Pathfinder: Wrath of the Righteous - All News
Wednesday - December 16, 2020
Pathfinder: Wrath of the Righteous - Backer News and Site Update
Redglyph spotted news about Pathfinder: Wrath of the Righteous. Backers with design tiers should contact Owlcat Games and you can get wallpapers on the new website:
Get wallpaper packs on our new website!
This crazy year is coming to its end, and we’re getting closer to Beta. Both events are exceptionally long-awaited, but we have even more good news for you! While you sharpen your Christmas tree and decorate your weapons...or vice versa, we bring gifts and fulfill our promises!
Remember we had a pack of “social” goals back then during the Kickstarter campaign? Well, while we are waiting for the game’s release, why don’t we lighten things up, starting with some minor yet juicy goods? The first of the social goals was the official wallpaper pack, and we are now ready to share!
Get your new wallpaper here: https://wrath.owlcatgames.com/media
Our Wrath of the Righteous website was updated. Check it out - it became 100% cooler! But most importantly - we added a big gallery with concepts, art, and official wallpapers. Those packs are available for absolutely everyone! Whether you were a Kickstarter backer, joined the crusade by the preorder, or simply a fan of the game waiting for the game’s release. Hope you will enjoy it!
Oh, also an important reminder! If you pledged on one of those Kickstarter tiers: “Create an NPC face”, “Create a wondrous item”, “Design a monument”, “Design a familiar”, “Design an NPC”, or “Part of the Team” - the time to shine has come! Please contact us by email firstname.lastname@example.org ASAP. We need you to continue with the development.
Wednesday - December 09, 2020
Pathfinder: Wrath of the Righteous - Q&A on December 11
Redglyph spotted an upcoming Q&A about Pathfinder: Wrath of the Righteous:
This week we decided to invite our UI developers Mikhail Rotfort and Pavel Turchin to our Friday stream to answer your questions about interfaces and maybe show you some sneak peaks :)
Reply with your questions and join us on Friday at 6 pm CET (1 PM EDT/10 AM PDT)
Tuesday - November 24, 2020
Pathfinder: Wrath of the Righteous - Postcard Contest
Owlcat Games lauches a poscard contest at the end of the year:
Winter holidays are approaching! Traditionally every year we create a congratulatory postcard for you, but this year we decided to do something special, and ask you to help us. We are happy to announce a congratulatory postcard contest!
Create a winter holiday postcard featuring characters from Pathfinder: Kingmaker or Pathfinder: Wrath of the Righteous, or both, or our owlcat mascot. It must feature some symbols of Christmas or New Year, depending on which is more popular in your culture. In Russia, for example, we celebrate the New Year Eve like it’s the last day of our lives, and instead of Santa we have Father Frost and Snow Maiden who bring presents and New Year magic with them.
Post the postcard on your social media using hashtag #PFmerrymaker and tag our official account so we could see it. This is a mandatory submission step - if we can’t see your postcard, we won’t be able to declare you a winner, so please don’t forget to post your submission and tag at least one of our social media accounts. Or in all of them, just to be sure!
Share the merriment with your friends! And share your friends’ creations too! This is an optional part, you don’t have to do it to win, but it will make the creators happier and spread the spirit of the holidays!
We will stop accepting the submissions at 00:00, 22nd of December, Moscow Time, which is 10 pm CET/4 pm EDT/1 pm PDT of 21st of November, and will reveal the winners on 25th of December.
1st place - special winter scarf and a copy of Pathfinder: Wrath of the Righteous with beta early access
2nd and 3rd places - a copy of Pathfinder: Wrath of the Righteous with beta early access for each winner.
The access to Pathfinder: Wrath of the Righteous will be provided digitally, via our pre-order portal, when the game is released. Beta early access key will become available on the pre-order portal when the game enters the stage of beta testing.
Friday - November 20, 2020
Pathfinder: Wrath of the Righteous - DLC Survey
Pathfinder: Wrath of the Righteous has a survey that asks your opinion of DLC.
Pathfinders, we need your answers!
The work on Pathfinder: Wrath of the Righteous is in full swing. Now we are approaching a Beta testing stage, so this is the right time to start thinking about the post-release life of Wrath of the Righteous. For us as for developers, it is important to know what our community thinks about downloadable content. We want you to enjoy the content that comes after the release of the game. This is why we have prepared this short survey – to better understand the way you play the games and what you like in DLCs.
Please help us by sharing your thoughts and take a survey here
Sunday - November 08, 2020
Pathfinder: Wrath of the Righteous - Podcast and Q&A
Redglyph spotted a podcast about Pathfinder: Wrath of the Righteous on Twitch.TV ->link
Ilkarius kindly posted an unofficial transcript of the Q&A in their forums, for those who don't want to watch the whole video ->link
Tuesday - September 29, 2020
Pathfinder: Wrath of the Righteous - Daeran the Oracle
Learn more about Daeran the Oracle in Kickstarter update #63 Pathfinder: Wrath of the Righteous:
Daeran: After me, the flood
Stories about good-hearted outcasts that rebel against the corrupt and unjust ways of society are not uncommon in folklore and literature. But this is certainly not the story of Daeran Arendae – a young and spoiled Mendevian noble who lives a life of debauchery, in a constant little war against the knightly, almost exalted, ideals of his homeland.
A decade before the events of the game, young Daeran was the proud scion of a thriving noble clan, one of the oldest in Mendev. His ancestors rose to power long before the Worldwound opened and forever changed the fate of their home country and the whole world. Rich and powerful, the Arendae family was touched by celestial forces, with each generation being blessed with one or two aasimar children, Daeran among them.
But it all came to an end when a powerful lilitu demon decided to invite herself to Daeran's birthday feast. When crusaders opened the gates of the Arendae family estate a few days later, they found nothing but desolation and death. All the guests had been killed by a demonic plague, with the young count, now the last member of the Arendae family, being the only survivor.
An unknown divine intervention saved Daeran's life, granting him the powers of an oracle (you can read more about the Oracle class in one of our previous updates). On Golarion, oracles don't choose their fate – they are chosen by cosmic forces and receive a gift that is also their burden. Daeran's gift was the healing power of the Life mystery, combined with a curse that makes him freeze in situations that require immediate action, but also protects him against sudden attacks by treacherous – or even invisible – foes (the Powerless Prophecy curse). He is a valuable addition to the team, a talented healer who can also use divine power to assist allies or crush foes.
Today, if you hear Daeran's name, it's either followed by curses, news on the count's latest scandalous endeavors, or flattery and praise of dubious sincerity. Joining the crusaders seems to be his latest excess, done either out of boredom or for the sake of scandalizing society. Keeping company with Daeran is an adventure all its own, as his main gift is, perhaps, the ability to bring some rampant festivity even to the harsh reality of the crusade!
