on to something! Checkout the video below to see what he drew and how it inspired both us to create Grit the Narrator.



Tuesday - July 05, 2016

Spy DNA - Interview with Developers

by Silver, 01:20

@OneAngryGamer they interview Spy DNAs Alex and Jason about the game which is currently on kickstarter seeking $150K.

sneaky stuff
It's not often in games that we get to play as bona fide spies. It's even rarer that we get sandbox games that rely on stealth mechanics and espionage. In fact, the sub-genre is defined mostly by two series, Splinter Cell and Metal Gear Solid. Well, if things go well for the Kickstarter from Alex Maier and Jason Sams from Shy Snake Games, we could be adding another game to the list of turn-based, stealth-oriented espionage titles.

The name of the game is Spy DNA and it's currently seeking funds on Kickstarter. The game sees players being put in charge of a squad of super spies, with the leader of the squad being the player's own created character.

Spy DNA takes place in the not too distant future, and the game will feature more than 20 hours of gameplay with a variety of missions and locations to visit. I had an opportunity to pick the brains of Alex and Jason about their upcoming project, asking about the what makes this turn-based, sandbox, RPG different from other games out there as well as what you can expect from the actual gameplay. You can check out the Q&A below or learn more by checking out the game's Kickstarter page.

One Angry Gamer: First up, I think the one thing that stands out the most about the Spy DNA project is the fact that you are a husband and wife team working on the game. Is this your first project together or have you been working on games together previous to Spy DNA?

Alex: This is our first game project together, but not the first time we've built something as a team. We work very well together. After seeing the film "Oblivion" our inside joke is that we're an effective team.

OAG: What exactly drew you to the spy genre with turn-based combat as the centerpiece of the gameplay?

Jason: This is actually a long story. I have been running pen and paper (PnP) RPGs off and on for over 20 years. A long time ago we were playing a hyper-realistic pen-and-paper game which was fun, but the players couldn't understand it, and it was difficult to run. At some point I wrote a computer program to replace the book rules and be my GMs tool. It evolved over the years to the point that it now serves character sheets as HTML, and the players can use their phone or tablet to see their character status in real time.

One of the players asked if it could be turned into a computer game. That got us thinking, and Alex started to run with some story ideas and Spy DNA was born.

I built a computer simulation engine for the combat based on that past experience. You can do a much better simulation when it can be physics-based and not limited by the tables and dice rolls of PnP.

We describe Spy DNA as being turn based because of the pacing of gameplay. We felt the most important thing about the gameplay was keeping that feeling of control and awareness that comes from turn based games. We both enjoy games of thought and wanted to build one.

So It feels like a turn based game to the player. However, the underlying simulation engine operates in real time. It slices the time up and presents it to the player in turns of varying length. This gives the player time to think and strategize. We did this to get around the normal realism limits of turn based games.

We were attracted to the spy genre for a couple reasons. It allows for a much deeper stealth and dialog system and is a much better fit for a story line than a straight combat oriented game.

Tuesday - June 28, 2016

Wizard of Legend - A Closer Look at Arcana Combinations

by Nyx, 13:13

The last kickstarter update for Wizard of Legend shows us some sweet wizard action as they show us some of the games combat combo potential.


We wanted to take the time to highlight some of the nuances of the combat by focusing on arcana combinations. Part of the progression in Wizard of Legend is learning the effects of each arcana you come across and how to best use them in conjunction with the ones in your deck.

A quick example of this would be the synergy between our Freezing Lunge and Ball Lightning arcana.


Read more here

Monday - June 27, 2016

Ikenfell - New Lighthearted RPG

by Silver, 11:22

@Cliqist described Ikenfell as a cross between Paper Mario and Harry Potter. It is currently being kickstarted and asking for a total of $25K CAD and with $23K already and 26 days to go is sure to fund.


Ikenfell is a JRPG adventure about witches, wizards, the school they attend, & the trouble they get into. Inspired by quirky RPGs like Paper Mario, Earthbound, and the world of Harry Potter.

Ikenfell's music is created by aivi & aurasshu, composers for Steven Universe. Listen to more of their tracks here:

Ikenfell is a JRPG with a mix of turn-based and timing-based battle mechanics with a heavy focus on characters and story. Rather than being a classic RPG, it is inspired by quirky games such as Paper Mario, Mario & Luigi: Superstar Saga, Earthbound, and Robotrek. It is also inspired by magical teen stories such as Harry Potter and Carry On.
  • Magical duels in an original turn-based RPG battle system
  • Time your hits to increase spellpower and block incoming attacks
  • Explore a sprawling and mysterious school of magic and secrets
  • Meet a huge cast of strange and diverse characters
  • Find hidden spells, items & equipment to aid you
  • A touching story of friendship, rivalry, & romance... in many forms <3


There aren't enough words that could describe how stoked I am for Ikenfell. It has everything going for it and I honestly can't find anything negative to say based on its kickstarter campaign. Imagine taking a strategy RPG, like Fire Emblem, and throwing it in the three row combat system of the Mega Man Battle Network series with the timed actions of Paper Mario.

combat system


The artwork is pretty amazing too. Every character has an adorable pixel art portrait that expresses so much about their personality. Even the attack animations look great despite their small sprite size. However, the environments are a little underwhelming compared to the rest of the visuals. That isn't to say they are horrible, just that the rest of the art sets such a high standard that the environments stand out as less detailed. Also, if that trailer song sounds familiar then you'll be happy to know it is by aivi & surasshu, the duo behind all of the music for Steven Universe.

Saturday - June 25, 2016

Buck - Now on Kickstarter

by Hiddenx, 08:43

Buck is a 2D post-apocalyptic action adventure with player driven dialogue, weapon customization and fast-paced combat:

In this Metroidvania-style game you play as Buck, a motorcycle garage mechanic who decides to leave everything behind to find the truth behind the disappearance of a girl. Buck struggles to adjust himself to a world he doesn't fully understand. Traverse the wasteland while fighting and talking your way though junkyards, mountain passes, ghost towns and survivor outposts. As the game progresses, Buck gradually pieces together the reasons that brought this world, and its rugged inhabitants, to their knees...


Friday - June 24, 2016

Epic Tavern - Four More Days

by Myrthos, 13:18

The game is already funded, but you can still throw your money at is as well for the next four days, to be able to rule the land from a tavern, in Epic Tavern.


Epic Tavern: The first management-RPG where you rule the land from your Tavern. Recruit heroes, send them on quests, reap the rewards!

The story begins with friendship and drinks! Songs of heroic exploits, arguing over who killed the biggest dragon, and bar fights over shares of loot. Promises are made and broken, plans are set, and adventurers gear up for tomorrow’s quest.

Epic Tavern-- combining classic RPG elements with a unique combination of roster management and social simulation gameplay.

  • Player Choice: In Epic Tavern, every quest choice made and every adventurer befriended could unlock new quests, new alliances, access to characters, items, and tavern building opportunities. The experience grows as you play - your choices will directly steer the fate of your intrepid adventurers!
  • The Tavernmaster: You and your tavern are at the center of this experience. Your choices determine the mood and atmosphere of your establishment, bringing heroes and stories together in a social simulation of relationship building. This is where friendships and rivalries are made, and great adventures are started. In Epic Tavern, you build the destiny of your world, one drink at a time.
  • The Adventurers: A multitude of characters drawn from many classes and walks of life will visit your tavern. Mages, warriors, assassins, and more will be at your disposal! Befriend them over drinks and learn their secrets. Between quests, take their experience, level them up, and choose the direction in which they grow.
  • The World: You will send your new friends on quests to explore the land of Beor. These quests unfold into a storyline unique to your playthrough. Epic Tavern pushes the limits of a player-centric narrative and creates a brand new model of the classic choose-your-own-path experience. The impact of your choices will inexorably change your adventurers and the World itself!
  • Replayability: In-game achievements confer bonuses and allow you to delve further into the mysteries of the world of Epic Tavern on each successive playthrough, creating a startlingly replayable experience that will never be the same twice.

Thursday - June 23, 2016

Wizard of Legend - Dungeon Crawler on Kickstarter

by Myrthos, 12:40

If you don't mind not having 3D high-res graphics and are into dungeon crawlers than perhaps you might want to take a look at Wizard of Legend, which is currently on Kickstarter, trying to get funded ($50,000). It also comes with a demo.

Wizard of Legend is a fast paced dungeon crawler with rogue-like elements where you assume the role of a powerful wizard intent on overcoming the Chaos Trials to become the next Wizard of Legend.

Exploration of the dungeons is a seamless experience as you travel from one room to the next in search of powerful spells and items to aid you on your quest. All of the dungeon layouts are procedurally generated and are comprised of both randomly generated rooms as well as precrafted experiences. Enemy placement is also handled procedurally and enemies will gain new behaviors and spells of their own as you progress further into the game. In addition, each dungeon contains other would-be allies that will help you on your adventure.

Combat in Wizard of Legend is a blend of rapid movement and magic that involves chaining spells together to defeat enemies while quickly repositioning to avoid incoming attacks. The use of dashing spells is key in allowing you to control the pace of combat by staying at an optimal range to cast spells at enemies near and far.

Wizard of Legend will also feature local multiplayer game modes for cooperative and versus experiences. Co-op mode will throw two players into a more challenging adventure while Versus mode will pit them head to head in a match of intense magical combat.


Tuesday - June 21, 2016

Spy DNA - Now On Kickstarter

by Hiddenx, 21:19

The tactical squad RPG Spy DNA is now on Kickstarter:


Spy DNA is a tactical squad RPG that combines turn-based game mechanics with realistic combat simulation.

The game puts you in command of a small team of super-spies. Your mission, should you choose to accept it, will be to fight to preserve our way of life and stop those that want destroy it.

Using advanced genetic modification technology, you create and enhance your super-spy character to match your playstyle. You’ll lead a squad of spies with unique talents on missions around the globe.

We are greatly inspired by the RPGs of the past that made the genre popular in the first place: Jagged Alliance, Silent Storm, and the original XCOM.

Spy DNA will be available to play on Windows PCs.

Friday - June 17, 2016

Defenders of Naxia - Now on Kickstarter

by Silver, 08:44

Defenders of Naxia is an action rpg from Novel Geometry and features a instant hot-swap ability for your ranged and melee characters. There is already a pre-alpha demo for backers to try. The game is on kickstarter seeking $120,000 CAD with 27 days to go. Below is a gameplay video from Randomise User.


Defenders of Naxia gameplay of action-RPG where you swap ranged & melee characters on the fly in this Defenders of Naxia pre-alpha demo. Subscribe for more gameplay videos:

Now on Kickstarter! This let's play Defenders of Naxia gameplay video looks at the pre-alpha demo available from the Kickstarter campaign.

Defenders of Naxia gameplay is an action-RPG with roguelike/roguelite elements. You can swap characters with a keypress - in the demo this allows you to play either melee or ranged characters, plus you can cast spells and level up your skill tree.

In this let's play Defenders of Naxia gameplay video we play a few times, die a few times and tonk a thousand skeletons!

Sunday - June 12, 2016

Fabular - 80% funded

by Hiddenx, 09:32

With 62 hours to go the 2d space rogue-like Fabular: Once upon a Spacetime is 80% funded:


A Medieval Space Folktale with Action-RPG and Roguelike influences.
Coming for PC, Xbox One and PS4.

Wednesday - June 08, 2016

Moonlighter - Funded and into stretchgoals

by Silver, 05:03

Moonlighter is an action rpg with rogue lite elements which focuses on Will, a shopkeeper who aspires to be a hero. The game has been promoted by the Square Enix Collective and has already funded on kickstarter. Moonlighter is currently focusing on stretch goals, which with 25 days to go, will be interesting to see how many the developers are willing to do.

We're finishing the first week of Moonlighter's campaign, and we've already reached the 152% of our goal! Thank you all!

Now, let's talk a bit more about the amazing Stretch Goals that you've unlocked:

Thematic armor sets

Each Realm will have its own unique special armor set. This armor will be available only after defeating the Realm's boss, and getting the necessary items to craft it.

