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Picture Watch

Arcadian Atlas
Box Art

Poll Watch

Do yout think we need a new design?
No, keep it as it is
57.8%

Oh yes, I'll show you...
22.02%

I want Little Ponies
10.09%

I don't care
10.09%

Vote

Expected Releases

Dec: Arcadian Atlas
Dec: Arcane Raise
Dec: Prevent The Fall
Dec: Seven
Dec: Shenmue 3

Thursday - November 23, 2017

Black Mirror - First Gameplay Trailer

by Silver, 08:04

DSOGaming reports that the first gameplay trailer for Black Mirror has been released as well as system requirements.

...
THQ Nordic has also revealed the game’s PC requirements via its Steam store page. PC gamers will need at least an old quad-core CPU with 8GB of RAM and an GeForce GTX660 or a Radeon 7870 graphics card.

Here are the full PC requirements:

MINIMUM:

    • OS: Window 7, 8, 8.1, 10 (64bit)
    • Processor: Intel Q9650 / AMD Phenom II X4 940
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX660 / Radeon 7870 – 2GB VRAM
    • DirectX: Version 11
    • Storage: 11 GB available space

RECOMMENDED:

    • OS: Window 7, 8, 8.1, 10 (64bit)
    • Processor: Intel Core i7 3770 3,9 Ghz / AMD FX-8350 4 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX960 / Radeon R9 290 – 4GB VRAM
    • DirectX: Version 11
    • Storage: 11 GB available space

The game will release on November 28th.

Enjoy!

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Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Steam - Autumn Sale

by Silver, 07:58

The Steam Autumn sale has launched and will run until November 28th.

Steam

Details

Wednesday - November 22, 2017

Dark Souls III - Gets Loot Boxes

by Hiddenx, 19:32

Farflame spotted this - no comment ...

Dark Souls Gets Loot Boxes

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Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Code Vein - Golden Joystick Awards 2017 Trailer

by Hiddenx, 19:20

Farflame spotted the Golden Joystick Awards 2017 trailer for Code Vein:

Code Vein - PS4/XB1/PC – Misbehave (Golden Joystick Awards 2017 Trailer)

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CODE VEIN received great accolades from Press across Europe and we are proud to share the best ones with this special video.

Code Vein

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Outcast: Second Contact - First Patch

by Silver, 13:00

Outcast: Second Contact has received its first patch which address control responsiveness issues and overall performance.

Outcast - Second Contact - Patch 1 released

Outcast - Second Contact has been updated. The first patch brings performance enhancements, crash fixes, additional options, improvements to jumping and more.

You can find the full list of changes below:

  • Controls have been enhanced and inertia of movement lowered.
  • Constraints on jumping have been relaxed in some areas to avoid the occurrence of "invisible walls".
  • The responsiveness of jumps has been improved.
  • Slight adjustments to jumping behaviour when in air.
  • The triggering of dodge rolls has been adjusted in order to prevent interference with sprinting.
  • The contents of ammo boxes have been rebalanced.
  • A rare bug that could occur when purchasing the Magwa in Shamazaar has been fixed.
  • Fixed a bug that caused some characters (for example Zokrim) to get stuck in bodies of water, and sometimes blocking progression.
  • A display issue that caused Naarn to not properly display in some instances has been fixed.
  • Added a "vibrant colors" graphic mode. (Thanks to Dmity Andreev for this feature)
  • Implemented true full screen mode (as opposed to the default borderless windowed full screen) as an option in order to alleviate stuttering that appeared on some PC configurations.
  • A target frame rate option has been added.
  • Ultra-widescreen support (21:9) has been implemented.
  • Implemented automatic surround sound support, in cases where adequate hardware is detected.
  • Audio options with separate volume controls have been added to the options menu.
  • The audio mixing has been rebalanced.
  • Snowfall animation at high frame rates has been improved.
  • CPU usage has been optimized to allow for better frame rate when multiple characters appear on screen.
  • Multiple crash fixes, in particular when using Daokas, have been implemented.

Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

RPGWatch - Winter is Coming and Brings Keys

by Myrthos, 09:21

Winter is coming and just in case there is a chance you will be bored during that time we will organize a game key giveaway again somewhere in the next weeks in which you could win a key and have something to play. Although it also just might increase your backlog :)

RPGWatch has received some 30+ keys from publishers and game devs and there are still some keys from late submissions to our summer key giveaway. So we already have a bunch of keys, but for those amongst you who also have some unused keys left (meaning they are not registered at Steam or GOG yet) and would like to contribute them to this giveaway, please send me a PM with the name of the game(s) you have an unused key for. You can also send me the keys, in which case I will take care of the distribution, otherwise you can take care of that yourself.

