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Monday - September 16, 2019
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Monday - September 16, 2019

Epic Tavern - A reverse-RPG game

by Silver, 09:14

KnowTechie reports on Epic Tavern which they describe as a reverse RPG game. The game is currently available on Steam Early Access.

I found that I actually had surprising control over the characters that I ostensibly wasn’t in control of. The game sends you on a tutorial quest that is guaranteed to fail eventually, as it’s the story catalyst of why things in the world are as bad as they are when the game begins. You do control heroes in combat by telling them what kind of roll to make (e.x. Aggressive or Cautious, among several options).

From there it’s all about hedging probabilities. The best way that I can describe the level of control you have is one that goes well with the “sports management meets fantasy” pitch: You’re more of a coach on the sidelines making broad suggestions and less of a player making micro choices.


Thanks Farflame!

Thursday - September 05, 2019

Vampire: The Masquerade -Coteries of New York - New Info

by Silver, 12:23

Some new info on gameplay, mechanics and story for interactive fiction RPG Vampire: The Masquerade -Coteries of New York.

Hello, everyone! How has summer been treating you so far?

Here at Draw Distance, we’re longingly staring at the blue skies outside our windows as we’re entering the final phases of development of Vampire: The Masquerade – Coteries of New York, our upcoming narrative-focused, fully licensed game set in the globally renowned universe of Vampire: The Masquerade 5th Edition.

As time passes, we unveil more and more information about Coteries of New York. In our last press release, published by many media outlets around the world, we shared tons of data regarding the gameplay, mechanics and story.

Here’s the tl;dr list of key information we shared about Coteries of New York:

  • Vampire: The Masquerade - Coteries of New York presents the conflict between two vampiric factions: the traditionalist Camarilla and the fiercely independent Anarchs in New York
  • It's a unique, atmospheric, single-player narrative experience, set in the rich, fully-licensed, globally-recognized universe of Vampire: The Masquerade 5th Edition.
  • Coteries of New York present players with choices that matter, aiming to deliver a dark, atmospheric, and emotional narration mixed with morally challenging dilemmas, and many potential paths leading to the story’s finale.
  • We plan to include significant branching and reactivity, so that the players feel their decisions influence the world around them and encourage multiple playthroughs for those invested in the world and story of Coteries of New York.
  • You are a newly-fledged vampire in New York. You must learn what it means to be one of the Kindred in a huge, vibrant, contemporary metropolis.
  • You will make choices for your character, including which storylines to pursue and how to approach the different situations presented. You will be presented with branching dialogue choices, memorable characters - all among iconic locales of New York City. You’ll be able to use Disciplines appropriate to your clan to charm, sneak, intimidate or kill, and your choices will determine your path.
  • You’ll build your Coterie and learn your undead companions’ deepest secrets… or see them abandon you.
  • Although you start off as part of the authoritarian vampire sect called the Camarilla, you soon learn that other factions exist - chief among them, the independent Anarchs. Your paths will inevitably cross theirs, but whether you choose to shun them, or try to learn more about what they represent, will be your decision.
  • While the game is primarily text-driven and story oriented, several mechanics reflect the dark truths of being one of the Kindred.
  • Hunger is used to indicate the constant need for blood that vampires must deal with nightly. Characters have the opportunity to hunt for blood during quests. Ignoring this need leads to warnings in the game’s fiction, and if disregarded for too long, to consequences that include succumbing to the Beast
  • Humanity is a measure of how moral and rooted in humanistic principles the character is. This rating is used by the game to modify the results of choices in quests, offer additional story choices, or even lock certain choices out.
  • Finally, the Masquerade rating tracks how well the character blends in with mortal society. Staying inconspicuous and hidden from prying eyes is even more important for vampires than ever, due to the existence of the so-called Second Inquisition, a clandestine hunt for vampires concealed within global government agencies. Secrecy and not flaunting your supernatural powers in the sight of mortals is of utmost importance.

That’s all the information we’ve prepared for today. In the upcoming updates we will unveil more about the characters, Clans, Disciplines and different types of quests!

Oh, and by the way, check out the game's main page on Steam - you'll find four brand new pre-alpha screenshots there!

We're hope you're pleased with the amount and weight of the information we provided. Stay tuned, as we're preparing to share our first gameplay trailer with you soon!

Jacek @ Draw Distance team
Thanks Farflame!

Wheel of Fate - New "AI" RPG

by Silver, 12:19

Twinfinite reports on Wheel of Fate which is described as being an "AI" RPG capable of thousands of story possibilities.

Developer UDX Interactive has today announced a new project called Wheel of Fate. The game’s genre is described as an artificial intelligence RPG, in which player decisions shape the world around them using unique technology.

“With Wheel of Fate, we took a massive leap that RPG’s never do and that’s to incorporate machine learning to continuously explore thousands of possibilities and create new story arcs,” says former Mass Effect 2 developer and Wheels of Fate designer Miles Holmes.



Thanks Farflame!

Monday - September 02, 2019

Chernobylite - Gameplay Video

by Silver, 07:27

Some gameplay video of post apocalyptic RPG Chernobylite.


Hey stalkers!

Thanks to the Kickstarter campaign supported by so many of you, we spent the last few months working very hard to bring you into the Heart of Darkness - The Chernobyl Nuclear Power Plant. The beginning of our game takes place there - this is where it all started, and this is where it all ends. Even if there's still a few months ahead to the release of Early Access version of the game on Steam, we wanted to share a small part of the experience with you. Leave us your comments and help us polish the game to become an ultimate Chernobyl experience for all of us.

And anyway, to visit Chernobyl without leaving your home, add Chernobylite to your wishlist on Steam and stay tuned for more news about autumn's release of our game.

Thanks Farflame!

Within the Cosmos - Gameplay Video

by Silver, 07:23

A new gameplay video of RPG shooter Within the Cosmos.


Available on Steam in September 2019

Steam page:

Within the Cosmos is a single-player first-person sci-fi RPG.

As you explore the Adallio System to try to find answers, your choices and actions will determine how the story unfolds.


The year is 2278, and humanity is on the verge of extinction. Your mission is to preserve the human race, as they are fighting a war they will not win. You are one of 500 people who work for UESA (United Earth Space Agency). You were put in cryogenic sleep and sent to the planet 'Berith II'. A planet that is tucked away in the Adallio star system, hidden, and far from the war. However, once you arrive, you and your crew come under attack by an unknown enemy, and it is up to you to figure out who is behind the attack, and why.

Thanks Farflame!

Thursday - August 29, 2019

General News - Starflight Remake News

by Hiddenx, 21:01

Farflame spotted a dev diary for a Starflight remake:

Starflight: The Remaking of a Legend

Welcome to the IndieDB page for Marvin's 'Starflight: The Remaking of a Legend' project. This project is a fan remake of the original 1987 PC game loved by many back in the day. Marvin is a veteran professional software and game developer who has worked for multiple well known companies such as Bethesda Softworks and Rainbow Studios, on popular games such as 'Elder Scrolls Redguard' and 'Cars: The Video Game'. As a fun side project, Marvin has decided to use his years of experience to remake his favorite childhood game with modern graphics via Unity. This game is open-source and freely available on GitHub, should anyone wish to help. Playable builds are being released on the project website and occasionally here too.

Dev Diary 14 - Creating More Alien Comms (Part 1) in Starflight: The Remaking of a Legend

Time for another post! This time Marvin brings to life the Spemin and the Gazurtoid via their communications screens and dialogue in his Starflight: The Remaking of a Legend project. Next article will cover more strange encounters! :)


Ashes of Oahu - Review @ IndianNoob

by Myrthos, 20:40

Ashes of Oahu is a post-apocalyptic shooter-RPG set in Hawaii and it has been reviewed by IndianNoob, who felt it was lackiong as it only scored a 5.5 out of 10.

Ashes of Oahu is a clear cut example of high ambition restricted by budget constraints and lack of manpower. Amidst the technical mess, there are moments of brilliance and pure fun but they are too far and few between. I genuinely hope that the developers keep updating the game like they have the past few weeks and may it end up closer to their original vision sooner than later. But for now, Ashes of Oahu is a hard pass.


Tuesday - August 20, 2019

General News - RPGs are too Predictable

by Myrthos, 19:59

The Guardian has an editorial on RPGs becoming too predictable and that a breath of fresh wind is needed.

But every now and again, a game comes along which shows that innovation can happen without putting people off and revives a genre in the process. The Ubisoft model was once to open-world games what the Fallout model is to first-person RPGs. The blueprint: climb towers to unlock new areas, sprinkle a map with icons representing mini goals to reach, make progress at your leisure. It underpinned Ubisoft’s Assassins Creed, Far Cry and Watch Dogs series, Warner Bros’ Batman and Middle Earth franchises, and many others.

Then came The Legend of Zelda: Breath of the Wild, in 2017. It’s got the towers, the open-world, and the plethora of smaller activities to distract you from the main noble quest. But it quietly revolutionised that stale old structure. Nothing in Breath of the Wild is gated. If you wanted (and you were extremely skilled) you could simply walk to the final boss and finish the game, though you would be far more likely to be lasered to death by guardian robots on the way up to the castle. The icon-filled map is almost entirely gone: only fast-travel points and the occasional quest-line show up. The rest is there for you to discover with your eyes and ears, rather than following objective markers like an orienteering enthusiast.

Thanks Eye

Remnant: From the Ashes - Released

by Silver, 08:28

Remnant: From the Ashes released on Steam recently and is a souls-like co-op shooter RPG.


Remnant: From the Ashes is a third-person survival action shooter set in a post-apocalyptic world overrun by monstrous creatures. As one of the last remnants of humanity, you’ll set out alone or alongside up to two other players to face down hordes of deadly enemies and epic bosses, and try to carve a foothold, rebuild, and then retake what was lost.

A REMNANT OF MANKIND The world has been thrown into chaos by an ancient evil from another dimension. Humanity is struggling to survive, but they possess the technology to open portals to other realms and alternate realities. They must travel through these portals to uncover the mystery of where the evil came from, scavenge resources to stay alive, and fight back to carve out a foothold for mankind to rebuild...

ENDLESS FANTASTIC REALMS AWAIT Explore dynamically-generated worlds that change each time you play through them, creating new maps, enemy encounters, quest opportunities, and in-world events. Each of the game’s four unique worlds is filled with monstrous denizens and environments that will provide fresh challenges with each playthrough. Adapt and explore… or die trying.

SCAVENGE. UPGRADE. SPECIALIZE. Overcome tough-as-nails enemies and epic bosses throughout hostile environments to earn experience, valuable loot and upgrade materials you can use to build a wicked arsenal of weapons, armor, and modifications to approach each encounter dozens of unique ways.

STRENGTH IN NUMBERS. Invading other worlds to seek an end to the Root is dangerous and survival is far from guaranteed. Team up with up to two other players to increase your chances of survival. Teamwork is necessary to make it through the game’s toughest challenges… and unlock its greatest rewards.

Monday - August 19, 2019

RPGWatch Feature - The CRPG Book Review

by Myrthos, 07:58

We never did a book review before, but here is our first one. Corwin went through Bitmap Books' CRPG book and remembered a lot of things from the past and learned some things as well. It is not a very long review, but it describes very well why Corwin liked the book.

Nostalgia can be a wonderful thing and I've been around long enough for it to really take hold. I remember when there were only mainframes and punch cards; I remember seeing Pong when it first took the world by storm; I remember buying an Intellivision and playing two simplistic DnD games for hours; I remember being excited when I bought a Commodore 64 and played 'Bard's Tale', 'Phantasie', 'Might and Magic' and 'Ultima'. I remember buying my first IBM clone PC and being extremely annoyed when it wouldn't play the first PC game I'd ever bought 'Quest For Glory' because it needed a '286' to run. (Who reads the fine print on the back of a box?) I remember having to upgrade to a '386' a '486' and a Pentium (complete with assorted memory managers) just so I could play the latest game in the Ultima series. Ah, the joys of nostalgia.

Thursday - August 15, 2019

General News - Fire Emblem PC Alternatives

by Hiddenx, 20:01

PCGamesN found seven Fire Emblem PC alternatives:

Looking for a Fire Emblem PC game? Here are seven alternatives to try

All the squares you could hope for

Fire Emblem: Three Houses is a unique union of Persona and grid-based warfare. It manages to make building an army fun as well as a megalomaniacal necessity. Unfortunately, the fantastical TRPG (that’s tactical role-playing game) series is exclusive to Nintendo platforms. Bummer. But don’t despair; there are a ton of similar games available right now on PC.

Indeed, from tiny mech battles to post-apocalyptic road trips, you might argue that there has never been a better time to dive into classic grid-based tactics games. They may not let you share tea with your students-turned-soldiers, but the format has been applied to a huge range of settings with a number of twists thrown in, offering more depth and diversity in turn-based combat than we’ve enough free time to enjoy.




Monday - August 12, 2019

Monsters' Den Chronicles - Now on Steam

by Silver, 08:44

Monsters' Den Chronicles is a dungeon crawler from 2012 that is now available on Steam.






Originally released in 2012, the third entry in the classic Monsters' Den series has come to Steam- improved and remastered!

Monsters' Den Chronicles is a dungeon-crawling RPG with turn-based battles and an emphasis on advancing a persistent roster of heroes.

Form a party and undertake one of six different adventures. Procedurally generated dungeons mean that even the same scenario is different each time.

  • Six different story scenarios
  • Randomly generated dungeons add replayability
  • Endless dungeon and wave survival modes
  • Hundreds of loot items to find
  • Unlock additional items by completing in-game achievements
  • Includes the premium content from the original web game

Tuesday - August 06, 2019

The Last Spell - Announced

by Silver, 23:56

The Last Spell is described as a turn-based tactical RPG with roguelite mechanics in which you lead a team of hardened heroes to defend the last bastion of humanity against hordes of monsters.


What if Final Fantasy Tactics & Dynasty Warriors had an illegitimate daughter?

The Last Spell is a turn-based tactical RPG immersed in roguelite mechanics in which you lead a team of hardened heroes to defend the last bastion of humanity against hordes of monsters.

A Dark Fantasy Tactical RPG with Rogue lite elements

This is the end. War and a bunch of crazy mages provoked The Cataclysm. A mysterious mist filled with hellish monsters enveloped most of the world. They said that those who entered the mist were killed, driven mad, or even turned into monstrous abonimations themselves. Only a few Havens keep up the fight against the Hordes of bloodthirsty monsters that come out at night from this strange purple mist.

Days were quiet and peaceful: they could take time to organize themselves, heal their wounds and search the surroundings for anything useful. But the nights… The mist thickened and from their bowels unleashes hordes of mutated monsters, craving for blood and magic.

In this glorious mix of pixel art and dark fantasy setting, you lead a group of hardened warriors whose only purpose in life is to desperately defend the last of the mages while they try to cast The Last Spell, and banish all magic from this world. And maybe save us all. Maybe.


Turn-Based Tactics:

  • Manage your squad of hardened heroes
  • Scarce resources: use Mana wisely to survive
  • Class-less skill trees and bonus perks

Hordes of Evil:

  • Tons of enemies to slay, burn, shock and slice!
  • Dozens of enemy types with different behaviors
  • Impressive skills to help you slaughter ’em all

Protect the City:

  • Rebuild a safe Haven from the remains of civilization
  • Build walls, traps and watchtowers
  • Protect the circle of magic at all costs!

Roguelite Elements:

  • You will fail… but everytime you do, you’ll grow stronger
  • Procedurally generated Enemy waves, Maps, Characters and Weapons
  • Nasty bosses

Tuesday - July 30, 2019

General News - CRPG Book Is Available Now

by Myrthos, 08:41

Yesterday, Bitmap books has made the CRPG book available. The book that would not have been if it wasn't for Filipepepe.

We're very proud to announce that The CRPG Book: A Guide to Computer Role-Playing Games is now available to purchase. After a very successful pre-order period, we decided to reprint the Standard Edition to give more people the chance to own this amazing book.

Spread over more than 500 pages, The CRPG Book: A Guide to Computer Role-Playing Games reviews over 400 seminal games from 1975 to 2015, covering the role-playing classics we all know and love such as UltimaWizardryFallout and Mass Effect – all brought to life with vibrant and engaging in-game images. Each entry also shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware. The book is completely by written by fans, AAA developers, indies, journalists, modders and industry personalities such as Chris Avellone, Ian Frazier, Scorpia, Ferhegón, Richard Cobbett, Brian 'Psychochild' Green, Durante, George Weidman and Tim Cain, to name but a few.

We also have a small amount of the sought after Collector's Edition available. These are priced at £49.99, which includes the A4 Dungeon Map Pad, Postcard Pack, A2 Poster and Pencil. We also have a small amount of the Collector's Edition which don't include any goodies, which are priced at £39.99.

Sunday - July 21, 2019

General News - Interview with Witcher 3 & Assassin's Writer

by Silver, 09:16

GameSavvy interviewed Stephen Rhodes who has worked on the Witcher 3 and Assassin's Creed Odyssey as a writer.

Tyler: You’re clearly passionate about games, so what came first? Was it that you wanted to be a writer and got into video games or was it that you wanted to get into video games and eventually became a writer?

Stephen: It’s definitely the second one. I went to university to study military history. I was really into history. I could tell very early on that it wasn’t really doing it for me and I just didn’t see a future career in it. So, I transferred courses internally because they had a good games course and I did a game design degree which covered a broad range of things including design, a bit of audio, programming, a bit of art and did a bit of narrative as well. I was always quite good at design and interested in the design and the mechanics of things because I like systems. But looking back, (narrative) resonated with me because when I did the narrative module I got like a 98% in it or something ridiculous. I loved doing it but I sort of put it aside afterwards and carried on pursuing other disciplines.

I got into the actual industry by doing QA and testing. There was a studio, Travelers Tales, the guys who do the Lego games, and they were quite close to where I went to university and a lot of the graduates ended up there. There were a few (graduates) in high positions at that point and they were always looking for students who were about to graduate. So, I went and did QA but they put up some internal positions in design roles not long after I started. I applied and got a design role where I did level design, camera stuff, working on cut scenes and working on missions so it was quite a broad job role but it was a great entry into the industry. Doing that I realized I had a passion for narrative and storytelling. It was always something that came very naturally to me. Growing up, me and my friends used to play DnD and other Roleplay Games like Star Wars, and Warhammer Fantasy. I was always liked to DM (Dungeon Master) as I was always coming up with the stories and campaigns and characters. It was always something I harbored a passion for so I kind of bridged the gap and after three years at Travellers Tales I realized that the Lego games weren’t satisfying my creative needs. So I applied to a couple of places and ended up getting a job at CD Projekt Red in Poland as a quest designer, which for me it was a great merge of my experience and also my passion for narrative.


Thanks Farflame!

Friday - July 19, 2019

Haven - First Trailer

by Silver, 20:33

PC Gamer reports on the first trailer for Haven, which is an RPG about lovers on a lost planet.


Earlier this year, Furi developer The Game Bakers announced Haven, an RPG about lovers on a lost planet. The description at the time was pretty vague: It's playable alone or in two-player coop, and "the only thing that matters is to stay together." Today the studio revealed a little more about what's coming, including the first-ever gameplay trailer and a rundown of basic gameplay.


Thanks Farflame!

Monday - July 15, 2019

General News - The best RPGs of all Time

by Hiddenx, 20:42

What do we do against the summer slump? We present you another top RPG list - this time henriquejr spotted one on PC Gamer:

The best RPGs on PC

The best RPGs on PC guarantee hundreds of hours of adventure in one of the PC's essential genres.

The best RPGs on PC can deliver hundreds of hours of adventure. Since tabletop RPGs first started getting the digital treatment, the genre has grown into an intimidating, massive beast. Many of the best RPGs you can play on PC are of the action variety, hailing from the explosive years of 3D RPGs like Oblivion. More recently, classic style RPGs  like Pillars of Eternity with closer ties to their tabletop roots have seen a resurgence in popularity. Our list of the best RPGs on PC have something to scratch your roleplay itch whether you prefer fast-paced swordplay or more methodical turn-based games.

The RPG genre is tough to boil down: by the most literal definition, every game is a role-playing game. This list represents our best definition of the canonical RPG—games that likely emphasize story; that let you inhabit a customizable character through skill points, inventory, and dialogue decisions; that include complex, controllable relationships with companions or non-playable characters. Drawing these kinds of lines helps us provide a better service to you, we hope—though we've made some exceptions where we think it's worth it.




Dying Light 2 - Interviews

by Silver, 10:49

Some interviews for Dying Light 2 from Gamingbolt and AusGamers.

Or as I suggested to Jaskula “renaissance Mad Max?”.

“Yeah, yeah! Of course that was our goal,” he says almost jumping out of his seat at the phrasing. “Humanity lost it's war to the infected. So we knew that [the game-world] had to be multicultural; it's somewhere in Europe because we wanted it to be a mix of cities we know, and for us it was a perfect setting for the game with the architecture; the medieval buildings correspond [with] what we call ‘Modern Dark Ages’.”

The reason this is poignant, in mentioning multiculturalism with the idea of a ‘Modern Dark Ages’, is that one of the voices I heard in the demo was definitely Aussie (hence the Mad Max reference), but that all of this rolls into why, and how, The City has descended into an archaic level of society. Freedom means different things to different groups within Dying Light 2, and the ideology of positive ‘multiculturalism’ is flipped on its head. This is not a nice place to be, let alone live in, and we haven’t even gotten to the Infected who still populate its daytime interiors and nighttime streets. A Mardi Gras of dread, fear and vertical requirement, from a gameplay perspective.


As Aiden’s parkouring from location to location, his clothes look fluid and well detailed. For some reason, Aiden has a very weird looking bracelet on. There’s no indication of what this means, but it looks very important.

I have a question related to the bracelets they wear —

TS: Yes. The bracelets are called biomarkers. This is something that was built 15 years before the events of the game by an organization called GRE. This basically shows you how close you’re getting to the point of no return. Because when you are infected, the infection accumulates in your body. When you cross a certain threshold then you basically turn into a zombie. So this tells you, “I’m really in bad shape. I really need to find some [drugs].” Most of this is important in terms of narrative, how people react to you. Because when you’re close to turning, they will react to you. That’s the rule of this world. That’s a safety measure for everyone in the city.


Thanks Farflame!

Monday - July 08, 2019

Within the Cosmos - Gameplay, Lore, and the Future

by Silver, 09:21

OnlySP asked the developers of Within the Cosmos about gameplay, lore, and the future.

OnlySP: The game also has a stat system, which sounds a little like S.P.E.C.I.A.L. from Fallout. Is that an apt comparison? Will players be able to improve and modify those stats through gameplay and, if so, how?

Debois: Yeah, it's a similar idea to how S.P.E.C.I.A.L. works in Fallout or similar games. When the player starts the game, they will be given a fixed amount of points that they can assign to their attributes. So, if you decide to max out your Constitution and Agility, you'll have a character who's agile, sneaky, and strong, but that would come at the cost of not having much Intelligence, Charisma, or Perception. So, you're really gonna have to think about what attributes you favour, or you could put a roughly equal amount into all of them and have a character that can do a little bit of everything but not a master of everything. It's up to you. I feel like that system will really create the desire for players to have multiple playthroughs of the game, and still have each playthrough feel like a different experience.

As far as improving and modifying those stats... I'm still trying to get the balance right. There might be one or two instances where you can upgrade them, or get temporary boosts to them, but whether you can improve or modify them beyond that is still being determined.

OnlySP: While upgrading, will players be able to respec their character's abilities at all or are they locked into the upgrades they use?

Debois: No, they won't be able to respec. Once you select an upgrade/perk, that's what you're locked into.


Thanks Farflame!

Thursday - July 04, 2019

Warlocks 2: God Slayers - Releasing July 18th

by Silver, 21:51

Action RPG Warlocks 2: God Slayers will release July 18th.


Warlocks 2: God Slayers is a humorous action RPG game with online and local co-op.
Challenge the vile gods and dethrone them in this action-packed hack’n' slash experience with wizards and meteor showers.

God Slayers is a brand new story.
Take the role of one of the Warlocks and face the gods themselves, as slashing hordes of shadow monsters in the past have angered them, to say the least.
The Order of Warlocks has been called to challenge and dethrone arrogant gods from the thrones - make them pay for their betrayal.

Core features:

  • Hilarious pixel art with hand-drawn animations.
  • Dynamic hack 'n slash experience in solo, local and online co-op (up to 4 players).
  • More than 40 types of challenging enemies that work together to take you down, using their unique skill sets.
  • 5 different types of Warlocks to choose, each with their own abilities to unlock throughout the game.
  • Special familiar slot for your character (with evolutions!).
  • 8-10 hours of gameplay to complete the solo adventure with one Warlock.
  • Giant, powerful bosses waiting to get slayed.
  • Extensive maps with tons of randomly generated loot to be picked up.
  • Colorful narration with plenty of jokes and humour.

Friday - June 28, 2019

Ashes of Oahu - Player Choice and the Branching Story

by Silver, 11:11

A recent developer diary for Ashes of Oahu covers player choice and the branching story.

Developer Diary #6: Player Choice and the Branching Story

In our previous developer blog, we covered the importance of outposts and touched on enemy A.I. You can catch up on that blog here. This week we are covering the depth of the branching narrative that you’ll uncover as you play though Ashes of Oahu and the impacts of your choices.

When Kai embarks upon his journey through Ashes of Oahu the factions exist in a loose tension with each other. They have motivations that place them in conflict, but they do not live in a state of all-out war. Depending on your choices, they can stay neutral towards each other, become allies, or devolve into open hostilities. This is done to increase player agency and show Kai’s influence on the world around him.

What Kai learns as he interacts with different characters will affect the story as well. What you learn throughout the game can become relevant in later conversations with other NPCs. If you have met one particular character and that meeting is connected to another person elsewhere in the world, you could find new branching dialogue available to you. You’ll also find that some NPCs will be willing to help you along your journey and venture out to support Kai’s efforts if you make the correct dialogue choices.

Ultimately the choices Kai makes and the way he aligns himself with the factions will impact who will help you defeat the Pua’a. Kai can turn missions down directly and risk gating any future rewards from that character, or he can choose to work with all the factions and try to bring them into harmony at the likely cost of never reaching the ultimate in skill rewards from any of the factions.

One early example of how Kai’s choices can have severe consequences is how he chooses to interact with a man named Tacitus. A first glance Tacitus appears to be a member of the Islanders that has been evicted from the Farm. He insists that he was helping the Farm fight off an invading band of Raiders, but the Farm didn’t like his tactics and asked him to go. He appears gravely injured and requests you seek aid on his behalf.

Once Kai arrives at the Farm, doubts are raised about Tacitus’ motivations. Apparently, the Raider invasions didn’t really start until he showed up. Needless to say, the Farm isn’t inclined to give you medical items to aid Tacitus. At this point, you can either steal the supplies and suffer reputational damage with the Islanders (if you get caught), or you can do a quest for the medical staff, and then they will reward you with the items you wanted.

If you choose to help Tacitus, he will reward you with grenades, promise you more in the future, but eventually betray you and attack alongside the Raiders at a later point in the game. If you choose to turn him down, he will become openly hostile towards you. You’ll learn early on that helping everyone you meet isn’t always in your own best interest, nor is everyone always going to tell you the truth, but it is your choice to make. However, regardless of the decision you arrive at, you are guaranteed to have some fun and exciting gameplay moments out of it.

Thanks Farflame!

Thursday - June 27, 2019

Alder's Blood - Announcement Trailer

by Silver, 01:49

Alder's Blood is described as a grim and dark stealth tactical game with the turn-based combat focused on avoiding enemy ambushes and setting up your own.


Become a member of an elite cast known as the Hunters. Take on the quest to kill the corrupt god that abandoned the human race and left it to perish. Embark on a dangerous journey and explore the remnants of a world in search of a means for mankind’s survival. Alder’s Blood – a debut title from Shockwork Games, will hunt you down on PC and Switch later this year.

Feature List

  • Stealth, ambush-based combat. Try to outsmart and outwit all the horrifying creatures you’ll be facing, as they are way stronger and you don’t stand a chance in a direct assault;
  • Diverse, challenging opponents. From werewolves to vampires, all monsters have their unique attacks and skills and can easily see, hear or smell you from the distance. So be careful not to reveal your position too early;
  • Stamina-based characters. Cautiously manage your energy level between attacking, moving and casting spells. In the end, you’re only a human and running out of energy will seriously fatigue you;
  • A grim world plunged in half-darkness. In this world, our god has finally turned his back on us and his corrupt presence can change the intensity of the battlefield. From summoning monsters, through changing the weather, to transforming one of the creatures into a powerful avatar of his will;
  • A vagabond’s exploration system.Travel the world bringing your mobile base along with you. Take shelter in and manage your camp, but be wary of enemy ambushes;
  • A unique fusion of dark Victorian fantasy and wild west. Immerse yourself in a world so different from the one you know. The universe shaped by struggle, where mankind has not had the freedom to develop or advance any of its technology

Saturday - June 22, 2019

Best RPGs of the last 40 Years - Infographic of 500+

by Silver, 11:24

UnleashtheGamer has a large infographic of the best 500 RPGs from the last 40 years.

You might’ve forgotten, but a few months ago, on a cold February afternoon, we released a humongous infographic on the internet containing (what we then thought) a definitive list of the best RPGs.

How It All Began

We won’t lie to you – it took a lot of work. Like, a lot. Gathering the data, centralizing the titles, neatly categorizing each game in the appropriate place, and not to mention designing the infographic itself, took a lot of grind and sweat.

  • 3 weeks to gather the initial data, researching, and talking to friends

  • 1 week of proofreading and arguing with said friends about the differences between real-time with pause and turn-based games

  • Several hours making research on the difference between high fantasy and low fantasy only to understand that there is no consensus in the media on either definition, and we’re free to accept whichever option we wish

  • 2 days for our designer to come up with a structure that makes sense

  • Hours upon hours to find all the information required

  • 2 weeks of gathering your feedback and doubling the number of games

  • Hours of our designer adding all them and alphabetizing all 500+ games per your request

  • 1836 layers in the Photoshop file

  • A full month of being proven wrong each day when I thought I knew a lot of RPG games


Chernobylite - Interview

by Silver, 11:11

@Gamingbolt The developers of Chernobylite have been interviewed.

From what we’ve read of Chernobylite so far, it seems the story is a pretty big focus in the game- is that an accurate assertion?

Exactly! In our previous game, Get Even, we put a lot of emphasis on narration and the bar has been set up pretty high. Nevertheless, with Chernobylite, we have an ambition to push it even higher.

How much are player decisions going to affect the game and its story? How divergent can we expect the branching paths to be?

It’s very difficult to answer this question without going into too many details. In our branching system we don’t allow the player to make choices only in specific places planned in the script. In our game each character may die, each task may be a success or a failure. Everything will have their consequences both in the story and in the gameplay.

How does collaborating or competing with other characters in the Exclusion Zone work in the game as a mechanic? 

Very often in RPGs we encounter different fractions which we can ally with in various ways and antagonize the other ones at the same time. In Chernobylite each stalker is like a fraction. It’s mostly visible in members of your crew – everyone has a different agenda, goals or sympathies. It’s bread and butter.


Thanks Farflame!

Monday - June 17, 2019

Dying Light 2 - E3 Preview @RockPaperShotgun

by Silver, 12:10

Dying Light 2 was previewed by RockPaperShotgun at E3.

But Aiden has more pressing concerns. As I said, people are about to get thirsty – and he’s just been told a chap called the colonel is hoarding all the water. Before he can set off to have words, though, a mob of humans starts battering at the base’s gates. Aiden jumps down into the fray, and three people very, very quickly lose their limbs and heads. The slicing is much the same as the last game, where a single well aimed slash can end a fight immediately.

The renegades are dead, but Aiden’s friend is in dire straits. It’s here I see the first decision in the demo, and the first hint that our presenter’s promises of meaningful choices might actually have… meaning. Does Aiden stay with his pal Frank as he bleeds out, or chase after a van that could get him into the colonel’s place? It doesn’t feel like much of a decision, because somebody else is looking after Frank anyway.

So he’s off, leaping between rooftops, wallrunning and sliding as he goes. Now though, Aiden can also whip out a paraglider. The city reminds me much more of the later half of Dying Light, the half with towers and grappling hooks. The first game took over ten hours to give you a grappling hook, and it’s unclear how long it will take to earn it here – when I asked, I was told you get it in the second of the games seven regions. “You can also do more with those tools later on,” creative director Adrian Ciszewsk told me. The grappling hook, for example, can be upgraded so you can chuck it at people to bring them in for a kicking, a la Scorpion in Mortal Kombat.