Saturday - September 19, 2020
Pathfinder: Wrath of the Righteous - Alpha: Stage 2
Couchpotato spotted Kickstarter-update #62 for Pathfinder: Wrath of the Righteous:
Alpha: Stage 2
The fall is here and we are ready to start the second phase of the Alpha Test with some awesome additions! We have worked hard to prepare for it and bring even more of Pathfinder: Wrath of the Righteous to you. We are really excited to share more content of our upcoming game and discuss it with our community.
Building the Wrath.
With the new Stage of the Alpha version, we are adding more content - including prologue and Act 3. Some of the main additions are:
We have added a tutorial and prologue. For Pathfinder: Wrath of the Righteous we have a goal to help new players learn the basics of the Pathfinder system and assist in building a well-rounded character - it is especially important against such immune-heavy enemies as demons. Currently, we are working on the context tutorial which will help new and veterans players alike - advising them depending on their skill and level.
While not all systems are implemented in the alpha, part of them will be in the new version.
Act 3 will also be playable in the new Stage. More adventures await in the Worldwound - with a lot of places to explore and quests to finish. Nearly all of the Mythic Paths will get their story expanded into Act 3. Excluding Demon, which will have to wait a bit more - his quests aren’t finished
And with new chapters come new companions! One of them is Wenduag - a mongrel huntress, a merciless and vicious warrior whose cruelty will intimidate even the demons of the Abyss.
You can now get a valuable asset in the form of Greybor - a cold-blooded assassin, a dwarf who exterminates demons not by duty's call but solely in the name of profit.
With the third companion being Arueshalae. A heretic amongst demons — a succubus who has betrayed the Abyss, seeking to abandon her evil ways and turn to good.
Gathering the Righteous (and their feedback).
As in the previous test, we will have two main places for discussions of the alpha – our discord server and our forum. Join us there and participate in all kinds of discussions related to our games!
The feedback will be gathered in the same old way: polls and gathering information from our tester’s discussions. Stage 2 of the alpha test can be discussed on the forum in the special sub-section or in discord in special channels.
If you don’t have access to the alpha sub-section of the forum or alpha channels on discord - you can contact us via email email@example.com or in discord (Community Managers group in the user tab).
Few UI improvements.
Another “glimpse” into the future is parts of the UI in Stage 2. Currently, only inventory and dialogue windows changes are implemented.
And, as some may know, our UI is always related to what happens in the game in some way.
Pathfinder: Wrath of the Righteous is no exception. But how it is related to the plot you will learn later…
Talking about improvements: we have increased the size of the character model in the inventory. The quality of models was improved - now you will be able to see more details on your character. There are also two new slots for the equipment - goggles and shirt. Otherwise, it will be the same old UI.
Another thing our UI team is currently working on is improving the “Attack” block. It can have some issues on higher levels when using two-handed weapons.
We are really interested in feedback on the UI changes and will keep an eye on it to see your thoughts on it.
There are still a lot of things to add, finish, and polish. But with each passing day, more tasks get completed by the team. Even more, tasks will be finished by the release! And the assistance of our alpha and beta testers will allow us to improve the quality of the game. With their help, we gathered a lot of feedback and ideas, which we discussed for two days, after which more than 100 tasks were created to improve Pathfinder: Wrath of the Righteous (we talk about it in the update Per Aspera ad Alpha). Some of those tasks are already finished and made it into the new version of alpha.
Monday - August 10, 2020
Pathfinder: Wrath of the Righteous - Alpha Test Results
A new update concerning the Alpha test results for Pathfinder: Wrath of the Righteous.
And the results?
You can find all the future steps and changes we will make in this table. Below we will talk about some of them in detail.
We will start with cutscenes. Ready? Take a deep breath. We will make cutscenes skippable. But only if you’ve already seen them. You will also be able to skip speech bubbles by clicking your mouse button. And even more—now you will get an autosave after a cutscene before the battle. So you won’t have to skip/click through it again.
Another thing on the list is improving the appeal of the mythics and notifying when you made your first steps in them. We found out that some openings weren’t apparent. To fix this and clearly communicate what mythics you have found, we decided to add a separate page to the mythic interface. And there will also be improvements to the mythic presentations so you will see what it can bring to the table.
Next on our list is the camera. In Pathfinder: Kingmaker camera was static, so there were no issues related to positioning and pivoting it, while in Pathfinder: Wrath of the Righteous you will be able to rotate the camera. We had plans to add a button to return a camera into its default position. After discussing the feedback we decided to add sensitivity sliders, so you can set up the rotation speed of your camera. We are also planning to add a compass — which was one of the most requested features — to make it easier to navigate levels and local maps.
We also received feedback that encounters felt repetitive. The Adventure Path is all about fighting demons and cultists. We came up with a solution, which will allow us to expand a variety of mobs while keeping the integrity of the story. But we might keep it a secret for some time.
This also applies to Random Encounters, which we are checking and tuning, so they will become more interesting and less annoying,
Last but not least is the improvement of the tutorial. While we are working on the new and enhanced tutorial at the start of the game, some people raised concerns that it will be really hard for new players to choose a class and understand how it all works (especially with the number of classes and archetypes in the Pathfinder: Wrath of the Righteous). This is why we decided to add an additional tutorial for character creation.
There are many more changes, but we can’t list all of them—it will take a lot of space and time. We are working on a peculiar infographic about the alpha test with some fun and interesting information which we will share tomorrow.
We want to express our gratitude to Alpha Testers for their support and feedback. It will help us to make Pathfinder: Wrath of the Righteous even better!
The next phase of testing — Pre-Beta — will launch closer to September and we are excited for your feedback! Especially on the changes that were made based on your feedback and made it into Pre-beta.
Pre-beta will be available for people with Alpha Access.
Saturday - May 30, 2020
Pathfinder: Wrath of the Righteous - Vote for New Playable Race & Alpha Extended
When it comes to character creation, there’s no such thing as too many options. We know just how much many of you love the character creation process, and how important it is to make your beloved character in every detail, bring them to life, and fully embody them throughout the whole adventure. So it is only natural that you’ve all been eagerly awaiting the poll to decide the new playable race, which we announced some time ago as one of our Kickstarter campaign stretch goals.
Finally, the time has come to choose your candidate for a new in-game playable race! Who will it be? Catfolk, Kitsune, or maybe Ratfolk? Let the showdown begin!
