Wasteland is a science fiction role-playing video game developed by Interplay for the Apple II and published by Electronic Arts in 1988. It was ported to the Commodore 64 and MS-DOS. The game is set in a futuristic, post-apocalyptic America that was destroyed by nuclear holocaust generations before. It was re-released for Microsoft Windows, OS X, and Linux in 2013 via Steam and in 2014 via Desura.
Critically acclaimed and commercially successful, Wasteland was intended to be followed by two separate sequels, but Electronic Arts' Fountain of Dreams was turned into an unrelated game and Interplay's Meantime was cancelled. The game's general setting and concept, however, became the basis for Interplay's 1997 role-playing video game Fallout, which itself would extend into a successful series. A sequel, Wasteland 2 by inXile Entertainment, was released in 2014.
In the year 2087, following the devastation of a global nuclear war in 1998, a distant remnant force of the United States Army calling themselves the Desert Rangers is based in the Southwestern United States. A team of Desert Rangers is assigned to investigate a series of disturbances in the nearby areas and, throughout the game, explores the remaining enclaves of human civilization, including a post-apocalyptic Las Vegas.
Over the course of the game, the player's party discovers evidence of a larger menace that threatens to exterminate what is left of the human kind in the game's region and eventually the world. It is a pre-war AI computer that is operating from a surviving military facility Base Cochise, where it is constructing armies of killer machines and cybernetically modified humans with which it is attacking settlements; its goal is to replace the current 'flawed' population with genetically pure specimens. With the help from a pre-war android named Max, the player recovers the necessary technology and weapons in order to confront the computer at its base and stop it by making the base's nuclear reactor melt down.