Thanks Farflame!

Wednesday - June 12, 2019

Stardock & Star Control Creators - Settled with Mead and Honey

by Silver, 23:00

ArsTechnica has the details on how the Stardock and Star Control creators settled their differences with mead and honey.

The settlement's details are public, and Ford & Reiche have a blog post on their site explaining things. In summary, though, the terms are simple and straightforward:

  • All existing lawsuits between Stardock and Ford & Reiche are dismissed with prejudice (this simply means the suits cannot be re-litigated).
  • All parties are responsible for their own attorney's fees.
  • Stardock gets to use the Star Control name for its Star Control Origins game and can develop sequels and DLCs as it likes.
  • Ford & Reiche get to continue to develop their own direct Ur-Quan Masters sequel (which was previously called Ghosts of the Precursors but will be renamed).
  • The Star Control Origins universe (now known as "the Star Control franchise") will continue in a disconnected bubble from the Ur-Quan Masters/Ghosts of the Precursors universe (now known as "the Ur-Quan Masters franchise").
  • Reiche will contribute some writing to the Origins universe in a volunteer role.
  • All of the complicated arguments about who owns which copyrights and trademarks and who they bought them from and when and what's copyrightable and what's not are mooted. (Which is great because it means I don't have to re-summarize the mountain of IP arguments that both sides were making!)
  • The original three Star Control games can continue to be sold on other storefronts, including Stardock's, and Stardock will split revenue from those games' sales with Ford & Reiche.
  • No licensing money changed hands.
  • Brad Wardell of Stardock must furnish Paul Reiche with a specific amount of honey from Wardell's apiary.
  • In turn, Paul Reiche must furnish Brad Wardell with a specific amount of mead brewed from Wardell's bees' honey.

Wait... what?

Yeah, the last bit kind of threw me, too.


Tuesday - June 11, 2019

Editorial - Chris Avellone: "Leave the Answer to the Player"

by Silver, 09:59

OneAngryGamer wrote an article defending Chris Avellone's opinion on politics in games.

The interview was published on May 31st, 2019, and when asked about whether stories can be apolitical, Avellone stated…

“They may become political as societal norms change, but I believe it’s possible to do apolitical games. I also don’t condone developers who want to do political games or make a statement – I think a game is served better by asking a question, provide a range of perspectives on the question, but then leaving the answer to the player. I try to frame any politics in the parameters of the world, the lore, and the franchise.

 “The reason I take this approach is because I view games as entertainment. If you’re purposely pushing an agenda or point of view in your game – especially a real-world one that’s clearly divorced from the game world – and you’re dictating that perspective as correct vs. asking a question or examining the perspective more broadly, then it’s left the gaming realm and the ‘game’ has become a pulpit.”


Thanks Farflame!

Sunday - June 09, 2019

General News - An Unexpected Message from Deep Space!

by Silver, 08:58

@DogarandKazon Stardock and Frungy Games have settled their lawsuit amicably and in a positive way for fans of Star Control. More will be announced at E3.


An Unexpected Message From Deep Space

June 08, 2019

Stardock® and Frungy Games™ (Fred and Paul) are happy and relieved to announce that all parties have settled their disputes amicably and in a way where the fans of Star Control® and The Ur-Quan Masters™ are the biggest winners.  Stay tuned to Channel 44 for more details next week from the E3 floor!

Saturday - June 08, 2019

Ni No Kuni: Wrath of the White Witch - Coming to PC?

by Silver, 12:21

Gamingbolt reports on a rumour that Ni No Kuni: Wrath of the White Witch will come to PC and PS4.

Bandai Namco Entertainment’s string of leaks continues. After FromSoftware’s Elden Ring and Tales of Arise leaking, it’s Ni no Kuni: Wrath of the White Witch Remastered. The remaster is coming to PS4 and PC this Fall with a resolution upscale and improved performance but will also released on the Nintendo Switch without these enhancements.


Friday - June 07, 2019

Opinion - What Piranha Bytes Purchase Means for Gothic 4

by Silver, 10:29

LastKnownMeal asks what the Piranha Bytes purchase by THQ Nordic means for a potential Gothic 4.


A couple of days ago, German game developer Piranha Bytes has been bought by their ELEX publisher THQ Nordic. It does seem that the publisher believes in the studio and suddenly there was one question in the air, what about Gothic 4?

Thanks Farflame!

Wednesday - June 05, 2019

Dying Light 2 - Interview

by Silver, 11:50

Wccftech interviewed the lead designer behind Dying Light 2 about the setting and its RPG elements.

Can you talk about the Modern Dark Ages setting, how it came to be and what makes it unique?

Dying Light 2 started a long time ago, but we typically spend a lot in the concept phase, trying to make sure that whatever we decide to move forward with is well thought-out. We had defined the meaning of the game, the design foundations, the dominant emotions we want to evoke, the lore and world setting, but we still felt that we needed something unique that would make the game really stand out. Modern Dark Ages was a concept that came to us during that stage - we discovered that juxtaposing medieval behaviors, rules and laws with a modern setting really serves as a wake-up call for us as humans. As humanity, we've been there (during the real Dark Ages), we've lost our minds for some time, we started the most cruel wars, we stopped believing in reason. When you see all of those things in the context of a modern city it makes you go "ah, so if we're not careful with what we have we can really revert to the worst version of us". But this is not only a narrative tool, it's also a north star we're using in a lot of other areas of the project.When we design locations, we take modern buildings and add post-apocalyptic elements to them so they start looking like medieval fortresses. When you look at our weapons they're medieval by definition - but they're made from modern materials.


Thanks Farflame!

Wednesday - May 29, 2019

Dreamscaper - New Trailer

by Silver, 11:07

@OnlySP A new teaser trailer for Action RPG Dreamscaper.

Indie developer Afterburner Studios has released a teaser trailer for its debut game Dreamscaper.

Whilst the game is yet to receive a release date, Afterburner Studios has credited fan input throughout pre-alpha play tests.

The team claims that it was inspired by some of its members' favorite games and describes Dreamscaper as "[a] fluid, action-packed, RPG Rogue-lite-every slumber is a different dungeon and you must unlock the powers of your dreams to fend off nightmares and see a new day."



Thanks Farflame!

Tuesday - May 28, 2019

We are the Plague - Overview

by Silver, 11:40

Turnbasedlovers have an overview of We are the Plague, which is described as a tactical, turn-based game, set in a hand-drawn dark fantasy world. The game is set for a Q4 2019 release and has a free demo available.


"I am the voice of the Plague, not your silly imagination. I am the only thing, that can save you from a long and painful process that inevitably leads to, let’s say, dead for good. Without any chance to come back."

The Plague is generous and bountiful. It will give you tools, it will give you a weapon. You will be changed, transformed into something else. Just submit...

You have chosen to serve the Plague. Driven by hatred traverse the scorched and devastated lands in search of a revenge. Be the part of a legion, devouring cities and all living creatures, play against humanity to achieve your own goal.

Creatures you meet during your journey are a living proof of an inevitable change the Plague will bring upon the Earth. Crooked, in constant pain, blind followers. Your body and mind turn too. You are a part of a disease, your bones grow into a weapon, mysterious objects give you a strange power....

...And there's this voice in your head


  • Single player story mode
  • Original, hand-drawn 2D graphics
  • Tactical, turn-based fighting system
  • RPG elements with character customization
  • Dedicated, ambient soundtrack

Monday - May 27, 2019

Fantasy Hero Manager - Released

by Silver, 10:47

Fantasy Hero Manager has released on Steam and is described as a turn-based game where you recruit and manage a party of self-aware heroes. 



Fantasy Hero Manager places you in command of a magical airship, on a quest to find the legendary land of Vrool and its Fountain of Eternal Youth.

Fly across the world recruiting heroes for your adventure. Negotiate their salaries, manage their personalities, keep them sober, and never forget to pay them. Watch as they make friends, get married, grieve the loss of comrades, and die in glorious battle… all before searching out new heroes to fill your empty bunks!

Fantasy Hero Manager has been designed to be highly accessible, with a simple and clear UI, yet broadly complicated in its mechanics. Created with a nostalgic look-back to the age of Nethack, Zork, and the golden age of gaming.


An infinite world with randomly generated maps: with eight biomes, and hundreds of individual locations, there is plenty of variety in each map.

  • Visit taverns to recruit heroes, trade, and rest.
  • Enter into dangerous henges, caves, dungeons, and castles to fight monsters and search for treasure.
  • Go to cities, towns, elven lodges and dwarf fortresses to receive quests.
  • Fight gods, dragons, fallen heroes, and legendary creatures in castles, forts and towers.
  • Go fishing in the seas and lakes, foraging and hunting on the plains, and mining in the mountains.
  • Train up in castles or woodsman’s huts.
  • Improve armour and weaponry in forges.
  • Visit temples for healing services.
  • And explore the many unique tiles which can offer boons or death to the heroes.

Beyond what there is to explore the world has other unique features:

  • A system of star-signs which cast luck onto those born beneath them.
  • A moon phase system.
  • Purchasing and selling tax unique to each location.
  • The ability to store and revisit past maps to finish quests or take advantage of good prices.


Each hero generated in completely unique with a large number of stats, abilities, and traits. Choosing a hero can be difficult: do you take the fantastic fisherman with abominable attack power?

  • Eight races to recruit from: humans, orcs, elves, dwarves, undead, and angels.
  • Thirteen magic types a hero can have: some offensive, some passive, some for crafting and foraging.
  • Ascendancy system with six classes to which any hero can ascend: lich, titan, phoenix, dark angel, nature wielder, and abomination.
  • Six crafting skills, six abilities, many health and magic statistics.
  • Each is born under one of ten starsigns which offer bonuses when the time of year is right.
  • Their own healing and recovery rates.

Beyond their stats heroes have personalities and a mood system:

  • Watch as the make friends with those they fight alongside.
  • Fall in love and get married, or help nudge them in that direction.
  • Renegotiate their salary as they gain levels and earn you treasure.
  • Grieve the loss of friends, celebrate weddings and successful quests, get bored if you neglect them.
  • Leave your party if you fail to treat them as they would wish.
  • Learn skills from each other based on a teaching skill.


With nearly two hundred unique enemy types to battle your heroes will always have something to kill!

  • Biome specific monsters.
  • Eight humanoid races to fight: elves, kobolds, undead, etc.
  • Twelve different monster families each containing six monster types: from clockwork monsters, through bubbling slimes, to filthy goblins.
  • Over sixty incredible bosses which include gods, dragons, fallen heroes and abominations!


Having a wide-ranging party will allow you to take advantage of the six crafting options.

  • Cook meals to restore stamina while in dungeons, and make fishing bait.
  • Mix herbs to make magic and healing potions.
  • Create alchemical potions to increase mining ability.
  • Forge armoury hammers to repair armour and improve it.
  • Tool picks, to help lockpick chests.
  • And scribe maps to new and more dangerous locations.


A major goal in creating this game was to have a single interface screen from which all action takes place. You can click through all your heroes and their abilities without ever leaving the map or battle area.


A battle system designed to have a lot going on but be simple to play. Includes, an auto-battle option that can be applied to all, or to select, heroes, with aggression settings.


Thirty beautiful and relaxing piano tracks to listen to while adventuring.

Sunday - May 26, 2019

Opinion - Players Are Weary of Open Worlds

by Silver, 09:47

Cogconnected writes that players are weary of open world games and outlines some reasons why.

How Much is Too Much?

One issue might be that open worlds in games have gotten to be bigger and bigger in recent years. The size of the map has come to be almost equated with depth of content, and new games often seek to make their maps as large as possible to impress players. But does there come a point at which there is too much land to explore, leaving a lot of it untouched? Certainly, we saw with the recent Red Dead Redemption 2 that the sheer size and level of (sometimes mundane) detail could wear players down and kill the fun.


Thanks Farflame!

Tuesday - May 21, 2019

Titan Shield - Released on Steam

by Silver, 11:51

Titan shield has been released on Steam and is described as a turn-based combat tactical game where you lead your party into the depths of the Titan's hold to deal with its owner.


Titan Shield is the game about bashing, slashing, shooting and casting powerfull spells – solo or as a party group. There is no place for gossip or long dialogs here. You have to rely on combat skills and tactic management to fight your way throught for the Titan`s head.

  • The way to your goal is not that easy as it seems. About 16 h of gameplay to make it.
  • 8 playable classes to choose from, each with its unique set of skills.
  • Character customisation for each member of your party with different attributes, weapon styles and skills builds.
  • Uncommon system of gear upgrade – allows to create powerfull weapons with a choosen effect.
  • Choice of difficulty level for each run – that includes size of tyour party and starting resourses.

Monday - May 20, 2019

The Executioner - Coming to Steam July 17th

by Silver, 08:49

TheGG reports that The Executioner is coming to Steam July 17th. The game is described as a dark RPG about a torturer.

Press release:
13 MAY 2019 – Lesser Evil Games today announce that the first chapter of their dark RPG “The Executioner“, which thrusts players into the shoes of a torturer, will be released via Steam on July 17th.

Fusing a unique blend of medieval storytelling, sanity management, and the brutal moral conundrums only an executioner could face — this harrowing tale of a man who tortures people for a living will challenge you to face the monster that lives inside of all of us. The decisions are yours, and so are the consequences.

As shown in the new teaser trailer, the predominantly text-based adventure promises a dark and unsettling atmosphere in a world filled with moral ambiguity.

The Executioner will be a multipart epic adventure into the cruel and unforgiving political sphere of medieval times. Starting with Chapter One, this brutal tale will follow the newly appointed Royal Executioner on a journey to retain his sanity in the darkest of times.


Thanks Farflame!

Sunday - May 19, 2019

Shane Plays - Matt Barton Interview

by Silver, 06:19

Shane Plays interviewed Matt Barton about RPGs and talked about their new book release Dungeons & Desktops: The History of Computer Role-Playing Games 2nd Edition.


Shane and Matt Barton of Matt Chat celebrate the release of their book Dungeons & Desktops: The History of Computer Role-Playing Games 2nd Edition by, what else, talking CRPGs as they break down their favorite CRPGs, their biggest disappointments in the genre and their most anticipated upcoming game! Plus: when did Bioware first disappoint Shane, trolleys vs. buggies, how do you say renaissance, and Survivor: Westeros update. (Podcast version has extra content not included in radio broadcast)

Friday - May 17, 2019

Dungeons & Dragons - Steam Sale

by Silver, 20:32

Steam has a Dungeons & Dragons sale until May 24th.

Kingslayer Tactics - Announced

by Silver, 20:21

Kingslayer Tactics has been announced.


Kingslayer Tactics is a unique low fantasy game set in the chambers of European castles at the turn of the sixteenth and seventeenth century. You play as the Kingslayer called "The Raven".

In this interesting and mysterious renaissance world you will learn the tactics, strategy and adventure of a person dedicated to his goal. Sneaking through castle corridors and fighting with hordes of royal guards is not the only thing you need to do. Planning your next step and upgrading your weapons is equally as important.

Interesting and mysterious world

The game world is inspired by the European kingdoms and principalities, but the realities of the game are far from historical facts. The game takes the player on a journey through mysterious lands, set in an alternative version of the Renaissance Europe

The story

Enter a dark and mysterious story about “The Raven” and discover his secrets. Since the story about the Kingslayer was told for the first time in tavern, it is still floating around among european sorcerers.

Tactics, strategy and adventure

Kingslayer is a unique combination of tactics, strategy and adventure in one game. Top-down shooter mechanics mixed up with stealth gameplay elements and RPG features creates an interesting and addictive gameplay.

Unique gameplay features

1. Upgrade your weapon by replacing steel parts with unique elements made of precious metals.

2. Turn into a raven in order to avoid a deadly threat and get into hidden and protected chambers.

3. Explore the refined locations, wander around the world of the 12 Kingdoms in the form of a "Raven".

4. Collect important informations about your goals, learn about the game universe and obtain rare artefacts by completing artfully designed quests.

5. Learn the story about complicated character that combines the characteristics of a villain and a noble knight, but gives no pretext for clearly define his moral choice.

Thursday - May 16, 2019

Post-Apocalyptic Sale - This Weekend

by Silver, 21:24

A post-apocalyptic sale this weekend on Steam see's a variety of games up to 75% off. This includes games like ELEX and Mutant Year Zero.

Wednesday - May 15, 2019

Frostpunk - Could become an RPG

by Silver, 06:45

PC Gamer reports that the Frostpunk setting could be used as the basis for an RPG. spoke with Patryk Grzeszczuk, 11 bit’s director of marketing, about his company’s future plans for Frostpunk. Part of those plans is bringing Frostpunk to consoles, which the studio is working on now.

But further on down the road, Grzeszczuk says 11 bit is looking into exploring new genres, including RPGs. The studio has been gradually adding to Frostpunk’s backstory and lore as they’ve produced more DLC, and that process has resulted in a world rich enough to support a more narrative-leaning game.


Tuesday - May 14, 2019

General News - Another Vampire: The Masquerade RPG in Development

by Hiddenx, 17:19

PC Gamer reports that The Council developer Big Bad Wolf is developing a Vampire: The Masquerade RPG, too:

Another Vampire: The Masquerade RPG is in development

A new Vampire: The Masquerade game is in the works, publisher Bigben revealed today. It accompanies the recent acquisition of the Werewolf adaptation, originally announced in 2017.

The new game doesn't have a name yet, but it will be a narrative RPG inspired by the rules of the tabletop version. The Council developer Big Bad Wolf is behind the adaptation, which seems like an excellent fit. The Council is an episodic narrative adventure full of occult plots, conspiracies, secret organisations and murder. It's Vampire: The Masquerade but without the fangs.

Thanks henriquejr!

Monday - May 13, 2019

Ashes of Oahu - New Screenshots

by Silver, 11:48

Worthplaying has some new screenshots for action RPG Ashes of Oahu.

Built using the Unreal 4 Engine,  Ashes of Oahu  combines innovative action with faction-based gameplay, inviting players to discover the secrets of Hawaii’s mystical past while uncovering and exploring a full-scale authentic representation of 500 square miles of game world terrain – from discovering special powers and abilities of the Hawaiian gods, to choosing skills and weapons, and remaking the island in their own way, all while watching out for the powerful Nightmarchers who protect the island.

In Ashes of Oahu, players must fight for survival and learn to tap into the power of the spirit world to become a demigod and help liberate Oahu from the army that has taken its control.

As you explore the apocalyptic paradise of Oahu, you will come upon various areas of settlement. Some will be overrun by Kamapua'a raiders, while others will be run by the various factions that have taken footing. But it's the Pig God's raiders that can be the most dangerous, and it's Kai's job to clear them out.


Thanks Farflame!

Sunday - May 12, 2019

Editorial - What Happened to Deus Ex?

by Silver, 09:28

Gamingbolt asks the question 'What Happened To Deus Ex?'

While the critical reception for Mankind Divided was on average positive, it could still be fairly characterized as slightly less favorable than the previous three mainline titles. The sales for the game, compared to previous iterations and accounting for all its platforms, have generally been seen as underwhelming compared to past titles, a sentiment in part reinforced by Square Enix’s limited commentary on the game’s commercial performance. Though it should be said that this title was the Deus Ex series’s debut on the current generation of consoles, and the limited install base at the time of release likely impacted commercial performance and momentum. Mankind Divided’s story is accompanied by three pieces of DLC, collectively referred to as “Jensen’s Stories.” Mankind Divided’s ending leaves a massive opening for a sequel that explores the tension between Adam Jensen and the Illuminati, the latter of which are portrayed as corrupt and evil and have infiltrated TF29, and Adam Jensen and the Juggernaut Collective.


Thanks Couchpotato!

Saturday - May 11, 2019

Game Of Thrones - An RPG would never work

by Silver, 00:04

HitC writes why they believe a Game of Thrones RPG would never work.

Unlike The Witcher 3 which had politics you could ignore, a Game Of Thrones RPG would have to constantly be in-your-face about politics because the property is about ideologies, backstabbing, and the iron throne. Back when the show was good, it was about people playing the game of thrones and the dastardly deeds and sacrifices they would make to end up on top of the series’ now non-existent ladder. Even more so for a video game than the TV show, it would be very difficult for a studio to balance the core politics with the anti-fantasy setting and subplot.

And would gamers want to sit and watch a dozen politically heavy cutscenes? Most would just rather storm off into battle against armies and the White Walkers so they could mindlessly hack-and-slash and overcome overwhelming forces. This would also be untrue to the source material as – at least before season 6 – Game Of Thrones was never heavy on heroics, and characters were always punished or died for the mistakes they made.


Thanks Farflame!

Tuesday - May 07, 2019

Dark Devotion - Review @Wccftech

by Silver, 09:47

Wccftech reviewed Dark Devotion and couldn't keep up.

Another problem highlighted by bosses is the fact that despite spending a long time with the game, I had no idea what I was doing most of the time. Your first mission, given to you by a large scribbling bug-like man in the hub, is to go and kill some grey monsters in the Abandoned Dungeon. But after finding and slaying them, after several attempts, I couldn’t find a way of returning to the hub. So I kept going. I wound up killing the boss and moving on to a completely new area before eventually dying and coming back to the hub to turn in my quest. I thought perhaps my progression would help me for the next mission, but it didn’t. The next mission was in a new, unconnected area to where I explored, and I had to kill lantern carrying enemies this time. Unfortunately, I didn’t find all of them as I explored this area, but did encounter, and slay, the boss. Once again I had progressed to a new area, although I still hadn’t completed my mission. I love exploring in games, but with the chance to backtrack, Dark Devotion made it all too easy to get ahead of yourself and make it feel like wasted time instead.


Thanks Farflame!

Monday - May 06, 2019

Assassin's Creed Ragnarok - Next Project?

by Silver, 11:44

Wccftech reports that Assassin's Creed: Ragnorak is the next game, according to 4chan. This is unconfirmed at this stage but the leak does include screenshots.

The next entry in the Assassin’s Creed series is apparently going to be named Assassin’s Creed Ragnarok, and it will be set in the Viking Age.

A recent leak has surfaced on 4chan complete with some off-screen screenshots. The game will be set in the Viking Age, and the main character will be an ally of Ragnar Lodbrok, a legendary Viking who fans of the History TV Show Vikings should know well, who will aid in the formation of the Great Heathen Army which invaded England in 865.


Sunday - May 05, 2019

Opinion - Retro Dungeon Revival

by Silver, 10:01

OnlySP talks about the retro dungeon revival and cites Vaporum and Operencia: The Stolen Sun to argue the genre's possibilities.

The old-school dungeon-RPG genre never really went away, but, like a miracle, bigger names than ever are now paying attention to its crunchy allure. The industry saw, of course, the triumphant return of polished real time RPGs with Legend of Grimrock and its imitators, the constantly expanding Etrian franchise on DS and 3DS, Severed by Drink Box (developer of Guacamelee), and, arguably, the growing popularity of Shin Megami Tensei and its spinoffs.

Last month saw the console release of Vaporum: Steampunk Dungeon Crawler, which OnlySP reviewed, as well as Zen Studios’s Operencia: The Stolen Sun on Xbox One and the Epic Store.

Both hearken back to the first-person dungeon-RPGs of early 3D—though with a beautiful layer of modern graphics and accessibility on top—but also approach the genre in very different ways. In the interest of exploring what is possible in grid-based retro games, here are some of the biggest ways that the two titles differ.


Wednesday - May 01, 2019

Opinion - Open World Games Need More Content

by Silver, 11:40

Techitout writes a short opinion piece about open world games needing more content.

But you see, that’s the problem… Open-world games need to keep the player entertained and offer them an incentive to keep on pushing on. And to be honest, bland and empty worlds are not the answer. This is where developers need to take charge, and instead of seeing the player as a cash cow, rather see them as what they truly are… People who just want to be entertained and not robbed of their hard earned money.


Thanks Farflame!

Tuesday - April 30, 2019

Dark Devotion - Released

by Silver, 20:42

@TheGG Dark Devotion is a 2D side scrolling RPG which has recently been released.

Hibernian Workshop’s brooding 2D side-scrolling action RPG, “Dark Devotion“, is available now on PC via Steam, GOG, and Humble Bundle for €19.99 from publisher The Arcade Crew.

Featuring dynamic and heavy combat, Dark Devotion tests the faith of its most devout players and grants them several paths to atonement via a variety of game mechanics.



Thanks Farflame!

General News - Starflight Remake

by Silver, 20:39

Starflight is being remade by a veteran ex-Bethesda developer.

Welcome to the IndieDB page for Marvin's 'Starflight: The Remaking of a Legend' project. This project is a fan remake of the original 1987 PC game loved by many back in the day. Marvin is a veteran professional software and game developer who has worked for multiple well known companies such as Bethesda Softworks and Rainbow Studios, on popular games such as 'Elder Scrolls Redguard' and 'Cars: The Video Game'. As a fun side project, Marvin has decided to use his years of experience to remake his favorite childhood game with modern graphics via Unity. This game is open-source and freely available on GitHub, should anyone wish to help. Playable builds are being released on the project website and occasionally here too.


Thanks Farflame!

Monday - April 29, 2019

Tactical Deception - Overview

by Silver, 11:20

TurnBasedLovers took a look at an upcoming turn-based strategy game called Tactical Deception. There are screenshots at the link.

Background Story

You lead a group of ex-soldiers who will have to deal with civil wars that have led the country to bow to corrupt politicians and criminality. We will face the angry population and the various factions that have been created. (Military, Bankers, Industrialists, Doctors, and others). We will have to make our choices and decide which path to follow.

Key features

  • Turn-based strategy mechanic
  • Character development: Each character has their own story and skills that you learn on the way, so it’s important to assemble the right team for each mission.
  • Decision-making mechanic: Experience a non-linear story full of intrigue, lies and important decisions on who to trust. The choices will affect the path of adventure throughout the game and missions.
  • Replay value: Try spotting the truth behind every story by choosing another side and fighting different enemies
  • Tactical planning: Learn the importance of strategic thinking, make high-level tactical decisions and accomplish missions.
  • Field of view: The visual field of each character is 90 degrees, which leaves room for stealth sneaking.
  • Increasing action points: Action points can increase when a character is hit or sees a teammate being hit, when an alarm sounds and in some other special occasions.
  • 100% hit chance if you are near the enemy (no RNG).
  • Explore over twenty unique locations.
  • Comics art style.

Saturday - April 27, 2019

Xenomarine - Science Fiction Roguelike

by Silver, 23:04

Xenomarine is a science fiction roguelike, with turn-based combat, which recently released on Steam.


XENOMARINE is a dark, atmospheric, sci-fi/horror themed roguelike in which you play a space marine exploring an alien-infested space station. Starting out with little more than a crowbar, you will fight to survive against over 120 increasingly powerful alien species, as you progress as far as you can through infinite randomly generated levels.

With no starting classes, develop your character into the ultimate fighting machine by means of in-game choices: create a unique build each time you play by finding and choosing between a large and distinctive range of unique usable items and individually upgradable weapons and armor. And although the focus in Xenomarine is on items rather than skills, there are also 70 skill levels to be learned you gain experience from combat and from randomly generated missions.

WARNING: This game is unforgivingly hard: expect to die soon and often when first starting out! Also, in the default 'roguelike' game mode, death is permanent - meaning you will have to start again from level 1. But don’t worry: each playthrough will be different because so many parts of the game are randomly generated (in a way that’s carefully fine-tuned for balance).

*This game contains flashing images and may not be suitable to all users*


You are a Xenomarine, stranded in a dark alien-infested space station. Your squad are all dead, and you have nothing but a crowbar, a torch running low on power and some battered armor. Death is certain,  but you're sure as hell going to take as many Xenos as possible down with you before you go! And you've not forgotten the rumours that there's powerful ancient alien tech to be found...

Features Of Xenomarine Early Access

  • Rich, Tactical Turn-based Combat
  • infinite, randomly Generated Levels
  • Atmospheric lighting and procedurally generated sound effects
  • Unique useable items such as scanners, forcefields and night-vision goggles
  • 10 alien types with 12 variants each, making 120 enemies: all with unique behaviours
  • No starting class: develop your class on the fly with over 70 skill upgrades
  • Multiple damage types and status effects
  • Crafting (craft items from scrap and upgrade weapons and armor)
  • Hack drones and turrets; deploy traps; find and use mysterious alien tech
  • Random mini-quests
  • Intuitive user interface, with mouse-only and keyboard-only support

Josh Sawyer - Why Don't Developers Make Historical Games

by Silver, 07:57

Josh Sawyer explains why developers don't make historical games.


well??? re-uploaded from my other account.

Thursday - April 25, 2019

VoidGate - Delayed until late 2019

by Silver, 11:49

OnlySP reports that the full release of VoidGate has been delayed until late 2019 for extra polish.

VoidGate, a dark, procedurally-generated indie title, has had its release date delayed until later this year.

Announced on VoidGate's general discussion's tab on Steam, the developer-under the name Olathuss-posted the saddening news.


Thanks Farflame!

Saturday - April 20, 2019

General News - Daggerfall Spiritual Successor

by Silver, 05:59

OneAngryGamer reports that a Daggerfall spiritual successor is in the works from some of the original developers.

Ian from Indigo Gaming is heading up a project along with Julian Jensen and Ted Peterson — developers who worked on Daggerfall, Morrowind and Oblivion — to make a spiritual successor to the original The Elder Scrolls II: Daggerfall. They’re currently laying out the design roadmap and engine-agnostic systems for a prototype, along with recruiting artists (specifically modelers, riggers, and animators) to help build the prototype.

The news was made available via a forum thread over on the Daggerfall Workshop, where Ian pitched the recruitment drive to the community, writing…


Thanks Farflame!

Thursday - April 18, 2019

Project Dagger - Devlog #1

by Silver, 06:59

Project Dagger is a classic style dungeon crawler under development for Android, Nintendo Switch, and iOS platforms.


Hello, and welcome to Project Dagger.

Today, we are excited to show our progress in the development of this brand-new game that is planned to be released on Android, Nintendo Switch, and iOS platforms.


Project Dagger, previously known as Project Tartarus before its redoing from the ground up, is a reimagination of an old school first person Role-Playing game, Dungeon Crawling and classic Sandbox Exploration oriented, similar to classics including Dungeons and Dragons: Eye of the Beholder, The Elder Scrolls: Arena, The Elder Scrolls 2: Daggerfall, and newer ones like The Legend of Grimrock and the cancelled project by Techland- Hellraid. It also takes inspiration from the Elder Scrolls Travels, which are unknown to most and predate the modern Elder Scrolls: Blades. The aim is to deliver the classic Dungeon Crawler experience to mobile, utilizing the robust Unity Engine, and will be published without any paywall or pay to win elements that ruin most modern mobile games.

Utilizing Unity for Cutting Edge Graphic Technology

The gameplay will concentrate on offering absolutely pure dungeon crawling, while giving the player the ability to navigate between dungeons and the overworld. The loot-based nature of the game, taking hints from the Borderlands’ formula, will be the main hook to the Player, combined with an engaging and attractive story.

Project Dagger Teaser

Project Dagger Teaser 2

Synopsis :

“As the Civil War rises in Adenfel, a new threat has been summoned under the shadow. The long-lost Elven Warlord of the House Amuril, Amn' Refer, kept inside the Ghost Prison, has broken free from his eternal sleep. A new war of shadow and magic has begun. Unnoticed by the warring Kings and Queens, Amn' Refer unleashed disease and corruption. The Divine Curse is was called for none could uncover its hidden origin.

But, it’s just the beginning. You are one of the Royal Archblade’s Apprentice, sent by Lord Thranerth to investigate these events. Travel to the crater of Hakun. And uncover the infernal scheme, involving the sinister shadow cult calling themselves as The Order of the Serpent, and determine the fate .... of Adenfel”


Currently, we are opening opportunities to join the development team, if you are interested to join the development, visit the link below and apply to available jobs.
We will be in touch with you.

Now onto our first bi-weekly update.

1. Modelling

We have finished our first impression of our Gothic-styled tile-set and have optimized the meshes for use. At the moment we are in starting phase of completing Dwarven-styled dungeons, taking references from Tolkien’s Moria, and emphasizing on the geometric style of the architecture.

Optimizing the Gothic Tilesets

Work in Progress of the Dwarven Tilesets

Work in Progress of the Dwarven Tilesets

Our character modeler has currently begun working on some mobs and reoptimizing skeleton meshes, as well as fashioning variations. Skeletons will take a very important role because of the disease. Thus, it is important to develop variations to avoid over-repetition.

Work in progress Skeleton as enemy and neutral mobs

2. Programming

The basic programming has been completed. We are presently expecting an accepted programmer to join the team and start operating. However there still a lot to be done.

