Sekiro: Shadows Die Twice - All News
Monday - January 14, 2019
Sekiro - Gameplay Video & Character Progression Explained
Some gameplay video from Sekiro: Shadows Die Twice and also Game Informer explores how character progression works.
Game Informer's Dan Tack and Suriel Vazquez share new gameplay and impressions for From Software's Sekiro: Shadows Die Twice based on the magazine's cover story trip. To learn even more exclusive details on Sekiro: Shadows Die Twice, check out our feature hub - https://www.gameinformer.com/sekiro
A major departure hardcore From fans may scoff at is the lack of corpse runs. Though you gain experience from defeating foes in Shadows Die Twice, that experience is now divorced from currency; gold now drops from enemies as well, and you won’t lose either when you die. If you’re afraid that change might upset the balance of tension and accomplishment that have come define From games, there’s hope: Director Hidetaka Miyazaki says death will have a detrimental effect, but wasn’t willing to tell us what that might be.
Instead, progression in Shadows Die Twice is slow but steady, as the experience points you gain from killing enemies fill a bar that eventually provides you with a skill point that, you guessed it, you can spend in a skill tree. But it wouldn’t be a From game if there wasn’t a catch: Before you can invest in a skill tree, you have to unlock it by finding a particular item as you explore the world.
Saturday - October 27, 2018
Sekiro - Interview @Dualshockers
An interview about Sekiro: Shadows Die Twice from Dualshockers.
Giuseppe: So, first of all, let me ask you how toned down was the difficulty in the demo? I’m guessing you guys didn’t want to be too ruthless with journalists, and I certainly didn’t expect to be able to one-shot the ogre simply by sneaking up on him.
Yasuhiro Kitao: The final balance is still being tweaked, but this time we want people to experience using a variety of strategies to take on these enemies, so that’s one example.
G: One thing that I really enjoyed was the swordplay, and I think that’s a radical departure from Dark Souls. I feel that parrying is much more relevant and spectacular. Is that an intentional approach?
YK: Yes, that’s part of wanting to create that shinobi action role play. You have to balance both offense and defense, and I’m happy that you felt that way. This is a new element of combat for us and something that we’re going to be shaping up going forward.
Wednesday - September 26, 2018
Sekiro - Gameplay Walkthrough
Sekiro: Shadows Die Twice gameplay walkthrough video.
From the creators of Bloodborne and Dark Souls comes Sekiro: Shadows Die Twice, arriving on PS4 on March 22, 2019. Get a first look at extended gameplay, and witness the harrowing Corrupted Monk, as well as a never-before-seen area.
Wednesday - September 12, 2018
Sekiro - Releasing 22nd March
Sekiro: Shadows Die Twice will be released March 22nd on Steam.
Carve your own clever path to vengeance in an all-new adventure from developer FromSoftware, creators of the Dark Souls series.
In Sekiro: Shadows Die Twice you are the "one-armed wolf", a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.
Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.
Take Revenge. Restore your honor. Kill Ingeniously.
Tuesday - August 21, 2018
Sekiro - New Screenshots
Some new screenshots for Sekiro: Shadows Die Twice from DSOGaming.
Activision released some new screenshots for FromSoftware’s upcoming samurai title, SEKIRO: SHADOWS DIE TWICE. Although we don’t know much about this game yet, we do know that it will be an action RPG in which players will assume the role of a mysterious ninja with a prosthetic arm.
Tuesday - August 07, 2018
Sekiro - Gameplay Impressions
Sekiro: Shadows Die Twice gameplay impressions from Siliconera.
The gameplay starts off with the main character standing on a tree trunk. Using his grappling hook hidden in his arm, he swings over to a rooftop, and slowly approaches the line of enemy samurai below. Finding a straggler, he leaps down to perform a jumping stealth kill, but is discovered afterward by one of the others.
One thing surprising to note is how much of a stealth element there is in the game, which wasn’t highlighted much in the reveal trailer. Apart from stalking enemies from above, the main character can do stealth kills from a higher area, or by killing an enemy on the ledge just above him. It felt something out of an Assassin’s Creed game.
Sunday - July 15, 2018
Sekiro - Resurrection & No Multiplayer
Gamerant reports that resurrection will be a feature of the gameplay in Sekiro: Shadows Die Twice. In addition the game will not feature multiplayer.
In Sekiro: Shadows Die Twice, players will be able to resurrect. This will impact the game in terms of its gameplay as well as the story, which, according to director Hidetaka Miyazaki, will center around the concept of resurrection. From a gameplay perspective, players will be able to resurrect in creative ways to actually gain an advantage over their opponents in some cases, though Miyazaki stopped short of providing any specific examples.
Wednesday - June 13, 2018
Sekiro - Not Story Driven
@USGamer Sekiro: Shadows Die Twice will not be story driven according to the Dark Souls creator Hidetaka Miyazaki.
One of the major changes in Sekiro is the use of a fixed protagonist. While games like Dark Souls and Bloodborne allowed you to create your own character and choose a skill class. That freedom also meant that the story was told through atmosphere and world-building. With Sekiro there is only one class, and there is only one pre-made character players can choose from and exploring the world from a fixed perspective makes the storytelling a bit more straightforward, at least initially.
"First of all, we think if you ask is it going to be easy to understand? We would say yes, at least initially. There are some themes and motifs particularly tied to using a fixed protagonist that allows to explore him as a character a lot easier," said Miyazaki during our interview. "It allows for a different way for a storytelling there which was not really possible with our previous games which did not have a fixed protagonist."
Monday - June 11, 2018
Sekiro: Shadows Die Twice - E3 Trailer
Sekiro: Shadows Die Twice is the next game from From Software. Watch its reveal trailer, debuted during the Xbox conference at E3 2018.
In Sekiro: Shadows Die Twice you are the “one-armed wolf”, a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.