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Kingdoms of Amalur: Re-Reckoning - All News

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Saturday - September 12, 2020
Wednesday - September 09, 2020
Tuesday - September 08, 2020
Monday - September 07, 2020
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Saturday - September 12, 2020

Kingdoms of Amalur: Re-Reckoning - What has changed?

by Hiddenx, 18:15

Click4Gameplay compares Kingdoms of Amalur: Re-Reckoning with the original version:

Kingdoms of Amalur: Re-Reckoning | What Has Changed?

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Wednesday - September 09, 2020

Kingdoms of Amalur: Re-Reckoning - Review @ PC Invasion

by Hiddenx, 20:00

PC Invasion has reviewed Kingdoms of Amalur: Re-Reckoning:

Kingdoms of Amalur: Re-reckoning review – Kill, collect, craft, repeat

A cloudy gem.

Kingdoms of Amalur: Reckoning hit store shelves during a time when Bethesda was arguably at the height of its powers. The publisher was still riding high after the release of Fallout: New Vegas and the behemoth that was Skyrim. Bethesda’s money-makers were key players in fueling the content obsession, a trend that Reckoning was looking to capitalize on. The involvement of Spawn creator Todd McFarlane, an intrepid score by the famed Grant Kirkhope, and hundreds of hours of content to satiate the starving, post-Skyrim market — the game was primed for success. Sadly, it would go on to earn the title of 2012’s underrated gem and become one of most criminally overlooked games of the seventh console generation.

The release of the RPG underdog was to be the first step for Project Copernicus, laying the groundwork for a future MMO set in the same universe. While the timeline ended prematurely, THQ Nordic saw fit to remaster the cult classic for modern audiences to enjoy — now Kingdoms of Amalur: Re-reckoning. But in the eight years since the game’s golden reputation entered the public consciousness, Reckoning has not been aging gracefully. Its combat remains more than serviceable, yet its storytelling, side quest selection, and unwillingness to trim the excess leave it miles behind its modern competition. It’s that very desire to overload the experience that is its undoing.

[...]

Kingdoms of Amalur: Re-reckoning is a handful of solid gameplay systems trapped in a world that’s lost its magic. There’s plenty to play with as far as combat and crafting are concerned, but the game is defined by its decision to choose quantity over quality.

Score: 6/10

Tuesday - September 08, 2020

Kingdoms of Amalur: Re-Reckoning - Released

by Hiddenx, 18:30

The remaster Kingdoms of Amalur: Re-Reckoning has been released:

Kingdoms of Amalur: Re-Reckoning

The hit RPG returns! From the minds of the bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning. Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.

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Uncover the secrets of Amalur, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns. Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.

  • Build the ideal character for the most intense combat, choosing from a countless combinations of skills, abilities, weapons and pieces of armor.
  • The revolutionary Destiny system allows you to continuously evolve your character class to your style of play.
  • Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
  • Extend your experience in Amalur with all DLC from the original release, from Teeth of Naros to Legend of Dead Kel and more!
  • Hundreds of hours of RPG play await! Travel from the vibrant city of Rathir, to the vast region of Dalentarth, and the grim dungeons of the Brigand Hall Caverns as you uncover the secrets of Amalur!
  • Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
  • Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.
  • Explore a sprawling game world hailed as having "more content than any single-player game deserves!"
  • Enjoy countless side quests rich in political intrigue, romance, sinister magic, and even whimsy - all central to the primary mission.
  • Improved graphical fidelity in Re-Reckoning.

Monday - September 07, 2020

Kingdoms of Amalur: Re-Reckoning - Review @ Gameffine

by Hiddenx, 17:53

Gameffine reviewed Kingdoms of Amalur: Re-Reckoning:

Kingdoms of Amalur: Re-Reckoning Review :: An MMO For Misanthropes

First, A Little Bit Of History

When Kingdoms of Amalur: Reckoning first released back in 2012, it was sadly overshadowed by what are now considered some of the modern classics in the RPG genre: Mass Effect 2, The Witcher 2, and of course, the phenomenon that was and is Dark Souls. Over the years, Amalur has morphed into a cult classic and has come to be considered the quintessential underrated game. The overall consensus of the industry seemed to be that the title wasn’t done justice because of the troubled production cycle and its aftermath (an understatement if ever there was one!)

I mean, it’s not hard to see why. With the hugely popular veteran fantasy author RA Salvatore as lead writer, comics icon Todd MacFarlane (creator of Spawn) serving as Art Director, and the lead designer of Oblivion & Morrowind Ken Rolston helming the project, it seemed destined for not only success but true greatness. It’s ironic then that a game heavily themed on destiny was just not destined for greatness.

Developed by Big Huge Games (very subtle) & the now-defunct 38 Studios, and published by Electronic Arts in 2012, the game released to pretty good reviews, and even sold a respectable 1.2 million units in its first 90 days. Though many didn’t believe it lived up to the hype and it was criticized for technical issues like awkward UI, the lack of challenge, and disparities in volume between different in-game dialogues, it was still reasonably well-received.

[...]

Verdict:

Kingdoms of Amalur: Re-Reckoning is a single-player RPG with the generic, pointless questing and narrative padding of an MMORPG, but with pretty excellent freedom in combat. That’s pretty much all you need to know. If you find 150 hours of a fun, constantly fresh gameplay loop appealing, or if you find yourself cursing everyone you see in an MMO, wishing it was a single-player, I reckon this is the game for you, no question about it. And especially if you’re into podcasts, I re-reckon you’ll have fun with this title. 

If you’ve already played it through though, or you’re still on the fence about it, there’s not much new in the remaster, so I suggest you wait for the new Fatesworn expansion due out next year. 

Score: 7/10

Information about

Kingdoms of Amalur: Re-Reckoning

Developer: KAIKO - Big Huge Games

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Combat: Real-time
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
Internet
· Homepage
· Platform: PC
· Released at 2020-09-08
· Publisher: THQ Nordic