We want each armor set to feel very related to its culture. Here you have some early concepts:

We want each armor set to feel very related to its culture. Here you have some early concepts:

Special shop: The Hawker

The Hawker is a mysterious character that will visit Rynoka unfrequently. He carries strange items from unknown places, that will be available for sale at high prices.

Will probably can't find this kind of objects anywhere else, so it is important for him to reach the Hawker on each of his visits to the village!

Here you have some early sketches about how the Hawker's shop will look like:

hawkers shop
Any feedback will be, as always, welcome! Thank you again for your support!

Sunday - May 29, 2016

Fabular - Kickstarter Update

by Hiddenx, 11:43

The 2d space rogue-like Fabular has been greenlit on Steam:

We have fabulous news fellow Fabularians, and since a picture speaks a thousand words.

Huge thanks to everyone who voted for us!

We've spent less than two weeks in Greenlight and climbed into the top 100 games very quickly. Big thanks to everyone who voted on us, and also for the appreciative and sometimes even moving comments you've made!

This means that we can publish Fabular on the Steam platform when it is finished and ready to go. Now there is only one thing left to do: we have to get this Kickstarter funded! :)

So please get out there and use this new momentum to share the Kickstarter and the game with your friends and colleagues, or even complete strangers, heck, they might like it.

Let’s make more members of the Fabular Family! <3

-> Kickstarter

Wednesday - May 25, 2016

Guardians of the Rose - New Kickstarter

by Hiddenx, 21:36

A Kickstarter campaign for the Aventure RPG Guardians of the Rose has just started:


Guardians of the Rose is a story-driven 2D action adventure RPG. It controls like a modernized, fast-paced version of old-school Zelda and Gauntlet games with the RPG elements of the Elder Scrolls Series.

Saturday - May 14, 2016

Fabular - New on Kickstarter

by Hiddenx, 14:25

A new 2D-Action RPG is on Kickstarter right now: Fabular: Once upon a Spacetime

New trailer:


Setting for a release next autumn for PC, PS4 and Xbox One, Fabular: Once upon a Spacetime offers a unique blend of the tactical depth of classic action-RPGs with the procedural generation and text-based events of modern roguelikes, meanwhile immersing players in a never-before-seen universe of surreal retro-futurism.
In this artistic mashup of the Middle Ages, folktales and outer space, you take on a hero's journey as the King's youngest child. You explore the furthest corners of the Galaxy in your trusty spacecraft and engage other space-faring knights and creatures in battle using a unique, techno-fantasy themed skillset. As a young medieval knight on a quest in outer space, players explore an abstract, storybook-like universe and engage other space-faring knights and creatures in close and ranged combat using a unique techno-fantasy skillset.
Fabular: Once upon a Spacetime is inspired by traditional folktales and famous fairy tales from such charismatic authors as the Grimm Brothers. The player controls the King’s youngest heir who is on a mission to reclaim the Sun itself, stolen and caged by the dreadful League of Black Knights who terrorize the realm as if they were a Seven-Headed Dragon. The King sent his army, his most loyal men and his two older sons after the Black Knights but all of them failed. It is now down to his youngest to go across seven mythical Realms, defeat each Black Knight and restore equilibrium to the Kingdom.
Being avid gamers themselves, the developers gained inspiration from such fan favourite titles as FTL: Faster Than Light, Star Control and Path of Exile, while creating a brand new and original experience.


  • Top-down, physics-based action combat with stylish real-time-lit pixel art visuals and smooth animation
  • An artistic vision of the Middle Ages infused with futuristic elements, as medieval knights clash in armoured spaceships
  • Deep and atmospheric universe with dozens of procedurally generated out-of-this-world environments on an ever-changing starmap
  • Hundreds of randomly generated text based events featuring colorful characters, locations and items inspired by classical folktales such as Seven-League Boots, Table-Be-Set or The Puss in Boots
  • Multiple playable ship types, upgrades, skills, items, loot and lots of unlockables providing plenty of replayability


Wednesday - May 11, 2016

Kickstarter Games - Roundup

by Hiddenx, 20:47

Another Kickstarter roundup:

Omni Link:

A different kind of visual novel featuring space exploration, real-time tactical combat, character driven plot, & choices that matter.

30 days to go

$465 from $5500 funded

Heroes of Shaola:

Story-driven RPG with addictive plots, unique characters and fun gameplay.

28 days to go

$60 from $1000 funded


Single player/co-op RPG in a retrofuturistic world. Explore a half deserted metropolis, slowly making its way through the universe.

16 days to go

27.998 £ from 55.000 £ funded

Himeko Sutori:

An epic adventure putting you in control of 100+ unique heroes in tactical turn-based battles.

6 days to go

$10.170 from $10.000 funded

Krai Mira:

Krai Mira is a post-apocalyptic RPG that takes place on radioactive wastelands and swamps, dead settlements, caves and forests.

13 days to go

3.102 £ from 2.000 £ funded

The second stretch goal has been reached.

Arcadian Atlas:

Arcadian Atlas is a 2D isometric tactical role playing game about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom.

0 days to go

$95.204 from $90.000 funded

Slacker backers can pre-order via PayPal now.

The stretch goals have been shuffled around.

Thursday - May 05, 2016

Gods Among Pirates - On Kickstarter

by Myrthos, 23:22

The crowdfunding campaign for Gods among Pirates has started on Kickstarter and they are asking for 85K Euro.

Here is the press release providing some info.

Gods among Pirates - Create your story in cooperative mode
With Gods among Pirates we want to approach the classic pen-and-paper RPGs to the world of Videogames.

Set on a steampunk pirate world, Gods among Pirates offers to the players the opportunity to become part of a universe where there are plenty of pirate crews, floating islands, flying ships and a group of capricious Gods that will shape the destiny of the Pirates at their will.

Gods among Pirates is not another Role Playing Game, it is The Role Playing Game.

On Gods among Pirates you will have at your disposal a great variety of customization elements that will allow you to live immersive adventures on a 3D world form a third person perspective.

GaP Game wants to transmit the main experience of tabletop role playing games  where the Master creates a story setting and the heroes play it.
The essence of Gods among Pirates, the point that makes it different from the rest of videogames, is the fact that the players share the control of the story, where any of them can change the course of it in real time.

Every adventure needs a God
On Gods among Pirates, it will be the Master the one who controls the story; Taking the role of a god you will be able to create your own maps and objectives so that any adventure is like the previous one.

You will control the situation from the skies, having a great arsenal of powers such as the capability of possessing any of your units, controlling them with a third person camera.

Control your character, Control your story, Control your game

On the game you will be free to join the adventures as an omnipotent God and be the master, or take the role of a legendary Pirate and live endless stories designed by the capricious gods.

Take on your role in a group

Play as Pirate
·         Choose your prefered hero role
·         Evolve and play your hero your own way
·         Customize your behaviour
·         Customize your hero with lots of different items
·         Fight in real time
·         Conversations with NPCs have never been so interactive.

Play as God
·         Become the Master of the adventure
·         Create your own maps and objectives to challenge the heroes
·         Use your powers to control the situation from the perspective of a God
·         Control your subjects and bosses by possessing them
·         Evolve as a Master to obtain more and more powers
Either if you want to be a God or a Pirate, you will always be in control over your character, your story and your game.

"Gods among Pirates" is the first videogame currently in development of the spanish indie studio Ahrledia Games, a project that wants to approach the classic tabletop RPGs to the world of videogames, and which hopes to be supported through a crowdfunding campaign on kickstarter during this month of May.
For more information you can visit the official website of the game:

Kickstarter Games - Kickstarter Roundup

by Hiddenx, 10:22

Kickstarter RPG News:

Masquerada: Songs and Shadows:

funded / 6 hours to go

City of the Shroud:

funded / 31 hours to go

Healer's Quest:

71% funded / 38 hours to go

Arcadian Atlas:

63% funded / 3 days to go

Himeko Sutori:

97% funded / 12 days to go


32% funded / 22 days to go

Thursday - April 28, 2016

The Wild Eight - Kickstarter Update

by Hiddenx, 22:02

The pre-alpha demo for the survival game The Wild Eight is out now:

The Pre-Alpha Demo is Live!

Today, we’ve released the Pre-Alpha Demo for The Wild Eight. This is a big step for us, since it’s the first playable code we’ve shared with the community.

The Pre-Alpha Demo was created to demonstrate some basic in-game mechanics. It’s not a final product in any way :)

-> download

We did not include multiplayer in this build, so your character will wake up alone near the crash site. Survival time! After figuring out the controls, don’t run straight away from the wreckage: Try to find something useful there...


Wednesday - April 27, 2016

Fear Effect Sedna - Kickstarter Updates

by Hiddenx, 22:26

Fear Effect Sedna is almost 60% funded on Kickstarter with 15 days to go:


The campaign is now halfway through, it’s been an incredible journey so far, and with almost 60% done, we can be very confident - even if we still need all your support! -. The most incredible thing so far is without any doubt, the dialog we started with Fear Effect’s fans. Last week, John Zuur Platten, writer and producer of Fear Effect 1, who’s working with us on Sedna, conducted a Q&A exchange on our Facebook page.
And yesterday, we had an AMA session on Reddit. We made some announcements.

Big news are coming in the upcoming weeks, the whole team is working very hard to surprise you, I really can’t wait to show you what we prepared.
Meanwhile, you can find here some excerpt, and you can check the whole discussions on Facebook and Reddit. 

Pablosamo: Any chances for a second trailer before the KS campaign ends? Sushee_Benjamin: Sure, we're working hard on it! We want to show you an extended gameplay video, with death scenes, puzzles, fights, exploration, new environments... Everything you can expect from Fear Effect!

Scottie Mick: What inspired the mix of cyberpunk and ancient folklore/supernatural elements?
John Zuur Platten: Stan had grown up in Hong Kong, so he brought the Chinese mythology aspect. We were all fans of cyberpunk - Blade Runner, William Gibson (Mona Lisa Overdrive, Neuromancer), Neal Stephenson (Snow Crash), Ghost in the Shell, etc. so we thought it would be fun to mash this all together. Also, as Eidos had Lara Croft running around ancient locations, it really gave us a chance to have our heroes go someplace we knew Lara would never find herself.


Kickstarter Games - Chronicle of Ruin Update #3

by Silver, 04:04

Chronicle of Ruin is a real-time tactical JRPG epic with inspiration from Ogre Battle, Final Fantasy VI, and Final Fantasy Tactics. It is on kickstarter at the moment having raised 5K of a 36K goal with 22 days remaining and is the work of one developer named Andrew Silverman. Check out his devlog for more info or to offer direct feedback. For this update the developer answers some common questions about the project.

FAQ Round 2

Is Chronicle of Ruin coming to Android?

As of now, Chronicle of Ruin isn't coming to any mobile platforms. However, it's definitely something that I'd like to explore down the line. As you can imagine, the game isn't that demanding in either terms of processing power or precision of controls. Touch controls could even be a great thing for both the tactical map and combat. But, I'm not going to guarantee anything I can't guarantee, so that's a 'no' on mobile for the time being.

But is it really coming to Linux?

On the other hand, yes, the game is absolutely coming to Linux.

Does the game have anything built in to add to replayability?

Easy modding and a map editor are two things that I'm extremely interested in getting into the game eventually, both of which should add significantly to the game's longevity.

Are there random encounters or grinding?

Nope! All encounters are visible in the field (outside of those triggered by cutscenes), and the experience system is 'gated' at several points, which is something I'm going to go into in an update about stats and character growth soon.

Are there going to be cool semi-random dialogues in battle, like how characters sometimes shout out the actual spells in Final Fantasy Tactics?

Maybe! Let me know if you want 'em in -- this is a pretty easy thing to put in, so it's implementation is almost entirely based on demand.

Will we be able to skip longer spell animations?

I can't see there being many (or any) animations that go that long. If you make an animation that people want to mash through, you've made too much animation.