3. Public Relations

We are preparing to launch a public Discord sever soon as a platform to deliver exciting progress. It would also be used to create a community which the public would be able to join and participate in, see what's behind the development, and have a talk with the team to discuss about your ideas !

That is all for this Devlog, guys . Hope to see you again in two weeks, with more informations and updates, as well as an exciting announcement. Stay tuned !


Raihan Erviansyah, Trimatra Lead

Monday - April 15, 2019

Star Renegades - Preview

by Silver, 08:59

SideQuesting previewed Star Renegades and found it more than the sum of its parts.


Star Renegades, at its most basic explanation, is a turn-based game in which we explore an overworld map to halt the advancement of an enemy force. But this is really just the top layer of the onion. Underneath, it draws inspiration from a lot of games and genres, and pushes us to approach it much differently than we would a typical RPG experience. As we travel across the overworld from point to point with our squad, we can come across battles or mini-missions, alternate paths or bosses. How we pass these obstacles affects our play experience down the line, as our actions have very quick consequences.

If we go one way on the map, for instance, we get caught up in a battle that may be slightly overpowered but gets us along further. If we opt to take a side path, we have to shut down a giant cannon that blocks our way, affecting our available actions on the map. This continues in a loop that could last for as little as 2 hours or as long as… well, as long as it takes to get to the other side. We can even form relationships along the way, building up our camaraderie with our squadron and even having progeny of our own that will join our battles in later loops. And while this 2-hour loop might seem fast, just 15 minutes in a demo had me advance far on the map, and feels like it packs a lot into a small space. It’s much more flushed out than I could have imagined.


Thanks Farflame!

General News - Top 20 JRPGs on Steam

by Silver, 08:50

Twinfinite shares their list of the top 20 JRPGs on Steam.

Friday - April 12, 2019

Beyond the Veil - On Steam April 19th

by Silver, 08:57

TheGG reports that shooter RPG Beyond the Veil will release on Steam April 19th.

Incorporating RPG mechanics, players will have to be resourceful and crafty when navigating the post-apocalyptic world. They will be required to gather resources and choose which powerful attributes and stat increases to give their character.

For those players looking for a challenge, Beyond the Veil features timed trials that will give players the opportunity to earn weapons, accessories, and inscriptions to give them the edge in combat against the hordes of enemies they will face.

Featuring top-down combat movement and awareness are key to survival in Beyond the Veil’s real-time bloody battles.



Thanks Farflame!

Monday - April 08, 2019

Othercide - Gameplay Walkthrough

by Silver, 06:40

GamerHubTV played through some of Othercide.


Thanks Farflame!

Sunday - April 07, 2019

Summoner - 20th Anniversary OST Release

by Silver, 19:22

The 20th Anniversary of Summoner brings with it an Anniversary OST from the original composer Scott Lee.


Summoner 20th Anniversary is a magical and nostalgic journey into a moment in gaming history for PlayStation 2 and PC. Over a four year period, Scott Lee, the original composer has modernized the entire production by meticulously and delicately rebuilding every song from scratch. Hear elements and sounds you couldn’t hear before, truly experience how the soundtrack was intended to be. Unreleased songs that were written for Summoner from 1999 to 2001 era complete the musical storyline. This album is a must-have for any Summoner fan!

* Reused original keyboard hardware from 1999 adding the perfect color accuracy faithful to the source material from Summoner.

* Recorded using industry top of the line DSP gear @ 96K 24 bit sample rate masters. Every sound was re-recorded for superb quality.

* Evaluated development notes, audio, midi, and design choices for Summoner from legacy media to maintain accuracy.

* Completed the musical storytelling with Summoner songs written from 1999 that were intended to be in the game.

* An enormous amount of time, love and effort was put into the final product, for the fans!

☁️ Soundcloud Album Teaser ☁️

🎹 Artist Website:

🎧 Apple iTunes:

💿 CD Baby:

🎨 Artwork:

Crystal Companies - Overview

by Silver, 10:58

@TurnBasedLovers Crystal Companies is a tactical card game with turn-based strategy.


To become an expert at Crystal Companies, one must not only master the craft of deck building but also understand the advantages of different build orders and strategies depending on the environmental conditions (which can even include weather that changes over the course of a skirmish). Elevation and obstacles can aid or hinder units depending on their positioning, attributes (like mobility), etc.

Key features

  • Cards that instantiate 3D characters, structures, and spells in dynamic procedurally generated environments.
  • 300+ cards and several factions in the debut set that can be mixed and matched to customize unique decks for near-limitless strategies.
  • Variable terrain that includes weather events, natural disasters, different elevations, impassable and semi-navigable terrain conditions, and themed ecoregions.
  • One-versus-one AI and multiplayer online game modes, with additional modes to come.

Saturday - April 06, 2019

Project Eve - Announced

by Silver, 10:45

GamesInsiders reports on a new action RPG being developed by Shift Up called Project Eve.

Based in Seoul, South Korea, developer Shift Up has announced recently a brand new action RPG developed with Unreal Engine 4 for PlayStation 4, Xbox One, and PC. The game is called Project Eve.



Friday - April 05, 2019

Octopath Traveler - Coming to PC?

by Silver, 10:45

Gamingbolt reports that Octopath Traveler has been rated for PC by the Korean Board.

The rating also mentions Bandai Namco as the game’s publisher, which also checks out- the company has often acted as distributor for Square Enix’s titles in Korea. Given how successful Octopath Traveler was when it launched, and how Square Enix obviously wants to keep making games in its mould, it wouldn’t be too surprising if they did indeed decide to expand the game’s audiences to appeal to a larger number of people in order to see more sales.


Othercide - GDC Preview @Monster Vine

by Silver, 10:27

Tactical turn-based RPG Othercide was previewed by Monster Vine.

The gameplay of Othercide is complex but easy to understand. Each unit on the map has action points, which are used up when you have them move, attack, or execute any other commands. You can preserve points for the next turn by acting conservatively, or you can blow them all with a more offensive strategy. You should definitely choose your playstyle wisely though, as Othercide features good old-fashioned permadeath. If a unit dies, they’re gone for good, so you’ve got to be careful. This kind of punishment really keeps you on your toes, as I was for the entire demo. I had to consider whether it was worth risking a unit to try to hasten things along, but then I realized this was a GDC demo, so it didn’t really matter since I’d be gone in 15 minutes. Still, the full game’s stakes will be quite heavy.


Thanks Farflame!

Wednesday - April 03, 2019

Darkborn - Gameplay First Look

by Silver, 10:38

PC Gamer reports that Darkborn has a new gameplay video. Darkborn was previously known as Project Wight and features a monster killing Vikings.


Darkborn, formally known as Project Wight, has finally been shown off in grisly detail. The Outsiders' sneaky first-person tale of vengeance puts us in the shoes of a monster, rather than one of the burly vikings that populate the land. It's pretty grim, but also just pretty. Enjoy a murderous stroll in the woods by watching the gameplay reveal (cheers, IGN) above.


Sunday - March 31, 2019

We Are the Caretakers - Announced

by Silver, 06:23

@TechRaptor Squad RPG We Are the Caretakers has been announced.

I’ve read some African science fiction, and it can be compelling stuff. After the enormous commercial and critical success that was Black Panther, I can see there’s definitely a market for it. So if you’re looking for a game in that vein, We Are The Caretakers has just been announced with a teaser. It’s an Afrofuturistic sci-fi squad management RPG with a distinct visual flair, and possibly some solid worldbuilding behind it. The teaser features a monologue by a figure clad in some peculiar body armor, and a tall helmet, like a totem mask. He seems to be standing over some kind of rhino-like creature as he talks about his role as a caretaker. At the end of the monologue, what seems like a large spaceship appears behind him. Then there are some glimpses of the gameplay, such as movement from a top-down perspective. The game’s art direction is helmed by former Activision-Blizzard artist, Anthony Jones.



Thanks Farflame!

In Darkness - Action RPG

by Silver, 06:17

In Darkness is an action RPG that recently released on Steam.



In Darkness is a fantasy game inspired by mythological, and epic legendary stories; it also was inspired by classic games like Zelda II: The Adventure Of Link; and Ghost'n Goblins.


Adventurous travellers in search of riches and treasures discovered a mysterious island with abundance of gems, but without knowledge it was a forbidden land, they were punished and doomed by the guardians of the island for seeing so much greed, no matter there were also innocents ones among them. However, the gems not only provide wealth, but also provide powers to those who own them. For that reason the favoured doomed travellers took advantage of the weakest ones, and divided themselves into clans. And so... more adventurers continue arriving on the mysterious island, but the struggle for absolute power keep them in a tireless quest to recruit more punished travellers and the searching for gems.

Travel to the mysterious island, find out where the power of the gems comes from, and become the champion supreme.

Key Features

  • Single player mode
  • Top down perspective
  • Three fighter classes
  • intricate hallways
  • Challenges
  • Real time combo battle
  • Character customization
  • One balanced level difficulty
  • Puzzles
  • Auto save system
  • Dynamic music
  • Partial controller support
  • A lot more features
Thanks Farflame!

Tuesday - March 26, 2019

Conglomerate 451 - On Steam Early Access Soon

by Silver, 12:18

Conglomerate 451 is a cyberpunk dungeon crawler that is set to release into Steam Early Access soon.

Conglomerate 451 to Hack Into Steam Early Access with a blend of cyberpunk and classic dungeon crawling

Say hello to Conglomerate 451 and goodbye to the limits of your human vessel!

Our brand new grid-based, dungeon crawling first-person RPG set in a cyberpunk world is coming soon in Early Access!

Check out the announcement trailer here:


Monday - March 25, 2019

Overland - Fall 2019 Announcement Trailer

by Silver, 05:38

An announcement trailer for Overland which is a tactical strategy game set in the post-apocalypse.


Overland is squad-based survival strategy game with procedurally generated levels set in post-apocalyptic North America. Every random level is full of close calls and hard choices, even though the interface is approachable and easy to learn. Manage fuel supplies, weapons, and other items by making the right choices on the procedural roadmaps. A road trip straight into the heart of the cataclysmic event that changed the Earth forever.

Saturday - March 23, 2019

Eidolons - Reveal Teaser

by Silver, 03:35

The reveal trailer for turn-based roguelike RPG Eidolons.


On wings of darkness, through mist and snow, an indie turn-based roguelike RPG is coming to PC this year. Yet journey to Light is made through twilight. Support Eidolons in our crowdfunding campaign this April!

Thursday - March 21, 2019

Dying Light 2 - An Open World Philosophy

by Silver, 08:58

GamesRadar talked with Dying Light 2 producer Kornel Jaskula; who expanded on the game's open world design philosophy.

To make this dream a reality, Techland has poured resources into constructing new proprietary technology, a necessary expense (and headache) to engineer something as ambitious as Dying Light 2. “You could say that it has been quite the challenge,” Jaskula laughs. “All of this has forced us to change the technology behind our games. We created a brand new engine – the C-Engine – to support the focus on choice and consequence that runs through the story and the gameplay.”

But all of this will be for nought if Techland can’t sell the concept of its ‘narrative sandbox’ to prospective players. The truth is, it’s incredibly difficult to demonstrate something so inherently systemic. The entire game is layered in such a way that even the smallest interactions, decisions and actions can feed back into the simulated world at large. If every one of your actions feeds into the wider scope of the story, as well as the gameplay opportunities that pervade the experience, simultaneously, how do you possibly convey that idea to the players?

The best way to think about the structure, Jaskula suggests, is if you cast it in the context of going rogue with a LEGO set. “The player does have an overall goal in Dying Light 2, but it’s up to you to decide how you get to it,” he tells me of the overarching narrative, one which sees you charged with trying to locate an object that can potentially turn the tide of the zombie apocalypse in your favour. “It’s like having LEGO bricks and being given the goal of building a house. We give you the bricks but not the original set – you don’t have the instructions that can take you through it step-by-step. You only have the goal and it’s up to you to decide how that house will look by the very end – but it is going to be a house. It’s up to the player to figure out how the bricks can connect, how they influence one another, and how the building and its interior takes shape…”


Thanks Farflame!

The Forgotten City - New Trailer

by Silver, 08:53

A new trailer for The Forgotten City shows off a change in art direction.


The Forgotten City is a time loop murder mystery set in a mythological city.

Deep underground in an ancient Roman city, twenty-six trapped explorers lay dead because one of them broke a mysterious law. Reliving that fateful day over and over again, you'll need to cleverly exploit the time loop, Groundhog Day-style, to avert disaster! Face tough moral choices while interrogating diverse characters, gathering their secrets, and putting together the pieces of a giant interpersonal puzzle.

The Forgotten City offers incredible freedom and respects players' time and intelligence, rewarding lateral thinking with the best of all possible endings.

The Forgotten City is a re-imagining of the critically acclaimed mod with more than 2 million downloads, and the first mod in history to win a national Writers' Guild award.

Key features:

  • Investigate a dark, gripping mystery full of twists and intrigue
  • Solve problems your own way, with reason, charm, bribery, stealth, threats, violence - or cleverly exploit the time-loop
  • Explore a stunning and intricate city rendered with Unreal Engine
  • Interrogate richly detailed characters with interwoven lives
  • Grapple with moral dilemmas which have life-and-death consequences
  • Choose your own gender, race, and backstory
  • Listen to an achingly beautiful orchestral score and first class voice acting

Enjoyed the mod?

The Forgotten City retains all the elements you know and love while improving every aspect and adding plenty of surprises. Walk the streets of a brand new city. Get to know re-imagined characters. Sink into original lore with fresh twists and endings. Enjoy added combat mechanics, an all-new orchestral score, professional voice acting, and motion capture animations.

Thanks Farflame!

General News - New Exclusives for The Epic Games Store

by Silver, 05:17

RockPaperShotgun reports that The Outer Worlds will be exclusive to Epic Games Store, as well as The Sinking City, Control and others.

Epic Games are getting serious about going head-to-head with Valve with their store, and have the war-chest to prove it. They’ve just announced a slew of exclusives, including Obsidian’s highly anticipated The Outer Worlds, and Remedy’s upcoming horror shooter Control. Frogwares’s cthulhoid detective mystery The Sinking City will be making its debut on the upstart storefront too. This is on top of Epic’s surprise announcement that Quantic Dream’s formerly PlayStation-exclusive library is coming to PC via their store. See the list of announced exclusives below.



Thanks Farflame and porcozaur!

Monday - March 18, 2019

Editorial - Missions with Meaning

by Silver, 07:06

Player2 is in search of missions with meaning.

I’ll bet, if you have read this far, there is one game that is in the forefront of your mind. So I am going to mention it. The Witcher 3. If there is a better example of what I am talking about I am yet to play it. In fact, I think it is fair to say that The Witcher 3 has changed what it means to have a living, breathing, meaningful world in a game. Just mention the Bloody Baron and anyone who has played the game instantly reacts. But the thing is, to complete that quest you did things players had been doing in games for years. You went to point A, looked for an object, killed some baddies, returned to base, went to point b, discovered a truth, killed some baddies, returned home. Questing 101 right? But what made that quest so impactful was how the story intertwined with the gameplay. There were repercussions and consequences to your actions, your choices had an impact in the world, changing it in ways that would remain consistent for your remaining time spent with Geralt. For the rest of the game, every time you visited that area of the world you were reminded of your actions and what became as a result. The Witcher 3 changed the way we look at story, at purpose, in an open world and nothing has even come close since.


Thanks Farflame!

Sunday - March 17, 2019

Ashes of Oahu - Shooter RPG

by Silver, 03:10

OnlySP reports that Ashes of Oahu is the redesigned Nightmarchers RPG that was previously on Fig but failed to fund.

One of the key changes to the game is the shrinking of the playspace. Previously, Wyrmbyte had endeavoured to create a 1:1 representation of Oahu, though the new version reduces the island’s area to 25km2.

The move away from recreation extends to the gods in the game, which no longer take their names from those used by Hawaiian natives.

Another major change comes to the art style, which has been adapted from realism to one inspired by comic books. The developer claims that this alteration came from a desire to reflect the fictional nature of the story.



Thanks Farflame!

Thursday - March 14, 2019

Knights of Tartarus - Coming to Steam

by Silver, 06:20

@TheGG Knights of Tartarus is coming to Steam.


“Hello, Imagine if Dragon Quest and Zelda were on one single game. What you’ll get is Knights of Tartarus, an RPG where you go to the underworld to fight against four colossal monster knights.

Knights of Tartarus is a challenging open world game where you will need monsters to teach you their spells, craft items, solve puzzles.

Each monster holds special and unique abilities which can be learned. Monsters also give you crafting materials for making equipment. Additionally, there are skill upgrades that can be gained by leveling up.

These give you special perks like performing combo moves or becoming immune to paralysis, and much more.

I plan to release Knights of Tartarus on April 19, 2019. The game will be available on Steam and Itchio for PC, Mac and Linux.”Stello Hexis


Knights of Tartarus is a role-playing game where you enter the underworld to fight off a legendary order of knights and save the world. To have a chance, you will need monsters to teach you their spells, craft items, solve puzzles and even compete against your rival.



Explore an open world and travel into the magical monster dimension called Tartarus. You'll find many friends and not so friendly characters along the way.
There are many regions each containing unique puzzles, treasures, and enemies.

Fight your Way

Fight against magic beasts to gain spells, crafting materials and gold. Each monster holds special and unique abilities which can be learned. Monsters also give you crafting materials for making equipment. Additionally, there are skill upgrades that can be gained by leveling up. These give you special perks like performing combo moves or becoming immune to paralysis, and much more.

Great and varied soundtrack.
Huge bosses that are difficult but fair.
A cute dog.

Thanks Farflame!

General News - 16 Best Sci Fi RPGs

by Silver, 06:06

Unleash the Gamer shares their list of the best 16 science fiction RPGs.



Before getting down to listing our favorite sci-fi RPGs , we’ll explain the criteria that we considered when deciding whether or not a game fits into the Sci-Fi RPG category.

What an RPG Is (in our opinion)

For the purposes of the article, we consider an RPG a game that has:

  • Story
  • Character building and progression
  • Choices that affect the game world
  • An emphasis on exploration
  • Combat that is directly influenced by player stat choice

What We Consider to Be Sci-Fi 

As for deciding if a game can be included in the Sci-Fi genre, we took into consideration the following factors:

  • Set in a near or distant future
  • Setting and universe based on imagined future scientific or technological advances
  • Science and technology are at the center or the basis of the plot, having either benefited or harmed the societies portrayed
  • Portrays aliens or life on other planets.
Thanks Farflame!

Wednesday - March 13, 2019

General News - Dwarf Fortress is coming to Steam

by Hiddenx, 19:15

PC Gamer reports that the roguelike building sim Dwarf Fortress is coming to Steam:

Dwarf Fortress is coming to Steam with graphics and mod support

The classic version will still be free and updated, same as always.

I'm telling you, with a straight face, that this is the biggest PC gaming news of 2019: Dwarf Fortress is coming to Steam, with graphics and Workshop mod support. Dwarf Fortress is as famous for its ASCII graphics as it is for its unparalleled depth as a procedurally generated simulation of existence. And while it's always been moddable, the new Steam (and release, coming this year, will make an infamously complex game just a little bit easier to get into.


Kitfox Games, makers of Moon Hunters and the upcoming Boyfriend Dungeon, are handling publishing and working with artists and a composer for the new release. The new 32x32 pixel graphics tileset is being created as a collaboration between two long-time Dwarf Fortress modders. Under the surface, Dwarf Fortress will otherwise be the same game. The free version will remain available and be updated same as the version available on Steam, which will cost $20.

thanks henriquejr!

Wednesday - March 06, 2019

Deadsiege - Action RPG in Early Access

by Silver, 20:34

Deadsiege is an action RPG currently in Early Access on Steam. There is also a free demo available to try out on the Steam page.


Heavily inspired by old classic genres, Deadsiege is a top-down Action RPG game set in an ancient fantasy world with a massive selection of weapons, items and outfit. Explore the world and battle vicious enemies, collect unique equipment, level up your character, grow your talent tree and unleash powerful skills to wipe out your foes. Deadsiege features straightforward character development and dynamic combat system.

Deadsiege’s loot system is completely randomized and gives you the opportunity to build your character the way you want. Deadsisege contains a wide arsenal of different enemies and bosses, higher level enemies give more experience and better loot, but are dangerous and harder to kill.

- Combat: Dynamic swap between melee and ranged weapons. Dive down on enemies, dodge attacks and stand against hordes of monsters.

- Loot System: Randomly generated items with common, rare, epic and legendary classes of loot, give you the opportunity to build your character the way you want

- Spell System: A diverse spell system includes AoE, damage over time, disable and Stats modifier effects.

- Talent Tree: Grow your Talent Tree and unleash powerful skills. Become more powerful as you advance through the game.

- Character Stats: Level up your character and adjust Vitality, Strength, Defense, and Intelligence stats. You can choose physical and magical builds or mix of both.

- Inventory: Real time character preview, choose your weapons, equipment, create your ultimate monster-slaying build. Take all the weapons and tools you need, choose from plenty of new powerful items for this adventure.

Wildermyth - Fantasy Tactical Game in Beta

by Silver, 12:33

Wildermyth is a fantasy tactical game currently in beta on


Wildermyth Betastarting March 1st, 2019

You'll live a hundred lives in the Yondering Lands. You'll untangle human stories and fight mustering forces who threaten peaceful folks. You'll gather threads of beauty, magic, and strife to weave your own ever-growing legend, called Wildermyth.

This is a beta. We think it's pretty fun, but it's not the full, complete game yet. We have a lot more content and features to add, and we'd love for your voice to help steer us as we go.

* * *

An Imaginative Papercraft World

The Yondering Lands weaves hand-painted 2D characters and scenery into a 3D world to create a luscious, layered landscape, full of detail and surprises. No orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.

Character Depth

Each of your heroes has their own unique generated history, personality, appearance, and relationships with the other heroes—all of which can change over the course of the game as they encounter mysteries and overcome challenges.

Choices That Matter

A hero may choose to trust the enigmatic wolf god, leading to a particularly hair-raising change in their appearance and combat abilities. Or they may choose whether to pursue a romance with a fellow hero, giving each of them new advantages from fighting side by side. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.

A New Approach to Death

Got one-shotted by that tentacled horror-bear? Choose to let a hero "fall back" with a maiming that can open up opportunities for transformation later, or let them go down in a blaze of glory to be remembered for generations to come.

Fresh Tactical Combat

 Combat in Wildermyth emphasizes teamwork and careful positioning. Walling and flanking provide conflicting incentives, and interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.

Endless Replayability

Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play. Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces.

Build a Legacy

As time passes, heroes grow old and may retire, or may fall in combat. Adding them to a roster of legends allows you to call on them in later playthroughs, creating a metagame as you build their mythology and increase the renown of your pantheon.

Your Game

We built Wildermyth for you. We want to empower you to tell your best stories. Let us know what we can do to make it better.

Tuesday - March 05, 2019

Star Renegades - Tactical Strategy Rogue-lite RPG

by Silver, 22:34

PC Gamer reports on Star Renegades, which is a 'tactical strategy rogue-lite RPG' about an endless rebellion.

And I mean literally won't quit, as each run through the game represents an attempted rebellion: When you blow it (and I guess the assumption is that you will), the rebel flame flickers until the next generation comes along to pick up the torch. That's the "rogue-lite" element of the multi-genre Star Renegades; the RPG side comes into play via the special skills, tactics, combos, synergies and other "meta-unlocks," plus weapons, loot, and gear, that characters can gain and pass down to future fighters.



Saturday - February 23, 2019

Haven - The RPG about Love

by Silver, 10:23

TheSixthAxis reports on a new RPG in development called Haven that focuses on love. Screenshots at the link.


Sure, this couple have escaped to another planet, but it’s about staying together as they rebel against the rules and ponder how many breakfasts you can have in a day. There’s some interesting design apparent in the bundle of screenshots, from the gorgeous open world and JRPG-style conversations to the twin character controls in combat. You’ll be able to play it solo or in co-op with, you know, someone special.

Thanks Farflame!


Thursday - February 21, 2019

Tactics V: Obsidian Brigade - Overview

by Silver, 09:12

TurnBasedLovers provide an overview of what turn-based RPG Tactics V: Obsidian Brigade is all about. The game is due Q3 2019 on PC and Consoles.


Background story

The land of Auria is a fantasy kingdom, where the lesser houses commonly rage war among themselves, but there’s a unifying threat.

You move the Obsidian Brigade about a world map, encountering story through battle.

Key features:

  • Robust combat system (with many mechanics: facing, targeting styles, actions, delayed actions, reactions)
  • World map navigation.
  • >50 hand crafted levels
  • >80 scripted scenes/battles
  • ~12-18 hours of story
  • ~3 hours of optional story
  • 3 ½ tiers of gear/weaponry
  • 13 unique unlockable classes
  • >50 skills (proficiencies, abilities, power casting unlockable)
  • >140 powers (Elemental magic, close range, Archery, Imbue poisons, etc.)
  • Optional cooperative main-game via assigning troops to another controller during deployment.
  • Training option allowing a non-fatal combat to be controlled by player(s) or AI to gain XP and Skill points
  • Optional Alternate top-down perspective available
  • New game plus


Tuesday - February 19, 2019

Vambrace: Cold Soul - Announce Trailer

by Silver, 19:40

Bluesnews reports that Vambrace: Cold Soul has been announced. The game is described as a Roguelike fantasy/adventure and is due April 25th.


Vambrace: Cold Soul is a roguelike fantasy-adventure set amidst a frozen landscape. Plan your expeditions underground, then journey to the cursed city surface with your team of heroes. Wield unique powers, avoid dangerous traps, brave strange encounters, and survive deadly combat!

Saturday - February 16, 2019

Hazardous Space - Version 1.0 Released

by Silver, 08:59

Hazardous Space is a Roguelike 2D turn-based action game with RPG elements and has recently reached version 1.0.


A dangerous survival adventure in space station labirynths. Turn-based combat, character progression, the atmosphere of impending threat. Collect and modify weapons, stock up on ammunition and first-aid kits, use your brain and think two steps ahead. Between you and the exit from the station - a horde of enemies who know nothing about fear or mercy.


Unravel Mystery of the Wanderer Station

The "Wanderer" station is full of secrets for you to uncover. Perhaps, that's how we will find out what happened there and how the arrival of Max is connected with that. Or maybe not only that. The main thing to survive!

Whole Station of Labyrinths and Traps

If you think that the layout of the premises in the future will cease to be the fruit of the maniacal misanthrope's sick mind - you are deeply mistaken. Max will have to wade through the mazes, crowded with traps, enemies and other surprises. A simple straight path is for wimps!

Craft System and Resource Management

From rusty knuckles to super-mega-blaster - feel like a master gunsmith! And do not forget about your battlesuit: it makes you strong, dexterous, skillful - demanding energy instead. Lots of energy. Tons of energy!

Wide Selection of Weapons

If the enemy is unresting - provide him with the eternal rest! For this, there's a whole arsenal of various weapons at the "Wanderer" station. Grenades, machine guns, brass knuckles, pistols... Not enough? Each weapon can have an elemental damage module!

Hordes of Diverse Enemies

Zombies, mutants, mutant zombies, monsters from laboratories, zombie monsters from laboratories ... Max and you are not going to get bored!

High Replayability

Have you explored the station, remembered the compartments' layout, taken notes of the traps and stashes? Here's a new walkthrough for you! Each new attempt feels like the first time, cause the levels are generated procedurally.


It's 2115. Something terrible has happened on board the research space station Wanderer, and the former space marine Max Carnage becomes an unwilling participant in these events. To survive, he will need to remember his military past.

Thanks Farflame!

Mad Princess: The Great Gladiators - Now Available

by Silver, 08:37

TheGG reports that Mad Princess: The Great Gladiators is now available on DLSite. The game is described as a gladiator role-playing game.

January 11th, 2019, Tokyo – The English translated version of independent developer Atorasoft’s gladiator role-playing game “Mad Princess: The Great Gladiators” is now available for sale on DLsite and is planned to be released on Steam.

Developer Comment:
“YOU, the player, will not be restricted by a single story. In this RPG you can enjoy a ‘free-scenario’ where you are at liberty to adventure and play as you please.

The battle and exploration controls are straightforward, allowing the player to enjoy the content many times in a smooth and hassle-free manner.
We sincerely hope you enjoy our game!”


Thanks Farflame!

Monday - February 11, 2019

Conqueror's Blade - Beta Giveaway

by Silver, 04:25

Wccftech reports on a beta giveaway for Conqueror's Blade.

Conqueror’s Blade is starting its first fully featured Closed Beta test today. There were others some time ago, as you might recall, but none featured the game’s distinctive open world elements that are going to be available in this test.

Grab one of the five hundred beta codes we got from to join the frantic battles between Warlords. They’ll be available on a first-come, first-serve basis. For more on this free-to-play MMO medieval warfare game, check our previous hands-on preview and our interview with Xi Wang, CEO of the Chinese studio Booming Games.



Thanks Farflame!

Sunday - February 10, 2019

General News - God Eater 3 Trailer

by Hiddenx, 08:24

The action game God Eater 3 has been released:

GOD EATER 3 - Launch Trailer


General News - Far Cry New Dawn Preview @ IGN

by Hiddenx, 08:17

IGN checked out the upcoming shooter Far Cry New Dawn:

Far Cry New Dawn: What's Happened Since Far Cry 5?


Saturday - February 02, 2019

Genesis Alpha One - Review Roundup

by Silver, 19:51

Some reviews for Genesis Alpha One which are decidedly mixed.

PCInvasion 4/5

Genesis Alpha One bears the distinction of being part fps, part ship-builder, part management sim, and part roguelite. If that seems like an awful lot of different things to juggle, well, it is. But the game pulls it off extremely well. It’s fairly complicated and doesn’t like to hold your hand, but it lets you take it at your own pace. There’s a brief tutorial at the beginning that teaches you the basics of shipbuilding, but you’ll mostly have to learn by doing. Moving around the galaxy is also fairly simple, as you initially just hop from square to square with hyperdrive via the bridge.

GameWatcher 6/10

The truth is, Genesis Alpha One feels like an Early Access game, far from the polished status one would expect from a full release – even an indie one. While the concept is intriguing and very promising, the lack of immersion and design decisions make everything exhausting. If you’re interested in a roguelike sci-fi game, you could give Genesis a shot, but don’t expect much from what is clearly an unfinished title.

Way Too Many Games 6.5/10

The visual and sound designs are also mixed bags. Gun models in particular don’t look very good and the overall interface can be really untidy to dig around. Alien creatures look laughably bad and there is a distinct lack of variety among human character models, with your crew members looking almost identical to each other. I do like some of the game’s design choices, though: the monitors and UI are clearly inspired by the original Alien franchise, which all look great. The sound design can be best described as just being there, not really adding anything to the experience or taking anything away from it either.

Genesis Alpha One is a collection of really good ideas, but its execution ended up being very messy. I really hope the developers don’t abandon this game as it is, as there is some serious untapped potential to be a great game in here as long as they fix its many issues.

AusGamers 8.5/10

Like all great sci-fi there are surprises around every corner in Genesis Alpha One. From that first time you delve into the ventilation system of your ship to discover a truly horrific alien infestation, to landing on a strange planet only to find some strange DNA that will let you splice alien abilities into your crew’s genetic make-up - leading to humans that can visibly sense hidden threats. Then there’s running into a nasty group of space pirates that proceed to warp in and around your ship, decimating your facilities and crew. Each voyage presents a new galaxy to explore, new planets, new challenges, with the ability to carry over select bonuses and technology; with total play time varying from short and sweet if you’re unable to overcome a nasty infestation to somewhere in the ten-hour range.

GamingLyf 2.5/5

Genesis Alpha One still offers alot to like. There’s glimpses of something surprisingly unique and genuinely interesting under the weak combat and often repetitive gameplay loop. The game is priced cheaper than most, and many folks won’t struggle to get their money’s worth. As a base it feels like a title that could evolve into something great given enough time and resources with future updates. As it stands though it’s hard to recommend the game wholeheartedly right now.

Thanks Farflame!

Friday - February 01, 2019

Warhammer Quest 2 - Released

by Silver, 20:26

Warhammer Quest 2: The End Times is available now on Steam with a 10% launch discount.


In Warhammer Quest 2: The End Times, you will lead your warriors across a war torn land and into dungeons for wealth and glory! Swing swords, fire arrows and cast spells as you fight through the denizens of Chaos that threaten the Warhammer world. Success in battle is rewarded with new weapons, armours, skills and treasure.

Explore a war-torn fantasy world!