Starting from now, each backer can participate in the special poll and vote for the new playable race that they think best suits our next game. The slacker backers also get to vote, so if you missed the Kickstarter campaign, you can still participate in the poll if you support us on the backer portal:https://wrath.owlcatgames.com/preorder. The voting will last for a month, until the 30th of June, and take place in a special section of the forum: https://forum.owlcatgames.com/t/pathfinder-wrath-of-the-righteous-vote-for-the-playable-race/20295
Our alpha testers have been asking us to make the testing period longer so they can play a little bit more. We also know that there are still some people who would like to participate in the alpha, even though the test is about to end. Well, we’ve heard you! So we’ve decided to extend the alpha test – the current version will be available on Steam for the next two months at least.
We will soon stop collecting feedback for the current alpha version, but all the alpha testers and those who decide to jump into the Alpha Early Access now can still play the available version and take part in the second stage of testing, which will take place by the end of the summer. The next alpha version will contain some new content and we will be happy to hear your thoughts on it through a new series of surveys.
The crusade goes on!
Saturday - May 23, 2020
Pathfinder: Wrath of the Righteous - Interview With the Queen
A new update for Pathfinder: Wrath of the Righteous presents a quasi interview with Queen Galfrey.
The Absalom Reporter presents its readers with an exclusive interview with Queen Galfrey, ruler of the northern kingdom of Mendev, leader of the crusaders guarding the borders of the Worldwound, and illustrious servant of Iomedae.
Greetings, Your Highness! Thank you for agreeing to this interview.
Greetings to you and your readers. I don't usually have time to converse with bards, chroniclers, or the press, but if this interview attracts even a handful of new recruits to the ranks of the crusaders, then it is my pleasure.
Today you are famed throughout Golarion as one of the leading lights of the church of Iomedae. Many people call you "the Sword of Iomedae." However, some of our readers will be unaware that you started out as a paladin of another deity, Aroden, who was taken from us, to the profound sadness of all his faithful.
That is correct. Sometimes even I am surprised by how young the church of Iomedae is. And by how long we have been without Aroden. The beginning of the last century was a difficult time for me. I had lost my father and my god, I was crowned queen, and then the gates to the plane of chaos burst open right on the borders of my kingdom. Iomedae took up her heavenly post at that time, shouldering the heavy burden of protecting all mortalkind as Aroden did before her. My faith in Iomedae was my salvation. If you will permit me to wax poetic, finding my faith in Iomedae was like drowning in a raging sea and suddenly finding granite beneath my feet, raising me up. That’s what my faith in Iomedae means to me.
That leads us to our next question. You are more than one hundred years old, Your Highness. There are few substances on Golarion capable of extending the natural lifespan of any given race. It is assumed that you use one of these substances to prolong your life: the extremely costly and extremely rare sun orchid elixir.
I make no secret of it. The decision was taken by the church of Iomedae. You can ask the leaders of the church for further comment if you wish to know more about the reasons behind the decision. But the long and short of it is that the church feared the disorder that a change in leadership would bring while Mendev was embroiled in a war against the demons. For myself personally, this forced longevity is not a boon, it is a necessity, one that is bound up with my duties as the leader of the crusade.
Your Highness, our next question may seem provocative, but we would be remiss not to ask it. Many of your political opponents see your prolonged life as a power play. Some even go so far as to claim that you are exploiting the situation with the demon invasion to hold onto the throne of Mendev, your youth, and control over the flow of money funding the crusades from wealthy supporters.
My "political opponents" clearly have a low opinion of both my moral rectitude and my intelligence. Amassing power in a country that at any moment could be wiped off the face of Golarion by hordes of demons from the Abyss? I would rightly call a fool anyone who came up with such a scheme. And I say "fool" rather than use more strident language that is beneath the dignity of a monarch.
That is not an outright denial, Your Highness.
You would prefer a more direct answer? Then, of course, I deny it. I am not selfishly holding on to the reins of power, I am not treating the crusade coffers as my own personal bank, and I have no intention of living forever. Whoever is making these wild claims clearly has no understanding of the concept of duty. I, however, do. I have a sacred duty to my people, to my goddess, and to all Golarion.
The other argument that is often put forth in these debates is that Mendev is hosting too many foreign fighters. Volunteers flock here from all across Golarion to fight in the crusade. Crusaders do not answer to the government of Mendev, but to you personally, as the figurehead of the crusade movement and the leader of the paladins of Iomedae.
I must correct you on that point—the troops fighting in the crusade do not all answer to me directly. Far from it, in fact. For instance, the Hellknights are wholly independent and act as an allied force. I merely coordinate the actions of all the crusade troops.
And yet you still wield considerable influence over this massive military force.
Remind me to make your newspaper office my first target when I reveal my true visage and declare myself the tyrannical eternal queen of the entire continent. But that moment has not yet arrived, alas. Until then, I must continue battling the unending hordes of the Abyss. And thank Heaven that across all Golarion there are brave souls who are willing to leave hearth and home to defend our world.
It must take a special kind of person to do that.
Yes. Indeed it does.
Thank you for taking part in this interview, Your Highness.
Conducted exclusively for The Absalom Reporter by Dessi Kiess.
Monday - May 11, 2020
Pathfinder: Wrath of the Righteous - Last Stretch Goal Funded
The Last Stretch Goal is Funded! Backer Portal and Alpha Q&A Stream TodayOwlcat Games
May 9, 2020
Mission accomplished! The slacker backers have spoken, and with their help we’ve managed to hit the very last stretch goal, an intriguing and exotic one—the hunter class and dinosaurs will take their place in the game! Yes, you can now start thinking up a character build for your very own dino-riding hunter!
While our game designers are rushing to implement the new class in the game system, and our artists are starting the modelling and texturing for these new exciting animal companions, we want to thank the whole backer community once again. When we launched the Kickstarter campaign, we couldn’t even have imagined that you would surpass all our expectations and fund all the stretch goals we had prepared for you, even the wildest ones. Roarr!
Off to another news—two weeks have passed since the backer portal launch, and one week—since the Alpha test start. We’ve been receiving a lot of questions and comments from you during all this time, so we decided to go on air and have a live chat with you! Do you want to know more about the backer portal or alpha test? Or maybe you have some questions, comments, or opinions left unanswered? Join us for a Q&A session today on twitch.tv/owlcatgames at 11 AM PDT / 2 PM EDT / 8 PM CEST / 9 PM MSK.
Tuesday - May 05, 2020
Pathfinder: Wrath of the Righteous - Alpha Campaign
The alpha campiagn of Pathfinder: Wrath of the Righteous is available now to those backers who have access to it, until the 21st of May. Also a slacker backer campaign has started to try and add a new Hunter class and Dinosaur companions and mounts to the game.