Will there be male and female options for the main character?

Characters won't have gender options. Here's my exact answer, to elaborate:

"Well, first thing that I'd say is that the game really doesn't have a 'main character'. FFVI's main influence on this game is a narrative structure that freely shifted focus between characters - from Locke to Terra to Celes to Edgar and all the other characters.

Chronicle of Ruin works in a similar fashion, so while the game may start with that character at the center of the promo art (Rugar), he's absolutely not the 'main character', and to answer your question more directly, very large portions of the game are spent centered around the female members of your party."

Sunday - April 24, 2016

Kickstarter Games - Roundup

by Hiddenx, 21:46

Kickstarter RPG News:

Himeko Sutori:

80% funded / 23 days to go

Arcadian Atlas:

50% funded / 14 days to go

Healer's Quest:

47% funded / 12 days to go

Masquerada: Songs and Shadows:

48% funded / 10 days to go

City of the Shroud:

109% funded / 11 days to go

Thursday - April 21, 2016

Chronicle of Ruin - New Kickstarter

by Myrthos, 12:15

Chronicle of Ruin claims to combine large-scale army command of a tactical RPG and the combat elements of a JRPG into one. If this makes your heart go a bit faster, you might want to consider throwing some money at their Kickstarter.

Here is the press release:

Beautiful pixel art tactical RPG Chronicle of Ruin launches its Kickstarter Campaign

Philadelphia, PA. - April 19th, 2016 - Dusty Games has launched the Kickstarter campaign for Chronicle of Ruin, a real-time tactical RPG for PC, Mac, and Linux, inspired by Ogre Battle, Final Fantasy VI, and Final Fantasy Tactics. A homage to those timeless classics, Chronicle of Ruin combines the large-scale army command of a tactical RPG and the intimate exploration and combat elements of a JRPG in an epic game unlike anything that's come before it. The 30-day Kickstarter campaign with a funding goal of $36,000 can be found HERE.

Chronicle of Ruin aims to take the best parts of the classic RPGs that influenced it and bring their core gameplay to the present, complete with the visual, mechanical, and technical updates to make it a rich, unforgettable experience for fans and newcomers alike. Some of the key features in Chronicle of Ruin include:

·   TRPG meets JRPG, with a real-time twist -  Experience a unique gameplay fusion of the large-scale army management of a TRPG in with the intimate elements of classic JRPGs, tied together with real-time map control.
·   An Engrossing Narrative -  Journey with a cast of memorable, complex characters through a vividly detailed and morally ambiguous world.
·   An Army at Your Command -  Lead an army that grows from a handful of unseasoned units to up to 50 veteran fighters.
·   Nearly 40 Character Classes - Shape your army as you see fit by managing your units growth among 28 standard classes and 10 unique hero classes.
·   A New Take on Strategic Turn-based Combat -  Battle in a refined version of the classic combat system designed for creating engaging tactical encounters with focused on class interplay, timed, and intelligent management of the game's aggro system.
·   Dozens of Meticulously Crafted Stages -  Adventure through detailed stages that combine the unique characters and compelling stories of JRPGs with the the strategic demands of TRPGs.
·   Deep Character Customization -  Customize each of your units through a wide range of equipment option, hands-on stat growth, and flexible class design so that no two are alike.
·   An Expansive Crafting System -  Outfit your army yourself by crafting everything from mundane consumables to legendary weapons and armor.


Friday - April 15, 2016

Fear Effect Sedna - Stretch Goals

by Hiddenx, 20:21

Fear Effect Seda had a very successful Kickstarter-start. Here are the stretch goals:

 Day 2: Stretch goals, questions, and wallpapers!

€100,000 Initial goal
€120,000 More Weapons, which means more combos and strategies
€150,000 French and German localization
€180,000 2 more playable characters including Axel
€200,000 Main theme by Matt Furniss
€220,000 More chapters exploring the past of the characters
€250,000 PS4 and Xbox One release / PC controller compatibility

??? More to come!

We received a lot of reactions, kind words, comments and questions since yesterday, and we’re really happy to see your interest for Fear Effect Sedna! The campaign reached 38%, which is very encouraging for the coming days.

We received a lot of questions, including stretch goals & extra development. Be sure we have a lot of ideas to enrich Sedna & improve your experience…

If we shoot up the Kickstarter campaign, we plan to add more weapons. It’s a simple feature (don't say that to developers, they do not agree), but that migh enrich a lot the team’s combos & fighting style, as you’ll be able to plan more strategies and unlock new possibilities! We would also be delighed to add more localization, and even more playable characters.

More features? We’re thinking about a main theme by Matt Furniss, which could bring even more Fear Effect atmosphere to Sedna… and some additional chapters in the story, so you can explore the past of some of the main characters.

We also had a lot of questions on consoles and platforms. Our initial goal is to create a PC & Mac game, but releasing it on PS4 and even Xbox One could be a really huge thing. This of course means extra development, even if we are starting to build a game with mechanics that could fit to console gaming.

We will keep you updated about voicing as well! And more details about the gameplay & strategy, in the following days & weeks.

For now, as some of you asked, here are a few wallpapers to download for the Sedna fans!

We count on you to spread the word about Fear Effect Sedna. Thank you for your support!

Friendly yours,


Wednesday - April 13, 2016

Kickstarter Games - Fear Effect Now Live

by Silver, 01:52

The Fear Effect Kickstarter has launched with a €100,000 goal. It is off to a good start with €10,000 already.

Fear Effect Sedna is a real-time tactical action game. Become reacquainted with the famous team of Hana, Rain, Deke & Glas in a brand new adventure. From Hong Kong to Greenland, through Inuit mythology and with new partners, will you dare to face the spirit world once again?
fear effect

  • New environments in isometric view: Explore the deep caves of Greenland, abandoned scientific complexes, underwater stations and ethereal realms based on Inuit mythology.
  • A real-time tactical action game: Exploit your heroes special abilities, and combine them to maximize your team's effectiveness in attacks.
  • A deep and mature story: Learn more about Fear Effect's iconic characters' past as they delve into this new mystery.
  • Explore a whole new culture: Myths from the Inuit people are imbued with power of the elements and the cold sea. Meet and fight unexpected creatures from the spirit realm!

Friday - April 08, 2016

Quest of Souls - New Kickstarter

by Hiddenx, 20:38

King Crow Studios from Baton Rouge, Louisiana started a Kickstarter campaign for the multiplayer fantasy shoot 'em up RPG Quest of Souls:

Quest of Souls


Multiplayer fantasy shoot 'em up RPG about a corgi dragonslayer, lizardman samurai, and a goodly lich who track down a stolen artifact!


Quest of Souls is a fantasy, twin-stick, shoot 'em up RPG adventure with over 180 skill upgrades, 7 unique endings, vivid pixel graphics, a story-driven experience...and a dragon-slaying corgi!

Quest of Souls is inspired by our favorite '90s SNES games like Pocky & Rocky, Super Smash TV, Secret of Mana, Chrono Trigger, Final Fantasy III (SNES), and Gauntlet. If you like those games, Quest of Souls is for you!

Our vision is to revitalize the lost genre of multiplayer shooter RPGs. We want to combine the action from Pocky & Rocky with the ability customization of Final Fantasy III (SNES) and the RPG story depth of Chrono Trigger. Then, we throw in some Bioware/Bethesda-inspired dialogue systems and you have Quest of Souls!

Quest of Souls will have three-player co-op, three levels of difficulty (Casual, Normal, and Insano), 7 full levels in game, and secret unlockable story twists and characters! 


The story revolves around three main characters: Brunhilde the Good Lich, Toki the Dragonslayer, and Yoshimbo the Ronin, and their quest to track down a powerful magical artifact that was stolen by a mysterious dark sorcerer.


-> Steam Demo

Thursday - April 07, 2016

Kickstarter Games - New Fear Effect announced

by Hiddenx, 23:05

Farflame found out that a new Fear Effect game is in development:

New Fear Effect announced

Indie developer takes to Kickstarter - with Square Enix's blessing.

A new Fear Effect game is set to take to Kickstarter - with Square Enix's blessing.

But this new Fear Effect won't be a big budget affair - as Fear Effect on PSone was. Instead, it'll be an indie game from a little-known studio that's using crowdfunding to raise development cash.

French studio Sushee worked with Square Enix's The Collective two years ago on adventure game Goetia. After the publisher signalled it was open to pitches for new games set in its back catalogue of dormant franchises, it worked on a Fear Effect prototype heavily influenced by Shadowrun Returns. Square Enix liked the pitch and gave the thumbs up to a Kickstarter for Fear Effect Sedna, which is set to launch Tuesday, 12th April.


The Wild Eight - New Kickstarter

by Hiddenx, 20:24

The Kickstarter campaign for the survival adventure The Wild Eight is now live:


The Wild Eight follows eight individuals who survive a terrible plane crash and now find themselves stranded in the snowy wastes of an Alaskan forest. After waking up in a pile of debris, you must immediately find food and build a makeshift shelter before hypothermia sets in. Surviving this harsh, unfair world is not for the faint of heart. While it might be better to have companions, there’s a traitor in your midst ... someone who has been driven mad by bloodlust. Will you search for other survivors or try to make it on your own?


The environment is cruel and uncivilized. A realistic weather system and merciless wildlife bring it to life. You will need to craft, build, and learn new skills if you want to stay alive. Has traveling all day left you hungry? You’d better go hunting or forage for food before you starve to death. (Careful, though: These animals are not going to become dinner without a fight!) Has chopping wood made you thirsty? You’d better have a source of fresh water nearby ... before dehydration takes over. Don’t forget to keep one eye on the horizon: You don’t want to be caught in the wilderness without fire when the sun sets -- or without shelter when a blizzard appears out of nowhere!


Work together with up to seven of your friends as you explore the snowy wastelands -- including a mysterious forgotten civilization. Find quests and uncover the hidden truth that lies at the heart of this barren world. As you progress through The Wild Eight’s quests, you’ll learn new skills -- most of them essential to survival. Learn how to craft armor, forge weapons, enhance your shelter, and more.
All characters in The Wild Eight have their own strengths and weaknesses ranging from increased attack and leadership stats to superior chemistry and engineering output. These skills must be put to good use if you want to survive another day.


The Wild Eight features a procedurally-generated world and quest system ensuring that every playthrough is a fresh, challenging experience. You will encounter wolf packs, raging bears, and other wild animals ready to make you their next meal. You’ll also end up facing special boss-like creatures; make sure to stockpile enough weapons and supplies to take them down without losing life (or limb). Will you become prey to the monsters in the snow -- or will the environment do you in? Only one thing is certain: Prepare to die. A lot.

Ed Gotovtsev (Head of Development, 8 Points):

“We are an experienced team that has been making games individually for many, many years. The Wild Eight has been in production for six months now. The game is a combination of our experience as hardcore gamers and living in one of the most remote corners of the world -- where nature can actually be the end of you. We hope you will join us on our journey to make The Wild Eight a reality!”



-> Steam Greenlight

Saturday - April 02, 2016

Lord of Poker - New Kickstarter

by Hiddenx, 17:45

You like poker and RPGs? Then the new Kickstarter Lord of Poker could be interesting for you:

The first Role-playing Poker Game. Entirely new Poker and RPG experience. Raise your Soul, check your Mind!

The Lord of Poker is a Role-Poker Game - the first of it’s kind. It combines the raises, bluffs, strategies, and familiar hands of poker, the fantastical characters, augmented abilities, and questing format of a role-playing game, and the strategic gameplay of a fantasy card game. Your character is a hero who engages in card combat (poker sessions) against other players and characters/bosses powered by the game’s AI (mobs). Your hero’s primary skills (determined by character class), powerful items that are worn or wielded, and knowledge of magic spells all influence the outcome of the game, just as your real-world poker tactics do. Each in-game playing location affects gaming style as well, by presenting a unique set of conditions that forces players to adapt in order to win. Your quest through the game’s rich and detailed fantasy world to win the title of Lord of Poker promises to be not just an incredible adventure, but an entirely new poker/RPG experience.