Be on your guard as you travel through a world in turmoil. The road holds danger for the heedless traveller, but rich rewards for the wary hero.

  • Explore three regions, each with their own enemy sets, objectives and multi-part campaign quests.
  • Visit towns to barter in markets, discover new quests, and level up your warriors to gain new skills and gameplay possibilities.
  • Paths between dungeons are littered with events and opportunities to improve your chance of victory in the next turn based battle!

Battle through deadly dungeons!
Experience all the peril and danger of the Warhammer world as you battle your enemies through Chaos ridden dungeons.

  • Encounters come to life as your warriors enter the fray with a vast array of weapons and skills.
  • Hold your enemies back with fire, use ice to freeze them to the spot, or poison them with lethal toxins.
  • Attack with magic staffs, explosive pistols and flaming hammers. If all else fails use legendary armour or mystical robes to deflect attacks.

Heroes and Enemies!
A variety of different heroes and enemies bring huge tactical variety to the dungeons. From Sorceresses and Mages, to Witch Hunters and Knights. Find which characters best suit your playstyle.

  • Choose from 12 different Hero classes. All with unique weapons, armours, skills and items!
  • Battle over 40 types of enemies, ranging from simple minded Beastmen to devious Skaven Seers and monstrous Trolls!
  • Collect and equip over 200 different weapons, items and armours. Figure out which combination is most effective for bashing the enemy!

Easy to learn, hard to master. Engage in deep tactical gameplay as you encounter new enemies with new devious abilities that will test your strategic ability to its limits.

Can you defeat the Chaos invasion? Only the mightiest will survive in Warhammer Quest 2: The End Times!

Monday - January 28, 2019


by Silver, 03:32

@DSOGaming DRAGON BALL GAME – PROJECT Z is an action RPG coming 2019.

This action RPG is called DRAGON BALL GAME – PROJECT Z and will allow players to assume the role of Goku (also known as Kakarot). What’s also really interesting here is that this new DBZ game is currently scheduled for a 2019 release.



General News - The Art of Video Game Swordplay

by Silver, 01:12

Culture of Gaming looks deeper at the art of video game swordplay and how games have gone about it through different eras.

Flipping the Perspective

Outside of combat itself, perspective can be a key component to how you strategize your attack plan. Even something as seemingly simple as camera placement can greatly influence your perspective of any sword fight. Many Souls-likes and Zeldas have adopted Ocarina of Time’s lock-on-camera, but some do it differently than others. Dark Souls’ camera stays at a nice, comfy distance from the player, while Wind Waker zooms in nice and close. Then there’s For Honor, where the camera stays on roughly the same altitude as the player’s head.

Lock-on camera isn’t essential for a great fighting system, however. Chivalry Medieval Warfare is played entirely from a first-person perspective, using position-based commands instead of various kinds of attacks. Then there’s the Soulcalibur series, which is a beautiful blend of fighting game combat and swordplay, all viewed from a semi-2D perspective. Of course, if 3D isn’t your thing, there are plenty of 2D sword simulators that are just as mechanically deep. Hollow Knight, Dead Cells, and Symphony of The Night are all gorgeous examples of 2D combat done right.


Thanks Farflame!

Saturday - January 26, 2019

Code of the Savage - January Update

by Silver, 11:33

The latest update for Code of the Savage announces an Alpha Demo Version.

Alpha Demo version 0.296

There isn't a lot visually to show, as most of the work I've been doing has been under the hood. I was struggling with some niggling issues in the magic system for a while, which was driving me insane... That's all fixed now, though.

I have added classes to the magic window. The classes can be selected via the 3 new buttons at the top of the window. Not all spells have been added to the game yet. (that is low on my priority list at the moment). I plan on adding a 4th class that deals in curses and pestilence. 

The stats window has been updated to include elemental resistances, and the hunger system is more or less in place. (currently the hunger drains much faster than it will in the final game, due to testing purposes). I've placed food on the ground in the starting position. When the hunger meter goes passed the halfway mark, the players stats will begin to progressively lower. There is no health loss or death caused by hunger, only temporary stat loss.

Hovering over elements in the stats window will show a hover over window explaining what that element does.

World building - I have written scripts that automate how walls and fences are placed. Previously it was quite tedious to place a building or fence, as I needed to manually place the upper and lower portion of the wall, add two different types of directional blockers, add boundaries to prevent picking up items through walls, add the correct top wall edge, and then hope that I didn't make any mistakes...Now all I need to do, is place the top part of the wall, and the code does the rest automatically. This will make world building MUCH easier in future.

status effects
  • added classes to the magic system
  • fixed magic window scrolling
  • new fire sprite and animation
  • torches can now be toggled on or off
  • hunger system in place
  • fixed issue with tree top shadows
  • hover over for stat page elements
  • spell classes added
  • effect icons in stat window now working
  • added target-self for spells
  • wall/fence placement automation
  • fixed magic window scrolling
sheep enclosure

Alpha version 0.296 has now been moved to the Dropbox folder for eligible backers. As usual, let me know via PM if you need the link again.

Just a couple of things to note: 

  • I would like to get your specific thoughts about the grid based movement. Does it feel natural to you? Would you prefer to see free movement similar to Ultima 7? Currently it is modeled more on Ultima 6.
  • I have been getting the odd generic crash when I exit the game. Please let me know if you also experience this.

I hope everyone is having a good start to the year! I will be away for 2 weeks starting Feb 6th, so the next update may be delayed a bit.


Friday - January 25, 2019

Generation Zero - Robo-Survival RPG Coming in March

by Silver, 20:07

PCInvasion reports on Generation Zero, which is a robo-survival RPG due to release in March.

Swedish Robo-Survival RPG Generation Zero Coming In March

Swedish Robo-Survival RPG Generation Zero Coming In March

Have you ever wanted to roam the countryside of say, I don’t know, 1980s Sweden? Perhaps in an alternate timeline where said country was rampant with giant construction themed murder-bots, which you would have to fight?

Well, if you are someone who wanted that, first of all, wow, what a specific thing to desire. Secondly, you’re in luck! The company behind both Mad Max and Just Cause, Avalanche Studios, is working on a game just like that. What’s more, it’s set to release in a few months.



Yakuza Kiwami - Releasing 19th February

by Silver, 11:31

Yakuza Kiwami will be released 19th February.


"Kiwami" means extreme.

1995, Kamurocho... Kazuma Kiryu, the Dragon of Dojima, takes the fall for the murder of a crime boss to protect his sworn brother, Akira Nishikiyama, and his childhood friend, Yumi.

2005... Akira Nishikiyama has become a changed man. Yumi is nowhere to be found. Ten billion yen has gone missing from the Tojo Clan's coffers, putting the organization on the brink of civil war. And Kazuma Kiryu is released from prison to a world he no longer recognizes.

With enhanced gameplay, an expanded cinematic story, the return of the battle styles from Yakuza 0, more nightlife spots, and re-recorded audio by the series cast, Yakuza Kiwami is the ultimate and most "extreme" version of the original vision of the series, now optimised for PC with 4K resolutions, uncapped framerates, customisable controls and ultra-widescreen support.

Wednesday - January 23, 2019

General News - Soulsbourne is a Subgenre

by Silver, 20:30

OnlySP writes about Soulsbourne, which was a buzzword, and now is becoming a Subgenre.

For Soulsborne to be classified as a subgenre, it must maintain specific qualities that are found within its shared titles. While many characteristics can be used to describe a Soulsborne game, three stand out as primary factors: higher than average difficulty, severe death penalties, and, most importantly, stamina-based combat.

Stamina-based combat remains an important aspect of a Soulsborne title because, without it, the game loses its soul. In the absence of stamina-based combat, boss fights become less frightening at first glance, and enemy encounters lose all of the tension that is built up from the outnumbering of the player. A Soulsborne game should strive for greatness within this factor, as it is the defining feature that sets it apart from other genres.


Thanks Farflame!

Tuesday - January 22, 2019

General News - Top Turn-Based RPGs of 2019

by Hiddenx, 18:38

The Turnbasedlovers made a list of upcoming turn-based RPGs :

Top upcoming tactical turn-based RPGs of 2019

2019 will be a year full of interesting turn-based games, both indie and not so I prepared a list with some of the games I’m following. In this list, you will find the most promising (for me) turn-based strategy / tactical / RPGs with a release date scheduled for 2019. As in my other lists, I will try to keep them updated adding new games that I will discover and that will be suggested by the community. In the list, you will find strategic games, tactical games, and classic RPGs as long as they have turn-based mechanics. For each game, there will be a video, links to their official website, steam page, my overviews, and their release date. Regarding the release date, it may vary over the course of time, so sometimes it may not coincide. Let’s start with my list of the top upcoming tactical turn-based strategy RPGs of 2019.


Monday - January 21, 2019

Meeple Station - RPG Simulation Game

by Silver, 18:43

Meeple Station is a RPG simulation game set on a space station and currently in Early Access.


Have you ever wanted to build your own space station? Trade goods and care for the inhabitants? Explore distant galaxies and take on daring missions while trying to keep your meeple alive! Meeple station is an open-ended space station simulator in the vein of Rimworld that succeeds in doing just that. Live a never ending adventure whilst trying to make the best of your ramshackle station.

Build a Space Station

Want to build a sprawling, multi levelled station that caters to your Meeple's needs? Focus on trade, mining and research whilst keeping your hapless Meeple alive by generating power, life support wiring your station up. Set up a botany department in the basement, only to have a fuel line cut and set fire to it. Fix leaks caused by your fuel line not being maintained, or bits of your station lacking oxygen due to an open airlock. SCIENCE!

Survive pirates and meteors

Remember kids, failure is fun. When something goes wrong, it goes REALLY wrong in Meeple Station. Your officer could decide that the airlock isn't necessary and deconstruct it, wiping out half your station, only for a stray meteor to hit your solar array, powering down your life support while everyone is snoring away in bed. Trade any of the myriad of goods you scrounge up. Become a mining station, strip mine entire quadrants and sell the runoff to a trading faction nearby but be wary of pirates and face eating space-squids.

Explore the galaxy and research new tech

Explore the galaxy in search of new resources to sell and people to meet. Go anywhere you please so long as you have enough fuel and an engine! Do you want to focus on engineering? Defence and security? Refining? Set up a research lab and hope for the best! Officers can unlock new tech, but they can be a difficult (cantankerous) bunch to appease, and if you let them, they can and will run your station into the ground! Good luck captain.

General News - 11 Upcoming RPGs for 2019-2020

by Silver, 18:10

Gamers Decide has published their list of eleven RPGs to look forward to for 2019-2020.

11 Awesome Upcoming RPGs We Can't Wait To Play

RPG games are more immersive and varied than ever before. Gamers can now choose to explore and live out radical science fiction and fantasy worlds of all types, and in some cases, explore with friends online. These twelve upcoming games promise to be on the cutting edge of RPG gaming, and are sure to delivers hours of mind-blowing game-play.


VALHALL Gameplay

The Nordic apocalypse is here. Can you stop Ragnarok? In Valhall, players battle with fifty others online to emerge as the worthy successor to Odin’s Sword.

As one of the only medieval Battle Royale games, Valhall promises to deliver the thrill of battle royale games like Fortnite and PUBG, only in a dream-world rooted deep in Norse mythology. Butcher your enemies with sword and axe, or outwit them with parkour and the stealthy deadliness of a bow and arrow.

Already available in Early Access, the full game is expected to be released by the end of 2019.

9. Rustler


Ever wonder what a medieval Grand Theft Auto game might be like? That’s Rustler. A self-described “Parody of RPG clichés”, Rustler lets players go wild in a medieval kingdom.

Take quests, work with factions, or just wreak havoc on the populace with all sorts of medieval weaponry. Let the arrows fly and the horses charge! Players can even team up online to destroy a kingdom-or each other.

Rustler is currently in Pre-Alpha, with a release date planned for sometime in the near future.


Saturday - January 19, 2019

Genesis Alpha One - Gameplay Trailer

by Silver, 10:37

@DSOGaming A new gameplay trailer for Genesis Alpha One which is currently exclusive to Epic's store and set to release January 29th.

As the Captain of a Genesis starship, you journey into uncharted space on the ultimate mission. Build and manage a space vessel, explore the galaxy for resources and interesting new lifeforms and experiment with DNA and alien abilities as you clone new crew members. Your goal: Find new homes for humanity’s DNA and save the species from extinction.



Thanks Farflame!

General News - Winterborn Making a Tactical RPG

by Silver, 10:33

Worthplaying reports on a new studio called Winterborn that is set to make a tactical RPG. The studio itself is made up of ex-Infinity Ward developers.

Winterborn is a passionate team working hard to bring an epic role-playing story to your fingertips as you explore a whole new world that has been built from years of tabletop play. We plan to release more information in the coming months, including interviews with the people who played the original tabletop version along with members of the development team. The goal at Winterborn is to make a game for both classic and new players that will be both rewarding and challenging as we bring the games we grew up on into the future.


Thanks Farflame!

Saturday - January 12, 2019

General News - Life on the Grid @ The Digital Antiquarian

by Hiddenx, 18:44

The Digital Antiquarian looks back at dungeon crawlers with real-time grid-based movement:

Life on the Grid The Digital Antiquarian


But it’s another, almost equally interesting example of this process that’s the real subject of our interest today: the case of the real-time grid-based dungeon crawler. After the release of Sir-Tech’s turn-based dungeon crawl Wizardry in 1981, it wasn’t hard to imagine what the ideal next step would be: a smooth-scrolling first-person 3D environment running in real time. Yet that was a tall order indeed for the hardware of the time — even for the next generation of 16-bit hardware that began to arrive in the mid-1980s, as exemplified by the Atari ST and the Commodore Amiga. So, when a tiny developer known as FTL decided the time had come to advance the state of the art over Wizardry, they compromised by going to real time but holding onto a discrete grid of locations inside the dungeon of Dungeon Master.


Thanks henriquejr!

Monday - January 07, 2019

Between the Stars - Preview @TheGG

by Silver, 20:37

Between the Stars is a space action/RPG/roguelike management game thats been previewed by TheGG.

Verdict: 4/5
“Between The Stars” is with no doubt a game project to follow at least, and for a demo it’s shows that there is something substantial to be had.

The fact that it’s not free-roaming may deter people, as may the speed of everything.  However, if the project is successfully funded (which it was), then there is no reason these things can’t be fixed, especially  as there seems to be the basis of a strong story.

Thanks Farflame!

Sunday - January 06, 2019

PC Gamer - The New Games of 2019

by Hiddenx, 14:11

Henriquejr spotted this list of 2019 games on PC Gamer (I have listed RPGs only):

The PC games of 2019

Our guide to the best games of 2019.

Ancestors: The Humankind Odyssey
Bloodstained: Ritual of the Night
Blue Omen Operation
Code Vein
Cyberpunk 2077
Disco Elysium
Minecraft: Dungeons
Morning Star
Ori and the Will of the Wisps
Phoenix Point
Praey for the Gods
Shenmue 3
Tales of Vesperia: Definitive Edition
The Forgotten City
The Outer Worlds
The Surge 2
Wasteland 3
Werewolf: The Apocalypse


Monday - December 31, 2018

TechQuila: - 10 best PC Games of 2018

by Hiddenx, 12:04

Trespasser spotted a PC top 10 list on TechQuila:

10 Best PC Games of 2018 That You Need to Play

Unlike the PS4, the PC platform doesn’t get all those big budget exclusives, but that doesn’t mean there’s a dearth of gems on the oldest gaming platform. In fact, Steam has thousands of exclusive indie titles that are made with a lot of love and attention to detail by talented developers all over the world. Since these indies form the backbone of the PC gaming industry, we’ll mainly focus on them with a few notable AAA games throw into the mix as well:


10 Best PC Games of 2018

  • Pillars of Eternity II: Deadfire
  • Hitman 2
  • Yakuza 0
  • Mutant Year Zero: Road to Eden
  • Banner Saga III
  • The Council
  • Final Fantasy XV Windows Edition
  • Pathfinder: Kingmaker
  • Kingdom Come Deliverance
  • Atom RPG

Other Notable PC Games of 2018

  • We Happy Few
  • Assassins’ Creed: Odyssey
  • Life is Strange 2
  • Insomnia: The Ark
  • Ni no Kuni II
  • Legrand Legacy

Venturebeat: - The best RPGs of 2018

by Hiddenx, 10:56

For Venturebeat the best RPGs for 2018 are:

The D20 Beat: 2018’s RPGs — my critical hits and made saving throws

When I think about 2018’s role-playing games, I don’t see lots of bombast and flash. Blockbuster studios often stayed away. Square Enix’s main offerings this year weren’t triple-A releases. You didn’t see anything from BioWare, and Bethesda’s Fallout 76 sure doesn’t feel like an RPG to me.


The critical hits

These are my favorite RPGs of 2018. They tell fantastic stories, pose interesting combat situations, and have engaging character development (either through story or through stats).

  • Pillars of Eternity II: Deadfire
  • Dragon Quest XI: Echoes of an Elusive Age
  • The Bard’s Tale IV: Barrows Deep
  • Book of Demons
  • Battletech
  • Pokemon: Let’s Go Pikachu

Making their saves

These are solid RPGs, but they don’t qualify as critical hits. They are worthy of playing.

  • Octopath Traveler
  • Tower of Time
  • Final Fantasy XV: Pocket Edition (Switch)
  • Pathfinder: Kingmaker
  • Ni No Kuni II: Revenant Kingdom


Sunday - December 30, 2018

General News - Wccftech's Best Roleplaying Games of 2018

by Hiddenx, 18:22

Wccftech’s best roleplaying games of 2018 are:

Pillars of Eternity II: Deadfire
Octopath Traveler
Assassin’s Creed Odyssey
Ni no Kuni II: Revenant Kingdom
Kingdom Come: Deliverance

Honorable Mentions
The Banner Saga 3
The Bard’s Tale IV

Saturday - December 29, 2018

Mod of the Year - Players Choice

by Silver, 10:53

The players mod of the year has been announced at Moddb with Fallout New California taking top honours.

Mod of the Year Top 10

Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of Open X-Ray. Built upon Last Day, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

From the Founding of Pendor - the year is 354 A King has not ruled the shattered land of Pendor for many generations. What was once a proud accomplishment of man now is steeped in the myths of folklore and told as children’s bedtime stories. Yet, the legends live on of a prophesy of hope. A tale of a champion who comes from a distant shore and unites the lords of Pendor under a single Ruler and brings peace and prosperity once again to this ravaged war-torn land. All is not as it seems as there are many powers who have their own ends in mind and an epic struggle is about to unfold. Strap on your sword, and buckle your imagination. Prepare to enter the world of Pendor and accept the challenge of the Prophesy - if you dare.


Warsword Conquest

For: Mount & Blade: Warband

Warsword Conquest is a total conversion of warbands mount and blade 1.153 based on the Warhammer Fantasy world by Games workshop and is single player only at moment.


Fallout: New California adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a journey through the wastelands of the New California Republic's Cajon Pass. An unofficial prequel to New Vegas, FPB adds hours of new gameplay and a fully voiced stand alone campaign.

You will face the New California Republic under president Wendell Peterson, the New Reno Mob's Bishop Family, the remnant Shi Clans, The Enclave Leonidas Squadron, the Super Mutant Army, and the bloodthirsty Raider Alliance that have banded together in the remote Athens-Tec Uranium Mine off the Long I-15.

Through them all you'll choose your path from SPECIAL dialog options, acquired PERKs, and travel with 8 possible companions depending on your choices. You'll enjoy two new radio stations with unique music, hours of voice acting, and professional grade presentation.

There is always another path to take in New California. But War? War never changes.

Thanks rjshae!

Thursday - December 27, 2018

Erich Schaefer on Starblo - Blizzards Unreleased Sci-fi Action RPG

by Silver, 20:14

TechRaptor interviewed Erich Schaefer about Starblo; which is a science fiction action RPG that was never released.

As Mr. Schaefer continued to describe the game, I told him that hearing about this title was painful to say the least. The prospects of what would have gotten were simply tantalizing. Erich, too, seemed saddened and disappointed about it never having seen the light of day. “I think what it did have at the very end there – it was kind of a bummer that it died – was it had fun gameplay,” he began. “It was very ‘Diablo II-ish in space’, a little bit crazier and more science fiction. But it was crisp. It had movement and [fun skills] and good pacing. I think we were really getting that feeling down when it all crashed down for me.”

One of the points he highlighted was the notion of perhaps making the game one day. He told me that he occasionally talks with his ex-Blizzard colleague David Brevik (who we interviewed last month) about somehow getting Starblo put together. I assured Erich Schaefer that such a title would probably do quite well, especially if it were put together with the same practiced hands that had graced us with Diablo II.


Wednesday - December 26, 2018

Wargroove - New Trailer

by Silver, 20:08

Strategy Tactical game Wargroove has a new trailer and is due to release Q1 2019.


Take to the battlefield with Wargroove, a strategy game for up to 4 players! Choose your Commander and wage turn-based war on battling factions. Design and share maps, cut-scenes and campaigns with easy-to-use editors and in-depth customization tools!

Halo Infinite - Could Feature RPG Mechanics

by Silver, 11:29

GameRant reports that Halo Infinite could feature RPG mechanics.

As per the job posting, 343 is hiring a Senior Systems Designer to work on Halo Infinite. The bulk of the listing is what one might expect, indicating that the ideal candidate will have experience with high-level design on AAA games and a specific understanding of the inner-workings of shooter titles. However, one requirement stands out among the rest, as the post emphasizes that applicants should be familiar with RPG mechanics.


Tuesday - December 25, 2018

Neverinth - Coming 2019

by Silver, 20:27

@TheGG Neverinth is a hack and slash action RPG coming to Steam 2019.

Play up to 5 different Valkyries, each with a unique set of abilities and history based on real historical figures.
Gain the power of the fallen Gods unlocking their mythical weapons and skills.
Unlock new content including levels, new characters, monsters, and abilities.
Collect and wield a wide range of incredible weapons.


Thanks Farflame!

LostHero - Early Access Trailer

by Silver, 20:18

LostHero is a third person action RPG which has entered Early Access.


Lost Hero is a hardcore dark fantasy action RPG with a sci-fi twist. As an outcast hero, a mercenary of a secret order, you will be fighting against the dark forces of chaos and destruction in the world struggled by ethernal war between the races. Only you can decide which side will get the power. Play alone or in 2 - 4 player coop. Travel the dark world, destroy your enemies in a skill-based action combat and collect resources to craft and improve your arsenal. Level up your hero to withstand the toughest boss fights.


The first video preview of our new third person action RPG for PC called LOSTHERO. Player deside to leave his weathered town and find own self in darkness of unknown. Create your own hero, discover a new world, collect resources,learn new skills, prepare your defense towers, and fight! LOSTHERO game it's debut of indie studio GOLDKNIGHTS from Czech Republic.

Thanks Farflame!

General News - Gamespot: The best RPGs of 2018

by Hiddenx, 07:28

Gamespot's best RPGs of 2018 are:

The Best RPGs Of 2018 By Review Score

Role-playing games have long since entered the mainstream and the influence of their popularity on other genres is undeniable. The most borrowed facet of the RPG experience is the idea of long-term character growth and customization, a concept now commonly found in fighting games, shooters, and sports sims. It's a universally useful way to remain engaged with a game over time and uncover depth as your skills improve.


PC Games:
Dragon Quest XI: Echoes Of An Elusive Age - 9/10
Kingdom Come: Deliverance - 8/10
Monster Hunter World - 8/10
Ni No Kuni II: The Revenant Kingdom - 8/10
Pillars Of Eternity II: Deadfire - 8/10
The Banner Saga 3 - 8/10

New Editions:
Divinity: Original Sin 2 - Definitive Edition - 10/10
Wasteland 2: Director's Cut - 8/10

Diablo III: Eternal Collection (Switch Port) - 9/10
Battle Chasers: Nightwar (Switch Port) - 8/10
Child Of Light (Switch Port) - 8/10
Dark Souls Remastered (Switch Port) - 8/10
West Of Loathing (Switch Port) - 8/10
Transistor (Switch Port) - 8/10

Console only:
Octopath Traveler - 8/10
Pokemon Let's Go Pikachu & Evee - 8/10
Radiant Historia Perfect Chronology - 8/10
The Alliance Alive - 8/10

Monday - December 24, 2018

Yserbius 2 - In Development

by Silver, 10:49

Yserbius 2 appears to be in development although it is unclear how far along things are.


I wanted to list some of the features being rolled into and out with the eventual release of Yserbius 2. Some will say its to many features. I say that some will not roll out immediately but are currently in the engine awaiting implementation.



Our quest system will be more in depth that anything Yserbius related before. We will be able to create different types of Quests or chain of quests that can guide your players through your storyline. We will be asking our members and players to help us develop quest chains.

We will create different dialogues for your NPC's. As well you can also use this system to allow multiple outcomes in the storyline depending on what a player chooses while speaking to an NPC.

This is my favorite part and how we will be bringing all the items from the original game into the new game environment. We create all the items for the game with this module, add different stats to items and functionality. We will be able to attach over 30 different effects to the item which can be a different category of weapons, armors, consumables, materials, ammo and more.

Taking lessons from larger mmo's we will be incorporating Socketing System allows you define types and amounts of sockets per type basis like runes, gems, etc.

Another item from a big box MMO will be the Enchanting System to let you level up your players items by defining profiles and levels of enchanting.

Item Sets:
A favorite of mine. Sets of the items define the set and its bonuses, and when you will equip them, bonuses will be added to your character.

Auction House:

Huge module that will take some work buts its in the bag! Auction House, one of the biggest feature of this release, which allows you to find items by using search, filter by grade, class, race, and level, to finally purchase it from the auction.

We are torn between a UO Style Use based Skill system (sandbox) or a level based. The original Yserbius wasnt like this, so its really what players are going to want. we may implement both systems and see which players prefer. .A skill system which allows you to open up skills when players level up with XP or level up their skill by using it like another older game.

Create different abilities for players that can get when they have a certain skill. They can use these abilities in a wide range of ways from combat to crafting to professions. Abilities define target type like single player or area, dead or alive, range requirements, etc.

Build your own effects for your game to make it unique like a melee-strike effect that deals physical damage or a magic effect that heals your player. We will have more than 20 effect types are possible to name a few: damage, restore, revive, stat change, stun, sleep, immune, dispel, teleport, mount, build an object, teach ability, skill and more.

Coord Effects:
We can setup different animations, particles and more to run on events such as play an attack animation and a particle when you use a striking ability.

Stats System:
We will be able to cesign any type of stat you want for your game with this module.

Player Character Setup:
This will allow us the ability to create the diverse players like the original YS. albeit the graphics will be a little better. Here we setup what races, stats, and classes you want your players to start with as well as where you want them to spawn and how you want starter characters to look like.

Crafting System:
We will be designing crafting recipes up to 16 ingredients, set crafting skill required for specific recipe along with crafting station. Define different chance for a different result like 100% chances for a common sword, 50% chances for a magic sword, etc. Our system supports grid based crafting and crafting book with experience based option.

Arena System:
Rather than open PVP we will be setting up dedicated PvP instances for solo or groups.


Thursday - December 20, 2018

General News - Designing Characters as UI

by Silver, 20:06

Gamasutra looks at State of Decay 2, Star Citizen, and Battletech and how they design characters as UI.


The mech model: Battletech

The model damage in Battletech is actually a holdover from its genesis as a tabletop game. A wireframe of each mech was displayed on a record sheet with a certain number of empty circles allocated to each section (its center torso, for instance, or each leg). A dice roll indicated which area was hit and every time the mech took damage, players would fill in circles in that area, until all the circles were full and the entire piece was destroyed.

“Being able to dynamically reflect that visually in gameplay is an advantage we have in a video game over the tabletop game,” says Steve Rynders, Battletech’s principal character pipeline artist at developer Harebrained Schemes. “Fortunately, Piranha Games shared their Mechwarrior Online assets with us and the models were already built in a way that supported damaging and destroying geometry. Aside from it being awesome to see an arm blown off and its pieces rain down on the terrain along with the sparks and explosion, it helps to reinforce and communicate to the player that there has been a state change.”

To show off meaningful systems or parts damage, Rynders and the team dynamically toggle between different assets.


Thanks Farflame!

General News - The Best RPGs of 2018 @ Gamerant

by Hiddenx, 19:02

The best RPGs of 2018 for Gamerant are:

  • Ashen
  • Assassin’s Creed Odyssey
  • Dragon Quest XI: Echoes of an Elusive Age
  • Kingdom Come Deliverance
  • Monster Hunter World
  • Ni No Kuni II: Revenant Kingdom
  • Octopath Traveler
  • Pillars of Eternity II: Deadfire
  • Pokemon Let’s Go
(in no particular order)

Thursday - December 13, 2018

General News - Top 100 Mods of 2018

by Silver, 07:05

Its time for the top 100 mods of 2018 at moddb.

Back for a 17th time, welcome to the 2018 Mod of the Year Awards. You will find no loot boxes, microtransactions, unlockables or DLC here - just amazing free mods made by dedicated creators for your enjoyment. For the next 4 weeks it is up to you to vote for your favorite mods so that they may make the top 100 which will be announced on the 11th of December.

There was plenty of blood & gore to go around last year, with the fan favourite Brutal Doom claiming top spot on the podium. Coming in second was the galactic spectacle Starwars II: Thrawn's Revenge II: Ascendancy followed by an alternative C&C timeline in the Twisted Insurrection modification. If you need a refresh of how last year's awards went down head on over to the top 10 countdown's for both players and editors to see who stood out among the pack.

Show your support and start smashing those vote buttons for your favorite mods (and if your favorite mod isn't listed encourage the team to add it). Developers need to feel the overwhelming power and groundswell of support for mods, which drive so much creativity and goodwill in games of all shapes and sizes. There's been some huge releases this year, make your vote count and we look forward to seeing who will climb to the top, and be crowned the 2018 Mod of the Year.

Thanks rjshae!

Wednesday - December 12, 2018

ATLAS - Launching 20th December on Steam

by Silver, 07:14

ATLAS is a high seas open world pirate survival MMO that is set to launch on Steam December 20th.


From the creators of ARK: Survival Evolved comes ATLAS - a massively multiplayer first-and-third-person fantasy pirate adventure. ATLAS will host up to 40,000 players exploring the same Globe simultaneously, with an unprecedented scale of cooperation and conflict! Stake your claim in this endless open world as you conquer territory, construct ships, search for buried treasure, assemble forts, plunder settlements and hire crew to join your powerful growing armada. Start small then expand your spheres of influence from a small island, up to an unstoppable pirate empire that spans across the oceans. Wage battle against enemy fleets as you singlehandedly command large ships of war using the captaining system (or divide up to the responsibilities among your trusted lieutenants), or take control of any weapon directly with your own character. Dive deep into the briny water to explore permanent sunken wrecks and recover salvage, unearth the loot from procedurally-generated Treasure Maps and challenge zones, or complete challenging main questlines. Team up with other aspiring adventurers and sail into the vast ocean to discover new lands rich with region-specific elements, tame exotic natural and mythical creatures, raid forgotten tombs, confront powerful ancient gods and even build and administer your own colonies, cities, and civilizations to dominate the ATLAS in this ultimate quest for fortune and glory!

MMO On the Grandest Scale

Physically sail in real-time across the vast oceans with the proprietary server network technology. Explorers will voyage to over 700 unique landmasses across 45,000 square kilometers, with thousands of Discovery Zones, and ten distinct world regions each having their own unique resources, creatures, secrets, and environment hazards! There is a separate PvE ATLAS for players who don't wish to play any PVP.

Construct the Ship of Your Dreams, Plank by Plank!

Build drydocks and start with a dinghy rowboat, basic raft, tiny sloop or nimble schooner, moving on up to your own versatile brigantine or titanic galleon capable of transporting hundreds of crew and extensive cargo. Name your ship in big bold letters, paint and copy your own pirate flag and custom-place all the pieces of your ship -- which sails and where, planks and gunports, every single structure piece has a physical Weight and Material -- to function exactly how you want.

Captain your Crew!

Recruit real players and AI crew from freeports or rescue seasoned crew from destroyed “Army of the Damned” shipwrecks to man distinct stations on your boat! Set sail and explore the ATLAS with them to gain experience and level up their stats or gear, as well as levelling your Ship. Your crew are versatile! Whether on land, or ship, or even riding behind your animal companions on emplacements, they can man weapons of all kinds-- cannons, swivel guns, siege engines, turrets, and even gigantic mortars, many with dynamically swappable ammo types including grapeshot, chainshot, spikeshot, liquid fire, and more! Instruct them to board enemy ships and help you conquer the seas! Keep their stomachs full and their pockets full of gold lest you want a mutiny in your hands! Take on the Captain’s Wheel or divide up the command responsibilities via Lieutenant Podiums to direct the Ship’s assignable weapon systems, sails, and stations, including standing-orders or manual grouped fire. Or, walk up to any station and take control of it yourself!

