Stygian: Reign of the Old Ones - All News
Tuesday - March 05, 2019
Stygian - Interview @PAX South
Killatia interviews a developer for Stygian: Reign of the Old Ones.
Killatia checks out this Lovecraft inspired RPG from Cultic Games and 1C Company Stygian: Reign of the Old Ones
Monday - February 11, 2019
Stygian - Preview @PC Gamer
Stygian: Reign of the Old Ones was previewed by PC Gamer.
“As a team we grew up playing games like Fallout, Baldur’s Gate, and Planescape Torment,” says Oral, ”and we wanted to recreate that kind of experience.”
Throughout the story we follow the enigmatic clues and footsteps left by a mysteriously shrouded figure called the Dismal Man. After experiencing a nightmare in the opening tutorial, I retrace the Dismal Man’s steps to find a key glinting on the ground. Asking around town points me toward Schmidt’s Antiques, and its key-obsessed merchant, Isidore.
Isidore’s offers to buy the key, raising the price in cigs—Arkham’s currency, like a prison, is cigarettes—until they reach 1000. At this point I actually have the option of selling the key, which Oral tells me leads to a gameover state.
“We give the player the right to abandon the main quest,” says Oral. “Remember in Choose Your Own Adventure game books, you died a lot! We have that element in our game.”
Friday - November 09, 2018
Stygian - The UI Design of Stygian
The latest update from Stygian: Reign of the Old Ones explains their approach to UI design and shows some examples.
Structure in Madness: The UI Design of Stygian
Greetings fellow inmate,
Yes, we are completely aware of the fact that what you had to go through was not a fabrication of your mind. On the contrary, my dear, it was as real as the air you breathe or our darkening sun that fails to warm your soul as it used to...
Let them believe in their petty, fragile reality and try to cure you like it will make any difference in the upcoming times. Oh, don't you worry, the Black Day is nigh my dear...
Until our time comes, let me further educate you in our ways. They may call us mad but there is a structure even in madness... Let me introduce an old friend to you...
Hey backers, I’m Mehmet Reha Tugcu, the UI designer of Stygian and I’m here to talk a bit about our user interface. Our primary goal while designing the UI was to preserve the aesthetic of the game while maintaining the user friendliness of modern games.
A segment of character creation screen
Much like the RPGs of old, our HUDs are highly decorative and textured. Even though our UI is a homage to the godfathers of the genre, we’ve tried to avoid their flaws like cluttered elements and confusing players with information overload. Hopefully older players will feel right at home using the interface while newer players won’t be overwhelmed by the depth of the game.
Monday - August 27, 2018
RPGWatch @ Gamescom - Stygian: Reign of the Old Ones Preview
To kick of our series of Gamescom articles, here is a preview of Stygian:Reigs of the Old Ones. One of the Lovecraftian games that were present at Gamescom.
Stygian: Reign of the Old Ones takes place in an alternative history in the 1920's of New England. In the game you get to create your character from 8 different archetypes from that era, like an aristocrat, occultist or investigator. All modelled afteler Lovecraftian archetypes. The game takes place in the fictional town of Arkham after the awakening of the great Old Ones. You meet a character called the Dismal Man. He tells you to find him beyond Arkham after the Black Day. The main story is about following his footsteps in order to find some answers. You have a choice on how to approach that, like follow him for vengeance as you feel he is responsible for what happened to the world. Or maybe you end up joining him. The choices you make in the game will have an impact on the story and also the endings, of which there are eight. As mentioned, the ending you get is determined by the choices you make, such as who you are, who you are adding to your party, your relationship with them, your actions in the world and the pacts that you make with others in the game. Also people can react differently based on who you are and what choices you have made. If you are a criminal and you interact with another criminal you can have a different conversation than if you would be a soldier.
Thursday - July 26, 2018
Stygian - Crafting System
A new update for Stygian: Reign of the Old Ones addresses crafting.
Publishing and Crafting: Two Separate Systems of Survival
Greetings Brewers of the Forbidden Recipe!
We'd like to start this update with an announcement. The publishing of Stygian: Reign of the Old Ones will be handled by 1C Online Games the publisher of King's Bounty and Men of War series. This cooperation will help bring Stygian to a wider audience, therefore hasten the doom of mankind, although they are not aware of it...
