Tyranny: Bastard's Wound - All News
Tuesday - September 12, 2017
Tyranny: Bastard's Wound - Review Roundup
Here is a collection of reviews for Tyranny's expansion Bastard's Wound.
Bastard's Wound is the expansion that every Tyranny fan should definitely buy, experience, and enjoy, but it's not as… expansive as one might expect. It's good and all, but it's also a very by-the-numbers DLC that plays it way too safe, as it doesn't really try anything new.
Hardcore Gamer, 4/5
Tyranny: Bastard’s Wound is an impressive piece of DLC as it takes the choice-heavy gameplay of Tyranny and seamlessly weaves it into the previously-made choices by the player. Whether or not this content is essential depends on how much someone enjoyed Tyranny and if they want more of it. If it’s a game you’re still playing and want something new added, this content is money well spent. The same can be said if someone was taking a break from Tyranny but wanted an excuse to dust it off and get back into it. This new content won’t convert any naysayers over to Tyranny, but those who appreciated the brilliance of the base game will be pleased to know the additional content is on par with it.
I sincerely hope this isn’t the last we will see of Tyranny, because - in its current state - it has ended with a whimper, absent of a single fight or NPC who could be characterised as memorable, or quests that would inspire anyone to start the game all over again. Obsidian’s dark RPG deserves a better expansion than Bastard’s Wound.
PC Invasion, 6/10
Those who come across Bastard’s Wound as new players, people who’ve perhaps picked up the game and DLC as a bundle, should find it to be of similar quality to the other distinct areas in the Tiers. It was also released alongside a free update that expands the ending with a new path of alignment, which people coming to the game late will benefit from as well. Judged in a vacuum though, especially taking the $15 price tag into account, this expansion feels a bit too conservative. Coming to it as a new player, the similarity to the rest of the game will be a boon. For someone returning just for the DLC, the familiarity is welcome, but tinged with some disappointment.
Bastard’s Wound in the end is a quiet expansion that doesn’t really expand upon anything in Tyranny. It offers the same style of gameplay, and at its strongest it gives the player enough morally ambiguous choices to satisfy a morally ambiguous dilemma. At its worst, it is an extra five hours on top of an already short experience; five hours that doesn’t extend nor expand upon the world in ways that are fully sufficient enough for the experience given. Bastard’s Wound is really for Tyranny purists, a minor DLC to help extend an evil empire a little further than you expected.
The Sixth Axis, no score
Whether you have played Tyranny and want to delve back in, or have yet to experience the game, The Bastard’s Wound is a very successful addition. If only they could do something about the abrupt ending of the main game, but perhaps we’ll have to wait for a sequel for that.
Tyranny: Bastard's Wound builds upon the excellent world-building and writing of the main game to offer a compelling side-story filled with engaging characters and twists where players choices matter as much as ever before. With the lack of any significant new mechanic, however, those who expected more than just a new story may be slightly disappointed.
Friday - September 08, 2017
Tyranny: Bastard's Wound - Review @ RPG Site
RPG Site has reviewed the Tyranny expansion: Bastard's Wound:
Tyranny: Bastard's Wound Review | RPG Site
With our review of Tyranny late last year, the game’s unique premise, high replayability, and strong writing earned a lot of praise but the limitations of the gameplay experiences offered held back the game from being among the genre’s greats. Specifically, the bland combat encounters did not really evolve with the gameplay progression, enemy types were too limited, and maps and fields were too small to be very interesting. However, Obsidian has been quietly updating the game since last winter with both free patches that introduced new merchants and New Game Plus, as well as the summer Tale of the Tiers DLC, which added a series of vignettes to help spruce up some of the map traversal with some minor gameplay elements . Though despite being a paid DLC, it did not really do much to address the shortcomings of the title or add to its narrative.
However, Bastard’s Wound is being marketed as the game’s first true expansion, and alongside that labeling, seemed to be the first apparent opportunity for the game to step beyond what it initially offered last year. Does this additional chapter build on the strong premise of the game while also strengthening its gameplay shortcomings? Well, unfortunately Bastard’s Wound doesn’t really change what one would expect from Tyranny. There are almost no surprises or meaningful content to be found here.