As usual participation in the giveaway, which remains to be scheduled, is limited to registered users only and in this case to all registered users who registered before today, the 22nd of November 2017.

RPGWatch

Details

Zombasite - Orc Schism Screenshots

by Myrthos, 09:01

Five new screenhots of the Zombasite expansion Orc Schism are now avaialable on the official site.

Zombasite

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

The New World - Grenades & Headgear

by Silver, 02:30

The New World has a new update on Grenades and Headgear.

There are 3 main tactical elements:

Different attacks with pros and cons AoD-style
Cover (natural and energy shields) and gadgets
Grenades

The first two are self-explanatory, the third one is something new and hopefully exciting, so let's go over the design as we're about to start implementing it.

Ship-made Grenades (cheap and fairly common, many enemies will have several grenades on their belts).

1. Gas Grenade - creates a visible 7x7 poison cloud that hovers over the affected area for 2 turns and does X damage per turn for Y number of turns (once poisoned).

If poison gets through the respirator or mask (i.e. the mask doesn't block the poison entirely), it causes low damage to physical stats (STR, DEX, CON), which is worse than 2-3 points of damage per turn.

So the gas grenades' stats are:
- Damage per turn
- Number of turns once poisoned
- Stat damage (damage range is 1-3; 1 is common, 3 is rare).

Defense:
- respirators (half masks), gas masks (full masks), full helmets to reduce poison DR
- implant (synthetic heart with blood purifier) to reduce poison stat damage

2. Flashbang Grenade - instant flash in the middle of a 7x7 area that sets all affected enemies' PER to 1 (thus lowering THC), reduces their AP by 10 (disoriented), and sets Evasion to 0. All effects last 1 turn, Evasion penalty starts during the player's turn and ends after the enemy's turn.

Defense: Combat goggles, full helmets, or implant (bionic eye) to reduce PER and AP loss

3. Smoke Grenade - creates a dense 7x7 cloud that hovers over the affected area for 2 turns. The cloud greatly reduces visibility: if your target is in the cloud or behind the cloud (i.e. there is a smoke cloud between you and your target), your THC is set to 5%, representing zero visibility.

Basically, it affects both parties (if you're in the cloud, you can't see anything outside of it either), so it's best suited for charging melee attackers to generate some cover while they are on the move.

Defense: Goggles, full helmets, or implants (bionic eye with different properties) to increase visibility (thermal vision).

We assume that your THC is THC under perfect conditions. If the visibility is reduced, your THC is reduced with it. So if combat goggles give you visibility of 80% and your THC is 60%, then your adjusted THC is 60*0.8 = 48%

* * *

Earth-made Grenades are much more powerful but rare. They are a last resort weapon and you won't have more than 5-7 such grenades in the entire game. Defending against them is much harder and will require equally rare gadgets.

4. Stasis Field - creates a 3x3 stasis field that lasts 2 turns. You can't attack those trapped inside and they can't do anything either. It's a ‘divide and conquer' grenade.

Defense: None

5. Brainwave Disruptor - instant spiral effect over 5x5 area that tries to make the affected characters go berserk and attack nearby targets (most likely their own allies).

Defense: Helmet's mental resistance stat (Neural Shield), we roll to see if you manage to resist the urge to kill nearby people. If you pass the check, you are unaffected.

6. Pulse Grenade - instant pulse over 10x10 area. All energy shields are disabled, all gadgets are fried and can't be used for the duration of combat. All droids are disabled for 2 turns.

* * *

Defensive Gear and Stats, come in different varieties with different stats:

1. Respirator (half mask)
- Toxic Resistance 2

2. Gas Mask (full mask)
- Toxic Resistance 4

The gas mask provides superior protection but takes both slots, meaning you can't wear goggles and thus are vulnerable to flashbangs and smoke grenades.

3. Tactical Mask (gas mask and combat goggles combo) - Earth-made gear, rare
- Toxic Resistance 3
- Thermal Vision 40%

4. Combat Goggles
- Optic Resistance 4 (meaning that your PER and AP aren't reduced to 1 and by 10 respectively but to 5 (1+4) and by 6 (10-4).
- Thermal Vision 60%
- Targeting 5% (aimed THC bonus)

5. Power Armor Helmet
- Damage Resistance 12
- Toxic Resistance 8
- Optic Resistance 6
- Thermal Vision 80%
- Targeting 15%
- Neural Shield 75%

The AI will target your weaknesses, so if your character has high-quality goggles but a cheap gas mask, the AI will use a poison grenade, etc. This way reloading and equipping a better gas mask won't make a difference because the AI will target a different weakness. Your headgear will be useful not only in combat but also while exploring the ship, so non-combat characters will still have a reason to look for better gear.