Pirate PVP to the Limit

Everything is up for grabs including player’s ships, their crew, their pets, their forts, their land, and their booty. If you can get your hands on it, you can take it. A ship’s permanent logbook tells the tale of their legendary travel, exploits and ownership.

Be the Hero or Villain you were meant to be

MMO-scale character progression systems include, at launch, over 15 Disciplines with over 300 Skills, in a vast unlockable tree. New "Feat" system allows for active and passive bindable character abilities, while new stat-buff system allows innumerable abstract statistics to be modified by Skills, Items, and Armor. And now, everything has scalable stats, including structures, and can be progressively Upgraded!

This is Who You Are

Extensive character visual customization enables an endless range of realistic (and not-so-realistic) characters, with a vast array of sliders, morphs, muscle tones, and tweakable values. You can even per-pixel design your own permanent tattoos (and then draw warpaint on top of that too!). If someone exists in the real world, they should be creatable in ATLAS! Best-in-class dynamic hair growth and real-time aging systems allow you to get old and... pass on your legacy? (Or find a fountain of youth!).

Endless Adventure

Full Quest and Waypoint systems, with sub-quests and rewards, for major goals -- while procedural treasure maps and challenge zones also ensure there's always something new to find out over the horizon.

Intense Action

Tactical melee combat systems with blocks, parries, dodges, character motion, optional shields, stunning and strength-varying strikes, directional attacks, and more for use in either first or third person perspectives. Fists, swords, maces, blackjacks, daggers, and much more give you tremendous options to pick the right weapon for the job. Meanwhile, period-appropriate-weaponry with skill-based active reload systems include flintlock pistols, muskets, blunderbuss, and more -- just be sure to keep your powder dry!

Claim What's Yours

Form a company, claim territory and apply taxation and behavior rules to that which you own: be a benevolent governor, a feudal lord, or a ruthless dictator. Territory ownership is visualized on your dynamic zoomable World Map, with Fog of War obscuring uncharted regions and Shroud of War hiding enemy territories out of sight range. Contest other government's ownership of land, structures, or ships to expand your empire! The top large-scale Spheres of Influence on the Official ATLAS' are visualized in real-time on the PlayATLAS homepage. Design your own custom flag per-pixel to apply to your claims, to be famous (or infamous)!


Sunday - December 09, 2018

Fae Tactics - Announced for Steam

by Silver, 13:22

@Gematsu Developer Endlessfluff Games has announced Fae Tactics for Steam early 2019.


In Fae Tactics, follow a young magic user named Peony on her journey across a vibrant world full of mystery and danger. Summon allies, cast spells, and befriend a motley crew of characters as you dive into the growing conflicts between man and magical beings known as fae.

Long ago the world of magic was separated from the natural world by Elemental Gates. One day the seal on the gates was broken, flooding the natural world with magical fae creatures once thought to be myths. The worlds merging was imperfect and much of the land was torn apart. The devastation claimed the lives of most of the population of natural and fae creatures alike. Those that survived have forged new lives in the ruins of the old worlds, but growing tension between man and fae threaten to finish what began with the opening of the gates.


  • Unique menuless turn based tactical gameplay.
  • Manage the magical elements of your party to counter the enemies elements.
  • Befriend a colorful cast of allies! Level Up and customize their abilities.
  • Battle all kinds of Fae creatures and collect them into your team.
  • Find powerful and unique Spells to help tip the scales in your favor.
  • Traverse a variety of colorfully detailed environments in this isometric wonderland.
  • Unravel secrets as you explore the various conflicts in the world in any order you want!

Saturday - December 08, 2018

Stoneshard - Preview @TheGG

by Silver, 11:29

@TheGG Stoneshard is a turn-based roguelike RPG by Ink Stains Games.


“And why is that”? So you might wonder. The answer is very simple. It’s because “Stoneshard: Prologue” is more or less a mix of old-school “Diablo“, “The Binding of Isaac“, “Dink Smallwood”, “ADOM“, “Nethack” and “Ancient Evil”. In other words, “Stoneshard” is a mix of a lot of nice things (the old and the new). Furthermore, the game is very easy to learn, but hard to master (you will die a lot) .

Yes, that’s right. “Stoneshard: Prologue” is the kind of game that is very unforgiving (think “Dark Souls” meets “Diablo Median XL” and “Ancient Evil”). So that means that the game will punish you instantly if you mess up, and most of the time, that results in an instant death on the spot (watch out for traps!).


Thanks Farflame!

Thursday - November 29, 2018

Darksiders 3 - Released

by Silver, 13:45

Hack n' slash game Darksiders 3 has been released on Steam to a mixed reception.


Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most unpredictable and enigmatic of the Four Horsemen, FURY must succeed where many have failed - to bring balance to the forces that now ravage Earth. Darksiders III is the long-anticipated, third chapter in the critically-acclaimed Darksiders franchise.

  • Play as FURY - a mage who must rely on her whip and magic to restore the balance between good and evil on Earth!
  • Harness FURY's magic to unleash her various forms - each granting her access to new weapons, moves and traversal abilities.
  • Explore an open-ended, living, free-form game world in which FURY moves back and forth between environments to uncover secrets while advancing the story.
  • Defeat the Seven Deadly Sins and their servants who range from mystical creatures to degenerated beings.
  • Sit in awe of Darksiders signature art style - expansive post-apocalyptic environments that take the player from the heights of heaven to the depths of hell, dilapidated by war and decay and overrun by nature.

Wednesday - November 28, 2018

Atomic Heart - New Trailer

by Silver, 02:07

DSOGaming reports that action RPG Atomic Heart has a new trailer.

Atomic Heart is an adventure first-person shooter, events of which unfolds in an alternate universe during the high noon of the Soviet Union. In this game, players assume the role of special agent P-3, who after an unsuccessful landing on enterprise “3826” is trying to figure out what went wrong and to clear up a factory from went mad robots.



Thanks Farflame!

Tuesday - November 27, 2018

Tactical Adventures - Developing OGL D&D 5th Edition RPG

by Silver, 09:15

VentureBeat interviewed Mathieu Girard, formerly of Amplitude Studios, who has started a new RPG company called Tactical Adventures, and asked him about his open game license Dungeons & Dragons 5th Edition RPG.

Girard left Amplitude in January, and now, he’s ready to talk about his next adventure … a tactical one. Today, he’s announcing his new company, Tactical Adventures. It’s a studio in Paris that wants to make PC role-playing games that blend the rich stories of classics like Baldur’s Gate with the tactical choices you make in games like XCOM. It’s working on a yet-to-be announced game, one that will use the Dungeons & Dragons Fifth Edition Open Game License (OGL). This means that it’ll use the base rules, but it won’t feature any of the worlds (such as the Forgotten Realms) that belong to Wizards of the Coast.


GamesBeat: Why is now the time to start making your passion project?

Girard: Because I’ve learned a lot. I’ve made lots of different games. I’ve made strategy games and even Formula One racing games. I’ve made shooter games, management games, 4X games. Lots of stuff. I guess what I was missing was an RPG. But it can be a bit scary to make an RPG. It seems very complex. You have to build lots of environments and monsters and a huge scenario. But it’s not that complex once you have experience. I want to have a more systemic approach to an RPG rather than a purely narrative approach. The idea is to bring something new to the game mechanics of an RPG on a computer.

Monday - November 26, 2018

Worshippers - RPG/Strategy Game

by Silver, 13:30

Worshippers is a RPG/Strategy game that was released early this year on Steam.



Old gods have forsaken us, but there is still hope. Mysterious sage is wandering from village to village, bringing stories about new powerful idols. Ten nights, ten stories to be told. Would it be enough to convert locals to the way of new gods? Time will tell.Sit around a fire and listen to stories about gods and theirs worshippers.


Worshippers is a fast-paced strategy combined with collectible card game. Take control over small tribe and help them survive in the hostile land. With every scenario unlock new cards, that can be used in developing your own unique strategies!


  • Fast-paced, easy to learn (but no so easy to master) strategy game!

  • Single scenario could be finished in half a hour!

  • Combination of turn-based strategy and collectible card game.

  • Low fantasy world based on slavic mythology.

  • Explore and conquer randomly generated maps!

  • Engaging, tactical combat system!

  • Over 150 different cards!

  • 4 different gods to choose!

  • Create your own decks and strategies!

Opinion - Old CRPGs & the CRPG Revival

by Silver, 00:49

RetrospectiveGaming shared his opinion about appreciating older CRPGs and the CRPG revival.


Old is gold but new stuff can be good too ..whether its a game from 1992 or 2012 .. give it a chance and form your own opinions

Monday - November 19, 2018

Eastshade - Interview

by Silver, 06:32

OnlySP interviewed the developers of Eastshade, which is an open world exploration game with some RPG systems.

So what exactly is Eastshade? We’ve seen a lot of absolutely gorgeous screenshots from the game by this point, but I’m not exactly sure what you do in the game yet! I know it’s an open world exploration game with RPG elements, can you elaborate on that?

WEINBAUM: Well, its an open-world adventure game where you play as a traveling artist. You can paint pictures at any time, which operate much like a photograph or screenshot. Many of the quest objectives manifest in painting commissions which require a certain object you must find, a sight you need to notice, sometimes at certain times. So it’s not meant to be a painting program, but rather an open world to explore.

There is an inventory with some light crafting mechanics, many NPCs with quests and micro-stories, and a very clear sense of progression throughout the game. The world has impasses that the player needs to surmount in a sort of adventure game style, where you’re doing different kinds of quests (sometimes painting, sometimes object collection, and sometimes a riddle or puzzle that needs solving, often using knowledge obtained from somewhere else in the world) for folks and they reward you with items or knowledge to keep exploring new areas.

The environments are varied, as are the little stories you encounter as you talk to more people.


Thanks Farflame!

Saturday - November 17, 2018

Code of the Savage - Alpha Demo

by Silver, 08:55

A new update for Code of The Savage announces Alpha demo version 0.276.

Alpha demo version 0.276

Hello everyone!

I am going to do an update roughly once per month (more or less).

This update is all about the sidebar. I have now added sidebar tabs! You now see equipment, stats, skills/spells, and a journal log tab. (the skills tab is still under construction).

The log tab will update automatically when new information is given to the player. When a journal entry is completed, it will turn green. You will also see a filter button that will switch between displaying completed, incomplete or both. Give it a try! speaking to some NPCs or triggering specific events will add a new journal entry.

The stats tab is just an area that will display more detailed stats such as hunger level and current effects the player is under (poisoned, cursed, bleeding, blessed, etc etc...) The effect icons are just placeholdersand are non-functional at the moment.

Some other changes/fixes:

  • Arrows now splash if fired into the water
  • Fixed an issue with the step sound
  • A map and sextant have been placed at the start position. Move them to your inventory and then press M to bring up the map. This will show your location on the world map to give to an idea of the scale.
  • The annoying wolf has been removed...
  • Fixed issue with a crash on player death
  • Many other smaller bug fixes...

Going forward, I will be uploading the new Alpha Demos to the same Dropbox folder each time a new version is available. The link to this folder will be emailed to eligible backers. Please read the README.TXT included in the zip file :)

Thanks again for everyone's support!

Wednesday - November 14, 2018

The Forgotten City - Why the Setting is Roman

by Silver, 10:14

The Forgotten City mod is a re-imagining of the mod of the same name, which means that the setting is now a Roman one. The author of the mod has explained why he is making the change at Moddb.

As many of you know, The Forgotten City is a re-imagining of my mod of the same name. While the mod was pretty cool (it now has over 1.8 million downloads, and won a national Writers’ Guild award), I’m determined to make everything about the stand-alone game better. To that end, one of the most radical changes I’ve made was to switch from a fantasy setting to an ancient Roman setting, complete with authentic art, architecture, and costumes, which you can glimpse in the E3 reveal trailer:


Why? I’m glad you asked!

Personally, I think the experience of discovering and exploring a mysterious ancient Roman city, isolated and forgotten by the world, would be one of the most mind-blowing experiences I can imagine. But there’s more to it than that.


Thanks Farflame!

Warren Spector - Interviews

by Silver, 06:55

VG24/7 talked to Warren Spector who shares his thoughts on the modern Deus Ex and the almost appoved Command & Conquer RPG.

At one point, Deus Ex creator Warren Spector was going to make an RPG set in the Command and Conquer universe.

The game, which was cancelled by EA, would share the DNA of Spector’s other games.

“It was going to look a lot like Deus Ex,” Spector tells me. “I knew what kind of game I wanted to make. I had a lot of the gameplay and the vision was there. It was going to be set in a very different world.


Some of you may be more familiar with the modern Deus Ex series – Human Revolution and Mankind Divided – which had nothing to do with Spector, however. I recently got a chance to talk to the legendary game designer and asked him how he feels about the direction the series took in his absence.

“If you ask my wife, she’d tell you that I screamed in frustration throughout much of Human Revolution,” Spector says. “There were three or four things that I would have done differently and those three or four things kind of bug me.”

So, what are those things?


Thanks Farflame!

Tuesday - November 13, 2018

Dark Harvest - Version 0.1.2 released

by Silver, 14:00

Dark Harvest is a hack 'n slash action RPG which has recently been updated to version 0.1.2.

Today a major update went live with the first boss of the game and a lot of bugfixes and updates to the quality of life.

This update brings more life to the Great Forest with added grass and flowers to give the overall world a more stunning view.


Rampage is the first Minion of Sevarog you will encounter, but he wont be easy he hits very hard so you will need to dodge his attacks and kill him before he becomes enraged, he will be a challenge!


The game now has foliage which is an enormous update to the graphics, the game looks better then ever before.

The foliage changes the overall feeling of the game as "just an other single developer asset flip" to a true game, the Paragon assets now come even more alive then ever before.


We went from this:


To this:

Gameplay video and New music

This update brings new music from Taylor Brook to the game which better suits the game.

A new gameplay video has been released with all the updates visible including the new music.


To the Grand Temple

Now the first part of the game is done, with the next update you will be on your way to the Grand Temple, you can see parts of it in the game already if you look closely but I wont show you much yet, you will need to discover that for yourself.

You can start your journey today by registering your account on and download the game, so you can explore this new update.

Monday - November 12, 2018

Warhammer: Chaosbane - Pre-Alpha Gameplay Video

by Silver, 12:20

A look at some pre-alpha gameplay for Warhammer: Chaosbane - Captain Of The Empire.


Become a Captain of the Empire, protect your allies, serve on the front line and #UnleashYourFury against the forces of Chaos. Step into the Old World, crusade across the Fantasy Battles universe with up to four friends in local and online co-op. Warhammer: Chaosbane is coming to PlayStation 4 in 2019.

Saturday - November 10, 2018

Opinion - Cthulhu has losts its Scare Factor

by Silver, 21:04

Gamespew writes that Cthulhu is no longer delivering the scares.


Whatever the reason for Cthulhu’s massive popularity, it’s time for creators to look elsewhere for their nightmarish entities, preferably crafting their own otherworldly threat. Through repetition, the character has been robbed all mystique and menace. I suspect its appearance in the real world would be greeted with cries of “Yay! Cthulhu”, followed by a horde of people rushing over to hug it. Because when can you can wander into Hot Topic and purchase a cuddly plush of a cosmic horror, maybe it’s not so scary any more.

Thanks Farflame!

Arani - Reveal Trailer

by Silver, 20:58

The reveal trailer for action RPG Arani.


Join Araní, the bravest warrior from the Sun Tribe, in her journey of self-discovery and fighting mastery to save her people from an ancient mythological power.

Thanks Farflame!

Friday - November 09, 2018

General News - Chris Avellone Interview

by Silver, 20:00

Chris Avellone was interviewed by PCGamesN about Baldur's Gate 3, Fallout: Van Buren and Pillars of Eternity.

Is there something special about Baldur’s Gate that its spiritual successors haven’t captured yet?

The charm of the companions, for starters. One challenge I came back to after Pillars of Eternity (and I admit, I wrote two companions) is that a lot of the companions had lost a sense of charm that the original Baldur’s Gate cast had. It hit me when I got involved with the Enhanced Editions, because they reminded me of the companion design of the original game and made me realise that following a formula had taken Obsidian largely off the beaten path. I say Pillars 1, as I didn’t play Pillars 2, but the Pillars 1 companions with the possible exception of Eder just didn’t carry the same punch as the Baldur’s Gate crew. The Baldur’s Gate crew felt like your friends, rivals, and even your conscience at times, but none of the Pillars companions had that charm about them. Again, I felt partly to blame for that.


Monday - November 05, 2018

Deltarune - Surprise Sequel to Undertale

by Silver, 13:12

GameCrate went hands-on with Deltarune which is reportedly a sequel to Undertale and released on Halloween.

Or at least, that’s what we all thought. Despite Toby Fox saying he was moving on to some new project, a new Undertale game entitled Deltarune was surprisingly released on Halloween. I hesitate to call it a sequel, or prequel, or spin-off, because quite frankly it’s not clear. What is clear is that the two games are connected, involving familiar characters, locales, and plot elements.

I’m going to do my best to not spoil things here, but I’m not even sure I can. You see, Deltarune isn’t a full game. It’s merely a chapter of what appears to be a bigger project. It lasts just as long as Undertale and has just as many secrets,

In Deltarune you take control of a new human (maybe?) and traverse a new world, a world of darkness, in an attempt to get back to the world of light. However, this time you aren’t alone. You have a party of friends and other characters with you, and this is where the game gets interesting.


Wednesday - October 31, 2018

General News - Colin McComb Interview

by Silver, 21:31

PCGamesN interviewed Colin McComb and talked about the differences between tabletop and CRPGs.

“You enter a 10×10 room. There’s an orc here. It’s guarding a pie.” This scenario is how Colin McComb begins his answer to how writing for PC games differs from writing for tabletop. McComb is best known for his work on the Planescape setting for Dungeons & Dragons, which led to his position as creative lead on a number of critically acclaimed CRPGs, like Torment: Tides of Numenera – a science fantasy RPG set on Earth around a billion years into the future.

He continues. “What material is the room made of? What does the orc look like? What’s its armour set? What about its weapons? How does it react in these specific situations? What about the pie: what colour is it, how big, what flavour, is it hot or cold? What kind of furniture is in the room? What other exits? This isn’t even an exhaustive list of questions.”


Thanks Farflame!

Minima - Version 1.1.1 available for free

by Hiddenx, 21:22

The retro RPG Minima is available for free here:


The Land of Miskatonia needs a hero to save it from the evil Faxon and its minions. Can you be that hero? Explore Miskatonia and its settlements, talk to its residents, build up your skills, and finally challenge Faxon in its secret lair.

Minima is an adventure RPG in the style of the older Ultima games (Ultima I, Ultima II, Ultima III, Ultima IV, & Ultima V) as played on the Commodore 64 and 128 computers. Just like the original Ultima games, it includes a world view, enterable towns, and 3D dungeon displays. It also features graphics, sound effects, and music that should help one recollect those classics. More importantly, it is a fully playable (and winnable) game with its own backstory, plot, setting, and characters. It was written for PICO-8 and can be run on Linux, Mac, and MS-Windows. It can also be played through the Web here.


Sunday - October 28, 2018

Gloomhaven - Ep.01: Conception

by Silver, 13:00

The developers of the in-development dungeon crawler Gloomhaven are producing a video series that covers the games development. If you would rather read all about it head here.


Discover the Universe behind the upcoming digital adaptation of Gloomhaven, as the developers walk you through this unique world; learn all about this unforgettable board game adaptation! In Gloomhaven, you play as a team of mercenaries on their own personal quests to go conquer a world of gloomy and wicked decadence. Choose your group members wisely, because in the turmoil of battle you can only rely on your wits, skills and spells to fight your way through the putrid dungeons and forgotten ruins. In this rogue-like dungeon-crawling adaptation of the famous board game, you will journey through terrifying randomly generated dungeons, fight against increasingly horrific and powerful foes…or die trying. Add to your Steam Wishlist now:

Monday - October 22, 2018

Dark Devotion - The Universe, Art & Scenario

by Silver, 10:21

@WorthPlaying This dev diary for Dark Devotion explores the universe, art and scenario behind the game.


Dark Devotion is an ethereal action-RPG hybrid, an epic tale of religious devotion and redemption at all costs.

Thanks Farflame!

Wednesday - October 17, 2018

The Witch's House MV - Launches October 31st

by Silver, 11:59

Gematsu reports that The Witch's House MV will be released October 31st on Steam.

Japanese horror RPG The Witch’s House MV launches October 31

The Witch’s House MV, an RPG Maker MV remake of the 2012-released RPG Maker VX Japanese horror RPG The Witch’s House, will launch for PC via Steam on October 31, publisher Dangen Entertainment and developer Fummy announced.



Monday - October 15, 2018

Resonance of Fate - 4K/HD Edition

by Silver, 20:26

DSOGaming reports that JRPG Resonance of Fate will get a 4K HD Pack on PC

Resonance of Fate 4K/HD Edition will release on October 18th and will be a futuristic JRPG. The game uses the “tri-Attack Battle system”, which involves a mixture of real-time and turn-based controls. During each character’s turn, the player can move around and perform actions, limited by the number of action points and the turn ends when the player attacks or all action points are exhausted.

Sunday - October 14, 2018

XCOM 3 - Everything We Want To See

by Silver, 14:51

GameWatcher wrote about everything they want to see from XCOM 3.

XCOM 3 - New Enemy Types

This should be a given, frankly - but we're not just referring to more enemy types, which XCOM 2 gladly provided. We mean a complete overhaul of enemies, as the old set are getting rather predictable now. Basing XCOM 3 around Terror From The Deep would help a lot with this. We want to be surprised by opponents again, and give the design team a challenge - the soldiers in XCOM 2 were just boring, and the roided-up Sectoids were no fun anymore. Completely new enemies please!


Monday - October 08, 2018

Spacebourne - Open Space Exploration Game

by Silver, 08:14

Spacebourne is an open space exploration game with RPG elements which has been launched onto Steam Early Access.


SpaceBourne is a Space Simulation / Arcade / Open World / RPG game.

SpaceBourne's universe has over 100 Solar Systems, over 400 planets and 37 landable Space Stations.

SpaceBourne is designed so the player can have total freedom. In SpaceBourne the player can mine astroids, salvage wrecks, bounty hunt, discover black holes, come accross space anomalies, become a pirate, discover uncharted systems. While following the main storyline, the player can trade, accept side missions, help the races at war with each other and form up a force of his own. In all of these activities the player gets to make choices, he can choose to trade slaves, of start a war against them and end slavery.

In order to accomplish all of this, one needs a good ship. Player character progresses through leveling, acquire new ships, modify the ships, create new and different weapons. ( As of Beta Ver. 5.0, the game has 144 different weapons and the number keeps going up with each update.)

Player Character has active and passive traits. Passive traits ( such as Piloting, Trade, Charisma etc. ) gets better or not according to the playstyle. Active traits on the other hand is left to the player to choose and pick up as the character levels up.

Except the main storyline SpaceBourne's content is randomly generated. Every System is randomly generated at game initialization. This allows for the player to come across different events in every new map. This design choice was made in order to bring replayability to the game and allow the player to encounter different events on same maps.

SpaceBourne includes 4 distinct races with different ships, and different specialties. There are more than 3.000 entities for you to interact.

You can play SpaceBourne with Keyboard & Mouse, Gamepad or Joystick, the game supports Force Feedback.

The Story:

Everything starts on a regular day of July 2029 with the appearance of an Unidentified Flying Objects. That day is the first day of earth's residents meeting their new guests. These guests just wait motionless for a long while... their purpose unclear. In order to be ready for the worst scenerio a committee is assembled by the world's nations, Wolrd Air Defence Platform. One man is chosen to lead this new organisation, a man everyone calls "The Commander".

By February 2030 people start getting sick. This new disease with no cure starts to kill people in a year after its infection. What doctors call HX4, the people call "guest influenza".

At the year 2032 while the world is struggling with the disease, WADP plans an attack against the aliens who are believed to be behind the disease. But they attack first.
While at first heavy casualties are taken, later on under the leadership of the "Commander" great victories start to come. More than 20 enemy ships are destroeyed in the next 3 years.

By 2035, three quartes of the world's population is gone and almost half of the enemy ships are cleared from the skies. While the people await news of a total victory, something shifts the balance... The Commander gets sick.

An emergency meeting is held. The doctors increases all research efforts to no avail. Any passing day bring the inevitable closer for the Commander.
12th of December 2037 it is decided that the Commander is to be frozen until a cure is found. The next day Commander closes his eyes in a sleeping chamber.
When he opens his eyes again, he is in an abandoned space station in Earth's orbit. The end had come for Earth, and he is still sick. He has tons of questions in his head, but no one around to answer.

All he has is a deserted space station with a ship at the hangar, and an infinite universe.

You can watch the introductory video of the newspapers from this link:



Friday - October 05, 2018

Beneath a Starless Sky - Book on PoE and Infinity Games

by Myrthos, 12:29

David Craddock, who is the Long Reads Editor at Shacknews is working on a book on the making of the Pillars of Eternity franchise and Infinity Engine RPGs. The book will be available for free today at Shacknews.

"Beneath a Starless Sky," is a book on the making of the Pillars of Eternity franchise and Infinity Engine RPGs. I've written the book based on over 40 hours of interviews with developers from Black Isle, BioWare, and Obsidian Entertainment, with Obsidian's full support.

"Beneath a Starless Sky" will be published FOR FREE on Shacknews this Friday, October 5, at 5pm Eastern / 2pm Pacific. It will be accompanied by a 75-minute panel video featuring discussion of RPG design and history, and a 35-minute documentary on the making and launch of Pillars of Eternity II: Deadfire this May.

Thursday - October 04, 2018

Eden Falling - Character Creation Video

by Silver, 10:06

@gamingcypher Eden Falling, from Razor Edge Games, is described as a perma-death RPG. The latest demonstration of this game shows off character creation.



Character Creation Features

  • Character Presets – Choose from a variety of unique pre created characters options
  • In depth and easy to use mouse click and pull customization of facial and body features
  • Color Blend Sub Shade System – Used to create the exact eye shade, hair color, and skin tone of your character
  • Voice Customization – Create a personalized voice for your character through a variety of voice and tone options
  • Choose from an assortment of unique hairstyles
  • From gas masks to dresses choose from a large range of equipment
  • Stat System – Customize a mixture of stats that will influence your abilities and appearance
  • Aging System – Characters will show signs of visible aging as you explore Eden Falling
  • Perma-Death – The wrong decisions will lead to a permanent death for that character
  • Legacy System – Upon Perma-Death pass on abilities learned to a companion and continue the journey
Thanks Farflame!

Tuesday - October 02, 2018

Harry Potter - Action RPG Game in Development

by Silver, 09:23

RastaPasta reveals that a Harry Potter RPG is in development.


Set in the 19th Century (1800's) Wizarding World, this 3rd person open-world action RPG game centers around your character with unique abilities who has eared a late acceptance to Hogwarts School of Witchcraft and Wizardry. You are a newly arrived 5th year student to Hogwarts that demonstrates a latent gift for magic with a unique ability to track and identify remnants of a pottant ancient power.

Upon arrival, strange events begin to materialize In the Forbidden Forrest and trouble begins o brew within the castle walls. Together with Professor Elezar Fig, you embark on a journey through both familiar and never before seen locations to bring to light the truth behind these mysterious occurrences.

On your quest you will craft potions, master new spells, and discover fantastical beasts. You will battle Dark Wizards, Goblins, and other supernatural enemies and uncover the truth about your destiny - the Fate of the Wizarding World lies in your hands.

FEATURES - Journey to Hogwarts to become one of 8 different Wizard types -Experience Hogwarts, make new friends, uncover new secrets, and change the fate of the Wizarding world. -Experience a new magic system that creates countless possibilities to master magic. -Freely explore the Wizarding World for the first time., Choose your house and friends at Hogwarts, and decide to pursue a path of good or evil. -Create your own witch or wizard, and experience a all new story separate from the books or films

The Ballad Singer - On Steam Early Access

by Silver, 07:08

The GG reported on RPG/Adventure The Ballad Singer which is coming to Steam Early Access.

This will allow you to experience up to 1,700 stories and 40 different endings. Every single development and subplot in your story are completely narrated and illustrated, even the smallest ones. The Ballad Singer is set in the world of Hesperia: a fantastic yet realistic universe, where the laws of science merge with those of magic. Hesperia is a cruel world, merciless on unprepared adventurers. Don’t trust anyone, use your instinct and your knowledge – as this is the only way to survive and to continue your quest.



Thanks Farflame!

Monday - October 01, 2018

Arcane Legacy - Announced

by Silver, 14:05

Arcane Legacy is described as a turn-based fantasy tactical game set in Lodmor. Archmages battle against each other to win access to secret spells.


Arcane Legacy: Fantasy Turn-Based Tactical Game


This is Lodmor, the land of the Fathers, the Empire's Core.

The thousand years' war is now a distant memory and few remember the brutality that ravaged the lands before the Advent of the emperor.

To help maintaining the peace, the emperor has established the Judgement of the arcanium, where Champions selected by the Great Houses – the Archmages – battle against each other with powerful enchantment and invocations.

To the victorious House the emperor will grant a request, and the mightiest of the Archmages will have the chance to enter the Wanderer’s Tower, cornucopia of magical knowledge, overflowing with artifacts and ancient relics.

The champions are eager to fight, hoping the arcanium to be in their favour.


PLANNED GAMEPLAY FEATURES (below list can be expanded in the future) :

- Fight in different environments: every house of the Realm has its own Arena and master its particular School of Magic.
- Select your favourite house from the Realm, select its archmage and build a powerful combat spellbook choosing from more than 50 different powerful spells, servants, potions and scrolls.
- Have fun with many special effects that can potentially change the game: be careful to kill servants that can trigger "Shout of Despair", maximize the use of the "Summoncry", use servants with "Charge" when the opponent is in trouble, let your strong servants take tamage to unlock their "Rage" abilities and much more.
- Combat in an immersive 1vs1 match and select Unranked mode if you just want to have fun, Ranked if you want to climb the leaderboard.
- Earn lots of chivalry titles that will be displayed in game to make your opponent afraid of you!
- Make your strategy during the match: be early aggressive or control the board to unleash powerful magic finishers against the weakened opponent.

Minecraft: Dungeons - Announced

by Silver, 11:13

PC Gamer reports that Mojang have announced Minecraft: Dungeons; which is a multiplayer dungeon-crawler.


It's called Minecraft: Dungeons and it'll be out in 2019. Not much more than that has been revealed, but here's the official site.

Wednesday - September 26, 2018

Dying Light 2 - Interview

by Silver, 05:03

@PCGamesN An interview with lead designer Tymon Smektala about Dying Light 2 and wildcard factions.

We spoke to Dying Light 2 lead designer Tymon Smektała about the part wildcard factions will play in the game, the challenge of managing the gangs’ complex web of agendas, and how much space we’re going to have to hoon about in vehicles.

Can you tell us a little more about the Untainted?

Tymon Smektała, lead designer: So how it works is that in the world of Dying Light 2 you have few main factions. The Peacekeepers, the Scavengers, and a few more we’re not ready to discuss yet. But there are also smaller groups like the Untainted that can have an impact on the flow of the story to some extent – they’re like wildcards in the story, something unexpected.

So, for example, the Peacekeepers and the Scavengers are fighting for an abandoned swimming pool because it’s a great place for an outpost. The Peacekeepers want to create a training ground there because it’s easy to mop the blood from tiles, while the Scavengers want to start growing plants that they can use to produce fuel – they have this craftsman who understands that there are special types of plants you can use to create biofuel that powers vehicles. The Untainted believe that the way to salvation, the way to solve the problems of the world, is to grow plants that can be used to create drugs.


Thanks Farflame!

Sunday - September 23, 2018

Guards of the Gate - Now Early Access

by Silver, 22:25

Guards of the Gate is a turn-based RPG that recently went to Steam Early Access.



Guards of the Gate is a roguelike RPG game with turn based battles on hexagonal fields. You control a team of heroes aka Guards of the Gate, who are trying to save the world from the evil Dragon Lord.

Choose your heroes
Select 3 heroes and start the adventure. Fight with several enemies, avoid traps on different places while your heroes are leveling up, learn new skills and get equipment. There are 4 chapters with several dungeons which ends with boss fight.
Improve your tactics
Choose talents and skills, and proper items for hero's build. Every hero has unique talents and skills, furthermore some items can affect power of the heroes. Select wisely! Heroes' skills can supplement and strengthen each other.
Be a strategist!
Hexagonal battlefield and unique characters make able to save the worst situation with the right choices, or lose with a bad decision from a winning position.