Wednesday - March 30, 2016

Blue Angelo - Kickstarter Update

by Hiddenx, 20:09

Initially Blue Angelo was released on GP32 and was planned to be released on Gameboy Advance. The devs now share the WIP demo version on the game.
The purpose of this Kickstarter is to do a remake on PC only, by using all the next-gen capabilities:

Play the Gameboy Advance wip version of Blue Angelo 2005

Hi everyone,
As we promised on our last update, here is the playable demonstration of Blue Angelo 2005 for GBA and as we said the game was never released on GameBoy Advance.

There is 2 versions of the WIP Demo :



The first is a demonstration with only 2 monstersThe second is a more detailed version also with 2 monsters but with monster glitch.

As the game was developed at 80%, thoses versions are mainly "work in progress" demonstration.

The WIP versions are used to show how it would look like if the game was completed.

To play the demo, you must download a GameBoy Advance Emulator and download the following .gba ( the file of the game ) like Visual Boy Advance.


Best Regards !


Tuesday - March 29, 2016

To Light: Ex Umbra - Successfully Funded

by Hiddenx, 20:22

The JRPG To Light: Ex Umbra has been successfully funded on Kickstarter:


To Light: Ex Umbra is a story driven fantasy RPG, that is an allegory about the One who has called us out of darkness, into His light.

Friday - March 25, 2016

Lord of Poker - A Role Poker Game

by Myrthos, 23:19

The acronym RPG can be used for something else and in this case it is used for a Role Poker Game, which claims to be somewhat of a traditional RPG as well. The name of the game is Lord of Poker and there is a Kickstarter campaign as well for the game.

Here is the press release:

Independent Team from Belarus Starts Kickstarter Campaign to Complete the Development of ‘Lord of Poker.’

Lord of Poker will be the world’s first ever role poker game. The funding requirement for the development of this game is $100,000.

In the earlier parts of human civilization, Poker was much more than just a game. Deepest of the conflicts were often resolved by a game of Poker. During those days, the knowledge of a secret poker magic was considered to be essential to winning at Poker. However, all Magic has a dark side, and over time some players were engulfed by greed and the influence of sinister forces. Rather than play by the rules, they sought to gain an advantage over others by any means, no matter how evil. The strongest among them vanquished many worthy opponents and accumulated an unimaginable fortune of gold and jewels, but as his power grew so his greed grew alongside it. He became a tyrant, known as the Dark Lord. And to preserve his wealth forever, the Dark Lord outlawed the use of Magic in Poker. Over the centuries, most people forgot their hidden abilities and Poker became an ordinary card game with no connection to magic.

Alexander Petukh and Alexander Bernat, founders of LoP Game Corp., claim that Lord of Poker will return poker to its original state. The first role poker game, Lord of Poker will bring back the thrills of a primeval battle between the good and the evil where Mind, Courage, Endurance, and Luck combine with the arcane forces of ancient Magic to play a role in determining the victor.

Some of the most important features of the game include:
  • Lord of Poker is the first Role Poker Game – a unique gaming genre that combines poker, an RPG, and a fantasy card game.
  • Players gain experience, level up, collect powerful items, and earn gold (internal money) through card combat (poker sessions).
  • Using magic spells during card combat has a dramatic impact on gameplay, making it absolutely unpredictable.
  • There are also four specific attributes each character class possesses to varying degrees: Endurance, Courage, Mind and Luck. Each of these influences strategy, playing style, and outcome of card combat.
  • Each new location introduces new conditions to the game, making it impossible to use the same winning tactics all the time. Players will need to adapt their gaming strategy as they progress.
  • Introducing the never before seen Team Poker mode!
  • The game features a unique system for gaining experience: Heroes advance by making specified poker moves and their combos (raise, call, all-in, etc.).
  • Gameplay unfolds through a combination of gradual development of the game’s plot and the immersive experience of a MMORPG (Massively Multiplayer On-line Role Playing Game) that takes place in an open world. You will play poker against other players and mobs while progressing through the central quest of the game.
Lord of Poker is the brainchild of Alexander Petukh and Alexander Bernat, two friends from Belarus, who began working on the concept of Lord of Poker about a year ago. At present, they are looking to raise $100,000 via Kickstarter to complete the development of Lord of Poker. Proceeds from this campaign will be used for the following purposes.
  • Focus all their efforts and resources on development of Lord of Poker instead of working on spare time.
  • Expansion of the team by hiring artists and additional developers.
  • Acceleration of the development process.
  • Release the game for PC and Mac.

Here is a video:


Monday - March 21, 2016

Epicus Ultima - An Open World 2D RPG

by Myrthos, 12:32

We've been contacted by the devs about an open world 2D RPG that is in development by them and is currently on Kickstarter, named Epicus Ultima.

An Open World RPG unlike any other, Inspired by RPGs like Final Fantasy and Chrono Trigger, with mobile controls, a full OST and more!

Welcome to the world of Epicus Ultima, a world completely consumed in a giant machine. The machine is ancient, and its history unknown, it is the only world that has ever been known. You play a Guardian, a pre-destined military position within the Aldor Empire, one of three major empires on the planet, separated by ocean sized water holding tanks. Where once your job was to protect this planet from monster attacks you are now being called to defend against a growing rebellion against the world itself...Forced to journey deep into the heart of the planet to find the rebel hideout an adventure of epic proportions begins...

A Hand-drawn, open 2D World unlike any other

- Unique RPG strategy battle and class system, without changing screens

- A Full Original Orchestrated Soundtrack!

- Crammed with fun mobile optimized side games

- A unforgettable story with memorable, well developed characters

- Wield awesome weapons, learn new skills and master powerful magic!

- Not hack and slash - Not a movie either...just like the good old days!

The game is being developed for PC, Android and IOS and they are asking for $5.000 CAD, which looks to be a number that isn't enough to create the game. Why they are asking specifically for this number is however not explained.
You can get the game for already $5, which might be a motivation to not have the total requested sum too high.

Wednesday - March 16, 2016

Push for Emor - Interview @ Coding Legend

by Hiddenx, 21:34

Coding Legend interviewed Garry Hamer, creator of Push for Emor - a SciFi FPS RPG currently on Kickstarter:

Push for Emor: An Interview with the creator of this Virtual reality game.

The rise of the virtual reality game

Virtual reality video game development is here and it goes by the name of Push for Emor, the first truly ambitious virtual reality game by a small indie developer.. We are firmly at the point where Virtual reality headsets such as the Oculus Rift are reasonably affordable and therefore represent a potentially lucrative market for game developers to tap into. Virtual realty comes around every now and again and I am old enough to remember at least two other occasions when we were told that virtual reality was going to change the face of our entire world. We would be living and meeting up in fabricated environments and while these events never came to fruition, such ideas have certainly gripped the human imagination forever. I can honestly say that we are to a point now where I think we have cracked it. It isn’t perfect. And are we going to live in virtual worlds and is it going to be like the holodeck in Star trek? In a word, No. But it does have vast potential to increase the immersion factor of the games that we play.


-> Demo

-> Steam Greenlight

Saturday - March 12, 2016

Push for Emor - New Kickstarter

by Hiddenx, 09:46

If you like SciFi FPS RPGs Push for Emor could be a game for you - from the Kickstarter page:

Push For Emor - Scifi FPS RPG for Monitor & VR

Push For Emor is SciFi FPS RPG with some light RTS building elements. Made from the ground up for both Monitor & Virtual Reality (VR)

Push For Emor is SciFi FPS RPG with light RTS elements thrown in for good measure.

When the Emorian Empire starts to expand its territories into Justicar federal space, Colonel Ferris Glutes sends you in undercover to join a resistance group allied with Justicar. Your mission, that you have no choice but to accept (because it's your job and it would be a very short game if you didn't) is to clear the way for Justicar forces.

Why am I making this game?

Push For Emor is the game that I have always wanted to play, but I could never find it. I have always liked EVE, but I was disappointed when I couldn’t board floating space wrecks or land on the planets I visited. I have always liked Borderlands, but I found myself wanting to leave the planet and go exploring other similar worlds. I have an Oculus Rift - I want all that gameplay in FPS Virtual Reality (VR), but no one seems to be making it. I decided to have a go at making it myself.

  • 5 Solar Systems.
  • 11 planets of varying tech levels (low, steampunk & cyberpunk).
  • Mission driven game-play (on planet and in space).
  • Planet & Space combat.
  • Disable enemy ships in space an board them.
  • Explore & fight through abandoned space stations.
  • Move between solar systems and planets via space warp gates.
  • Create mining facilities on resource gathering planets and defend them.
  • Fly/Drive a great selection of vehicles (if you can see it in game, you can get in it).
  • Works on both a Monitor and Virtual Reality Headsets.
  • Works with Oculus DK2.
  • Will support Oculus CV1 and Steam Vive (awaiting hardware).




Thursday - March 10, 2016

Antinomy - Kickstarter Updates

by Hiddenx, 21:15

Farflame spotted some Kickstarter updates for Antinomy:

Kicksarter update #7 - game character based on historical figure: Meet Omar El-Amin.

Kicksarter update #9 - an ingame video:


Kicksarter update #10 - a contest.

Tuesday - March 08, 2016

Blue Angelo - Remake Kickstarter Campaign

by Myrthos, 17:16

A new Kickstarter Campiagn has been started for Blue Angelo. This action RPG was originally released in 2004 on the Korean GP32 console and will now be remade for the Steam platform. The campaign is asking for 250 KEuro.

  • Blue Angelo is a 2D RPG action game created in 2004 by Adriano Baglio and published by Shibuya International for the Korean console GP32 by GamePark. 
  • The remake of Blue Angelo will be developed for the Steam PC platform but also other platforms if funding allows. 
  • Our ambition is to redo the game "from scratch" with next-gen graphics and vastly improved gameplay.

You are creature 331, a genetically modified, super strong creature able to eliminate any threats, monsters and demons. You will encounter various secondary characters that will help you in this unique and exciting adventure.

The strength of Blue Angelo 2016 will be the use of 2D technology. We really want to focus on this while significantly improving the gameplay from its 2004 version. The fighting techniques and monsters will be drastically improved.

Blue Angelo 2004 was a technically advanced game at the time. We were able to make parallax scrolling of 4 or 5 layers while adding transparency special effects, unthinkable at the time on a portable console! We achieved this, exceeding the limits, and we intend to do the same for the 2016 version, surpassing all that has been achieved for 2D games on Next-Gen platforms.

Today we know exactly what direction to give to this new version. The scenario is very different from the previous version, as well as the graphics and gameplay. In 12 years' time, everything was revisited, reworked and rethought. The story is very exciting and has a realistic side within a completely fantastic world. The particularity of Blue Angelo is that everything is scientifically possible: monsters, magic, "earth" mythologies on an entirely different planet, invocations, magic items.


Saturday - March 05, 2016

Wartile - Armor and Weaponry

by Hiddenx, 16:05

In Kickstarter update #2  we hear about the armor and weaponry of Wartile:

The Armor And Weaponry of WARTILE

Hello again! WARTILE continues moving towards its funding goal, and we’re very happy to see all the positive feedback we are getting from our backers. We’ve also been seeing many questions about the armor component for figurines, so today we bring you a closer look at the armor and weapon system for WARTILE.

Armor Themes 

Most armor types and pieces are part of sets and as we create them they are in fact themed into categories, making each set a very different experience from the rest. Some armor sets can only be equipped by figurines of a certain experience level (or higher), as to keep the experience balanced for all players. Some armor sets will only be unlocked from Battle Boards at special locations, while others will be unlocked at the workshop as you buy armor pieces for your collection by using the in-game currency you obtain during your adventure. 

Armor Types

Currently we have three armor categories that generally define the modifiers applied to the figurines equipped with the extra protection.

Light armor: Padded cloth or leather covering the body. This increases defense by a small amount, but doesn’t impact movement or the figurine’s attack skill.

