Iratus: Lord of the Dead
Iratus: Lord of the Dead Review
Forgottenlor checks out this dungeon crawler, where you get to play the evil side
» Continue reading the article...
Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus Review
Check out the review to find out if this Warhammer 40K game is any good.
» Read the article
I really play less
It is about the same
I definitely play more
I stopped playing
Horizon Zero Dawn - Now on GOG by JDR13
Dishonored Complete Collection - 75% Off on GOG and Steam by JDR13
Baldur's Gate 3 - Pre-Patch Announcement by JDR13
Yellow Brick Games - New Studio from Dragon Age Director by Morrandir
Eador: Masters of the Broken World - New Game Announced by Silver
Forum WatchCyberpunk 2077 - News Roundup by JDR13
Name an RPG younger people haven't heard of, deserving of a remaster. by Redglyph
RIP Diego Armando Maradona by rjshae
Last game(s) you bought by JDR13
Prometheus Wept: The new turn based RPG from the developer of Vigilantes by Timeslip
Thursday - November 26, 2020
Eador: Masters of the Broken World - New Game Announced
A new Eador game has been announced.
Eador lives on! A new game is announced.
Due to the lack of news and updates, you might be wondering what happens to our development plans. Have we forgot about the Eador universe at all or do we have something up our sleeve?
Well, as you may have already guessed - we have a bunch of surprises for our fans.
Although it was not an easy decision to make - considering all the "wonderful" events humanity had in 2020, we were always passionate about TBS and somewhere in August we began sketching new project. Hopefully this information will cheer you up a little!
Today we are ready to make a first official public announcement of the upcoming title in the Eador universe.
Because it is very early stage of development, there is not much we can show you, but so far you can be sure that:
The game will be based on the Unreal Engine.
- Astral, which was put aside in the Imperium is coming back with new features.
- A new storyline campaign which will unfold some secrets.
- And, of course, new masters, heroes and creatures!
We will do our best to keep you posted on our development progress - in the newsfeeds for Eador games, and, later we will welcome you to the dedicated project as soon as we setup one.
And while we at it, we would like to take opportunity and invite you to take a part in the Steam Autumn sale - you may buy Eador or other our games to support further development and keeping us alive :)
Also it is a good time to look back and check out previous Eador games:
We'll keep you posted!
Eador: Masters of the Broken WorldSP/MP: Single-player
Wednesday - November 25, 2020
Dishonored Complete Collection - 75% Off on GOG and Steam
Platform: PC, Xbox 360, PS3
Drakensang: TDE - Available on GOG for 75% Off
Drakensang is now available on GOG for 75% off. Note that this release is region blocked in NZ and Australia.
Get ready for an adventure set in the popular medieval fantasy universe. Drakensang is now available on GOG.COM with a 75% discount lasting until 2nd December 2020, 2 PM UTC. Experience an exciting story within a huge campaign involving numerous main and side quests, as well as take part in intensive tactical combat!
Share our love for games? Subscribe to our newsletter for news, releases, and exclusive discounts. Visit the “Privacy & settings” section of your GOG.COM account to join now!
Drakensang: TDESP/MP: Single-player
Yakuza: Like a Dragon - Review @ MMORPG
MMORPG reviewed Yakuza: Like a Dragon:
Yakuza: Like a Dragon Review
A love letter to Dragon Quest from the makers of Yakuza
The latest entry in SEGA’s Japanese mafia-simulator is here. Yakuza: Like a Dragon is the seventh main entry in the long-running Yakuza series, which originated on PlayStation but is now available for both Xbox and PlayStation consoles. Like the switch from Sony to Microsoft, Yakuza has changed genres from brawler action-adventure to an action-RPG that is unabashedly inspired by Dragon Quest. But does this changeup land a home run for Yakuza, or does it strike out from being too different? Here’s our full review of Yakuza: Like a Dragon on the Xbox One X.
Yakuza: What's the Story?
Yakuza: Like a Dragon is one of the most beautiful love letters to a completely unrelated series that I’ve ever seen. The developers at Ryu ga Gotoku studios clearly have a deep nostalgia and appreciation for Square Enix’s classis RPG franchise. There are some deep cuts for fans of Dragon Quest, including small nods to reoccurring dialogue throughout the series, skill names like Giga Swing inspired by Gigaslash, and even enemies that mimic monster animations from prior Dragon Quest titles.
The story, however, is very much the kind of tale I would expect Kazuma Kiryu from previous Yakuza games to experience. The beginning cutscenes set the stage for new protagonist Ichiban Kasuga’s 45-hour long journey and is full of twists, turns, betrayals, and ultimately redemption arcs. The central driving theme of Like a Dragon revolves around “friendship” and the relationships that Ichiban creates and strengthens through adversity and hardship.
Despite its flaws, Like a Dragon still manages to impress and provide a quality Yakuza experience. The story was masterful and the comradery between characters felt deep and realistic. None of the main villains or party members lacked any depth to their character, and felt more believable than in previous Yakuza titles. The homages to Dragon Quest liberally sprinkled through Like a Dragon were satisfying and nostalgic, with deep level of love and appreciation for the franchise on clear display.