Saturday - September 22, 2018

Fimbul - Blends History and Mythology

by Silver, 23:36

Cog Connected previewed a new action adventure RPG called Fimbul.

Fimbul Preview

Norse mythology is always a great subject to base a video game around – we all can name at least one game that uses this background as a great point to build a world off of – but indie developer Zaxis went one step further in the creation of their upcoming title Fimbul, crafting a unique blend of history and mythos in a third person action RPG akin to the Dungeon Siege or Baldurs Gate series.



Thanks Farflame!

Warhammer: Chaosbane - Rise of Chaos Trailer

by Silver, 15:05

A new trailer for Warhammer: Chaosbane called 'Rise of Chaos'.


Rally under the banner of Magnus the Pious, as you and your friends, become the bane of Chaos. Battle across the Old World in the first Hack N' Slash set in the Fantasy Battles universe, Warhammer: Chaosbane.

Thanks Farflame!

Friday - September 21, 2018

Starflight 3 - Chris Taylor Interview

by Silver, 23:18

Starflight 3 has entered its final week of crowdfunding. The latest update shares an interview with Chris Taylor about Starflight.

Final Week!

The Home Stretch!

This is it, folks! We’re six days out and we have a long way to go to reach our goal. It’s not looking good for our friends at Interstel but crazier things than an 11th hour funding win have happened! We’re doing our best to get the word out and we really appreciate the support, help and love you’ve shown for one of our favorite games of all time!

Chris Taylor Talks Starflight

For a little inspiration we got to catch up with Chris Taylor. Chris is an industry legend having designed some of great games including Dungeon Siege and Total Annihilation. Chris took some time to talk about what Starflight gave to him early on in his gaming journey!


Thanks so much for your support! And don’t forget to follow us on Twitter and Instagram (@Starflightgame)!


The Starflight 3 Team

Thursday - September 20, 2018

Tales of Vesperia Definitive Edition - New Video

by Silver, 14:35

@Wccftech Some new video for Tales of Vesperia Definitive Edition which showcases Patty.

New gameplay footage is now available for Tales of Vesperia Definitive Edition, the upcoming remaster of one of the best entries in Bandai Namco’s JRPG series.

The new footage, which can be checked out below, showcases a mix of old and new content. The new footage is also the first time we are able to listen to Patty’s English voice, which is quite faithful to the Japanese one.



Tuesday - September 18, 2018

General News - A book about The Story of Ultima

by Myrthos, 21:26

A book about the story of Ultima, Origin and Garriott, named Through the Moongate, is currently on Kickstarter for the final steps of its release.

If you have played a computer role-playing game (CRPG), chances are Ultima played a part in its inspiration. Created by visionary Richard Garriott, and produced by his company Origin Systems, Inc., Ultima is one of the most important and influential CRPG series in the world. Through the Moongate illuminates the path of the Ultima games' history and the creative people behind this landmark series. It also covers some of Origin's other games, especially Wing Commander, and touches on several contemporary titles. Many of these tales have never before been told.


As I traced the paths of the Ultima games and those who worked for Origin Systems, I began to realize the multitude of games that would not be possible without the influence of Richard Garriott, Origin Systems, and Ultima series upon the industry. To ensure their place in history, I've included special coverage of the Wing Commander and Ultima Underworld series, plus significant CRPGs of the era such as Star Trek (PDP), Empire and other PLATO games, Escape! and RobotWar by Silas Warner, Temple of Apshai, Wizardry: Proving Grounds of the Mad Overlord, Wizardry II: The Knight of Diamonds, Escape from Mt. Drash, Moebius: The Orb of Celestial Harmony, Autoduel, Ogre, 2400 A.D., Questron, Tales of the Unknown: Volume I, Wizadore, Dungeon Master, Times of Lore, The Black Onyx, Dragon Quest, and Xanadu.

Saturday - September 15, 2018

General News - 7 RPGs with Old-School Combat

by Silver, 12:23

Twinfinite lists 7 RPGs with old-school combat.

Final Fantasy: Brave Exvius

In truth there are quite a few Final Fantasy mobile games that have achieved huge success; Mobius Final Fantasy, Final Fantasy Record Keeper, Dissidia Final Fantasy: Opera Omnia, and most of all, Final Fantasy: Brave Exvius.

As of April 2018, Brave Exvius has hit 30 million downloads, no small feat for any mobile game, and it continues to enjoy an active user base. Brave Exvius sports an original story and turn-based combat that has you collecting characters from across the Final Fantasy universe. There have been collaborations with other Square Enix games like Just Cause, Deus Ex, and Valkyrie Profile and even a few collaboration out of left field like Ariana Grande. The bite-sized gameplay of Brave Exvius works perfectly for quick turn-based battles. Combat is a little simplified from what a normal RPG would have, but the hardboiled nostalgia of Brave Exvius works well alongside a combat system designed to be quick.

Thanks Farflame!

Torchlight Frontiers - PAX West Gameplay

by Silver, 12:19

A gameplay video for Torchlight Frontiers from PAX West.


Join Tyler (Echtra's Product Lead) and Jared (Perfect World's Community Manager) as they feature the Gamescom / PAX West demo of Torchlight Frontiers!

Thanks Farflame!

Thursday - September 13, 2018

Starflight 3 - Updates

by Silver, 10:29

A new update for Starflight 3 announces an interview that was conducted on Reddit and another update announces addons.

You Spoke and We Listened!

We’ve been keeping an eye in the comments section, reading every tweet and basically scouring the internet for what folks are saying. And we think you could use some options! So, today we posted 3 new add-ons for people who want to add some of the sweet backer-exclusive items to their pledge. Check em out!


Greg’s Doing a Reddit AMA This Thursday! Limited Run Fulfilling Box Copies!

Join our AMA This Thursday!

This Thursday, September 13th at 11AM Pacific, Greg will be doing an AMA on Reddit! Got some burning Starflight questions that have haunted you since childhood? Want some sort of hint to Starflight 3’s story? Curious about whatever happened to the Red Herring? This Thursday is your time!


Thanks Farflame!

Wednesday - September 12, 2018

Liberty Prime - Early Access September 21st

by Silver, 05:38

Liberty Prime is a hack and slash RPG releasing onto Steam Early Access September 21st.


Liberty Prime is a beautifully rendered ARPG thanks to the Unreal Engine technology. Join this dynamic hack’n’slash and its fast-paced combat based on elemental powers. There are no limits to character build, you can choose your path as you level-up and play your character the way you want. Dodge, dash, hack, slash, and unleash fury on your foes!

The environment will react to your actions and the elemental based spells you might use to vanquish your enemies. Soon, co-op will be added, and players will be able to combine spells to create chain reactions, in order to overcome greater challenges.

You’re a former captain of mercenary band forced to liberate 13 nations of the Drotus Empire in order to regain the lost "Glory". Your path will lead you on an epic and unexpected adventure with your companion, as you wander in this shattered world. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and the unrelenting challenges.

Key Features

  • Explore the Apocalyptic Fantasy World – Take a hero's journey through deserted Medieval World settings crafted in stunning, realistic, 3D detail
  • Action-Packed Battles – Players will switch between elemental powers in battle against hordes of enemies and challenging bosses across a variety of open field maps. The tight controls and incredibly fluid combat are simple to learn for newcomers while offering plenty of depth for more experienced action gamers. Players can perform high-speed battle actions combining light and heavy attacks while evading enemies with speed and style.
  • A labyrinth of monsters & bosses – Immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses over more than 100
  • Elements of an RPG – Players will obtain a variety of items and runes over 200, manage inventory, level up in battle and customize a loadout and status that caters to their playstyle.
  • Procedurally Generated Enemies – Larger amounts of content, and randomness for less predictable gameplay. If the enemy is too hard for your current build? Come back to challenge the different enemies.
  • Replay Value – The game's not over until you say it is. You can replay the level you have already cleared to build your even character further without consistently encountering the same enemies.
  • Complex AI – All the enemies have various skills and patterns. Defeating a Boss is a real phased challenge you will only defeat with strategy.
  • Free character development – No character build limitation. You can develop any elemental powers that suits your playstyle and ability to switch between them.

Tuesday - September 11, 2018

Tales of Vesperia - Launches January 2019

by Silver, 07:22

TechQuila reports that Tales of Verperia: Definitive Edition launches January 2019.

Bandai Namco announced that Tales of Vesperia: Definitive Edition will launch for the PlayStation 4, Xbox One, PC and Nintendo Switch on the 11th of January, 2019 in the Americas and Europe.

Below is a teaser image of the special edition that will be available at launch:


Thanks trespasser!

Monday - September 10, 2018

Abandon Ship - Big Pirate Patch

by Silver, 00:39

@Rock Paper Shotgun Abandon Ship has received a hefty patch which introduces sea forts, shady outposts and 'wanted' levels.

FTL-but-pirates roguelike Abandon Ship just sailed over the edge of its own world. A big update has added sea forts and floating outposts to the game of high seas and low life, along with a bunch of other stuff. There are new weapons, a bigger crew size, trade routes to raid, and the added danger of being marked as “wanted”, leading to bounty hunters being dispatched to chase you down. In other words, you’re going to be looking at the world as a chance for loot. Developers Fireblade Software are calling it the “Perilous Bounty” update, instead of the “Pirate’s Eye Patch”. The fools.



Thanks Farflame!

Monday - September 03, 2018

Xoreos - New Update

by Silver, 10:05

rjshae noticed that Xoreos has received an update. Xoreos is an open-source reimplementation of the BioWare Aurora Engine which includes games like Neverwinter Nights, Dragon Age and Knights of the Old Republic.

xoreos 0.0.5 “Dawn Star” Released

Fashionably (?) late, but still finally there, a new release of xoreos arrives! xoreos 0.0.5, nicknamed “Dawn Star”, coming with xoreos, xoreos-tools and for the first time, Phaethon, an in-progress graphical resource explorer.

A lot has happened in the last two years. A busy real life unfortunately made me miss the yearly “Not-Thanksgiving” progress report last year…so this here will be a kind of combination release post and progress report. Buckle up, this will be a long one. If you’re only interested in the short release notes, move on to the GitHub release pages linked above and again at the bottom of the post. Cool? Cool.

So, continuing from the last progress report in 2016, what exactly has happened?




Sunday - September 02, 2018

Phantom Brigade - Teaser Trailer

by Silver, 13:59

Phantom Brigade has a new teaser trailer.


Phantom Brigade is a cinematic turn-based mech tactics game, with innovative combat.

Wishlist now on Steam!:

Thursday - August 30, 2018

Lucah: Born of a Dream - Released

by Silver, 14:45

Lucah: Born of a Dream was released recently on Steam and IndieGames reported on it positively, liking its vivid art.


Lucah's inner demons have this nasty tendency to be real, physical things that can hurt the young boy, and his only means of getting rid of them is by journeying into his dreams and lifting the curse himself. These beasts aren't exactly inclined to let this happen, so you'll need to equip several attacks, creating your own array of combos to use on these dangerous visions. You can further customize yourself by making friends with familiars you meet throughout the game to borrow their magic, as well as tack on some special movement styles like slow-mo dodges, allowing you to create a unique battle style.


Opinion - Games Are Not Art

by Silver, 11:51

Niche Gamer shared their opinion on why games are not art and had a bit to say about RPGs as example.

To put it bluntly without all the hyperbole and analogies, the “new gaming media” now had absolute power to influence the hobby in a way that would have made Jack Thompson cackle with delight.

They were the sole influencers now, setting up vast, interconnected “Web 2.0” communities that steered discussions in ways they wanted that only benefited them and their interests.

They could destroy a developer, attempt to squash a game’s success, and dig up dirt on anyone who went against their interests, and nobody had any kind of power or oversight to keep them in check. Well, that is, until GamerGate happened and became that oversight. They didn’t like that.

Getting back on track though, the “games are art” idea had another even worse effect on the industry, and that was the dumbing down of the hobby – most noticeably in the RPG genre.


Tuesday - August 28, 2018

Age of Gladiators II: Rome - Released

by Silver, 21:20

Age of Gladiators II: Rome released recently on Steam.


Age of Gladiators II: Rome is a single-player strategy game set in the twilight of the ancient Roman Republic; a violent and unpredictable time when gladiatorial games were nearing the height of their popularity.

Hire scouts to scour the continent for potential prospects – once you have recruited your gladiators, you will need to manage their morale and personality while equipping them for battle. Recruit support staff, upgrade your gladiator school, collect bounties, research technologies, partake in side missions, and manage the wealth and reputation of your ludus as it grows each day.

As your fighters win battles and increase in level, it will be up to you to decide how to focus their abilities by spending attribute, weapons, and expertise points. Compete, trade, and interact with other in-game owners as you advance through various cities of the empire before achieving enough fame to compete in the grand coliseum of Rome herself.

Build your story. Build your empire.


  • Control your gladiators with the new 3D isometric turn-based combat system, where fights can have hundreds of different outcomes. Utilize different combat styles and abilities – employ unique ethnic abilities, salves that increase physical stats, and special equipment such as bandages, stim salts, and more.
  • Construct a ludus to your exact specifications in order to maximize the efficiency of your operation. Hospitals, sparring mats, barracks, armories, workshops, and more.
  • Gladiators are born with their own dynamically generated physical attributes, classes, and personalities. It is up to you to shape your gladiator into the most proficient killing machine possible.
  • As your gladiators level up, they gain points to spend on their attributes, weapons training, and expertise. Expertise allows you to build and customize your fighter according to their appropriate strengths. Weapons training allows you to specialize your gladiator with a specific weapon. The physicality of your gladiators will increase or decrease with age, depending on if they are in their prime or declining.
  • Hire trainers to help your gladiators level faster, doctors to keep them healthy, scouts to find new fighters, and blacksmiths to improve weapons and armor.
  • Manage your gladiators carefully – their morale, greed, injuries, fatigue, weapons training, and more must be taken into account before sending them to battle.
  • As your gladiators gain glory from battle, they will become more widely recognized and adored by the crowds. Win enough battles and they may even get voted into the pantheon of heroes after they retire (or die).
  • Become a mogul outside of the arena. Purchase property for fame or businesses through which to further increase your fame across the empire.
  • Rob caravans, guard wealthy land owners, assassinate your debt holders and more with the proactive mission system. Increase the odds of success by sending reliable gladiators on the mission as well. Lawfully aligned gladiators will only partake lawful missions, while criminally-inclined gladiators will assist in unlawful activities.
  • Engage in five different branches of research: combat, medical, weapons, armor, and scouting.
  • Search for deals on weapons, armor, special equipment, and loans on the marketplace.
  • Strive to become the wealthiest individual in the Roman empire. There are quick and underhanded ways to make money, but your reputation and fighter’s morale may suffer as a result.
  • Receive taunting messages from opposing bosses as well as various other messages from your fighters, staff members, and different characters as you progress through the game.
  • Rename your gladiators in order to increase your attachment toward them.
  • Bet for or against your gladiator based on the odds generated by bookmakers in-game.
  • Fight purses and betting is based on the hype associated with each match. The greater the hype, the more lucrative the fight purse and betting market will be.
  • Each game is dynamically generated and different each time.

Starflight 3 - Crowdfunding Campaign Begins!

by Silver, 20:10

@PC Gamer The crowd-funding campaign for Starflight 3 has started today on Fig with a goal of 800K.



Vaughn said he's been poking at Johnson to return to the series for years now—Starflight 2 is his "number-one game of all time"—but it's only now that their workloads have allowed them to get together on it. And while these old-time game resurrections are sometimes hamstrung by hassles over rights and ownership, getting the green light for Starflight 3 was no problem at all: Rod McConnell, another designer and programmer on the original Starflight, owns the property and was happy to see the project go ahead. 

"I called him up and said, 'Hey, we want to do this, would that be cool?' And he just laughed and said, 'Haha, you are Starflight, of course, do whatever you want—it's yours'," Johnson said. McConnell still owns the Starflight property, but getting the Starflight 3 ducks in a row was "super, super-easy."


Monday - August 27, 2018

Last Epoch - Alpha Available

by Silver, 04:42

@OnlySP The Alpha for Last Epoch is now available.

Developed by Dallas-based Eleventh Hour Games, Last Epoch’s Alpha build is now available for Elder tier and higher Kickstarter backers. Several more supporter tiers are available to get either a preorder of the full game, Alpha access, and cosmetic upgrades including Primordial Turtle pets and the Ancient Portal skin.

Last Epoch tasks players with an open-ended quest through time to prevent their world of Eterra from being swallowed by The Void. As the Traveler, players must hop-scotch across the history of Eterra all while learning the origins of, and how to prevent the havoc already wrought by, The Void.


Thanks Farflame!

Sunday - August 26, 2018

The Last Remnant - Being Delisted on Steam

by Silver, 14:31

The Last Remnant will become unavailable on Steam as it is being delisted. You have until September 4th to purchase if you are from NA or EU.

Important announcement regarding The Last Remnant

Hi everyone,

We will soon be discontinuing digital and physical sales of The Last Remnant on PC.

Sales will cease at the times below:-

Japan region: Wednesday 5th September, approximately 2:00 (JST)
NA region: Tuesday 4th September, approximately 10:00(PDT)
EU region: Tuesday 4th September, approximately 17:00(GMT)

Anyone already owning the game will still be able to play as per usual.

Thanks to everyone who's adventured with the Mitras, Yamas, Qsitis and Sovanis!

Thanks Couchpotato!

Wednesday - August 22, 2018

Desperados 3 - Announced

by Silver, 05:52

@PCGamesN Desperados 3 has been announced by Mimimi.

Characters old and new

The Desperados games stood apart from the Commandos series by putting its characters in the limelight – while Commandos had a varied cast of heroes, you never learned much about who they were. Desperados, on the other hand, told the story of gunslinger Cooper, and the likes of explosives expert Sam Williams, safecracker physician Doc McCoy, and gambler Kate O’Hara.

Desperados 3 won’t bring them all back, but Cooper will, at least, be on your team once again. He returns with his six shooter, silent throwing knives, and the classic coin flip – a tool to lure guards away from their post.



Thanks porcozaur!

Monday - August 20, 2018

Bloody Spell - Action RPG

by Silver, 13:24

@DSOGaming Bloody Spell is an action RPG which will release for PC in 2019.

Chinese studio Yi Long Games is currently working on a new action RPG, called Bloody Spell, and released a new gameplay teaser trailer for it. While we don’t have enough information about this game, we do know that it will be released initially on the PC and that the team targets a 2019 release date.



Sunday - August 19, 2018

Dying Light 2 - Choices and the Open World

by Silver, 15:35

Games Industry talked to Techland's Adrian Ciszewski regarding Dying Light 2 and detailed how the upcoming 'narrative sandbox' enables players to manipulate a zombie-filled city.

"You can learn more by exploring the world, talking with people, reading stuff - there are a lot of different options when it comes to learning those systems."

Learning to manipulate Dying Light 2's various factions and gameplay systems also opens up new possibilities for players to tackle situations in different ways. Ciszewski describes a castle filled with hardened foes, very difficult for a starting player to contend with. But learn their motives and trigger a particular conflict on the other side of the city and they will redeploy their troops, lowering the security at the castle and making it possible to sneak in quietly.

"That's the shortcut you made, because you understand the rules of the world," says Ciszewski. "Otherwise you need to level up your character, do certain side quests, learn new skills and eventually kill all the guys in the castle. But that's up to you."


Friday - August 17, 2018

State of Mind - Review Roundup

by Silver, 09:29

Cyberpunk adventure game State of Mind has been released recently.

Comicbook: 4/5

But I will tell you why it’s so excellent. For starters, the writing is simply of considerable quality, which isn’t very surprising when you consider Martin Gantefohr is the pen behind it. Many adventure games are riddled with filler and congested with forgettable and inconsequential conversations. But I never felt this was an issue in State of Mind. Almost everything I read or listen to felt like it served another narrative facet: whether world-building, character development, or enriching the story. And it's all helped along with excellent pacing, and a story that takes its time to unveil itself, but also is mindful of your time.


Well Played 8.5/10

Despite the incessant gushing over the story this game tells and the topics it delves into, I do have a couple issues with State of Mind. The first would be that the game doesn’t really have any indicator of your current objective, meaning it is easy to end up cluelessly meandering around the areas available to you, interacting with everything in the hope of pushing the story forward. It can be argued that not explicitly telling me where to go encouraged me to interact with things I may have otherwise avoided, but it does feel like a small oversight that could easily be alleviated by adding a current objective indicator. It also needs to be said that controlling your character can sometimes be a bit odd and finicky, but this only occurs in small instances, mainly when you’re stuck in a narrow area.


PSU 8/10

Likewise, the level of challenge that players will encounter in State of Mind is hardly prohibitive. Puzzles, such as they are, are immensely straightforward affairs and hardly require either previous genre experience or a sky-high IQ to solve, lending credence to the fact that State of Decay is more concerned with players completing the narrative journey more than anything else.


BagoGames 7/10

State of Mind is more about the journey than the destination. Soaking in the atmosphere and passively accepting certain absurd plot developments is key to appreciating the game for what it is. It may have some baggage, but at the end of the day, it’ll keep you invested in Richard and Adam’s plight.


Invision Community 8/10

While State of Mind doesn’t have incredible, photorealistic graphics or fast-paced gameplay, it offers an interesting and engaging story, with fascinating characters and beautiful stages. At £25.99 at full price (10% off until August 16th) I would recommend State of Mind to anyone looking for a new, unique story game. State of Mind will release on PS4, XBox One, PC and Switch on August 15th.

Thanks Farflame!

Thursday - August 16, 2018

Barbearian - Hack and Slash

by Silver, 14:57

Barbearian is a hack 'n' slash RPG reviewed by PC Invasion featuring a bear.

Some of my most favorite video games don’t fit into any one specific genre. I have fond memories of arcade shooters like Total Carnage and even strategy games like Lemmings. Barbearian takes tidbits from a few genres, including the games mentioned, to create an isometric hack’n’slash with a Warriors feel. There are also light RTS and bullet hell elements to round out this hand-drawn adventure.


Torchlight Frontiers - Dev Diary #1

by Silver, 13:12

@PC Gamer The first development diary for Torchlight Frontiers introduces Echtra Games.


“We felt like there was a lot more to do with the Torchlight universe,” he says.

After providing a tour of Echtra’s new studio, the video goes on to provide more detail about Torchlight Frontiers, which has attracted some scepticism due to it being described as a Torchlight MMO. Schaefer emphasises that although Torchlight Frontiers does take place in a shared world, it’s not going to adopt the mechanics of a typical MMO.


Tuesday - August 14, 2018

Wildermyth - Character Driven Tactical RPG

by Silver, 13:18

Wildermyth is described as a character-driven, procedurally-generated tactical RPG. You lead a band of unique heroes as they grow from reluctant farmers into legendary fighters.


About This Game

The Yondering Lands are wild, filled with beauty and magic, but also rife with threats that lurk and muster. Meet your heroes before they are anyone, and grow them into a roster of legends who shape the course of their own Yondering, and the worlds that come after. Forge new stories in Wildermyth where any tale has the chance to live forever.

Bring Your Adventuring Shoes

  • Explore the wilderness, claim mysterious sites, and fight back against an oppressive enemy.

  • Thrive in tactical turn-based combat with deep and surprising advancement opportunities.

  • Invest in the stories of heroes through dialogue-rich events, relationships, and personal quests.

From Longshot to Legend

  • Meet dynamic characters, all generated with life histories and personalities.

  • Guide these heroes as they enjoy triumph and love, or as they endure rivalry and loss.

  • Preserve the memory of your favorite heroes to live on as legends, and join your story again.

Unique as a Thing That's Just Very Unique

  • Take advantage of procedurally generated maps, characters, and challenges, to tell memorable stories.

  • Choose to let defeated characters die in a deed of epic heroism, or live to fight on.

  • Evolve your plans and strategies as unpredictable moments alter your world.

Opinion - Quality over Quantity

by Silver, 00:44

NBC News argues that games don't need to be long to be worthwhile.

The debate about the length of games has been around almost as long as the games themselves. Before save files and more powerful consoles, gametime was artificially lengthened by repetitive, difficult obstacles that required perfect timing and memorization. By the mid-90s, longer games were shipping on multiple discs to accommodate the lengthy narratives. With every passing console generation, advances in technology allowed for bigger, longer, more epic adventures. A user could easily spend more than 100 hours in the nuclear wastelands of the “Fallout” series or finding shrines in “The Legend of Zelda: Breath of the Wild.”

“Adding in filler or repetitive content in order to hit a certain playtime was a practice I didn't love from the big games I'd worked on,” said Sam Barlow, writer and director of the 2015 indie hit “Her Story.” Instead, he wanted to make an experimental game that was approachable, accessible, and free of unnecessary fluff.


Thanks Farflame!

Monday - August 13, 2018

Let It Die - Coming to PC

by Silver, 02:22

@PC Gamer Let It Die is a hack and slash game that originally released on the PS4 and is now coming to PC sometime in Autumn.

You're tasked with climbing a tower packed with monsters and traps, starting off with no armour or weapons and gradually building a powerful character. The focus is melee combat, but you'll also grab flamethrowers, crossbows and other projectile weapons.


Friday - August 10, 2018

Deiland - Released

by Silver, 15:52

Deiland is an adventure RPG that has been released on Steam today.


Deiland is a single-player adventure RPG with several sandbox elements, such as farming, crafting, and building.
Put on the mantle of the Little Prince of Deiland and rule over your own planet!

Tend Deiland
Your planet is your home, turn it into a unique and special place. Improve your skills, craft tools, cook delicious food, brew potions, and create many more items that you can manage and trade.

Enjoy the story
12 available characters and over 100 quests. Your little planet will attract lots of neighboring merchants wishing to trade materials and rare ingredients.

Play and relax
Smooth and cute graphics as well as a relaxing soundtrack to ease up the bustling everyday routine. Experience the nature's versatility in the form of storms, hurricane winds, Aurora Borealis, meteor showers, and shooting stars.

Thursday - August 09, 2018

Torchlight Frontiers - Announcement Trailer

by Silver, 14:44

A new hack and slash game has been announced called Torchlight Frontiers.



Torchlight Frontiers combines the heart of the beloved Torchlight series with a shared, persistent and dynamically generated world. In true Torchlight style, players will team up with friends and devoted pets to hack and slack their way through a vibrant world, discover ancient ruins of lost civilizations and brave dungeons filled with riches and dangerous creatures.

Monday - August 06, 2018

General News - 10 Best Story Rich Games

by Myrthos, 13:05

Here is a list of the 10 best story-rich games, put together by Techquilla. You might have a personal list that is different from this one.

BioShock Infinite

Ken Lavigne’s BioShock Infinite is one of the most popular story-driven games out there. The game follows gun-for-hire and brute Booker de Wit who supposedly owes some dangerous people a lot of money. Now he’s been given a chance to clear all his dues and perhaps even redeem himself of his past sins.

Booker is send to the floating city of Columbia which is ruled by one Father Comstock, who manipulates people into following him in the name of religion. Booker’s objective is to abduct Comstock’s daughter Elizabeth and take her back to New York with him. However this simple task turns out to be far more complicated than he initially anticipated.

Persona 5 - Editorial

by Myrthos, 12:17

Indian Noob has a write-up on the JRPG Persona 5.

As a video game journalist I am supposed to nitpick in otherwise entertaining games. On another note did you know that you cannot record gameplay or take Screenshots while playing Persona 5. Crazy right?

Anyways Persona 5 is all over the place.

Everything it does is near perfect. The story is great. The characters are cool. The gameplay mechanics are robust and well balanced. The Loading Times are insanely good for an RPG (I mean impressive level good). It has that sweet spot between too less and too many places to explore and it offers romantic relationships with multiple characters.

Great right? But then why is it so schizophrenic?

One day you will get 3 opportunities to work on your relationships or to hone your skills. But it could be followed by a week of pre-decided cutscenes that will have you doing nothing but going to sleep at the end of the day. Why?

Sometimes the cut-scenes are Anime and fully voiced. Other times they are in-engine but voiced. But mostly they are in-engine and not voiced. Why?

Sometimes you can rank up your relationship with other NPCs by 4-5 points in 1 week, sometimes it doesn't rank up even after 3-4 meetings with them. Why?

The thing is Persona 5 is impossible to plan. You don't know what the next day is going to bring. If you would be able to sit on the subway, or if you would be getting another request from the NPC to visit you if you say no right now.

Sakuna: Of Rice and Ruin - New Trailer

by Silver, 10:04

DSOGaming reports on action RPG Sakuna: Of Rice and Ruin, which has a new trailer.

Edelweiss has released a new trailer for its upcoming action RPG that combines side-scrolling action with deep crafting and farming simulation, called Sakuna: Of Rice and Ruin.



Moonfall Ultimate - Side-Scrolling Action RPG

by Silver, 06:56

Porcozaur noticed Moonfall Ultimate, which is a side-scrolling action RPG due 4th September.


Moonfall: Ultimate is the latest addition to our 2D side-scroller dungeoneering rpg series. Published in cooperation with Wales Interactive it builds upon the hand-painted fantasy world with original soundtrack of Moonfall with exciting new features.

You are brought back into the world of Terra Nihil, to defend The Empire and its mysterious resource of Lunarium from the threat of Savages, striking from the edges of The Empire borders.

Choose your own playstyle from a roster of 3 different classes, each with specific, active and passive abilities. Bulky Vanguard, agile Shadow or mysterious Elementalist. Streamlined fight-loot-upgrade system, you will be progressing in no time through the span of 13 campaign levels and an Endless mode of different enemy types, difficulties, classes and abilities.


  • The all wanted local multiplayer for up to 2 players.
  • Endless mode for both single and multiplayer experience!
  • Interface optimization
  • Combat tweaks
  • Full Console and Linux support
  • And everything else you’ve loved on previous versions of Moonfall! Such as hand-painted graphic style, original soundtrack and immersive story.

 Experience your adventures within The Empire alone or with your friends! Moonfall Ultimate offers co-op campaign and endless modes as well as unique combat mechanics with compact interface for smooth gameplay experience. Start your journey on Steam,PS4, XBox and Switch from 4th of September 2018.

Saturday - August 04, 2018

Project Shore - Crucible of Blood

by Silver, 22:21

Project Shore: Crucible of Blood is described as a single player tactical RPG in a low fantasy medieval setting.

Project Shore (working title) is a single player tactical RPG in a low fantasy medieval setting, currently in development using Unreal Engine 4 for Windows PC platforms. You play as a newly-made leader of a mercenary company after an assignment gone wrong. Having barely escaped from a deadly encounter with a friend-turned-backstabber, and then another one with an unknown otherwordly force, you need to lead what is left of your squad through the times of tumult while searching for hidden truth of what had really transpired to you.

Game features

  • Original combat system supporting scalable battles ranging from basic 1v1 encounters to massive skirmishes with dozens of characters participating
  • Indirect control: instead of micromanaging each character, give orders and units will automatically assess what ability to use depending on the situation
  • Adaptive character advancement system: characters get better and learn new skills depending on what they do in combat
  • Squad customization: you have full control on what characters you send into battle and what equipment and abilities they will have at their disposal
  • Event driven storytelling with emphasis on player choice: choose your friends and choose your battles. Everything you do in-game advances time and affects the world


Thanks rjshae!

Gloomhaven - Digital Game Adaptation Announced for PC

by Silver, 09:00

@IGN Gloomhaven is a very popular board game which is now getting a video game adaptation. There are screenshots at the link provided and a Steam page.

Gloomhaven, one of the best board games around right now and the top rated board game of all time on BoardGameGeek, is getting a video game adaptation.

Announced at Gen Con 2018, developer Asmodee Digital said that it won’t be trying to make a direct digital translation of the board game, but an actual adaptation. They are working directly with Gloomhaven creator Isaac Childres as part of that.



Thursday - August 02, 2018

Noahmund - Released

by Silver, 13:33

@Techraptor Noahmund is a strategy RPG released on Steam.

Strategy RPG Noahmund will be released for Steam on August 2nd.

The game was originally a Kickstarter project and was successfully funded via the crowdfunding platform in May 2017. Shortly thereafter, Noahmund was accepted into the Square Enix Collective, a curated collection of indie games put together by Square Enix.

To commemorate the release date of Noahmund, developer Estudio Ábrego released a new trailer on its official YouTube account. You can check out the trailer here:



Wednesday - August 01, 2018

Radiant One - Released

by Silver, 02:12

Radiant One is an RPG adventure with mystical elements that released yesterday on Steam.


