Your donations keep RPGWatch running!

Seven: The Days Long Gone - All News

Show news in a year(yyyy), month(yyyy/mm) or day:
Show news of type:
Saturday - November 18, 2017
Friday - November 10, 2017
Sunday - October 15, 2017
Thursday - October 05, 2017
Saturday - September 02, 2017
Tuesday - August 08, 2017
Monday - June 26, 2017
Friday - April 21, 2017
Friday - January 27, 2017
Friday - December 02, 2016
Tuesday - September 13, 2016
Wednesday - April 27, 2016
Thursday - April 21, 2016
Wednesday - April 13, 2016
Monday - March 14, 2016
Saturday - January 30, 2016
Saturday - December 26, 2015
Thursday - September 17, 2015
Monday - August 17, 2015
Box Art

Saturday - November 18, 2017

Seven - Trailer

by Hiddenx, 09:12

Farflame spotted a new trailer for Seven: The Days Long Gone - the game will be released on December 1st:

Seven: The Days Long Gone - Traversal & Movement


Friday - November 10, 2017

Seven - Has Gone Gold

by Silver, 23:17

@PCGamesN Seven: The Days Long Gone will release December 1st. Check out the Steam page here.


Marcin Przybylowicz, who composed the soundtrack to the Witcher III, is also on board, and his soundtrack is one of the extras you can get in the game's collector's edition. That will cost you £37.99 or $39.99, whereas the base game will set you back £27.99, or $29.99.

If you need a reminder - and who could blame you - Seven casts you in the role of Teriel, a master thief airshipped off to a prison island after a heist goes wrong. With the help of the ancient demon possessing your body (sure), you’ll unearth the island’s dark secrets, and discover a world-ending threat. Or more accurately, another world-ending threat: Seven is set in a post-apocalyptic world, full of mysterious, vaguely cyberpunk technology and Dark Age superstitions. And cel-shading.

Sunday - October 15, 2017

Seven - Interview

by Hiddenx, 09:16

Twinfinite interviewed Seven's director, Jakub Rokosz and its composer, Marcin Przybyłowicz:

Seven: The Days Long Gone Director Talks Game Design and Life After AAA Development; Full Q&A

The World of Vetrall: Immersion, Lore, Game Design

After several years of development, Seven: The Days Long Gone is closing in on its launch day — it was announced last week that the open-world role-playing game will be launching Dec. 1 for PC via Steam and GoG.

The collaborative effort between studios IMGN. PRO and Fool’s Theory has attracted attention for its unusual blend of exploration, parkour, and stealth played from an isometric perspective. And not least because the latter team is largely comprised of former CD Projekt RED staff who opted to leave the studio following the release of The Witcher 3: Wild Hunt. Seven: The Days Long Gone is their debut title, the brainchild of two teams newly armed with the creative freedom to imagine their own fantasy epic.

Twinfinite had the chance to speak with the game’s director, Jakub Rokosz (Fool’s Theory), and its composer, Marcin Przybyłowicz, to find out a bit more about the world of Seven and the depth we can expect from its mechanics and design. We were also keen to better understand the inception of the studio, and hear Jakub’s thoughts on trading AAA for independent development.

Alex Gibson from Twinfinite: CRPGs have been using the isometric perspective for years, and there are well-established franchises that have continued this trend in modern gaming. Do you feel that the parkour and stealth elements to Seven’s gameplay are enough to make it stand apart from popular titles such as Divinity Original Sin and Diablo III?

Jakub Rokosz: We understand that Seven will be compared to games like that because of its isometric perspective, but we believe that our game is original enough to stand out from the crowd. We always wanted to respect the isometric RPGs that we’re so fond of, but see Seven as being a breath of fresh air within the genre. The main way we do this is by giving the player freedom of movement and choice in the game world.

Thanks Farflame!