Yakuza: Like a Dragon is surprisingly one of the best JRPGs that I’ve played since I beat Dragon Quest XI over three years ago. It’s especially impressive coming from Ryu ga Gotoku studios which has never made a turn-based RPG before. However, there are some glaring issues that take away from the overall experience; most notably the lack of a weakness indicator and wonky AoE moves during battles. If only the battle system was perfected, then Like a Dragon would be a top-tier JRPG. Regardless, I would recommend to any RPG fans that Yakuza: Like a Dragon is a must-play title.
Yakuza: Like a DragonSP/MP: Single-player
Solasta - Answers to Players' Feedback
Tactical Adventures answers to the most popular feedback and tells what is likely to change:
Dev Update #24 - Community Feedback & Sourcebook Update
Hello there everyone!
Today we're going to be doing a slightly different Dev Update than usual. You might remember that we've always been talking about working hand in hand with the community. This stance, which started during our Kickstarter Campaign, has not changed - if anything, Early Access is a direct extension of that. So far we've mostly used our Dev Updates to talk to you about what we have in store for Solasta. What we've planned, what we're working on, so on and so forth. This time however, we're going to be looking at some of the most popular suggestions and feedback we've received so far - and tell you what we'd like to do on each topic after sitting down together and discussing about it. For those who are curious on how we tackle feedback, we're holding regular meetings with the core team to go over the various community feedback. Considering the amount we've received, there are many suggestions that won't be featured here - but worry not, Community Feedback Reviews will come back in future Dev Updates as well.
Community Feedback Review #1 - Let's get started!
Alright folks, time to tackle them suggestions and feedback! Hope you've got a mug of coffee / cup of tea / bottle of vodka (wait what) ready, because this is going to be fairly long.
Do you plan on adding a "quick start" feature to skip tutorials once we've already completed them once?
Yes. This is something we're planning to do in the long run, however it is very likely that this feature won't be available during Early Access as we might still be adjusting things left and right - which might include the tutorial levels. Our current idea would be to have your party start in Caer Cyflen, skipping the tutorials and cutscene with lord Carran so you can immediately go to the council to start your adventure.
Will you be adding more crucial choices to dialogs?
This one is a hard one. Ideally, we'd love to have a wide range of impactful choices that would strongly impact the various quests you're tackling, but here's the thing - these things need time and money. A lot of it.
Let me elaborate. Adding a dialog choice would mean additional writing, which in itself isn't too bad. Considering Solasta is fully voice acted, you'd have to add voice recording which already starts to become expensive. Then, if you decide that the decision affects the quest - for instance by opening a new path to go around an encounter for instance - you add on top of this time required for game design and level design (to create that new path). And then you also add time required every time we do a test run, because if we don't test all the options chances are some of them may not work.
I explained this in a forum post a long time ago, but it's the same reason we're not going for multiple endings. Let's say you have the time to write three large story quests for the end of your campaign, each taking around 5 hours to complete for the player. When you arrive at the end of the game, if you play those 3 quests back to back, the game is linear but every player gets 15 hours of extra playtime. On the other hand, if you have a to choose between three different endings - each with their own quest - each player only gets 5 hours of gameplay. Now you may argue that players get more overall playtime because they would be encouraged to re-play the game to see the other endings, but those players are exception and not the rule - most players are satisfied with a single playthrough.
So, a single end with more content, or multiple endings with much shorter content for each of them? In the case of Solasta, we never intended our game to be very long - so cutting content to add more forks in the road doesn't sound like a wise choice for us. We'd rather focus on delivering a single, well crafted campaign - even if it might feel a bit railroaded at time.
Now that being said, we also noticed that some dialog options may feel redundant or poorly exposed - for instance a lot of players were really surprised at the fact that experienced adventurers would just put an unidentified crown on their head without second thoughts. You can help us by bringing up particular cutscenes / dialogs where you feel like something just feels wrong so we can take a look at them and change the script a bit to make them feel more natural - I'm sure most of you would have less issues with the crown scene if it was implied that the crown was magically influencing the party to wear it.
Release: In development
Baldur's Gate 3 - Pre-Patch Announcement
Larian is about to push an update that changes the story, and makes previous saves incompatible.
This link (unlike Steam's), shows the correct procedure for all platforms, for those who want to ignore the patch and continue playing with their saved games -> link.
Thanks for the info, Redglyph!
Baldur's Gate 3SP/MP: Single + MP
Release: In development
Tuesday - November 24, 2020
Crusader Kings III - Introducing Ruler Designer
The latest free update for Crusader Kings 3 introduces a Ruler Designer.
Check out community content creator Roll1D2 present the new Ruler Designer from our newest Free Update on November 24, 2020. Customize and build your own character and bring them to life!
Crusader Kings IIISP/MP: Single-player
Tainted Grail - Becoming Two Separate Games
The latest update for Tainted Grail announces that it is becoming two separate games. Additionally the games visuals are being improved.