Thoughts?

The New World

SP/MP: Unknown
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Underworld Ascendant - New Website

by Silver, 00:59

The latest newsletter for Underworld Ascendant shares details on deep slugs and announces a new website for the game.

...
The level is comprised of spaces that are interesting to explore and areas designed to provide a bevy of options for combat, stealth, magic, and interacting with the environment. One of the most fun things to interact with in the world so far is the Deep Slug, which we've mentioned a bit before, but haven't previously shown you up close.

It's an example of what we refer to as an "ambient" creature, which exist in the environment, don't attack on sight, and have useful behaviors that the player can exploit. In short, a tool or toy.

In the Deep Slug's case, it's a peaceful creature that avoids conflict and has a few different useful trails. You can bait it with its favorite foods and its trails will change depending which one it devours.

For instance, if you feed it the fruit of a Ripper (a terrible tree monster), it'll leave behind a flammable trail. Bait it into the patrol path of skeletons or near a wooden platform, apply fire, and enjoy!

If you feed it a Nether Caps? It leaves behind a trail of sight-blocking smoke. Beyond that, we're not saying.

It's not only fun to experiment with, it's often vital when dealing with groups of foes to difficult to tackle one-on-one.

And, it's kind of adorable. In a gross way.

[...]

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - November 21, 2017

Dark Messiah - Still brilliant

by Hiddenx, 22:36

PC Gamer looks back at Dark Messiah of Might and Magic:

Dark Messiah of Might and Magic is still a brilliant murder sim

The boot is as mighty as the sword in Arkane's splendid combat game.

Dark Messiah of Might and Magic feels like it comes from Arkane’s adolescence. Dishonored and Prey are the more mature output of the same creative mind. Here is a fantasy action game with not a whole lot to say but an infectious enthusiasm for freewheeling violence. Intricate physics, AI and combat systems converge to create a world that is spectacularly lethal for everybody, except you. As adventuring wizard’s apprentice Sareth, you kick men and orcs with bone-shattering force into spike traps and off rope bridges. You combine directional movement and mouse swings to lop limbs with your sword just so. You emit fireballs from your palm and watch as enemies, stumbling over the flaming corpses of their comrades, catch fire too and flail and fall.

[...]

Thanks henriquejr!

Dark Messiah

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Spellforce 3 - Gameplay

by Hiddenx, 16:41

Farflame spotted two Spellforce 3 videos:

Spellforce 3 Beta Gameplay - The Next Fantasy RTS is Here!

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SpellForce 3 - Gameplay Trailer: Human Faction

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Spellforce 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Anthem - No Trust in EA

by Hiddenx, 16:38

Screen Critics don't trust Electronic Arts with Anthem:

Why I Don’t Trust EA With Anthem

Why I Don’t Trust EA With Anthem

Bioware’s upcoming Anthem looks set to be a great game, there’s no doubt. The studio can pull out the best of gaming when given the chance. Yet as EA seemingly butchers its 2017 library of AAA-games in the name of profit, I can’t help but not trust the company when it comes to their 2018 slate of games, leading me to worry that Anthem might not escape the same fate.

Let’s be honest, EA’s behavior this year hasn’t given me any cause for any optimism. Having looked at the state of the latest Need for Speed, a game that ejects car tune-ups in favor of Loot Box style card upgrades, it showcases a complete lack of respect for both the genre it represents as well as the audience who pay full price for laughable mechanics. EA has always had a negative reputation but they now seem quite content to relish in that, as long as the game generates big in microtransactions.
[...]

Thanks Farflame!

Anthem

SP/MP: Unknown
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Burden of Command - Interview

by Hiddenx, 16:29

Rock Paper Shotgun interviewed Luke Hughes - the project leader of the leadership RPG Burden of Command:

The Flare Path: Emotionally Authentic

Because Luke Hughes has a master’s degree in neurophysiology and psychology from Oxford, and uses terms like “emotional authenticity” when talking about his upcoming “leadership RPG” Burden of Command, I reached for my little tin of Big Questions when preparing today’s interview. Amongst the sensitive subjects discussed below: the glorification of war through video games, swearing on virtual battlefields, and why players of XCOM resemble seagulls.

RPS: How are you hoping to achieve “emotional authenticity” in Burden of Command?

Luke: By making it first and foremost a human experience rather than a tactics and strategy experience. Thanks primarily to permadeath, death has real significance in Burden of Command.