Thursday - October 05, 2017

Seven - Release Day: December 1st

by Hiddenx, 19:04

Seven: The Days Long Gone will be released on December 1st. You can already preorder it on GOG:

About: The Seven: The Days Long Gone pre-order contains:

  • Digital version of Seven: The Days Long Gone.
  • Shadowhand Set – unique Shadowhand armor (hood, jacket, gloves and trousers) with great statistics, available only if you pre-order a game. It won’t slow you down as much as other armor sets in the same class.

Seven: The Days Long Gone is an open-world, isometric role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Free roam across the vibrant prison island of Peh, and choose whether to help or exploit its many citizens.
If there’s one place that Master Thief Teriel avoids at all costs, it’s the prison island of Peh. But when a daring heist takes an unexpected turn, Teriel finds himself shackled on an airship bound for the infamous island. To make matters worse, the daemon inside his head makes it very clear that the thief will never leave unless he does exactly what he’s told.
In Seven: The Days Long Gone you play as Teriel. You must use all of your cunning and clandestine skills to escape a web of deceit and betrayal, and ultimately survive Peh.


Thanks henriquejr!

Saturday - September 02, 2017

RPGWatch @ Gamescom - Seven: The Days Long Gone

by Myrthos, 00:16

I liked what I saw of Seven: The Days Long Gone last year at Gamescom already and really wanted to find out what has changed since then.

Seven: The Days Long Gone is a 3D isometric RPG visualized in a cartoonish style. In the game you play a master thief in the empire of Vetrall. The demonstration started in the tutorial part of Seven where you will meet a colleague to discuss a job and ask him to join you on the mission to steal a powerful artefact. As I found out last year already, the game can freely rotate the camera around your thief and the world has been made up of different vertical layers where you travel in a parkour style on these layers and from layer to layer. The layers you are not on will be partially or fully hidden in order to not obstruct your current view of where your character is now.

Seven features day and night cycles with all NPCs having their own schedules. During the day time they are outside of their houses and doing what they are supposed to be doing, while at night they are usually at home. If you want to rob someone it might be better to visit their homes during the day. Every NPC in the game has a vision with a range, which is influenced by the time of the day. They can see less in the night than they can see during the day. Also when it rains their hearing is reduced, which means that a rainy night would give you the best option to not be spotted. If you however don't want to wait for things to be more ideal, you can fast forward time instead.

Tuesday - August 08, 2017

Seven - Interview

by Hiddenx, 19:54

Ibisal spotted interview with the devs of Seven: The Days Long Gone on the Unreal Engine website:

Traversing Convention in Seven: The Days Long Gone

While isometric RPGs have made a comeback in recent years, they tend to be defined by classic expectations; modernized throwbacks to an earlier age of turn-based, tabletop-inspired gameplay.

With Seven: The Days Long Gone, Fool's Theory and IMGN.PRO look to challenge classic conventions, giving players the extensive character development expected of an isometric RPG, but also giving them the choice between stealth and real-time combat combined with the freedom of parkour-inspired movement in an open world.

Co-developing Seven: The Days Long Gone with IMGN.PRO, Fool's Theory may be a young studio, but the team's prior experience on The Witcher 3: Wild Hunt means they certainly know a thing or two about creating an amazing RPG.

What was the inspiration behind the creation of Seven: The Days Long Gone?

Quest Designer, Karolina Kuzia-Rokosz - We wanted to pay homage to classic isometric RPGs with a rich, mature, and story-driven world. Two of our biggest inspirations in achieving that were the book series "The Gentleman Bastards" by Scott Lynch and "The Broken Empire Trilogy" by Mark Lawrence.

You also cite Thief as an inspiration. What did that game mean to you and why does it still resonate with people today?

Project Lead, Jakub Rokosz - With its in-depth stealth component, Thief was something of a trendsetter back in the day. Mechanics such as hiding in the shadows, snuffing out lights, being aware of noise propagation, and distracting your enemies are all prevalent in modern titles. Most importantly, the Thief series placed emphasis on stealth over unconcealed aggression.