Last week to get 2 in 1... and other news!
TWO SEPARATE GAMES
You could’ve noticed that some things have changed on our store page. Yes, thanks to your support and positive feedback we’ve decided to split Tainted Grail into two separate products – Conquest and The Fall of Avalon.
It will be easier for us during development, it will be easier for new players to understand what they’re getting, and it will be easier to prevent confusion of players who thought they’re playing an RPG and ended up playing a roguelike.
Two important things, though:
2. If you still want to get both games for the price of one – you can do it until the next Friday, the 27th of November.
Any purchases made after that date will be only for Conquest.
The game’s price will be reduced but after 27th you’d have to buy these games separately (and the campaign mode isn’t yet available).
So, here’s a Steam page for Tainted Grail: The Fall of Avalon if you’re interested in wishlisting ;)
And now, let's get to...
PLANS FOR THE FUTURE
So, as promised last week, we have a couple of gameplay-related things to share about the future of Conquest.
We’re still in the process of moving the entire game to a new rendering pipeline. This caused A LOT of issues and we’re still fighting with them and figuring out how to approach certain challenges. But every single day we’re seeing insane improvements to the way the game looks and feels.loading...
Tainted GrailSP/MP: Single + MP
Release: In development
Yellow Brick Games - New Studio from Dragon Age Director
IGN reports that Mike Laidlaw of Bioware fame and other industry veterans have formed a new studio called Yellow Brick Games.
Mike Laidlaw, the former creative director of Dragon Age, has established a new development studio alongside other industry veterans. Called Yellow Brick Games, the independent studio is located in Quebec City and aims to create "original, new games of high quality".
Laidlaw is joined by Thomas Giroux, Jeff Skalski, and Frédéric St-Laurent B., meaning the studio is comprised of EA, BioWare, and Ubisoft veterans, with a body of work covering Dragon Age, Mass Effect, Watch Dogs, and Assassin's Creed.
Laidlaw takes on the role of Chief Creative Officer, while Skalski acts as Chief Operating Officer, and Giroux as Chief Executive Officer. Frédéric St-Laurent B., meanwhile, will take on the position of Game Director for the studio's first project. St-Laurent B. was previously Lead Game Designer for Assassin's Creed: Syndicate at Ubisoft Quebec.
General NewsSP/MP: Unknown
Release: In development
Chronos: Before the Ashes - Explanation Trailer
A new trailer for Chronos: Before the Ashes explains what the action RPG is all about.
Chronos: Before the Ashes will be out on December 1st. But what is the action RPG all about? Check out the new explanation trailer, telling you all the details about the prequel to the 2019 smash hit Remnant: From the Ashes.
You will face the mysteries and the challenges – and the dangers – of the Labyrinth and carefully study the behavior of your enemies to overcome them. But don’t be afraid, in Chronos: Before the Ashes death is not the end but part of your heroe's journey.
The game is based on the VR-exclusive Chronos from Gunfire Games (Darksiders III, Remnant: From the Ashes), but has been overhauled and optimized to work on all platforms without the need for VR support.
Chronos: Before the AshesSP/MP: Single-player
Release: In development
Horizon Zero Dawn - Now on GOG
Horizon Zero Dawn is now available on GOG.
EARTH IS OURS NO MORE
Experience Aloy’s entire legendary quest to unravel the mysteries of a world ruled by deadly Machines.
An outcast from her tribe, the young hunter fights to uncover her past, discover her destiny… and stop a catastrophic threat to the future.
Unleash devastating, tactical attacks against unique Machines and rival tribes as you explore an open world teeming with wildlife and danger.
Horizon Zero Dawn™ is a multi-award-winning action role-playing game – and this Complete Edition for PC includes the huge expansion The Frozen Wilds, featuring new lands, skills, weapons and Machines.
- Horizon Zero Dawn
- The Frozen Wilds expansion
- Carja Storm Ranger Outfit and Carja Mighty Bow
- Carja Trader Pack
- Banuk Trailblazer Outfit and Banuk Culling Bow
- Banuk Traveller Pack
- Nora Keeper Pack
- Digital art book
Horizon Zero DawnSP/MP: Single-player
Pathfinder: Wrath of the Righteous - Postcard Contest
Owlcat Games lauches a poscard contest at the end of the year:
Winter holidays are approaching! Traditionally every year we create a congratulatory postcard for you, but this year we decided to do something special, and ask you to help us. We are happy to announce a congratulatory postcard contest!
Create a winter holiday postcard featuring characters from Pathfinder: Kingmaker or Pathfinder: Wrath of the Righteous, or both, or our owlcat mascot. It must feature some symbols of Christmas or New Year, depending on which is more popular in your culture. In Russia, for example, we celebrate the New Year Eve like it’s the last day of our lives, and instead of Santa we have Father Frost and Snow Maiden who bring presents and New Year magic with them.
Post the postcard on your social media using hashtag #PFmerrymaker and tag our official account so we could see it. This is a mandatory submission step - if we can’t see your postcard, we won’t be able to declare you a winner, so please don’t forget to post your submission and tag at least one of our social media accounts. Or in all of them, just to be sure!