About This Game

A story of awakening

Radiant One is an illusory, story-driven adventure with mystical elements.

Trying to escape from boring life and social media, one day Daniel found a mysterious book about lucid dreams. Very quickly he was able to do incredible things, create amazing worlds and fly during sleep until one day his dreams fell under the power of something inexplicable, something terrible conceived by the Universe itself… Help Daniel survive, pass the test and get enlightenment.

Radiant One inspired by minimalist 3D design, is a unique, hand-crafted world of Daniel to explore. It’s designed to be easy for everyone to pick up, enjoy and complete.

Sunday - July 29, 2018

Phantom Brigade - Steam Page Up

by Silver, 14:14

@Retcon Raider Phantom Brigade is a turn-based, tactical RPG, focusing on in-depth customization and player driven stories, which now has a Steam page.


About This Game

Phantom Brigade is a Turn-Based, Tactical RPG, focusing on in-depth customization and player driven stories. As the last surviving squad of Mech pilots, you must capture enemy equipment and facilities to level the playing field. Outnumbered and out-gunned, lead The Brigade through a desperate campaign to retake their war-torn homeland.

  • Strategy • Make high-level tactical decisions on the world map, manage your base, and decide how to apply your limited resources.
  • Tactical combat • Take command of your squad in a varied selection of missions ranging from sabotage of enemy equipment, infiltration of the high tech facilities, convoy ambushes and challenging outpost onslaughts.
  • Customization • The game features a rich customization system, allowing you to tweak every performance metric, replace all equipment and access a wealth of cosmetic options. Make your squad visually striking and ready to face any challenge.
  • Destructible environments • It's not a proper game about walking tanks if you can't crush some buildings. So we give you that opportunity. Our tech allows every square meter of every scene to be destroyed. Blow up the enemy cover, and collapse buildings.

Saturday - July 28, 2018

Rising Lords - Announced

by Silver, 12:10

Rising Lords is a medieval turn-based tactical strategy game with board game elements, set for 2019.


Rising Lords

Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!

Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…

In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ advanced social interactivity, and let them pay for their insolence in questioning your right to rule!

Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
The psychology of war - Play mind games with your opponents with advanced social interactions
Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
Take your pick - React to 50 different events and collect unique cards to surprise your enemy!

Adeptus Titanicus Dominus - Interview with Developer

by Silver, 11:39

Adeptus Titanicus Dominus is currently under development on Steam Early Access. One of the developers was interviewed by Vibrid about what they are currently working on.


ATD discord:

Hope you Enjoyed!!

Leave any thoughts or questions in the comments!

Adeptus Titanicus: Dominus, the 3D turn-based strategy PC game adaptation of Games Workshop's Titan Legions tabletop game, puts you in control of the greatest weapons available to the Imperium of Man, the mighty Titans of the Adeptus Titanicus!

Thursday - July 26, 2018

Kingdoms of the Dump - Announced

by Silver, 14:20

Gamewatcher reports that JRPG Kingdoms of the Dump has been announced.

There is no doubting the fact that good-old JRPG titles have a place among the classics of the genre. Similarly, there's no doubting the fact that, perhaps, it is time to iterate on the winning formula and come up with something new and even a tiny bit different. This is where Kingdoms of the Dump comes in.

Kingdoms of the Dump is an upcoming RPG set in the Lands of Fill, where players will take control over a trashcan knight in the making - Dustin Binsley - and make an attempt at helping him in saving the Five and Half Kingdoms of the Dump. The game is about trash, if you haven't quite nailed that down just yet.



MechCorp - XCOM/FTL Hybrid Release Date

by Silver, 14:14

Gamewatcher reports on MechCorp, which is being described as an XCOM/FTL hybrid, and which will be releasing 2nd of August on Steam.

MechCorp is what happens when a single game developer is thoroughly and in equal measure enchanted by XCOM and FTL, and when they take three years of their time to develop a mech-focused amalgamation of these two modern classics.

This turn-based tactics game with a strategic meta-layer of gameplay will have players take command of a mercenary mech squadron as they duke it out with foes both planetside and in open space. As you might expect, the XCOM portion of MechCorp's pedigree kicks in when fighting, whereas FTL rules supreme during the meta-play.



Wednesday - July 18, 2018

Starflight 3 - Coming Soon to Fig

by Silver, 09:02

Starflight 3 is coming soon to Fig and is available to peruse if you have a backstage pass. For now check out this video.

The Fig funding campaign for Starflight 3 by HumaNature is coming soon.

Thanks to you!

Tuesday - July 17, 2018

General News - The Witcher 3 vs Skyrim

by Silver, 02:23

Techquila compared The Witcher 3 to Skyrim in a number of categories.

The Witcher 3 vs Skyrim: Exploration

Ah exploring! Something RPG’rs absolutely love. Both Skyrim and The Witcher 3 have massive open worlds, but this is Bethesda’s territory. There’s nothing like exploring the dungeons and caves of Skyrm infested with deranged falmers and leaden with rare and legendary equipment.

The Witcher 3 is no push-over though. You’ll always find something in every nook and cranny of the map, and not just some measly quest written in a hurry, but a memorable experience that’ll make you want to explore every inch of the world. In the end though, CD Projekt just couldn’t get to that level of atmospheric goodness Todd Howard and his beloved Elder Scrolls games are known for.

Winner: Skyrim


Thanks Farflame!

Thursday - July 12, 2018

Touhou: Scarlet Curiosity - Released

by Silver, 13:57

DSOGaming reports that Touhou: Scarlet Curiosity is now available on Steam.

XSEED Games today launched Touhou: Scarlet Curiosity, the action-RPG take on the legendary danmaku series developed by indie studio Ankake Spa, for PC on Steam. The title is now available globally for $14.99, €14.99, and £12.99, with a 10% discount off the regular price throughout its launch week.



Wednesday - July 11, 2018

Octopath Traveler - Preview

by Silver, 12:14

Octopath Traveler is a classic style JRPG that has been previewed by Shacknews.

Depth Without Complication

The familiar map overview and easily digestible mission structure both help make Octopath Traveler remarkably easy to play. Those who want to level up their heroes need only seek out the nearest unexplored passage or instead find a nearby path with a danger level slightly higher than the characters' current levels. Similarly, jumping to the next story element is as easy as traveling to green-hued cities on the map, then choosing to continue the chosen character's next chapter.


Shining Resonance Refrain - Released

by Silver, 08:26

Shining Resonance Refrain has been released onto Steam to positive reviews.



Play as Yuma Ilvern and stop the Empire from exploiting the power of the ancient dragons, including the soul of the Shining Dragon within you. With the help of your friends, realize your destiny, save Astoria, and unleash the strength you've always had locked away.

In the original game, previously released only in Japan, Imperial Princess Excella was an unplayable character, but in the new "Refrain Mode" in Shining Resonance Refrain, both she and Dragonslayer Jinas can be added as party members for a new experience - just be sure to save this for your second playthrough to avoid any spoilers! As an added bonus, all of the extra cosmetic items and side quests are included in this remaster.

Dragons were long thought to be extinct, and because Yuma holds the ability to transform into the Shining Dragon, he was taken as a captive of the Empire. With the help of the Dragoneers, Sonia, princess of Astoria, pleads with Yuma to aid them in their fight to save their land from the Empire's dominion. Typically timid, will Yuma find the courage to realize the strength he has within him?

Tuesday - July 10, 2018

Chasm - Launching July 31st

by Silver, 12:18

Chasm is a metroidvania roguelike that is launching July 31st.

Chasm Launches July 31st!

Unlike some other games that are developed in secret and then announced about 6 months before launch, Chasm has been in the public eye pretty much from the beginning. Our first post about the game was on back in January 2013, and we launched a successful Kickstarter campaign just a few months later. It is with a combination of pride, exuberance, relief, and fear that I am hereby officially announcing that we will be launching on July 31, 2018 for $19.99! We’ll be doing a week 1 discount on Steam so keep an eye out for it. And if you haven’t done so already, please add us to your wishlist! (And be sure to tell your friends!)


As you probably know, one distinctive feature of Chasm is that the world map is procedurally generated when you start up a new campaign. That feature has led to a lot of questions and confusion, so I’d like to address exactly how it works and why we designed it that way. The latter part is easy to answer: Our entire team is composed of Metroidvania fans! Whether it’s Castlevania: Symphony of the Night or Axiom Verge, we’ve played through our favorite games so often that we’ve long since memorized the maps. We love how those games play but wish we could wipe our memories so we could get that experience of exploration all over again. It’s our hope that people who love Chasm the way we love our favorite games can play it over and over and still have it feel fresh. But at the same time, people who only play the game once should have no idea that there’s anything procedural about it.

But that’s not to say that everything’s completely random. The way our system works is that there is a fundamental structure to the game that never changes. If you’re familiar with Castlevania: Symphony of the Night you may recall that first you get the Jewel of Open, then the Leap Stone, then the Soul of Bat - in that order. As you get these upgrades, new areas of the map become accessible. Chasm, like all Metroidvanias, follows this structure. When you start up a campaign, the game always has these key upgrades and plot points in the same place. What’s different is how you get from one key point to the other. Chasm has a bunch of pre-designed rooms that are slotted in modularly in different combinations. So you won’t have any rooms that feel like they were designed by a computer - instead, you’ll encounter rooms in a different order and even encounter new rooms you never saw the first time, and your path will be different each time you start up a new campaign.

Getting that to feel right was way easier said than done. There was a ton of balancing we needed to make sure the procedural engine took into account when it builds a world map. There’s pacing - you don’t want to have a string of combat rooms with lots of enemies and no platforming to break it up, nor do you want the opposite. You don’t want the system to block your progress by requiring a certain ability upgrade that you don’t have yet. You don’t want to have the save points too far apart. (To address a common misconception, Chasm is not a roguelike with permadeath, though there is an option for that for veteran players. Permadeath combined with the changing dungeons makes for a tense experience since you never know how many more rooms you need to make it to the end.) And you want to make sure that there’s just the right amount of treasures and surprises along the way to encourage exploration of every little nook and cranny of the game.

There are some people who like the comfort of getting to know a single map by playing it over and over or being able to follow their favorite YouTuber’s walkthrough of the game. We have an option for that too. Everything randomly generated by the game engine is based off of a seed number. If you enter a specific seed number, you can guarantee a specific map. So if you want to follow a walkthrough, just check their seed number and enter that when you set up your campaign.

We’re very excited - and not a little bit nervous - to send our baby out into the world. We’ve polished and fine tuned every little bit of that game to make sure there were no compromises to our original vision over 5 years ago. We can’t wait to hear what you think on July 31st!

General News - Cyberpunk Games List

by Silver, 05:28

CramGaming has a list of new cyberpunk games to look out for.


First up and releasing later this year is Daedalic’s futuristic 3D thriller – State of Mind. Set in Berlin, 2048 you play as a journalist Richard Nolan one of the few criticizing the current state of affairs. A world on the brink with the usual lack of resources, mass illnesses caused by pollution, high crime rates, War, controlling Governments and mega-companies , drones and humanoid robots replacing humans, surveillance reigns supreme – you get the picture. Having mysteriously lost his wife and son, Nolan must delve deeper behind the scenes to uncover a worldwide conspiracy whilst investigating sci-fi themes. Sounds good and releases on consoles and PC in 2018.


Thanks Farflame!

Monday - July 09, 2018

Monomyth - The Creators Journey

by Silver, 09:24

Techraptor takes a look behind the creation of Monomyth, a first-person action RPG that takes after Arx Fatalis and is being developed by one person called rattower on Twitter.



As usual with complex RPGs, Monomyth will have variable playtime. The developer’s initial estimate was about 10-20 hours, “which is roughly what it takes to finish a King’s Field game.” However, after the first few gameplay tests, he realized that this will depend on the player and the playstyle. Depending on the player, levels in games such as Thief can be finished in a few minutes. Monomyth will feature three major areas, which are split up into smaller sub-areas. The design is spiral, so that backtracking happens through shortcuts. “Some secrets and passages in earlier areas can only be accessed later in the game.”

Interactivity is a must in a game like this. Not only it will include dialogue with NPCs, it will also offer an item combination system similar to Arx Fatalis and Ultima Online, so that basically every item can be combined with every other item or interactive element within the world. One example of this is that you can bake bread by combining water and flour, then leaving the dough close to a fire, which is openly borrowed from Arx Fatalis. You can also draw water from wells, break and/or lockpick doors, lift heavy objects to use as weapons. You can even throw objects at levers and buttons to activate them. AIs can be lured into certain directions by throwing items, and so on.


Westboro - Action RPG

by Silver, 03:08

Westboro is an isometric action RPG with a real-time combat system where water is scarce.



2039. Water is no longer environmentally sustainable supply.
Most of it is too contaminated and toxic to be suitable for any use by humankind.
As the global population has grown to 12.4 billion, the water crisis became front page news.
The remaining fresh water will not last forever; it will become depleted.

Transnational Corporation SICON holds world domination and control over fresh water resources for several years.
The complicated and unstable situation resulted in violent uprisings among themiddle-class across the globe.

The world approaches its first week in state of emergency...

Westboro is an Indie Point'n'Click Action RPG with a unique real-time combat system.
It is easy to play, but hard to master. Use your abilities and variety of weapons to defeat enemies. Rely on armor or be quick enough to keep yourself in safety. Be stealthy or try to gundown everyone. Fight enemies at long-range or force them to engage in close quarters combat. ...Choose your own playstyle!

Dying Light 2 - First Look & Developer Interview

by Silver, 03:05

DigitalFoundry looked at Dying Light 2 and interviewed the developers.


We had the chance to take a look at Dying Light 2 at E3 and to discuss the game with the developers! Here's our report.

Sunday - July 08, 2018

Orange Cast - Action Adventure RPG

by Silver, 10:44

@DSOGaming Orange Cast is an action adventure RPG inspired by Mass Effect.

Team Rezy is currently working on a new action adventure RPG that is inspired by the Mass Effect series, called Orange Cast. This little gem looks cool – though still rough around the edges – and its development team has released a new gameplay trailer that you can watch below.

Orange Cast is described as an action/RPG atmospheric adventure that is set in a large-scale setting where Soviet and Western science fiction are combined itself.



Wednesday - July 04, 2018

Dying Light 2 - Flipping the RPG Script

by Silver, 00:59

VG24/7 talked to Chris Avellone and Techland about Dying Light 2.

Some of this was helped along by Avellone, who has learned a thing or two over his years of working on RPGs about the unexpected things players can do to mess with your carefully crafted narrative.

“The big one is learning that you shouldn’t funnel the player – they’re here to explore the space; let them, don’t shackle them,” Avellone says. “It can be a challenge to tell an open-world story if you’re not considering what the player brings to the equation and allowing them to assume an equal role in the events taking place and even better, causing the events that lead to the story progression.

“It’s easy to imagine a story that takes from A to B to C with a set series of events, but in an open-world game, you have to put the player agency and their ability to affect the world at the forefront. So for example, rather than A to B to C, you take a step back, assume the player starts at ‘A’, and then can do all manner of events to cause ‘B’ to come to them through the actions they do in the open-world – or, a number of different ‘B’s, not just one. Or even better, the player creates ‘B’ all on their own, and the entire world reacts to it. When a player can literally see themselves as an agent of change, it empowers them even more.”


Monday - July 02, 2018

Lovecraft's Untold Stories - Early Access Release

by Silver, 14:37

@TheEgg Roguelike action RPG Lovecraft's Untold Stories has been released onto Steam Early Access.


Press release:
Welcome, investigators. You already know: the universe is not what it seems. Lurking in its deepest shadows, hiding behind imposible corners, bubbling and crawling in the cracks between dimensions, sleeping lifeless dreams under the waters, there are ancient terrors that once ruled the Earth — and that will come back some day to claim what was theirs. It is imposible to defeat forever such powers as the Old Ones and the Outer Gods. We all know that, in the end, death and madness awaits us all. But maybe we can delay the inevitable…

Lovecraft’s Untold Stories, the action RPG with roguelike elements, is now available on Steam Early Access for $12.99 / €12,99 / £10.29. Lovecraft’s Untold Stories is an action RPG with rogue-like elements. You explore randomly generated levels based in H.P. Lovecraft stories, fighting cultists and all kinds of monsters from the Mythos, improving your skills, weapons, and gear, looking for clues and information about the Old Ones and the Outer Gods, and solving puzzles and challenges. Review keys are available, ask us for yours!


Thanks Farflame!

Saturday - June 30, 2018

Planetrism - Science Fiction RPG

by Silver, 14:01

DSOGaming reports on a new science fiction RPG in development called Planetrism. There are some screenshots at the link.

Mika Laaksonen and Kimmo Kaunela are currently working on an amazing sci-fi role-playing game where you experience the life of a colonist on an exoplanet light years away from Solar system, called Planetrism. The game is powered by Unreal Engine 4 and below you can find some stunning screenshots.

Planetrism aims to combine personal experience of adventurous colonist life with leadership and management of whole colony. The key to survive in Planetrism is to understand environments, collect data and always be ready for different situations. Dynamic weather will make it hard and challenging to build and run colony and its people.


Wednesday - June 27, 2018

SINNER: Sacrifice For Redemption - Interview

by Silver, 12:53

There is an interview with the devs of SINNER: Sacrifice For Redemption at Gamingbolt. The game itself follows in the footsteps of Dark Souls but with a unique twist of levelling down as you go.

SINNER: Sacrifice for Redemption may remind you of the Dark Souls games with its brutal difficulty and boss battles. However, this game comes with its own unique twist: with every boss battle that the player wins, they must then level down their character. This means that the game will keep on getting more difficult as the player character gets weaker, and your skills will be put to test.

To learn more about the game and its development, Gamingbolt reached out to the developers with some questions and they provided the following answers.

"We wanted to have a non-linear game allowing for people to play the game’s content in any order they chose but we also needed to have the difficulty increase."

This game seems to tie in some grand themes into the gameplay itself, with Adam’s trials against the Seven Sins eventually leading to his redemption. Was this something you aimed for from the start?

Absolutely- We always wanted the game to be about the character’s redemption and the seven deadly sins provided us the structure needed to tell Adam’s story.

What inspired the idea of leveling down which is one of the main new features of this game?

We wanted to have a non-linear game allowing for people to play the game’s content in any order they chose but we also needed to have the difficulty increase. The sacrifice system allowed us to do that while being true to the game’s theme and style.

What would you say are some of the inspirations for this game?

Souls games are a massive inspiration but we also feel that Team Ico had a big inspiration on our character designs and our boss structure.


Thanks Farflame!

The Forgotten City - E3 Trailer

by Silver, 12:41

The Forgotten City was originally a mod for Skyrim but is now a standalone game and was revealed during E3.

Add to your Steam wishlist here ( or register your interest in a console version here (

The Forgotten City is a time travel murder mystery in a mythological city. Deep underground in an ancient Roman city, 26 trapped explorers lay dead because one of them broke a mysterious law. A portal leads back to the past, allowing you to change their fate - or witness their deaths in a time loop for eternity.

Key features:

  • Investigate a dark, gripping mystery full of twists and intrigue
  • Solve problems your own way, with reason, charm, bribery, stealth, threats, violence - or cleverly exploit the time-loop
  • Explore a stunning and intricate city rendered with Unreal Engine
  • Interrogate richly detailed characters with interwoven lives
  • Grapple with moral dilemmas which have life-and-death consequences
  • Choose your own gender, race, and backstory
  • Listen to an achingly beautiful orchestral score and first class voice acting

Thanks Farflame!

Tuesday - June 26, 2018

General News - CRPGs are back

by Hiddenx, 23:58

Rock Paper Shotgun says big dense CRPGs have a bright future:

Clear 100 hours in your calendar, ‘cos CRPGs are here to stay

In the mid-to-late 2000s, publishers abandoned the CRPG genre – an acronym describing the very specific genre of video games adapted from tabletop RPGs to be played on computers – which a decade earlier had been a cornerstone of PC gaming. They were more interested in accessible, console-friendly series like Mass Effect and The Elder Scrolls, and PC-centric RPGs all but died out.

Then, around 2012, RPGs made a comeback, largely thanks to the rise of crowdfunding and an endless well of nostalgia. Since then we’ve been treated to heaps of good ones – Divinity: Original Sin, Pillars of Eternity, Wasteland 2, Torment: Tides of Numenera – and there are plenty more in the works. But there’s no guarantee that CRPGs are back for good. Some, such as Torment, haven’t sold well. The future of crowdfunding remains uncertain. And asking fans to commit 50 hours to a single story is more difficult than ever, given the volume of great games that release every month. So how can developers ensure that the genre stays relevant?


Thanks henriquejr!

Monday - June 25, 2018

Life is Strange 2 - Episode 1 in September

by Hiddenx, 21:11

The first episode of Life is Strange 2 will be available on September 27:

Life is Strange 2 Release Date Reveal


Episode 1 of Life is Strange 2 will be available on September 27th 2018. Further information about DONTNOD's #LifeisStrange2 will be revealed this August.

Wizard of Legend - Gameplay Impressions

by Silver, 16:31

ChristopherOdd played through Wizard of Legend and shared his gameplay impressions.


Wizard of Legend Gameplay. Unlock over 100 unique spells and discover powerful spell combinations allowing you to create a style best suited to you. MORE INFO DOWN BELOW 👇🏻 Buy on GOG and support Odd too ►

Warhammer: Chaosbane - Hands-On Impression

by Silver, 15:47

A hands-on impression of Warhammer: Chaos Bane from Entertainment Buddha.


Enter Warhammer: Chaos Bane, which is a game that I know absolutely nothing about, the only game I’ve played in the franchise is Vermintide. Thankfully, that doesn’t matter in the slightest, because Chaos Bane is pretty standalone in and of itself, and is answering my prayers. If you’ve played Diablo III, you’ll feel right at home with this game, right down to the button shortcuts and potion shortcut for when your healing skills ain’t cutting it. The visuals are halfway between beautiful and disgusting, it’s like they looked at Diablo and said “yeah, but how can we gross you out more?” I loved playing it, though, there weren’t as many enemies on screen at one time as I’m used to, but I think it was made up for in the fact that it was harder. Smaller enemies are a lot meatier in this game, or at least in the demo that I played, but this is balanced with a new feature.


Thanks Farflame!

Sunday - June 24, 2018

Guild 3 - Going to New Studio

by Silver, 09:11

@Worthplaying The Guild 3 development has been taken over by a newly formed developer called Purple Lamp Studios.

To make sure, The Guild 3 will leave Early Access In due course, an additional development Studio, called Purple Lamp, which is based in Vienna, will add its expertise to the project. Purple Lamp is a newly formed studio, consisting of veteran developers, who have worked on various titles before at Austrian publisher/developer Sproing, among others.

Based on the work GolemLabs has done so far, the new studio will solve any problems as well as integrate planned features such as multiplayer, societies and the sovereign-mechanic into the game in the following months. Harald Riegler, CEO of Purple Lamp, says „The Guild is a fantastic franchise and we're proud to contribute both our experience and our personal passion for strategy games to deliver the game that fans are hoping for.“

Jean-René Couture, CEO GolemLabs Studios Inc., adds: “For the past few years, the folks here at GolemLabs had the huge honor to work on The Guild 3. However, the very last remaining stretch of development will be done under the care and reigns of THQ Nordic. So, from now on, GolemLabs will eagerly and proudly be waiting for the release of The Guild 3. For us here at GolemLabs, it is time to embark on new and exciting adventures.“


Thanks Farflame!

Babylon's Fall - Action RPG Announced

by Silver, 08:54

Babylon's Fall is an action RPG that was announced during E3 and is expected to release 2019.



When is the Babylon’s Fall release date? The upcoming action game from Platinum Games is shrouded in mystery but already has plenty of lore.

Revealed during the Square Enix E3 2018 showcase, Babylon’s Fall was unveiled with a rough release date, but scarce few details to go on apart from that. There was no gameplay on display, and no subsequent explanation of what the new IP is all about. After the disappointing lack of reveal for Life is Strange 2 and Square Enix’s Marvel project, an announcement trailer for a new series seemed like yet another let down, that was until Platinum Games appeared on screen.

So what is Babylon’s Fall? We dig through the reveal trailer in search of details that tell us what kind of game to expect when it comes out - from its extensive timeline to the snippet of CG combat. Here are all the latest details on Babylon’s Fall.


Thanks Farflame!

Tuesday - June 19, 2018

Capsella The Lights of Lucern - Early Access Soon

by Silver, 14:26

Capsella The Lights of Lucern is an action RPG releasing on Steam early access 22nd June.


About This Game

Capsella The Lights of Lucern is an action RPG that takes place in Galad, a mysterious and magical universe.
Four heroes were chosen by the goddess to hold the Capsella, an artifact that is capable of dispelling the darkness cast on the Link Crystals that is breaking the balance between light and darkness.
The heroes will face multiple dangers across the land to dispel the Crystals and find out who is behind the attacks.
Featuring a local multiplayer cooperative with four unique heroes, explore the dimension of Lucern in an top down action driven adventure!
You can play as Ambar, Aran, Laurina and Lucas! Each with an unique set of technics and gameplay style!
Ambar is a powerful mage that can cast powerful spells!
Aran is a mighty brawler that can unleash swings with his two handed sword!
Laurina is a swift and skilled archer!
Lucas is a fierce swordsman that can take a blow and protect the group!
Fight enemies, earn experience to gain levels and unlock new technics! Get stronger by upgrading your equipment and use elemental properties to be more effective and defeat your enemies!

Titan Outpost - Core Systems Done

by Silver, 13:45

Titan Outpost is an isometric, single-player RPG set on Titan. The latest update shows off some screenshots and reports that all core systems are in place and ready for testing.


Titan Outpost is an isometric, single-player role-playing game set on Titan, the sixth moon of the planet Saturn. Humanity is engulfed in an energy crisis and you are there to harvest the moon's precious resources and uncover its mysteries.

There is no combat in the game. Titan itself is your biggest enemy and your character will need to use a variety of skills to handle missions. In an atmosphere so uninvitingly cold that methane is a liquid, every choice matters and every step counts.

  • The PICA character system features four attributes -Physical, Intelligence, Charisma and Awarenss- and six skills, ranging from science to exploration.
  • Branching storylines and multiple quest solutions.
  • Discrete time system, where every passing second determines unfolding events and the game world continues while your character sleeps. The game would be considered turn-based if it had combat.
  • Logistical elements , think original Dune adventure meets the strategic layer of X-com.
  • A rich backstory with a combination of realistic science-fiction and cold war tension.
  • Over twenty locations, a hundred if you count all the lakes.
  • Build and expand your base, it's not called Titan Outpost for nothing.
  • Research exciting new technologies, ranging from new ways to keep warm, generating more power or making Titan ever so slightly more like Earth.
  • Multiple factions: You can decide to join the Chinese, work for independent contractors or stay loyal to your employer.
  • 70s aesthetic.

Friday - June 15, 2018

Dying Light 2 - Has Witcher Writers

by Silver, 12:31

@VG24/7 Dying Light 2 has some of the writers that worked on Witcher 3.

Techland is taking the story, writing and quests for upcoming zombie parkour game Dying Light 2 very seriously.

Not only has it hired the talent of designer Chris Avellone to shape the game, but it has also hired writers from CD Projekt RED who worked on The Witcher 3’s Bloody Baron quest.


Wednesday - June 13, 2018

Maneater - Shark Action RPG

by Silver, 10:35

Maneater released a trailer at E3 and has a Steam page with no release date as yet.


About This Game

Maneater is a Single-Player Action RPG, set in the unforgiving waters of the Gulf Coast. Fight to survive in the open ocean, with danger lurking at every depth. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu... kill or be killed.


Play as a giant Bull Shark and terrorize the coastal waterways. Tear swimmers and divers limb from limb, give the humans a reason to fear you.

Explore a massive open world

Immerse yourself in a living, breathing world full of threats, and rewards. Explore sunken wrecks, lurk in swamps, or just cruise the open ocean looking for whales to feed on.

Deep Stats and Role Playing

Role-play and customize your shark with a variety of stat driven systems. Evolve different parts of your body to improve how they function, or pump up your ferocity to enter brief feeding frenzies.

Experienced Team

From the minds behind Depth and Killing Floor, our goal as an early access game is to push the feeling of playing as a shark to new heights, developing a strictly single-player experience that will challenge and engage the player from start to finish. Gritty, visceral, heart-pounding action games are our calling.

Monday - June 11, 2018

Dying Light 2 - Gameplay Demo Video

by Silver, 11:57

Dying Light 2 was shown off at E3.

Announcement Trailer


The fate of a decaying City is in your hands. Every choice matters. Discover the bold sequel to a best-selling open-world phenomenon.

Gameplay Demo


Chris Avellone introduces Dying Light 2 in a narrated gameplay demo that shows off parkour, branching choices, and combat.

Tales of Vesperia: Definitive Edition - E3 Trailer

by Silver, 11:04

Tales of Vesperia: Definitive Edition has been announced at E3 with a trailer.


Tales of Vesperia is back with Tales of Vesperia: Definitive Edition. A remaster of one of the most beloved roleplaying games ever created! Experience a story like no other, complemented by a robust combat system, a memorable cast of characters and a soundtrack that you’ll be humming for a long time. Dive into the definitive version of Tales of Vesperia with characters and content never before seen in the west! Look for Tales of Vesperia: Definitive Edition, this winter.


Sunday - June 10, 2018

Project Wight - First Character Design

by Silver, 19:49

@OnlySP The first character design for Project Wight has been shown.

Former Battlefield designer David Goldfarb tweeted out the first character design from Project Wight, an upcoming title in development by his co-founded studio The Outsiders.

The tweet, embedded below, appears to show a menu screen with, according to evidence seen in a previous trailer, the playable character. The main character is a wight, which translates to an undead creature that specialises in fast-paced combat:

In the spirit of E3, here is something from #projectwight. We are still hard at work here at the Outsiders making this monster game. And I wish you could hear the incredible soundtrack that @BjorkmanElvira and @nhjertberg have made. Chills.

— David Goldfarb (@locust9) June 8, 2018

Thanks Farflame!

The Hand of Merlin - Turn-Based Arthurian RPG

by Silver, 08:01

The Hand of Merlin is a turn-based Arthurian RPG aiming for late 2019.

About This Game

There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.

The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend clashes with cosmic horror. Recruit a company of up to four mortal heroes and guide them in spirit on a desperate journey from Albion to Jerusalem. Explore a richly-imagined medieval setting on the brink of apocalypse. Trade with merchants, improve your heroes, and unearth ancient relics. Search for the lost fragments of your soul, scattered across the multiverse - and save as many worlds as you can.


A Roguelike Experience

Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.

Tactical Turn-Based Combat

Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of high ground and cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.

Non-Linear Narrative

Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).

Dynamic Leveling

Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.

Equipment Upgrades

Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.


From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.


Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.

Alternate Dimensions

As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.

Wednesday - June 06, 2018

Tales of Vesperia - 10th Anniversary Remaster

by Silver, 14:32

Gematsu has discovered the website for the RPG Tales of Vesperia 10th anniversary remaster.

Gematsu has discovered—a password-protected website presumably for the Tales of Vesperia remaster Gematsu has heard is in production in celebration of the RPG’s 10th anniversary.


The Mercury Man - Released

by Silver, 02:37

The Mercury Man was released on Steam recently


About This Game

The Mercury Man is an isometric game in the action genre with some adventure elements. It is set in the far grim dark future of its unique sci-fi world.

In the year 2310 people on Earth discovered a new way to cure all deadly diseases. By 2315 the technology reached Russia. The point of this medical procedure was to replace patient’s blood with mercury. In the first years only the richest could afford it, but сlandestine clinics that provided blood replacement services for little money gradually emerged. At the same time, the number of ordinary people who contracted incurable diseases grew bigger and bigger and the mercury treatment no longer helped them. Soon it became clear that being around «mercuries», that’s how people who passed the transfusion were called, is dangerous. As a result, the world government introduced a complete ban on mercury operations, special police units of hunters were created, who sought out and eliminated mercury people. But the politicians and the rich continued to carry out transfusions. In the end, all this led to civil riots.