Pathfinder: Wrath of the Righteous Closed Alpha Test Available Now
Owlcat Games announces Slacker Backer campaign to fund new class and dinosaur companions
Moscow, Russia, April 30, 2020 - Owlcat Games has announced that the first alpha test for its classic isometric CRPG, Pathfinder: Wrath of the Righteous, is now available for all the backers who contributed to the title's Kickstarter campaign and got the appropriate access. All the fans of Pathfinder who missed the Kickstarter can also purchase access for $15 after selecting a tier to contribute to the crowdfunding campaign via the game's official website. The studio has launched a Slacker Backer campaign in an effort to add a new Hunter class and Dinosaur companions and mounts to the game.
"These are rough times we are living in right now, but we are doing our best to keep up with our development schedule and deliver the game as promised," says Oleg Shpilchevskiy, Owlcat Games's Head of Studio. "Now that the alpha version is available to our backers, we are thrilled to receive feedback from our core fans."
From now until May 21, testers are able to play through the first two chapters of Pathfinder: Wrath of the Righteous, thereby experiencing the beginning of their epic adventure. The alpha allows fans to try out six new classes (each with a plethora of archetypes) and two prestige classes alongside the full roster featured in Pathfinder: Kingmaker. This version also includes 10 new companions and gives players the opportunity to take their first steps toward one of six Mythic Paths (eight will be available once the full game launches next year).
Features that were backed as Kickstarter stretch goals have also made their way into the alpha build, including mounted combat, increased reactivity for companions and a meeting with a new companion named Woljif Jefto. Fans should note that these features have not been completed and will be improved upon in the future. Additionally, some content may be missing or replaced in later builds. For instance, romances, Crusade Commander features, and the Locust Swarm and Golden Dragon Mythic Paths are absent, and the alpha's UI has not been updated. Owlcat Games encourages testers to report the bugs and glitches they encounter via a survey.
"This is a significant moment for us – it will show us if we are on the right track," adds Mr. Shpilchevskiy. "Moreover, a lot of the new features we've included were funded as stretch goals during our Kickstarter campaign. It's time to show our progress on some of them, and I hope the backers will be happy with what they see."
Kickstarter backers are now able to access a personal account to manage and upgrade their pledges, select specific add-ons, receive digital rewards, and edit personal information such as their shipping address. Fans may also pre-order the title and purchase packs similar to the tiers offered during the game's Kickstarter campaign if they wish to continue supporting Owlcat Games.
Curious CRPG aficionados who missed out on Pathfinder: Wrath of the Righteous's crowdfunding campaign can support development via a Slacker Backer program. The funds collected through this initiative will help Owlcat Games finance its last active Kickstarter stretch goal: the addition of both a new Hunter class called Hunter and ferocious Dinosaur companions and mounts. The warrior of the wilds will be able to command these giant reptiles as pets and ride them into battle. Of course, Hunters will be able to form bonds with other animal allies, too.
Tuesday - April 21, 2020
Pathfinder: Wrath of the Righteous - Backer Portal Delay and how Cutscenes are made
Pathfinder: Wrath of the Righteous has a new update announcing a delay to the rollout of the backer portal. Additionally Owlcat describe what goes into the making of cutscenes.
Cutscenes can be quite complex! Imagine you command your character to hang an artifact banner over the gates of Drezen. Control is taken away from you, the character runs to the edge of the wall, and a special animation is played. The banner appears, it unfolds with the corresponding animation and a special effect that shows the banner’s magical impact on the environment. Then the camera smoothly moves to the square in front of the gates, the fog of war clears away, and you see a group of friendly crusaders fighting demons. The crusaders are inspired, the demons are weakened by the banner and try to use teleportation to flee. But teleportation does not work, so they try to flee on foot, and they die. The crusaders triumph. All this is one giant cutscene. Each crusader and each demon follows a designated sequence of commands: they hit, use abilities, die, or try to flee at the right time at the assigned locations. It's like a puppet show, where all the string-pulling is scripted in advance.
In the editor, this scene will look like a lot of parallel command sequences, which are started and stopped by different conditions and events. Depending on their complexity, cutscenes can take from a few minutes to several weeks to create.loading...
In most cutscenes, characters carry out the same sequences of actions as during gameplay—they run, fight, and use spells and abilities. All this is assembled in the editor by one person, usually a level designer. But sometimes we need to show special animations that have never been used before: pensively scratching one's head, hitting something with a battering ram, or running to a balcony and leaping off. Inanimate objects might need to be animated, like stones rolling down a hill, a gate breaking open, or a column collapsing. In these cases, cutscenes will require extra work by artists, animators, and FX artists.
That’s why we normally use existing assets in cutscenes, but sometimes we order new unique animations and effects. Needless to say, we use the coolest cutscenes to emphasize the most important, emotionally significant moments in the game. In Wrath of the Righteous, for example, we'd like to celebrate the player's character reaching each subsequent stage of the mythic progression by adding dramatic camera spinning, zooms, and distinctive animations and effects.loading...
Tuesday - March 24, 2020
Pathfinder: Wrath of the Righteous - Regill: Dura lex, sed lex
The crusade is a noble quest, a march to glory, a chance to save the world and do things that matter… right?
Wrong. The crusade is just another war. And Golarion is losing.
At least, this is what the Hellknights think.
Merciless and deadly, clad in black armor, they have come from infernal Cheliax to prove that, when empowered with law and discipline, an army can achieve more than by noble intentions and good will. They have no authority above them other than their order’s regulations and no compassion for anyone, least of all the pathetic failures who can’t even hold the demons at bay.
Paralictor Regill Derenge is one of the strictest and most ruthless Hellknight officers. He doesn’t have hopes—he has goals. He doesn’t have doubts—he has discipline. Every risk he takes is calculated. Every stratagem he devises is the most efficient.
Casualties? Manageable. Compassion? A debilitating luxury. Training? To the fullest extent. Evil? Lawful evil.
Needless to say, all these qualities are rare for a gnome.
Indeed, Regill is far from representative of his people. While other gnomes crave new experiences and sensations to stop the bleaching—a process of physical decolorization and aging, which is considered an affliction—Regill accepts it as a natural state, and doesn’t bother himself to care. Of course, he has too many urgent tasks to spend time indulging excessive curiosity or other weaknesses. He’d rather purge them with morbid rituals of reckoning.
In battle, Regill dashes to the mob of chaotic creatures, smiting them with measured, precise blows. His effectiveness is the result of strict hellknight training, and his control helps him to assess the situation on the battlefield and choose the best course of action.
