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Pirates of the Caribbean Online - All News

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Monday - October 27, 2008
Wednesday - August 13, 2008
Tuesday - July 29, 2008
Friday - December 21, 2007
Monday - May 28, 2007
Wednesday - April 11, 2007
Monday - April 09, 2007
Friday - April 06, 2007
Saturday - March 31, 2007
Tuesday - March 27, 2007
Tuesday - February 13, 2007
Tuesday - February 06, 2007
Monday - February 05, 2007
Saturday - February 03, 2007
Tuesday - December 12, 2006
Saturday - August 05, 2006
Sunday - July 23, 2006
Tuesday - July 18, 2006
Monday - July 17, 2006
Wednesday - June 14, 2006
Tuesday - June 06, 2006
Box Art

Monday - October 27, 2008

PotC Online - First Anniversary!

by Asbjoern, 19:04

Congratulations:

Over the past year, Pirates of the Caribbean Online players have seen the introduction of new features like Privateering, high-level ghost ships, powerful new weapons, creepy new enemies, informative Game Masters, Web site polls, blogs, and more. In the months ahead, Disney Online will make some major changes to www.PiratesOnline.com, plus add new game features that will make the Pirates Online experience more exciting than ever!

Stay tuned for additional details about the Pirates of the Caribbean Online Anniversary celebration over the next week!

Head to WarCry for a list of upcoming additions and the announcement that Pirates of the Caribbean Online will be featured in the ABC television program "Extreme Makeover" on Oct. 26th.

Source: WarCry

Wednesday - August 13, 2008

PotC Online - Free Preview Weekend

by Asbjoern, 13:10

The PR representatives for Disney's Pirates of the Caribbean Online have written us to tell that from the 15th-18th of August a free preview weekend will be hosted. Details below:

­From August 15th through August 18th (12 PM PT), Disney Online will host a Free Preview Weekend for Pirates of the Caribbean Online which will include:

FREE Unlimited Access to the Caribbean - As the Spaniard Garcia de Avaricia and Frenchman Pierre le Porc fight for control of their territories, the battle in the Caribbean rages on! Eager for new recruits to join the fight, the French and Spanish Pirate "Lords" have decreed that for a limited time, free Unlimited Access be granted to all Basic Access Pirates!   (After August 18th, accounts that were upgraded for free will revert back to Basic Access status).

50% discount on Customizable items for Unlimited Access Players - To reward Pirates that are already Members of the Unlimited Access crew, a 50% discount on customizable items will be available at all Clothing Tailors, Barbershops, Tattoo Parlors, and Jewelry Shops will be offered during this time.

Tuesday - July 29, 2008

PotC Online - New Content

by Woges, 22:35

Disney add content to PotCO.

Disney Online has added Privateering to Pirates of the Caribbean Online! Players must side with the Frenchman Pierre by setting sail from the privateering port of Ile D’Etable De Porc – or side with the Spaniard Garcia by departing from Isla De La Avaricia. Then, with a “private license” in hand and able crew in tow, players can set off for some pillaging and plundering on the high seas!

Both Basic and Unlimited Access players can engage in Privateering. Pirate "Lords" on both islands will additionally challenge players with quests that, upon completion, will gain players gold and reputation points - not to mention a special Spanish or French tattoo! For background information on Privateering, players can check out the new Lore Journal “The Rise of the Privateer,” on the game’s website.

In addition to Privateering, Disney Online has made a number of enhancements to the Crew Interface, making it easier for players to gauge their Crewmember’s health, bonuses, and overall status.


Pirates of the Caribbean Online, developed and published by Disney Online, is rated E10+ and features lower PC and Mac system requirements than most other games in this genre, allowing for easier access to a broader audience of players. Players can download the game directly and access additional information at www.PiratesOnline.com.

Friday - December 21, 2007

PotC Online - Wrap Report @ RPG Vault

by Inauro, 23:44

Disney's Mike Goslin discusses the release of Pirates of the Caribbean Online.

Another significant feature is that it's accessible to a wide range of players, which was important to us because our target audience is anyone who enjoyed the movies and would like a chance to experience that world more deeply. This audience is very broad. and includes both casual players and gamers alike. We allow users to play a large portion of the game for free. If they wish to continue deeper into it, they can purchase an Unlimited Access subscription for $9.95 per month. Pirates of the Caribbean Online launched on October 31, 2007.

