Stones of the Ancients
Stones of the Ancients is an old school fantasy role-playing game / dungeon crawler, heavily inspired by classic games like the Bards Tale series.
Available Races: Human, Dwarf, Elf, Gnome, Hobbit
Available Classes: Warrior, Paladin, Thief, Monk, Bard, Ranger, Magician, Conjurer, Sorcerer*, Wizard*
(* not available at start)
Attributes: Constitution, Strength, Agility, Dexterity, Intelligence, Luck
Skills: 17 different skills which can be learned and trained from Novice to Grandmaster
Magic: 4 Magic User classes with more than 50 different spells
The adventure begins in the city of Briar Glen, which has been cursed by an evil wizard and now is doomed to live in fear and darkness. Most people either have left the city or were slaughtered by the creatures unleashed. Others felt victim to the curse making them an instrument of the evil.
You will proceed by looking for clues, solving puzzles and getting stronger to survive.
Your party has to visit several dangerous places and dungeons to find a way to defeat evil and break the curse.
Movement is grid based and there is an Automap for every location. A world map is used for fast traveling, sometimes there are different routes chooseable because the journey may not always be safe.
You will find some merchants in the city to buy basic weapons and armor or to restore your spell points, a temple to heal your wounds for gold, a tavern which is the place to add or dismiss party members and several trainer to improve your skills and to learn new spells once you have earned enough experience.
The gameplay will not be strictly linear, but most places are hidden, locked or guarded by powerful creatures until you find a clue or the strength to proceed.
Most of the buildings in the city are deserted and can be searched for loot and clues but often they are obsessed by evil you have to destroy first.
The combat system is turned based, the options available for each character are depending on his skills.
Only the first row is able to perform a melee attack. Characters in the second row have to budge up if the frontman dies, revealing themselves to melee attacks. Positions can be changed during combat, but there always has to be someone in the front line for the second row spot.
Every party member has an Auto Combat option, which repeats the last action or looks for a better one.
Encounters are random most of the time and the only place for saving is the tavern.
Magic users can choose from two different classes in the beginning and switch to another class, as soon as they have reached the third spell level in at least one class. Once a mage has changed his class, he will start again at the first spell level of the new class and won't be able to return to or advance further in his old class.
Magician: uses magic to affect physical objects like enchanting a weapon or making armor stronger
Conjurer: deals in the physical creation and manifestation of real things like fire, light or healing
Sorcerer: manipulates the mind of enemies in order to create powerful illusions
Wizard: dedicated to the summoning and binding of supernatural creatures. To become a Wizard, a spellcasting character must have reached the third spell level in at least two other classes.
With every new spell level reached, the mage can get the new spells taught by a trainer for gold.
Learned spells are casted by the proper combination of runes. If a casted spell hasn't been learned yet, there is still a small chance to successfully cast and learn it or, if you are unlucky, to wipe out the whole party.
The game is already in a playable state but isn't finished yet, projected release date is Q4/17. Getting it greenlit would be a great step towards releasing it in a timely manner.