Permadeath matters not just because your player character might die but because as a leader you have to think about your NPC lieutenants and enlisted men’s deaths. You will have to consciously send men you’ve grown to like and respect into harm’s way. If they don’t come back, you can’t just reload and bring them back. Time and again vets on the team, including ones with combat tours behind them, have emphasized the importance of this aspect of command. What we call Men versus the Mission. This War of Mine, Darkest Dungeon, XCOM and of course more traditional roguelikes have employed this mechanic, but here we use it to make you think about the virtual lives you hold in your hands, not just your own.
[...]

Thanks Farflame!

Burden of Command

SP/MP: Single-player
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

General News - 15 Top RPGs

by Hiddenx, 16:22

Farflame spotted a Top 15 RPG list on PC GamesN:

  • The Witcher 3: Wild Hunt
  • Pillars of Eternity
  • Torment: Tides of Numenera
  • Fallout: New Vegas
  • Planescape: Torment
  • Vampire: The Masquerade - Bloodlines
  • Baldur’s Gate 2: Shadows of Amn
  • Mass Effect 2
  • The Elder Scrolls V: Skyrim
  • Star Wars: Knights of the Old Republic 2
  • Shadowrun: Hong Kong
  • Mount & Blade: Warband
  • Deus Ex
  • Dark Souls
  • Divinity: Original Sin 2
  • Diablo 3: Reaper of Souls

 

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Praey for the Gods - Targets a 2018 Release

by Silver, 04:27

DSOGaming reports that Praey for the Gods is likely to release sometime in 2018.

No Matter Studios has announced that its Shadow of the Colossus inspired title, Praey for the Gods, has been delayed to 2018. According to the team, this delay will give the team more time to continue and refine the game’s mechanics.

No Matter Studios also revealed that the Closed Alpha testing for Praey for the Gods will also take place next year.

As the team claimed:

“We also realize that we won’t be hitting our initial 2017 release window. We will also be shifting our Closed Alpha and future releases into 2018.”

[...]

Praey for the Gods

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

NWN - Enhanced Edition Coming Soon

by Silver, 03:41

@GameInformer Beamdog will soon release Neverwinter Nights Enhanced Edition with some new features.

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Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features! Find out more at nwn.beamdog.com!

  • Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
  • Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
  • Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
  • Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.

NWN

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Bard's Tale IV - New Screenshot

by Silver, 03:20

Brian Fargo shared a screenshot from The Bards Tale IV on twitter.

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Monday - November 20, 2017

Total War: Warhammer II - Whats Next?

by Silver, 23:55

The Total War: Warhammer II blog outlines whats next for the game.

November has been announcemageddon for CA, to be sure. With the Empire Divided Campaign Pack for ROME II plus our first Total War Saga title Thrones of Britannia both in the works, it would be easy to think we're in some way sidelining WARHAMMER II, but nothing could be further from the truth.

As we've said many times before, we have different teams working on different games, plus the updates and content packs for those games. The core WARHAMMER II team is currently working hard on the Reprisal Update, which will integrate the content changes from the Foundation Update for WARHAMMER 1 into Mortal Empires, and more besides.

This work is nearly complete, and we expect to offer the update as an opt-in open beta very soon. Here's what you can expect to get with the Reprisal Update:

  • Warriors of Chaos design changes (see original Foundation Update notes for details)
  • Wood Elf followers
  • Empire Startpos overhaul (full province ownership at start of campaign)
  • New skill trees and campaign effects for Old World Legendary Lords

Over and above the Foundation Update changes, you can also expect:

  • 5 New skill-tree skills for Helman Ghorst
  • Immortality skill added to Old World characters
  • Bordeleaux now begins at war with Mousillon (yay!)
  • Plus a handful of bugfixes

This means more content changes for Old-Worlders than the original update, which should be welcome news for your Mortal Empires campaigns. We'll bring you more news on the open beta timing in the coming days, so keep an eye on the forums, the TW subreddit and our social media channels.

There's plenty more to come beyond the Reprisal Update of course. Wulfrik, Throgg and the Norscans will also be raiding southwards into Mortal Empires in a future update. This in itself is proving a Troll-sized task, hence the fact we're doing it separately from the Reprisal Update - but we figured everybody would prefer those changes first, as they affect so many of the Legendary Lords already in the game. Also still to come for Mortal Empires are the 30th Anniversary Regiments of Renown of course, and we're also looking into giving all the Old World Legendary Lords their own unique start-positions.

We're not ready to put dates on any changes beyond the Reprisal Update - they'll be done when they're good and ready - so we'll talk more about them closer to the time, likely sometime in the new year. So that's it for now, other than to reassure you that just as we did WARHAMMER 1, we're hugely committed to evolving, improving and adding new content to WARHAMMER II and Mortal Empires as time goes by.