Share the merriment with your friends! And share your friends’ creations too! This is an optional part, you don’t have to do it to win, but it will make the creators happier and spread the spirit of the holidays!
We will stop accepting the submissions at 00:00, 22nd of December, Moscow Time, which is 10 pm CET/4 pm EDT/1 pm PDT of 21st of November, and will reveal the winners on 25th of December.
1st place - special winter scarf and a copy of Pathfinder: Wrath of the Righteous with beta early access
2nd and 3rd places - a copy of Pathfinder: Wrath of the Righteous with beta early access for each winner.
The access to Pathfinder: Wrath of the Righteous will be provided digitally, via our pre-order portal, when the game is released. Beta early access key will become available on the pre-order portal when the game enters the stage of beta testing.
Pathfinder: Wrath of the RighteousSP/MP: Single-player
Release: In development
Path of Exile - Three Epic December Events
Have some fun with Path of Exile in December:
Path of Exile Ends 2020 With Three Epic December Events
Holiday shopping isn’t the only thing that will fill up your time next month
Auckland, New Zealand, November 23, 2020 – Grinding Gear Games is announcing three epic events that will be taking place in Path of Exile during December 2020 to end the year with a bang, bang, bang. The events include a one-week Mayhem Event, a one-week Endless Delve Event, and a three-week Heist Flashback Event that are guaranteed to keep the holiday spirit going strong leading up to the end of the Heist League and the launch of Path of Exile’s 3.13 endgame-focused expansion in January.
Starting at 12PM PT on December 4th, a one-week Mayhem Event will kick off by taking classic Path of Exile modifiers from past leagues Anarchy, Invasion, Breach, Ambush, Torment, and Harbinger and turning them up to 11. Each area in Wraeclast will have one of the following scenarios: 20 Rogue Exiles, 20 Strongboxes, 20 Invasion Bosses, 20 Breaches, 20 Tormented Spirits, or 20 Harbingers, with mods changing every hour.
The one-week Endless Delve event kicks off a week later on December 11th at 12PM PT, taking place entirely in the Azurite Mine. In this unique event, players start their plunge into the perilous darkness with some starter gear. Players will have access to the passive points normally gained from quests and incur Kitava’s resistance penalties at various level thresholds. Players can ascend their character using the Altar of Ascendancy from within the Mine Encampment while Lilly Roth and Niko will be available to provide skill gems. Players will not have access to their Hideouts or any towns, which means they’ll be going solo against the darkness. Good luck with that.
Last, but not least, is the three-week Heist Flashback Event. Starting on December 18th at 12PM PT, each game area will include several popular mods from past leagues, with a random selection of three of the following mods present, which will change each hour, on the hour:
- 2 Additional Rogue Exiles
- 2 Additional Invasion Bosses
- 1 Additional Breach
- 2 Additional Strongboxes
- 3 Additional Tormented Spirits
- 2 Additional Perandus Chests and a 33% chance to spawn Cadiro
- 3 Additional Rare Monster Packs with Nemesis Mods
- 3 Additional Magic Monster Packs with Bloodlines
- 1 Additional Abyss
- 2 Additional Harbingers
- 1 Timeless Monolith
- 1 Metamorph
- 1 Delirium Mirror
Prizes for all three events include the new Demigod’s Authority, a Twilight Mystery Box for reaching level 50, and random microtransaction prizes at level 60, 70, 80, 85, 90, and 95 that will be drawn at the conclusion of each event.
Path of ExileSP/MP: Massive
Genre: Hack & Slash
Monday - November 23, 2020
Dreadlands - Gameplay
Cyberpunk 2077SP/MP: Single-player
Release: In development
Platform: PC, Xbox 360, PS3
Sunday - November 22, 2020
Yakuza: Like a Dragon - Review @ MXDWN
MXDWN checked out Yakuza: Like a Dragon:
Yakuza: Like a Dragon Review
For a very long time, the Yakuza series has been one of SEGA’s lesser known flagships due to it not being crazy popular in the West. Spanning more than 6 games and boasting a few remakes and remasters, the Yakuza series has been going strong for a very long time now. The only constant has been the main character, Kazuma Kiryu. Yakuza: Like a Dragon departs from the story of Kiryu and deviates from the real time action combat to create a wholly new experience for the franchise, and ultimately delivers with incredible style. The loveable cast and gripping story set Yakuza: Like a Dragon up to be one of the stronger releases of 2020.
Yakuza: Like a Dragon has very easily become one of my favorite JRPGs in the week that I’ve played it. While there are some aspects that can get grindy or boring, like the relatively repetitive combat and the lack of movement in fights; the gameplay, sheer breadth of side activities, reclassing, and charm of the game more than make up for it. There is just so much to do that it’d be hard to encompass it all into an article, and it’s a ton of fun discovering just how much crazy stuff you can do. Yakuza: Like a Dragon is an incredibly solid launch title, and I can wholeheartedly recommend it if you want an RPG to sit inside with this winter.