Source: RPG Vault

Monday - May 28, 2007

PotC Online - Preview @ YouGamers

by Inauro, 23:06

YouGamers previews Disney's Pirates of the Caribbean Online.

After downloading the client and signing on to PoTCO (another acronym!), I immediately realized that something was, well, different. The game itself was in small window on my desktop, with an ad banner sprawled across the top. I had a nasty flashback to an ad-supported game from WildTangent which installed near-permanant adware on my machine. Normally, a banner ad means an instant trip to "Add/Remove Programs", but I hit up Disney's PoTCO web site before doing anything irrational. There I discovered the game has two basic account types: a Free, ad-supported sign-on and a full-blown Unlimited subscription access option. For the first few hours, I played with the ad-supported version, which has some clear limitations.

Wednesday - April 11, 2007

PotC Online - Interview #2 @ RPG Vault

by Dhruin, 01:02

RPG Vault continues their conversation on Pirates of the Caribbean Online:

Jonric: What kinds of non-combat activities will there be? How feasible will it be to advance a character without fighting?

Mike Goslin:
The primary activities aside from combat will be treasure hunting, story questing and playing parlor games. These systems will be pretty deep, and a player will be able to achieve notoriety (i.e. level up) in them.

We decided not to focus on crafting for this game since it didn't feel very "piratey" to us. At launch we will have several card games including Blackjack and Tortuga Hold-em, as well as a number of treasure collections to search for.

Monday - April 09, 2007

PotC Online - Interview @ RPG Vault

by Inauro, 23:15

The second part of RPG Vault's interview with Mike Goslin of the Pirates of the Caribbean team is now online.  Part one is available here .

Jonric: Can we expect to see many friendly and neutral NPCs in Pirates of the Caribbean Online, especially characters from the movies?

Mike Goslin: There will be a number of non-enemy NPCs in Pirates of the Caribbean Online who populate the towns and play supporting roles in our story featuring the characters from the films. The leads in our story are Captain Jack Sparrow, Elizabeth Swann, Will Turner, Captain Barbossa, Tia Dalma and Joshamee Gibbs (Jack's First Mate).

Source: RPG Vault

Friday - April 06, 2007

PotC Online - Preview @ GameSpy

by Inauro, 00:17

GameSpy previews Disney's upcoming Pirates of the Caribbean Online.

My hands-on demonstration of the game begins with the opening sequence. As in any other MMO, I begin by creating my virtual avatar and find myself surprised by the depth of the character customization system. Pirates of the Caribbean Online players can adjust dozens of sliders changing everything from ear size to eye angle to chin prominence to what type of body shape their virtual buccaneer will sport. "We found that people really only wanted two kinds of pirates, incredibly gorgeous or as twisted as we could make them," Goslin says. I briefly toy with the idea of being a pear-shaped pirate with an "S"-shaped nose, jug ears, beady eyes and gigantic feet. In the end I revert to form and make an attractive Spanish-looking female pirate named Elizabeth Sharkshot who reminds me a bit of my lovely wife.

Source: GameSpy

Saturday - March 31, 2007

PotC Online - Interview @ RPG Vault

by Inauro, 00:17

RPG Vault talks to Mike Goslin of the Pirates of the Caribbean development team about what the MMO will offer to players.

Jonric: What types and mix of gameplay will the game offer? Given that hardcore online world fans are not your primary target audience, what's likely to attract them?

Mike Goslin:
Our primary goal was to make the game fun, so we focused on the things that make the Pirates of the Caribbean movies great - blasting away with cannons in epic ship battles, battling undead pirates, exploring creepy and fantastic islands, curses, and seeking treasure. We also added parlor games, so you can play poker or Blackjack while you socialize with other players. For the more competitive types, we have a variety of PvP games and maps. Much of the gameplay is designed for crews working together.

Source: RPG Vault

Tuesday - March 27, 2007

PotC Online - Screenshots @ Pirates Ahoy!

by Inauro, 23:22

Pirates Ahoy! has updated its screenshot gallery with a selection of new images featuring Pirates of the Caribbean Online.

