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Seven: The Days Long Gone Preview

2016-09-13

Seven: The Days Long Gone is an isometric 3D Action RPG, with a bit of a comic book art style, in which you play the role of a thief. You will need to focus on everything a thief can do, but you can adjust the character to your needs to some extent. If you prefer sneaking, staying in the shadows, and backstabbing, you can do that. If you prefer a more brutal thief, you can adopt more martial skills. At the end of the day, though, you're still a thief; no amount of skill will turn you into a full-fledged warrior.

The gameplay is fast paced. Sometimes the environment will support a more stealthy approach and sometimes it will support a more direct approach. But it's up to the player to choose what he or she wants to do. You are never forced to play it one way or the other.

As Seven is an isometric game, the developers have considered what they could do to set it apart from other isometric RPGs. They have implemented a parkour and climbing system, and this has added a lot of vertical movement in the game. They also wanted to have beautiful vistas, which they try to accomplish by creating depth and being able to look down. In order for this to work out properly, they have area levels with many vertical layers, where you can move anywhere from layer to layer. And sometimes something will happen on each of them. But be careful, as you can all fall off the edges, which will result in fall damage. However, if you were sprinting when you fall, you will roll over when you hit the ground and take less or no damage than when you would by just jumping off a cliff.

Seven is also an open world game. Every NPC and creature in the world has its own routine. Some of them are busy during the day and not at night and some are only active at night. So you will not find NPCs at the same spot during the entirety of the game. NPCs also react to your presence. For example, if you draw a weapon, the people around you will become irritated because of that and grow more antagonistic as long as your weapon is out. This can lead to hostility. If you sheath your weapon, they will slowly go back to acting normal towards you again.

Sometimes you will need to wait for NPCs to perform an action. To reduce the waiting time, the game has an in-game fast-forward function built in. This will move time forward with a higher speed, so you don't have to wait too long.

At the start of the game you find yourself locked away on a prison island. You're free to move around the island and do whatever you want. The only restriction is that at certain locations there are guard posts. If you want to pass them, you need to have a visa, which you can buy or steal. You can also try to sneak past the guards, or you can just kill them. However, the game does have consequences. If you kill someone, that could make solving quests more difficult, but depending on the situation it could also be easier.

I was given an example of such a consequence, which I personally did not find too convincing, but I've been told there will be more and better ones in the game . For this example there where two prisoners fighting each other. You can choose to do nothing, or you can help the one who is being bullied by the other. In the latter case, the two of you can win or lose the fight. So there are three possible outcomes. If you help and win, that person will help you later in the game. If you help him and fail, the winner will take all of your belongings and you will meet the one you helped again later in the game. If you do nothing, then when you meet the guy you were supposed to help later in the game, he will give you a quest. When you finish that quest, he will give you a very cool device called a multitool, which can be used for disarming traps and picking locks. If you help him, you will get the multitool without needing to do the quest. However, you can also get this item by buying it or stealing it. When using the tool, you need to be aware that picking the lock of a door comes with some noise. If there is a guard nearby, that guard will hear you and come to see what's happening.

There is a reason that you are on this prison island. You, as a master thief, accepted a well-paying job. When accepting it, they failed to mention two important things. One of them was that it was on a prison island. Secondly, to make sure that you get the job done, you would be possessed by a demon named Artenak. At the start of the game, you are not sure if Artenak means well with you or not, but at the moment he is your only ally, and he helps you out on occasion. In the game Artenak appears regularly to talk to you and offer advice on what you should do next.

The game does not have any character leveling. You will be as good as your equipment is: armor, weapons, and chips. The odd one out in this list are the chips. Equipping a chip will give you special abilities and is your only way to gain access to magic. There are spell casters in the game, but you are not one of them, so the chips can offer you quite an advantage. There will be a variety of chips available, and the further you progress in the game, the better the chips will become and the better your abilities will become. The chip the in the demo offered three abilities - throwing a fireball, force push, and dash. You can find chips in various locations, but you can also buy or steal them.

Seven supports a crafting system, but with the current build, only traps and syringes can be crafted. Syringes are used in place of potions. At the moment, there are seven or eight types of traps and syringes. Crafting can be accomplished at special crafting stations or you can craft in your safe house. If you craft outside of your safe house, it costs money, or you can do a quest or answer some questions.

In order to be able to craft something, you first need to have the schematics of the item you want to craft. These schematics are items you will find, buy, or steal. A schematic will show you what different materials you need to create the item. In addition to crafting, the crafting stations also allow you to break items down into their base components. A trouser will become a cloth, a sword will become iron, etc. Every item that you can find will be something that can be used in crafting. Items that you find in the game might be useless to you, but you will find out that they can be very valuable to others. Once they are decomposed, that process cannot be undone and the original items are gone, so you need to be sure that you want to decompose them, or just take the risk. If you are missing an item, you can find it in the game world, steal it, or buy it using the game's barter system. Besides being able to craft traps yourself, you will be also able to collect a trap when you disarm it.

As far as questing goes, it was mentioned that there will be a large variety of quests that can be solved in different ways. When you lose your way, the game helps you out with different types of quest markers. For some quests, there are point markers that show you the way. For other quests, there are area markers that point you to the area. For other types of quests, (like treasure hunts) you don't get any markers and need to read the tooltips, check out the environments to determine which one matches the descriptions, and use the sense mode to scan for items. This sense mode can also be used to scan for traps and for electronic wirings of security systems.

All of this was shown using a pre-alpha build of the game engine. You can check this out yourself in below video.

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I did ask when Seven would be released and the answer was "when it is done", but there is some hope that it is going to be next year. The game will be released on PC, PS4 and Xbox One.

Box Art

Information about

Seven: The Days Long Gone

Developer: Fools Theory

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Combat: Real-time
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
World
· Platform: PC
· Expected at 2017-08-17
· Publisher: IMGN.PRO

More information