Medium armor: Thick leather or chainmail. A strong piece of armor that will provide a good defense bonus against most attacks. It doesn’t affect a figurine’s movement, but it does slightly reduce the figurine’s attack skill.

Heavy armor: Plated mail armor or very thick and strong patches of fur covering the body. Very high damage reduction, but it impacts a figurine’s movement and reduces its attack skill.

Each armor category has a different impact on a figurine’s stats, so while heavy armor will not only increase the figurine’s overall defense (making it receive less damage), it will also lower its attack skill, thus making it harder to hit the enemy. The Light armor works almost the other way around where it only provides a small boost to defense but allows a figurine to move around without a problem and its ability to fight is not hindered.



Thursday - March 03, 2016

Antinomy - Kickstarter Updates

by Hiddenx, 22:35

Farflame spotted two Kickstarter updates for the open world action RPG Antinomy:

Update 5:

The Weapons of Antinomy

Dear backers and supporters!

You are really great, and we from Homegrown Games and Against All Odds Games are very grateful for every single € pledged so far.

As you might have noticed, we didn´t hit our improvised mini-stretch goal of 2k Euros yet. However, many of you who have already pledged and shown your support and love asked if it´s possible to get the old prototype even with the goal for that not being reached. So there are actually many people who want to play through the world prototype no matter how dated the visuals were back then. And yes, we can understand that.

We are working on a solution or better a compromise for that.

In the meantime, let´s take a look at the weapons of Antinomy:


Update 6:

World Prototype Release Update

Dear backers, supporters and friends of Antinomy,

we received many messages, on Twitter, Facebook and here, if it would be possible to release the world prototype for backers even if the mini-stretch goal has been missed. We have taken a look into it, and as we already prepared the basics for such a release, we really like to do so.

So, let's set the final bar:

  • If we reach 2500 Euro or more at the end of the campaign, we will release the World Prototype to all backers that have an "early access" tier pledged.
  • If we get 5000 Euro or more, we release it to all backers that have at least the Yemenite Gambler (including early birds) tier.
  • If we reach 10000 Euro by the end of the campaign or more, ALL BACKERS will get access.

  • Pledge, share, spread the word - and bring us towards those goals, to make Antinomy really great and exciting!

Kickstarter Games - Wartile

by Hiddenx, 21:09

The Kickstarter campaign for the strategy RPG Wartile has started:

WARTILE delivers a game experience unlike anything you’ve seen before. Bring a collection of miniature figurines to life as they aid you to battle it out in a real time strategy video game. Position figurines, use their strengths and be mindful of their weaknesses, activate their special abilities and play action cards to gain the upper hand on the playing field.In the Viking Conquest campaign, players will get their first taste of the charming medieval fantasy universe we’ve been working on for years now. Collect and lead a group of Viking warriors through a series of battle boards forged by the Viking king’s desire to rule Scandinavia and England to write his place in history in blood.


  • Take control of a band of miniature figurines as they come to life.
  • Engage in battles on gorgeous battle board dioramas with a true tabletop feel.
  • Play Godly and Tactical cards and change the course of the battle.
  • Experience a novel twist on the real time strategy genre!
  • Customize your units with weapons, armor & new abilities found throughout the game
  • Expand your collection of figurines & widen your palette of possibilities
  • Venture into the Viking Campaign rich on Mythology, story and lore
  • Play against friends in quest oriented multiplayer matches or go full competitive

WARTILE is on Steam!

With your support, WARTILE will be developed for PC and MAC. We are very happy to announce that we have our very own WARTILE page setup in the COMING SOON category on Steam! Feel free to visit it and please add us to your wish list and follow us to support the project! And yes, this does mean that if you pledge for a copy of the game you will be getting a Steam copy as a thank you for your support! But don’t worry, we’re not forgetting those of you who love DRM-free games, and because of this you’ll be getting a Steam copy of WARTILE as well as a DRM-free version! Twice the game is good, right?





Wednesday - March 02, 2016

City of Shroud - Cancelled

by Myrthos, 13:07

The Kickstarter campaign for City of Shroud has been cancelled.

When we launched the campaign, we had high hopes for success and wanted to do something never before done in a Kickstarter: a living story, driven by you, updated and released over the course of the campaign in a video game.

We’ve had a great time seeing the influence you’ve had on the game world and responding to it with new episodes. You’ve created scenarios we would never have imagined, and we can’t wait to take it to the next level in the main game.

Unfortunately, contributions aren’t coming in at the level we need, and it seems that we won’t be able to raise the funds necessary to hit our target this time around, so we’ve decided to cancel this Kickstarter campaign and relaunch again in April with a more focused goal and a better campaign. Since we’re withdrawing this campaign, no one will be charged.

Don’t worry - we’re still going to finish the current story campaign, you can still influence the 4th and final episode (episode 3 releases tomorrow, so act quickly!), and it’s yours to keep after the campaign too. Be sure to sign up for our mailing list to get notified as soon as episode 4 is available!

We will learn from our mistakes and improve: we want to make a video that better explains the game; we want a page that focuses on and clearly communicates what makes our game great; and we want to do a better job of engaging you, the community who are making our game possible. If you have any thoughts or opinions you’d like to share with us, please take a moment to get in touch - either on our website or on our forums! We are open to all feedback!

We love City of the Shroud and are going to make sure that it gets made. We’ll be coming back to Kickstarter with a better, more focused campaign in April, and we won’t be silent until then, either - we want to stay in touch with you, our backers. We’ll be keeping you up to date on the new launch so you can grab those early bird discounts, letting you know as new episodes of the story are available, and showing you the progress on City of the Shroud. If you haven’t signed up for the mailing list yet, go ahead and do so - we promise maximum video game awesomeness and minimum (read: zero) spam!

We’re disappointed about this campaign, but we’ll be back in 6 weeks with an all-new video - we also have a couple big announcements to make in the meantime, so stay tuned.

Thank you so much for contributing, and we hope you’ll be telling your friends about us, and that you’ll join us in April. If you want to support City of the Shroud, get in touch with us! We aren’t giving up and are really excited to share the complete game with you.

The game has already been greenlit on Steam and there is also a demo available.

Thanks Eye.

Tuesday - March 01, 2016

Dragon of Legends - 2D Online Action RPG

by Myrthos, 12:25

Dragon of Legends is an online 2D action RPG, currently on Kickstarter, which already achieved its, rather low, goal of $12K CDN.

Dragon of Legends is an online action RPG for PC, Mac, Linux, and Mobile devices, that is heavily influenced by Gaelic and Norse mythology. Enter the ever-evolving lands of Hávámal, where the lights of faeries border the realms of darkness.

Two alliances have emerged across the world, both struggling for supremacy over the land and as these great powers battle one another for control of Hávamál – darker forces gather to destroy them. Players from around the world can assume the roles of customizable heroic fantasy characters, and explore a lush 2D world full of mystery, danger, and countless adventure.

After creating your own custom character and selecting a faction, you will set out on an epic quest to conquer evil and save the lands of Hávamál from impending doom, or succumb to the darkness and act as an agent of destruction. You will have your own background, racial history, and character specific storyline that will provide direction, and motivation behind all of your actions.

Along your adventures you will acquire new equipment and learn powerful skills to aid you on your path, and you will be constantly interacting with other players from around the world. Set out on your own path, or band together with like-minded players in clans and guilds and wage war against other rival factions - or even turn on your own.


Thanks Eye.

Monday - February 29, 2016

Kickstarter Games - Dark Flame: Demo released

by Hiddenx, 21:22

Warren Smith released a demo for Dark Flame - MetroidVania, Action-RPG:

Update - 4 Feb 2016

I released my final Pre Alpha Demo (here: for those of you who haven't seen it yet. I reworked the level design quite a bit and some would say this is much easier than the previous demos. With that being said, this demo contains more features like a shop and currency system, minimap, boss fights, and much more! The environment is completely new (being that I reworked the level design) and I hope you enjoy it!

I am still working on this game and plan to release it still! I'm looking for another means for funding to pay for the music and art assets. For those of you who did back this project, thank you very much for your time and consideration!

-> Interview at ROG

Thanks Eye!

Wednesday - February 24, 2016

Antinomy - New Kickstarter

by Hiddenx, 23:13

Homegrown Games starts a new Kickstarter campaign for Antinomy:

Welcome to Antinomy, a unique 19th century Indie open world action-adventure video game bringing the "The Holy Land" to life!

Antinomy is a game set in a fictional Middle Eastern country in the late 19th century, about people from different origins coming together to fight for the same cause, which is justice. They have stood up against the tyranny of those who swore to protect them and who were left unpunished after committing disgraceful crimes against innocent people. The main character, Nathaniel, has the pursuit of justice as his mission, until one day, when he finds out something, that drastically changes his plans...

The message of the game is to promote the importance of underlying themes within the game such as family, friendship, justice and unity, and to show that despite the diversity of the characters' backgrounds, when they put aside their differences, they are able to live in prosperity.


  • ~20 square kilometres open world with a vast lethal desert and a variety of other unique areas 
  • Most of the 800+ buildings in the world are enterable. 
  • 34 main story missions, 35+ side quests 
  • 25+ hours main storyline gameplay 
  • A variety of 19th century weapons including muskets, flintlock pistols and a range of Middle Eastern melee weapons. 
  • Trading, crafting and a dynamic world economy. 
  • Political alignments, shifting alliances and diplomacy and conquest 
  • RPG elements such as player skills and character customisation 
  • Innovative combat system inspired by V.A.T.S. in Fallout series 
  • A full body realistic injury system

Monday - February 15, 2016

Arcadian Atlas - Teaser Towards Kickstarter

by Myrthos, 22:09

On the 5th of April Arcadian Atlas will be going to Kickstarter. For that they have created a teaser trailer.


Friday - February 12, 2016

Kickstarter Games - Knights & Bikes

by Myrthos, 13:20

Just noticed this Knights & Bikes Kickstarter that has passed half of its GBP 100K goal, with still 20 days to go.

Knights and Bikes is a co-op or single player action adventure game from us! "Us" being Rex Crowle (Tearaway, LittleBigPlanet) and Moo Yu (LittleBigPlanet, Ratchet & Clank). And we'll be joined by additional collaborators that we know and trust, like "Audio Daredevil" Kenny Young (Tearaway, LittleBigPlanet) and composer Daniel Pemberton (Steve Jobs, The Man from UNCLE, LittleBigPlanet). And hopefully we'll be joined by you as well!

Inspired by games like Earthbound and Secret of Mana and films such as The Goonies, we would like to take these, along with of our favorite childhood memories, and channel it all through our years of experience making games.

In Knights and Bikes, you can play as Nessa and Demelza on their quest for the truth behind the medieval legends of Penfurzy, an island on the fast track to financial ruin and literal destruction. Recruit a party of creatures from all walks of life, enlist and inspire deflated islanders, and embark on an adventure to find the hero the island so desperately needs.

Teaming up with Demelza's pet goose, and the pickled severed head of a fallen-knight, they fling Frisbees at demons, trick-out their bikes to reach new locations, and increase their abilities with each islander they rescue.


Thursday - February 04, 2016

City of the Shroud - New Kickstarter

by Hiddenx, 20:37

A Kickstarter campaign for City of the Shroud has started:

We just released the debut trailer for City of the Shroud, along with our first live story campaign, and I was hoping you'd be willing to cover us on your site.

City of the Shroud is a real-time tactical fighting RPG where every single player influences a live story campaign written by a chart-topping author. It's like D&D, in that you have lots of players making decisions in the game, and a GM who comes up with scenarios based on the players' actions (we're the GM). It's a dynamic stake on interactive fiction because it takes both the players and the developer to tell the story (yes, there is an ending)!



Saturday - January 23, 2016

Delta Legend - Kickstarter Update

by Hiddenx, 11:04

The Delta Legend Kickstarter campaign has reached 25% of the 40K goal. Learn more about fast travelling with the Pandemonium Express in Kickstarter update #4:

Midnight Special

In Delta Legend, you can hop the Pandemonium Express for fast travel between the areas which you have explored - In some instances, it may even take you on a journey into the unknown!