The law enforcement sided with people and all mercuries were gathered and sent off to Mars. Earth was ruled by the police government. Mars was divided into two zones - the outer zone, to where the poor who had procedures in the сlandestine clinics were sent, and the inner zone where former cream of society lived. Since the inner zone was organized by the politicians themselves and not policemen, it was heavily guarded against any intrusion attempts, and it was possible to get there only for a huge amount of money after passing the loyalty test. If less than a month had passed since the transfusion, mercuries were sent to the outer zone. If more than a month had passed, then mercuries were accused of concealing their status and were liquidated. Substandard procedures and lack of normal air on Mars led to the fact that people began to mutate in the outer zone and turned into horrible monsters. Nevertheless, the mercuries who were caught on Earth by hunters were sent there. You were one of those hunters…

- A unique world from the Mehsoft team
- Stylish hand-drawn graphics
- Original soundtrack
- Breathtaking plot
- Black humor, which skillfully fits into the dark and depressive mood of the game

Friday - June 01, 2018

Warhammer: Chaosbane - Action RPG Announced

by Silver, 14:31

@DSOGaming Warhammer: Chaosbane is a new action RPG game that has been announced today. Screenshots at the link.

Bigben, Games Workshop and Eko Software today revealed the name of the game based on the famous Warhammer license: Warhammer: Chaosbane. This adaptation of the franchise will be the first Action-RPG to take place in the Warhammer Fantasy world.

The development of the title is being done by Eko Software, a French studio who has demonstrated great skill in the hack’n slash genre with How to Survive 1 and 2, a series which captivated millions of players.


NOTHING - Announced

by Silver, 13:52

@hardcore gamer A new cyberpunk RPG has been announced, that has been born out of personal tragedy, called NOTHING.



Additionally, initial details for the game promise a meticulous RPG for fans of the genre. In the year 2108, players can drive motorcycles, fly cars, hack systems, hack brains and a myriad of other abilities in order to control the future. Walsh promises twelve possible endings and a plethora of side missions. There are zero building facades which mean that if you can see it, you can enter it. Underground sewers, tunnels and other environmental elements add more depth to the world. Upgrade your protagonist with cybernetic augmentations, in-depth crafting systems and tons of personal and vehicle upgrades. More than anything, Walsh is committed to a story-driven adventure that will challenge your emotions. Currently, there is no release date information other than 2019. Walsh hopes to have a small showing at this year’s E3 and plans to set up a Kickstarter soon for release on PlayStation 4, Xbox One and PC.

General News - The Future of CRPGs

by Silver, 13:38

PC Gamer asks Josh Sawyer, Swen Vincke and Robert Kurvitz about CRPGs future.

It wasn’t so long ago that the isometric CRPG seemed like an endangered species, consigned to annals of video game history, or at least the '90s when classic like Baldur's Gate were released. With the rise of crowdfunding and indie developers, however, the genre has returned in a tidal wave of spiritual successors and fantasy romps. So much of this resurgence is tangled up in nostalgia, though, begging the question: how does the genre move forward? 

The friction between nostalgia and innovation is an obstacle inherent in any game trying to evoke the classics. In RPGs, it’s even more apparent because an overwhelming number of them are set in high fantasy universes full of elves, dwarves and handy magical swords. When an RPG does eschew the fantasy setting, it usually leans into science fiction. 


“I don’t think RPGs are really shackled to sci-fi and fantasy, it’s just tradition,” says Josh Sawyer, most recently Pillars of Eternity 2: Deadfire’s game director. “I think a lot of it comes from the background of roleplaying games. Dungeons & Dragons started as Chainmail, which is really a fantasy wargame, and since then a lot of RPGs have been fantasy, trying to ape the experience of D&D.”


Dungeonhaven - First Look

by Silver, 13:30

Siliconera reports on Dungeonhaven which is a third person action game.


Dungeonhaven is a challenging third person action game, one where a knight born from stone can switch back to their rocky form in order to make themselves safe from damage as they battle their way through living dungeons.



  • Explore sentient dungeons as a knight who can turn to stone
  • Drain dungeon cores of their elemental powers and wield them as your own
  • Discover shortcuts and secrets as you traverse passionately hand crafted levels


  • Deterministic combat is challenging, but you will master it in time
  • Reveal the distinct uses of a wide variety of items, which can be consumed or thrown at enemies to identify their effects

Thursday - May 31, 2018

General News - What is an RPG Today?

by Silver, 14:02

Kotaku UK asked Chris Avellone and George Ziets what is an RPG today.


Ziets recalls that early computer RPGs like Wizardry and the original Bard’s Tale essentially ported the most popular editions of their tabletop progenitors like Dungeons and Dragons to the personal computer, eschewing epic tales of sword and sorcery to focus on the tactical guts of the pen-and-paper experience. “Originally, most RPGs were Tolkienesque, monster-slaying fantasies,” Ziets says. “Now we have RPGs set in science-fiction worlds, modern times, etc. Similarly, most early RPGs had some version of D&D stats and skills, but many are now evolving away from strict adherence to those rules.”

To Ziets, this slow expansion beyond the realm of twenty-sided dice and Vancian magic reflects the advance of video games as a medium, in the same way as early television programs like The Twilight Zone resembled theatrical productions more than the elaborate multi-camera setups of later decades. “As the art form evolved, and creators discovered techniques that were unique to television, that gradually moved further and further away from the techniques of theatre,” says Ziet. “TV got better and came into its own because creators learned what worked best for their medium, but in the early days, they had to start with what they knew. I see RPGs in much the same way.”


Wednesday - May 30, 2018

S.T.A.L.K.E.R. 2 - Announced Early For Publisher Interest

by Silver, 07:43

Gamingbolt reports that S.T.A.L.K.E.R. 2 was announced early to try and get publisher interest.

According to Epic Games’s director of publishing Sergey Galyonkin, the game is currently only in the design doc phase- so it hasn’t even properly begun development. The only reason it was announced as early as it was was to generate some publisher interest for it this E3. Which makes sense- but which is likely to make the wait for the fans brutal and unrelenting. Just as Square Enix fans how they feel about games tat take years to come out because they were announced before they properly began development.


Tuesday - May 29, 2018

Die for Valhalla! - Released

by Silver, 15:13

Die for Valhalla! has been released on Steam.


About This Game

Die for Valhalla! is an action RPG where you hack, slash and crush your enemies! Possess and take full control of heroes, monsters and other things to help Vikings save their realm!

You are a Valkyrie, a supernatural maiden bestowed with the ability to possess fallen warriors. You embark on a quest that will lead you through strange lands where Norse Mythology collides with Lovecraftian mythos. Sounds Weird? Well, because it is!

You can play solo or locally with friends (up to 4 players).

Two ways to enjoy the story:

The game offers two story modes with procedurally generated worlds: Beat ‘Em Up and Rogue-lite.

Beat ‘Em Up mode creates a larger world for you to explore with a more relaxed difficulty curve. You can revive your friends and the potions you find have useful or hilarious effects (or both).

Rogue-lite mode generates a smaller world featuring steeper difficulty curve and permadeath. Some of the potions you find have malicious effects - you have to learn which ones to avoid in each run!

Key Features:

  • An action-packed hybrid of Roguelike and arcade Beat ‘Em Up.
  • Unique Possession mechanic.
  • 10+ Viking Clans to discover and unlock. Each Clan has a special bonus and access to different Viking Classes.
  • 7 Viking Classes, each with its unique playstyles and combos.
  • Over 80 skills to choose from when leveling up your Valkyrie.
  • Cute but bloodthirsty creatures will become your companions. Each has a different ability to aid you on your journey.
  • Deathmatch and Survival Challenges: Test your skills and compete with friends.
  • And more!
  • Unworthy - Released

    by Silver, 15:10

    Unworthy has been released on Steam.


    About This Game

    At Death's Door

    Robbed of life and unworthy of death, a nameless warrior wanders a ruined landscape in search of meaning...

    A Hardcore Metroidvania...

    UNWORTHY is a hardcore combat-focused metroidvania without jumping. You play a warrior, risen from the grave. Equipped with sword and shield, you must traverse a bleak and hostile world swarming with creatures of nightmare. Your patience, determination and skill will be put to the test, as you fight against epic bosses, uncover powerful weapons and abilities, and attempt to prove your worth.

    Saturday - May 26, 2018

    A Long Way Down - Announced

    by Silver, 14:29

    Gamewatcher reports on A Long Way Down which is a strategy RPG game.

    Seenapsis Studio has announced that it's working on a new Strategy RPG called A Long Way Down, which is about taking a group of characters through a dark maze filled with monsters and an evil mastermind.

    Players will need to survive the maze by using special cards that allow you to fight and build your way out, when A Long Way Down releases sometime this year for the PC and Nintendo Switch.



    Wednesday - May 23, 2018

    Age of Gladiators II: Rome - Releasing August 15th

    by Silver, 12:42

    Age of Gladiators II: Rome is an isometric RPG Strategy game releasing August 15th.



    Age of Gladiators II: Rome is a single-player strategy game set in the twilight of the ancient Roman Republic; a violent and unpredictable time when gladiatorial games were nearing the height of their popularity.

    Hire scouts to scour the continent for potential prospects - once you have recruited your gladiators, you will need to manage their morale and personality while equipping them for battle. Recruit support staff, upgrade your gladiator school, collect bounties, research technologies, partake in side missions, and manage the wealth and reputation of your ludus as it grows each day.

    As your fighters win battles and increase in level, it will be up to you to decide how to focus their abilities by spending attribute, weapons, and expertise points. Compete, trade, and interact with other in-game owners as you advance through various cities of the empire before achieving enough fame to compete in the grand coliseum of Rome herself.

    Build your story. Build your empire.


    • Control your gladiators with the new 3D isometric combat system, where fights can have hundreds of different outcomes. Utilize different combat styles and abilities - employ unique ethnic abilities, salves that increase physical stats, and special equipment such as bandages, stim salts, and more.

    • Construct a ludus to your exact specifications in order to maximize the efficiency of your operation. Hospitals, sparring mats, barracks, armories, workshops, and more.

    • Gladiators are born with their own dynamically generated physical attributes, classes, and personalities. It is up to you to shape your gladiator into the most proficient killing machine possible.

    • As your gladiators level up, they gain points to spend on their attributes, weapons training, and expertise. Expertise allows you to build and customize your fighter according to their appropriate strengths. Weapons training allows you to specialize your gladiator with a specific weapon. The physicality of your gladiators will increase or decrease with age, depending on if they are in their prime or declining.

    • Hire trainers to help your gladiators level faster, doctors to keep them healthy, scouts to find new fighters, and blacksmiths to improve weapons and armor.

    • Manage your gladiators carefully - their morale, greed, injuries, fatigue, weapons training, and more must be taken into account before sending them to battle.

    • As your gladiators gain glory from battle, they will become more widely recognized and adored by the crowds. Win enough battles and they may even get voted into the pantheon of heroes after they retire (or die).

    • Become a mogul outside of the arena. Purchase property for fame or businesses through which to further increase your fame across the empire.

    • Rob caravans, guard wealthy land owners, assassinate your debt holders and more with the proactive mission system. Increase the odds of success by sending reliable gladiators on the mission as well. Lawfully aligned gladiators will only partake lawful missions, while criminally-inclined gladiators will assist in unlawful activities.

    • Engage in five different branches of research: combat, medical, weapons, armor, and scouting.

    • Search for deals on weapons, armor, special equipment, and loans on the marketplace.

    • Strive to become the wealthiest individual in the Roman empire. There are quick and underhanded ways to make money, but your reputation and fighter's morale may suffer as a result.

    • Receive taunting messages from opposing bosses as well as various other messages from your fighters, staff members, and different characters as you progress through the game.

    • Rename your gladiators in order to increase your attachment toward them.

    • Bet for or against your gladiator based on the odds generated by bookmakers in-game.

    • Fight purses and betting is based on the hype associated with each match. The greater the hype, the more lucrative the fight purse and betting market will be.

    • Each game is dynamically generated and different each time.

    Immortal: Unchained - Releases September 7th

    by Silver, 03:31

    @DSOGaming Action-RPG shooter Immortal: Unchained is releasing September 7th.

    Sold Out and Toadman Interactive confirmed today that hardcore action-RPG shooter Immortal: Unchained will launch worldwide on September 7th. Immortal Unchained can be easily described as “Dark Souls with guns” and had a closed alpha phase in March 2018.

    Sarah Hoeksma, Marketing Director at Sold Out, said:

    “With its focus on brutal ranged combat, we hope that IMMORTAL: UNCHAINED will stand out among this emerging, unforgiving genre and prove a challenge to even the most hardened players.”


    Tuesday - May 22, 2018

    Dolmen - continues crowdfunding on Crytivo

    by Myrthos, 17:11

    After failing its crowdfunding campaign on Kickstarter, Dolmen is now trying the crowdfunding platform Crytivo.

    The team at Massive Work Studio has pulled a few strings and is proud to officially announce that DOLMEN is still happening despite missing its initial Kickstarter goal. DOLMEN will continue crowdfunding on Crytivo! The crowdfunding platform, like Kickstarter, offers players the option to back games that interest them most, but with a nice twist; Crytivo does not endorse games that feature exploitative loot boxes, microtransactions or pesky day-one DLC.

    Take a look at what some of the press had to say about DOLMEN after getting a taste of the cosmic horror ARPG:

    "For an Indie Sci-Fi Shooter,  DOLMEN has a Lot to Offer" - Bleeding Cool

    " first glance, the game resembles a curious hybrid [of] Dark Souls and Dead Space, so if you liked these two IPs you will surely be intrigued by DOLMEN." - Eurogamer

    "Combining Lovecraftian horror with a science fiction theme, DOLMEN is a nightmarish horror set on an alien planet." - Flickering Myth

    "DOLMEN plays on the third-person action genre, but draw the game's inspiration from HP Lovecraft mythos..." - PlayStation Lifestyle

    "Developers Massive Work Studio have a plan to fill in the [Dark Souls] gap ... with a new sci-fi horror take called DOLMEN." - PCGamesN

    For readers just now tuning in and curious about what DOLMEN is, just try to imagine a SoulsBorne-esque title that features hardcore survival elements. Cool, right? Well, Massive Work Studio tops it all off with some major Lovecraftian and H.R. Giger horror vibes. Be prepared to encounter and battle some of the most ghastly creatures deep space has to offer.

    DOLMEN presents players with a one-of-a-kind experience that boasts an enthralling storyline, chilling yet beautiful alien world, and behemoths that are sure to knock your socks off more than once. 

    Monday - May 21, 2018

    Tetra: Elemental Awakening - In Development

    by Silver, 14:18

    PCGamesN reports on an RPG called Tetra: Elemental Awakening which is currently in development.

    When was the last time you thought about the periodic table? While game developers at large have been sleeping on the potential of the catalogue of elements, Ocean Spark Studios have been going hard on zinc and magnesium. They’re forging an entire world in Unreal Engine 4 based on not just fire, air, earth, and water, but a chart’s worth of real-world materials and their reactions. The result is an RPG called Tetra: Elemental Awakening.



    Thursday - May 17, 2018

    Opinion - On Hard Games and Dark Souls

    by Silver, 12:16

    Sirus Gaming says that people should stop comparing hard games to Dark Souls.

    People should start realizing that Dark Souls is its own thing, while other games are their own thing. Dark Souls was meant to be that way so that it could cater to those players who crave that kind of extreme gameplay. Other games, like God of War, while presenting a somewhat similar experience, has allowances provided because it was not meant to give an extreme experience, and you have the option to make it harder or easier for you depending on your preference. But that doesn’t mean it is a Dark Souls game.


    Thanks Farflame!

    Wednesday - May 16, 2018

    Little Witch Academia - Released

    by Silver, 02:42

    Little Witch Academia has been released on Steam. The game is about uncovering the mysteries at Luna Nova Academy.



    Uncover the mysteries at Luna Nova Academy and experience the magical world of Studio Trigger style Japanese animation.
    Join Akko and her friends to work as a team - exploring dungeons, casting magical spells and using witchcraft to ultimately discover the seven wonders and solve the mysterious shift in time.
    Believe in the magic and utilize power and friendship in this side-scrolling action RPG beat ‘em up.

    • Studio Trigger Style Animation - Get a glimpse into the world of Little Witch Academia from the world renown Studio Trigge, with Exclusive cutscenes made directly be the Anime Studio!

    • Simple and Fun Gameplay - RPG elements and side-scrolling action allows fans to level-up their characters and find drops that enhance builds while exploring.

    • Live the Anime - Follow the familiar storyline, a Heart-warming, funny and cute story for the entire family.

    Wizard of Legend - Released

    by Silver, 02:25

    Wizard of Legend has been released on Steam. The game is described as a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler featuring over a hundred unique spells and relics.



    Wizard of Legend is a fast paced dungeon crawler with rogue-like elements that emphasizes dynamic magical combat. Quick movement and even quicker use of spells will allow you to chain spells together to unleash devastating combinations against your enemies!


    Battle your way through each challenge by defeating powerful conjured enemies! Collect valuable spells and relics and build up your magical arsenal to fit your playstyle! Achieve mastery over magic by chaining spells together to create devastating combinations! Face and defeat council members in magical combat to become a Wizard of Legend!

    Tons of Unlockables
    Unlock over a hundred unique spells and discover powerful spell combinations and synergies! A wide variety of elemental spells allows you to create a hand best suited to your playstyle. Dive head first into the fray or stand back and let your minions do the work for you, the choice is yours!


    Every year in the Kingdom of Lanova, the Council of Magic holds the Chaos Trials, a gauntlet of magical challenges put forth by its strongest members. Contestants that successfully complete all of the challenges and demonstrate superior wizardry earn the right to become a Wizard of Legend!

    Local Co-op
    Grab a friend and tackle the Chaos Trials together in Wizard of Legend's couch co-op mode! Jump head first into the action in an all out offensive or strategically equip your wizards with spells and items that compliment each other's playstyle. The battle is not over when your friend is downed in battle. Defeat multiple enemies in a display of skill to grant your partner a chance to rejoin the battle!


    • Fast paced spell slinging combat
    • Use powerful spell combinations to destroy your enemies
    • Procedurally generated levels mean a new challenge every time
    • Over 100 unique spells and items to fit your playstyle
    • Local multiplayer allows you to play with or against a friend
    • Full gamepad and controller support

    Tuesday - May 15, 2018

    Dink Smallwood - Two decades of duck decapitation

    by Silver, 03:36 looks at the history of Dink Smallwood.


    A short documentary on the rich history of an obscure RPG. Dink Smallwood is 20 years old, and yet its devoted community still creates new stories for the game and shares them via a specially crafted ecosystem. In recent years, a whole generation of gamers, who grew up living out the pig farmer's adventures have rediscovered the title and with that, have rekindled the long forgotten dream of fame and glory.

    Download the game for free at:

    Dink's Community:

    "Crazy Old Tim Plays All The D-Mods":

    Sunday - May 13, 2018

    Grimmwood - Announced

    by Silver, 14:39

    @Worthplaying Grimmwood is described as a challenging social multiplayer RPG experience that blends elements of survival, roguelike and exploration.

    You’re in a village in an ageless, mystical forest, together with up to 30 other strangers all of which are real, live players. Together you need to defend your village against the merciless monster hordes who unleash their wrath against your shelter every night.

    Use the daytime and your stamina points to explore the procedurally generated forest, repair, find weapons, useful items, collect food and gather resources to upgrade and forficate the village. But to be able to do all that you have to eat, drink and rest, because every action in the game takes its toll on your stamina and sanity. Share tasks and decisions with the other players and work together, because night by night the monsters attacks will become more fierce… And the village must survive at all costs!



    Thanks Farflame!

    Dragon Cliff - Released

    by Silver, 13:00

    Dragon Cliff has released on Steam. The game is described as an RPG/Town Management game. Players are to recruit adventurers, kill monsters, hunt treasures, craft armories, accommodate residents and finally reveal the great mystic behind the Dragon Emperor.



    Dragon Cliff is an RPG/Town Management game. Players are to recruit adventurers, kill monsters, hunt treasures, craft armories, accommodate residents and finally reveal the great mystic behind the Dragon Emperor.

    • Up to 25 adventurer classes to choose from. Every class has its own unique battle ability and talent profile. Whether it's a Young Warlock, Element Wizard, Drunk Reader, Fire Charger or a Soul Thief, they are all ready to server your town with their cool tactics and strategic abilities.
    • Time Based Command battle system: During battles, adventurers automatically perform actions when their Turn Progresses are fully charged, and players can unleash powerful tactics at any time by spending ‘Rage Points'. This frees players from micromanaging repetitive turn-based commands and allows fast paced and intense battle fights!
    • There are almost 100 different active and passive skills to be explored with. Every skill has its distinguishable strategic pros and cons, and begging for players' experimentation.
    • Hundreds of equipment and scrolls to be discovered and crafted. A flexible Effect System allows endless customization of your adventurers!
    • Enchant, Reforge and Effect Transfer systems allow high customization of adventurers' equipment.
    • A deep gem system and a variety of set bonuses to further expand your strategy.
    • More than 200 types of monsters among 7 different maps waits for your exploration.
    • Attract residents and conduct explorations to further expand your town!

    Saturday - May 12, 2018

    ValeGuard - Early Access Release

    by Silver, 12:46

    ValeGuard has released on Steam Early Access. The game is a mix of tower-defense, turn-based strategy and RPG.


    About This Game

    The quiet hamlets of the Vale stand defenseless... No walls, no moats, not even a presentable fence. You'll have to use your resources wisely to transform each village from farm-town to fortress. Build defenses, train troops, and hold the line with powerful heroes in ValeGuard, a Defensive Strategy game.

    Gameplay: Valeguard is part "turn-based-strategy" and part "tower-defense". Each day you construct your defenses, train troops, and prepare for attack. When enemies come in the night, you defend with RTS-style combat using troops and heroes with powerful abilities. Save as many towns as you can, while you travel through the Vale. Choose wisely, because each town unlocks unique assets and a hero to aid in future battles. Defeat is not the end in Valeguard. Each play you can unlock more heroes and discover new strategies to achieve victory.



    • - Build in the day and defend at night
    • - Gather resources, craft weapons, and train troops
    • - Trade with merchants and buy items on the black market
    • - Build your party of heroes with each successful defense
    • - Random events and levels make each play unique
    • - Hop from town to town as you travel across the map of the Vale
    • - Build walls, towers, and traps to defend your village
    • - Acquire new technologies depending on what towns you visit
    • - Unlock new heroes through special events and quests
    • - Confront the dark generals in a final epic battle

    Thanks Darkheart!

    Saturday - May 05, 2018

    Smoke and Sacrifice - Releasing May 31st

    by Silver, 12:51

    @beinformedgaming Smoke and Sacrifice is being released on PC and Switch May 31st.

    Smoke and Sacrifice is coming to PC and Switch this month with a discount!

    Smoke and Sacrifice is a hand-illustrated RPG made by Solar Sail Games. Set in a dark world filled with evil creatures that inhabit the land, players play as Sachi, a mother trying to discover the truth about what happened to her child. Sachi must “tame the game’s wilds” to find out what truly happened to her son.



    Wednesday - May 02, 2018

    Battle for Wesnoth - Released on Steam

    by Silver, 06:50

    Battle for Wesnoth has been released on Steam. The game is a fantasy turn-based strategy which is free.

    About This Game

    The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

    Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

    Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!

    Tuesday - May 01, 2018

    Final Equinox: The Arrival - Turn-based Space RPG

    by Silver, 01:36

    Final Equinox: The Arrival is a turn-based space RPG which has been in active development since the middle of last year.

    Dev Blog 1# An Introduction

    Dev Blog 2# Crew Morale and Choices

    Dev Blog 3# Sam Baker

    Dev Blog 4# End of Year Wrapup and Arpawn


    Final Equinox: The Arrival is a turn based space combat sci-fi role playing game set in a unique and interesting Universe. The player is a newly appointed star ship admiral whose fleet encounters a new enemy in deep space. The game takes place in a complex world filled with multiple different races, in the midst of political upheaval. Rules and feel of the game hark back to the days of old school role-playing games,where combat is difficult and the game forces players into morally compromising situations.

    Company Information

    Frozen Wasteland Entertainment was founded by two friends during the cold the Wisconsin winter. Jonathan and Kevin had decided that they would undertake the great challenge of creating a role playing game.


    Explore a new and unique setting. An empire transitions, while another race attempts to hold on to remnants of its past. The world of Final Equinox is unlike anything else. Religion, politics, and cultures clash, in a world where conflict is prevalent and the scars of a violent history are still visible.

    Final Equinox: The Arrival takes place in the Outerworlds, a newly colonized area run by cruel warlords or governors who have been appointed due to political favors. The past remnants of the Krum Rebellion still exist in the outer worlds, and have either gone into hiding or are planning their next strike.


    Final Equinox: The Arrival has a unique combat system, which will affect the dialogue choices of the player, as well as the stats of the ships. Throughout the game, the player will be able to rearrange his crew members in different positions on the ship, which will affect the ship’s movement, firepower, as well as other special abilities. Our system is fundamental to the overall feel of the game. Crew members became very important as they gain experience and increase their skills as time goes on. If a ship is lost in combat, the player is not able to get the crew on that ship back.

    Player Choice and Agency

    Player choice and reactivity is one of the core pillars of Final Equinox: The Arrival. We enjoy putting the player in difficult positions and seeing how they react. The choices the player makes will affect the way others perceive them. Throughout the game, the choices the players make will be questioned by their crew. Certain choices could also affect the morale of the ship, which will then affect how the fleet performs in battle. As a leader in the Galactic Fleet, the choices of the player will have far and lasting consequences.

    Monday - April 30, 2018

    General News - Chris Avellone Interview

    by Silver, 23:33

    The RPG Codex has interviewed Chris Avellone about all things RPG.

    Since you can't comment on PoE's case in particular: is having similar lengths and amount of voiced lines a priority for you in companion design? In Torment and KOTOR2 some companions didn't have nearly as many lines as others, but neither game suffered for it, if you look at how they were received.

    I can confirm some of the elements - there’s still people I can ask, so if I can’t remember, it’s easy to find someone who can jog my memory (I can’t check the details on my own). I also managed to get some clarification on some of the points, which was welcome, so…

    Of those three reasons, the first was the only one I ever recall communicated to me (I had to get confirmation on it and these other points, since it’s been a long time). The other two reasons weren’t, and I actually got multiple other reasons from multiple people – and some of those people admitted they were just the messenger. This confused things, since they couldn’t articulate what the critiques were since they either didn’t understand them or hadn’t read the material (both our CEO and Parker among them – ironically, after a long speech ending with his admission he hadn’t even read what he was arguing against, Parker did go back and read the companions and found nothing to object to, which cost even more time – to his credit, he did admit his error, but things like that happened a lot).

    There were other people who apparently didn’t like Durance’s swearing (easy fix), and the original tie in the GM and Durance backstories were they had violated each other physically and mentally and that’s what broke both of them, which I then cut – although I don’t know if the GM one got removed completely – the intention was the Watcher could fix it mentally by repairing their souls by walking through their minds in stages. I think some of this is still mentioned in the strat guide.


    NetHack - 3.6.1 Release Notes

    by Silver, 10:06

    A new release is a rare thing for NetHack which is now at version 3.6.1.

    The NetHack DevTeam is happy to announce the release of NetHack 3.6.1.

    3.6.1 is a general patch release. It includes a large number of fixes to the 3.6.0 version, all of which have been incrementally published on the public Git repository for the game.

    The DevTeam has decided that 3.6.1 will be the final "official" 3.6.x version, barring some sort of major issue that requires a new release.

    After this release, 3.6 will continue to be maintained in our Git repositories, however the team will focus on a new major release. Another 3.6.x release and packaged set of binaries, is not anticipated.

    Here's a synopsis of some of the changes we've made in the past two years (approximately) since the release of 3.6.0 in December 2015:

    1. Personnel changes

    We've added some additional members to the team since the 3.6.0 release:

    Alex Smith and Patric Mueller joined the team in July 2016.

    Alex created the AceHack and NetHack 4 variants and is an expert on the inner workings of the game and the ways in which they can be exploited.

    Patric is probably best known as the creator of the UnNetHack variant. He also created NetHack-De (a German translation of NetHack) and has considerable involvement in the Junethack tournament.

    2. Gameplay changes

    There are fewer gameplay changes in 3.6.1 than in 3.6.0, but still over 500 items. Here are a few, though not necessarily the most important, examples:

    General New Features

    • Naming Sting or Orcrist now breaks illiterate conduct
    • Poison breath leaves a trail of poison gas
    • Allow knife and stiletto as possible tin opening tools
    • New status line conditions Stone Strngl Deaf Lev Fly Ride
    • Swallowers can't re-engulf hero immediately after spitting him/her out
    • Allow taming monkeys and apes with bananas
    • Ray bounceback chance depends on the wall type
    • Undead #turning takes less time at higher experience level
    • Peacefuls may react when you attack other peacefuls
    • Prevent diagonal jumping through open doorways
    • Give feedback just before timed levitation runs out
    • Blinded hero or monster who eats a nurse corpse will have blindness cured
    • Wielding *bane have additional effects
    • "Elbereth" must now be the only engraved text on a square to function
    • "Elbereth" now erodes based on attacks by the player, not monsters scared

    NetHack Community Patches (or Variations) Included

    • Malcolm Ryan's improved tin opener
    • Ray Chason's keyboard may stop responding after locking or unlocking a door when using altkeyhandler=nhraykey.dll
    • Ray Chason's fix: window interfaces that support transparency may give away unseen parts of the map
    • Ray Chason's xprname should honor iflags.menu_tab_sep
    • Ray Chason's punctuation for "That foo is really a mimic."
    • Ray Chason's proper background tiles for lava and water
    • Ray Chason's MS-DOS port restored to functionality with credit to Reddit user b_helyer for the fix to sys/share/pcmain.c
    • Ray Chason's MSDOS port support for some VESA modes
    • Ray Chason's Qt4 windowport
    • Darshan Shaligram's pet ranged attack
    • Jason Dorje Short's key rebinding
    • Maxime Bacoux's new DUMPLOG: compile-time option to enable logging of end-of-game information into a text file

    For a complete, very granular, but not necessarily clear list of the changes incorporated in this release, please take a look at the file doc/fixes36.1 in the source distribution. This file has a full list of all changes to the game.

    The text in this file is populated automatically for the development team's own use and is provided "as is", so please do not ask us to further explain the entries in that file. Some entries may also be "spoilers", particularly in the "new features" sections, so read at your own risk.

    3. Deprecations announced post NetHack 3.6.1

    3.6.1 is essentially a maintenance release and as such doesn't change much in terms of what is or is not supported. However there will be some significant changes to support in the next major release.

    The following ports will be dropped from the next major release unless someone comes forward to maintain them:

    • Amiga
    • Atari
    • Macintosh Classic
    • BeOS
    • OS/2
    • 16-bit MS-DOS
    • Floppy disk support for all platforms

    Starting with the next major release, we will be dropping support for most K&R and pre-ANSI C features, including:

    • The Bitfield macro
    • K&R function definitions

    Starting with the next major release, we will start using ANSI C features; which ones have yet to be determined.

    If you are actively running NetHack on a system that cannot handle full ANSI C, please let us know some details and we _might_ be able to accommodate you.

    Save File Portability

    Save files should be portable between version 3.6.0 and 3.6.1.

    We did, however, identify a bug early in the 3.6.0 release that may affect some score files. For full instructions on how to deal with this bug, please go to: fixrecord.html Yes, this is in the 3.6.0 tree as it is a 3.6.0 bug.

    As with all releases of the game, we appreciate your feedback. Please submit any bugs using the problem report form.

    Also, please check the known bugs list before you log a problem - somebody else may have already found it, after all.

    Happy NetHacking!

    For the DevTeam...

    Mike Stephenson

    Saturday - April 28, 2018

    Fort Triumph - Tactical RPG in Early Access

    by Silver, 14:56

    Fort Triumph has launched onto Steam early access. The game is described as a party based tactical RPG that emphasizes the use of environmental interactions.


    About This Game

    Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. In the game, you command a party of chosen heroes who set out to change the world, one quest at a time. On your path you will explore the world, discover ancient secrets, and face down any enemy who stand in your path to glory through turn based tactical combat.

    In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

    Our game includes:

    • Hardcore tactical turn-based gameplay - You lead a chosen party of heroes, each with a different set of abilities and a unique playstyle. Your party of heroes will face challenges and win missions by completing diverse objectives in tiled procedural maps. Many will fall, but others will rise to take their place!
    • Fully Interactive environments at your disposal - push, topple, grapple, burn, freeze and crash your way through interactive levels that play into your tactics.
    • Heroes evolving by learning new abilities from their class skill tree - As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
    • Contextually generated encounters and quests - Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. Tactical Missions are procedurally generated to ensure each battle is unique and calls for a new plan.
    • Strategic gameplay and world map exploration - Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. Between one battle and the next, you will explore and discover the world to learn its secrets.

    Original music in the game created by Marco Valerio Antonini.