All together, Bastard's Wound blends in with the rest of the game in a fashion where it's both possible to appreciate how well it is integrated into the core experience but also realize how absolutely unremarkable it is. This DLC pack fleshes out the game but generally just feels unnecessary.
Thursday - September 07, 2017
Tyranny: Bastard's Wound - Released
The Bastard's Wound DLC for Tyranny is officially available now. Here is the trailer.
Tyranny: Bastard's Wound - Interview
PC Invasion interviewed Obsidian’s Matt MacLean about the upcoming DLCs (Bastard’s Wound will be released today):
Tyranny: Bastard’s Wound DLC Interview with Obsidian’s Matt MacLean
Back in June, amidst all the usual hubbub of E3, Obsidian announced two DLC releases for Tyranny. The first, a smaller ‘Event Pack’ called Tales from the Tiers was released immediately. A larger expansion, Bastard’s Wound, is still to come.
To find out more about Bastard’s Wound, I had a chat with Obsidian’s Matt MacLean, the narrative lead on Tyranny. Also present were Obsidian’s Julia Kernan, Mikey Dowling, and, beaming in from planet Paradox, Gustav Groth. MacLean was understandably reticent about story-related matters in Bastard’s Wound and, as you’ll see from the transcript, feels that too much information is already out there. On all other topics he was open and engaging.
Read on for details about the upcoming expansion, how it will reintroduce the Beastmen, and Obsidian’s structural philosophy for replayability in Tyranny. There are also tidbits about the concurrent free update that will come alongside Bastard’s Wound to add a little more to the game’s third act. Bastard’s Wound doesn’t have a release date yet, but Paradox told me to expect one soon.
PC Invasion: Whereabouts in the game’s three acts does Bastard’s Wound slot into the story?
Matt McLean: This DLC is designed to be accessible to players who are at almost any point in the game. We put most of the action in the second Act of the game, to make it accessible to players on any of the major branches of the quest.
Monday - September 04, 2017
RPGWatch @ Gamescom - Tyranny: Bastard's Wound
Paradox was showing a new expansion for Tyranny at Gamescom, named Bastard's Wound and I've checked out at what it was.
Tyranny: Bastard's Wound is an expansion to Tyranny. It is available once Act 1 of Tyranny has been completed. It adds a new area to the game consisting of a number of maps with an illegal settlement of refugees from the war and the Beastmen and a whole new quest line. It also adds companion quests for Verse, Barik and Lantry, with new quests and story lines.
The goal of the expansion is to add more story and exploration to the original game. It changes however nothing to the mechanics of the game itself. A new update with more voice overs and a new alternate ending is scheduled to release as a free update together with Bastard's Wounds.
Saturday - September 02, 2017
Tyranny: Bastard's Wound - On Believable Evil
RockPaperShotgun asked Matt Maclean of Obsidian about the challenges of writing Tyranny and explains how they have incorporated player feedback into the expansion.
Another problem that Obsidian needed to solve was - in a society where evil has already won, how do you then give the player something to do? The solution here was to turn the knives inwards, to have the fighting shift into infighting as thoughts began to turn away from final victory, and more toward who would reap the most spoils. But this led to another issue; the need to contextualise the maelstrom of inter-factional politics that the player was about to be thrown into.
The result of this was the Conquest mode, a text adventure that takes place before the game begins proper, which provides an overview of how the war played out, and let's the player make a few choices that influence how various factions perceive them as the game begins. Interestingly, Conquest mode was one area of Tyranny that proved difficult to build, and one that MacLean worried, "for the length of development", would go down badly with players.
Information aboutTyranny: Bastard's Wound
Developer: Obsidian Entertainment
Combat: Pausable Real-time
Play-time: 10-20 hours
Regions & platforms
· Platform: PC
· Released at 2017-09-07
· Publisher: Paradox Interactive