Score: 9 out of 10
Yakuza: Like a DragonSP/MP: Single-player
Death end re;Quest 2 - Review @ Capsule Computers
Capsule Computers has reviewed Death end re;Quest 2:
Death end re;Quest 2 Review
Sometimes a developer wants to try something a bit different from what they have come to be known for and in the case of Compile Heart and Idea Factory Death End re;Quest was a perfect example of taking RPG mechanics that a team is known for working with as well as a certain style of humor and putting a new twist on it. This twist of course was the fact that Death End re;Quest was a much darker game than anything the team has previously put out and combined the gameplay of both a turn based RPG and a visual novel into what ended up being a unique and engrossing experience. So now a little over a year later the team has returned with Death end re;Quest 2 but the question is, have they managed to capture the same unique feeling as before?
Death end re;Quest 2 may have came a bit too quickly on the heels of its predecessor to really innovate its gameplay in any notable way, leaving combat mostly untouched, but players will find a story awaiting them that is filled with horror and mysteries that only seem to grow deeper the further the player progresses, urging them to continue to dig deep into a well-blended story that may not have seemed possible from the developer before but proves that the team knows exactly what they are doing in a series that can only go up from here.
Death end re;Quest 2SP/MP: Single-player
Saturday - November 21, 2020
DYSMANTLE - Early Access Release
The Early Access version of the survival RPG DYSMANTLE is now available:
Welcome to the bittersweet Apocalypse
As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.loading...
You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.
- Break over 99% of all objects for materials with the right tools. No barrier will stop you.
- Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
- Explore the handcrafted open world and uncover its mysteries.
- Survive. Clear areas of monsters and claim it as yours.
- Build outposts to establish your presence.
- Craft permanent weapons, tools, outfits, and trinkets.
- Hunt dangerous game or tame them for your post-apocalyptic zoo ranch.
- Farm exotic plants and reap the rewards as crop gets ripe.
- Solve puzzles above ground and underground in the Tombs of the Old Ones
- Fish cunning scaly things under the watery surface.
- Cook delicious recipes for permanent stat and ability upgrades.
- Unravel the mysteries of the strange island.
Release: In development
Horizon's Gate - Patch 1.3.8x
New patches for Horizon's Gate:
Horizon's Gate now has an in-game mods window for toggling and changing mod load order! Check it out:
There are also lots of balance changes, such as a Rasmen buff, Bat Handler buff, and Hammer nerf, among others.
New 'Mods' Window that allows you to directly view, toggle, reorder, and visit the site of each mod
Increased available Formation Phase tiles around the rear character by 1
Added separate journal bookmark for Goals page
Crossbow reloading now shows a confirm/cancel prompt
Your currently equipped cannon's range is now always highlighted while moving in naval combat
Hammer accuracy penalty increased from -10% -> -15%
Rasmen's minimum Dodge when flanked bonus increased from 8% -> 12%
Increased Bat Handler's 'Summon Zoar' base range from 2 -> 3
'Summon Zoar' ranks now grant +5t to the Zoar per rank instead of increasing range
'Summon Zoar' max ranks increased from 3 -> 5
Enchanter's 'Siphon Enchant' now grants a +2 bonus but does not remove the enchantment
8-Finger Knuckle now also has -8% Accuracy
Swashbuckler's 'Mug' base morale duration increased from 50 -> 70
Krakenslayer's 'Static' base damage increased from 6 -> 8
'Defensive' and 'Meditative' XP costs reduced from 150 -> 120
'Pensive' XP cost reduced from 200 -> 150
Minibombs can no longer arc over characters (now behaves like a Dart instead of a Bow)
Reduced Minibomb base damage from 20 -> 18, and Fire Skill scaling from 1:1 -> 1:0.5
Adjusted starting positions of enemies in Tsavor's Dojo
Reduced delay of Aspect minion death effects
Changed Shield item 'power' icon to better convey that it affects attack damage instead of defense
Added dialog if player leaves port with duplicate ship weapons equipped
Added dialog if player leaves port with no ship weapons equipped, but they have some in cargo
Gatekeeper's 'Voidlight' tooltip now mentions that it also reduces Blind duration
Fixed 'Elemental Fury' duration being inconsistent for different types of enchantments
Fixed 'Jobs' dialog option missing at Guilds while having a partially completed royal quest
Fixed 'Melee Momentum' on enemies using the last player character's position to determine damage
Fixed certain rotated items on tables being mistakenly selected when clicking the tile above them
Fixed augments within armor applying their benefits when the armor is held in hand
Fixed using boat-style damage number icon for Move on non-boats
Fixed not being able to scroll up on Save/Load menu with controller
Fixed clicking on specific journal entry going to the wrong page if you had a lot of journal entries
Can now scroll through journal entries with controller
Mod loading crashes now specify which mod and what data type was loading when it crashed
Actor.aggressiveness now slightly affects AI positioning in combat
Added "crewxp" task that gives XP to all player crew
Added 'resetprocgen' command that resets all Groves and Monster Dens
Added AvAffecter properties "FXOnTargetTime", "FXOnTileTime", "FXOnHitTime", "FXOnMissTime"
Fixed crash on end of combat
Horizon's GateSP/MP: Single-player
Stirring Abyss - Patch 1.03 available
Lucky Day spotted patch 1.03 for the Stirring Abyss:
Stirring Abyss v.1.03 now available
We hope that you're still enjoying Stirring Abyss. We've got a few more updates for you to enjoy.