Don’t make the mistake of thinking that you’re his commander or his friend—Regill fights alongside you because he volunteered to do so. While his disfavor has consequences, so too does his esteem. His respect and loyalty are difficult to earn, but, once secured, will pay off a hundredfold.
Wednesday - March 18, 2020
Pathfinder: Wrath of the Righteous - Interview and Hands-on
Wccftech interviewed Owlcat Games about Pathfinder: Wrath of the Righteous and asked about the possibility of multiplayer.
Has Owlcat Games been thinking about adding multiplayer in some way?
Yes, we thought [about] and calculated it. Our two previous games, Allods Online and Skyforge were two big MMORPGs. We know perfectly well how much it costs to provide a level of cooperative multiplayer experience similar to [Divinity:] Original Sin and it is a *lot*. It will take from the single player experience. We would have to assign resources to make this kind of game mode and we want to provide the best single player experience we possibly can, so no, not for now.
Will you officially support modding, like Steam Workshop capabilities, for Pathfinder: Wrath of the Righteous?
Yes, we reached a social goal on Kickstarter to officially support modding. I will not say a direct listing workshop because our programmers will still work with how we will approach that. It's a high percent chance of doing Steam Workshop but they didn't give me information that we are really sure of that we'll do [Steam Workshop] so I cannot promise it. But yes, there will be some kind of mod support.
CGmag Online went hands-on with Pathfinder: Wrath of the Righteous.
Wrath of the Righteous’ major hook lies in its new Mythic Path progression system. Adjacent to standard classes, Mythic Paths allow characters to embody powerful archetypes, each with their own unique abilities to choose from. For example, The Lich will turn your character into an immortal undead lord, capable of replacing their companions with undead minions. The Azata embodies the chaotic good alignment to the fullest, thriving in disorder and empowering those outside the purview of the crusades. My personal favourite is the Swarm-That-Walks, an unlocked stretch goal for the Kickstarter that lets characters shed their physical bodies to become a humanoid horde of locusts. And since the Mythic Paths are divorced from the class system, it opens the door to a host of interesting combinations.
While I was unable to explore the Mythic Path system in full, combat and character progression will be familiar to both isometric-RPG players as well as those who played Kingmaker. Real-time with pause is the default method of playing the game, though there also be a turn-based mode available to play at launch. Furthermore, players can switch between both modes at will. Its inclusion is the result of the popularity of a turn-based mod for Kingmaker, and Mishulin says that Owlcat wanted to include it to provide an alternate option. Don’t expect it to be balanced, however, as Wrath of the Righteous is designed with real-time with pause in mind.
Thursday - March 12, 2020
Pathfinder: Wrath of the Righteous - The 10 Companions
TechRaptor have made an overview of the 10 companions that we know of now for Pathfinder: Wrath of the Righteous.
Wrath of the Righteous - Seelah
Like Amiri before her, Seelah is one of the iconic characters in Pathfinder, a character created specifically to feature their chosen class. In this case, Seelah is a Paladin of the goddess Iomedae. Unlike most Paladins, Seelah’s character is one that is mostly cheerful and friendly, despite a very tragic past that includes a life of hardships, theft, and death. Seelah’s resolve allows her to see the good in everyone; she can judge, but she is never judgmental, allowing her to push for redemption for all.
In terms of tactics, Seelah is probably the most straightforward companion in the game when it comes to her role. As a Paladin, Seelah is designed to be on the front lines, utilizing melee and her healing spells to sustain a front line. Her defenses are also augmented by her sword and shield weapon specializations, making her the primary tank in Wrath of the Righteous.
Pathfinder: Wrath of the Righteous - Funded For Two Million
Pathfinder: Wrath of the Righteous has finished its crowdfunding campaign on Kickstarter with 2 million dollars which means it achieved the talking weapons stretch goal.
Your supportive magic just made the magical goal get funded! But we are not done with sorcery yet, as there is another goal with enchantment involved. There is a weapon in your inventory that starts talking! But do not hasten to throw it away or sell at a flea market. It could become your mini-companion if we reach this goal together. A gossipy one, that's for sure! And pretty handy when it comes to slaying some demonic spawn. Take it with you, as it is dangerous to go alone, you know.
Saturday - March 07, 2020
Pathfinder: Wrath of the Righteous - Chris Avellone: Narrative Paths
There are only three days to go to the end of the Pathfinder: Wrath of the Righteous Kickstarter campaign - Chris Avellone shared some insight on how to create a CRPG:
Chris Avellone: Narrative Paths
Translating a Pathfinder Adventure Path like Wrath of the Righteous is no easy task. Wrath, like Pathfinder: Kingmaker, has the enormous challenge of translating one of Paizo’s Pathfinder Adventure Paths into the digital realm.
For those not familiar with Adventure Paths, they are a series of six interconnected modules that take Pathfinder adventurers from Level 1 to… well… a frighteningly high level. A table top playthrough of an Adventure Path can be akin like playing six seasons of Game of Thrones, it’s that epic. And intricate. Also, in Wrath’s case, it also comes with a healthy splash of demons and demon lords.
The effort in translating the core story line doesn’t even take into account the additional story layers the Mythic Paths and the companion interactions provide the core story experience – it’s like taking the core story, adding six more interwoven stories (now 8, with the stretch goals met – thank you all!), and then interweaving the companion stories on top of that.
So the question is how to adapt this amount of narrative content into the computer gaming realm. I’ll go into some detail about how it’s done from a narrative standpoint, courtesy of the efforts of our writing lead, Alexander Komzolov.
Sunday - March 01, 2020
Pathfinder: Wrath of the Righteous - New Class and Companion
In Kickstarter update #29 for Pathfinder: Wrath of the Righteous a new class and companion are introduced:
Spirits Within: Introducing a New Class and Companion
Time for some more romantic news! Thanks to your dedication and furious support, we've finally unlocked the last social goal! That means ALL of the additional bonuses and features from the chart have successfully granted their place in the game, including the most-awaited royal romance option with queen Galfrey herself. We were fascinated to see our fellow pathfinders’ commitment to reach that goal. Congratulations!
We cannot wait to tell you more about each and every social goal, but it’s not time just yet. There is still much time before the release, so we will surely reveal some more details in our future updates.
And today we are going to present to you a new playable class and also tell you a little bit about one of your future companions...
The world of Golarion is full of different supernatural beings, be it ghosts, gods, or magical beasts. Among those beings are spirits—embodiments of various aspects of the world: trees, waves, wind, life itself, death, and many, many others. While spirits are imperceptible to most people, there are some who can hear them, speak to them, and use their power.