Tuesday - February 13, 2007

PotC Online - Preview @ Games Radar

by Dhruin, 23:03

A large mass market audience is what Disney is hoping to garner for Pirates of the Caribbean according to this new preview at Games Radar:

Freedom is what Disney is going for with Pirates of the Caribbean Online. Its upcoming MMORPG is simpler and more streamlined than competing games. The publisher hopes to net a mass market audience by parlaying the popularity of the movies and eschewing the standard MMORPG trappings of race, class, alignment and the like. Instead, players will have the freedom to sail the seas, plunder booty, terrorize fiends, explore the arcane world of voodoo and more. Best of all, it sports a cost that even the most frugal pirate would love - free!

Tuesday - February 06, 2007

PotC Online - Preview @ MMORPG.com

by Inauro, 21:26

MMORPG.com previews Disney Online's upcoming Pirates of the Caribbean Online.

Pirates isn’t Disney’s first foray into the world of MMORPGs. Toontown Online (Disney’s first MMORPG) is clearly marketed toward children, an audience much younger than most standard MMORPGs. In that game, players become cartoon characters in a game that replaces combat with gags and PvP with mini-games in a successful attempt to strip the violence away from the game. For those players out there who were concerned that Pirates of the Caribbean would be made in its predecessor’s image, they can rest easily in the knowledge that while Toontown Online finds clever ways around swinging swords and firing guns, Pirates makes no such concessions.

Source: MMORPG.com

Monday - February 05, 2007

PotC Online - Media Event Report @ RPG Vault

by Inauro, 21:15

RPG Vault reports back from the recent Pirates of the Caribbean Online media event.

Slated for a spring launch, Pirates of the Caribbean Online will offer us the opportunity to experience the franchise in a very different way, by creating our own buccaneer characters, then setting sail in search of fame and fortune. We'll be able to search for buried treasure, customize our ships, and help Jack, Will and Elizabeth to fight both undead and corrupt human enemies. Crafted by the entertainment giant's VR Studio, which is also responsible for the acclaimed Toontown Online, the title is clearly aimed at a far larger audience than just hardcore online world gamers. Accordingly, the system requirements will be very low, and, as announced at a recent media event, the pricing model will be unusual, with no-charge basic access supported by advertising plus an optional $9.95 per month subscription plan that will unlock additional elements and content.

Source: RPG Vault

Saturday - February 03, 2007

PotC Online - Hands-On @ IGN & Ten Ton Hammer

by Dhruin, 23:48

A recent press event sees two hands-on previews for Disney's Pirates of the Caribbean Online at IGN and Ten Ton Hammer.  Here's the intro from the first:

US, February 1, 2007 - Capitalizing on a hugely popular brand name, Disney Online is working to finish an MMO set in the Pirates of the Caribbean universe. We checked out a build of the game at a recent event in San Francisco, and had the opportunity to learn a little about the game's features and structure. Designed with mass appeal in mind, the game has a more limited character skill system than MMO veterans will be used to, and moves combat away from the all too common point, click, and watch model. Featuring fights on land as well as aboard ships, Pirates of the Caribbean Online hopes to offer a more varied version of MMO gameplay.

...and then a snip from the second:

Those who are used to the MMO staple of right-clicking a mob and wondering off to fix a tasty snack, be warned: there's no such thing as auto-attack in Pirates Online. Instead, melee combat is all about building powerful combos via well-timed mouse clicks and special abilities (which are selected via a right click selected using the well-implemented “radial menu” - think floating icons around a character as in Star Wars: Knights of the Old Republic or The Sims series).

Tuesday - December 12, 2006

PotC Online - Interview & "Making Of" Videos @ Official Site

by Kawika, 00:16

In his latest blog, Dave Chap, Animation Technical Director for Pirates of the Caribbean Online, has posted about the new development crew interviews/bios and "making of" videos recently added to the official site. Here's a snippet from Dave's official bio:

If you were a pirate, what would your name be?

In the game, my pirate name will be The Cha. He's a big bald guy that's going to specialize in captaining ships and throwing bombs. Since you know more about him now than any other player character in the game, it's safe to say that right now he's the most notorious player character in Pirates of the Caribbean Online. Make sure you join his pirate guild!

 

Source: Disney

Saturday - August 05, 2006

Pirates of the Caribbean: Oren Aviv Interview

by Inauro, 03:26
Coming our way courtesy of Disney and Games Press is the following interview/press release with Oren Aviv, President of Production at Walt Disney Pictures.
Were you surprised by the huge response to "Pirates of the Caribbean: Dead Man's Chest"?