We remain optimistic that we will reach our funding goal - one thing's for sure, we are still working hard and are very grateful for all the support we have received to date!

Friday - January 22, 2016

Insomnia - Needs More Money

by Myrthos, 12:21

In a de development status update for Insomnia we learn that they will launch a new Kickstarter campaign to raise additional funds in order to be able to finish the game.

Throughout 2015 we have spent $140.000 of our own funds additionally to $92.000 you helped us collect at Kickstarter. Believing in us and supporting InSomnia made you our heroes forever. You helped us understand we are moving in the right direction.

Currently we spend around $18.000 per month out of our own pockets and unfortunately we won't longer be able to continue these investments after this March hits the calendar. We still need at least $80.000 to complete the game without any loss in effectiveness and time so our team can release it until September 2016.

This leads us to a necessity of launching a new crowd-funding campaign for InSomnia in February to make this game come to life asap. During the next month we will also release an updated InSomnia demo for all promised platforms (including Windows, Mac and Linux) to showcase you the overall progress of the game. Expect a better level design, new guns and other 3D marvels along with the improved controls and even a global map.

With this being their current status:

  • we have transfered the game to Unreal Engine 4 and produced 70.000 lines of code
  • our team has developed an internal system of 3D-model quality control and gave life to more then 3.500 game objects including the elements of architecture, characters, equipment and weapons (all models made for our previous engine Ogre3D in 2014 were rebuilt from scratch) 
  • at this very moment we have finished working on 5 large and 7 middle-scale locations, 10 small levels meant for spontaneous encounters and generated quests, 2 of 3 global maps for station sectors and general global map of Object 6 as a whole
  • now we have almost twice as many of dialogs and dialog trees variations than we did before, increasing the overall word count up to 150.000 with the additional 300.000 words ready to be implemented
  • gameplay time increased up to 30-40 hours vs 15-20 which were stated initially

Other than that our team became 4 times bigger with 22 internal and 24 external developers which made us move faster and more effectively than ever before.

Thanks Morrandir.

Tuesday - January 19, 2016

Hero's Song - New Kickstarter

by Hiddenx, 21:02

Hero's Song is a 2D pixel art sandbox rogue-like action RPG being built by Pixelmage Games with a team of  veteran game developers:


Cohh Sits Down With John Smedley & Pat Rothfuss To Talk About Their New Game Studio PIXELMAGE And The New Game HERO'S SONG

Saturday - January 02, 2016

Delta Legend - New Kickstarter

by Hiddenx, 17:03

Gut Games started a Kickstarter campaign for Delta Legend - a high fantasy action role-playing game set deep in Blues folklore and music:


Delta Legend tells the story of three little demons who have peacefully played muse to the realm of humans as long as memory serves. When their lives are drastically changed following the overthrow of their home-realm, Pandemonium, they must enlist the help of a troubled bluesman to restore order both in human and demon worlds.

Capable of crossing back and forth at the crossroads, the place where two worlds meet, the band must use the power of music to defeat enemies and complete quests. Each member of the gang has a unique musical talent as well as a set of powerful combat spells that must be mastered and used against enemies.

Switch between the special powers of human and demon as you play this game of adventure and sounds. Travel between the realms while perfecting your musical skills through both deals and deceptions. Overthrow tyranny and become the Delta Legend, as the prophecy foretold.


Thursday - December 10, 2015

Antinomy - Devs don't give up

by Hiddenx, 22:46

Against All Odds Games UK devs continue to develop Antinomy:

Dear Backers

Dear friends, backers and supporters of Antinomy!

As you might have noticed (obviously you did), our Kickstarter campaign ran out with slightly more than 2000 pounds pledged. This seems to be a disappointing result – and, as a matter of fact, it doesn´t make us happy.

We understand that it might be difficult to pledge money to a project that is NOT based on some old and famous prequel or “spiritual ancestor” and has not much game play to show yet. We fully understand any hesitation coming from that, and we don´t hold any grudged because of that. We had created the entire world in our prototyping engine, we checked the feasibility of the world size, the gameplay ideas, the travel routes and so on. Then we moved over to Unreal 4 and started building the final world, and what you see here on Kickstarter is the first part of this work – a lot of basics and grunt work has been already tackled here, but this obviously didn´t satisfy your righteous curiosity.

However, we do not give up.

We will continue developing the game, and looking back at roughly 100 backers here and thousands of encouraging emails, tweets and Facebook messages, we will for sure do our best on that. We have been evaluating alternate methods of funding in the past, we will intensify the evaluation and choose something wise afterwards, and, most important, we continue to work on the game.

Thank you all!

Wednesday - December 09, 2015

Realms of Magic - Seeks Funding @ IndieGameMag

by Hiddenx, 21:28

The 2d sandbox RPG Realms of Magic seeks funding on Kickstarter:

Sandbox RPG Realms of Magic Seeks Funding

Polished Games has recently announced the development of its upcoming sandbox title, Realms of Magic. The game is inspired by games such as Terraria, Skyrim, and Dwarf Fortress, and is expected to launch next year. It is currently on Kickstarter raising funds for production.

 According to the developer, the project “combines the best aspects from a multitude of genres, boasting the lively setting and character development of an RPG alongside the creative freedom of a sandbox game, [including] twitch based movement and combat from an action platformer.”



Monday - December 07, 2015

Dark Flame - Kickstarter unsuccessful

by Hiddenx, 19:59

The Dark Flame Kickstarter was not successful and the devs seek new ways to fund the game:

A New Direction!

So, yeah, I've been a bit bummed out since the Kickstarter was heading towards the inevitable failure. I want to thank all of you who took the time and money to back and/or share information about this game! If you really want it to be successful, then I still need you to talk about it! If you want to keep up to date with news on Dark Flame --> subscribe to my newsletter from my website! 

I'm still looking into other ways to get this game funded. It's really rare to have a brand new indie developer hit it off on the first try. I knew it was going to be hard when I first started it, but I'm still going to keep trying. I will most likely not do another crowdfunding campaign. 

Very Respectfully,

Warren Smith

Blacksea Odyssey - Kickstarter Update

by Hiddenx, 19:53

There are 4 days left for the Blacksea Odyssey Kickstarter campaign:


Ahoy, Space-Huntsmen! Our Kickstarter campaign for Blacksea Odyssey has been going better than we could of hoped for. With only 4 days left we’re nearly 90% funded! At the current rate we’re confident we can finish our campaign successfully but will need your support to get there.

We decided to make this video about a day in the life of Team Blacksea Odyssey for the last week of the campaign. Share, like, and comment on it!

A Day in the Life of Team Blacksea Odyssey


Sunday - December 06, 2015

Allexiur - New Kickstarter

by Hiddenx, 00:23

Black Ark Games started a Kickstarter for the mystery adventure game Allexiur:

Allexiur is a technoir mystery adventure game with a thrilling story and a unique blend of 2D & 3D in a mid-1900s sci-fi aesthetic.


Tuesday - December 01, 2015

Dark Flame - Interview @ Guelstie

by Myrthos, 12:08

Eye found this interview with the Dark Flame developer (the game currently being Kickstarted and which requires a miracle to succeed).

Tell us more about the game, "Dark Flame".

You play as a crusader from the Baltic Crusades who has a different role: to protect the realm from the Dark Flame. You see, the Dark Flame is something that has been kept in secrecy by a high ranking clan of knights called the "Keepers of the Flame". What the Dark Flame is, exactly, nobody knows. What they do know is that it holds a great power that no one can control. Taharial is one of the candidates to become the next Keeper, but before he is tested, something bad happens within the sanctuary of the Dark Flame. Most townsfolk and other crusaders begin to lose their sanity and attack each other causing great chaos ...and Taharial is dispatched by the church to investigate it.

What were your influences for the game style?

As I mentioned before, Dark Flame is heavily influenced by both Castlevania and Dark Souls. There are many other influences that help shape the development of this game in various ways. One of them being Diablo; I always loved how that sprite-based game (speaking of Diablo II) was able to change armors on your characters as I believe that greatly enhanced the experience of the game! It was a way to show you that "hey, I just got way better armor!" a way. Even in Diablo III, I really liked the addition of the "Transmog" feature that allowed you to use in-game currency to change the looks of your armor.

Oh, and the dyes! Final Fantasy VII is probably my favorite game ever made. With that being said, one of the influences was the "Materia" (magic) system. The magic system in Dark Flame will be very similar to that with an extra "magic creation" concept! As far as the storyline goes, Warcraft 3/Frozen Throne wins with the unfortunate story of Arthas and the path that he takes... but I won't go into detail on what we have planned..

Monday - November 30, 2015

ZFiles: Infection - Kickstarter Campaign

by Myrthos, 12:57

ZFiles: Infection is an interactive comicbook videogame with some RPG elements and turn-based combat, in which you fight zombies. It is now asking for $15K on Kickstarter.

Z Files: Infection is a videogame visually inspired in Mike Mignola's work and taking elements from interactive fiction, gamebooks, RPG, with dices and turn-based combat. It challenge players to survive in an a ruthless apocalyptic world filled with great horrors where bleakness and black comedy coexist.

When the project came to us, we had the idea of making a digital gamebook version that would go far beyond the traditional gamebook. This is why with the invaluable help of our artistic director Francis Porcel we have decided to create a video game that explores a unique style that is not commonly seen in digital gamebooks: the interactive comic.

The game will follow the latest trends in Interactive Fiction, developed by some of the most influential studios and games in this kind of media, like 80 Days, Sorcery! (Inkle Studios), Fallen London and Sunless Sea (Failbetter Games).

With Z Files we have focused on short texts with choices that will make the reading of the game much more dynamic, be it on a small or a large screen. It will also focus on interactivity, so that the destiny of our adventure is built step by step, action by action. The player is always free to choose which path the hero should take.


Thanks Eye.

Friday - November 27, 2015

Kickstarter Games - Development Update

by Myrthos, 12:06

Eye noticed through this article on Cliqist, that a new update was available, earlier this month, about Delver's Drop, which provides us with a development update, about walls, ceilings, monsters and lore.

Over the past month we’ve been working on the walls in an attempt to completely finish the visual side of the level generation system. The additional benefits are that we have been making the environments more interesting as we go, and have also eliminated visual bugs that have plagued our walls / doors for some time.

The most interesting new items include a set of “wall objects”, such as vents, windows, and paintings. These can be randomly injected into walls in each level. Beyond their decorative appeal, the coolest thing about these new objects is that they can be interactive on a case-by-case basis. A vent might be a spawner for bats and rats, a fireplace might emit fiery elementalings or jets of flame, a painting might reveal a hidden switch, and a window might allow healing pollen to occasionally drift into a room.

Tuesday - November 24, 2015

Cardinal Quest 2 - Available on Steam

by Myrthos, 12:10

The turn-based roguelike action RPG, Cardinal Quest 2 is now available on Steam and is so with a discount of 35% until the end of the month.

First the Minotaur conquered the Castle and wrecked the Forests, bellowing laughter and ruin. Then the Dragon returned to the Mountain, bathing its ancient halls in searing flame. Now behind them both a creature unspoken pulls the strings, orchestrating this world's extinction from a strange darkness...

They've taken everything from you. Now it's time to take them down.


Use your wits and strategy to overcome all obstacles! Every decision is permanent and death creeps closer with every step... but even death is just an opportunity for the fun to start again, as every restart creates an entirely new adventure!