- Updated splash screen (splash screen is also now skippable; default key is ESC)
- Increased the effectiveness of the 'extended rest' function on the submarine (it now receives a bonus of 10 healing on top of the normal rest healing)
- Fixed some additional rare issues with saving and loading
- Fixed a rare bug in the last level that could cause enemy turn to get stuck
- Fixed a bug that could cause the buttons in the gameover screen to not function
- Fixed translated text issues with deployed Air Tanks
- Fixed a bug that could leave a ghost diver in the mission "Sinking Reality"
As ever, thanks for playing!
Stirring AbyssSP/MP: Single-player
Genre: Tactical RPG
West of LoathingSP/MP: Single-player
Friday - November 20, 2020
THQ Nordic - Acquires Eleven Game Developers
DSOGaming reports that Embracer Group, which is the parent of THQ Nordic, Deep Silver and Saber Interactive, has acquired 11 Game Developers and a QA and PR group.
Below is the full list of studios and groups in Embracer Group’s acquisition.
- A Thinking Ape Entertainment – The developers of mobile free-to-play titles CasinoX and Kingdoms at War
- Zen Studios – The Budapest studio behind the Pinball FX games, with expansions based on properties like Star Wars and The Walking Dead
- Snapshot Games – The development team behind Phoenix Point will “expand the Phoenix Point universe” and “bring new IP to a global audience” following the acquisition
- Nimble Giant Entertainment – The Argentinian studio behind Champions of Regnum and Quantum League
- 34BigThings – The Italian studio responsible for the Redout racing game series
- Mad Head Games – A Serbian studio specializing in mystery and Hidden Object games.
- Purple Lamp Studios – The Austrian team behind Spongebob Squarepants: Battle for Bikini Bottom Rehydrated, who are set to put their “ambitious plans into action” following the acquisition
- IUGO Mobile Entertainment – A Vancouver based-studio working on mobile free-to-play games, previously responsible for The Walking Dead: Road to Survival
- Coffee Stain North – A smaller studio and partner of Coffee Stain Studios, who has worked on Goat Simulator and A Story About My Uncle
- Silent Games – A Newcastle-based studio working on its debut IP, a long-lasting co-op franchise where players will “unearth deep secrets of an ancient civilization.” The first game is set for a 2023 launch.
- Flying Wild Hog – The Polish studio behind the Shadow Warrior series of games, Flying Wild Hog is now working on “four projects together with well reputable external publishers”
Pathfinder: Wrath of the Righteous - DLC Survey
Pathfinder: Wrath of the Righteous has a survey that asks your opinion of DLC.
Pathfinders, we need your answers!
The work on Pathfinder: Wrath of the Righteous is in full swing. Now we are approaching a Beta testing stage, so this is the right time to start thinking about the post-release life of Wrath of the Righteous. For us as for developers, it is important to know what our community thinks about downloadable content. We want you to enjoy the content that comes after the release of the game. This is why we have prepared this short survey – to better understand the way you play the games and what you like in DLCs.
Please help us by sharing your thoughts and take a survey here
Pathfinder: Wrath of the RighteousSP/MP: Single-player
Release: In development
Vagrus: The Riven Realms - Development Update
A quick development update for Vagrus: The Riven Realms:
What's coming in the next patch?
we just wanted to give you all a quick development update. We are pushing hard to publish the next big release still this year. Here's what's coming if all goes according to plan:
- The Deven region with one major settlement, Deven, and a smaller one, Sun Rock, as well as a lot of new ground to explore.
- The Church of Ahskul faction is fleshed out in all its macabre glory.
- Try your luck at tomb robbing in the Valley of Sleepers - if you dare.
- The Ratharnak Alliance's headquarters were extended and moved to the Mines of Plenty.
- Your journey with the Dread Reavers continues!
- A lot of new (shorter and longer) storylines you can follow through.
- The Dark Elf companion Renkailon can now be recruited through story progression.
Crew Combat Improvements:
Looting in crew combat
- Destroy the enemy or make it flee and get all their valuables
- Gather/Harvest items, money, and goods from fallen enemy units
- Catch - with a small chance - the surviving mounts of your outriders who fell in battle
- Extract supplies from mounts that did not survive
Of course, the Riven Realms remains a dog-eat-dog place, so none of this loot is available if you lose or are forced to flee. Also, 'immersion is king' even when it comes to looting. Do not expect desperate lowlife tugs attacking your comitatus carrying heaps of valuables. Now, in case you are the aggressor and ambush their camp with all their possessions... that is another story. Provided that you are okay to prey on the weak. Will your companions approve?