Monday - June 26, 2017

Seven - E3 Preview

by Silver, 22:53

CogConnected previewed Seven: The Days Long Gone at E3.

The demo begins in the high tech metropolis of ‘Hallard', capital of The Vetrall Empire and headquarters of the tyrannical Emperor Drugan. The world is nonlinear, vast, and brimming with monsters and magic. Player freedom is at the core of Seven. Built from the ground up via the power of Unreal Engine 4, the game features an impressive parkour mechanic that enables players to freely climb up or across any obstacle, regardless of height. As a master of thievery, Teriel can complete a variety of quests and form relationships with a plethora of the city's inhabitants. From scaling massive buildings, breaking and entering, and plundering valuable trinkets, Teriel proudly leads a life of crime. Following a period of loot seeking and pickpocketing, Teriel accepts a challenging job that leads him to the treacherous island of Peh; which serves as a massive prison housing Vetrall's most fearsome criminals, monsters, and enemy factions. Along the way, Teriel crosses paths with a mysterious individual who plants a demon in his head named ‘Artanak.' With a newfound mission in hand and a demonic companion possessing his mind, Teriel sets off for the dreaded island.

Friday - April 21, 2017

Seven - Gameplay Trailer

by Myrthos, 09:03

A new gameplay tailer for Seven: The Days Long Gone has been made available, in which you can hear some of the music that will be used in the game.


Global publisher and developer IMGN.PRO is excited to reveal the new gameplay trailer for SEVEN: The Days Long Gone and present an amazing additional song for the game! The creator of the track, Gavin Dunne, is known for his Miracle of Sound project - his YouTube music channel currently has over 150 million views.

FOR IMMEDIATE RELEASE - April 20th, Bielsko-Biała, Poland.

IMGN.PRO and Fool's Theory are pleased to unveil the new gameplay trailer! On top of the massive amount of new locations, challenging combat, and heaps of action, players can also admire the special song for SEVEN: The Days Long Gone created by Gavin Dunne, the talented Irish musician collaborating with Marcin Przybyłowicz! Having written music for games such as Wasteland 2 and Rock Band, he also reached no. 1 on the iTunes metal chart with his album Metal Up.

After the latest stealth trailer for SEVEN: The Days Long Gone, Fool's Theory and IMGN.PRO are ready to present another hugely important element of their upcoming isometric RPG - the combat. Challenge a wide variety of enemies in the rich world of SEVEN: strange, powerful beasts, eternally hungry ghouls, winged insectoids straight from your nightmares, large, deadly arachnids, and more. See with your own eyes cities of the Vetrall Empire; visit Lawmer, Mortbane, and Warden's Hold, the biggest city of Peh... But beware of Deadzones swarming with dangerous creatures!

In the newest gameplay trailer, players can listen to the track that will appear in the end credits of the game - fragments of it will also be used in Artee village. Gavin Dunne feels very strongly about his work for SEVEN: The Days Long Gone:

"When the crew at IMGN.PRO told me about this game's setting and story, I was immediately interested, especially after seeing the gameplay videos. They created a great atmosphere - dark, dirty, raw, and mildly futuristic. I enjoy writing and singing in that gruff, grimy future-blues style. Besides, I was already a big fan of Marcin's work on the Witcher series. The song created for SEVEN is bluesy, drenched in old-style Americana, and it evokes the melancholy undertones of lost history and civilizations through the junk instruments used by Marcin and the crew."

The musician also explains that the lyrics - which are connecting to the Artee tribe's philosophy and history - are about preservation, celebration, and protection of art as a means of documenting history.