People who can do this are called shamans, masters of the spirit world. A person becomes a full-fledged shaman after bonding with one of the spirits and forging a special permanent connection with it. This bond takes the form of a spirit animal, the living embodiment of the chosen spirit. Through it, the shaman not only becomes a divine spellcaster, with the ability to use the forces of nature similar to that of a druid, but also gains the power to channel their bonded spirit’s power into supernatural phenomena.
A shaman who has bonded with a bone spirit can kill enemies with a bone-shattering touch, or even temporarily become incorporeal, shedding their physical form. A wind shaman gains control over lightning, making it strike enemies, and can even become a huge wind elemental, unleashing their power as a tornado. Or, if you like a more personal approach, you can be a battle shaman, bolstering your allies with your rallying cries, making your weapon a bane to enemies, and even turning yourself into an avatar of war with supernatural battle prowess.
That’s not the only thing shamans get through their spirits: they also gain access to hexes similar to those of a witch, such as cursing an enemy with only a glance, making an ally lucky beyond measure, or growing powerful claws. While some of the hexes are available to any shaman, some of them are unique to the shaman’s bonded spirit.
Bonding with one spirit is impressive, of course, but that’s not what makes shamans masters of the spirit world—they also have the ability to commune with any wandering spirit they encounter and harness their powers. Shamans can find a suitable spirit anywhere, any time, and by using this ability wisely they can magically gain the means to overcome any hurdle on the spot. More than that, shamans can ask spirits around them to grant them temporary hexes, known as wandering hexes.
Obviously, there are other kinds of shamans on Golarion. Spirit wardens, defenders of the living, gain powers to resist and destroy the undead. The witch doctor is a specialist in dealing with wounds and curses, banishing both with ease. Unsworn shamans don’t bond with spirits—they rely entirely on their ability to form temporary bonds with several spirits at once, which may be less powerful, but plentiful. Possessed shamans actually let their spirit dwell in their body along with the shaman’s own soul, giving the spirit some power over the body. This grants the shaman certain skills known only to the spirit. And, finally, spirit hunters use their close connection to the spirit world through a single spirit to enhance their weapons in a never-ending war against evil and malign spirits. In Wrath of the Righteous, you will have an opportunity to become acquainted with one of such spirit hunters, Camellia.
You will meet Camellia in the raging flames of Kenabres. She is a noble, able to maintain her stiff upper lip amidst the chaos that has engulfed the city in the wake of the demon invasion. A talented shaman, she seems eager to lend you her aid and fight under your command, but she won’t tell you much about herself, deflecting your questions with a polite yet fleeting smile. Even her alignment stays hidden, thanks to a special amulet the girl refuses to take off. If you’re willing to put in some effort, Camellia could open up to you, becoming your friend or even a lover.
Until then, a girl must keep her secrets.
To arms, crusaders! The spirits are on our side!
Pathfinder: Wrath of the Righteous - 7 Minutes of Gameplay
Gamespot spent some time playing Pathfinder: Wrath of the Righteous.
Coming off of yet another successful Kickstarter campaign, Owlcat Game's Pathfinder: Wrath of the Righteous continues with its predecessor's focus on storytelling and in-depth combat. Focusing on a new adventure path during the events of the years long war shown during Kingmaker, Wrath of the Righteous focuses on a new party exploring a demon-infested land known as the Worldwound. The developers have stated the sequel is focused on expanding the scope of the world while taking the story to darker territory. While their crowdfunding campaign is still ongoing, the developers made the time to drop by PAX East 2020 to show off new gameplay of their CRPG.
In this first gameplay demo, we took part in an epic battle where our party had to defend a settlement from invaders. According to the devs, Pathfinder: Wrath of the Righteous will maintain the original's focus on intricate storytelling based on the Pathfinder tabletop RPG series. The team also acknowledged that they wanted to ensure the game could live up to fan expectations. In addition to focusing on real-time-with-pause combat, Wrath of the Righteous will also feature an optional turn-based combat mode for players who want a different approach to engagements. Though the CRPG is still a ways off (it's set for sometime in 2021) Pathfinder: Wrath of the Righteous is shaping up nicely based on our hands-on experience.
Wednesday - February 26, 2020
Pathfinder: Wrath of the Righteous - The Chosen Ones
Golarion is home to many servants and acolytes of divine entities who wield god-given powers as a way to spread their deity’s influence. Most famous are clerics, who gain access to their powers through prayer, obedience, and devotion to a deity. There are also inquisitors, who use the gifts bestowed upon them to enforce beliefs through guile, diplomacy, and strength, if needed. Now, thanks to you, our backers, we also have warpriests—divine warriors who champion their faith through violence. But all of these have something in common: they consciously choose to enter into the service of their deity and accept their divine power.
But there are those who don’t have this luxury—instead, they are chosen by an unknown entity and granted mystic abilities. Such an occurrence almost always leaves the chosen individual with a serious disability, but in return, they gain access to powers far beyond the capabilities of an ordinary mortal.
Such people are called oracles. They are spontaneous divine casters, who can dish out spells without needing to memorize them in advance. While oracles don’t boast a huge range of spells, they fully overcome this weakness with the sheer amount of magical power at their disposal, aiding their allies in combat with spells all day long.
Some oracles don’t even know which entity granted them their power. Nor do they know what prompted this entity to bestow such a gift: maybe it was the soon-to-be-oracle’s strength of personal conviction, their interesting philosophy, or their urge to change something in the world. No one knows, but in the end, the oracle’s mind and soul are opened to a mystery. Through deepening their understanding of this mystery, the oracle gains access to revelations—powerful abilities that are closely connected to the source of the mystery.
Battle revelations turn an oracle into an avatar of war, allowing them to inspire allies with battle cries, turn their skin into living iron, or gain incredible skill with their chosen weapon. Ancestor revelations let an oracle call upon the wisdom of their forebears to achieve their goals, or even summon their wrath to destroy enemies. Other mysteries can grant power over primal elements, forces of nature, life and death. This means that oracles vary greatly from one to the next, ranging from druid-like nature mages to warriors of great skill.
But with each mystery comes a curse, which can make some oracles outcasts from society. It can be a physical, mental, or even supernatural disability: an oracle can be permanently crippled, bound to Hell, or able to foresee their inevitable doom with no means of preventing it. Despite this, oracles learn to embrace their curse and turn it into a strength in itself. The higher an oracle’s level, the better they can use their curse to their advantage. Yes, you may be sickly and frail, but your experience with diseases makes your own magical diseases much more potent. Yes, your soul may be tainted with the evil of Hell, but that also means you can use it to gain the powers of devils.