  • Three story campaigns to play, plus a remix Endless mode: The Tower
  • Random levels and game-changing Legendary items keep every game fresh
  • Smart, no-fuss character building systems keep the action moving
  • Seven massively unique heroes to master, each with fearsome strengths and skills


Be The Thief, a backstabbing scoundrel who lurks in the shadows and leaps from bushes to strike unwary targets

...The Alchemist, a daydreamer with the skills to craft incredible potions and a penchant for building custom firearms from scavenged parts

...The Ranger, an archer with a heart of gold who raises a trusty Dog companion to fight at their side

...The Wizard, a spell-slinging exile who was too quick with a good Fireball for the Academy's bureaucrats

...The Fighter, a veteran sword-and-steel mercenary who's seen too much bloodshed to let this war crush any more

...The Paladin, a holy monk who swore to strike down evil in its many forms—and who sees a great deal of evil

...or be The Pugilist, a human wrecking ball who lives to find an enemy they can't finish with a fist to the face!


Between bloodthirsty Bandits, deadly Ogres, vulgar Werewolves, the cruelest Cockatrices, ancient unknown Horrors and much much more... there's so much out there that wants you dead. You can't let them have their way. Cardinal Quest II's many challenges await you!

Thanks Eye.

Kickstarter Games - Overview @ IndieRPGs

by Hiddenx, 01:39

Craig Stern made a list of the current indie RPG Kickstarter and Indiegogo campaigns:

Back to Back: indie RPGs to fund

Hey guys! Back to Back has returned for one last round-up in the year 2015, before we enter the end-of-year Valley of Death from which virtually no Kickstarters return!

Of those games we checked in on last time, the successful games were Aurion: Legacy of the Kori-Odan; Battle Chasers: Nightwar; Divinity: Original Sin 2; For the King; and A House of Many Doors. Crossfate suffered a worse fate, as did MegaMagic: Wizards of the Neon Age; Omnis – The Erias Line; Psypher; Severed Winds; and Tears of Avia.

So! What’s new in the Land of Crowdfundia?

It seems that the impending Valley of Death has already scared away most high-profile comers, leaving a selection of hardscrabble contenders and a few gems:

Note: there is also The Warlock of Firetop Mountain. It’s a licensed game, and thus officially not indie, but some of you might want to check it out anyway.

Sunday - November 22, 2015

Dark Flame - Kickstarter Update #3

by Hiddenx, 18:29

Kickstarter Update #3 for the MetroidVania Action RPG Dark Flame:

New Version of the Pre Alpha w/ "Easy Modifier" for Casual Players

Hello Again!

I just wanted to let you all know that if you were never able to beat the preAlpha, you can now! I added in an optional area in the beginning that will give you a boost (and you can keep getting that boost) to help you with your ventures in the preAlpha demo! It's not the ideal "Casual Mode" that would be in the final game, but it's a quick fix to help those who are struggling and would like to see all the content!

I believe that some of the balances I have made to this preAlpha have made the game slightly easier than what it was when I first released it. Keep in mind, that I do intend to maintain the Castlevania + Dark Souls hybrid that I am aiming towards. So this game is meant to be difficult, but I will do the best that I can to allow the casual players a good clean shot at visiting the game's content!

Download the New Pre-Alpha Demo with the "Easy Modifier" Here!

Thanks again to all the backers! I hope you appreciate the new update!



Tuesday - November 17, 2015

Dark Flame - Kickstarter Update #2

by Myrthos, 22:47

A new Kickstarter update for Dark Flame has been made available, about the updated Pre-Alpha demo, details about the Keepers of the Flame, the Pyres and weapons.

Beside those things there is also this video, which addresses the comments and concerns about the game.


Thanks Eye.

A Princess to Save Me - Cancelled

by Myrthos, 16:28

The Kickstarter campaign for A Princess to Save Me has been cancelled by the developers.


You might've noticed that despite all the exposure we got, it doesn't look like the funding will be able to reach the goal. We believe that our project has potential, but we've made a few mistakes regarding the campaign that prevent it from being realized.


1) RPG-maker default graphics

We don't have an artist (that's what the funds are for), and the default graphics pack looks nice, so we just went with it. What we didn't realize is that it comes with reputation attached. The ease of using RPG maker led to tons of games of questionable quality being created. The decision to use the default graphics in the video has cost us a lot of potential backers: people dismissed the project as amateur without going into details or looking at the demo.

2) Timing

Three AAA projects launched on the second week of our campaign, which made it hard to get attention and also got people less inclined to spend even more on gaming. Thanksgiving and Christmas around the corner didn't help as well.

3) Weak campaign page

Because of no artist our page was not colorful enough to compete with other projects. We also lacked detailed description of the game and didn't give enough info about the gameplay.


We're not giving up on the game!

We got valuable feedback and over a hundred supporters who backed us despite all of the above! We see it as a great result!

Time to work on our mistakes. We will find a talented artist who shares our vision on the game and will be willing to give it a try with us. We will polish the gameplay and create a bigger demo, showcasing it at it's best. At the moment we're considering both relaunching the project on Kickstarter and looking for a publisher, but whatever it will be, you will be first to know.

We will continue posting updates and keeping you informed about everything that happens to the game.  

Thank you so much for supporting us and believing in A Princess To Save Me. We will make it happen!

Thanks Eye.

Monday - November 16, 2015

Blacksea Odyssey - Kickstarter Campaign

by Myrthos, 13:12

Our Eye spotted a Kickstarter campaign for Blacksea Odyssey, a 2D top-down shoot 'em up with RPG and rogue-like elements.

A vast sort of cumulative imagination has inspired us to create a dark and beautiful experience with lush otherworldly spacescapes, dangerous behemoths to rend, and a twitch-based stream of rapturous delight. With Blacksea Odyssey we wanted to create something truly original. While inspired by many of our favorite games, we believe our vision of Blacksea Odyssey separates itself from games of similar genres while still staying true to it’s core; a fast-paced space shooter. Imagine if you will Shadow of the Colossus’s massively scaled bosses, Geometry Wars extremely crisp and fluid control scheme, Path of Exile's deep RPG-like rune system, and Binding of Isaac's insane replayability. While many games have influenced the design of Blacksea Odyssey, these games have had the heaviest impact.


The link contains various animated gifs for your viewing pleasure.

Tuesday - November 10, 2015

The Great Whale Road - Kickstarter begins on November 17

by Hiddenx, 19:32

The RPG The Great Whale Road is coming to Kickstarter on November 17:


The Great Whale Road is a medieval RPG with turn-based tactics, longships and axes. Players travel the whale road - an Anglo-Saxon name for the sea - to supply their home settlement.  Recruiting a crew and the occasional hero requires renown, which the player can earn in combat as well as by trading and exploring.



  • Explore the early medieval North Sea coast with historical settlements and trading hubs.
  • Select your hero and crew from historical cultures, including Anglo-Saxons, Picts, Danes, Franks and Britons.
  • Select different historical ships and ship types from skin boats to the Sutton Hoo ship.
  • Pirate, raid or trade to support and develop your home settlement.
  • Follow the stories of your heroes and champions along the Whale Road.
  • Single-player campaign.
  • Multi-player arena where players can match their crews against each other.

The inspiration for the gameplay and design comes from a myriad of games, books and movies. The most obvious might be classic RPGs like Baldur's Gate, turn-based giants like XCOM, sea trading games like Port Royale. But we also played a lot of Darkest Dungeon and Sunless Sea to see what they did well, and not so well.


Monday - November 09, 2015

A Princess To Save Me - Kickstarted @ Indie Game Guys

by Hiddenx, 20:24

Drunk Dragon Games annouced a new interesting game: A Princess To Save Me

The game is on Kickstarter right now.

A princess to save me: game about becoming yourself

I'm Andrey from Drunk Dragon Games.
We make games about society and social issues.
Our tactical RPG A Princess To Save Me explores origins of a person's perception of self and women's place in traditional society.

A damsel-in-distress princess has just been saved by a prince, but he gets killed on the way home, and she is left to take care of herself for the first time in her life.
We bring game mechanics and narrative together to tell the story of a victim transforming into a hero.
We're launching a kickstarter and thought you might be interested in covering our game because of your interest in games devoted to social issues as well as narrative focused games.

Kickstarter video:


Game trailer:


Friday - November 06, 2015

Dark Flame - Kickstarter Campaign Started

by Myrthos, 12:44

While checking out Kickstarter, Eye also spotted a new MetroidVania, Action-RPG, Storyline-based fantasy game, named Dark Flame. They are asking for $75K to make their dream happen.

A beautiful 2D ARPG throwback to retro greats. Dark Flame brings you the perspective of a knight who must battle the horrific conveyance of unknown evil that has overtaken his order. Featuring large, hand-crafted environments, tailored gameplay, and an armoire of weapons, armor, and magic, the game blends classic with new to bring a unique experience!

You play the role of Taharial; a crusader in the midst of the Batlic Crusades. Upon discovering a mysterious onset of insanity by unknown causes amongst his brothers, Taharial set's forth to purge the area of evil and persevere through the dark possessive powers before all is lost in chaos.


  • Utilize the Pyre to modify the powers of your weapons and spells  
  • Manipulate the unique level system to suit your style of play
  • Immerse yourself in the diverse storyline of Dark Flame where you struggle between the lesser of evils
  • Adorn powerful weapons and armor to customize your appearance
  • Discover hidden chambers and uncover dark secrets
  • Unlock unique talents and channel hidden powers

You can also try out their alpha demo.


Friday - October 30, 2015

War of Rights - Development Milestones

by Hiddenx, 21:47

Campfire Games explains their development milestones for the war simulation: War of Rights - Kickstarter update #7:

Development Milestones For War of Rights

Hello and welcome to the seventh Kickstarter update for War of Rights. Before we dive into the update itself we wanted to share with you some very important milestones we've reached today! We're now over 50% funded thanks to the support of over 1,300 backers. And to make today even better, we've also been approved on Steam Greenlight! That means that all backers at Private or higher will be getting a Steam code for War of Rights once it's released. But don't forget that if we don't make it to the goal here on Kickstarter then War of Rights won't get made!

This time we’ll be talking a bit about which pledge tiers grant access to the different early test versions of the game. We have divided our testing phase into three different sections. 

Closed Alpha

The earliest playable test available is the Skirmishes Phase I (Closed Alpha) test. This is rewarded exclusively to people backing us on Kickstarter from the Captain pledge tier and higher. If all goes according to plan, we hope to reach this stage within six months after the Kickstarter is over... as long as we make it to our main goal!

The Skirmishes Phase I (Closed Alpha) will feature:

• Antietam skirmish areas

• Additional weapons

• Regiment Classes (private, NCO, Flag bearer, officer)

• First iteration of the order system

Closed Beta

After the Closed Alpha has taken place and once we've taken into consideration the feedback from the players who participated in these skirmishes, we'll work hard to release the Skirmishes Phase II (Closed Beta). This part of the testing phase is available from the Sergeant pledge tier and higher. The release date for Skirmishes Phase II (Closed Beta) is tied into how testing goes during the Skirmishes Phase I (Closed Alpha).

The Skirmishes Phase II (Closed Beta) will feature:

• Additional skirmish areas

• Additional weapons

• More regiment variations

• Additional specialized classes (Sharpshooters)

• 2nd iteration of the order system

"At the edge of the corn, a long line of men in butternut and gray rose up from the ground. Simultaneously, the hostile battle lines opened a tremendous fire upon each other. Men, I can not say fell; they were knocked out of the ranks by dozens. 

The 14th Brooklyn, the red legged Zouaves, came into my line on a run, closing the awful gaps. Now is the pinch, men and officers of New York and Wisconsin are fused into a common mass in the frantic struggle to shoot fast. Men are falling in their places or running back into the corn."

Major Rufus Dawes - 6th Wisconsin Infantry 

Describing the advance of the Iron Brigade through Millers Cornfield.

Steam Early Access - Open Beta

The last early test phase for the game will be the launch on the Steam Early Access platform. This is available from the Corporal pledge tier and higher. Early access marks an incredible important moment in the development of War of Rights. This is the time when a great amount of new players will be introduced to the game for the first time – and hopefully join the already seasoned players!



Kickstarter Games - Awaken

by Hiddenx, 21:32

Black Rune spotted this Kickstarter for tabletop fans - Awaken:

In a ravaged land, you choose your destiny as a Vasalli, mighty heroes with a seed of darkness in their hearts.