- You can mount fighters, dismount outriders right before crew combat (except if you are ambushed)
Goal (objective) selection changes
- Now you select a goal on the defensive side as well, so you can choose what you defend the most (crew, beast, cargo)
- The main target of the enemies is only revealed in the second round
- You can change your objective at the end of each round
- Added the option to flee or retreat even during ongoing crew combat (albeit at potentially heavy losses)
New 'defense' stat introduced
- It better reflects how easy or hard it is to take out certain enemies and characters (i.e.: outriders are much harder to damage)
- You can improve your crews' combat strength and/or defense stats with equipment and properties separately
Actions in crew combat (tactical commands)
Giving more tools to the vagrus, we are now enabling 'Actions' in crew combat. These can significantly influence the outcome of crew level combat encounters. Our ultimate goal is to enable entering Companion combat directly from Crew Combat but even until then, players can choose from a number of actions (more to come), like:
- 'Launch a mounted attack' that increases the CS of Outriders for the round
- 'Form a Shield wall' to increase the Defense of your Fighters
- 'Insult' the enemy to increase the chance of them making a mistake
Impervious crew combat enemies
Specters, Haunts, Living Shadows. Horrors that are immune to mundane weapons. Improve your companions, gain the blessing of Gods, gather rare magical items to defeat them. Alternatively, do the only thing you can if you come across these deadly enemies... FLEE!
- Impervious enemies are marked with purple borders and their defense stat is colored as such, too
- Only your Enchanted companions and/or crew can damage Impervious enemies in crew combat. Enchanted Combat Strength is highlighted - the axe and the CS value are colored to purple.
- Event UI performance updates to ease the jittering (still not 100% but we are committed to fix it as soon as we are able)
- Higher Authority now reduces Companion loyalty penalties
- Outriders now automatically dismount to create cargo space in case the throw-out screen is (or would be) triggered
We are looking forward to all of you getting your hand on the new update and hearing about your experience. In case you like the game and/or the direction we are taking with it, please consider leaving a review. It's a huge help. Thanks and see you around, vagri!
The Lost Pilgrims Team
Vagrus: The Riven RealmsSP/MP: Single-player
Release: In development
Wasteland 3 - Review @ Kordanor's Gaming Lair
Our fellow Watcher Kordanor reviewed Wasteland 3 at his Gaming Lair:
Wasteland 3 - Review / Conclusion [EN] by Kordanorloading...
Wasteland 3 offers quite an interesting, and -for the most part- well made story with a lot of choices and consequences. And this is all happening in a very atmospheric environment, as long as you can look past the humor and also the zoo which you carry around with you; and if you are ok with quite some criticism aimed at religion. The character system is working quite well this time, which is a big improvement over the predecessor. However there is still a problem regarding how well you can plan ahead, and the push towards custom created characters in general isn't great either.
The combat would have really profited from some more polish, even when it's already working better than it did in Wasteland 2.
And with that Wasteland 3 surpasses Wasteland 2 in terms of mechanics and production values, but in total it's still somewhat away from being a perfect game.
While this is a really close one, my rating for Wasteland 3 is a reluctant but still full thumbs up.
I think it's a worthy next part of the Wasteland series and I can recommend it to most fans of RPGs.
That is as long as you aren't totally opposed to what I mentioned regarding the story and setting, you don't focus too much on the combat aspects and it also does help if you prefer creating custom characters over taking story-characters anyways.
And of course you would also need to either have the Xbox Game Pass Ultimate which includes this game, or 60 Euros or Dollars for the full price on Steam. So it might be a good idea to wait for a sale here.
Wasteland 3SP/MP: Single + MP
Genre: Tactical RPG
Thursday - November 19, 2020
System Shock - November Update
The November update for System Shock Remake shows off the Collectors Edition, Storage level, and various Cyber enemies. There are videos at the link of these enemies.
The Cyber Dog
He might not be the strongest, but he will never give up.
The Cyber Guard
Watch out for those projectiles!
Another guard of cyberspace but packing a bigger punch!
The Cortex Reaver
If they haven’t taken your head on the station, they will just come for you in cyberspace.
The Cyber Stalker
This one is sneaky and will change colors with its surroundings.
The Cyber Stinger
I would be wary of when the Stinger readies its tail.
System ShockSP/MP: Single-player
Release: In development
Capcom - Working on Dragon's Dogma 2?
DSOGaming reports on Capcom's data leak which revealed some of the projects currently in development according to the schedule. This has not been confirmed by Capcom itself so take it with a grain of salt.
According to the leaked release schedule, Capcom is working on Dragon’s Dogma 2, Street Fighter 6 and Onimusha New York. Furthermore, this leaked release schedule confirms the existence of Resident Evil 4 Remake. We knew that Resident Evil 4 Remake was real, however, it’s good getting an – unofficial – confirmation of it.
Do note that due to the COVID-19 pandemic, this release date schedule may not be accurate. However, it appears that a new Dragon’s Dogma and a new Onimusha game are indeed under development.