I don't think anyone expected "Pirates of the Caribbean: Dead Man's Chest" to break all of the box-office records it has. We've seen a truly phenomenal response to these characters and their adventures from fans of all ages around the world.

As a seasoned Studio executive, when you were working on "Pirates of the Caribbean: The Curse of the Black Pearl" and then "Pirates of the Caribbean: Dead Man's Chest," did you have any indications that these films would end up being so immensely popular?

We knew the ride was very popular in the Parks, and then once work began on the first film, we realized these were very compelling characters. It was great to see Jack Sparrow come to life through Johnny Depp's work. Also, we were working with talented professionals like Jerry Bruckheimer and Gore Verbinski, and they created this amazingly detailed and immersive new world that fans obviously responded to.

Will the adventures featured in "Pirates of the Caribbean: Dead Man's Chest" also be included in-game?

Yes, the game will extend the world and legends introduced in both the first and second films. Players will experience firsthand what it is like to exist in the same world as Jack Sparrow, Will Turner, and Elizabeth Swann. The game doesn't mimic the exact storylines, but it will include some of the films' epic battles and evil antagonists, such as encounters with the relentless Kraken and Davy Jones.

How can we expect to see Pirates of the Caribbean Online grow with future film titles? What can you tell us about the third movie?

Since the MMO genre is an expansive, ever-growing world, new game elements can be added regularly, so there are no real limits to the size of the universe or the extent of adventure. Fans of the films will feel like they're stepping into a world they know and love as they partake in a wide variety of adventures, driven in part by a narrative that will unfold from the characters they know.

How involved is the cast of the film in the game's development?

The characters from the films are one of the biggest parts of the franchise's appeal, so the game will incorporate the main actors' likenesses wherever possible. For example, Jack Sparrow walks players through the basic tenets of the Pirate's code in the beginning of the game. Will Turner teaches players sword fighting, and Elizabeth Swann helps players master the subtle art of manipulation.

How involved is the film Studio in the game's development?

We have a great team at the Studio that guides the overall Pirates franchise and they've worked closely with the game developers to ensure it reflects the quality, action, and excitement associated with the films.

What are some of the themes from the "Pirates of the Caribbean" franchise that will carry over into the game?

Adventure is the most prominent theme which makes Pirates perfect for the MMO game genre. Players can immediately jump in and battle other Pirates at sea. And there will be magic and voodoo elements similar to those seen in "Pirates of the Caribbean: Dead Man's Chest." Like the films, the game will also be a lot of fun. For example, when players visit local pubs to play parlor games, cheating will be encouraged which is very Jack Sparrow-like.

What role will Pirates of the Caribbean Online play in the Pirates universe?

This game will expand the Pirates of the Caribbean universe and allow fans of the films to interact with the elements they love most about the adventures of Jack Sparrow, Will Turner and Elizabeth Swann. It's the first and only MMO based on the Pirates franchise and will be an ongoing, ever-changing experience that will engage fans during, between, and beyond the movie and DVD releases.

Why is "Pirates of the Caribbean" such a good fit for an MMO game?

An MMO format allows fans a chance to experience for themselves what it's like to exist in the same world as Jack Sparrow, Will Turner, Elizabeth Swann and the other characters made famous in the films. Players can forge their own identities, join up with others, sail the seven seas, and battle the undead almost without limit. As an MMO, the game becomes a totally immersive and social experience that allows players to grasp that sense of vastness and freedom that is different from non-MMO games.

Source: Disney

Sunday - July 23, 2006

Pirates of the Caribbean Online: Interview @ Stratics

by Inauro, 23:03
Stratics talks with Mike Goslin, Vice President of VR Studios, about the development of Pirates of the Caribbean Online.
What is a normal day for a VR Studio developer? How much time spent in meetings? Brainstorms? Coding? Is it true you live on soda and pizza?

Thankfully, we don't have too many meetings... but we do spend a lot of time debating in the hallways! Since most people in our group work in an open space, we tend to "prairie-dog" a lot. For example, if a discussion is going on, someone might hear and pop their head up to chime in with suggestions.

How we spend our time also depends on where we are in the development cycle. Early stages are dominated by brainstorming and coming up with concepts and art. Later the focus is on prototyping and trying things out to see if they are fun. Eventually we build systems and start hooking things together. Finally, it's polishing, performance tuning, and bug-fixing. Occasionally, someone will eat a salad in addition to soda and pizza.
More...