We are proud to present Awaken, a tabletop roleplaying game set in a dark, war-ravaged fantasy world heavily influenced by Slavic and Mediterranean folklore, where the forgotten mythologies have resurfaced as Vasalli, powerful humans gifted with abilities capable of changing the course of history.

Dark times have arrived for the denizens of the Alliance. Their trusted Colossi, guardians of the Great Cities, are slowly dying out. The monstrous Vargans, who once caused a war that nearly devastated the continent, still hide in the shadows of the underground. At the same time, strange nations from the North continue their incursions at a faster clip, all while the lords and leaders of the Alliance bicker over petty politics.

 ▼ In such desperate times, the only possible torchbearers are the Vasalli, gifted people spoken of by the old mythologies. But can they bear the burden of being the protectors of humanity, or will they allow themselves to be corrupted by power and succumb to the darkness that delves in every heart?

Experience a story-driven game that emphasizes player interaction, immersive mood, and narration.

Play as Vasalli, powerful beings destined for greatness, and discover the secrets of your lineage—and your fate. 

Enjoy the intuitive and light rules, which help you tell a story rather than burden you down. 

Download the Quickstart Guide; a short and light version of the full rules. Inside you'll find the premade characters and a short adventure called "The Liborian Incident" -  everything you need to taste the world of Awaken!

Thursday - October 15, 2015

Prehistory - New on Kickstarter

by Hiddenx, 00:14

Prehistory is a third-person historic and survival video game on Kickstarter:


The first video game 100% realistic from a historic and archaeological point of view and the first union of Serious and Survival games.

What would happen if a historian designs a video game? And if we add the fact that he has been playing video games since he was a child?

The result is the union of two different kinds of games. On one hand, it is a Serious Game of Edutainment style (Educational Entertainment) with amazing realistic mechanics based on accurate archaeological and historical information. On the other hand, it can be classify under the Survival-Action genre, in third-person, with its mechanics focused on entertaining.

This project will be located in the Prehistory, specifically in the Paleolithic period. Furthermore, the story will take place in a 3D virtual world, which will have ecosystems composed of every tiny detail from the Upper Paleolithic. Also, one of its main aims is learning through entertainment, thanks to the great well-made realism.

Thursday - October 08, 2015

Tears of Avia - Kickstarter Update #8

by Hiddenx, 19:30

The Tears of Avia Kickstarter has reached 30% of the funding goal with 13 days to go - CooCooSqueaky with Kickstarter update #8:

Update - Over 30% of the way and audio!

Hey all!

We're currently over 30% funded with just over 750 backers. We got a fantastic boost from the awesome people behind Battle Chasers: Nightwar - If you've not checked them out already, get to it! You've not got long left!

About the music

So one of our backers quite rightly talked about there being too little information on the sound, so let's explore how we're approaching the music and sound design in Tears of Avia. 

For our prototype we produced a number of tracks before settling on the overall direction of music. While testing with the game we found that a steady and almost rhythmic style of music worked well during battle. The game itself is turn based, it felt strangely at odds to have a crazy over the top epic track playing while you're trying to carefully consider your next move.

The first prototype level we produced was the mine, we spent some time trying to incorporate elements that reflected the environment into the track as well as keep to the sort of pacing we were aiming for. [...]

Gameplay footage:


Tears of Avia is a turn based tactical RPG. Play with up to 5 classes and hundreds of skills, finding the best synergy with your party and their skill loadout will mean the difference between success and failure.

Saturday - October 03, 2015

Antinomy - New Kickstarter

by Hiddenx, 07:10

Watcher Farflame spotted this new interesting Kickstarter campaign for the action adventure Antinomy:


Welcome to Antinomy, a unique 19th century Indie open world action-adventure video game bringing the "The Holy Land" to life!

Antinomy is a game set in a fictional Middle Eastern country in the late 19th century, about people from different origins coming together to fight for the same cause, which is justice. They have stood up against the tyranny of those who swore to protect them and who were left unpunished after committing disgraceful crimes against innocent people. The main character, Nathaniel, has the pursuit of justice as his mission, until one day, when he finds out something, that drastically changes his plans...

The message of the game is to promote the importance of underlying themes within the game such as family, friendship, justice and unity, and to show that despite the diversity of the characters' backgrounds, when they put aside their differences, they are able to live in prosperity.


  • ~20 square kilometres open world with a vast lethal desert and a variety of other unique areas
  • Most of the 800+ buildings in the world are enterable.
  • 34 main story missions, 35+ side quests 
  • 25+ hours main storyline gameplay 
  • A variety of 19th century weapons including muskets, flintlock pistols and a range of Middle Eastern melee weapons.
  • Trading, crafting and a dynamic world economy.
  • Political alignments, shifting alliances and diplomacy and conquest
  • RPG elements such as player skills and character customisation
  • Innovative combat system inspired by V.A.T.S. in Fallout series
  • A full body realistic injury system

PS: Kai Rosenkranz is the Soundtrack Composer!

Friday - October 02, 2015

Rite of Life - New Kickstarter

by Hiddenx, 19:36

Rite of Life is a new game on Kickstarter. It's a life-sim RPG that features a player-driven open world where you start with a small encampment. Through exploring, battling and gathering resources you can turn your home into a prospering town.


Rite of Life is a life-sim RPG being developed for PC by Rebourne Studios, inspired by games like Harvest Moon, Pokémon, Dark Cloud & Monster Hunter.

-> Steam Greenlight

Megamagic: Wizards of the Neon Age - Kickstarter Update

by Hiddenx, 07:20

Beautifun Games will present their current Kickstarter project Megamagic: Wizards of the Neon Age at the Madrid Games Week:

"Megamagic" is Diablo meets PKMN meets Zelda meets C&C, with 80s vibes all over it!


Hi, our dear backers!

Today Madrid Games Week starts! One of biggest and finest Spanish events on videogames. It's mostly dedicated to AAA studios and so, but there's also room for indie studios. And there we're headed! 

We woke up around 5am and took a plane to go from Barcelona to Madrid. We are pretty excited! Here you can see our booth. Do you like it?

We have a playable demo that challenges you to beat a small dungeon with its own boss. We also have a mini-tournament mode where you fight another wizard following very special rules. We have some of our beautiful prints as a prize for the brave ones who beat the demo. And we also have some cool retro props! 

We love this kind of events because it's an opportunity to celebrate everything that revolves around being an indie studio. We get some sweet exposure, but also we get to see how people realy interact with Megamagic. And we get to see our dear indie friends from other parts of Spain.

Saturday - September 26, 2015

Creepy Castle - Progress Report

by Hiddenx, 11:39

The devs of the retro RPG Creepy Castle has updated their Kickstarter page after a long period of silence. The game will be released in October 2015.

Hey there everyone!

First of all, let me apologize for how slow I've been on the updates. I've been pretty much working on the game nonstop to the neglect of a lot of things, and unfortunately handling website stuff like a log on Kickstarter was one of those things.

I'm going to try to stay as firm as possible about the release date I mentioned in the last update- I really want to release in October (I don't think any other month would be more fitting), and preferably sooner than later. As soon as I have a concrete date I will be letting you all know here.

Backer surveys will be out asap!

Now, how about sharing some of the stuff I've been working on? As I mentioned earlier, work on the game has been nonstop, and features included in the game have continued to expand beyond the scope initially listed in the Kickstarter.

[...Lots of new features...]

Anyway, with not only the wealth of new content, but the polish to a lot of older content, we feel Creepy Castle has really made the most of its launch delay. The game is honestly magnitudes better and more engrossing than it was when the Kickstarter launched, and it only gets better with each passing day.

Anyway, I have to get back to work. I will do my best to keep you guys in the loop- but in the meantime, please feel free to tweet to me @dopterra if you ever have any questions or comments. I'm always down for conversation!

Thank you so much everyone!



12 is Better Than 6 - Kickstarter Update #7

by Hiddenx, 10:39

12 is Better Than 6 needs a bit more help on Kickstarter - western tracks with rock elements will be in the game:

Ivan Reshetnev, JOHN R1SE and Exaige are helping us to shape the sound of 12 is Better Than 6. We started to search for the right sound for the game as soon as we had decided on the look and feel for 12 is Better than 6. At first we were aiming at western tracks with rock elements, but when we first started to develop what became the pre-alpha build (which you can download right here), we realized that this was not the right direction for our sound.

Luckily Ivan Reshetnev, an old friend of ours, happily became our first composer. He was fond of our game and liked the idea of creating music for it. And as we worked on the pre-alpha the team of JOHN R1SE and Exaige became part of the process feeling inspired by the style of our game. 

And now here we are, ready to share a teaser for a track they're currently working on for 12 is Better Than 6! Don’t forget  that if you pledge at £9 or higher you'll get a digital copy of the full soundtrack for 12 is Better Than 6, and that if you pledge for a physical copy of the game you'll also get a physical copy of the soundtrack on CD along with the game disc and manual, all in a collector's edition box!


Sunday - September 20, 2015

Kickstarter - Roundup

by Hiddenx, 18:06

Many RPG and Adventure projects are on Kickstarter right now - an overview:

Legends of Mesenia

Legends of Mesenia is a 18+ role playing game. Filled with monsters, empires, quests, chicks and beer! Download demo.

Tears of the Sky

Tears of the Sky is a classic RPG with a futuristic twist.

Kingdom Fall

Kingdom Fall is a Sandbox RPG game that will push you to explore fight and trade in a procedurally generated world.

The Dwarves - A New Storydriven Fantasy RPG

We're putting dwarves front and center in our new RPG with physics-based combat and an intriguing story.

tiny & Tall: Gleipnir

An epic, norse mythology-inspired point and click adventure game, with un-epic ridiculous characters.

We Need a Hero

A classic point & click adventure game with kickass puzzles, and mind-blowing arts. Playable demo now available! Check the updates tab.

Megamagic: Wizards of the Neon Age

Explore a huge world, learn awesome spells and summon all the monsters you've beaten on your journey! All in a cool 80s fashion!

A House of Many Doors - an exploration RPG

Explore the House, a parasite dimension of cities and secrets. A nonlinear exploration RPG for PC, packed with story and lore.

Legacy of Svarog

Legacy of Svarog is a 3D Action RPG and Adventure video game hybrid based on Slavic Mythology.

Indigenous - An Atmospheric Action RPG

In an uncharted jungle you have to hunt animals, build shelters, collect ingredients and fight other tribes to ensure your survival.

The Hollow Earth PC

An immersive 3rd person shooter experience based on one of the most fascinating theories of all time, The Hollow Earth.

Trove: The Crystal Caverns

The ultimate asymmetric cave-crawling adventure where you become the brave Knight, Goblin horde, massive Dragon, or malevolent Cave.

Divinity: Original Sin 2

An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, GameSpot's PC Game of 2014.

For The King

Embark on a perilous adventure with turn-based combat and strategic exploration in this single player and online cooperative roguelike.

Battle Chasers: Nightwar

Classic JRPG combat meets action packed dungeons and stylish storytelling. Use skills and strategy to survive a lush, brutal landscape.

Aurion: Legacy of the Kori-Odan

Aurion: Legacy of the Kori-Odan is an African-Fantasy Action-RPG based on a frenetic and creative combat system.

Thursday - September 17, 2015

Stasis - Is out of Stasis

by Hiddenx, 11:02

The cowdfunded horror adventure Stasis has been released and the first reviews are praising the game:

IGN Africa:

Score: 9/10 - Amazing

The Brotherhood's debut game is as brilliant as it is profoundly disturbing.


Score 8/10 - Awesome

Stasis is by far one of the most atmospheric games this year; the environments are beautifully crafted showing its homage to Alien everywhere. The sound effects and placing of sounds are really top-notch, better than most AAA games with a thriller\horror theme. Stasis is a great Point-and-Click horror Adventure, one that really lives up to its name in every possible way. It is a game tha