Wield your divine powers in combat with honor and pride! To arms, crusaders!
Monday - February 17, 2020
Pathfinder: Wrath of the Righteous - Spanish Localization
A new race and Spanish localization are the next stretch goals for the Pathfinder: Wrath of the Righteous Kickstarter:
The Next Stretch Goal: A Rocking Race and Spanish Localization
23 archetypes are marching into Wrath of the Righteous! Thanks to your support, they will successfully reach their destination and increase the number of options (and rerolls).
Our next stretch goal will be 2-in-1! A new race and a Spanish localization.
New Race - Oread
Presenting oreads—descendants of outsiders from the Elemental Plane of Earth. Oreads are solidly built, their skin is colored in stony shades of black, white, brown, and gray. They have crystalline spikes for hair and eyes like glowing gemstones. Stoic and patient, they are unmovable like mountains, yet unstoppable like an avalanche when propelled into action.
Sunday - February 16, 2020
Pathfinder: Wrath of the Righteous - An Interview and Creating Textures
Fextralife interviewed the devs of Pathfinder: Wrath of the Righteous additionally Owlcat shows what goes into texturing character models.
In this video, we'll be covering the interview we did with Owlcat Games Creative Director Alexander Mishulin about their upcoming game Pathfinder: Wrath of the Righteous.loading...
There are three things you never get tired of watching: burning fire, running water, and other people doing their job well. Today we’ve prepared an extremely sped-up video of our texturing process for character models in Pathfinder: Wrath of the Righteous. It took our artist around 52 hours of work to finish this texture! And you are able to watch the whole process in just 6 minutes.
Thursday - February 13, 2020
Pathfinder: Wrath of the Righteous - Its your Turn
A new update for Pathfinder: Wrath of the Righteous announces turn based will be apart of the game.
We know that many of you are eager to see a turn-based mode in our new CRPG. And though our creative vision for Pathfinder: Wrath of the Righteous is real-time with pause—we’ve designed and balanced the game to be played that way—we don't want to ignore the voices of a huge part of our community that is asking for turn-based mode. We see all your comments, and we know just how much you want this. The truth is that we’ve been working on this for quite some time already, and the plan was to announce it later once we had a playable demo. But with all the enthusiasm in the community, we decided to share it with you now.
It is official now: we will be introducing a turn-based combat option in Wrath of the Righteous!
The mod community is amazing, and we are thankful for all the work they did with Pathfinder: Kingmaker. We took inspiration from Hsinyu’s mod: https://www.nexusmods.com/pathfinderkingmaker/mods/109
Once again, we want to stress out that our new CRPG is designed and balanced for RTWP, but with that, we're aiming to develop a turn-based mode to bring the game closer to a tabletop experience and give more control over combat for those of you, who prefer to play turn-by-turn. You will be able to control every action your characters take. More than that, we want to give you more tools to plan ahead and employ tactics based on your party's unique composition and abilities. You will be able to switch between modes on the fly, without the need to reload the location, which will give you the ability to fight any encounter in either mode at any moment.
There is still much work to do: we took the user mod as a starting point, and then we spent a long time reconsidering the interface, and also adding some useful features—for example, we will add the ability to see the exact path your character will take toward their target, taking static obstacles and other characters into account. You will also be able to see any attacks of opportunity that enemies are going to make if the character takes this path.
More info on turn-based mode will be revealed later, after we finish the Kickstarter campaign.
To arms, crusaders! Now it’s your TURN.
Thursday - February 06, 2020
Pathfinder: Wrath of the Righteous - Stretch Goals
Warpriests are unflinching bastions of their faith, shouting dogma while they beat foes into submission, and they never shy away from a challenge to their beliefs. While clerics rely more on their spells and inquisitors may use guile, knowledge, or diplomacy to accomplish their aims, warpriests’ main focus is violence. In many faiths, warpriests form the core of their church’s martial forces – reclaiming lost relics, rescuing captured clergy, and defending the church’s tenets from all challenges.
As one of the so-called “hybrid” classes, the warpriest has both unique abilities and a mix of abilities from the cleric, fighter, paladin, and even a bit of monk. From the cleric class, he gains his spells – with a spell progression going up to 6th level (he can cast a swift action when targeting himself), blessings (more combat and less utility-oriented version of domains), and an ability to channel energy. From the fighter, he gains bonus combat feats, and proficiency in all martial weapons and heavy armor. From the paladin, an ability to enchant his weapons and armor, and an ability to heal himself similar to the paladin’s Lay on Hands – without the pesky restriction on Lawful Good alignment. And from the monk he gains a weapon damage progression – making even the less brutal but favored weapons of deities mighty in the warpriest’s hands. Among those, a ton of abilities using swift actions guarantees that neither healing nor buffing will distract a warpriest from the slaying of his foes.
The wastelands of the Worldwound are full of traps and hidden treasures, waiting for the right person with a steady hand and a passion for looting. And you just so happen to have such a person in your party. Meet Woljif Jefto, an easygoing, over-talkative tiefling and eldritch scoundrel trying to find his place between two worlds.
Woljif was unlucky enough to be born in Mendev, the land ravaged by demons, where tieflings are still the subject of scorn and distrust. The birth of a boy with horns, a tail, and golden eyes was his family’s undoing. The secret that his seemingly human mother had tried to hide was now out: the blood of the abyssal creature had revealed itself. Woljif’s father left, never to return, and his mother took the boy to Kenabres, to the woman responsible for all the family’s misfortunes. Thus began Woljif’s life in Kenabres. His grandmother felt no remorse for her connection with demons. She saw her grandson only as a tool for stealing food and money, and she beat him mercilessly when he failed. From a young age, Woljif learned that the word “family” meant nothing if you were an unwanted child, and the word “friends” meant even less if you were a tiefling with clearly demonic features. Woljif has never learned anything about his demonic forebears, but he has always known that his heritage is waiting for him: something of both worlds that is truly his and his alone.
Tuesday - February 04, 2020
Pathfinder: Wrath of the Righteous - Kickstarter Live!
The Kickstarter for Pathfinder: Wrath of the Righteous has got off to a good start. At time of posting the Kickstarter has achieved 200K of a 300K goal.
As you may know, we at Owlcat Games have spent countless hours playing the Pathfinder tabletop RPG. We enjoyed it so much that we decided to bring this experience to the videogame format by creating a classic isometric party-based computer RPG called Pathfinder: Kingmaker. The phenomenal love and support shown for Kingmaker have inspired us to tell another story from the Age of Lost Omens. Today we are thrilled to introduce the adventure we are so passionate and excited about – Wrath of the Righteous!