Total War: Warhammer II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Path of Exile - New Boss Fight Shakiri

by Silver, 23:49

Path of Exile: War for the Atlas will feature a new boss called Shakari.

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New Boss Fight: Shakari
21 NOVEMBER - NAZAZZZA
Last week our trailer for Path of Exile: War for the Atlas teased many new aspects of the upcoming expansion. You may have noticed one new boss, Shakari who will appear in Act Nine! The team has been working hard on this fight and we're eager to share a full reveal of this gameplay in action. Check out the full demo video here.

By the way, the Turmoil Events ended recently and your characters have been migrated to their parent leagues. We'll be sending out the rewards throughout today and tomorrow. We are aiming to have them awarded to the winners as soon as possible. We hope you enjoyed the event as much as we did and are getting prepared for the Mayhem Events later this week!

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Hand of Fate 2 - Reviews

by Hiddenx, 20:23

TSA and Gamezone have reviewed Hand of Fate 2:

TSA:

If the combat were just a touch more dynamic, Hand of Fate 2 would be essential. As it stands, it’s still a great sequel and perfect for anyone wanting the thrills of an RPG without feeling loss. Defiant constantly prod players into the unknown and the results are always fun and rewarding.

Score: 8/10

Gamezone:

Hand of Fate 2 is a game that rewards skillful selection of cards to be put into a luck-of-the-draw situation. Set up good situations and hope that they play out the way you plan.

Score: 8.5/10

Hand of Fate 2

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released

Details

Nioh - Review @ Mancunion

by Hiddenx, 20:18

Mancunion has reviewed the action RPG Nioh:

 

Review: Nioh

Just another Dark Souls clone, or something more?

I cut down samurai after samurai, ninja after ninja. My uchigatana is a whirl of death as I spin around, dismembering my unfortunate foes. And then a huge demon walks out of a doorway and kills me with one swing of his axe. This is the more-or-less the Nioh experience at its finest.

Nioh is an action-RPG produced by Team Ninja, known for the Xbox classic Ninja Gaiden. You take control of William, an Irishman who finds himself in 1600 Japan to stop the exploitation of a mystical resource called Amrita by Queen Elizabeth I to gain an upper hand in the Anglo-Spanish war. He then becomes a samurai-ninja because… Well, he’s in Japan.

[...]

The PC port of Nioh is a bit sloppy: It almost entirely lacks a mouse and keyboard control set, making using a controller mandatory — fortunately, I prefer to use a controller for games like this. Moreover, the graphics settings can be hit-or-miss, and I had to set the game to 1080p multiple times before it changed to my desired resolution.
In summary, Nioh makes you feel like a ninja warrior god when you succeed, before humbling you and making you want to cry with frustration when you fail. It is sincerely one of the most brutal games I have ever played, but I keep going back to it to try and try again. Its story is mostly forgettable, but its combat is truly excellent, very fun, and does indeed set it aside from Dark Souls.

Score: 7/10

 

Nioh

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Outcast: Second Contact - Review @ PC Gamer

by Hiddenx, 20:13

PC Gamer has reviewed the open world adventure Outcast: Second Contact:

Back in 1999, Outcast was arguably as close to the PC's answer to Legend of Zelda as we've ever seen. Effortlessly charismatic. A huge open world that invited free exploration. The absolute latest in graphics technology, at a time when something as simple as ripples in water was a sight to behold and huge sprawling worlds weren't simply majestic, but outright magic. For the five people who could run it, it was an unforgettable, glorious adventure.

Seventeen years later, it's a little clunkier than remembered. The good news is that the magic still lingers. Our dimension-jumping hero still has the laughably '90s name 'Cutter Slade', but the world of Adelpha in which he finds himself remains a gorgeous land full of life and varied biomes to explore, with a surprisingly deep culture to befriend in his quest to save their world and our own from a science experiment gone wrong. Think Stargate, only without every new adventure conveniently taking place in a woody part of Vancouver.

[...]

For new and returning players though, Outcast still has its most important quality—that deep charm. It covers up the often awkward combat and movement, and adds immeasurably to just running around and exploring and learning Talan culture in a way James Cameron can only wish folks wanted for the Na'vi. Adelpha remains a wonderful world to spend time in, and its story knows exactly how long you'll want to do so. It remains a shame we never got the planned sequel, but at least its legend and legacy now live on in style.

Score: 82/100

A fine remake of a game that deserves to be played as much as it gets fondly remembered.

Thanks henriquejr!

Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Civilization - The complete History

by Hiddenx, 20:05

PC Gamer penned down the complete history of Civilization:

The complete history of Civilization

26 years of conquest, building and Montezuma being a bit of a dick.