Source: Stratics

Tuesday - July 18, 2006

Pirates of the Caribbean Online: Interview @ Worthplaying

by Inauro, 23:13
Worthplaying talks with Mike Goslin, Vice President at VR Studios, about the company's upcoming Pirates of the Caribbean Online.
Q: What is a normal day for a VR Studio developer? How much time spent in meetings? Brainstorms? Coding? Is it true you live on soda and pizza?

Thankfully, we don't have too many meetings... but we do spend a lot of time debating in the hallways! Since most people in our group work in an open space, we tend to "prairie-dog" a lot. For example, if a discussion is going on, someone might hear and pop their head up to chime in with suggestions.

How we spend our time also depends on where we are in the development cycle. Early stages are dominated by brainstorming and coming up with concepts and art. Later the focus is on prototyping and trying things out to see if they are fun. Eventually we build systems and start hooking things together. Finally, it's polishing, performance tuning, and bug-fixing. Occasionally, someone will eat a salad in addition to soda and pizza.
More...

Source: Worthplaying

Monday - July 17, 2006

Pirates of the Caribbean Online: Q&A @ MMORPG.com

by Inauro, 23:03
MMORPG.com is featuring a recently released Q&A session with Mike Goslin, the Vice President of VR Studio, regarding the upcoming Pirates of the Caribbean Online.
What is a normal day for a VR Studio developer? How much time spent in meetings? Brainstorms? Coding? Is it true you live on soda and pizza?

Thankfully, we don't have too many meetings... but we do spend a lot of time debating in the hallways! Since most people in our group work in an open space, we tend to "prairie-dog" a lot. For example, if a discussion is going on, someone might hear and pop their head up to chime in with suggestions.

How we spend our time also depends on where we are in the development cycle. Early stages are dominated by brainstorming and coming up with concepts and art. Later the focus is on prototyping and trying things out to see if they are fun. Eventually we build systems and start hooking things together. Finally, it's polishing, performance tuning, and bug-fixing. Occasionally, someone will eat a salad in addition to soda and pizza.More...

Source: MMORPG.com

Pirates of the Caribbean Online: Movie @ Gamespot

by Inauro, 22:52
Gamespot has a new Pirates of the Caribbean Online movie available for downloading.

Source: Gamespot

Wednesday - June 14, 2006

Pirates of the Caribbean Online: First Impressions @ HookedGamers

by Inauro, 00:49
HookedGamers takes a closer look at Pirates of the Caribbean Online and shares some first impressions.
Piracy is in fashion again

No, I don't mean software piracy, I'm talking about the sort of piracy that involves swashbuckling heroes of yesteryear swinging from one ship to another in an attempt to win back a fair maiden or to secure a ship full of treasure. A number of games have been released (such as Sid Meier's Pirates) or are scheduled for release in the coming months (Age of Pirates) which have increased the awareness of all things piratical. Disney Online is in development of another pirate game, in this case a MMORPG. The game is loosely based on the world of the Pirates of the Caribbean movies, and in particular Jack Sparrow, Will Turner and Elizabeth Swann. Gamers will be able to create a character of their own and will then be able to interact with the three characters from the movie as well as other online characters.
More...

Source: HookedGamers

Tuesday - June 06, 2006

Pirates of the Caribbean Online: E3 Preview @ RPG Vault

by Inauro, 02:55
RPG Vault takes a closer look at Pirates of the Caribbean Online as seen at E3 2006.
The core concept of an online world targeting more than just the gamer audience is definitely interesting. Your on-screen persona will be highly customizable in terms of body and face shape, clothing and pirate touches like tattoos, scars, peg legs and eye patches. Initially, you'll have only a small boat at your disposal, but as you advance, you'll be able to acquire larger ships, outfit them and assemble a crew of other scallywags. The play will include quests on land and sea; naval, melee, ranged and voodoo magical combat; and other activities such as card games in which, befitting your pirate persona, you'll even be able to cheat. With a minimum processor speed of only 800 MHz, the title will run on almost any hardware.
More...

Source: RPG Vault

Information about

Pirates of the Caribbean Online

Developer: Disney

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Combat: Unknown
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
North America
· Homepage
· Platform: PC
· Released at 2007-10-31
· Publisher: Disney