We'd like to thank the 1C Online team for seeing the potential of mayhem in Stygian. As you can expect, Cultic Games will retain its total creative freedom over the doomed town of Arkham and its unfortunate residents.
Now, let's talk about some of the game systems and have a look at the Crafting System.
There are three main skills associated with Crafting: Science, Medicine and Survival.
With the help of your Science skill you can discover (or learn) blueprints of gadgets and contraptions. With the sufficient Science skill value and the right components you'll be able to craft a variety of items from electric lanterns to prototypical weapons.
With Medicine you can discover (or learn) formulas of mixtures and drugs. With the sufficient Medicine skill value and the right components you'll be able to craft a variety of items from cocaine to pheromone cocktails.
And lastly, Survival gradually unlocks new survival recipes which can aid you in your desperate struggle such as ammo belts and handmade backpacks.
You can see the whole system at work in the showcase video below:loading...
Lastly, there are two types of components which you'll be using to produce your much needed items:
- Specific Components: If the plan requires a specific item and that item only, it falls in to the category of Specific components
- Components with Crafting Traits: If the plan requires an item with a crafting trait, any item that bears the same trait will suffice
For example if a plan requires an item with the Alcoholic trait, any kind of liquor or even pure alcohol itself will suffice to fill that particular slot. With this approach, we wanted to open up the way for a flexible system that enables situations like using the clothes you wear to make bandages. And we somehow feel that you'll find yourself in grim situations like this pretty often...
Feel free to throw away any questions you might have ladies and gentlemen!
Until we set sail for the black unknown with the elder race from the stars...
Thursday - January 18, 2018
Stygian - Trailer and a Demo
Stygian: Reign of the Old Ones has a new trailer and a demo.
Public demo is out on Steam! You can now download Stygian and join the cast of desperate souls that are forsaken to walk the streets of our doom-struck town!
Wednesday - June 14, 2017
Stygian - Kickstarter Update
Kickstarter update #23 for Stygian explains the rest system:
Rest Activities or How I Learned Getting Ready for the Dark Times Ahead
Greetings fellow Cultists of the Dreaming Sheikh!
In this update, we'd like to share some detailed information about our Rest System. As you probably know, resting in Stygian is not a just a mere tool for refilling your depleted stats in the blink of an eye but a defined side system of preparation, risk assessment and research. We, the folk at Cultic Games tend to do all these before going to sleep, don't you too?
First things first! Let's have a look at our Rest Screen:
Tuesday - May 30, 2017
Stygian - An Overview
Retcon Raider gives an overwiew about the RPG Stygian: Reign of the Old Ones:
Stygian: Reign of the Old Ones - An Overview
Let's take a look at some of the other games that are currently on my radar. I've been talking about H.P. Lovecraft a lot lately, so I think the most (un)natural place to start is with another game based on Lovecraft's stories!
Monday - October 24, 2016
Stygian - Backer Demo Teased
Stygian isn't expected to be complete until November of 2017. Luckily, according to the Kickstarter update, backers will be able to visit Arkham much earlier. An exclusive demo is planned for the first half of 2017. The demo will feature complete character creation and begin with the first chapter of the game. Backers will get first dibs on demo access with a public release to follow.
Tuesday - July 12, 2016
Stygian - Update #17 Interview, Paypal Donations and Project Delegation
Here's a snip from the interview from Twisted Tales blog.
DM: Although the game begins in Arkham, it has been transplanted into a much more hostile, alien environment. How does this build on H.P. Lovecraft's stories and distinguish the game as its own entity?
CO: H.P. Lovecraft emphasized humanity's fragility in the face of a cosmic threat and our inescapable demise when the Great Old Ones awaken, but he never described the actual apocalypse. Our aim is to create a supernatural post-apocalyptic anti-utopia which is being ruled hand in hand by the Mob and the Cult in the absence of the proper institutions after the fall of society in Arkham. We wanted to isolate the iconic town of Arkham in a limbo between dimensions to be able to create a pocket plane, which we intend on filling densely with figures and entities of terror. We take our inspiration from the social reality of the period in which Lovecraft wrote as well as his work to create the devilish status quo of our Arkham. So I can say that we are interpreting a lot while respecting the actual canon.