Marcin Przybyłowicz, creator of the score, had this to say about SEVEN: The Days Long Gone:

"SEVEN is a fantastic project to me - there's lots of space for creativity and a suggestive world showing a humanity that has managed to rise again after an apocalypse. In such conditions, people would create music differently - they would probably play on antique or handmade instruments. That's why, with the help of instrument collector Paweł Romańczuk, I've chosen from over a hundred weird, old exhibits from his collection; a couple of the most unusual ones that created unconventional sounds include an over-100-year-old Stroh violin, a bucket bass (a twisted variation of the double bass), a bucket cello, and a cardboard cello. But we also have guitar parts recorded by the excellent Polish guitarist Krzysztof Łochowicz. This makes SEVEN's music edgy and gives it a lot of character, grime, rust, and aeration".

Friday - January 27, 2017

Seven - Isometric Stealth Video

by Silver, 19:25

@PCGamer A new video for Seven: The Days Long Gone shows off the isometric combat.


"Our game is coming in 2017 for sure," said IMGN.PRO's Jakub Ryłko of its incoming role-player  Seven: The Days Long Gone when I caught up with him last month. This is good news, I reckon, because the open-world isometric sandbox sounds very promising—with its sprawling visa-restricted map, credible take on the post-apocalypse, and smart-looking combat and stealth. The game's latest trailer teases the latter. 

"If you want to try stealth approach it will require you to be focused, plan your moves and carefully execute your plans," Ryłko told me previously. "A combative approach gives you chance to use the cool, a bit arcade-like, skills and moves. We want to give players diversified choices, to enhance the freedom by gameplay as well."

Friday - December 02, 2016

Seven - Interview & Environment Teaser

by Silver, 20:00

@PC Gamer they interview the developers of Seven about the games direction and what it hopes to achieve.

PC Gamer: Seven's premise sounds like an interesting take on the post-apocalyptic world in that it seems credible. There are a lot of these games on the market at the moment, though-what makes Seven different from other post-apocalyptic games?

Jakub Ryłko: Actually it is our own approach to the topic of post-apocalypse. Our game is taking place in a world that is already hundred years after apocalypse. So for its inhabitants apocalypse is some kind of a myth. Yes, they are aware that it took place, but they are focusing on everyday affairs. Nobody is despairing about how the world was a great place before. Life is hard enough and you need to take care of your own business.

I understand the player requires visas to travel to certain locations in the game world, can you tell me more about this system?

The main part of the game is taking place in Peh-which is a prison island. Peh is divided into districts. Entry to each district is highly secured by guard posts. To pass through them, citizens need a specific type of visa. Our main hero-Teriel- is a thief that has his own ways to get it. He can try to sneak through the guard posts, but risks being stopped by patrols at any time. Getting caught without a proper visa would mean a lot of trouble for our protagonis


Tuesday - September 13, 2016

RPGWatch @ Gamescom - Seven

by Myrthos, 12:16

In our next Gamescom article we take a look at the isometric ARPG Seven: The Days Long Gone in which you play as a thief.

Seven: The Days Long Gone is an isometric 3D Action RPG, with a bit of a comic book art style, in which you play the role of a thief. You will need to focus on everything a thief can do, but you can adjust the character to your needs to some extent. If you prefer sneaking, staying in the shadows, and backstabbing, you can do that. If you prefer a more brutal thief, you can adopt more martial skills. At the end of the day, though, you're still a thief; no amount of skill will turn you into a full-fledged warrior.

The gameplay is fast paced. Sometimes the environment will support a more stealthy approach and sometimes it will support a more direct approach. But it's up to the player to choose what he or she wants to do. You are never forced to play it one way or the other.

Wednesday - April 27, 2016

Seven - First Gameplay

by Myrthos, 20:36

Here are some first looks on the gameplay of Seven.




Thanks Couch.

Thursday - April 21, 2016

Seven - Game Reveal Trailer

by Silver, 10:58

A new Seven game reveal trailer courtesy of IGN.


Say hello to Seven, a new isometric-perspective RPG from a group of developers who worked on The Witcher 3.