Welcome to the history of Civilization, a series that has been keeping us up until silly o'clock in the morning  since the release of Sid Meier's original game in September 1991. Civ turns all of human history into a playground that you can exploit, turn by turn, to bring your chosen nation to glory. It's a fascinating series because it has been interpreted by a new lead designer in each iteration, including Alpha Centauri's Brian Reynolds, Mohawk Games' Soren Johnson, and of course Sid Meier himself. In the following pages we talk to all of them about how the series has evolved from Civilization through to Civilization VI.

[...]

Thank you for the info, henriquejr!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Sunday - November 19, 2017

CD Projekt RED - Worry Not

by Silver, 22:13

CD Projekt RED tweeted that they will not be taking the path of EA for Cyberpunk 2077.

CD Projekt RED

Details

Unknown Realm - Kickstarter Update

by Hiddenx, 12:09

Screeg spotted the November Kickstarter news for the C64-RPG Unknown Realm: The Siege Perilous (Chris Huelsbeck has agreed to do the full soundtrack for Unknown Realm!):

Unknown Realm November Update

Greetings from the Stirring Dragon Lair!

It’s been awhile since our last update and we know at least some of you have been craving an update about Unknown Realm! We had hoped to post this sooner, but there were a number of details that we needed to finalize before sharing some of the news items in this update. It’s been an interesting few months with a lot of ups and downs. We’re pretty much in full crunch mode around here, so if you don’t see us, it’s only because we’re focusing our efforts where they're most productive to making this game a reality.

State of the Realm
Production on the game has been going strong. Here are some highlights about our progress and some of the challenges we’ve been facing as we work to bring you Unknown Realm.

Music news
Music development for Unknown Realm has its own set of unique challenges, partly because nothing quite like this hybrid in-game soundtrack has been done before. For every track in the game, we have to have multiple arrangements of each song to accommodate the PC and C64 versions of the game as well as the final soundtrack version. Working with outside contractors adds a new layer of complications including tool support, documentation and communication that takes a lot of extra time. The development on the music has been slower than we planned, but we’re making good progress. One member of the Unknown Realm backer community has stepped up in a big way by writing a tool to streamline the music conversion process. This was a huge help! It’s so cool to have the support of backers who are passionate about the project and want to be part of the effort to bring this game to life.

And here’s some really great news: Despite the fact that we did not quite make our soundtrack stretch goal during our campaign, we’re excited to tell you that Chris Huelsbeck has agreed to do the full soundtrack for Unknown Realm! We’re working with Chris to make a one-of-a-kind soundtrack that will be a treat for both Chris Huelsbeck and RPG fans alike. This sound track will feature 8-bit chiptune  versions of songs found in the game, as well as their modern arrangements.

Backer Content
Over the last few months, we’ve been chasing down all of our in-game content from backers. After many reminder emails, we’re still waiting on some backers…If you pledged for a reward that includes in-game content like a mercenary NPC or Tombstone and have not replied to your survey yet, pretty please, check your email and look for the survey from Stirring Dragon Games. Even though it's a little extra work on our end, it’s been a lot of fun to have backers participate in creating in-game content, especially for NPCs in the game. We love hearing the ideas our backers come up with and we're taking a lot of care to fit these ideas into the game world in a way that is respectful of the story and hopefully exciting for players to discover.

Bestiary Art
Our pen & ink artist had a lot going on this summer but he’s back to work now creating the last few illustrations for the 64 (yes, 64!) monsters that will be in the game. It’s been two and a half years since we started creating this bestiary with him and we’re excited to see this part of the project near completion.

Speaking of bestiary illustrations, here is one of our backer-designed monsters, called a Tigoth, which was designed as part of the “Create-a-Monster” reward on Megafounder. The Tigoth is a large, nocturnal, saber-toothed cat with a long, whip-like tail ending in a sharp blade of hardened bone.

Each monster illustration and their description can also be viewed in the in-game bestiary, which brings us to the Frontend (main menu) of Unknown Realm...

Frontend Sneak Peek
No respectable RPG should be without a nice frontend presentation and an authentically 8-bit RPG like Unknown Realm is no exception. Every element of this game, from our feelies to our user-interfaces has been carefully designed to keep your imagination immersed in the game from the moment you start it up.  From the beginning we put a significant effort into designing a fun, interactive, and most importantly, immersive frontend filled with various things for you to explore. It's chalk full of so much content and music that you may get lost in it for hours. ;)

Here is a sneak peek of one of the features you will find in our frontend, the  "Pixel-Ink" in-game bestiary that mirrors the beautifully illustrated pen & ink art of our physical bestiary book...