Bandai Namco - 'Tales of' Games Midweek Sale
Tales of Berseria, Tales of Symphonia, Tales of Zestiria are on sale for the next 21 hours at up to 84% off on Steam.
Demon's Souls - Remake (PS5) Review @ TG
Tom's Guide has reviewed the new Demon's Souls:
Demon’s Souls review: The best reason to own a PS5
Demon’s Souls is even better now than when it debuted, thanks to the PS5
Demon’s Souls is the standout title among the PS5’s launch library. It’s not Spider-Man: Miles Morales; it’s not Bugsnax; it’s not even the surprisingly inventive Astro’s Playroom. Demon’s Souls is a rich, meaty experience that builds on the 2009 classic in significant ways, while keeping everything that made the game so absorbing completely intact.
The robust, complex gameplay alone would be reason enough to give Demon’s Souls a try, but it’s also one of the best-looking games on the PS5, combining eerie fog and lighting effects with some remarkable level design, and an enviable color palette. For a game that’s as dark and difficult as they come, Demon’s Souls can evoke beauty, melancholy and even a little wry humor.
Demon’s Souls review: Verdict
Demon’s Souls was an excellent game when it debuted back in 2009, and this loving remake treats it with the reverence it deserves. Just about everything is where you left it, but the graphics are prettier, the animation is more fluid and the load times are nearly instantaneous.
While a Souls game may sound daunting to first-timers, don’t let the series’ reputation fool you. Demon’s Souls is hard, yes, but the difficulty isn’t the point; it’s to explore a striking world and revel in the precision and customization of the gameplay. The PS5 couldn’t have kicked off with a much better game than this.
Demon's SoulsSP/MP: Single + MP
Assassin's Creed Valhalla - Review @ MXDWN
MXDWN checked out Assassin's Creed Valhalla:
Assassin’s Creed Valhalla Review
After over 60 hours spent playing, Assassin’s Creed Valhalla feels like the culmination of what Ubisoft has been building towards since changing up the formula of the series with Assassin’s Creed Origins in 2017. It’s the most open world RPG feeling game in the series, but it’s able to tie itself back to the roots of the series in ways that may not be expected.
The game nails the viking aesthetic and is overall gorgeous to look at. I really felt like a viking while raiding my way across England to make a claim on the land. The game has many ways to tailor the playstyle to how you want. At the beginning, you are able to adjust three different forms of difficulty options. You can change how hard you want combat, exploration, and stealth to be. Each are independent of each other and can be changed on the fly. Thus, if you feel one combat is a bit too easy, you can crank that up without impacting the stealth elements or exploration or vice versa with the others.
Overall, Assassin’s Creed Valhalla is a a wondrously beautiful open world RPG chalk full of things to do and discover. It’s one of those games where you can jump in at any time and just run around and chip away at at your leisure or get lost for hours on end just discovering all the little hidden things. Despite the technical issues, Assassin’s Creed Valhalla continues the strong streak of recent entries in the series, and showcases why Assassin’s Creed is Ubisoft’s premier franchise.
Assassin's Creed ValhallaSP/MP: Single + MP
Wednesday - November 18, 2020
Dreadlands - Demo Available
Welcome to the vivid, vibrant, and violent post-apocalypse. The Dreadlands await!
Dreadlands is a shared world, turn-based tactical, skirmish game set in an unforgiving environment where life and death revolves around the constant struggle for Glow, a resource as valuable as it's enigmatic.
Explore the wondrously diverse regions of the Dreadlands, overcoming the wealth of challenges provided by the treacherous terrain, voracious Beastlife and trigger happy locals.
Free Action Point system
Freely move, attack and use abilities any way you want. Move and shoot? Shoot and move? Shoot twice? It's up to you to decide how to best use your Action Points!
Engage in the tug-of-war Morale system that allows you to break the hearts & minds of your enemies. In the Dreadlands there is more to battle than just killing!
XP challenges system
Get more direct control over your gangs XP flow by completing in-match challenges for increased XP and award your personal MVP with even more XP. Your own skill translates to more XP!
Tactics card system
Use the unique Tactics powers and combine them in exciting ways. Play your cards right and you can control the flow of battle itself!
Choose from between the 3 factions and play through their unique campaigns, each of them having their own playstyles and flair.
The Scrappers; hot-tempered junk-tinkerers. The Tribe-kin; nature worshipping and beast controlling tribals. The Skarbacks; former slaves, now cybernetic mountains of flesh and steel.
Explore the Dreadlands
Exploring the Dreadlands will be a diverse and dangerous trek. The region resembles a patchwork of contracting biomes, a strange brew definitely not concocted through the methodical work of mother nature.
There’s an abundance of jaw-dropping sights to see and gruesome things to kill, as you travel across grasslands, lush swamp-jungle hybrids, mountains, desert plains and contaminated zones of utter devastation.
The Dreadlands is notorious as a unique and wondrously weird place, which is quite a feat, considering the post-apocalyptic world is no stranger to otherworldly strangeness!