Wednesday - April 13, 2016

Seven - Preview @PCGamesN

by Silver, 21:21

Seven is a Thief-inspired, 3D isometric RPG. PCGamesN takes a closer look at what the ex-Witcher developers have been upto.

"You are not a warrior. You are not a knight or a berserker," warns Kubiak. "You are not using heavy swords, you are not using heavy plates. You cannot just jump in and fight with ten guys because they will kill you."

Just as you'd be hard-pressed to name another RPG that dabbles in parkour, you'd struggle to find another stealth game with a fast-forward button - implemented here to ensure players don't drift off while hiding from the guards.

But one thing the finest RPGs and stealth games have in common are clockwork systems that intermingle in interesting ways as the player passes through. That's something the Seven team are clearly shooting for. They paint a picture of a player prowling about town, weapons concealed so as not to alarm the populace, overhearing the location of a well-protected prize. Once there they might infiltrate under cover of rain, knowing the streets will be emptier - but taking their time so as not to splash conspicuously in puddles.
town festival

Monday - March 14, 2016

Seven - Knowledge Base

by Hiddenx, 20:45

The Polish website GRY-Online has collected information about the upcoming post-apocalyptic RPG Seven (auto-translated):

Seven is an isometric role-playing game inspired by the cult series Thief , which is the result of cooperation between the two native studies: IMGN.PRO, creators of survival horror Kholat, and Fool's Theory, for which Seven is the production debut, although its employees in the past worked on titles such as The Witcher 2: Assassins of Kings or the Witcher 3: Wild Hunt . Seven will be released on personal computers. Unfortunately, at this moment, even approximate date of release is not known.

1. Synopsis

Players take on being a thief lone traveler, going proprietary, open world called Peh. The players constantly are placed in front of all kinds of elections. Seven themed stories are even deceit, lust for power, discovering a hidden truth or survival in an unforgiving world. Seven is the main writer Stephen Rhodes, who in the past worked on titles such as Homefront: The Revolution and The Witcher 3: Wild Hunt.

2. World game

In the post-apocalyptic universe of Seven mankind has been almost completely annihilated by the disaster, which is the result of audacious plan download God on Earth in order to force him to "responsibility" for all the harm which the human race has suffered in the entire history of its existence. The world presented is gloomy and full of duality and cruelty; in his medieval reality they run through the remains of an ancient, highly advanced civilization, which was annihilated.


-> Originial

Thanks Eye!

Saturday - January 30, 2016

Seven - Writer Announcement

by Hiddenx, 13:15

Stephen Rhodes a writer who worked on Witcher 3 will lead writers of Seven:


Leading the writing team is Stephen Rhodes, a Narrative Designer and Writer from the United Kingdom. He has been working in the video games industry since 2010. In that time he has worked on several Triple A titles, including LEGO CITY: UNDERCOVER, THE WITCHER 3: WILD HUNT, and HOMEFRONT: THE REVOLUTION. Stephen is a published author, having contributed to several short story anthologies. He also writes pen and paper role-playing campaigns, screenplays, and comic books. He is also currently working on his first full-length fantasy novel.


Saturday - December 26, 2015

Seven - Christmas News

by Hiddenx, 21:00

Farflame spotted some Christmas greetings and news from the devs of Seven - an interesting new project by Witcher devs:

About the game

Seven is a Thief-inspired, 3D isometric RPG,
in which you take on a role of a lone traveller.
You’re going to explore a nonlinear, sandbox world
- Empire of Vetrall.

Classic isometric gameplay is going to be redefined
with parkour climbing system that gives you
the ability of free-traversing obstacles on
any height horizontally and vertically.

Quest line set in a „beyond
post-apocalyptic” environment
is created by minds behind
The Witcher 3: Wild Hunt.
You can expect branching
choices with moral consequences.
More to come soon.