Game Production Status
At this point, we still have some outstanding assets that need to be created and integrated into the game including music and some portraits. If all goes well, we'll be on track for the game to hit an Alpha state in December.  We are looking into finding one additional pixel artist to help out. If you are a pixel artist and interested in working with us, please contact us via email.

There are a lot of other details we want to share with you about this journey, but in the interest of saving time, we’re reserving a lot of those for the Making-Of book. Rest assured, the book will have a healthy dose of behind the scenes drama – everything from technical challenges, dealing with troublemakers, lessons learned the hard way, unexpected life issues and of course, the hazards of going into business with your spouse. ;-)


The Road Ahead
By this point, you have probably figured out that our release plans need to change somewhat from our initial estimated delivery dates and schedule. What we originally hoped to do was release the physical and digital editions concurrently. However, because of the nature of the project and the exhaustive testing required to ensure a bug-free game on cartridge, we're shifting our focus slightly in favor of a conventional digital-first release. This will not be an early access/beta release. Testing of the cartridge version will be going on concurrently with the digital release. Since we cannot patch or re-flash the cartridge once it's shipped, the digital release will give us one last opportunity to weed out any missed bugs or potential balance issues before we finalize the cartridge ROM. It's an extra precaution we feel we need to take to get this project right.

Our current plan is to release the game digitally in Spring 2018 and we anticipate shipping out physical rewards a few months after that. We considered trying to ship PC physical rewards separately to align with the digital release, but due to the high number of rewards shipping internationally, the freight costs for shipping C64 and PC separately would not be feasible for our budget. This was a really hard choice for us to make because it's not in line with what we originally wanted for this game, but sometimes compromises are necessary to make the product better.

As frustrating as it is to miss our original estimates, it would be so much worse to release a game that wasn’t ready to live up to the experience we’ve promised you. The important thing is that we will continue to put everything we have into developing this game and making it the game we all want to play.

That said, adjusting our schedule isn't all bad, we are taking advantage of the extra time to make your rewards even better than we originally planned. Which brings us to...
Old School RPGs Need Epic Traditional Art

We searched high and low to find an artist who could bring the Unknown Realm cover art to life in a manner worthy of its old school roots and now we’re thrilled to announce we are working with one of the best traditional fantasy art painters around to make this happen! Ted Nasmith is a world-renowned illustrator and traditional artist who has created illustrations for projects associated with The Hobbit, Lord of the Rings, and Game of Thrones.

We are so excited to have him paint the Unknown Realm cover art for you guys because his unique style and dedication to the craft of traditional art are perfectly suited to bringing back all of those old school RPG feelings. This cover art will be used across all our digital formats and appear on the physical editions of Unknown Realm. Every backer ($19+) will be receiving a digital wallpaper version of the cover art and we’ll have posters available in the future as well.

Final Thoughts
Bringing back the authentic 8-bit RPG experience takes time, persistence and a lot of optimism in the face of tough odds. It wouldn’t be possible without you and we’re eternally grateful to each of our backers for your support, encouragement, understanding, and patience too!

Special thanks to those of you who’ve taken the time to comment with your support and understanding: you guys brighten our day and help us push through challenges (and fatigue). :-)  We see how much you care about this game being done the right way and it means a lot to us! We’ve backed close to 50 Kickstarter projects ourselves over the years, so we’ve been in your shoes and we appreciate your understanding. We're excited to be making this game for you, and we’ll keep fighting with all we have to make it worth the wait!

If you ever have questions or want to get in touch, the best way to reach us is directly via email at hello[email protected]

Until next time!
-Laura & Bruce

Unknown Realm

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Walking Heavy - Review @ IGR

by Hiddenx, 11:58

Indie Game Reviewer has reviewed Walking Heavy - an isometric stealth/shooter with strong RPG elements:

Review – Walking Heavy

Walking Heavy is, on the face of it, a basic isometric stealth game, elevated by its presentation. Its graphics are simple, but elegantly so, conveying a wealth of information while also creating a real sense of place with little more than square buildings and a few ambling stick figures.

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The story, such as it is: after a long holiday, you’re back on the job, eliminating rival drug suppliers whose trade in a new product, “Hype.” They’ve been interfering in your boss’s good old fashioned cocaine trade. Each procedurally generated level, then, opens with your train arriving in another indistinguishable British suburb. Find your man, sort him out, and make it back to the train station before the coppers find you, and Bob’s your uncle.

[...]

Simple but tense stealth action, grimy British neighborhoods, and gritty ambient music? Can’t go wrong, and the developer is already at work adding new game modes to increase its lifespan. Give Walking Heavy a butcher’s, and you’ll be proper chuffed.