- Embark on a journey to a realm overrun by demons and rise to power by choosing one of six available Mythic Paths. Master their abilities and change the world around you as an Angel, a Lich, a Trickster, an Aeon, a Demon, or an Azata. Each Mythic Path leads to unique skills and appearance, and greatly impacts the game’s story.
- Challenge the mighty Demon Lords and close the portal to the demonic plane of existence known as the Abyss.
- Enjoy the flexibility, richness, and depth of the Pathfinder first edition ruleset. Create any character imaginable by choosing one of ten races, picking a particular class out of the 21 available, each with five archetypes for even greater customization. Gain access to more than a thousand spells, feats, and abilities, and select those that suit your playstyle. Take control of your party formation, help set up a camp, and find a way to victory by combining the strengths of your companions.
- Lead the armies of the Fifth Crusade to victory in a new strategic layer of gameplay. In addition to the classic CRPG experience, step into the role of the Commander, gather troops, reinforce your stronghold, and send your armies to battle the demonic invasion across the map of the region. Send your crusaders to explore ancient ruins and recover powerful artifacts.
- Experience a non-linear story about the cost of tremendous power that adventurers often seek, with tales of corruption caused by the demonic influence and redemption for those who have stepped on the wrong path.
- Meet a new diverse cast of characters, including ten companions to recruit to your party and featuring multiple romance options to choose from.
- Take control of five new classes (Arcanist, Bloodrager, Shaman, Oracle, and Witch) and meet a new race–the half-undead dhampir–in addition to the previous roster from Pathfinder: Kingmaker. The number of archetypes per class has increased to five as well.
- Dive into the game even if you’re not familiar with the intricacies of the Pathfinder ruleset. Use an enhanced tutorial for newcomers to help you with character creation and get up to speed with the rules of the system.
- Explore the world with updated visuals and a 360-degree rotating camera added for better playability and immersion.
Wednesday - January 15, 2020
Pathfinder: Wrath of the Righteous - Interview @PCGamesN
PCGamesN talked to Owlcat about Pathfinder: Wrath of the Righteous.
You mentioned that you’re adapting the paths from the tabletop game, but you’re also adding new characters and new elements. What’s been your approach here?
AM: As with Kingmaker we’re taking the adventure path and considering ourselves the game masters for the story. We can’t share much more at the moment, but I can say that we are making it playable for characters of any alignment.
The tabletop adventure path is very good-oriented – it assumes most of the characters are good-aligned, some are neutral. We will have both good and evil choices – a full spectrum available to you, with all the consequences. This is a major change to the adventure process and goes more along the direction of classical RPGs.
What are the incentives to make use of your free-form class-building? My issue with such systems has always been that mixing skills from different archetypes often makes an unfocused hybrid that’s weak in battle and has no clear identity.
Some players like to role play through the mechanics – they like to create different characters or combinations of characters. Maybe it’s not the best in terms of efficiency, but it allows them to role-play their own story better – perhaps by creating a party full of dwarves, or where every character has a pet.
On the other hand, some people like to optimise everything and create a masterful combination of classes and archetypes that destroy enemies even when playing with just one main character without any companions.
Monday - January 13, 2020
Pathfinder: Wrath of the Righteous - First Look
PCGamesN offer a first look at Pathfinder: Wrath of the Righteous by showing some screenshots ahead of the Kickstarter on February 4th at 08:00 PST / 11:00 EST / 16:00 GMT.
You can see a whole lot of the places you’ll visit in the screenshots below. (If the latter chapters of the original Adventure Path are any indication, you can expect things to get a whole lot wilder, too.)
Sunday - January 05, 2020
Pathfinder: Wrath of the Righteous - Interview @ Twinfinite
Twinfinite interviewed the creative director of Owlcat Games - Alexander Mishulin - about Pathfinder: Wrath of the Righteous:
Pathfinder: Wrath of the Righteous Interview: New Gameplay Changes, Better Tutorials, & More
There have been many isometric RPGs in recent years that have echoed the design of the genre’s late-1990s heydey, but none of them are quite like Owlcat Games’ Pathfinder: Kingmaker.
Designed with a philosophy that adheres more strictly to the pen-and-paper ruleset it’s based on, Kingmaker is an extremely faithful video game adaptation of a TRPG. This has won over a substantial fanbase of passionate players, though it’s also guilty of isolating others as a result of its often daunting depth and lack of solid tutorials.
Now, the studio is planning an even grader sequel called Wrath of the Righteous, but they’re intent on learning from past mistakes and producing something that’s both a complete TRPG experience and more accessible to newcomers.
To get the gist of how Owlcat Games is approaching the development of Wrath of Righteous, Twinfinite spoke with the studio’s creative director, Alexander Mishulin.
Alex: While Pathfinder TRPG players would have been in their element, Kingmaker wasn’t the most accessible isometric RPG at launch. Are there plans to make Wrath of the Righteous easier to understand and less intimidating this time around or are you committed to designing Wrath of the Righteous first and foremost around the TRPG ruleset in the same way?
Alexander Mishulin, Creative Director at Owlcat Games: While making Pathfinder: Kingmaker two of our main goals were to expand the pen-and-paper experience to the CRPG, and also to revive the great old school hardcore CRPG experience, the one we grew up on ourselves.
While we succeeded at it and received good feedback from the hardcore audience, we understand that the huge Pathfinder system ruleset was left tricky and unclear in many ways for the new players unfamiliar with the tabletop game.
We want to fix that in Wrath of the Righteous, to make it more approachable to the players, to explain the rules better and make situations that are difficult (in terms of rules) more easy to understand. And of course, we are leaving space to think and explore, and providing opportunities to learn for those of the players who want it.
To make it so, we decided to develop not just some special tutorial, but a whole new learning curve system that spans through the whole game and helps the player in a number of ways, and is on hand anytime they need it. We are making this system non-intrusive, so the players who prefer a bit more old-school approach can play in the way they love so much.
Sunday - December 29, 2019
Pathfinder: Wrath of the Righteous - Christmas Dev Stream
Owlcat devs talk for two hours about Pathfinder: Kingmaker and Wrath of the Righteous:
Christmas Dev Stream!loading...
This is our first stream of this kind, a dev stream, where we invited some awesome guests from the team! Including two CMs, two game designers, two narrative designers and the one and only creative director - Alexander Mishulin!
Wednesday - December 04, 2019
Pathfinder: Wrath of the Righteous - Announced
Information aboutPathfinder: Wrath of the Righteous
Developer: Owlcat Games
Combat: Pausable Real-time
Regions & platforms
· Platform: PC
· Expected at 2021-06-01
· Publisher: Deep Silver