Thursday - September 17, 2015

Seven - Development Update @ One Angry Gamer

by Hiddenx, 14:38

The new indie project Seven developed by by ex-CDR Project devs is coming along nicely:

Back in August, we reported that some members of CD Projekt Red left and started their own team, and started working on a new game called Seven. Well, it seems that the indie game is coming along and the main website for Fool’s Theory seems to be dropping information on the game.

I like the whole look of cyberpunk and clockwork designs, they look original and interesting at the same time, which is something that Fool’s Theory’s new game Seven brings to the table. From the looks of it, the game is almost like Shadowrun, with some aspects of an apocalyptic version of Cyberpunk 2077 sprinkled-in, which happens to be made by CD Projekt Red. Anyways, Fool’s Theory site tells us how the game will be and what fans can expect of Seven

“Seven is a Thief-inspired, 3D isometric RPG, in which you take on a role of a lone traveller. You’re going to explore a nonlinear, sandbox world”


“Classic isometric gameplay is going to be redefined with parkour climbing system that gives you the ability of free-traversing obstacles on any height horizontally and vertically.”

Upon doing some research, I found that the devs posted various pictures of concept art and other interesting content, which reveals how Seven’s universe and theme will be. You can check out some of the new concept art that the devs posted up on their official site below. [...]

Thanks Eye!

Monday - August 17, 2015

Seven - Announced

by Hiddenx, 17:23

The Witcher devs strike again - a new isometric Thief RPG - Seven - has been announced today:

Seven is a Thief-inspired, 3D isometric RPG, in which you take on a role of a lone traveller. You’re going to explore a nonlinear, sandbox world - Empire of Vetrall.
Classic isometric gameplay is going to be redefined with parkour climbing system that gives you the ability of free-traversing obstacles on any height horizontally and vertically.
Quest line set in a „beyond post-apocalyptic” environment is created by minds behind The Witcher 3: Wild Hunt. You can expect branching choices with moral consequences.


Developer & Publisher:
IMGN.PRO and Fool’s Theory










In Seven you’ll play a role of a lone traveler roaming the world of Empire of Vetrall, who’s
constantly facing it's cruelty and confronting it's dual nature. The Apocalypse that took place many centuries ago didn't wiped out all. Humanity or what's left of it, has slowly recovered, but the shape and condition of this new world is far from what it used to be. In this new reality Dark Ages are constantly interwinding with the ancient advanced technology. And in doesn't make it any easier for those who were lucky or unlucky enough to survive.

Seven is a Thief-inspired, 3D isometric RPG in which players will get a chance to freely explore the sandbox world of Vetrall Empire. Set in a 'beyond post-apocalyptic' environment the title will redefine the isometric RPG genre. The classic gameplay is totally reinvented by the protagonist’s ability of free-traversing obstacles on any height, both horizontally and vertically, thanks to his parkour skills.


  • Thief-inspired, 3D isometric RPG.
  • Set in a grim, dangerous, post-apocalyptic environment.
  • Nonlinear story build around dual game world being a mix of Dark Ages and ultra-advanced
  • technology.
  • Parkour climbing system completely re-defining the genre.
  • From the former CD Projekt RED developers – the creators of The Witcher 3: Wild Hunt.
  • High quality graphics powered by Unreal Engine 4.

IMGN.PRO is a Polish, independent development studio and company offering wide scope of services in gaming industry. It consists of the team, which has more than 7 years of experience in the field of business consulting, licensing and distribution services.

Established in 2015 and consisting of AAA veterans who decided to take a break from huge productions and find refuge in the mountains of southern Poland. In the past they’ve contributed their skills to critical and commercial successes of games such as: The Witcher 2: Assassins of Kings, The Witcher 3: Wild Hunt, Ancient Space, Hard West, Kholat and many more smaller indie titles.

Information about

Seven: The Days Long Gone

Developer: Fools Theory

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Combat: Real-time
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
· Platform: PC
· Expected at 2017-12-01
· Publisher: IMGN.PRO