Score: 4/5

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Call of Saregnar - Website live

by Hiddenx, 11:33

The website for the open world RPG Call of Saregnar is now live. Developer Rhuantavan is now working full-time on the game (Here's the developer forum thread on RPGWatch).

Call of Saregnar

90's Old-School Looks
Call of Saregnar features a 90’s inspired low-poly 3D look with detailed handcrafted textures, while the characters you’ll encounter are made of thousands of frames of real photographed actors!

A Believable World
Saregnar lets you role-play through a deep and engaging story filled with murder, mystery, intrigue and suspense. The world is low in fantasy and magic is uncommon. You’ll be pleased to find that giant rats and slimes have been evicted from this universe.

Grey Matter(s)
Call of Saregnar challenges you to think and pay close attention to everything you read, because often that’s the only way to complete sidequests or even main objectives. There are no quest markers or objectives, only a quest log with your past conversations for reference.

Prepare for The Journey
Be sure to prepare for the journey ahead; Food and water, a good pair of boots, also blankets for those cold nights are essential. Also take care of your weapons by oiling the bowstrings, sharpen the swords and fix those dents in your armour. Preparation is the key for survival.

Freedom to Explore

Despite being a story-driven RPG, the world is always open for exploration, so there is nothing stopping you from exploring the whole map in the very first chapter!

Character Development
While your characters’ attributes rarely change, their skills advance on a per-use basis. Skills can also be learned from a trainer or by reading a book.

Hand-Placed Encounters
In a land as rich as Merrentar, you will run into enemy ambushes, discover unique places, meet traveling merchants or bandits, perhaps wild creatures, a set of game tracks… all of these events are carefully hand-placed. We believe no RNG should ever replace the designer.

Tactical Combat
Battle through groups of intelligent enemies, each with its own strengths and weaknesses. Take your time and evaluate each enemy for the best tactical winning strategy.

Magic From The Gods
There are 12 gods to please and gain their favour, each god being a source of unique magic spells. To gain divine favour, pray and give offerings in the form of money, food or other valuables, but mind you, not every deity can be easily pleased.

Items

Although the game has fewer weapons and armours than the average RPG, each item is that much more detailed and fleshed out. Finding new equipment brings significant benefits as the difference between the old and new is now actually noticeable.

A Nostalgic Lo-Fi Soundtrack
Saregnar features a fantastic trip into nostalgia with music composed specifically for a Roland Sound Canvas SC-55.

Inspired by The Classics
Call of Saregnar is greatly inspired by the classic RPG Betrayal at Krondor, while also taking hints from Daggerfall, Might & Magic VI, RoA: Star Trail and other titles of the 90’s.

 

Call of Saregnar

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Nioh - Mod Enables Custom Resolutions

by Silver, 10:59

DSOGaming reports on a mod for Nioh that enables custom resolutions. Useful if you have an ultra wide monitor.

...

All you have to do in order to enable custom resolutions is download the mod and place the NiohResolution.exe to the root of the Nioh: Complete Edition game-directory. By default this would be C:\Program Files\Steam\steamapps\common\Nioh. You should then launch NiohResolution and follow the on-screen instructions.

Those interested can download the NiohResolution mod from here.

[...]

Nioh

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

THQ Nordic - Acquires Experiment 101

by Silver, 09:16

@Gamasutra THQ Nordic has acquired Experiment 101 who are currently working on Biomutant.

...

The deal includes the development studio and all intellectual property rights to Biomutant, a post-apocalyptic action RPG scheduled to release on Xbox One, PS4, and PC in 2018. 

THQ Nordic was already working with Experiment 101 as Biomutant's publisher, but the company said it couldn't ignore the "significant potential" shown by both the game and its development team.

"After the strong reception Biomutant received at its announcement at Gamescom 2017, we are excited to have been able to acquire Experiment 101 and Biomutant," explained THQ Nordic CEO, Lars Wingefors. 

"Our aim is to build Biomutant into one of our major franchises. The recruitment of Stefan Ljungqvist and his talented team brings important new power to THQ Nordic.

"In addition to continue leading the Biomutant franchise, Stefan will advise on our strategy, future acquisitions and further game development projects."

THQ Nordic

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Saturday - November 18, 2017

Star Traders: Frontiers - EA Version released

by Hiddenx, 09:56

The Early Access version of Star Traders: Frontiers (formerly known as Star Traders 2) has been released:

Star Traders: Frontiers

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?

Key Features

  • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
  • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
  • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
  • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
  • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.

Lore
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

Trese Bros
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.

Star Traders: Frontiers

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details