Thursday - June 30, 2016
Stygian - Psychological Disorders
Stygian's Kickstarter campaign is almost over. GameBanshee found the latest update notes interesting:
As Cultic Games' Stygian: Reign of the Old Ones Kickstarter campaign nears its conclusion with less than 40 hours to go, it has seen a total of fifteen updates to date, which cover a variety of topics, including the game's stretch goals, art design, music composition, combat mechanics, and more. Here's a little something from the most recent update:In this update we'd like to share more information on the advantages and side effects of Mental Conditions in Stygian's challenging combat scenarios.
As we emphasized before, sometimes it helps to be mad in a world gone mad!
Increases Action Points but gives the character a small chance to lose control and attack the nearest enemy unit in combat.
Increases Reaction but gives the character a small chance to attack an ally in combat.
Increases Mental Resistance but gives the character a small chance to enter a catatonic state and lose a combat round.
Increases Critical Chance but gives the character a small chance to lose a certain amount of Sanity after killing a foe.
Increases Supernatural Defense but gives the character a small chance to lose his Physical Defense bonus entirely for a turn.
Slightly increases the success chance of a repeated combat action but gives the character a small chance to automatically repeat a failed combat action until getting a success or passing a High Difficulty Will check.
Saturday - June 25, 2016
Stygian - Funded!
The Lovecraftian RPG Stygian has been funded on Kickstarter.The newest update shows evironment art:
Beauty in Madness: Environment Art of Stygian
Greetings fellow admirers of the macabre!
In this update we'd like to give you more information on the creation process of our environment art along with sharing some images from different stages of production. Our environment artist Elwira Pawlikowska is responsible for breathing life into the eerie landscapes you'll visit in Stygian. Her painstaking, authentic pencil drawing style and background in architecture made her the perfect choice for Stygian's backgrounds.
Sunday - June 19, 2016
Stygian - Kickstarter Update
Take a closer look at the gifts of madness:
A Closer Look at Our Gifts of Madness
Greetings fellow Arkham residents!
In this update we'd like to give you additional details about some of our gifts and their connection to the game's lore.
Merry Folk from the Stars
Written by the mysterious Edmund Whateley and published by the equally enigmatic publishing house Cultic Press, "Merry Folk from the Stars" caused a wave of hysteria among children across the country. Some see the unholy success that came by the publication of this cursed book as the final nail in the coffin of our society.
Parents all over the country reported hallucinations, aggressive behavior, catatonic trances and even worse symptoms displayed by their children who read the book. Further complicating this dismal situation, Merry Folk could only be the beginning of what is yet to come...
Special Edition Game Tome
Sunday - June 12, 2016
Stygian - Cultic Games Interview
Here's a RPG-France interview with Cultic Games who are running a Kickstarter campaign for the RPG Stygian right now - a snippet:
A Detailed Interview with Cultic Games and More!
Lovecraft's universe is unique, and is an infinite source of inspiration for video games, art or movies. Why did you want to make a roleplaying game in this world?
Since the first time I read Lovecraft (I guess I was around 10 when my older brother gave me the book, I still blame him for the weird dreams :)) the storytelling style, the themes of facing the incomprehensible and the fragility of human beings against these cold ancient entities left their deep mark on me.
Besides I always wondered why CRPGs were confined to certain settings and themes in the last decades. Think about "Ultima: Martian Dreams" or SSI's "Dark Sun" games or "Albion" from Thalion Software. They are all wonderful and fresh games opening new horizons to RPG gamers. Then somehow games like that started to disappear. Of course there are business reasons behind this. These kind of games require taking a certain kind of risk for the publisher. "Orcs and Elves sell, right? Why change the formula?"
We're living in the indie age now. The gamers are your publishers and you can obtain the template codes of an inventory system from Unity Asset Store. There is breathing space for passion to prevail against established business systems. So why the hell not?
Sunday - June 05, 2016
Stygian - Kickstarter Update
The Stygian Kickstarter campaign had a good start - the RPG is nearly 50% funded:
Such a Good Start to Bring Doom to This Expired Planet! Thank You!
Stygian has made a solid start in its first day! Thank you all!
You may want to check our newly added FAQ section at the bottom of the project page as it sheds light to most of your questions.
Let's watch it grow together!
Wednesday - June 01, 2016
Stygian - Now on Kickstarter
The Kickstarter campaign for Stygian: Reign of the Old Ones has started:
Stygian: Reign of the Old Ones is a supernatural horror CRPG (computer role-playing game) set in the strange worlds of Howard Phillips Lovecraft. Embracing the themes of pulp and weird fiction, Stygian will draw the player into a bleak journey from a ruined Arkham to the very depths of the Abyss.
Sunday - May 29, 2016
Stygian - Greenlit on Steam
Stygian: Reign of the Old Ones has now been greenlit on Steam. Expect the kickstarter to launch soon.
Stygian has been Greenlit!
28 May - Lord General Yavuz
Thank you for all your support!
Our next goal is to answer all of your questions directly.
And one more thing: We're going to launch our Kickstarter campaign soon.
SLEEP NO MORE
Thursday - April 14, 2016
Stygian - Kickstarter Countdown
The Kickstarter for Stygian: Reign of the Old Ones will begin in 24 days:
Stygian: Reign of the Old Ones is a supernatural horror roleplaying video game which takes place in the strange worlds of Howard Phillips Lovecraft. Stygian will draw the player into a bleak journey from a ruined Arkham to the very depths of the Abyss.
The gameplay experience promises a mix of rich role-playing and turn based tactical combat in an authentic 2D graphical style reminiscent of 20's illustrations.In Stygian, players create their characters from scratch with a robust selection of archetypal backgrounds with different origin stories, attributes, skills, traits and lastly belief systems which determine how characters replenish their lost sanity, also presenting unique dialog choices.
The narrative of the game is strongly connected to the works of H. P. Lovecraft. In your quest, you'll use the haunted violin of Erich Zann to lure a fiendish deity and convince the poor wretched protagonist of "The Outsider" to join your party among many others.The heavy burden of fighting a desperate battle with forces beyond recognition will haunt you to the end of the game.
Physical combat will be scarce and difficult, spellcasting will have deep and dangerous consequences, sanity loss will leave its marks on characters as mental illnesses and sometimes the best solution will be running away from the terrors that lurk in the night. Stygian embraces the original themes of gothic, pulp and weird fiction, incorporating them into the computer roleplaying genre, promising a fresh (or putrid from another perspective) breath of air for roleplaying fans.
Your former life was in bliss of ignorance until you've awakened to the darkness waiting to devour our very existence on the doorstep of our fragile dimension. Something terrible left its eons old slumber and the reality as we know it, collapsed. The town of Arkham was pulled to somewhere not from this world and its residents are in the shadow of absolute terror. As a survivor of the catastrophe you should investigate the strange occurrences in the city and survive the rising darkness physically and mentally, if possible...
- A hand drawn 2D world which reflects the mood of Lovecraft and the pulp era of horror.
- Quests and storylines which capture the iconic themes of Lovecraft. Take part in your favorite horror stories and shape their outcome according to your role-playing style.
- Weirdest of the companions will accompany you in your accursed journey. Lonely antediluvian of "The Outsider", a dead WW1 soldier reanimated in the hands of "Herbert West", a psychic narcissistic cat from Ulthar and more will be among your eccentric cast of companions.
- Sanity and the mental state of the character will have influence on the dialog options. Mental conditions create benefits as well as hindrances. Sometimes being mad in a mad world helps.
- Belief Systems determine what the characters find comfort in and regenerate lost sanity alongside providing unique role-playing opportunities. A rational character gains sanity after completing a research on a mythos creature while a divine one gains sanity after converting a lost soul to the path of God.
- A unique spell system which sometimes takes more than what it gives. The black magic of Stygian is very potent but will cost you your mind, health and sometimes your very soul. Being a master of the true occult is not like flinging colorful missiles from your finger tips.
- Turn based strategic combat in beautiful 2D with "Heroes of Might and Magic" like perspective.
- 7 different backgrounds with completely unique prologue stories and specialities to breathe life into the Lovecraftian archetypes.
- The struggle is not for saving the world, that battle is lost already. Track your personal goal for salvation or vendetta in a doomed world.
-> Find more info in the dev-thread here at RPGWatch!
Information aboutStygian: Reign of the Old Ones
Developer: Cultic Games
Play-time: 10-20 hours
Regions & platforms
· Platform: PC
· Expected at 2019-10-14
· Publisher: 1C Company